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Cheat Codes: ------------ Submitted by: David K.
Console Commands
----------------- Press the Tilde [~] Key to open the console (pressing the key again will close the console). To go back and forth between previously executed instructions, use the Up and Down arrow keys. In addition, the following keyboard shortcuts work in some cases: * Shift+2 * Alt+2+1 * Shift+3 * Shift+Alt+C↑ Top
Cheats
------- Note: If you have played Stellaris, you may notice the similarity of cheat codes. There is nothing surprising about it. Both games have the same engine and developer. -=Most Useful Cheats=- Shows the list of all console commands.
Effect Code --------------------------------------------------------------- help - help [command-name] God Mode! - invincible AI on or off - ai Takes control of all worlds - annex Adds credits (defaults 5000) - cash [amount/num] Fills all resource storages - max_resources Adds Minerals (default 5000) - minerals [num] Adds Food (default 5000) - food [num] Adds Influence (default 5000) - influence [num] Adds intel towards (default 10) - add_intel [target] [num] Adds loyalty from (default 10) - add_loyalty [target] [num] Establishes communications - communications Starts first contact with all empires - contact All ships take hull damage - damage [amount/num] Switch AI empires always refusing - debug_yesmen / debug_nomen Finishes all active research - finish_research Finishes all special projects - finish_special_projects Finishes all terraforming processes - finish_terraform Instantly finishing all constructions - instant_build Adds skill levels (default 1) - skills [num] Show all map! - survey Adds (amount) of alloys, default 5000 - alloys [amount] Become the owner of a planetary - branchoffice Kills (pop id) pop - kill_pop (pop id) -=Full Commands List=- debugtooltip – Shows the target ID when hovering over it with the mouse cursor activate_all_traditions – Activates all traditions activate_ascension_perk (name) – Activates the specified Ascension perk, pressing tab opens names activate_tradition (tradition id) – Activates the specified tradition, pressing the tab key opens the names add_opinion (source) (target) (amount) – Increases the (source) empire’s opinion of the (target) empire by (amount), default 40 add_pops (species ID) (amount) – Creates the specified (amount) of POPs from the specified species on the selected planet add_ship (design id) – Adds the specified ship (design id), pressing tab opens NPCmes ship names add_spynetwork_value (target) (amount) – Adds the specified amount of infiltration progress to the specified target add_trait_leader (leader id) (trait id) – Adds (trait id) to (leader id), entering only the leader id shows all trait ids for that class add_trait_species (species id) (trait id) – Adds (trait id) to (species id) ai – Turns artificial intelligence on or off alloys (amount) – Adds (amount) of alloys, default 5000 branchoffice – Become the owner of a planetary branch office build_pops (amount) – Adds (amount of) pop-up robots to the selected planet, only works if the empire has the technology to create pop-up robots cash (amount) – Adds (amount) of energy credits, default 5000 colonize (colonizer pop id) – Starts the process of colonizing the selected planet, using a copy of pop with the specified id. create_megastructure (megastructure id) – Creates a megastructure on the current system, pressing tab opens the ids create_navy (amount) – Creates a fleet using your most recent designs that use [amount of] naval capacity, 1 means 100% damage (amount) – All ships of the selected fleet receive hull damage (amount) debug_nomen – AI empires always refuse offers from players debug_yesmen – AI empires always agree to player suggestions effect add_building = (building id) – Adds (building id) to the selected planet, unique buildings of several planets will be removed a month after adding effect add_deposit = (deposit id) – Adds (deposit id) a resource deposit or planetary object to the selected celestial body effect remove_deposit = (deposit id) – Removes (deposit id) a resource deposit or planetary object from the selected celestial body effect add_district = (district id) – Adds (district id) to the planet effect add_planet_devastation = (amount) – Adds (amount of) destruction to the selected create_archaeological_site, negative values decrease it effect country_add_ethic = (ethic id) – Adds (ethic id) to the players’ empire, using more than 3 ethical points will remove low attractiveness ethics effect country_remove_ethic = (ethic id) – Removes (ethical id) from the player empire effect create_archaeological_site = (archaeological site id) – Adds (archaeological site id) to the selected create_archaeological_site effect set_origin = (origin id) – Changes the origin of the players’ empire to (origin id) effect shift_ethic = (ethic id) – Changes the ethics of the players’ empire to (ethic id) event (event id) – Triggers (event id) federation_add_experience (amount) – Adds (amount) of Federation experience, default 1000 federation_add_cohesion (amount) – Adds (amount) of Federation cohesion, default 200 federation_add_cohesion_speed (amount) – Adds (amount of) monthly cohesion to the Federation, default 10 federation_examine_leader – Starts the federation inheritance process finish_research – Finishes all active research finish_special_projects – Finishes all special projects finish_terraform – Finishes all terraforming processes food (amount) – Adds (amount) of food, default 5000 force_integrate (country_id) – Integrates the empire (country_id) into the player’s empire free_government – Switches that allow the player to change governments without a time limit free_policies – Toggles allowing the player to change policies without restrictions, including previously disabled policies grow_pops (amount) – Adds (amount) of growing POPs to the selected planet, default 1 instant_build – Toggles instant completion of construction and upgrades WARNING: This also applies to enemy AI, so only used during pause intel – Gives an overview of the entire galaxy and disables the first contact while it is active influence (amount) – Adds (amount) of influence, default 5000 invincible – Player ships will not take damage kill_pop (pop id) – Kills (pop id) pop max_resources – Fills all resource stores minerals (amount) – Adds (amount) of minerals, default 5000 observe – Switches to observer mode, use the play command to return control WARNING: If the game is not paused in observer mode, the AI will take control of the player’s empire own – Become the owner and control of the specified fleet, starbase or planet planet_class (celestial body id) – Changes the selected celestial body to (celestial body id) planet_happiness (amount) – Adds a modifier with (amount) Happiness for the selected planet, default 100 planet_size (size) – Changes the (size) of the selected planet, can exceed normal sizes, but if exceeded 78 the planet will be moved back play (empire ID) – Switches player control to empire (empire ID) remove_trait_leader (leader id) (trait id) – Removes (trait id) from (leader id) remove_trait_species (species id) (trait id) – Removes (trait id) from (species id) research_all_technologies (Boolean) – Instantly researches all unique technologies. Add 1 also for cosmic beings and crisis specialists. Add a second number for repeatable technologies. research_technology (technology id) – Instant research (technology id) skills (amount) – Adds (amount) skill levels to each leader under player control, default 1 skip_galactic_community_cooldowns – Disables cooldown when suggesting solutions from the same group society (amount) – Adds (amount) of Society tech points, default 5000 survey – Surveys all planets, requires at least one science ship techupdate – Updates current available technology options unity (amount) – Adds (amount of) units, default 500 unlock_edicts – Unlocks all decrees↑ Top

