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Warhammer 40k - Dawn of War - Soulstorm
Cheat Codes:
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Add -Dev as a command-line parameter to your shortcut for the game.
Example: "C:\Dawn of War - Soulstorm\Soulstorm.exe" -Dev
When playing, press [CTRL] + [SHIFT] + [~] (tilde) and then type any
of the following codes in the console (case sensitive):
Code Result
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FOW_RevealAll - Remove Fog of War
fog_toggle - Remove Fog
sd_instant_build = 1 - Activate Instant Build (Player + CPU)
sd_instant_build = 0 - Disable Instant Build
Skirmish Mode Cheats:
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Start Skirmish Mode. When choosing the GAME OPTIONS, "Allow Cheats" must
be set to YES. When playing, press [CTRL] + [SHIFT] + [~] (tilde) and
then type any of the following codes in the console:
Code Result
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cheat_power(#) - Get Indicated Amount of Power
cheat_requisition(#) - Get Indicated Amount of Requisition
cheat_revealall - Show Entire Map
cheat_killself - Suicide
taskbar_hide - Hide Taskbar
taskbar_show - Show Taskbar
shadow_toggle - Toggle Shadows
getsimrate(#) - Show the Game Speed
Good Tactics:
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A good tactics with the game for Nekronov - we investigate in the "forbidden
archive" the "sphere of revival", we produce the forces Of nekronov, let us
tap them somewhere and we destroy (delete), and so thus far it will not tire.
It is then applied lord closer and we revive their all. Thus we go around the
limit of forces.
Dealing with the Living Saint invincibility as the Eldar:
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When dealing with the four Shrines of the Living Saint that grant immunity when
the Living Saint is around (Sisters of Battle's Stronghold mission) as the Eldar,
you can build a Webway Gate around the edge of the clearing where each Shrine
is without being disturbed; then, having done the infiltration research that
allows Webway Gates to make other Eldar buildings invisible, you can both build
(only the first one, as enemies will come towards the Builders after it starts
to shoot) and warp in upgraded turrets.
You can do this for all four Shrines and, this way, you won't have to deal with
the invincible Living Saint and other troops while trying to destroy them, as the
turrets will destroy the Shrines without being detected (be careful of the
occasional Missionary that might pass through and reveal infiltrated units, but
this can generally only happen in the two forward Shrines).
With the last one, you'll have to attack the main base to make the Living Saint
move, as usual, but the turrets will do the rest and you'll be able to complete
the mission quite easily.
How to avoid having your infiltrated buildings:
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The AI prioritizes revealing infiltrated units over buildings; so, if for example
during the IG's Stronghold mission, you place a Ranger Honor Guard unit in the
southern corner of your base (after you've dealt with the Valkyrie drop there) and
leave it there, the Guard will keep revealing them and leave your stealthy buildings
alone.
This comes in very handy, as it allows you to hide your buildings and turrets
wherever you wish on the map, stopping the troops that the Guard will keep sending
to your base or to retake Critical Points, for example, and even in the chance that
a Baneblade gets produced and reaches your base, it will just stand there, not
seeing anything, and being shot down by turrets and Listening Posts, making this
potentially dangerous threat a complete non-issue.
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