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 Taiji Cheats

 
   
 
 
Taiji

Cheat Codes:
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Submitted by: David K.

Rule to Solve Orchard Puzzles:
------------------------------
* I got through there way faster than any other area so far, it 
  felt like the shortest area once you understand the rules.

* The puzzle is related to the length of the branches/leaves on 
  the trees.

* Working from the bottom of each puzzle, for each row highlight 
  the longest branch. Then move up 1 row on both the puzzle and 
  the tree, highlighting the longest branch on that row.

* When the tree splits into multiple sections, you have to 
  highlight the longest branch for each section.



Puzzle Solution:
----------------
Up to this point you’ve presumable figured out that the right 
columns are the inverse of the left ones, so a 1111 column on the 
left means 0000 in the right. Also, 2-wide puzzles are mirrored 
from side to side. You’ve also learned that a bit of stone sticking 
out means 1 on that side, and conversely means 0 on the other side.

Now for this last puzzle, imagine it’s 2 2×5 puzzles next to each 
other. The left side’s sticky-out stones correspond to the leftmost 
column, as per usual, and the right ones to the rightmost column. 
You now need to do the right column of the left puzzle, and the left 
one of the right one.

For the left puzzle, the right side would be the right side’s sticky-
out bits. BUT, that belongs to the right puzzle, so you invert them. 
Conversely for the remaining column, and boom you’re done.

As for why the mirroring rule is disregarded, I assume this is because 
they’re physically not two separate puzzles, they’re smooshed together. 
Can’t flip the “other puzzle” when it’s not really the other one.



Solution of the Graveyard Final Puzzle:
---------------------------------------
The squares are not variables, they are a 0 and 1 on top of eachother.

What I think is the problem is that you are missing that all previous 
puzzles had a dot to the left or right of the sequence to indicate the 
reading direction.

This puzzle has a dot to the left AND right. This means that you read 
the sequence from left to right once, then once again from right to 
left. The two squares give you different possibilities, but if you 
pick the 0 option from left to right, you have to pick the 1 option 
for that square from right to left.

-=The possiblities=-
* 0100101 followed by 1111010
* 0100111 followed by 1011010
* 0101101 followed by 1110010
* 0101111 followed by 1010010

All you have to do after that is add up the two sequences.



How to Use Teleporters:
-----------------------
How to use them for the people who still can’t figure it out: 

When you put the pattern of a different teleporter (those 3×3 puzzle 
things that show the map when solved) into any of the other teleporters 
it’ll take you to the one whose pattern you put in. THEN it shows you 
both the pattern of the one you came from and went to on all maps, but 
before then it just shows empty squares and an empty orange one for the 
one you’re on. I feel like this would have been a lot more intuitive if 
they always showed the pattern once solved.

Something about the Patterns for The Teleporters in Each Area
I notice that the pattern for those “teleporters” looks like something 
related to that area.

* The one for the mine looks like symbol it introduces.
* The one for the graveyard looks like a 0.
* The one for the orchard somewhat looks like a branching tree.
* The one for the ruins looks like a pairs of pillars fitting together.
* The one for the shine looks like symbol it introduces.
* The one for the gardens somewhat looks like a flower.
* The one for the gallery looks like a house.
* The one for the plateaus looks like a path going though the grid.
* The one for the mine looks like symbol it introduces.
 

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