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 Subtension Cheats

 
   
 
 
Subtension

Cheats:
-------
Submitted by: David K.

Debugging commands:
-------------------
Written by sumwun

These commands were left in the game's Steam release. Anytime you're 
not in a cutscene, you can press backtick (`) to access the commands, 
tab to autocomplete, backtick again to cancel, and enter to execute. 
Note that the autocomplete feature is case sensitive, but the commands 
themselves are not. When the command interface is open, pressing space 
will pause or unpause the game.

In this guide,  are required arguments, and [square 
brackets] are optional arguments. If an argument is in "quotes", you 
should enter the literal text inside the quotes.

--------------------------------------------------------------------------------
changescene
Syntax: changescene <"mainmenu">

Result: Loads main menu if player typed "mainmenu", does nothing otherwise.

--------------------------------------------------------------------------------
chargeweapon
Syntax: chargeweapons 

Result: Fully charges the corresponding weapon.

--------------------------------------------------------------------------------
ClearAchievements
Syntax: ClearAchievements

Result: Resets player's Steam achievements for this game.

--------------------------------------------------------------------------------
currency
Syntax: currency 

Result: Sets currency to specified amount. The amount must be a 32 bit signed integer 
(which means it can be negative).
--------------------------------------------------------------------------------

DisplayEnemy
Syntax: DisplayEnemy <"max"/"mid"/"off">

Result: "max" displays enemy systems and crew, "mid" displays systems and hides crew, 
and "off" hides systems and crew.

--------------------------------------------------------------------------------
EnemyAI
Syntax: EnemyAI <"start"/"stop">

Result: Allows or prevents enemy from doing things.

--------------------------------------------------------------------------------
invincible
Syntax: invincible <"enemy"/"player"/name>

Result: Makes the enemy submarine, the player submarine, or a specified crew member 
invincible.

--------------------------------------------------------------------------------
kill
Syntax: kill <"crew"/"enemy"/"player"> ["all"/name]

Result: "crew all" and "player" instantly lose the fight, "enemy" instantly wins the 
fight, and "crew [name]" kills the specified crew member.

--------------------------------------------------------------------------------
saveLog
Syntax: saveLog

Result: Saves the game's debug logs to a folder on the player's desktop.

--------------------------------------------------------------------------------
skipToScene
Syntax: skipToScene 

Result: Skips to corresponding scene. Number must be an integer between 0 and 14, 
inclusive. If players enter a fight with no weapons or no crew members, they will 
get a phase torpedo, burst laser, sonar, resilience shield, 3 grunts, and a medic.

--------------------------------------------------------------------------------
startelectric
Syntax: startelectric

Result: Starts an electric hazard at the player's submarine's bottom left corner.

--------------------------------------------------------------------------------
startfire
Syntax: startfire

Result: Starts a fire hazard at the player's submarine's bottom left corner.

--------------------------------------------------------------------------------
UnlockAchievement
Syntax: UnlockAchievement <"auto"/"full_deck"/"shieldless">

Result: Unlocks The Power of Automation, A Full Deck, or The Best Defense ...

--------------------------------------------------------------------------------
Unused or broken commands
These commands appear when the player presses backtick, but they didn't do anything 
when I tested them.

* Heal
* help
* log
* popup
* SetRechargeRate
* settimescale
* skipTutorial
* spawn
* startwater

--------------------------------------------------------------------------------
Works cited
This was once revealed to me in a dream.
 

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