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Remember, Remember
Cheat Codes:
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Submitted by: David K.
Maze Gameplay Tips:
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Written by averagejoe
Make sure to always, always save before the game makes you do a maze.
-=Maze of Simplicity=-
A set of 3 simple mazes with a lenient time limit and a slow, passive pursuer.
Yeah, you can’t mess this up.
-=Maze of The Hunt
* A set of 3 mazes where you’re constantly chased by an aggressive bird.
* Well, first of all, your pursuer is always slower than you so the #1 bit of
advice here is to NEVER STOP MOVING.
* Backtracking with the bird on your tail is impossible.
* Notable to mention that two of the three mazes used for this challenge are
very annoying with a lot of forced twists and turns, meaning you will not be
able to do beat this if the game is lagging.
-=Maze of Confusion
* A set of 3 mazes where aggressive bees periodically spawn on the other side
of the maze across from you while saving one of your friends makes four
beehives spawn that block movement.
* This is mostly up to RNG as the bees are not threatening at all, it’s the
beehives you have to watch out for. If you get a bad spawn that blocks a lot
of important exits and shortcuts it is better to reload.
-=Maze of True Fear
* A set of 3 mazes where extremely fast and aggressive pursuers only spawn if
you step on traps on the floor.
* Just make sure to not step on the traps, maybe?
* Sometimes it is beneficial to step on a trap and sprint to save on of your
friends, getting caught later, as this insures several seconds of saved time.
* Remember that getting caught with a shield up stalls you for ~3 seconds, while
not having a shield will make it ~5 seconds.
-=Maze of Judgement
* The massive endgame maze that you spend three playthroughs on making easier.
* No threats exist in the starting room with the shield. To your west is Lisa,
to your north – Rosa, to your south – Xavier, to your east – Peter.
* Obstacles will block some VERY important movement options depending on your
Trust Level. At MAX Trust, all the obstacles are gone.
* You can press ENTER at any time to finish, personally executing every character
that you did not save.
* The recommended order to save your friends is in order as written.
* This maze is HEAVILY RNG based, expect to reload at least a dozen times on
Trust Level 0.
* While you’re in one of the characters’ chambers, traps will spawn on the
floor. Stepping on one will release an aggressive and fast pursuer from their
little monster closet which is always in a fixed place on each part of the maze.
* At MAX Trust the recommended strategy is to get around halfway to your friend
then leg it, stepping over all of the traps and alerting the pursuer. You will
still have enough time to save your friend and move to the exit, where no
pursuer can follow you.
* On 0 Trust (Hard difficulty) this maze requires very favorable RNG but is still
completable in about an hour, to which I can attest.
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