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 The Planet Crafter Cheats

 
   
 
 
The Planet Crafter

Cheat Codes:
------------
Submitted by: David K.

How to Get Infinite Pulsar Quartz:
----------------------------------
Written by lukepluto05

With this guide you can get free infinite pulsar quartz.

-=How-To=-
Go to the secret ladder that is not in the water on the big crater at 
the southwest of the map and navigate to the lowest level until you 
find a pulsar quartz on a table.

Keep taking the pulsar quartz, saving, and reloading until you get 
a ton.

-=Note=-
Make sure that you do not have too much running on your computer or 
your will fall through and respawn with all of your items at the last
living compartment you were in.



All Random Landing Sites:
-------------------------
Written by Urokarmogkan

Random landing sites coordinates in Patch 0.6.008.

-=List of Landing Sites Coordinates=-
Currently, there are 11 landing sites available when you choose
random landing site.

* Starting Valley (same as standard).
* Meteor Crater (same as meteor crater).
* Sand Falls (same as sand falls).
* Aluminius Hills (998,47/1253,135).
* Arches (641,2244).
* Cracked Spires (482,-167).
* Dune Desert (1541,1055/1263, 1839).
* The Grand Rift (1795,232).(Info)
* Iridium Mine (817,1048).

(Info) The coordinates of the Grand Rift landing site are not the same 
in selected and random mode, random one is southwest of the selected.



How to Escape Generated Wrecks:
-------------------------------
Written by Chimichanga_Joe

Escaping is quite simple. All you have to do is spam the “unstuck” button; 
I believe the default key on PC is F4, but you can go into options and change 
it to whatever you like. Once you start spamming:

Soon you should see a bird’s-eye-view of the wrecks. You could probably use 
this to navigate the wrecks, but that’s something you’ll have to figure out 
for yourself. We’re focused on returning to the world.

Eventually you should clip onto land. Once you do, you can stop spamming 
the unstuck key and land safely (so long as you didn’t stop too far from 
the ground).

-=Returning to the World=-
Now you’re out of the wreck, but there’s a good chance you haven’t quite 
returned yet. If the world looks odd, just walk towards the world that 
looks normal, through the odd see-through boundaries. Eventually you should 
get back within the actual world.

-=Celebrate!=-
Congratulations! You have made it back to the world! Though the journey was 
harrowing, you have learned much. For example, it may be wise to carry 
flares on you to leave a breadcrumb trail to lead you back out so you don’t 
have to resort to the arcane magics of the unstuck key again.

-=Frequently Asked Questions=-
Problem with chests + controls

No mods. It seems to only happen when you’re setting up the drones. Once 
you stop setting up drones and play with the procedural wreck and it stop.

-=Rarity and difficulty levels=-
The higher the difficulty, the more safes in the vault. A 5 level difficulty 
usually has 5 safes, a 4 has 4, and so on. Also, of course, the wrecks are 
larger and more complicated to navigate. Sometimes there are two wrecks in 
one portal biome.

-=How to use long range wrecks detector=-
You select scan for wrecks locations by pressing the screen prompt, it will 
display 3 locations.

You can only travel to the location at first that requires 3 Pulsar Quartz 
to be in your inventory. The other locations require you to collect the 
New Balzar Quartz, Magnetar Quartz, Quasar Quartz, Soltar Quartz from your 
many trips through the 3 Pulsar Quartz to gather enough of the new crystals 
to be able to travel to the other locations that require the other Crystals.

-=How to get the new quartz crystals (dev branch)=-
Search for locations that only require three Pulsar Quartz. Go there, 
search the wreck, you’ll find the other Quartz types there.

-=How to get T2 deconstructor (and Deconstructor chip)=-
Blueprints unlock along a fixed list. It does not matter where you find a 
chip. It unlocks when it’s next in the line.

Remember that they’re tiered. It’s random within the current tier. Once 
you’ve gotten all of the ones from your current tier, the list advances 
up into the next tier. Each tier is only a few items, so the progression
is still fairly linear.



List of All Warden Keys:
------------------------
Written by And

-=Where to use the keys=-
When you melt the ice enough enter the Cenote, swim to the end and climb the 
stairs. There will be a tablet at the top and the instructions on the tablet 
will tell you what to do.

-=The Cenote=-
After you’ve melted the ice enough to enter the Cenote, simply make your make to 
the back and climb the stairs. There will be a tablet there along with a box. 
Inside of the box is a blueprint that will allow you to see the hidden keys.

Once you’ve constructed the chip, equip it and go out into the world and start 
looking for the keys. From a distance you will see a gold shimmer. As you 
approach the shimmer it will quickly take on the form of the Warden’s altar 
with a box on top of it. Inside of the box is a key. There are 13 in all but 
you only need 10.

-=13 Keys=-
* 1895 : 75 : 266
* -1433 : 118 :555
* -1328 : 91 : 1325
* -382 : 28 : 1495
* 2375 : 97 : 1009
* 1435 : 75 : -758
* -925 : 88 : -627
* -303 : 84 : 614
* 1586 : 51 : 560
* 714 : 67 : 1709
* 1316 : 7 : 1503
* 1536 : 22 : 2219
* 1257 : 17 : 249

-=Where to insert 10 keys=-
After you finished terraforming the planet, the last blueprint will unlock. It 
will be the extraction rocket. Simply put the keys into the rocket and launch. 
Then you’ll see a slightly different ending to the game.

-=For very late in the game=-
You will not be able to use the keys until you’ve completed terraforming the 
planet so don’t bother looking for the keys until that point but you most 
certainly can collect the keys as you are exploring and building.



The Blue Chests:
----------------
I’ve gotten Fuses during the Lakes stage before, while I was still on MTi.

That said, there appear to be “tiers” of chests, and each chest is set to a certain 
tier, and beyond that, what is actually in the chest depends on your current Ti 
stage/level.

For example… a chest that’s out in an easily accessible area might be Tier 1. It 
only has like 10 inventory slots, if that, and maybe only 5-6 items, usually 
common junk.

If you open that chest at the beginning of the game, it’s going to have iron, 
space food, maybe if you’re really lucky, an iridium.

If you open it in the GTi stages, you might see aluminum, an iridium rod, maybe a 
tuska seed or a mushroom seed. That kinda stuff.

Now, there’s Tier 2 chests that have 12-15 slots which have better stuff. At the 
beginning of the game, you might see plants or food seeds, or maybe even Uranium.

And then you got some of the chests in the wrecks that are 15, and are filled 
with the most awesome stuff you can possibly find. Early in the game, this’ll be 
fabric, alloy, maybe even an iridium rod.

Later game, this is where you find pulsar quartz, super alloy rods, osmium rods, 
etc.

Fuses are usually in the last example. Each wreck will have a couple of these 
boxes, especially behind doors you can open with the fusion cells. The safe at 
the end of the wreck will definitely have a high chance of yielding fuses.

Or, you can buy a few for TTs. If you use fusion cells to open all the doors in 
the wrecks, it’s like 16,000. The basic heat/pressure/o2/plants fuses are only 
2,500 which means you can buy a few.
 

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