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 Squad Cheats

 
   
 
 
Squad

Cheat Codes:
------------
Submitted by: David K.

How to Open The Console in Squad?
In order to enter a command, you have to open the console. On an English keyboard 
you access the console by double tapping the Tilde ” key on your keyboard.

-=Normal Commands=-
ChangeTeams (Change teams to the other side)
Chat “[Message]” [ChatType=All|Team|Squad] (Broadcast chat message)
ChatToAll [Msg] (Chat to everyone)
ChatToSquad [Msg] (Chat only to same squad)
ChatToTeam [Msg] (Chat only to same team)
CreateRallyPoint (Drop a rally point for squad members to spawn from)
CreateSquad [Name] (Request the creation of a squad, specifying the name)
DisableHudWidgets (Removes all widgets on the HUD)
DisableUI (Removes the UI components from the screen)
Disconnect (Disconnects from server)
GiveUp (Die and give up being wounded)
JoinSquadWithId [Id] (Join a squad on our team with the following id)
JoinSquadWithName [Name] (Join a squad on our team with the following name)
LeaveSquad (Leave the squad we are currently in)
ListPlayers (List player ids with associated player name and SteamId)
r.SetRes [Resolution] (change screen resolution, “r.setres 1920x1080f”)
Reconnect (Reconnects to previous server)
ShowNextMap (Ask the server what the next map is)
Stat FPS (Draw frame rate on screen)
Stat Unit (Draws game, draw, and gpu times on screen)
Suicide (Causes the player to commit suicide)

-=Admin Commands=-
ChatToAdmin [Message] (Allows admins to chat to each other on the server)
AdminAddCameraman [NameOrId] (Add a player to the camera man list)
AdminAllKitsAvailable [Valid] (Sets the server to ignore kit restrictions)
AdminBroadcast [Message] (Send system message to all players on the server)
AdminChangeMap [MapName] (Change the map and travel to it immediately)
AdminDemoRec [FileName] (Records gameplay, you must run this first)
AdminDemoStop (Stops recording and saves the demo to disk)
AdminEndMatch (Tell the server to immediately end the match)
AdminKick “[NameOrSteamId]” [KickReason] (Kicks a player from the server)
AdminKickById “[PlayerId]” [KickReason] (Kicks a player with Id from the server)
AdminKillServer [Force 0/1] (Tells the server to stop execution)
AdminNetTestStart (Starts the network test and prints it to the clients logs)
AdminNetTestStop (Stops the network test)
AdminPauseMatch (Tell the server to put the match on hold)
AdminRestartMatch (Tell the server to restart the match)
AdminSetNextMap [MapName] (Set the next map to travel to after this match ends)
AdminSetNumReservedSlots [NumReserved] (Set the number of reserved player slots)
AdminStats (Retrieve stats from the server)
AdminUnpauseMatch (Tell the server to take off the hold)




Vehicle Reticle Guide:
----------------------
Written by RSC-1995

Most vehicle have a simple and easz to under stand reticle that tells zou which 
ammo flies where. However some do not exactly display it right.
 
-=Intro=-
Infantry weapons have their scopes mounted above the barrel, thus distance only 
require offsets in one direction to compensate for the ballistic curve. 
Armored Vahicles however, often gave their sight offset to the side as well. 
Whereas in the distance compensating means lifting the barrel, most targets within 
500-600m require a side offset as well. This is displayed in most reticles by a 
curved line. However, some are not totally accurate or display more than needed. 

-=Bradley
The first IFV in SQUAD, has one of the easier Reticles to use, IF one fires AP 
and HE above 400 , 300 meters respectively. I is to be noted that only the right 
lines are relevant 

Under 400 meters usually the tip of the line can be used. However, 100m AP is landing 
by the single line next to the 8 refering to 800m AP. Right below that the 100m HE 
will land, just above the right most line annotating the 1200 m AP. 
The coax does its own. 100m coax is aimed between the 4 and the 8 of the AP distance 
numbers. 
200. is between the horizontal line fot 800m AP while 300m coax lands on the right 
inner 1200m AP line. 400m coax is on the center line right side past the HE line 
while 500m coax is somewhere between the HE line and the inner right 1900m AP line. 
Finally the 1000m coax is down just above the AUX letters and the rangefinder. 
Draw an Imaginary line similar to the existing lines for all distances in between. 
 
-=FV510 UA IFV
So far during tests, the FV510 has only two markers: The 100m AP which hits where 
the right 2 from the 200m AP marker is and the 100m coax which hits on the right 
horizontal line of the 800m AP marker. On a sidenote, while the scope can measure 
a BMP up to 2400m away, actually shooting that far requires aiming for the sky 
literally. 
 
-=FV107
The FV107 has a very slim reticle and uses only one dot line for all weapons.

coax on ranges below 500 are not even inside the reticle, but above the MG characters 
and the distance measure scale (correct for actual name). In that scale the 800m 
measure is the 200m coax, while the 300 and 400m coax is on the left corner of the 
1200m measurement. 500m coax is just left of the circle. 
100. and 200m AP is found by continuing the dotted line uo to just below the AP 
sign, with 200m being jsut up right on a 45 degree angle from the 6 from the AP scale. 
100. HE ist just right from the same 6 with 200m being a little lower and to the 
right of that. 
 

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