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 Sheltered 2 Cheats

 
   
 
 
Sheltered 2

Cheat Codes:
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Submitted by: David K.

Beginners Guide And Walkthrough:
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Written by wilson_fur

This will be a simple but in-depth guide for any newcomers or old fans.

-=Intro=-
So, I’ve seen the reviews. People complaining that its too hard, or there’s 
not enough resources, etc. etc. and you, maybe you’re reading this because 
you want to get better, you made one of those bad reviews, or you’re on the 
fence about this game. Well, I’m here to help.

-=Chapter 1: Character Management=-
So, your characters, or Members as I’ll call them. They are fairly automated; 
They’ll walk around, have conversations, but the most important part to know 
is that they’ll choose to do things themselves, and they might interrupt your 
queue of tasks you’ve given them. This is all dependent on what they need the 
most, a member might put off building that shiny new bed so they can eat some 
food. This is very important to understand.

We’ve all had that moment, your member gets food poisoning. Why? Well, a member
 will get food poisoning if they have a high dirtiness when they eat, I’m sure 
a lot of you understand this. So why did they get sick? Its simple; They put 
off showering to eat. Yes, when your member comes back from an expedition, 
they’ll be, among other things, dirty and hungry. So if you don’t want them to 
get sick, you’ll have them shower. Well, this doesn’t always work. More times 
than not, their AI puts off showering to eat. See the problem? When they get 
back, queue up them showering and as soon as you see it, delete the 
prioritization to eat. If you have one shower and 2 or more people that went 
out, you might need to juggle them and keep them from eating before they can 
shower.

-=Chapter 2: Resources and Crafting=-
So, you’ve probably played Sheltered 1. Early game you can’t get a recycling 
center so you ignore junk completely. Well, junk in this game works differently, 
you can simply break down junk at one of the workbenches for resources. 
This is very important for early game.

Don’t bet on finding all the resources you need out in the wild, make them. 
Resources that can be recycled will usually tell you what it can be turned into,
too.

With your newfound knowledge of recycling, what do you do with this? You still 
don’t have the Pipes and Valves needed for cots and showers! Well, it’s actually 
rather easy. Pipes can be crafted out of 10 metal shavings, first seeing this 
I thought it was absurd, until I later found out I can get 10 metal shavings by 
recycling sheet metal. Low on pipes for your second cot or shower? Make some! 
And speaking of showers, a very important part to make them is the Valve, which 
i saw someone complaining they couldn’t find valves. Well guess what? You can 
craft those too! You’ll need rubber, which can be rare itself, but you can craft 
that too!

Another thing to note, on the surface, theres a load of piles of junk. You can 
deconstruct those, and while they might not be immediately useful, you can 
recycle those resources to get wood and other things.

-=Chapter 3: Combat and Expeditions=-
Combat is also vastly different to how it was in Sheltered 1. The new combat 
has a new body targeting system, like VATS from the Fallout series. Hovering 
your cursor over each body part will tell you the pros and cons to hitting it. 
Use this to your advantage, to subdue or knock a dangerous weapon out of the 
enemy’s hands. Another addition are afflictions, on top of the standard Dazed 
or Bleeding afflictions, your members can also be stricken with fear by a 
fearful enemy and occasionally miss a turn.

It also seems some weapons are more deadly when targeting the head, excluding 
guns of course. When trying to subdue and enemy, you might not want to hit 
them across the head with a hatchet. There’s also more early game protection 
your members can wear in a fight, like the Stab-Proof Vest. Other equipment 
they can use are things like Camouflage which needs to be worn on all members 
of a party to work, or Binoculars which reveal a larger area when traveling.

-=Chapter 4: Building in and Expanding your Bunker=-
Space management is also important, on top of the new temperature system. You 
might make an entire floor dedicated to storage or cooking, or, you could make 
a walk-in freezer and place your kitchen right outside of it using the new 
edition to the game, Partitions. Use them to section off parts of your bunker, 
like making a barracks or a walk in freezer so the rest of the floor isn’t 
cold or hot.

When building, the builder’s stats are important.Intelligence can affect what 
the health of the object is, sick of your cot breaking down? Have someone with 
a higher intelligence make it next time. Later on when you have a character 
with higher intelligence, it may be best to break down some of your old things 
and re-construct them to be better quality.
 

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