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Cheat Codes: ------------ Submitted by: David K. Press [Alt]+21 ingame to open the console. Then type in the following codes.
Code Result
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yesmen - Ai will always respond favorably to a request.
instantconstruction - buildings finish in one day.
tag XYZ - Change to a different country in current game.
Replace XYZ with three-letter country code.
cash - Gives you a lot of money.
prestige - Gives you a lot of prestige.
goods [amount] - Gives you an amount of goods, including money.
leadership - Gives you officer points, you can recruit as many as you want.
instantresearch - research finish in one day.
plurality [number] - Sets the countries plurality.
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How to Make Unplayable Countries Playable
------------------------------------------ Start a new game with any country. Best choice is that one currently occupying your country you want to play with. Observe the provinces and their current owner. Let's say you want to play with Croatia. Croatian provinces belong to Austria at the beginning. Exit the game and go to the folder: game_dir\history\provinces\austria\ Here you'll find all the Austrian provinces' files each having a number. Croatian ones are from 770 to 782 for instance '771 - Zagreb.txt'. Open each with a text editor, they should look like this: owner = AUS controller = AUS add_core = AUS add_core = CRO add_core = HUN add_core = YUG trade_goods = timber life_rating = 35 Change the owner and controller to your country code - in this case "CRO". Start the game and you should now be able to choose your country at the beginning.↑ Top
Cheats & Console Commands
-------------------------- Press the ~ (tilde key, to the left of the 1 on the keyboard) to open console addresearch(addr) [techname] – Adds research at specified name blockade – Blockade province. changeowner [TAG] [province id] – Change the current owner of province conquerall [country tag] – All enemy provinces under our control. debug allmoney – Money transfers info debug alwaysaddwargoal – Removes wargoal limits debug alwaysdiplo – Diplomats endless. debug alwaysreform – Eliminates the 1 month wait between reforms debug influence – Makes every Great Power’s influence on every country fixed at 100 debug invent (invention) – instantly get chosen invention. debug market – Toggle log of price changes. debug researchpoints [number] – Set research points debug yesmen – The AI accepts any deal election – Starts common elections fow – Toggle fog of war. goods X – Gives X goods to player inc – Instant construction inr – Instant research leaderprestige(lprestige) [province] [value] – Adds prestige to leaders Leadership X – Gives X leadership points militancy [level] – Changes militancy level militancy [province] [ideology] – Sets high militancy Money X – Gives X money Plurality X – Sets X Plurality Level Prestige X – Gives X prestige reorg – All units = 100% organization and full strength. researchpoints(rpoints) [num] – Adds research points. revolt [ province id] – Rise all the valid rebels of the country that controls showprovinceid(provid) – Toggles province ID visibility spawnunit [unit] [province id] – Spawn Unit suppress [num] – Adds suppression points tag [TAG] – Change the player country teleportselectionto(teleport) [province id] – Teleports the selected unit upperhouse – Instant upper house reelection. Victoria 2 Cheats – Infamy Cheat Decrease infamy cheat – event 18540: -2 infamy & + prestige Increase infamy cheat – event 14670: +5 infamy & -5 prestige Victoria 2 Cheats – Population Cheat Increase population cheat – event 14680 = Baby boom event Victoria 2 Cheats – Militancy Cheat Increase Militancy cheat – militancy X = Replace X with the Militancy you want Victoria 2 Cheats – Annex Cheat Annex cheat – conquerall Victoria 2 Cheats – Jingoism Cheat Jingoism cheat – event 14180 Victoria 2 Cheats – Diplomatic Points Cheat Add Diplomatic Points cheat – debug alwaysdiplo -=Government Events=- Event 1000 = unlock Socialist government Event 1001 = unlock Communist government Event 1002 = unlock Anarcho-liberal government Event 1003 = unlock Fascist government Casus Belli Events Event 2510 = Cut Size Event 2520 = Humility Event 2530 = Place in the Sun Event 2540 = Cut Size Event 2550 = Drum of War Event 2560 = Patrimony Event 2570 = Conquest -=Reform Events=- Event 3000 = Health Care In favor of 30% Support Event 3100 = Press Rights Event 3200 = New Political Party Event 3300 = Pensions In favor of 20% Support Event 3400 = Unemployment Subsidies In favor of 30% Support Event 3401 = Extend Subsidies or No Event 3402 = Lower Subsidies or Good Event 3403 = 40% In favor of Acceptable Subsidies or Acceptable Min Wage Event 3404 = 20% In favor of Good Subsidies Event 3500 = 30% In favor of Trade Unions Event 3600 = Safety Regulations Event 3700 = 40% In favor of Lower Work Hour Reform Event 3750 = Public Meetings Event 3800 = 40% In favor of Increases Wage Reform Event 3900 = 40% In favor of Trade Unions Reform Event 4000 = Slavery Abolishment Movement Support Event 4100 = 40% In favor of Upper House Event 4200 = 10% In favor of New Voting System Reform Event 4300 = 20% In favor of New Vote Franchise Reform Event 12000 = Safety Regulations Event 12010 = Safety Regulation Reform Event 60108 = Extend Slavery or Not -=Election Events=- Event 14000 = Trade Policy Event 14010 = Economy Event 14020 = Religion Event 14030 = Citizenship Event 14040 = War Event 14050 = Protectionism Event 14060 = Protectionism vs Free Trade Event 14070 = Laissez Faire Event 14080 = Interventionism Event 14090 = State Capitalism Event 14100 = Planned economy Event 14110 = Atheism Event 14120 = Secularized Event 14130 = Pluralism Event 14140 = Moralism Event 14150 = Residency Event 14160 = Limited Citizenship Event 14170 = Full Citizenship Event 14180 = Jingoism Event 14190 = Pro-Military Event 14200 = Anti-Military Event 14210 = Pacifism -=Upper House Events=- Event 18000 = 10.0 Socialist Event 18010 = 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add Event 18020 = 20.0 Liberals Event 18030 = 10.0 Liberals Event 18040 = 20.0 Socialists Event 18050 = 20.00 Liberals Event 18060 = 10.0 Radicals Event 18070 = 30.0 Liberals Event 18080 = 30.0 Radicals Event 18090 = 45.0 Liberals Event 18100 20% in Favor of Healthcare Reform Event 18110 20% in Favor of Subsides Reform Event 18120 50.0 Conservatives Event 18130 50.0 Socialists Event 18150 20.0 Fascist Event 18160 10.0 Liberals Event 18170 30.0 Socialists Event 18180 Loses 1 Consciousness or Lose 1 Militancy Event 18190 10% in Favor of Jingoism Event 18200 10% in Favor of Laissez Faire Event 18520 5% in Favor of Jingoism and Lose 2.0 War Exhaustion or 10% in Favor of Jingoism Event 17500 20% In favor of Socialism Event 18580 20% in Favor of Pacifism -=Crimes and Punishments Events=- Event 22000 = Trusty System Event 22010 = Penal Colony Event 22020 = Penal Reform Event 22030 = Foul Murder Event 22040 = Chain Gang Event 22050 = Wanted Event 22060 = Life Without Parole Event 22070 = Debtors Prison Event 22080 = Capital Punishment Event 44000 = Leper Colony Founded in Hawaii -=Leadership Events=- Event 60000 = Communist Dictatorship Event 60010 = Military Dictatorship Event 60020 = Radical Dictatorship Event 60030 = Fascist Dictatorship Event 60040 = Absolute Monarchy Event 60050 = Constitutional Republic Event 60060 = Semi-Constitutional Monarchy Event 60070 = Constitutional Monarchy Event 60080 = Military Dictatorship Event 60090 = Radical Dictatorship Event 60100 = Communist Dictatorship Event 60110 = Fascist Dictatorship -=Genocide Events=- Event 21500 = -10 Life Rate & -10% Population Event 21000 = Diseases & Famines -4 Population Event 4435 = Cultural Minority Event 4434 = Religious Minority -=Infamy & Militancy Events=- Event 18500 = -1 Militancy or -1 Consciences and +5.250 Prestige Event 18540 = -3 Infamy or -2 Infamy and +5.250 Prestige Event 18550 = +2 Militancy +10.5 Prestige or +1 Militancy Event 18510 = +8.400 Prestige Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige Event 96150 = -25 infamy and +25 Prestige Event 18560 = -1 Militancy or -1 Consciences Event 18570 = +10 Prestige and -1 Militancy or +814.61 Research Points Event 4305 = -2 Militancy Event 12060 = -1 War Exhaustion Event 18550 = +2 Militancy and +10.5 Prestige or +1 Militancy Event 18560 = -1 Militancy or -1 Consciences Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige -=More Events=- Event 1100 = Gold Rush Event 2000 = Assimilation Troubles Event 60120 = Annexation Event Event 60140 = Political Reform Event 60107 = Ends Women Suffrage Event 14680 = Baby boom event Event 18530 = +1629.21 Research Points Event 18570 =+10 Prestige and -1 Militancy or +814.61 Research Points Event 19000 = Great Power Rivalries Event 19500 = Boer War Gain casus belli on Zulu Event 4400 = Trade Policy Rich – Militancy Event 4402 = 30.00 Improve Neighbor’s Relations and +5.250 Prestige Event 5000 = New Sport Event 10000 = Liberal Revolutions + Militancy Event 13000 = Western Influence or Isolationism Event 14500 = Colonial Uprisings Event 15000 = Nationalist movements Public Meeting Event 16000 = American Civil War (requires to play with USA) Event 17000 = Suffragette Movements Event 22500 = Stock Market Crash Event 23200 = Explore Nile River Event 23400 = Host the Olympics Event 23450 = Nobel Prize Event 29900 = +50% Farmers Efficiency Event 30000 = Host the World Fairs Event 31100 = Discovery of Troy Event 31300 = +1 Connectionism Event 33000 = Open a Theater in Berlin Event 35000 = British Monarchy House Splits Event 37700 = Order Church Property Sold Event 18500 = -1 Militancy or -1 Consciences and +5.250 Prestige Event 18510 = +8.400 Prestige Event 18530 = +1629.21 Research Points Event 18540 = -3 Infamy or -2 Infamy and +5.250 Prestige Event 19000 = Great Power Rivalries Event 19500 = Boer War Gain casus belli on Zulu↑ Top
Forming Italy Guide
-------------------- Written by Crrafter This guide is for forming Italy for newer to moderate players. We will explain one guide for Italy. This is for the Vanilla version of the game, so no mods. Alright bois, buckle up and lets roll out! -=Step 1: Choosing a Nation=- There are many nations in Italy. All of them can form Italy if you play them correctly. But since we are new to the game or we have moderate experience lets go cut it down to the two easiest ones. The first one is Sardinia-Piedmont and the second is Two Sicilies. They both have pros and cons. The pros of Sardinia- Piedmont is that they can easily ally France with little to no effort. They start with some decisions to help them reach Great Power status and are right next to Austria which we might need to attack sooner or later. Also, they get a gold RGO on Sardinia early in the game. The cons of Sardinia-Piedmont is that they have lower population so a smaller army and start with a very small navy. Also, Sardinia- Piedmont is weaker than Two Sicilies who can beat the Sardinians to Great Power status. The pros of Two Sicilies is that they have more population than Sardinia. Also, they start with a bigger army and navy. This means you can out gun the Sardinians. The cons though are Two Sicilies doensn’t have those decisions I was talking about. Also, Two Sicilies might have a hard time finding a Great Power ally to help them conquest Italy and also they are far away from Austria which you might need to fight. The best choice is Sardinia-Piedmont. They can grow really fast and can become Great Power pretty quick depending on how you play. So we will pick them and move on. -=Step 2: Alliances and Targets=- So, at the start of the game, Austria and France start friendly with you. Austria 99% of the time won’t try to sphere so it might take a bit but France will soon sphere you, which means you can easily make an alliance with him. Now, you must strike. Build up your army until you have at least one full army of your desired army composition. Then strike at the Austrians. You want to justify an acquire state war goal on the Austrians. Once it is complete and you are ready then declare on the Austrians for Lombardia. I would say to defend until the French arrive, you won’t be able to push without the French. Once the French arrive then push with them. Do not lead the French, stay behind and reinforce battles with the French. This war should be your only war in forming Italy this way. Now, after you win the war against Austria that is it. Now, here comes the fun part. Becoming a Great Power. There are many ways to become a Great Power, but the #1 way to become GP (Great Power) is to get prestige. This is why I said Sardinia was better. They have a decision called, “Cavour’s Diplomacy” which gives France Nice, and the Savoy region for -10 infamy and 20 prestige. This is big. Now, if you haven’t started already, start researching the prestige techs. This is in the culture tab and on the very left side. Those techs are your prestige techs that you want to research. It might take a while but soon you will become Great Power. -=Step 3: Great Power and Spheres=- After becoming a Great Power, you want to immediately want to start sphering Italian minors. I recommend starting with the closest Italian minors to you. So like Modena. You are going to have to fight France and mainly Austria for control of these guys. But it is worth it. Once you get one, move onto the next one and keeping going down the list until you reach Two Sicilies. There are two things that might happen. #1 Two Sicilies might become a GP or #2 Two Sicilies might not have. You want #2. If Two Sicilies becomes GP then you have to knock them down which will require a war against them. If you have to fight them then just use your allies, don’t call in France until you absolutely need it. If you call in France, they will peace out with Two Sicilies before they fall out of GP. To knock them out of GP, you just have to occupy their country until they drop to #9. Make sure you do a humiliate war goal. Now, when they drop, you want to add the “Add To Sphere” war goal. This will make Two Sicilies part of your sphere. Well there you go. Now, you can form Italy.↑ Top

