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Stonehearth Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Stonehearth
Cheat Codes:
------------
Submitted by: David K.
Fast build code:
----------------
I found this code while watching developers video i paused the video to copy the
code. by presing ` open console and click the building u wana build then type in
the code in console which is: ib
-=Console Commands=-
To get a full list of available console commands, bring up the console (CTRL+C)
and type help on the command line.
Note: The actual list of console commands is MUCH larger, but you need to enable
the debug tool in your settings to have them.
ib Instantly builds the selected building, or arg 0.
Usage: ib object://game/12345
im Instantly mines the selected mining zone or arg 0.
Usage: im object://game/12345
get_cost Get the cost of the selected building, or arg 0.
Usage: get_cost object://game/12345
call A generic handler to call any registered route
destroy Destroy an entity. Arg 0 is ID of the entity.
If no argument is provided, destroys the currently selected entity.
Usage: destroy 12345
kill Kill an entity, Arg 0 is id of the entity.
If no argument is provided, kills the currently selected entity.
Usage: kill 12345
select Selects the entity with id = Arg 0.
Usage: select 12345
get_config Gets the configuration value from user_setting.config.
Usage: get_config foo.bar.baz
set_config Sets the specified configuration value.
Usage: set_config foo.bar.baz {value = 1}
query_pf Runs the query pathfinder command. Takes no arguments.
spawn_scenario Spawns the specified scenario uri.
Usage: spawn_scenario stonehearth:quests:collect_starting_resources
collect_cpu_profile Collects a profile of the LUA code for the specified
duration, in ms. Default is 30s.
Usage: collect_cpu_profile 150000
toggle_profile_long_ticks Enables/disables per-game-tick profiling of the
LUA code (recorded whenever lua evaluation takes more than a game tick.)
set_time Sets the time to the time passed in
Usage: set_time 1:25pm
world_seed Returns the world seed of the current world.
usage: world_seed
reset Resets the entitys location to a proper one on the ground.
Usage: reset
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