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 Survival: Fountain of Youth Cheats

 
   
 
 
Survival: Fountain of Youth

Cheat Codes:
------------
Submitted by: David K.

Limited Number of Faints Explained:
-----------------------------------
Want to know what does it change?

What Means Limited Number of Faints

-=Explanation=-
* Unlimited = unlimited faints.
* Limited = 5 total faints.
* 1 = 1 faint.

You faint when you lose all of your health. When you faint, you 
respawn with 10 maximum health and you drop anything in your bag
where you died.

If you lose all of your health when you have no faints remaining, 
you die and the game is over, and your save is deleted.

There is no known way to recharge faints. Not even with Living Water. 
If this is a concern to you, you should play with Unlimited Faints.

Important note: limited number of faints depends on the chosen game 
difficulty: easy – 8, normal – 6, hard – 4.



Beginners Tips:
---------------
Written by SequentialGamer

The game has a lot of subtle mechanics you need to keep in mind in order 
to survive. I’ve put together 11 tips for the early game that will help 
you get off to a good start in the game.

-=Tips for New Players=-
The tutorial is pretty good at introducing the basics of gameplay so I won’t 
repeat anything that’s already covered there.

But the game also has some subtle mechanics that might not be obvious and it 
can be frustrating to watch your guy racking up sunburn, indigestion, and a 
whole bunch of other illnesses and slowly die as they get worse.

I’ll cover some of the things that really helped me stay alive in the early 
days. Hopefully these tips will also help you live long and prosper as you 
look for the Fountain of Youth.

-=Get the backpack=-
Just a quick one to star with, but get the leather backpack at the start of 
the game.

When you leave the ship you’ll get the choice of two items. Some are weapons, 
some are medicines or extra food, or utility items like flint and steel. 
You can also get a heavy coat or even a gun.

The weapons you can craft on the island are pretty good already, and the 
medicines are not too difficult to make.

Food would be nice to have but not essential. Thirst is the bigger issue.

The coat is great but we can make clothing out of leaves early on, and the 
materials you need to repair it are pretty advanced.

I’d recommend the leather backpack. It allows you to double your carrying 
capacity and that makes a noticeable difference in the early game. You’ll 
eventually be able to make a similar size backpack from animal hides, but just 
like with the coat it’ll take a while to get to that tech level.

For the second item the flint and steel is good because at low skills it can 
take a while to start fires, but it’s not essential.

-=Avoid sunburn=-
The sun is brutal in this game and sunburn is the first risk you’ll have to
deal with. Just a few hours of being out there looking for things to scavenge 
is enough to give you sunburn so knowing how to deal with it is important.

One of the subtleties of the game is that the shade you see in the game isn’t 
just a cosmetic thing. If you move under the shade of a tree or behind a rock 
you’ll notice that the “Burning Sun” condition will disappear. This will 
slowly reduce the meter.

So you should always be looking for shade as you scavenge. Sprint from shade 
to shade if you have to.

And make sure to only craft in the shade. But also make sure that your shade 
is not going to disappear as the sun moves across the sky if you’re going to 
craft for a while.

That’s enough for the first couple of days, but you want something better and 
that’s clothing. The easiest to make is leaf clothing.

Grab yourself 7 narrow and 7 wide leaves. You should have enough narrow leaves 
from just scavenging the beach but if you need more you can harvest palm trees.

For wide leaves you can harvest the ferns near to the grotto.

A full set of four pieces of leaf clothing should give you 100% sun protection. 
Even three pieces should be enough to allow you to move about without worrying 
about sunburn.

Later on you’ll find clothing that protects you against other conditions, but 
protection against wind and rain isn’t as critical as protection against sunburn.

-=Collect rainwater=-
At the start of the game you’ll be able to drink from green coconuts to keep you 
hydrated. But that’s not going to last more than a few days and they take a couple 
of weeks to replenish.

The first island you start in does have a couple of sources of water you can find, 
but when you start playing you might struggle to find them. But thirst doesn’t wait. 
You need water and it’s very easy to die from lack of water.

Make a coconut water collector and make it your priority once you’ve made your set 
of leaf clothing.

You’ll have to make a hammer and that needs a big branch and either a stick or a 
massive stone.

Massive stones spawn on rock formations. They look like stone balls and there 
should be one right ahead of the grotto cave.

The big branch is a bit trickier. You need to find the abandoned encampment in the 
forest where you found the first cartographer tree. It’s in a small ravine and you 
should be careful of snakes and other animals.

There should be several big branches scattered around. Make sure you keep at least 
one for the hammer. If you run out there should also be a grove of trees further 
into the forest where you can harvest big branches.

While you’re at the encampment make sure to grab the lianas scattered around. 
They’re also critical.

Along the edge of the forest you’ll come across some ferns that you can harvest 
wide leaves from. Get a couple at least.

Go back to your base and make a stone hammer and three liana ropes.

Take ripe coconuts and ropes, and make two coconut flasks.

Then make the coconut rain collector and install it in a place that’s exposed to rain.

Water will evaporate so make sure you move it to the coconut flask to avoid losing it.

One collector and one flask should be enough to keep you alive early on, but you 
can make more if you need them.

-=Keep fires alive=-
Starting a fire is not easy early on. Things will become easier as your skill goes 
up, but it’s always going to be a bit of a struggle so ideally you want to take as 
much advantage of fires as you can.

Make it a habit to collect sticks for firewood as you travel and keep them near 
the fire.

When you start a new fire make sure you cook as much food and other things as you 
can. Upgrading the small storage box to preserve food will double how long your 
food stays edible.

But compared to starting a fire, making torches and lighting fires from torches is 
much much easier.

Whenever you travel or go scavenging, you can light a torch from the fire and take 
it with you. It’s not just great for carrying the fire with you, it’s also great 
for lighting on days when it’s overcast or at night.

At the moment you can’t light torches with torches, so when your torch runs out 
the only way to keep the fire going is to light a campfire and then light a second 
torch from that fire.

I’ve suggested that the devs add the option of lighting torches with torches, but 
on the meantime you can pre-build campfires throughout the island to use for this. 
Make sure they’re sheltered from the rain at least and the wind too if you can find 
a good spot.

As your skill goes up it will not be as important to carry fires but early on it 
can be very important. You don’t want to starve to death or die from poisoning or 
disease because you couldn’t get a fire started.

-=Watch and Listen=-
The most likely way you’ll take damage in the game is from animals and pests taking 
a bite out of you.

But if you get bit it’s because you weren’t paying attention because you’re always 
warned in some way before you get close enough to take damage.

The first hazard you’ll meet are the short eared dogs. They give little barks when 
you get close.

Same with snakes. You’ll get that rattling sound if you get too close.

And with harpies, jackals, and other animals. They all make distinctive sounds when 
they’re getting aggressive.

Stop when you hear those warnings. Maybe even retreat a few steps away from the 
sound. They can be pretty difficult to spot but make sure you know where they are 
before moving on. If you get the higher tiers of the Concentration perk it can 
really help.

The other hazard tends to be scorpions and spiders in caves or as you harvest in 
the forest. This is where a torch comes in really handy.

The obvious use is to give you enough light to spot the pests in caves. Then you 
can either kill them or avoid them.

But you can also get bit while working in areas like the forest or jungle. And it’s 
especially annoying to get bit because you have to start the harvesting again.

But fire can keep pests away while you’re working. If it’s a short piece of work 
you can just hold the torch in your hand, or you can build a fire to make sure 
you’ll be undisturbed while butchering a boar or something that takes a few hours.

-=Make crafting benches=-
The first time you play you won’t realize this but crafting benches open up a lot 
of new crafting options and it’s important to explore them as soon as you can.

Higher quality items also have higher durability, and this is important because 
repairing reduces the maximum durability of that item and limits how many times 
you can repair them.

Repairing is a lot cheaper than making a new item and low quality items break 
more often, so the game makes investing in higher quality items more worthwhile 
than in most other games with crafting.

For instance a stone spear does twice the damage of a wooden spear. It does take 
more complex resources like liana ropes to make, but repairing it only takes a 
single stone. That’s similar to the long stick you need to make a new wooden spear.

So not only do you get a better spear, it lasts longer and it’s just as cheap to 
maintain.

Another tip is to keep your old stone cutters and use them to make new stone 
spears.

The first bench you should make is the regular workbench. That will allow you 
do make a stone saw.

Next make the carpentry workbench. The split logs it produces are needed to make 
everything else.

Go chop down a tree and bring it back. Avoid chopping down coconut or date palms.

Split that log and use it to make the log carrier. That allows you to carry up 
to 6 logs at once and if you’re going to do any construction it’s well worth it.

Ideally you’ll want to harvest from as far away from your home as possible. 
The maghogany forests are a good option.

As you explore you’ll also come across animals like boars that you can hunt for 
meat and other materials like hides and tendons. You’ll need them to get to the 
next tech level.

But to process those materials into something useful you’ll need the tanner. 
And with it you’ll be able to make processed hides and tendon threads.

That’s enough to make the raft and travel the seas. But if you also get the 
skin drier you’ll be able to make dried hides that allow you to make things 
like leather.

-=Carry repair items=-
Your tools will break and at low tech they’ll break often. Harvesting a single 
boar will break two stone cutters, and harvesting 5 or 6 lianas will wear down 
your stone axe by a lot.

The days in the game aren’t long enough for you to have enough time to go back 
and get repair materials so make sure you carry at least enough to repair all 
your tools once. And if you use stone cutters carry a couple of extra stones to 
craft more because you’ll need them.

This might seem obvious but until you get into the practice you’ll be facepalming 
at how often you need to waste time going to harvest more stones or long sticks 
just because your tools broke.

-=Prioritize mapping=-
The tutorial teaches you how to map so you’ll find out how useful it is to see 
the locations of resources.

The tutorial tells you to climb a tree to map, but you don’t have to. You can 
map from any location. You just get better results if you’re higher up. So make 
sure to also map any spots that are not covered by the trees.

But there’s a couple of extra benefits that will come in real handy as you play.

One is that when you die you drop your loot. You’ll be able to see the location 
of the bag in your map.

Another is being able to see the locations of artifacts and special locations.

It’s important to find and explore these sites so being able to see where they 
are instead of blindly trying to stumble onto them will save you a lot of time.

-=Create small camps=-
The starting island is not massive, but at the same time the days are short 
enough that you don’t want to travel all the way home every day.

A good spot to set up your initial bed and campfire at is below this overhanging 
rock. You’re sheltered from everything except the wind but you should be fine 
until you find the grotto.

One useful tip with the grotto is that the entrance doesn’t have scorpions. Move 
the stone campfire closer to the entrance and set up your bed in the pest free 
area and you’ll be fine to use this as a base.

As you explore you’ll come across good locations like shallow caves or old temples 
where you’re sheltered from multiple types of bad weather. The temple high above 
the beach where you find the spyglass is a good location for an early base on 
that side of the island.

As you play you’re probably going to have a main base where you have all your 
workbenches and all your importatnt items. But it’s not a bad idea to also build 
small shelters with a bed to sleep in and a campfire to cook food at locations 
throughout the map.

It might not seem that important but when you need them you need them. And if 
you build them when you’ve got the time and spare resources you’ll avoid having 
to scramble to find the materials to craft them.

If you space them out nicely you can also use those campfires to light new torches 
as your current one is about to burn out. Beds show up in the map so you can quickly 
see the location of the nearest shelter.

Go after perks
The game has a skill and perk system and they can give you a lot of important 
benefits.

Skills will increase just by doing things. If you craft then your crafting skill 
will go up, and so will harvesting and swimming, and just running around will 
increase your strength and athleticism.

You generally don’t have to worry about deliberately increasing skills, but for
some important ones like starting fires you can deliberately start and put out 
fires just to increase the skill. But only do this if you’ve got some spare food, 
water, and you’re not sick.

Perks are different though. You get perk points by finding native chronicles like 
murals but you also get them by doing survival tasks.

A fair number of them are pretty easy to do.

If you made the coconut rain collector as I suggested earlier you did one of the 
tasks and got a perk point.

Perks give you some special abilities like poison and disease resistance that can 
make survival much much easier. And the earlier you get them the easier it’ll be 
to focus on other tasks like exploring and hunting.

So it’s important to get them as soon as possible.

I’d particularly recommend investing in the learning branch. The first perk gives 
you more skill experience, which is always handy. The second perk gives you an 
extra perk from every 5 survival tasks you do.

If you also follow the quests to find the spyglass and look for the murals on the 
beach and the temple near the harpy nest you should have enough perk points to get 
both levels.

Dying and Living Water
You start the game with the “Near Death” condition and your maximum health is 
reduced. The figures are for normal difficulty

Every time you die you’ll drop all your items and respawn at the nearest bed. 
You’ll get the near death condition again just like when you woke up after the 
shipwreck. If you already had it then your near death condition will worsen by 
another -15.

The only way to remove the condition is to drink living water and each drink will
reduce the penalty by 30. Basically one living water equals two deaths.

When you start the game you’ll find one flask of living water in Ponce de Leon’s 
grotto. There’s only so many in the world so don’t drink it right away.

Wait until you die a second time to get the maximum value out of it.



How to Beat The Snake Boss:
---------------------------
Puma potions are very strong. Also, you can run between platforms rather than 
jumping. I found it more consistently safe to do so as well.don’t be afraid to 
use a living water mid fight if you have a stockpile and think you can win with 
it.

Also don’t be afraid to run out of the arena if the fight turns sour on you.

-=Equipment Tips=-
Iron saber is way too strong for me to not recommend. You may want a ranged weapon 
as backup in which case I don’t value the guns at all due to the ammo costs. If 
you plan to use one over a crossbow use the flintlock rifle. A good melee covers 
70-90% of the fight though.

-=Specific Boss Patterns=-
Early on, attack with melee after dodging a bite. You can get a few attacks in per 
cycle. at low hp it will start spawning far from you and spitting poison. This is 
probably the most dangerous part of the fight, but if you just run parallel to the 
spawn you will dodge the attack. This is when you probably want to use ranged as 
it saves time playing cat and mouse with the serpent.

-=Note=-
Once I learned to avoid the poison spit and realizing you don’t need to jump 
platforms the fight became a lot easier. Though my first few walks into it went 
poorly. In general the fights in this game aren’t super souls-like difficult, but 
the bosses are at least not a complete joke the first time I’ve walked into them.



Tips for Hardest Mode:
----------------------
-=First priority is hydration=-
Make sure you are using Palm Juice Collectors. They are probably the most important 
thing to build on Very Hard early on. Then get a Coconut Rain Collector up ASAP.

-=Secondly is shelter and clothing=-
Get your leaf armor up ASAP, probably first thing after you get hydrated day one.

-=Secure foodstuffs=-
Jump out into the ocean and grab the starfish and sea urchins. (3 of each). Make 
these into caviar. They provide okay food and water but last a long time. Also the
boxes on the beach contain some food supplies and the shells are great for food and
 water.

* Day 1: Drink > Get leaf armor > Get bed under cover > Get fire
* Day 2: Get a coconut rain collector going and raid all the fruit trees in the 
  valley next to the beach.
* Day 3+: Start collecting resources and surviving.

My tip is don’t mess around when travelling as you do on Hard mode or lesser. In 
Very Hard, always have a highest tech (obsidian/copper) spear and don’t go anywhere 
near Boars or Jackals (or jaguars later) unless you are fully healed with advanced 
weapons with good durability.

Don’t stumble around the map and get aggroed in your weakest moment by something 
that will take a chunk out of your maximum health and camp your body (loot bag) so 
you can’t recover your stuff.
 

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