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Predecessor
Cheat Codes:
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Submitted by: David K.
Tips to Surrendering in Game:
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Written by Tomura Shigaraki
-=General=-
So right now almost every single game ends in a surrender and I get it you
got killed once or twice and your down a bit of CS. Keep in mind though if
you learn the value of the minions in gold and the value of kills and assists,
You can actually kind of quick estimate how much gold each player has gained
and how far you are ahead or behind.
So in general MOBA you never take a 1v1 fight against a person who is ahead
in level, You never take a fight against a person who is 1k+ gold ahead on
items and your game isn’t really doomed for a loss unless the gold swing is
about 8k+ which isn’t going to happen in your games much unless you get a
dude like me in there lol
So in MOBA games when you die so many times in-game you stop actually being
worth any gold and you are behind, The thing to do here is actually just
farm your CS safely and you have to wait for a group fight also known as a
team fight. A team fight is your chance to try and sway the odds in your
teams favour and maybe you pick up a kill that helps you get back into the
game.
-=Tips=-
Right now I see people surrendering after only 1 death lol that’s not enough
gold to justify giving up. I had a match where my team was down 12k Gold and
we still won because it was like 40+ minutes and the enemy team did Orb prime
and I wiped them with one ult.
There are many ways to win a MOBA getting kills isn’t the only way. Many times
pro gamers actually go like 0/2 lol and will still win because there like 100
CS up. CS is worth more than a kill if you get a head, The exp is also the most
important value in a MOBA game because in code most often damage and resistances
are also including with [current player level] so being up in level also improves
your damage against people.
When you attack minions that aren’t red health this will actually push your lane
towards the enemy turret, It means if it freezes outside of turret range you
have to walk further away from your own turret to farm making you easier to gank
from the jungle that’s called wave freezing in a bad spot.
Freezing is a term used where one side has frozen the minion wave closer to his
own turret and as long as your side of minions always has 1 more minion than theirs
then it will never push back towards your turret unless you push the wave to under
their turret or you kill them. Freezing most often has to be done by using Hp tho
to tank the wave, It’s a bit harder to do in this game because of how the minion
aggro works but it can still be done and make you really vulnerable so watch out
for that and push it in ASAP and back off after pushing it in under turret the
minion wave will always then start pushing towards you.
These are just some basic principles of MOBA games but they are actually very
important because a good player will always take advantage of it. I never do unless
it’s ranked cause for me it’s just practice but not every player is the same.
Another thing to always remember though, Your teammates are people too and we all
make mistakes or miss click lol some people need to warm up before they become
good in a match, That’s different for each player but I’ve played against some of
the best players in the world in my time and some of those people are world
champions and some of them don’t even really become good in a match until after
10+ minutes cause they need to warm up.
Defending the base, When you guys are down to just your inhibitors and the enemy
team still has towers, Unfortunately you have to accept the fact that you are no
longer allowed to leave your base or travel through the jungle unless your going
as literally 5 because everything on your side of the jungle will be warded. You
defend your base until you force the enemy team to fight you, If you win the team
fight that’s your chance to then go into the map again and take everything from
the jungle or push towers, That’s the reward you get for defending your base on
the back foot.
There is a thing in MOBA games called control or priority so it’s a term given to
a state of the lane or the state of the jungle to determine “who is allowed to
move” for example, If your top lane ally has the wave pushed into enemy turret
and your bot lane ally has the lane pushed into turret, That means your jungler
is allowed to take any buff he wants and you should also be watching your jungler
too at this point because if he gets attacked by the enemy jungler you should
rotate and help, What this does is it forces the opponents to make a decision
they can either come help their jungler which means they will lose the minions
under turret thus putting themselves a tiny bit behind to help or they will farm
the wave and nobody will show up to help him, Making it an easy kill or an easy
Fangtooth take. If the opposite happened though, Your jungler needs to recognise
himself that he probably won’t be getting help if he fights so he shouldn’t be
committing to a fight at all.
If you find yourself with nothing to do in lane because the wave is at their
turret well this is the time you use to recall and buy your items since you won’t
lose any minions or take a stroll and rotate to mid to gank them or ward important
areas of the jungle.
Here are some important areas of the jungle I’ve found so you can learn yourself
how best it is too ward, I used to do support for a pro team on League Of Legends
so I’d take my advice on warding lol
Most people currently are warding just behind the purple walls in jungle these
are probably the worst places to ward in general for a very specific reason, If
the junglers that close to you before you seen it your probably dead anyway lol,
Most jungle characters are known as “Gankers” so a gank is when somebody who isn’t
supposed to be in your lane comes from behind you in your lane to try and get
gold from you by killing your champion that’s called a gank, You need to see this
coming from further away because most junglers are given the tools to close long
gaps or to stun people or go invisible so they can actually effectively gank
champions.
Instead try warding a jungle camp you know he will do, Try warding the narrow
step hallways he has to take in order to get to your lane from his own jungle,
Ward his buffs because he’;s probably going to take a buff before coming for you
lol and when you hear the noise of a ping, Look at your map and see if you see
him, This gives you vital information of what direction he will be walking in
and where he currently is, Probably one of the most important information in the
game for an entire team is knowing where the enemy jungler is at all times
because if the jungler is bot lane for example then that makes it easier for
Off-lane to then start a fight because he knows the enemy jungler won’t be
there and vice versa.
The only time you want to ward behind that purple wall is if there is a fight
happening between that wall and into the lane from the jungle so if both teams
are fighting each other from that point of view then obviously you will need
to ward it cause seeing them is important.
This is definitely my last post but if you take these few basic things into
account and play the game a lot slower and be less kill hungry depending on
your role and champ btw then you will learn a lot more about MOBA games and
you will be able to stand up to good players and become a good player yourself.
Tips and Tricks for Newbies:
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Written by One Pound Chikin
Don’t always just default to killing minions in lane, fight for neutral
objectives (fangtooth, orb prime, jng camps), and play as a team.
More in depth for actual team fighting which is what I think the majority of
players rn struggle with are:
* Learn the positioning of your role. If you are a tanky front liner, dont be scared
sitting behind Gideon and Sparrow. Go out and protect them, bait engagements, go
in yourself, or ANYTHING else but just standing around in the back. Same goes vice
versa for my squishy friends.
* Goes along with #1 in looking at the map and knowing where your teammates are. Yes
there is a lot going on, but nothing makes me more sad than dying to a team fight
we could have won if my team 10 ft away from me just even walked towards the fight.
Position yourself, and understand where you and your teammates are at all times.
* Good positioning is everything in MOBAs
-=Bonus Tip=-
Try and hit lvl 2 faster than your opponent in lane at the start of the match and go
for a heavy trade before they can hit lvl 2. Most laners aren’t ready for the
aggression and most heroes can out trade down the early level. If you are able to
hit lvl 2 fast enough and push them off their wave delaying their lvl 2 you will
have a great laning phase.
How to play offlane in general:
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Learn how to control the wave. You cant really win by trading with a Steel.
* If your wave is bigger it pushes.
* If your wave is as big as the enemy’s and you’re pushed INTO him (so wave doesn’t
collide in the middle of your lane) then his wave will “bounce” (means push) back
to you. Same the other way around.
* Try to outfarm him. Depending on what hero you play ofc.
As a Steel you want to always hit your enemy when you got spells off cooldown but
never fully engage only when there is kill potential.
-=Steel offlane=-
Always play around your cooldowns. Dont trade for too long. What i see good steel
players do is to hit their stun hit then they do one more autoattack and dash through
me back behind their wave into safety and they keep doing that till im low then they ult.
* But Steel offlane isnt that good in my opinion.
* Riktor offlane is way stronger. What Steel does in 5 trades, Riktor can do by hitting
one good hook.
* Steel offlane isn’t that bad but there is for sure better.
Sevarog is in a really good state rn.
How to Make Wraith Work:
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First of all you shouldn’t pick wraith in mid unless there’s a mage support like
Argus or maybe fey. Missing magical power in a team can lead to a loss.
* Too much magical power can also lead to a loss.
* Were aiming for the perfect middle.
Second, the build you’re going should be matching the enemy heroes and that means: max
hp for tanks, which works really good with wraiths 20% physical penetration on his E
passive (maxed)
* If enemies aren’t tanky, burst items are fine.
* People usually go Ortus. There’s nothing wrong with that.
The build you see recently with malady and resolution is pointless for me. Malady is
a good item, which gets online if you get kills. You have to build the item a soon as
possible to get it stacked. Some people have it as third option of the main core items.
You need to build it first if you want it to be good. And then still you have to stack
it.
Resolution is getting Chosen because of soul chalice, which gives you extra mana. You
don’t need it buddy, you just have understand when to use mana and when not.
-=Let me show you my build against a tanky team=-
Usually the build which works best for me with also big success is with Pacifier as my
crest. Wraith lacks of mobility, and if you get one kill with crest, it usually ends
up with 3.
* Mindrazor
* Vanquisher
* Perforator
* Infernum
* Megacosm
* Mutilator
Against an average less tanky team
* Mindrazor
* Vanquisher
* Perforator
* Infernum
* Mezmer
5 depends what I need
-=The first one is my usual go=-
* Max hp is strong against tanks and the combo with the first three items(excluding
vanquisher) just burns squishys down. Vanquisher just finishes them off.
* If you want to make wraith work, one thing that you need to understand, is how to
consistently apply damage from range against your opponent’s.
* Wraith has not been designed for close combat, that’s why on hit carry builds are
not working with him like they work with grim for example.
* Learn to play with invis. The surprise effect can win you a lot of fights.
* Keep in mind that your escape is a couple seconds off the radar.
* Picking him in mid is gonna increase chances of getting camped.
* As adc, your support has to have the ability to zone out. Dekker and Argus are
great. He also works good with Zinx and Phase
* You’re single targeted. That means no aoe for team fights.
* You’re precision has to be on point. Miss one ability and you’re dead.
* Practice is key so go out and have fun with Wraith.
How to Play Kallari:
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Written by Rei
Kallari is a very difficult Hero to choose when learning a different role. Would
definitely recommend starting with Khaimera in the jungle to learn the basics, Gideon
in Midlane, and Grux/Zarus/Greystone in Offlane.
Not to say you can’t throw yourself in the deep end with Kallari, but she requires
both a lot of mechanical skill and understanding of power spikes and gank timings to
pull off consistently otherwise its easy to overgank or overfarm and fall behind.
One little mistake can set you back too.
Now if you do want to seriously try and learn Kallari for Jungle (she can play
Offlane too but this is even harder), the quickest pointers I can give you are
the following:
* Always buy Malady 1st item to increase your clear speeds while offering some
additional scaling damage.
* Try to get used to early pressure ganking by ganking at Level 3 at least once
after clearing 3-4 camps (don’t waste too much time though). After youre comfortable
with this you can mix it up further in more creative ways.
* If you do gank a lane early game and blow their blink, try to re-gank it within
the next 5 minutes.
* Kallari struggles to farm camps before Malady, its okay to skip a camp and come
back to after if you spot a good gank opportunity (kills will get you to Malady
faster than farming).
* As a general Jungling rule: if your ultimate is up, look to gank – if the enemy
wasted their ults, force an objective fight.
* Ganking full health enemies will rarely result in a kill early game. You may get
their blink (which is super valuable to do), but sometimes it’s better to farm a
camp and move around the map for a better gank target.
* Don’t worry about invading enemy jungle while you learn – just keep up your farm
and ganks.
* Daggers deal the majority of your damage, hitting them is very important.
* In standoffs, dont be afraid to poke with daggers and death mark – killing someone
from 60% health is 10x easier than from 100% so work them down and re-engage once
your cooldowns are back.
Kallari can chain together attacks well – use her Dagger and Camo as a basic attack
reset to get 2 quick hits off in succession and increase your overall dps (try it in
practice mode: Basic Attack > Dagger > Basic Attack). Using your basic attacks is
often required to get kills in the later stages of a match.
It’s okay to die when trying to improve. Kallari has to play aggressive to be
successful – each time you mess up just think about how you could’ve played the
fight better.
Be annoying: wait for your opportunity to approach from a flank in fights – the
enemy is scared of you and you staying hidden or revealing yourself on a flank makes
it difficult for their carries to walk up and expose themselves due to your inherent
pressure. Typically their backline will get impatient and expose themselves. – When
they do, dump your kit on the fragile targets – even if you don’t kill them 100-0,
it’s okay, as long as they’re low they can’t play the fight easily anymore and you
can reposition to help your team. And if they don’t expose themselves, guess what,
they’re looking at you and not at your team on the other side of the fight as you
poke them with daggers.
Tips to Fight as Shinbi:
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Written by slowjiver
-=Poke and wolf circle=-
* Shinbi’s poke is her main strength in lane.
* So try and hit the enemy with wolves to poke them down while trying to clear
wave. Once they are low you can all in.
* However, this is best done after a couple items when you have a power spike.
* The wolf circle is her main ability that allows her to trade, save it for trades
and refrain from using it to clear wave if the enemy laner is present.
-=Mana=-
* Be smart with mana, its very easy to overspend through spamming wolves.
* Use mana in trades and more sparingly if you are just clearing wave.
* Basic attacks are king but if you cant get close using a couple wolves to cs
wont hurt.
If you are losing lane, you can rotate preferably to mid or fang.
You wanna do this if you know you can’t evenly trade into them even with a full
minion wave.
Duo is a bit far especially if enemy offlane t1 is still up. Still try and defend
your lane and farm when you can, especially when enemy off rotates. Maybe even
take a bit of jungle if your jungler is fed.
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