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 Uncharted Waters Origin Cheats

 
   
 
 
Uncharted Waters Origin

Cheat Codes:
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Submitted by: David K.

Catalina Erantzo Chronicle Chapter: 6 Enemies:
----------------------------------------------
Written by Masta

-=Where to Buy Turnips, Wine Vinegar and Mustard=-
* Turnip = Tripoli.
* Mustard = Algiers.
* Wine Vinegar = Malaga.

Each progress ask for the same amount of items as the others which 
is 15 for each item iirc so make sure to buy the right amount.



Starter Admiral Tips:
---------------------
Written by OneNineDeepSilence

Starter admiral very much depends what one likes to focus on. The 
starting differences aren’t that big, but they keep increasing during 
leveling: at level 10 they have about double in each starting stat, 
that means they are twice as good in what they were good at level 0 
(let’s say a stat which were 400 now is 800) and still weak where they 
were weak at level 0 (60 now is 120). B and C rated mates barely gain 
double in their main stats in 10 levels, and almost nothing in the 
others areas, so most of the fleet stats will come from the admiral 
(and ships and their upgrades, and armor and other gear) until we can 
afford A or S rated navigators.

So if you want early on to enjoy best trading, pick Ali. If you want 
to fight asap, then either Catalina or Otto (Catalina bit better on 
melee than artillery, but good on both, while Otto is mostly good in 
Artillery, not melee). The other two are explorers.

I for example want a lot of melee, so won’t get bored with trading 
(but trade is a must, no matter what you pick). I don’t like using 
artillery. The ship capture rate is small, so that’s not the reason, 
I just like that aspect of the game more.

Don’t focus too much on what is the most effective because this game 
isn’t a sprint, it’s more like a marathon. There are time gates ahead, 
so we will get “stuck” and advance slowly once we reach them. So pick 
the admiral that will bring you most fun, until you can unlock the next
one. That could be weeks or months, I don’t know how long.




Answer List to Solve Gardon Rum’s Hell’s Kitchen Quest:
-------------------------------------------------------
Written by Sharpe

Here you can find all correct answers for the puzzle.

-=The Answers=-
* Oven temperature: 200 degrees.
* Mince meat and vegetables.
* Pie dough: add flour, butter and knead until there are no grains.
* Bake for 45 minutes.



Tips and Tricks:
----------------
Written by hokie1joe

* Five admirals are available for selection. The admiral you select 
determines origin country – notice the flag above the portrait – Joao 
(explore) for Purtugal, Catalina (pirate) for Spain, Ali (trade) for 
Ottoman, Otto (pirate) for England, Ernst (explore) for Netherlands. 
So if you choose trading admiral, you will be Ottoman, but if you have 
to be England, you must choose Otto, etc. Note: you can focus on exploring, 
trading, or pirating with any admiral, so there is not a bad choice. 
Typically peace (PvE) servers have high Ottoman population where normal 
(PvP) servers have high Spain or England (or other) populations. Later 
in the game you can hire other admirals – even more than the original five.

* Some admirals might offer blue gems at character selection as an 
incentive to distribute players to different choices. You don’t have to 
take the blue gems, you will get a slow trickle of them as you complete 
accomplishments.

* After following the tutorial, go to the harbor -> supply -> manage hold 
-> set load ratio, then make water, food 10%, material and ammo 0%, trade 
goods 80%. Maximize your cargo hold! Trading from port to port is extremely 
important regardless of your focus.

* Learn how to melee fight with all ships, challenge 1-3 will teach you how. 
That way you don’t have to carry ammo, increasing cargo hold. Also there 
is a chance to win ships if you don’t sink them – odds are super slim but 
possible. Feels like you get better loot? I dunno.

* Follow the main quest line, lots of xp, money, and fun.

* When you run out of quests, run union quests. You can also do sudden 
missions gained by using letters found in message bottles, but don’t do 
ones that are too far away. Especially important on PvP servers.

* Do your daily, weekly and monthly quests. Daily tasks can be done in 
minutes but aren’t worth much. Weekly tasks are worth 330k ducats each, 
pay attention to reset to get as many done before reset as possible. Monthly 
tasks are worth 1.3M ducats each which is huge for starting admirals, get 
’em done before reset – consider prioritizing them early?

* Spend your ducats on mates – fill the cabins on all ships with mates of 
your focus. Get the D mates and work your way up as you gain money.

* Also check the item store black market for B, A, and S items. Many times 
it’s the only way to get those items. Especially important on PvE servers.

* Everything sold on the auction house costs red gems (real $).

* Spend blue gems on an additional shipyard build space or two and union
 quest space if you end up doing those activities often – they are good for 
5 or 7 days.

* You get more ducats from longer hauls. Here’s my advice, stick around in 
a small area for a while to get a feel for trading. Purchasing goods in 
certain ports might cost 100k ducats, but in another port might cost 250k 
ducats. When you get an expensive load, that’s the load you take on a nice 
long voyage. For instance, Alexandria seems to have higher than normal 
loads – instead of taking it to Athens, take it to Constantiople, Odessa 
or Taganrog for a larger gain, then port-to-port trading on the way back. 
Consider increasing food and water when undergoing longer voyages.

* Deal in specialities as much as possible – you get fame when trading them, 
and fame is the ultimate goal in UWO.

* Do the challenges as they open up for you. Lots of learning and rewards.




How to Make More Money:
-----------------------
It gets a lot easier to build up money once you can build multiple fleets 
and delegate them to handle tasks that focus on marketing/trade to make money.

I’m at lvl 40-something. It’s been a couple of months since I’ve played, so I 
forget off the top of my head.

But I was probably raking in between $4 to $10 million a day from my other 
fleets.

I then made another $5 or more million just trading, often going to Timbuctu 
and trading for gold.

This said, I’ve never gotten a 2nd admiral because I tend to spend money investing 
into ports.

-=Short Version=-
* Delegate your fleets towards tasks that focus on money. It’s easy money. 
* You always make more money than you spend to send them on their way.



Beginners Tips and Tricks:
--------------------------
Written by Quizzical

-=Simple Things=-
* Every admiral has a court rank, which starts at rank 1 for most, but 3 for a few. 
You can increase it by completing a title gain quest at the palace. So long as your 
court rank is 3 or lower, pirates will not attack you. If your current admiral’s 
court rank is 4 or higher, then they commonly will attack, unless your own level 
is much higher than the zone requirement. Don’t increase your court rank above 
level 3 (Cavaliero) until you have additional admirals that you can switch to when 
you want to sail around safely.

* You should join a guild almost immediately, even if you later decide to leave for 
a different guild. Even being the only active player in a dead guild is far better 
than being unguilded. Being in a guild gives you access to crafting, * parts combine, 
and the contribution store. You won’t need combine until you’re higher level, but 
you want access to the contribution store immediately, as explained in the next item.

* Every week, you can get some rewards from the guild contribution store and from 
the palace. Always get the novice training manuals from both sources. Everything 
else is optional, but the novice training manuals are scarce and important–as well 
as very cheap to buy. You won’t need them for months, but when you do, you’ll be 
very glad to have several hundred sitting around.

* Always have an aide’s cabin in your flagship of fleet 1. Other ships don’t need 
it, but the flagship does. This allows an aide to automatically respond to disasters. 
That makes it safe to sail for 20 or 30 minutes without having to watch the screen. 
Without an aide, disasters could destroy cargo or even sink ships.

* Always carry around an ample supply of disaster relief items. Your starting capital 
will sell nearly all of them in the item shop. You don’t need them until company 
level 20, but after that, disasters will strike regularly, and being able to 
immediately cure the disaster is hugely important. You’ll eventually want a stack 
of 1000 of each item, but if that’s too expensive early on, buying 50 is fine. 
Different disasters are associated with different areas of the game, and some won’t 
strike until you’re very high level. But be sure to check your stocks periodically 
and replenish the ones that get used.

* You should do land training every day. The usual 3/day goes very fast, and the 
mostly C-grade astrolabes that you get from it will be useful forever. They also 
sell well on the auction house, as high level players may do their land training 
in higher level areas that give higher grade astrolabes, but they’ll still need more 
C-grade astrolabes forever.

* Your profits per unit from selling trade goods are roughly proportional to the 
base price of the item times the distance from the nearest port that sells the item. 
Distance calculated is by sea, so it’s quite far from Portobelo to Panama, even 
though they’re quite close as the crow flies. High profits thus require long trade 
routes, but make sure that you don’t ship goods to an area that has a nearby port 
that sells the goods that you’re shipping.

* You should start dispatch as soon as you can. Even a poorly optimized dispatch is 
better than no dispatch. Trade dispatch gives you free ducats, while adventuring 
and combat dispatches cost ducats, but give you ship parts and personal gear. 
Dispatch also levels whatever mates you put on the dispatch fleet. When to start 
paying blue gems for fleet 3 is debateable, but fleet 2 is free, so you should 
start dispatch on fleet 2 as soon as you can.

* Be sure to level up your shipbuilding. Even though you can buy high grade ships 
on the auction house, they come with bad cabins by default, and you can’t change 
the cabins on a ship until you’ve built a ship of that type yourself. Keep 
building ships just for the sake of leveling shipbuilding until your shipbuilding 
rank is high enough to build the ships you want.

* If you’re wiling to spend money on the game, most of the packages for sale are 
red gems a rate of about 91 gems per dollar (or some other mostly fixed rate if 
you pay in a different currency), plus something else. The most efficient things 
to buy generally have more red gems as the “something else”. These are available 
as the red gem fixed-term item (which can be repurchased every 28 days) and the 
double gems initial purchase in the currency section of the store. It rarely 
makes sense to buy anything else besides these unless you have already bought 
them and are willing to spend more money.

-=How to Approach the Game=-
* This is a sandbox game in which you will make progress toward a lot of long-term
 goals in parallel. The game will not tell you what to do next every step of the 
way. It might look like it does initially with the admiral’s chronicle, and you 
should play through the tutorial part of that, but you’ll eventually hit a wall 
and be unable to progress the chronicle for a while, but have to do something else 
instead.

* Don’t focus exclusively on one thing for very long. Trying to do too much of the 
same thing all at once is inefficient, and in some cases, the game will force you 
to stop. At best, focusing on just one thing will make the game feel painfully 
grindy. Do some combat, do some trading, do some land exploration, and swap between 
your activities. You can often multitask by doing a trade run or grabbing a union 
quest that takes you in the same direction as you were traveling for some other 
reason.

* This is a semi-idle game, and you’ll need to embrace that to play the game well. 
Some things require your active attention, but there are also a lot of things that 
you shouldn’t actively pay attention to. If you’re sailing to a distant port that 
will take 20 minutes to reach, then don’t just stare at the screen in that time. 
Tab out of the game and do something else: read a book, go eat dinner, play a 
different game, or whatever.

* You can also do consecutive combat or land exploration where you start it and 
let the game run, sometimes for hours at a time. It will take you some time to 
get the hang of when this is possible and how long it will take, but it’s totally 
legitimate to start the game on doing something, then leave it running while you 
go to school or work or sleep or whatever. When it reaches a stopping condition, 
the game will effectively pause for you, so you won’t die if you’re not watching 
when it finishes. Being able to make ten hours of progress in a day while only 
actively playing the game for two is how to progress quickly.
 

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