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 Settlement Survival Cheats

 
   
 
 
Settlement Survival

Cheat Codes:
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Submitted by: David K.

Tips & Tricks (Early / Mid-Late Game):
--------------------------------------
Originally posted by MrBunny

A few tips and tricks for this game (warning: lengthy read; these are merely the 
ones that immediately sprang to mind). Made for easy difficulty (since even though 
it's only "easy," it's still fairly difficult).

-=Early Game
* Settle Near A Straight River (vertically or horizontally), as straight as possible. 
Some of the most important buildings in the game have to be placed near water. You can't 
place them if the river is not straight. I can't stress this one out enough, if you don't 
want to terraform then just restart the map until you have a nice straight river. A lake 
works too, the game doesn't distinguish the two. (generally you don't want to terraform 
because you use precious tech points that could go to some other techs instead)

* It's nice to gather the resources near you when you just settled with the gather all 
command. I suggest at least to cut down the trees that are in your market range if you 
don't want to have your people spend too much time on resource gathering.

* You don't need to build every basic building from the start! I recommend to start 
with : a big well (it will be enough for quite some time), a repair shop (only 1 people, 
it will be enough for at least the first 10 years, when you see buildings getting damage 
just add another one), gathering hut, some fields ( 2 at least will suffice), church and 
clinic. You won't need the distillery or the hunters hut for now. Try to get a smithy and 
a tailor as fast as possible, your clothes and tools won't last long! I suggest going 
straight to iron tools, skip stone tools. Stone is more useful in building, it's a waste 
(at least if you don't have a late game infinite quarry) to use it on tools. Iron is 
quite plentiful and not needed in huge quantities like stone.

* You should plan your starting area from the beginning and just pause construction. I 
suggest you plan the market influence area right at the beginning and fill it with houses 
and buildings. (place the clinic, church, leave a 4×8 place for a bathouse, a 4×4 for a 
police station, plan destroying the starting storage space and builders hut to make room 
for more houses.

* Use JUST 1 farmer when you make a field. Try to use the standard 8×8 field, as you can 
later upgrade it to a dense farm ( from faction level with the Asian girl, forgot her 
name), which basically makes double it's output. For this reason I suggest to not invest 
in plantations ( but if you do also use just 1 farmer). For a dense farm I suggest you 
use 2 farmers as there is a lot more food to be moved. IF you make bigger fields, try to 
maintain the ratio of 1 farmer/64 tiles, IT IS ENOUGH. Don't waste precious manpower. I 
also suggest to just make normal fields, no the upgraded ones, fertilizer is good but 
you can't achieve a steady (large) supply until mid-late game. I suggest 8×8 because you 
can't build a costume size dense farm (which is quite annoying, especially the dense 
tree farm which by default is 15×15, a HUGE area if not planned beforehand). I say that 
1 farmer is enough because I tested the fields with 1, 2 or 3 farmers. The result? It 
looks like it's just a a matter of collecting the harvest faster rather than actually 
producing more. For example if 1 farmer can plant and collect the crop before winter 
hits, you get the same amount of that crop as 3 farmers working on a similar field/crop.
This is where the tech Farming Efficiency in Agriculture comes in handy. It almost
 guarantees that 1 farmer is enough for 1 8×8 field.

* Orchards are a waste of manpower early game, they don't produce as much as a field. 
When you get the dense tree farm then you can invest in them. (and you will have to 
because you need SILK)

* Even if you don't see it, the moment you begin the game you are in a race with time 
to get either a) Herb Seeds or b) Fat and then Soap.

* You need the Nursery tech in Agriculture for , you guessed it, the nursery building. 
It's the only building where you can grow herbs! (I suggest grabbing herb knowledge 
while you are there). Try to get one as soon as possible. As for the seeds themselves, 
I don't know if I was very lucky or if it's scripted but it looks like quite soon after 
you get the Nursery/Herb knowledge/build said nursery you will get the seeds. I played 
like 5 test games and I got the seeds in at most 2 years.

* For fat you will need animals that produce "fatty" meat (beef, alpaca, mutton, bufallo, 
pork, horse, donkey). Then you get this meat to a butcher (tech in processing) then you 
get the fat produced by the butcher to a soap workshop (you might need a few of them as 
they are slow to produce soap).

* If you don't do this, you WILL die of poor health.

* Get at least some straw shoes and bandages for your people. I've developed a theory 
that the villagers in Settlement Survival just don't like the way their ankles look and 
want to get them out of their bodies. If there was a Guiness World Record for the times 
my villager Demi sprained her ankles in her life she might have an unbeatable record. 
( seriously, it's just crazy)

* Try to get flax and potato seeds as soon as possible. They are some of the most 
important seeds ( you need linen for the bathhouse and clothing / you need potatoes for 
food and spirits)

* Same as with the 1 farmer/8×8 field, I only put 3 people in a 20×20 pasture and it 
seems to be enough. Also, try to have a big pasture, it's more efficient than having 4 
10×10 pastures because of the speed the animals grow at in bigger pastures.

* Build dirt roads everywhere. Speed is essential in efficiency!

* Look at the techs! See what you might need! Especially try to go for the passives 
ones like the one that makes clothing last longer, the one that increases carry weight, 
the one that gives you more output for animals you killed

* Sawmill! Don't even bother with the woodcutter, you get 2 sawmills and they might 
last you an entire game. I have 3 in my latest game with 1.5k pops. 2 for woodcutting 
and 1 for planks. I recommend you star with just one and one worker, you might be 
surprised how much fuel he produces. The boiler rooms is a good way to increase the 
heating efficiency of your settlement.

* Water Reservoir is good, but build it near storage otherwise it might be more 
efficient to just build a few big wells.

* Get a small cemetery early on. It will save you from a depression if somebody dies
 by accident and you can't bury him.

* Early game, fish is one of the best food sources especially on a bonus fish output 
thing. get nets and you can catch up to 4-5k fish / year with just 4 fishermand. Crazy!

-=Mid-Late Game
* Get luxury houses. If you don't play with nomads especially. Why? Because the standard 
house has only 4 people slots. What does that mean? It means that unless you want to get 
to a steady(ish) population number, you will not be able to grow your pops! Because a 
family will only have 2 children. This means those parents made enough children to just 
replace themselves when there is no other free house. It's even less that 2 children 
because of random events that kill your pops, as such the real "fertility rate" if you 
want to call it like that is maybe around 1.9 children or something like that, so if a 
parent loses a child they might be too old at that point to replace it and this might 
lead to a slow pop decline if you played a long enough game and had enough bad luck. 
Instead get luxury houses! (even better with luxury bed upgrade) as you can get 5 to 7 
slots (with upgrade). You will always have excess population this way ??

* Get retirement homes for those old people who can't produce more babies! Your 13th 
century settlement will reward you with a LOT of new babies.

* Get bricks! Lots and lots of bricks! You will need them for the road network.

* Build a silver mine and start minting, 1 silver mine with unlimited output and the 
lanterns upgrade will be enough for 6 minting houses (don't remember exactly how they 
are called) with 2 workers/house and the bricks upgrade.

* Trade! Build up relations with the "factions", try to get to lvl 5 with them, they 
have stronk bonuses (also dense farms are the best)




Tips for Getting Better Quality Clothes:
----------------------------------------
The higher quality the clothes, the longer they last.

There is also a Tech upgrade to increase clothing durability.

-=Tips to Get Constant Production=-
For early game, use Hunter’s Hut to get alpaca wool or eventually find Alpacas for 
your collection. This is Random and will take some time. Same with using Gatherer’s 
Hut to eventually get cotton seeds.

Worst case you can trade for the Alpaca or Cotton seeds later on.

Plant flax or cotton as early as possible – one or two fields seems to work okay. 
Then use the mill to make cloth & tailor for making rough clothes. No matter what 
you do, there are likely times your peeps will be running around complaining about 
clothes.

Gatherer’s huts function better in wooded areas so build away from the town. Same 
for the hunter’s hut.

Use the map (M) to keep an eye out for the leaf icon that indicates a seed might
be available. Send peeps to gather plants around that location. If you’re lucky, 
your peeps will find good seeds early in the game.

Sometimes hunters might collect a cub, but it seems really random. Too many hunters 
seems to deplete the free ranging animals.

You also need traps in your hunters hut to better your chance to capture animals.
 

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