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The Warlock of Firetop Mountain Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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The Warlock of Firetop Mountain
Cheat Codes:
------------
Submitted by: David K.
Step-by-step Walkthrough:
-------------------------
Written by Atarun
The Warlock of Firetop Mountain is a video game adaptation of the gamebook
by the same name. As in the gamebook, there are many ways to win in this
game and way more ways to lose. Here is a step-by-step guide to beating the
game with Alexandra of Blacksand. I'll probably add other characters later on.
-=Read this first=-
This guide gives you a step-by-step path through the Firetop Mountain, all
the way to the Warlock Zagor.
The path is littered with fights and Skill/Luck tests that you might fail,
but the guide assumes you win them all. In some cases, you might be able to
fail a test and keep going all the way to the end anyway.
The only surefire way to reach Zagor is to use Free Read Mode: a cheating mode
you can activate by talking with Oriana the SoulKeeper at the beginning of a
new game. In this mode, you will be able to pick a "Free Choice" instead of
actually fighting or testing your Skill/Luck. You will also sometimes be able
to unlock options even though you do not possess the required object.
Unfortunately, you will only earn souls from Zagor's treasure (whereas you
normally earn some with every fight) and you will unlock no achievements.
To save some space, this guide will not mention fake choices where you are
given only one option or all but one option are locked.
Every time this guide mentions a Bench, it means that you have three
options in game:
* If you don't want to save and your stamina is full, ignore the bench.
* If you want to save that checkpoint and/or you have around 5 stamina
points to regain, simply sit down on the bench.
* If you have closer to 10 stamina points to regain (or even more), then
eat some of your provisions while you sit on the bench.
Zagor's Keys spawn randomly in the dungeon. You need at least one to open
Zagor's chest and get his treasure and you might find at most three in a
playthrough. When the guide mentions a "Zagor's Key spawn point", it means
either I saw a key spawn there on one of my playthrough or the place is
mentioned in this helpful discussion thread started by LoreDeluxe:
http://steamcommunity.com/app/324740/discussions/0/343788552547845189/
Unfortunately, there is no way to force a key to spawn, not even in Free
Read Mode.
With all those caveats out of the way, I wish you good luck and great fun
on your journey, adventurer!
-=Alexandra of Blacksand part 1=-
Note that this guide is very specifically for the character Alexandra of
Blacksand. It will not work well for other characters because they will
sometimes get completely different choices in the dungeon.
The guide is split in two to stay below the character limit of a section.
-=Dungeon entrance=-
* Turn east
* Duck inside the cleft to hide
* Jump out and surprise what lurks in the corridor
* Fight the ORCS (+5 gold pieces)
* Leave the bone charm with the corpse
* Head down the east path
* Attempt to kick the door down instead
* Climb into the pit
* Enter the cave to the left
* Take the Giant Aardwolf meat (+ Giant Aardwolf meat)
* Investigate the other cave
* Survey the murky cave
* Fight the MONSTERS (Zagor’s Key spawn point)
-=Orc barracks=-
* Wake the Orc and interrogate him
* Distract the Orc hounds with some food
* Throw them a joint of meat (- Giant Aardwolf meat)
* Bench
* Open the door
* Try to steal the box without waking the Orc (+4 gold pieces)
* Try opening the door
* Open the box
* Fight the SNAKES (Zagor’s Key spawn point)
* Turn northward
* Investigate the hideous din
* Pull out your weapon and leap forwards at them!
* Fight the DRUNKEN ORCS
* Open the box (+ Dragonfire Spell)
* Leave through the door you entered by
* Follow the new passageway to the southeast
* Sneak to the doors at the east end of the chamber
* Test Your Skill
* Open the door with the helmet hanging from it
* Disguise yourself as an Orc (+ Orc Disguise, -1 skill)
* Open the door with the battered shield
* Attack the Armorer while his guard is down (req. Orc Disguise)
* Fight the ORC ARMOURER (+12 gold pieces)
* Leave training hall
* Follow it west
* Attack them both
* Fight the ORCS
* Try and smash the lock with your weapon (-3 stamina, +25 gold pieces)
* Take the bottle (+ Potion of Invisibility)
* Bench
* Continue eastwards
* Go through the door
* Use the disguise to walk past them (req. Orc Disguise)
* Test Your Luck
* Enter the door to the south
* Open the case
* Take the silver bow and arrows (+ Silver Bow, +1 luck)
* Open the door to the east
* Fight the ORC COOK
* Tip over the pot (Zagor’s Key spawn point)
* Open the door to the north (+2 provisions)
* Try the second door to the right
* Fight the MONSTERS
* Take the Blue Candle (+ Blue Candle)
* Try the first door on the left where you can hear tortured screams
* Fight the GOBLINS
* Search the Dwarf
* Check the Dwarf’s feet
* Take the stone (+ Runestone)
* Open the second door to the left
* Search the room (Zagor’s Key spawn point)
* Leave the chamber
-=Dwarven halls=-
* Pull the right lever
* Ask about the Eye of the Cyclops
* Bench
* Test Your Skill
* Look over the edge into the darkness
* Continue further into the hall
* Try to take the jewel
* Fight the IRON CYCLOPS (+ Eye of the Cyclops)
* Examine the statue further (Zagor’s Key spawn point)
* Head west
* Head west
* Hold out a Runestone to the statues (req. Runestone)
* Fight the BATS
* Light a Blue Candle (req. Blue Candle, +1 luck)
* Exit through the left-hand door
* Drink from the fountain (skill restored, luck restored)
* Leave the room to the north
* Head east
* Try on the iron helmet (+1 skill)
-=River bank=-
* Follow the path north
* Bench
* Fight the GIANT BATS
* Throw your sword into the river (+ Gleaming Sword, - Sword)
* Ring the bell
* Flash a smile at the ferryman
* Haggle with him (-2 gold pieces)
* Explore the shack to the west
* Go through the door
* Drink a Potion of Invisibility (- Potion of Invisibility)
* Risk trying to take the keys (+ Boat House Key)
* Test Your Luck
* Head to the wooden building near the pier
* Use the ‘Boathouse’ key (req. Boat House Key)
* Draw your weapon and prepare for battle
* Fight the SKELETONS
* Look through the drawers and benches
(+5 gold pieces, Zagor’s Key spawn point)
* Head to the smaller structure to the northeast
* Try to open the door
* Enquire about the Warlock’s treasure (Zagor’s Key spawn point)
* Purchase something from the SoulKeeper
* Potion of Fire Protection
(req. 50 Gold Pieces, + Potion of Fire Protection)
* Bid the SoulKeeper goodbye
-=Alexandra of Blacksand part 2=-
-=Domain of the Dead=-
* Climb the foreboding stone staircase in front of you
* Fight the GIANT BATS
* Bench
* Climb the bridge of stairs
* Fight the GHOSTS
* Go right
* Test Your Luck (luck restored)
* Sneak to the desk and investigate the box on the table
* Shoot it with a silver arrow
(req. Silver Bow, +18 gold pieces, Zagor's Key spawn point, +2 luck)
* Bench
* Go through the door on the left
* Leave the room
* Climb the spiral staircase
* Leave through the opening
* Take the stairs leading down
* Light the braziers
* Fight the MIRROR DEMON (Zagor’s Key spawn point, -1 skill)
* Continue up the steps
* Tiptoe through the room
* Press on ahead
* Bench
-=First Level Maze=-
Here I cannot give you a simple step-by-step, because the maze is
randomly generated every playthrough...
Here is what you need to know (all else you need is real life luck):
What you need to do is:
* Find and kill the Minotaur to get his crystal shard
* Find and give gold to the grieving orc to get a handle
* Use the handle to lower the goblin's cage
* Kill the caged goblin to get his crystal shard
* Slot the 2 shards in the plinth at the maze entrance
I have no way to tell in what order you will stumble upon the following
rooms (and maybe I have yet to stumble upon them all), but here is my
advice for each of them:
* Caged goblin: leave him alone until you have the Minotaur's shard and
the handle to get him down, then kill him, get his shard and get out of
the maze.
* Dead Ogre's wake: ask the orc what is wrong, give him some gold and he
will give you the handle necessary to lower the goblin's cage.
* Minotaur: you have to fight him to get a crystal shard
(and maybe a Zagor's Key)
* Ghostly hands: there are 2 rooms like this in the maze. One of them will
let you run through unharmed, the other will hurt your stamina and force
you to fight the hands anyway.
* Giant rats: nothing to do here but fight the rats.
* Statue of Sindla: the statue holds a genie you can try to release by making
a wish... it will fail no matter what you ask for, so you can ignore it or
have fun asking for something different each time.
Another thing to note is that Oriana will force you to save between the two
levels of the maze and give you 10 stamina.
-=Second Level Maze=-
The second level maze is as random as the first, but much gentler.
You start in the room of the Maze master. Demand that he answers your questions
and he will give you a 1-dot skull and ask you for a 400 scroll.
The procedure is pretty simple, though it requires exploring the maze randomly:
* Find the door with the same number of dots as your current skull
* Open the door with your current skull
* Behind the door, if you find another skull, go to step 1, if you find the
400 scroll, go to step 4
* Go back to the Maze master and give him the 400 scroll
One thing to note: somewhere in the maze, you might run into Mathos the Fool.
If you give him 3 gold pieces and trust him, he will change your current skull
by painting dots on it. This might get you to the scroll much faster
(it did on all my playthroughs so far).
Also, the pit is a lie. Do not walk around it.
-=The End=-
* Bench
* Follow the passageway
* Drink a Potion of Fire Protection (- Potion of Fire Protection)
* Use Di Maggio’s Dragonfire spell
(req. Dragonfire Spell, Zagor’s Key spawn point)
* Stride confidently down the hallway
* Fight the SKELETON GUARDS
* Knock on the door and enter, greeting the old man courteously
* Test Your Skill
* Hold out the Eye of the Cyclops to Zagor
Congratulations! You have beaten the Warlock of Firetop Mountain, exactly as
Kith told you to.
Now you can use the Zagor's Keys you found on the chest and decide whether to
become the next warlock or go back to Kith and move on.
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