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UBOAT Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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Hints and Tips for:
UBOAT | |
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UBOAT
Cheat Codes:
------------
Submitted by: David K.
Written by GKV2403
To open console press "~". Very important enter console commands with big
letter, console commands are case sensitive.
Code Effect
--------------------------------------------------------------------------
Budget [Any Number] - Add some money.
Leak - Create random leak on you U-BOAT.
Reputation [Any Number] - Increase reputation to buy upgrade.
Skip [Any Number and Time Unit] - Skip in-game time w/out consume u-boat resources.
Teleport [Any Two Number] - Teleport you U-boat on entered coordinates,
For East long use "-number".
Weather [Fog, Calm, Cloudy, Storm] - Change in-game weather.
XP [Any number] - Add experience to your crew on board.
Torpedo - Launch torpedo on selected target.
Wound - Damage you sailors moon.
Bomb - Drop bomb on selected target.
Detect [Any Number] - Create random group near you position.
Spawn [Warships, Submarine] – Spawn enemy groups in front of you.
How to Get Out on Hard Mode:
----------------------------
What I did, turn everything off and put the blue light on. Move at slowest
speed at periscope depth with you periscope hidden. Don’t get close to any
ship, that goes for the idle ships as well. Make sure the boat is stopped if
you need to check your surroundings using the periscope.
Then hide it before moving on. When in position, like 3 km from your target,
fire all 5 torpedoes, preferably hitting the ship right at its side. As soon
as the torpedoes are off, full speed ahead and crash dive to the lowest depth.
As war ships move in to drop sink bombs just zigzag with some timing. If it
gets too hot, steer away, stop the engine and rest on the sea floor for awhile.
Hopefully they aren’t aware of your exact location and you just have to wait
out their attempts with the sink bombs.
At first I tried sneaking by the sea floor but that didn’t work very well for
the escape.
From the sea floor, surface quietly with engines off to check if the coast is
clear. Then dash the hell out of there. And mind the submarine nets ))
Oh, and do this at night of course.
Some stuff I did that made war ships come straight to my position was:
* Putting pump on
* Putting ventilation on
* Sending radio message
Now I don’t know if that caused them to hear me but probably. Try to avoid it.
Teleporting:
------------
When you open the map and position the mouse cursor where you want to go
(even when zoomed in on a port while in map mode), open the console, write
“Teleport,” hit Enter, and then close the console. You will have been
teleported to the spot where the cursor was.
Reopen the console, and the Teleport command should be marked so you can get
the locations from that. To duplicate the teleportation coordinates that brought
you there, press CTRL-C.
-=Useful and Safe Teleport Locations=-
* Teleport 46.1932 -1.20815 Port La Rochelle
* Teleport 44.10415 9.84162 Port La Spezia
* Teleport 60.4068 5.2742 Port Bergen
* Teleport 54.33636 10.16928 Port of Kiel
* Teleport 53.50884 8.132637 Port of Wilhelmshaven
* Teleport 68.97664 33.03889 Port of Murmansk
Tips to Sneak Out:
------------------
* Blue light and turn off gyrothingie.
* Have them do damage control of you see them loading/doing maintenance on a
torpedo.
* Set your leaders to command.
* Get as close as you can to the seabed.
* Stop moving if you get pinged.
* If you are getting pinged a lot go full speed ahead and get ready for evasive
manuevers.
If you’re pinged once dont panic just yet. If you followed the above steps they
might not get a return signal from that ping. If you’re getting pinged repeatedly
then they probably have your location. I was reading a destroyer/escort website
and it said that the optimal pattern for depth charge drop is to drop them in a
line perpendicular to the path the sub is taking. Reason is this makes it hard
for the sub to evade the depth charges because left turn, right turn or straight
ahead they are gonna get by depth charges no matter what. If the escort is on a
parallel path with you either coming at you or coming at you from behind supposedly
this depth charge pattern is easier to evade. I believe you want to turn 90 degrees
and head away.
There is also something that subs can do which is called creating a “knuckle” in
the water. What you do is when an escort is behind you while moving at a pretty
decent speed you turn your rudder full to one side then full to the opposite side.
This creates a disturbance in the wake behind you which makes it difficulty for
sonar to detect you. I dont know if this behavior is actually modeled in game.
When i fire a salvo of torpedoes i usually tell my leaders that were on periscopes
to go to command station. Then i turn on the blue light if its not already on.
Then i give the order to dive to the ocean floor or 150 meters. Then i give the
order to turn away full rudder. Then i give the order to move at a speed i think
is appropriate. Full speed at first then i slow to forward 1 right before torpedo
impact.
Note: Another thing worth mentioning is that an escort right above you shouldn’t
be able to track you on sonar because this is their dead zone/minimum sonar range.
Also if you are behind them they cant hear you because their propeller noise drowns
out your noise. And lastly depth charges if you notice makes all your sonar
contacts go away. This same thing happens to the escorts too since the depth charge
explosions makes it hard to hear noise from your sub. So take advantage of that.
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