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The Callisto Protocol
Cheat Codes:
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Submitted by: David K.
How to Skip Intro:
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Written by Rinlayt
-=How-To=-
1.Follow:
* x:\Steam\steamapps\common\The Callisto Protocol\TheCallistoProtocol\Content\Movies
* In that folder you can delete or rename the following files.
2.Delete or rename these files:
* AMD_Logo_4Kbk2;
* Blink_Krafton_SDS_Logos.bk2;
* Intro_logo_Krafton_SDS.bk2;
* Krafton_SDS_logos_4k;
* Unreal_InstaLOD_logos.bk2;
* Unreal_logo_4k.bk2;
* Wwise_InstaLOD_Logos_4k.bk2
-=Example of renaming a File=-
* Original File - AMD_Logo_4K.bk2
* Renamed File - AMD_Logo_4K.bk2.backup
The Scripts for Run and Aim Toggle:
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Written by DataSchmuck
Since there is no option in-game to use a toggle for running/aiming, I used
AutoHotKey to get around that. Hopefully the devs will add it in a quality of life
patch someday.
-=The scripts=-
Use your favorite text editor (notepad++ or just notepad, etc.) to create a new document
and copy and paste the text...
-=For Run Toggle=-
#IfWinActive TheCallistoProtocol
LShift::
KeyDown := !KeyDown
If KeyDown
SendInput {LShift down}
Else
SendInput {LShift up}
Return
-=For Aim Toggle=-
#IfWinActive TheCallistoProtocol
RButton::
KeyDown := !KeyDown
If KeyDown
SendInput {RButton down}
Else
SendInput {RButton up}
Return
* Save it somewhere you can access it easily.
* Make sure you save it as an ".ahk" file.
* Do not save it as a ".txt"!
-=What it does=-
* If the desired key is pressed once, it will tell your PC that the key is being held down.
* If the desired key is pressed again, it will tell your PC that the key has been released.
* Also, the first line of the script checks if the active window is the game window. That
way it only toggles the key if you are in game. If you alt+tab out of the game, pressing
the key will behave normally.
-=How to use it=-
* You will need a third party program called AutoHotKey. Google it, download and install.
It’s a very well known app, and should be a part of every PC gamer’s toolset.
* Once it’s installed, double click the .ahk file you created and you should see a green
H icon in your notification tray. If you hover over it, it will tell you the name of
the script.
* If you right click it, it will give you options to edit it, reload, and exit the script.
* Now just start the game.
* The scripts I provided assumes the default bindings of Left Shift for Run, and right
click for Aim.
* If you have changed those default bindings in the game options, you will also need to
change them in the .ahk script.
* For example, I use one of my side buttons on my mouse for Run (because I use Shift for crouch),
so my script looks like this:
#IfWinActive TheCallistoProtocol
XButton2::
KeyDown := !KeyDown
If KeyDown
SendInput {XButton2 down}
Else
SendInput {XButton2 up}
Return
-=Notes and Issues=-
* You can run multiple .ahk scripts at a time, so if you want to use both the run toggle
and the aim toggle, go ahead. They could probably be merged into one script, if you know
what you’re doing.
* I highly recommend changing your default key for Run to something other than Shift.
* The reason is, if you press Shift to toggle the shift key down to run, and then press
tab to access your inventory, the Steam overlay will open.
* Remember, if you change it in the game options, also replace the 3 occurrences of “LShift”
or “RButton” in the script to that same key. You can find the correct syntax in the autohotkey
wiki online[www.autohotkey.com].
* The run toggle deactivates in game if you have a cutscene, or open your inventory (even if
it’s rebound to something other than shift) but AutoHotKey will still think the run key is
held down, so after the cutscene or closing your inventory, you will need to press shift
again to un-toggle it in AutoHotkey. And then again to toggle it back on in game.
* If you have run toggled on, and you crouch, and you want to run out of crouch, you will
have to press run once to toggle it off, then press run and forward to run out of crouch.
* If you toggle run on, then alt+tab out of the game, your PC will still think the key is
pressed! just press it again to toggle it off, and it should behave normally until you are
back in game.
* I have not tested the aim toggle as of writing this, as I haven’t gotten far enough in
game to acquire an aim-able weapon. I probably won’t test it once I do get a gun, as I
prefer hold to Aim.
* The script needs to be running when you are in game. You can start it before starting the
game, or after, it doesn’t matter. This is why you should save it somewhere easy to access,
or create a shortcut to the script on the desktop right next to the game’s shortcut.
* The script will keep running even if you quit the game, you will need to exit the script
manually to stop it. Right click the H in your notification tray, and click Exit. You can
leave it running if you want, it won’t do anything if you are not in the game.
* If you want the script to automatically close when you exit the game, you can add the
following code after the .....
#IfWinActive TheCallistoProtocol line
SetTitleMatchMode 2
WinWaitClose, TheCallistoProtocol
ExitApp
-=so my complete, custom code looks like this=-
#IfWinActive TheCallistoProtocol
SetTitleMatchMode 2
WinWaitClose, TheCallistoProtocol
ExitApp
XButton2::
KeyDown := !KeyDown
If KeyDown
SendInput {XButton2 down}
Else
SendInput {XButton2 up}
Return
* However, if you do this, you can only run the script if the game is already running!
* Otherwise it will start, see that the game isn’t there, and exit.
How to Defeat The Two-Head Boss:
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Written by The_Mess
Many will find this boss a pain in the rear, so here’s a short guide.
-=How-To=-
Lessons learnt the hard way of repeating this over and over again:
* You need to absolutely watch which direction the attack is coming from and press
the appropriate dodge direction immediately, or you will get insta-killed. Do not
do anything else or you will die.
* Fully upgraded hand-cannon works well here, as it’s explosive shot will shift it
into the phase you can melee attack it. Otherwise the riot gun is your bread-n-
butter and will take 8-ish shots to get it to the melee phase.
* Melee phase you only need the basic strike.
Thus, the basic pattern to follow is to unload on it as it approaches, dodge, reload,
dodge, shot, dodge, shot, dodge, reload if need be or shot, and repeat until it’s dead.
Sounds easy, but the dodge windows are small and the unskippable cutscene makes this
even more aggravating to have to replay. Seriously, who ever though that checkpoint
position was a good idea needs to forced to do QA for a month to learn their lesson.
Oh and remember – the game makes saves for every checkpoint, so you can always reload at
the safe room to get the right stuff you need.
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