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 Seeds of Chaos Cheats

 
   
 
 
Seeds of Chaos

Cheat Codes:
------------
Submitted by: David K.

Cheats & Console Commands (How to Enable):
------------------------------------------
Here is a simple tutorial on how to enable console in the Seeds of Chaos game. 
you need to edit the game file to open the console mode.

-=How to Enable Console in Seeds of Chaos?=-
* Go to your (Directory)\seeds-of-chaos\renpy\common
* Find 00Console.RPY and edit with notepad
* Press CTRL+F on your keyboard
* Keep searching for “False” until you find

# If true, the console is enabled despite config.developer being False.
config.console = False

* Chance False to True  (Make sure its True with a capital T)
* Save and exit notepad

-=Seeds of Chaos Cheats List (Console Commands)=-
Note: Press Shift+O on your keyboard to input these commands

-=Castle Related=
castle.coffers = x
set the COFFERS amount
castle.training_coffers = x
set the TRAINING COFFERS amount
castle.supplies = x
set the SUPPLIES amount (1 soldier consumes 1 supply per week)
castle.peasants = x
set the PEASANTS amount
castle.soldiers = x
set the SOLDIERS amount (seems
castle.morale = x
set the MORALE amount (caps at 100 (Great))
castle.unrest = x
set the UNREST amount (doesn't seem to have a cap, beware.)
castle.rp = x
set the RESOURCE POINT amount
castle.dp = x
set the DEFENCE POINT amount (Each soldier is worht 2 DP)

-=Alexia Related=-
alexi.[attribute] = x
set any of alexia's attributes, from energy to nymphomania
Alexi's states seem to only be important in the bonus wife trainer mode now.

Player Related (These took FOREVER to find)
The player prefix is "avatar"
Change "x" to whatever number you want

avatar.gold = x
avatar.exp = x

Note: Other player related commands aren't necessary as you can just give yourself 
unlimited XP and boost stats from leveling.




Console Commands:
-----------------
You have to open the "00console.rpy" file in Seeds of Chaos\renpy\common and change 
config.console = False to config.console = True

There’s actually a lot of built in cheats too. After you enable the console as mentioned 
earlier in the thread, open it up with Shift+O and put this in:

config.developer = True
Note: This is python code, so the capital letter matters when spelling True. This applies 
to enabling the console as well. The value should be set to True, no quotes, with 
a capital T.

This will enable several in-game UI tools that can be considered cheats 
(but be careful because some can actually break your save).

Console Commands (Cheats)
Note: “Actors” are NPCs, avatar is the label used for the player.

In addition to this, you have the following:

get_rnd_item(cost_low, cost_high, req_keyword=None)
Adds random item to avatar’s inventory (buy cost from cost_low to cost_high). 
Chooses from all non-random items in required price range. If a keyword is required 
(armour, weapon etc.) choose only items with that keyword.

give_item(uid)
Helper function to add an item to avatar’s inventory and notify

lose_rnd_item(cost_low, cost_high)
Tries to delete random item from avatar’s inventory, returns True if successful

add_exp(val)
Adds experience to avatar

change_treasury(val)
Adds to or substacts from castle treasury


change_morale(val)
Changes morale of the castle

change_personal_gold(val)
Adds to or substacts from personal gold of Rowan

change_relation(ac, val)
Changes relation with an actor (NPC)

change_corruption_actor(ac, val)
Changes corruption of an actor

add_effect(eff)
Adds the provided status effect to the player

heal_injuries()
Heals all negative effects

complete_research()
Completes current research normally (regardless of rp spent)

change_base_stat(stat_letter, val)
Change one of avatar’s stats (base). Accepted values are the first letter, second 
value is what it represents. So change_base_stat(‘s’, 10) would give you 10 strength.

's': 'strength'
'v': 'vitality'
'r': 'reflexes'
'i': 'intelligence'
'l': 'luck'
'c': 'corruption'
'g': 'guilt'

current_weapon()
Returns name of current weapon

change_research_bonus(val)
Changes research bonus from map resources

change_recruitment_bonus(bld_uid, val)
Changes recruitment bonus from map resources, for specific building

change_favor(actor_uid, val)
Changes favor points with given actor

change_prisoners(val)
Changes number of prisoners in the dungeon

change_mp(val)
Changes current MP.

add_spy_exp(spy_uid, val)
Adds experience to spy

capture_resource(map_uid, coords)
Captures map resource

possible_to_research()
Returns True if there are researches that can be researched right now

set_job_class(ac_uid, job_class)
Sets job class for an actor

get_actor_job(ac_uid)
Returns current actor’s job or None

get_actor_flag(ac_uid, flag_name)
This will look up actors by their uid and return the value of the specified flag

set_actor_flag(ac_uid, flag_name, val)
Sets the provided flag to a value for the specified actor

change_actor_num_flag(ac_uid, flag_name, val)
Changes numerical flag

activate_event(ev_name)
Sets the event “active” flag to True

deactivate_event(ev_name)
Sets the event flag “active” to False

choose_and_insert_next_event(trigger)
Do standard choosing process for “trigger” and insert first event in current 
event queue as next event

ev_happened(ev_name, count)
Returns True if ev_name happened before with run_count == count

ev_exhausted(ev_name)
Returns True if ev_name happened before with run_count >= max count

set_event_timer(ev_name, timer_name, timer_delay)
Sets a timer for ev_name, replacing old if there is one

get_event_timer(ev_name, timer_name)
Returns timer_name for ev_name, or None


get_event_flag(ev_name, flag_name)
Returns flag value, or None if there is no such flag

set_event_flag(ev_name, flag_name, val)
Sets flag to val for given event

glossary_add(entry_uid)
Adds entry in entry’s category and marks category as “new”

glossary_read(category)
Resets “new” flag on given glossary category

codex_add(entry_uid)
Adds entry in entry’s category and topic, and marks topic as “new”

codex_read(category, topic)
Resets “new” flag on given codex category/topic

change_actor_stress(ac_uid, val)
Changes job stress of given actor


 

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