|
Starship Troopers: Terran Command
Cheat Codes:
------------
Submitted by: David K
How to Make Corpses Stay:
-------------------------
Written by Yoda Gaming
A quick ini tweak to make the corpses stay…
-=How to Make Corpses Stay=-
Making the bodies stick around is easy peasy. Right-click on your game
in your steam library, and click browse local files.
From there, follow this filepath:
Starship Troopers - Terran Command\Starship Troopers_Data\StreamingAssets\Data
Once there, you should see a file called "variable.txt".
Open it up with Notepad, or Notepad++, and at the bottom should be two variables,
unitSinkTime, and unitSinkSpeed.
Change the value of both to be 0.
Congratulations, you did it!
Gameplay Tips:
--------------
Written by Savage Ape
Tips for non citizens to smash the bug menace and obtain citizenship
through service.
A basic Rifleman troop and Rocket troop is better than two Mark II Riflemen,
as the rocket launcher does more damage against armored units and groups and
the basic riflemen has more unit health and fire output against lightly armored
bugs. This is due to the fact the Mark II Morita Riflemen have half the number
of troops as a regular Riflemen.
Tip: Defeating the bug menace means maximizing fire superiority.
Rocket spam those Scorpions, Plasma and Tanker bugs. Get two or three rocket
troops to strike first when a Scorpion, Plasma or Tanker spawns in, it will
likely kill it instantly or damage it down enough it will die to basic troops.
Take the high ground, it takes longer for bugs and your troops to climb the
high ground. Which means one unit can defend longer against more bugs. The
high ground also lets troops shoot over troopers on a lower level. Troops in
this game must have unobstructed line of sight, as they will not shoot through
their friends, unless you utilize a units special ability.
Building turrets with the Combat Engineers to defend your base(s) means you
can put more troops on the offensive.
The first line of troops should be a mix of Rifles, E-Pulse, Flamethrowers etc,
the second line of troops should be support such as Rockets, MkII Troops (as
they have grenade launchers and mortars), Snipers, Comms, Officers, Liaisons etc.
Rotate units out so they can recover to full health by calling reinforcements.
Wipe out bug lairs and hives when you can, this will ramp up the difficulty
however.
If you lack anti-armor troops, grenades can always make due to take down
armored groups.
Take control of choke points this limits how many bugs can rush through.
A Combat Engineer can hold down a choke point better than a Rifleman Trooper.
Maintain a kill zone that allows multiple troops to fire on the same target.
Leveled up Rocket troops allow you to wipe out unarmored groups or deploy fire
rockets which can create choke points to aid in limiting how many bugs can
charge your line, or prevent the bugs from taking the high ground, or prevent
bugs from flanking.
Groups of Spitter bugs can take out units that are out of range of your regular
troops, Snipers seem like the obvious choice, however your sacrificing range
for fire output. Snipers also don’t do as much damage to groups or armored bugs.
Therefor a Rocket Troop is superior to Snipers any day as they cost the same
logistical and both have long range capability.
Unlimited Rsourses:
-------------------
Submitted by: DemonAkalanka
Use the tilde key ~ to enter the console
-=Currently known commands=-
* Kill
* Heal
* Supply
Kill
- Select a unit, player owned or enemy owned and enter the kill command,
unit dies instantly.
Heal
- Select a unit, heal command, unit restored to full HP.
Supply
- By default this will add 20 War Support and 20 Supply
You can add a specific number by typing: Supply 100
|