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Cheat Codes: ------------ Submitted by: David K.
Tips & Tricks
-------------- Don’t sail solo. This game wasn’t intended to sail solo. You are already at a disadvantage as soon as you disembark the outpost. The game can still be fun, but the risk is greater to lose your plunder. To sail you will need to raise the anchor by way of turning a capstan (large turning drum factor) – easier with extra of you helping – then unfurl the sails the usage of close by rope cleats (rope tie/hook matters) at the gunwale (side of the boat). Press "W" or "S" to unfurl or furl the sail. You also can alter the route of the sails the usage of close by a winch. In ship to ship combat, aim to land your cannonballs just below the waterline on the other ship. Landing shots above the waterline will poke holes in the other ship’s middle deck (not lower deck). Since it’s above the waterline the other ship will not take on any water from the hole. The compass can be raised by pressing and holding the right (trigger/mouse button).While held up, your character will walk slower and you should hear (feel if using a controller with vibration) your character taking steps (paces). This is handy for counting out your paces for riddle maps. Eating one banana restores 25% of your HP. Get unlucky enough to have a troll in your crew? Use the "Vote To Brig" feature to let him sit in time out for a bit. You and your crew can either choose to vote him back out after you think the nasty troll has learned their lesson, or you can just leave them there until they quit out of the game. Nervous about crewing up with other players? The Sloop allows you to play solo if you wish to dip your toes into the water first. Be aware though that it’s still a shared world so you will still be able to run into other, potentially hostile, players in the world. Personal advice, there’s safety in numbers so crew up on a Galleon! (Plus this game is just way more fun when you play with a team of mates). Not all items in the game are given to you straight away (like the very powerful Blunderbuss, must be purchased for 930 gold). Some items must be purchased from a merchant. Merchants can be found on Outpost islands. Supplies. Are you in an extended fight that is going on for 30 minutes and you’re out of supplies? You have a few options. Disengage would be the safest bet. But where is the fun in that? If you are out of supplies and you still want to chase, send your crew mate flying to the closest island to pick up supplies. Make sure they have an empty inventory before you send them. This can backfire if the enemy ship realized this and comes about to broadside you. To get a project, visit the Gold Hoarders’ tent on Sanctuary Outpost, the place in which you start. He’s fairly slap-bang inside the center of it. You will need to buy missions and you have a time wherein to finish them. There is an unfastened project to be had to get you going – The Stash of Captain Bones. Advanced Strategies. While you are chasing, tell your crew mate to stay on the sails to give you the wind advantage. This is huge when you need to close the gap. When you are fighting a ship, lower your sails slightly for extra mobility after you have made your pass to fire. It will put you in a better position to fire again. If you need to 180 your ship, steer completely port or starboard and drop anchor. When you do this, call your crew mate to help you raise the anchor. This is a very advanced strategy that can either get you killed or maintain the chase. Save this one during critical times. You cannot share a treasure map with another crew. They won’t be able to spawn chests on your maps. However, once the chest has been spawned (you’ve hit it with a shovel), they can totally shoot you, and finish digging it up… or vice versa. Your ship will occasionally take hull damage when sailing through a storm. This can pile up pretty quickly too so be mindful of it. You should be able to hear audio cues of wood breaking to indicate you’ve sprung a new leak.↑ Top
Finding and defeating the Kraken
--------------------------------- There is currently no known guaranteed way to make the Kraken appear, but it seems the chances increase for the Kraken to spawn when there are more players grouped together in a certain area. Thus, trying getting multiple groups together and stock items, then travel into the sea to try to get it to appear. If you see the sea turn black instead of blue, you can actually escape the black sea before you are locked in it and unable to escape from the Kraken. If you choose to fight the Kraken, use the following techniques to defeat it. When you see the tentacles of the Kraken rise, target them one by one. Use cannons and pistols to shoot it. You will defeat the Kraken once you have caused all of its tentacles to retreat back into the sea. One of the most important things to remember when fighting the Kraken is that your ship will probably take a lot of damage. Thus, you need to repair your ship during the middle of the battle. Failing to do this will cause your ship to fall victim to the undertow and you will eventually die. If you see a Kraken that has tentacles with a mouth attached to them, be extra careful. They can grab a hold of you or another player and deal damage. If this happens, an ally needs to damage that tentacle as much as possible until you are free. Make sure to prioritize the tentacles that are near your ship, as those are the ones that are most threatening to you. Once you defeat the Kraken, you will unlock the "Kraken Good Job" achievement. Additionally, there will be improvements made to the Kraken as the game is updated and chances are that it will unlock other rewards.↑ Top
Becoming a Pirate Legend
------------------------- Written by CheatCC To become a Pirate Legend, you must reach Level 50 in all three factions (Merchants Alliance, Goldhoarders, and Order Of Souls). This requires a ton of time to grind quests and voyages to reach Level 50 in all three factions. After reaching Level 50 in all three factions, you will get a new quest with a riddle. The quest is called "Shanty Of Legends", and the riddle reads: "Through many voyages upon the sea, you searched to find the legends key. Now one last step to pass the tests, to find where Athena's Fortune rests. Take this tune and make a sound, the secret lies near the ground." You get a new sea shanty and legend outfit with this clue. Play the shanty in the tavern to open a secret path underground. The hatch leads to a new faction hideout -- the Legendary Pirate faction. Instead of normal quests, the Legendary Pirate faction (who is also a spooky ghost) sends you on Legendary voyages. Legendary voyages, so far, are simply eight basic quests strung together instead of three. The Legendary voyage essentially mashes the three current voyages together into one single voyage. At the end, you will find a Legendary chest that contains approximately 4,000 gold. Completing Legendary voyages will earn you reputation in the Legendary Pirate faction. The Legendary Pirate faction vendor currently only sells a ghost costume. At the Ghost Shipwright, there is an option to purchase special equipment, but that just gives you a message that states the legendary content for ships is not yet complete, and no announcement has been made when the faction will be updated.↑ Top
How to Sword Lunge
------------------- Written by Banana Puree -=Introduction=- As a preface, this guide is not going to instantly make you a god among men in PVP situations. The power of the Sword Lunge in Sea of Thieves lies in its mobility it can provide against unsuspecting players, rather than the pure damage it can do. As a reminder, using this in direct combat is not a very good idea, it should be used to close gaps across when boarding ships, and jumping over gaps in style. 99% of the time it is easier and faster to sprint than to waste time performing a flashy dash that wastes time. Please learn to judge the usefulness of gimmicks compared to the standard core mechanics. That being said, its time to learn a thing or two about Sea of Thieves. -=Section 1: What Is a Cutlass?=- The Cutlass, more commonly called the sword by players is one of the 4 weapons available to be used. It can be equipped on ships and outposts where a weapon locker can be found, and is open to customization from the numerous skins available in the game. Due to the nature of the Cutlass being a sword it does not require ammo, and is the most common weapon to be used by players because of its reliability in close quarters engagements, and the ineffectiveness of "double-gun" in general play. -=Section 2: What Should I Be Using the Sword Lunge for?=- In general play, you won't be using the Sword Lunge much. Let's be real, how often are you really going to try to board a ship that is too far out to just hop onto? Well that was a joke. Because the real answer is very, very often. Sea of Thieves is a pirate game! You're going to get chased by ships trying to steal your loot, or maybe you're bold enough to try to board one yourself. So as a rule of thumb, use it when you are trying to enter close quarters combat, but you are at a distance and need to close the gap. Its also very useful to make it back to your ship from an island and don't feel like swimming for a minute or two. Landing in water after Sword Dashing will give you a serious speed boost that is vital to learn how to take advantage of if you want to make it in this game. Some might say that its a useless tool for saving those "few precious seconds that you could live without", but those arguments fail to recognize that this is a game of speed. Every second you spend without thought is one you should be cherishing. The Sword Lunge is going to save you the time needed to make split second decisions with less collateral to your crew. Picture this: your sloop is being chased by a galleon. You could try to swim out at a sluggish pace to anchor the galleon, or you could speed through the water allowing your teammate at the helm to be vulnerable for less time. So basically, use the Sword Lunge for saving those precious moments that are the difference between Pirate Legend and being another oblivious Xbox player. -=Section 3: So How Do I Sword Lunge?=- Ok, so you read through all of my mad ramblings (or just skipped to this section) because you wanted the meat of the article, I get it. So I may as well teach you the secrets of Sword Lunging: Look at where you want to go. Hold right click. Click left click while still holding right click. Press spacebar after you start moving forward. Yeah, a bit anticlimactic I know. You expected more- some crazy combination of keys and mouse flicks that took years of practice and testing to perfect? Yeah well it took me about 5 minutes to learn to do consistently. But, if you do feel like styling on a solo sloop guarding his 2 Castaway Chests with everything he holds dear and near, yeah it looks cool. Make sure to take some time to practice this and where you can jump from. -=Section 4: General Notes=- * You cannot Sword Lunge while carrying an item. * Sword lunges can be very predictable. If you are fighting someone worth their salt, play smart. * Once you start a Sword Lunge, you have commit to it. There is no canceling your action. * The Sword Lunge isn't great for escapes, as it takes a moment before the action starts. * When boarding from the front of your ship after it has rammed the other ship, jump off onto the other ship instead of Sword Lunging. You will fly off into the water and look like an idiot. * Your mermaid will give you away if you want the element of surprise. The enemy ship will know you are there if they spot your mermaid. * If you can, try to board the enemy ship on the opposite side of where you launched from relative to your position compared to the enemy ship. They will expect you to board on their side from where you launched from, and will likely be waiting for you. -=Section 5: Closing Statements=- It may sound cheezy, but practice really does make perfect. This game balances itself by allowing personal skill to overcome the skill and cooperation of a team. This trick can give you the edge needed to sink that pesky brig, or anchor that sloop that you can't catch. You need to spend time learning how to Sword Dash effectively and consistently. Just reading this guide wont make you the unstoppable flying swashbuckling, wifecuckling pirate that we all fear will set their eyes on our ship. But, hopefully, with enough time and practice, it will help you overcome the challenges posed by the game and its players. That being said, have fun with your new trick.↑ Top
Guide to Defeat Flameheart's Ghost Fleet
----------------------------------------- Written by snipingsolo -=Preparation=- So to start of you will need to prepare as the ghost ships seem easy at first can get hard. As the round progress i recommend you get supply's 77 cannonballs 45 planks and a lot of food depending. If your doing this alone or with a crew i also recommend you do this on a sloop since it has more room to move around in and can steer better compared to a galleon or a brigantine. Its also better if the island the ghost fleet is at has cannon towers as you can use those towers to defeat the ghost fleet. -=Waves=- I'm going to talk about waves now there are in total of 4 waves and get harder as you progress. Round 1: this round starts of easy the first round will have normal ghost ships that take 3 cannonballs to defeat the only tip i have here is to avoid collision because if you collide with a ghost ship it will make 4 holes in your ship. Round 2: this round starts of with 2 normal ships and a captain ship the captain ship takes 10 cannonballs to defeat i recommend you shoot the normal ships first then the captain ship the reason is captain ships drop a good amount of loot. Round 3: this round is the same as round 1 do the same thing you did last round and use the tips i gave you to defeat them also i recommend you look out for resource creates in the water as they have more planks food and cannonballs if your running low. Final round: this is the last round your facing this round will have 4 normal ships and flameheart's ship all you have to do is destroy falemheart's ship and the others will vanish but doing so will result in less loot you receive so if you want better loot you should destroy the normal ones first then flameheart's the tips i should give is from round 2 destroy the normal ones first then flameheart's ship. Also destroying the burning blade will give you a significant amount of loot a captain skull of the damned and a cannonball create of the damned that has wrath cannonballs phantom cannonballs and flaming phantom cannonballs you can also get a chest of the damned -=Rewards=- The money you get from the event can depend on how much loot you can carry and destroyed the captain ships last and destroyed the burning blade ship. * Collecting treasure from only the burning blade no emissary will get you: 30,000 gold. * Having a level 5 order of souls emissary and collected all of the treasure will get you: 100,000 gold. * Having a level 5 reaper will get you even more. -=Other Tips=- * Don't stand still move around to avoid be damaged by ghost ships. * Avoid gunpowder barrels that the ghost ships drop as they do a lot of damage to your ship. * Have a emissary to get more money out of the event.↑ Top
How to Protect Your Sloop Solo
------------------------------- Written by Iufe A brief guide explaining how to protect your sloop from boarders while solo. -=Detecting Boarders=- There is a very distinct sound when someone climbs up your ladder, simply turn down your music volume and listen out for it. -=Ladder Guarding=- To prevent people from climbing up your ladders, you should do one of three things. 1. (the easiest) Prepare you blunderbuss, and shoot just before they hop up onto your deck. This prevents them from being able to sword hop out of they way. 2. (relatively easy) stand on the railing that prevents you from falling off of your ship and use your eye of reach to shoot the enemy off the ladder. 3. (somewhat difficult) Stand between the opposite ladder to the one the boarder is climbing and your steering wheel, sword dash at just the right time and you can hit them just before they climb up, sending they flying. If you mess the timing up, grab the wheel before the dash ends, this allows you to cancel the dash and not be stunned. -=Tuckers: General=- If you suspect that there is a tucker on your ship and are unsure of their whereabouts, swing your cutlass around everywhere you can and check both ladders. If you do know where they are, approach them unsuspectingly and then pull out your blunderbuss and one shot them, if they are not one shot, follow up with another gun if you are confident or a sword if you are not. -=Tuckers: Crow’s Nest=- When solo slooping, tuckers in your crows nest can be particularly problematic, as if you climb up to check if they are there, they have plenty of time to attack while you are vulnerable. Luckily, blunder bombs have you covered! You can throw a blunder bomb at the crows nest, which will knock the ticker out of their emote, allowing you to see their name tag and thus track them. Most often they will jump down, but if they do not, continue to throw blunder bombs for 15% splash or 50% direct hit damage. You can also attempt to hit them with your pistol or eye of reach.↑ Top
Advanced Fishing Guide
----------------------- Written by Exodus This is my personal guide to fish in sot, I made it cause I had nothing better to do. It contains the all you need to get the legendary tittle for every fish on this game, and get the most tittles needed to get one of the most difficult tittle in the game, the "Legendary Hunter of the Sea of Thieves" -=SplashTails=- * Splashtails -> anywhere -> no bait You need: * 50 ruby * 50 sunny * 50 indigo * 50 seafoam (nighttime only) * 10 umber -=Plantifins=- * Plantifins -> shores of plenty -> earthworms You need: * 50 olive * 50 amber * 50 cloudy * 50 watery (nighttime only) * 10 bonedust -=Ancient Scales=- * Ancient scales -> ancient isles -> leeches You need: * 50 almond * 50 sapphire * 50 smoke * 50 starshine (nighttime only) * 10 bone -=Wild Spasles=- * Wild spasles -> wilds -> earth worms You need: * 50 russet * 50 sandy * 50 ocean * 50 coral (nighttime only) * 10 muddy -=Devilfish=- * Devilfish -> devils roar -> grubs You need: * 50 ashen * 50 seashell * 50 lava * 50 firelight (nighttime only) * 10 forsaken -=Islehopers=- * Islehopers -> "close to some islands- > no bait You need: * 50 stone (sailors bounty, cannon cove, shark bait cove, crooks hollow, shipwreck bay) * 50 moss (wander’s refuge, lone cove, thieves haven, marauder’s arch, ashen reaches) * 50 honey (crescent isle, discovery ridge, plunder valley, kraken’s fall, sunken grove) * 50 amethyst (nighttime only on smugglers bay, mermaids hideaway, snake island, devil’s ridge, crocked masts, old faithful) * 10 raven (guaranteed to catch at daytime on the islands where spawns the amethyst) -=Pondies=- * Pondies -> ponds -> no bait (my personal favorite islands are mermaid’s hideaway and Devil’s Ridge) You need: * 50 charcoal * 50 orchild * 50 bronze * 50 moonsky (nighttime only) * 10 bright -=Battlegils=- * Battlegils- > active forts, close to skelly fleets -> grubs You need: * 50 jade * 50 sky * 50 rum, * 50 bitthersweet (nighttime only) * 10 sand -=Stormfish=- * Stormfish -> storms -> leeches You need: * 50 ancient * 50 shored * 50 wild * 50 twilight (*nighttime only) * 10 shadow (guaranteed to get on the glorious seadog tavern during the storm) -=Wreckers=- * Wreckers -> shiprecks -> earth worms You need: * 50 rose * 50 sun * 50 blackcloud (can only be cached during storms "good luck with that") * 50 moon (nighttime only) * 10 snow -=Bonus=- * Treachrous plunders (trash) These ones can be found anywhere, but the best spot to get them is on an small spot on a pond located at the shores of gold.↑ Top
Optimal Quickswap/Doublegun Guide
---------------------------------- Written by farteater22 -=Learn the Combo/Timing=- * Attack -> Swap -> Sprint -> Ads -> Attack Practice the basic movements without attacking, just swap between weapons and ads/block until you get it down, then try attacking with both. Don’t be discouraged if it doesn’t feel smooth or clean yet, just get the simple combo down. -=Optimize Your Sprint=- * Attack -> Swap -> Sprint for 1 Second or more -> Ads -> Attack You need to keep one second in between attacking with each weapon regardless of how quick your swap is, meaning the safest way to get the quickest kill time you should be sprinting for about a second before scoping in with your second weapon (you can use a sword to finish an enemy off but is riskier due to the range commitment). The best way to get this timing down is to listen to a 60 bpm metronome and timing your shots to the beats. You can also use a 120 bpm metronome and shoot on alternating beats. I used http://sortyourmusic.playlistmachinery.com/ to find a 120 bpm song in my playlist and ran around shooting my guns for 5 minutes or so and got it down. -=Final Tips=- When sprinting, use W + A or W + D with proper strafing to move more elusively without canceling your sprint (You can make 180 turns without losing your sprint if strafing correctly). This is a good general movement tip as well. The tip of spamming ads twice to quickscope faster doesn’t apply here, as the delay gained from that tip serves the same purpose as a second long sprint, so it delays your shot even more (plus double taps look cleaner). Learning the damage combos of all weapons is important for using any loadout. For instance, 1 sniper shot and 3 blunder pellets, 2 sword slashes and 1 sniper/ flintlock shot, etc.↑ Top
Starter Tips
------------- Start by playing safe. Visit guilds and play travels. Then I suggest you practice ship maneuvers and do some pvp sessions if you don’t have loot on board. * Never leave the ship anchored. When doing voyages, take turns to be the crownest guy and don’t only lookt at the horizon but check for swimmers and rowboats. * During night or fog keep the ship away from islands just in case you get someone using the environment to sneak a keg play. * If you don’t feel confident to take a fight while carrying a lot loot, you can drive by different outposts and one of you drops in swimmming to sell the most expensive things you have before engaging. * If you being attacked by another ship and your teammate dies, don’t rush to resurrect them, you gotta first set your ship to move away from them to make it harder for them to snipe or hit a cannon ball while you resurrect them. Raid the sea forts! theyre your friend. You can do most of it from the top and have a non-stop 360 view. I have 100’s of hours of grinding them. You can learn to find the store room key first try every time. It has lots of defensive supplies. You can use the base cannons in a pinch. You can run away with the keys if you see a ship on your last walkaround, no loot for no one. If you learn to park really good, you can kill all the waves with your cannons from the boat, and even setup a galleon to harpoon loot right outside of the vault door.).↑ Top
Guide to Defeat Skelly Ships
----------------------------- The skeleton ships that jump out of water tends to chase for quite a bit, unless you fight them at least a little. The skelly ship will match the player ship’s speed. So, as soon as I hear a skeleton ship about to surface, first thing I do is fill up my pockets with cannonballs. As soon as the ship jumps out, I spam 10 of them, aimed at their ship’s hull or cannoneer. Kill the cannoneer to avoid hull damage. Make holes on their ship’s hull to fill the ship with water and kill the skeletons repairing the holes. For aim guidance, the top of my cannon’s rim is usually aligned with the skelly ship’s cannon, taking into account the high/low waves and the relative speed/direction of the ships (For skeleton galleons, aim for bottom deck / below water line. Otherwise, no water enters the ship). If there was enough damage on the skelly ship, the skelly ship would slow down or turn away for a bit. At this point, I either continue full sails down to escape this ship, or I raise sails to finish it off. If I solo brigantine or solo galleon, I just escape. If I solo sloop, I usually finish them off, unless another ship or megaladon is chasing me. To finish them off, I raise sails and let the ship rotate, so I don’t have to worry about rocks and islands and have some cannon angle intermittently. I keep killing their cannoneer (firebombs when their ship is too near), and spamming cannonballs when their ship’s hull is in cannon range. When out of cannon range, I repair and bail. If there is a large rock nearby, it is a good idea to stay near it. The skelly ship can only attack you on the ocean-side. You’re free to focus on water and repairs when they’re on rock-side. The rocks definitely helped me when I solo-sloop/duo-brigantine/trio-galleon skelly fleets. Enjoy skelly ship hunting!↑ Top

