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 Tattletail Cheats

 
   
 
 
Tattletail

Cheat Codes:
------------
Submitted by: David K.

Secret Ending Guide (Eggs Location):
------------------------------------
Written by By Domireso

If You Want To Get The [Secret Ending] And The Golden Flashlight you must 
get all the eggs before opening the christmas gift, this is a guide how to
get them all!

* 1 Hairball Egg.
While walking up the hall as you return to your room on the first night, you’ll 
notice that the front door to the house is slightly ajar. If you keep walking 
past your bedroom, you’ll find that just outside that door is Egg #1.

* 2: Chewed Dog Food.
You’ll find this egg after your first encounter with Tattletail. After opening 
your present and playing with him, the game will prompt you to wrap him up and 
return him to his box. When you do this, Egg #2 will be waiting for you in front 
of the present.

* Egg #3: Missing Sock
As you’re finally making your return to your bedroom on the first night, make 
sure to look on your night stand before heading to bed. On top of the blue book 
you’ll find Egg #3.

* Egg #4: Loose Change
The next night, you’ll be asked to investigate the clunking noise in the basement. 
After discovering that it’s the washing machine, glance down to the left of it 
to find Egg #4.

* Egg #5: Peanut Shells
Once you’ve found Tattletail in the washing machine, the game will ask you to find 
a vase in the basement to play with. You’ll find a green vase and beside it will 
be a dryer. On top of the dryer is Egg #5.

* Egg #6: French Fry
After the vase breaks, you’ll be prompted to pick up the flashlight that’s on the 
floor. Things will start to get a little spooky as the lights go out and you see 
Mama’s red eyes flash in the dark. Before going to wrap Tattletail back up, go 
through the door of the room you’re in and keep walking straight. 
You’ll find Egg #6 on top of a covered piece of furniture.

* Egg # 7-11: Doll Hair, Dead Beetle, Broken Crayon, Lost Earring, Fingernail Clippings
It’s now 3 days until Christmas and you’re off to inspect a grinding noise in the 
basement. On your way to the source, you’ll come across 5 eggs that you cannot miss. 
After this you’ll find Mama, and she’s pretty creepy.

* Egg #12: Ketchup
After finding Mama, the game will send you upstairs, and in the living room is
 Tattletail who’s made a big mess. You’ll then head back downstairs to bring Tattletail 
to Mama, only to find that she has disappeared. In her place will be Egg #12.

* Egg #13: Dust Bunny
Before going to find Tattletail’s friend, go through the front door and backtrack 
to the garage. Inside you’ll find Egg #13.

* Egg #14: Pencil Shavings
Another place Tattletail’s friend will hide is in your bedroom closet. The same process 
can be used for this time as well. After initiating the next round of hide and seek, 
return to the closer and you’ll find Egg #14.

* Egg #15: Christmas Light
After you find out what the sound is coming from outside, you’ll engage in a game of 
hide and seek with Tattletail and his friend. One of the times you’ll find his pal 
hiding under the Christmas tree. During the next round of hide and seek, return back 
to the tree and you’ll find Egg #15.

* Egg #16: Used Bandage
The last round of hide and seek will take you back into the basement where you’ll 
find Tattletail’s buddy where you first met Mama. Egg #16 will be right beside the 
VHS you’ll be taking back to your room.

* Egg #17: Old Napkin
It’s now 2 days until Christmas. Head over to kitchen and on the sink counter in 
front of the microwave you’ll find Egg #17. Head over to investigate the sound coming 
from outside.

* Egg #18: Seashell Soap
On Christmas Eve, you’ll be doing a lot of running around. But before you bring 
Tattletail to the basement, stop by the bathroom to collect Egg from the top of 
the toilet.

* Egg #19: Bandana
The back door should also be open. Head outside and stop by the dog house. Inside 
you’ll find Egg #19. You can now head to the basement and start this very hectic night.

* Egg #20: Rabbit’s Foot
During Christmas Eve, you’ll be tasked with putting together a party for Mama. 
The game will prompt you to find various RSVPs in specific places in the house. 
Once you’re asked to retrieve the one in the garage, make sure to check around the 
side of the house outside, near the plants. You’ll find The Egg, Creepy!

* Egg #21: Car Keys
After you’ve completed the long hectic night that is Christmas Eve, you’ll head 
back upstairs to finally go to bed. On your way back to your bedroom, you’ll find 
Egg #21 in front of your parents bedroom door. You can now head to sleep.

* Egg #22: Cupcake Wrappers
It’s finally Christmas morning. You’ll head over to the living room to unwrap 
your gift, but before you do, check the stocking that’s hanging over the fireplace 
in the living room. Hiding inside is Egg #22.

The Secret Ending Is Yours Now! Go Ahead And Open the Christmas Gift.



How to get debug mode:
----------------------
Written by xXLeEpicGaymer4605Xx

How to get debug mode.

-=This is the entire process in one section=-
* Simply go into the game, press the button next to 1 which is ` and hold it down. 
* Next, do the same thing to = and then press tab. you have now entered debug mode 
  but it pauses the game when you do it, simply follow the steps again to unpause. 
* Oh and when you go into it type help as a command and it will come up all commmands.

-=Debug Console=-
Edit: I found a file in the game files called "output_log", here is what it says. 
notice that the top bit is normal. but then it says stuff about me using commands. 

* Initialize engine version: 5.5.0f3 (38b4efef76f0)
* GfxDevice: creating device client; threaded=1
* Direct3D:
* Version: Direct3D 11.0 [level 11.0]
* Renderer: Intel(R) HD Graphics (ID=0x406)
* Vendor: Intel
* VRAM: 1113 MB
* Driver: 20.19.15.4531
* Begin MonoManager ReloadAssembly
Platform assembly: ...\tattletailWindows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading ...\tattletailWindows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: ...\tattletailWindows_Data\Managed\Assembly-CSharp-firstpass.dll
Loading ...\tattletailWindows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: ...\tattletailWindows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading ...\tattletailWindows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: ...\tattletailWindows_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading ...\tattletailWindows_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: ...\tattletailWindows_Data\Managed\UnityEngine.Networking.dll
Loading ...\tattletailWindows_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: ...\tattletailWindows_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll
Loading ...\tattletailWindows_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in 0.098 seconds
Platform assembly: ...\tattletailWindows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: ...\tattletailWindows_Data\Managed\System.dll (this message is harmless)
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
 Initializing input.
 Input initialized.
 Initialized touch support.

UnloadTime: 85.787682 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: 2250 -> priority: 1
Write 'help' for a list of commands...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Saved Level: _7_ThereSheIs

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Eggs

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Player Has Collected 20 Eggs

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Scene Loader

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.251626 ms

Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 1895.
Total: 17.503220 ms (FindLiveObjects: 0.168838 ms CreateObjectMapping: 
0.207840 ms MarkObjects: 10.494644 ms DeleteObjects: 6.629330 ms)

Developer mode active

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

COMMAND: help

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Writing all commands recorded:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'help' - Show all recorded commands

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'clear' - Clears the console

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'god' - Toggle God Mode

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'buddha' - Toggle Buddha Mode (Can get hit, can never die)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'hacker' - Toggle Hacker mode (macro cheat for testing levels)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'kill' - Suicide

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'teleport' - Teleport to a PlayerSpawn

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'fb' - Toggles fullbright rendering mode

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'flashlight' - Set carrying flashlight

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'tattletail' - Set carrying tattletail

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'deletesave' - Delete Save Data

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'posteffects' - Set Post Effects

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'quit' - Quit application immediately

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'completelevel' - Complete the current level

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'level' - Load and play a specific level by name

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'levellist' - Prints the list of available levels

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'toggleroof' - Toggles the roof visibility

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'rs' - Set run speed

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'nohold' - Set required hold time for interactables to be 0f

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'cleareggs' - Delete stored eggs

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'getegg' - Collect specific egg

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'screenshotmode' - Allows screenshots by pressing T

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'screenshotupscale' - How many X to upscale screens

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

'collecttestitem' - For hud testing

that is just some of it.
 

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