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 Satisfactory Cheats

 
   
 
 
Satisfactory

Cheat Codes:
------------
Submitted by: David K.

Console Commands:
-----------------
To enable the console use, you will need to press CTRL+SHIFT+L keys simultaneously 
in-game. The game will not indicate any changes once you’ve done that. Afterwards, 
you can use the “~” (Tilde) key to open the console command line. Pressing it twice 
will result in the window becoming larger, which is required for some commands. 
Here is a list of commands you’re likely to find useful:

Gamma [number]
- Changes gamma (brightness) level.

materialFlowAnalysis recipeName[FString] 
- Finds the items required per second for all craftable items. 
Requires large console command line window.

Pause - Pauses the game.

r.Atmosphere [either 0 or 1] 
- Activates or deactivates the atmosphere.

r.Fog [either 0 or 1] 
- Activates or deactivates the fog.

r.ViewDistanceScale 
- Sets the render distance of things like foliage, rocks and trees.

r.ScreenPercentage [percent] 
- Sets internal resolution scale.

r.TemporalAACurrentFrameWeight [number between 0-1] 
- Sets the impact of the current internal frame to the final image.

r.TemporalAAFilterSize 
- Sets the spread of the TAA samples. Values below 1 sharpen the image. 
Only shows results when r.TemporalAASamples has a value greater than 6.

r.TemporalAASamples [number] 
- Sets the number of samples to use for TAA. (Def 8)

r.Tonemapper.Sharpen [number] 
- Sets the amount of a simple sharpen filter. (Def 0)

Stat Unit 
— Shows information about various graphic statistics

Suicide 
— Kills the player

Stat FPS 
— Shows a FPS counter

Stat Levels 
— Displays level streaming info

t.MaxFPS [value] 
— Sets maximum framerate (Set the value to 0 for unlimited) 
(Default is 0)

FOV [value] 
— Sets Field of View. (Values higher than 150 are not recommended)

ShowDebug [DebugType] 
— Using this command with any DebugType will display player’s name, coordinates 
in the world, owner, base eye height, rotation and instigator, as well as bonus 
information, depending on what DebugType you have used.


[DebugType]
AI 
- Use unknown. Presumably shows information regarding enemies and/or automated 
vehicles near the player.

AKAUDIOSOURCES 
- Shows number of active audio sources + other information. Execute again to show 
default information.

ANIMATION 
- Use unknown. Presumably shows information regarding what frame of an animation 
is being played, the name of the animation, etc.

BONES 
- Use unknown. Presumably shows information regarding bone connections and their 
orientation in non-static models.

CAMERA 
- Shows extra information about the camera position underneath default information.

CIRCUITS 
- Shows information regarding any power networks (circuits) in the world including;
 number of circuits, ID(s) and information about the circuits including; components, 
power produced, power consumed and fuse status. 
Execute again to show default information.

COLLISION
- Unknown. Presumably shows collision information.

FACTORY 
- Shows number of player built structures (not including vehicles) in order from 
most to least.

FACTORYCONNNECTIONS 
- Use Unknown. Notes: Causes extreme lag, use at own risk. 
Execute again to show default information.

FORCEFEEDBACK 
- Shows information about current force feedback values and what is contributing 
to that calculation underneath default information.

INPUT 
- Shows information about which input method is currently being used (keyboard/mouse) 
which key is being used, the input value of the input and the time the input has been 
executed. Also shows information pertaining to input stack. 
All of this information is shown underneath the default information.

NET 
- Use unknown. Presumably used to show multiplayer connection info.

NONE 
- Shows only default information, hiding the rest.

PHYSICS 
- Shows information about; Current player velocity components, total player speed, 
total player speed (2D), acceleration experienced by the player and other physics 
related information. This is all shown underneath default information.

POWER 
- Use unknown. Note: Causes Lag, use at your own risk.

RADIATION 
- Shows information related to the radioactivity subsystem including; Number of 
radiation sources, emitters and levels of radiation emitted and player exposure level. 
Execute again to show default information.

RADIATIONSPHERES 
- Presumably shows spheres where radiation would begin to affect the player. 
Execute again to show default information.

Reset 
- Hides all debug information, including default information.

SIGNIFICANCEMANAGER 
- Shows information on the significance of sounds currently being played and 
their volume relative to each other.

TRACKS 
- Shows information on the railroad subsystem pertaining to tracks. 
Execute again to show default information.

TRAINCOUPLERS 
- Use unknown. Presumably shows information regarding connections between train cars.

TRAINS 
- Shows information on the railroad subsystem pertaining to trains. 
Execute again to show default information.

VEHICLE 
- Shows information on the vehicle the player is currently in including: Speed, 
Steering angle, throttle information, whether or not the brake is on, current gear, 
engine RPM, drag force being experienced and physics information 
about each wheel on the vehicle.

WEAPON 
- Use unknown. Presumably shows information regarding held weapons/tools.




Useful Tips and Tricks:
-----------------------
Written by Verios44

Here you can find some useful general tips for beginners and expierenced 
players.

* Take your time. Do not rush progress. Learn how the different production 
  processes work. Late game production can be quite complex.
* Build up! Take advantage that you can build vertically.
* From sea level, you can build appx 800m up before hitting the death ceiling.
  You can also build appx 200m down into the void.
* The void is the common name for the endless pit you see on the edges of the 
  map, and a few areas in the middle.
* Your bottlenecks in the game are belts and pipes.
* Belts are rated by items moved per minute, 
  the tiers are 60 / 120 / 270 / 480 / 780 items per minute.
* Pipes have a maximum flow rate of 300m3 a minute. 
  There are no higher tiers at this time.
* Pipes are effected by gravity. 
  A machine such as a water extractor has a 10m headlift.
* Headlift is how much a machine can push liquids vertically.
* Pumps can be used to help with headlift. 
  A single pump can add 20m headlift.
* Pumps also act as one-way valves.
* If you route your pipes downhill, you can get around headlift altogether 
  up to where the pipe begins to go downhill.
* The simplest way to construct chains of machines is by use of the manifold 
  system.
* A manifold is a set of machines in a single, straight line. With the use of 
  splitters, mergers, or pipe junctions, simply take one belt or pipe and branch 
  it off in series. The only downside is that it can take a while for the system 
  to become 100% efficient. This is because each machine in the line needs to 
  fill its internal storage. This system is also commonly known as overflow. 
  This allows easy expansion.
* Overflow splitter mode, found in smart and programmable splitters can be used 
  to siphon off excess resources to another production chain, or an AWESOME Sink.
* You can also balance your factories using a more traditional balancer, the only
  downside is that you have to figure out the balance ratio and it can use more 
  room. Its also hard to expand.
* Exploration is quite important. You will want to find crash sites and power 
  slugs.
* Crash sites give you a hard drive. In your M.A.M, you can research that hard 
  drive an discover an alternate recipe. You get 3 random choices per hard drove 
  and you may select one at once. There are currently more hard drives on the 
  map than alternate recipes.
* Power slugs can be processed into power shards, which allow you to overclock 
  your buildings.
* Do not be afraid to dismantle and try again!




How to Unlock the Cybertruck / Wagon:
-------------------------------------
Written by TheWaeSchter

1.Put a single Coupon into a AWESOME Sink.
2.You unlocked the Cyber Wagon at the AWESOME Shop, you can buy it for 20 Coupons.
3.You can build it now with 10 Reinforced Iron Plates.

Note: Only buy it when you have too much Coupon,s because it only drives around 20km/h 
wich is verry bad for 21 Coupons but its a cool tribute to Teslas CYBERTRUCK.

Fun Fact: The windows of the Truck are cracked like the real Cybertruck.



How To Make A Secret Base Easy:
-------------------------------
By UnKn0vvN_Us3r

In this guide, you will learn how to make a super secret base with only a short 
hypertube, and ideas on how to perfect!

-=What You Need=-
Note: I would suggest getting a jet pack or hover pack if you want to be super 
careful and guarantee not losing your items. Sometimes, there will be an endless 
abyss, sometimes there won’t. Sometimes, it’s half and half. So be careful. Or, 
you could just put the rest of your items in a chest. Either one.
First, you need to unlock a certain hypertube in the awesome shop. It is called 
the hypertube floor hole, and it only costs 1 ticket. Without this certain hypertube, 
this method would be impossible.

You’ll need at least 50 iron plates and concrete.

Lastly, you will need 8 encased industrial beams, 8 rotors, 20 steel pipes, 
and at least 20 copper sheets.

-=Making the Secret Base=-
You’ll first need to place down your foundation. It doesn’t matter if it is 1m, 
or 2m, or 4m. I suggest using flat foundations rather than ramps, because using 
ramps makes this harder, if not impossible.
After you place the foundation, get your floor hypertube and place it. after that, 
place 1 hypertube entrance down somewhere near, or secret. Then, connect the 
entrance to the hypertube floor hole. Power the entrance, then hop in!

Once you are done, quickly place some more foundations so you won’t fall into a 
abyss and, and so you can make your secret base!

Then add the hypertube entrance to get back to the surface, and power it.

Now that you made your base, this next section will be on how to use or decorate it!

-=How to Make Rooms=-
* You can make rooms if you want to. First, you’ll need to go into the awesome shop 
  (again) and purchase the door walls expansion for 2 tickets. 
  Then, equip the door walls and place them.
* You will notice that if you go up to the door, it has modes. I turn the mode to 
  the 'Automatic', which means whenever a player comes by, it opens. 
  That’s my preference though. Do what you want.

You can also make floors by using stairs, or just ramps.

-=How to Light Your Secret Base=-
You will notice that it is kinda dark if you have a roof, or you want it brighter 
anyway. You can do this by going into the awesome shop (AGAIN) and buying indoor 
lighting for 3 tickets, and lights control panel, for 2 tickets. The lights control 
panel will give you full control of all the lights connected to it, which is nice 
for situations like trying to all get them to a certain color.
Yes, you can change both the color, and the brightness. You can also put into a mode 
where it only turns on at night. You could buy the flood lights, but it never fits, 
unless for some reason you built your base 10 or more foundations high. 
Hey, I’m not judging.

-=Ideas for Decoration=-
So, some of the stuff you can do to decorate it is with painting! If you hit the "x" 
key, a painting menu will pop up. You can customize and save some paint ideas. To 
paint anything, click on the pain color you want, and click on the thing you want to 
be painted. You can only paint things you made though. You can make your base rainbow, 
your favorite color, multiple favorite colors, etc. You can even make your secret base 
a disco room too.
Another idea is to try and make a little roller coaster with hypertubes. (I might make 
a guide on how to make a roller coaster in the future if you like and favorite!)




Basic Aluminum Rates:
---------------------
Written by David 001

-=Standard Recipes=-
* 12 Bauxite ---> 12 Alumina Solution          |(120/m) -> (120/m)
* 18 Water   ---> 5 Silica                     |(180/m) -> (50/m) 
* 4 Alumina Solution ---> 6 Aluminum Scrap     |(240/m) -> (360/m)
* 2 Coal           ---> 2 Water                |(120/m) -> (120/m)
* 6 Aluminum Scrap ---> 4 Aluminum Ingot       |(90/m) -> (60/m)
* 5 Silica     --->                            |(75/m) ->
* 3 Aluminum Ingot ---> 3 Alclad Aluminum Sheet|(30/m) -> (30/m)
* 1 Copper Ingot   --->                        |(10/m) ->
* 3 Aluminum Ingot ---> 2 Aluminum Casing      |(90/m) -> (60/m)
* 1 Aluminum Ingot ---> 1 Empty Fluid Tank     |(60/m) -> (60/m)

-=Alternate Recipes=-
* 10 Bauxite ---> 12 Alumina Solution          |(200/m) -> (240/m)
* 10 Water   --->                              |(200/m)
* 12 Alumina Solution ---> 20 Aluminum Scrap   |(180/m) -> (300/m)
* 4 Petroleum Coke    ---> 7 Water             |(60/m)  -> (105/m)
* 15 Bauxite      ---> 30 Aluminum Scrap       |(150/m) -> (300/m)
* 10 Coal         ---> 5 Water                 |(100/m) -> (50/m)
* 5 Sulfuric Acid --->                         |(50/m)  ->
* 6 Water        --->                          |(60/m)  ->
* 2 Aluminum Scrap ---> 1 Aluminum Ingot       |(60/m) -> (30/m)
* 20 Aluminum Ingot ---> 15 Aluminum Casing    |(150/m) -> (112.5/m)
* 10 Copper Ingot   --->                       |(75/m)  ->
 

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