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Subtension Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
Subtension | |
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Subtension
Cheats:
-------
Submitted by: David K.
Debugging commands:
-------------------
Written by sumwun
These commands were left in the game's Steam release. Anytime you're
not in a cutscene, you can press backtick (`) to access the commands,
tab to autocomplete, backtick again to cancel, and enter to execute.
Note that the autocomplete feature is case sensitive, but the commands
themselves are not. When the command interface is open, pressing space
will pause or unpause the game.
In this guide, are required arguments, and [square
brackets] are optional arguments. If an argument is in "quotes", you
should enter the literal text inside the quotes.
--------------------------------------------------------------------------------
changescene
Syntax: changescene <"mainmenu">
Result: Loads main menu if player typed "mainmenu", does nothing otherwise.
--------------------------------------------------------------------------------
chargeweapon
Syntax: chargeweapons
Result: Fully charges the corresponding weapon.
--------------------------------------------------------------------------------
ClearAchievements
Syntax: ClearAchievements
Result: Resets player's Steam achievements for this game.
--------------------------------------------------------------------------------
currency
Syntax: currency
Result: Sets currency to specified amount. The amount must be a 32 bit signed integer
(which means it can be negative).
--------------------------------------------------------------------------------
DisplayEnemy
Syntax: DisplayEnemy <"max"/"mid"/"off">
Result: "max" displays enemy systems and crew, "mid" displays systems and hides crew,
and "off" hides systems and crew.
--------------------------------------------------------------------------------
EnemyAI
Syntax: EnemyAI <"start"/"stop">
Result: Allows or prevents enemy from doing things.
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invincible
Syntax: invincible <"enemy"/"player"/name>
Result: Makes the enemy submarine, the player submarine, or a specified crew member
invincible.
--------------------------------------------------------------------------------
kill
Syntax: kill <"crew"/"enemy"/"player"> ["all"/name]
Result: "crew all" and "player" instantly lose the fight, "enemy" instantly wins the
fight, and "crew [name]" kills the specified crew member.
--------------------------------------------------------------------------------
saveLog
Syntax: saveLog
Result: Saves the game's debug logs to a folder on the player's desktop.
--------------------------------------------------------------------------------
skipToScene
Syntax: skipToScene
Result: Skips to corresponding scene. Number must be an integer between 0 and 14,
inclusive. If players enter a fight with no weapons or no crew members, they will
get a phase torpedo, burst laser, sonar, resilience shield, 3 grunts, and a medic.
--------------------------------------------------------------------------------
startelectric
Syntax: startelectric
Result: Starts an electric hazard at the player's submarine's bottom left corner.
--------------------------------------------------------------------------------
startfire
Syntax: startfire
Result: Starts a fire hazard at the player's submarine's bottom left corner.
--------------------------------------------------------------------------------
UnlockAchievement
Syntax: UnlockAchievement <"auto"/"full_deck"/"shieldless">
Result: Unlocks The Power of Automation, A Full Deck, or The Best Defense ...
--------------------------------------------------------------------------------
Unused or broken commands
These commands appear when the player presses backtick, but they didn't do anything
when I tested them.
* Heal
* help
* log
* popup
* SetRechargeRate
* settimescale
* skipTutorial
* spawn
* startwater
--------------------------------------------------------------------------------
Works cited
This was once revealed to me in a dream.
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