|
Wartales
Cheat Codes:
------------
Submitted by: David K.
Gameplay Tips:
--------------
Written by Grail_Mike
As quite some people are having trouble to not lose people
you can do the following to gain happiness:
* Buy alcohol at the tavern and “feed” it during rests with the
fireplace (one is enough for the bonus of +1)
* Feed your people with food (+2, alcohol counts as 1 food)
* Pay them
* Sit them next to the fireplace (up to 4 people each +1)
* get crew members with the skill stoic – they won´t count
* get 2 Skills from Knowledge-tree (Camadarie +1 and Community +1)
How to Make Money:
------------------
Written by Valhallarian
Money makes the world go around and so it does in Wartales, too.
You need it for:
* Repairing your equipment (don’t try to fight completely damaged).
* Healing your party (injuries come with a lot of disadvantages and make
fight hard to impossible).
* Pay wages and keep the party from leaving.
So, how to get money? If you haven’t figured out how to win all the fights –
which is fairly hard at first – fighting and selling loot does not really cut it.
But there’s an intriguing steady way of income: prisoners!
East of the first city, there’s a prison. Buy 2-3 shackles there. In a fight,
you need one of your units to engage an enemy and damage his health until below
50%. Another unit can approach and then capture the enemy (new ability appeas
then). After the fight, go to the prison, turn in each prisoner for 100 Krowns,
up to 3 prisoners every 24 hours. Like that I went from bankrupcy to 3600 Krowns,
could upgrade my gear and enlarge my party so now I’m gaining money with a
mix of quests and prisoners.
A Short Savescum Guide:
-----------------------
Written by Romain
-=Intro=-
You like it or not. Savescum, particularly in this game, is a good way to
learn more about it.
-=Rule of Thumbs
* Once something is displayed on the screen.
* It is “locked” (you won’t be able to change it in the future) but it is not saved.
* Find the face you want in Inns
* Game is saved everytime you enter in town
* Click on the Inn.
* If you don’t like the style of a charater in the Inn just reload the autosave.
* This won’t change traits, it will only change faces.
Since community updates #2 traits are going to change depending on the weapon
(1H > one trait, 2H weapon > an other traits: but both are coming back after few reloads).
Find anything you want in bandit chest (belt items/back pack item)
* Save before opening the chest.
* Lockpicked it, click on it, or use the key.
* You don’t like what you have? Reload.
* Find anything you want in merchants caravan
* Save before the first encounter with this caravan.
* Talk to the merchant.
* You don’t like it? Reload and talk again.
* Craft a 3 stars equipment
* Save before crafting.
* Craft.
* Reload if you don’t have 3 stars.
* Always get a 2 stars equipment as loot after battle
* Equipement loot doesn’t change if you reload the last turn of the fight.
* But the quality of it (0,1 or 2 stars) changes.
* So reload until the equipment you want has 2 stars.
* Get the attributes points you want for your mercs
Before clicking on the yellow arrow save the game
* Click on it.
* Don’t like?
* Reload.
* You like it? Wait stop save now before clicking on it and proceed like that for every point.
* You made a bad move in battle
Game is saved at the end of a character turn.
* Reload (used as an Undo button).
* Note: Only works with Ironmen Mode
* Never be attacked during sleep in camp
* Save before sleep in camp.
* Reload if your attacked and you don’t want to (this one is really cheating for me).
* Infinite amount of outgrowths (never tried but no reason it doesn’t work)
There’s an item allowing you to get back some ressources in alchemy.
I’m pretty sure you can have an infinite amount of outgrowths with save scum.
Another cheese mechanic
Pause the game right when the guards talk to you if you can’t flee. They are going to
leave without going through your stuffs (Careful with the pause buttom, it can break a
quest if used at some specific moment).
Happiness Guide:
----------------
Written by Grail_Mike
As quite some people are having trouble to not loose members, here´s my collection
of stuff I learned while playing the game.
With the last patch there was some heavy changes, as how your members unhappiness
is calculated – the information who to gain happiness in this guide should still be true.
-=You can do the following to gain happiness=-
* Buy alcohol at the tavern and “feed” it during rests with the fireplace
(one is enough for the bonus of +1) (be warned, by doing this to often, the
can get the trait, alcohlic, and need booze every rest)
* Feed your people with food (+2, alcohol counts as 1 food)
* Pay them
* Sit them next to the fireplace (up to 4 people each +1)
* Get crew members with the skill stoic – they won´t count
* Get 2 Skills from Knowledge-tree (Camadarie +1 and Community +1)
* start as farmers, then you can take a bonus for rest in forests (+2)
* What you can do to earn/save coins
* Visit the prison of Tiltren (south east at the lake) and buy ropes and shakles.
Use them to get free crewmembers (wolfs or boars, but they need food, but no coins)
or arrest deserters or footpads once they are nearly beaten down with an attack from
behind and sell them to the Tiltren prison buy stuff when it has a green glow
(you save at least one coin per item), but like in real life, only buy stuff you need.
* Sell loot.
* Buy pottery and sell it to merchants/traders/caravans (or to questgivers) outside of
the town (most times you will get some coins per trade good – 5coins per item –
items show the price bought)
-=Blacksmith=-
Plays like Senso – wait for a Spot to light up, wait till it gets a golden circle
and hit (get´s more difficult for better gear, gets easier when you level up)
-=Fishing=-
Try to hit a circle when shown and just press/release mouse button to keep the moving
line inside the not red area
-=Mining=-
Select a ore deposit and move your mouse to the circle – wait with the click till the
moving circle is within the gray circle and turns green. Once you level up you can mine
gems, too if you´re lucky and hit the green circles.
-=Fight against plague rats=-
Having a hard time?
Just kill the big rat. All other will flee once this one is killed.
Tips to Find Passcode in the Tiltren Tomb:
------------------------------------------
This short guide contain advice that will help you to get the code in the Tiltren tomb.
-=How to Find Passcode in the Tiltren Tomb=-
* Can’t see any way to determine the passcode for entering the (presumably final) room?
There are hints on the walls at different rooms. Sometimes hints are on the ground as
well.
* Each tomb has 3 symbols hidden somewhere, each symbol has a color.
* Then notice the spinning lock on the door has a color on each cylinder.
* Just add the symbol of the matching color in there and it’ll open.
* Some are on the floor, some on the walls, and some are hidden behind objects so
make sure you move the camera around a bit to check behind things.
Tips to Capture the Enemy:
--------------------------
Have Rope (for animals) or chains (for people, can be bought at jails) and drop their
health low. The lower the better, it increases your chances of success. After you get
them low, bring a second party member up to him while the first is engaged with the
target and you will see an option to KO the poor sap.
Addendum: The health level needs to be below 50% of the enemy’s starting health. After
that, as stated above, the chance to capture goes up the lower the health gets.
A tip: It is easier to capture enemies that are closer in level to you, as they have
more health compared to lower level enemies. Also, using mercenaries with high critical
chance can end up one-shotting them, so be mindful of that.
Lastly to capture the enemy with the second mercenary: In order to use the “Capture”
skill, your mercenary must not have already used their basic attack. Special attacks
are fine, but the “Capture” skill counts as a basic attack.
How to Make Money:
------------------
Buy 3 shackles from the prison. Capture outlaws during fights and turn them in at
the prison for good money (and eventually fame too). Try to pick up vanquish contracts
from the tavern and combining it with this.
On top of that have one of your starting 4 characters be a miner. Hit the salt mine,
and the mine with bandits in it in Tiltren every few days. Craft that into stuff
(whether you need it or not) and sell the extras, as well as selling any gems you mine.
Pick up other materials you see along the way and craft, again. Sell the stuff you
don’t need. It all adds up.
Don’t worry about saving too much stuff and overloading your limited carrying capacity.
Use what you get to level your skills and sell what you produce if you aren’t going to
use it. You can always mine more, pick more flowers, chop more lumber etc. and even
buy these mats from traders in the future once your gold is starting to pile up if
you really need more for a specific thing you want to craft, or quest to complete.
You don’t need to expand your roster of mercs and animals that much early on. Wait
till you feel stable income wise before expanding. And usually expand with the idea
of filling both a combat role, and a profession role at the same time with one
mercenary for your team.
Once you have about 1500-2000 gold saved you can buy 3 more ponies (all work pony
spec) and buy your way into the neighboring counties then start trading. Buy trade
goods, and start running them around the map. This is where you can really start
to make money.
If you don’t enjoy the trading thing, then you don’t have to do that for money. You
can still keep making money the same ways as before. Just don’t overdo it on the size
of your army. More mouths to feed, more wages to pay isn’t always the best.
-=Other tips to limit your spending=-
* Cooking food makes it more efficient, and thus you end up spending less.
* Using skills like the hunter shot that knocks back and slows to deny an enemy from
hitting you (always click on the enemy and hover over the move skill to see where
he can make it in range after that, and avoid that area so this enemy doesn’t hit
anybody), or the pikeman’s spearwall to deny an enemy their turn, and thus damaging
your armor saves on repair bills and using raw materials to repair.
* Prisoners can work for only the price of food, no wages. You can assign them to
cooking, mining, etc. and keep them around for a day or so while you do that
without fear of them running away, then sell them to the prison and gather a new
one to do that task for you the next time you need it. Rinse, repeat. If you manage
to capture them earlier in the day, you can do your tasks with them and get back to
the prison before you even have to feed them.
How to make money (and end the suffering of trying to):
-------------------------------------------------------
Written by Commander Shepard
Struggling for a long time as this game leaves you without a clue how to do basic
things - similar as growing up in your teenage years - I thought about giving you
a hint to not fear every day for the game to be over too soon :)
Money makes the world go around and so it does in Wartales, too.
You need it for:
* repairing your equipment (don't try to fight completely damaged)
* healing your party (injuries come with a lot of disadvantages and make fight
hard to impossible)
* pay wages and keep the party from leaving
So, how to get money? If you haven't figured out how to win all the fights - which
is fairly hard at first - fighting and selling loot does not really cut it.
But there's an intriguing steady way of income: prisoners!
East of the first city, there's a prison. Buy 2-3 shackles there. In a fight, you
need one of your units to engage an enemy and damage his health until below 50%.
Another unit can approach and then capture the enemy (new ability appeas then).
After the fight, go to the prison, turn in each prisoner for 100 Krowns, up to 3
prisoners every 24 hours. Like that I went from bankrupcy to 3600 Krowns, could
upgrade my gear and enlarge my party so now I'm gaining money with a mix of quests
and prisoners.
Hope that helps, have fun with this great game!
How to make money fast:
-----------------------
Written by Jellybean712
Best tips for making money fast in Wartales.
-=#1 Making Money – Prisoners=-
A very good way to make some money quickly is taking prisoners. First you will
need some shackles in order to actually take a prisoner. You can buy them from
your local jailer:
Second, you need to hunt down some outlaws. This can be a group of bandits or
deserters, as long as their didn’t play their rightful part in terms of the law.
When in combat, soften a bandit up until they have less then 50% of their health
and he is engaged with one of your bro’s. Now when you have another bro who didn’t
use their default attack skill yet, move him up against the engaged bandit and you
can use ‘knock out’ in order to stun and shackle him:
When successful he/she will be captured and join the troop after the battle. Having
prisoners can also come in handy. You can use them as a pack mule or meatshield and
some companion traits benefit from having prisoners as well. Note that you will
have to feed and pay him/her, otherwise he or she will be a shackled corpse in no-time:
Should you decide to turn them in, bring them to the local jail to net some coins,
for level 1 prisoners you get 100 bucks and the higher the level of your prisoner,
you more gold you will get:
Besides getting some money, you will also lose suspension! It’s also a nice way to
get rid of the local guards. Note that the prison only has space for 3 prisoners
per day so don’t start collecting prisoners like pokémon since the upkeep can give
you some troubles.
-=#2 Making Money – Contracts
Contracts!: As a mercenary group, your core business is doing wet work for people
who don’t have the muscle to get things done. Check out the bounty board in the
inn of the town and see if you’re up for the task.
If you reach level 2 in the Trade and Wealth path, you are able to negotiate better
prices for bounty’s at the cost of influence points. Spending more influence points
increases the chance for a successful haggle:
You can net the highest possible reward if you make 3 successful haggles. Should
you fail any 3 of them, you cannot attempt any more and the price will be fixed.
-=#3 Making Money – Trading=-
Every town with a market area has a ‘special’ merchant who sells trade goods.
For instance Strommkap sells Woollen cloth and Pottery:
The trick is, to buy these trade goods and sell them in another town to make a
profit! You can also sell them to any wandering merchant but the farther away
you sell those goods from its origin, the more profit you will make.
Also note that you have a Trade Goods Ledger!
Wages Explanatory Guide:
------------------------
Wages go up as you level, and again as you add members. Frugality (knowledge
point) and Cooperative (path point) can mitigate this a bit.
And then you might get a fireside confession where the best option is to pay a
risk bonus. Also Captains and lieutenants get a pay increase over standard.
Get the ability to negotiate contracts as soon as practical, so you can jack up
your price to do a job (at the cost of some influence).
Glitch to Infinite Money:
-------------------------
* First off, you will need to reach lvl 4 in the Crime and Chaos path to unlock
black market agents.
* Then you will need lots of valuable items (i used ~200 rubys and saphires),
sell them to a merchant.
* Steal them back, travel to a black market agent, sell them again.
* Go to the nearest guard and completely remove all your suspicion for 20-40 gold,
then repeat the process of stealing/selling back/paying fine for as much as you
want.
* Obviously, use this knowledge at your own discretion. Until it is patched
somehow.
How to Solve Poison and Burning Issues:
---------------------------------------
Reformat the way this system works by forcing it to use the Willpower stat, since
this stat isn’t used much at all.
High willpower means more resistance against damaging status afflictions.
Since it caps out at 15+ buffs, maybe we can do it like this:
Currently
* Poison deducts 5% HP per turn. Lasts Forever. Stacks.
* Burning deducts 15% HP per turn. Lasts Forever.
* Bleeding deducts 20% HP per turn. Lasts Forever.
Willpower can be used to reduce the effect of these for a period until it stacks
and overwhelms it:
* Each point of willpower reduces status damage by 2% per point. So lv15 Willpower
gives you a reduction of 30% off the HP loss when you end turn, to a minimum of
1 damage.
* If you have a bear with 300 HP, each turn of being bleed would normally make it
lose 20% (60 HP) of health.
* But if this bear has 15 points in Willpower, that 60 HP damage is reduced by 18
damage, becoming 42 damage.
-=What if it’s on fire?=-
300 HP takes a loss of 45 damage per turn. 15 Willpower reduces by 13.5 (rounded up)
damage, so 14 damage. You would lose 31 HP per turn when on fire.
Finally, making it so Willpower protects you from dropping below 1 HP like a normal
attack if you have 15 Willpower, from status damage, so long as you have more than 1 HP.
Tips and Tricks:
----------------
* Keeping companions close during camp but not in the tent will quickly award them
relationship points.
* Prisoners escape percantage are affected by three things: an injury lowers it by 20%,
a close free member of the troop lowers it by 20% and a guard in the guard post lowers
it by 10%
* ‘Close free member’ includes animals and companions working at a station as long as
the station is not between them and the prisoner.
* Creepers can be caught as prisoners and seem to count as normal humans for pretty
much everything (did not test it too much cause they suck).
* You can respec for 500 gold at the brotherhood temple after you reached lvl 5 in
the red prestige (fame and glory?) tab.
* There are hidden class specializations. So fat I found only one: Halberdier in Athras
by doing the quest at the church in the main town.
* There is a ‘hidden’ arena in Athras. You need to use a piton to climb down to the
shore where you can see a cave close to the brotherhood base. That cave leads to an
island with the arena.
* Resources in mines, mills and farmsteads respawn, an easy way to keep iron and wood
stocked.
Oil Strategies:
---------------
Firstly, for those who don’t know, you can add 1 or 2 oils to main hand weapons
in order to get a permanent buff to them. Nifty, and one of the main uses of the
alchemist.
I’m curious what oils people use on what builds. There are a *lot* of them, and the
possibilities are vast. My own not very carefully thought out thoughts as of now are:
* +15% Attack of Opportunity damage: no brainer on someone who will be using riposte,
spear wall, or barrage repeatedly.
* 50% change of causing bleed: That’s a nice one, bleed is the status effect that
does the most damage, and it doesn’t risk spreading to yourself like fire does.
However, it doesn’t stack, so there’s no point over using it. Good to combine with
AoO because DOT damage is taken at the end of a unit’s turn, so it does damage
faster if it applies during an enemy’s turn than yours.
* +10% Critical: Speaks for itself. Critical is increasingly important at high level,
and so is always welcome. Particularly good with weapons/builds that have an
additional effect trigger on critical hits or have a wide damage range.
* +50% chance to cause 50% damage again: If I understand this infectious oil
correctly, this averages out at a flat +25% damage output. What’s not to love!
It might be the most consistent and powerful oil.
* Ignore 50% of guard: I like to put this on weapons that will inflict destabilise,
so the first attack on a tank ignores half the guard, and all other attacks on
them will ignore all of it.
* 50% chance of causing slowdown: Very nice for units that will be doing hit-and-
runs against the enemy. Nothing like this on archer to force the enemy to walk
slowly through a hail or arrows as you continuously run away from them.
* 50% chance of 1VP whenever using a skill that costs VP: This sounds potentially
huge, especially for builds that have lots of actions rather than passives.
Ranger and Swordsman are what I’m thinking of here.
* The other oils… I don’t see the point of so much. A chance at a few extra
strength or dexterity makes little difference IMHO. Causing poison or fever
is too long term an effect for me to care about. Setting things on fire is too
much annoyance for me to deal with. The others I haven’t mentioned are similarly
meh in my mind; either too weak or too situational or both.
Infinity Paths Points (Only Co-op):
-----------------------------------
Written by Dr_Snuggel
For this bug/glitch to work you have to be in the coop game! This trick doesn’t
work in single player!
-=Preparation=-
* Start coop game.
* Completed a path challenge (preferably one that earns a lot of points).
* Find a fight.
-=Glitch/Bug=-
As soon as you see how many opponents are fighting you and you could start the
fight, the real trick comes.
* Teammate -> Ready -> opens the completed challenge.
* Host -> Starts the fight as soon as the other player is ready.
* Teammate will now press the completed challenge as many times as they want
during the loading screen.
* And now you didn’t just complete the challenge once, you completed it as many
times as you could click and the host can also click along if he were able to
open the challenges window fast enough!
But attention! Game may crash if you overdo it!
It’s not a bug, it’s a feature!
Item Location List:
-------------------
Here is the list of where things are.
-=Path Locked Blueprints=-
* Trade & Craftsmanship Lv 4 Travel Posts, lv 7 – Loose Change
* Mysteries & Widom Lv4 – Lectern, lv 7 – Rat Bait, 2nd Oil on Weapons
* Crime & Chaos Lv4 Unlocks Black Market Agents in Bandit Lairs, lV7 Better
Backstab: 5% per Wanted Star
* Power & Glory Lv4 Unlocks Respec and Skill Mastery books, Lv7 morale motivation
in battle
Tildren wood sources:
* Guard camp by Sinister Cave
* Woodcutters camp, N of Haven
* Sawmill, W of Stromkapp
* Trackers Camp
* Lund Farm
-=Ludern=-
* Small Tracker camp – Impaling Stake, Rat stew, Protective Collar
* Large Tracker Camp – Flambeed Crocswine, Impaling Stake, Protective Collar
* Hunt Reward – Ox Layer
Garussa Clan
* Apothecary – Misty oil, Explosive oil
* Arena – Sleuth Bow, Training Dummy, Swamp Flask
* Jail – Dice
* Old Edoranian Mine – Ornate key
* Edoranian Watchtower/lair – Beehive
* Fatclaw Cave = Golden Key
* Smugglers on Road – Plague Essence Oil
* Skull roaming Bandits in Garussa Clan forest, Nerprun Mine forest by lake
Nerprun Clan
* Apothecary – Whetting/Paralyzing oils
Circe
* Apothecary – Harag Concoction
* Smithy – Ruler Backpack item
* Tavern – chest with gold only, barrier with Harag Concoction scroll
Lethyre
* Forge – Small Gauntlet in locked chest
* Apothecary – plague essence oil
* Town Hall – Lute Plans
* Tavern – Locked chest of gold
-=Vertruse=-
* Apothecary – Fortifying, Protection oils
* Bandit lair – Salt Scoop, Tooth collar
* Black Market Agent – Velvet Pouch
* Jail – Treats, Stocks
* Tracker Camp – Quality Projectiles, Trackers Charm
* Purifiers – Acidic Oil
* Arena – Fireproof Ointment, Incendiary Flask, Poultice
* Skull roaming Bandits North of Jail, by river near the Winfel estate
-=Grinmeer=-
* Apothecary – The Brave’s Oil, Infectious oil
* Tavern of Fortunes Made – Seed Sausage, The Broker’s Table
* Jail – Pony belt item, Personal cup
-=Tildren=-
* Jail – Ether Belt item,
* Bandit Camp – Watchkeeping Stool
* Old Wilburt’s sheepfold – Ornate Key
* Sawmill – Ornate key
* Sinister Cave – Golden Key
* Black market Agent –
* Apothecary – Sharpening/Strength oils
* Tracker Camp – Meat Drying Rack
* Skull roaming Bandit NE of Pedra Mine in forest
* Tomb Dagon’s Hammer
-=Arthes=-
* Apothecary – Swiftness/Perforating oils
* Tracker Camp – Tanning Rack, Animal Essence Oil
* Bandit Lair BMA – Toxic Balm
* Bandit Lair – Brewing Vat
* Arena – Corrosive Bomblet/Chestplate/Poison Flask
* Shabby Camp – Porridge recipe
* Skull roaming Bandit opposite Sehra’s Sheepfold, up the mountain.
-=Drombach=-
* Apothecary – Putrid, Fortifying oils
* St Serene Church – Protective Collar
* Jail – Beekeeper mask, Clean Rag, Dry yeast
* Trackers Camp – Pungent Powder, Wild Rage, Defenders/Warriors layers
* Purifiers – Bleeding Oil, near Mount Ernst Haven/ HullBerg
* Bandit Camp – Random
* BMA – Spare Buckles item
* Skull Bandits near Rat Nest
* Skull Bandits near Jail
Asthel Village
* Forge – chest of gold
* Church – golden key needed for basement, Junk.
* Tavern – wolf pet, Junk in chest
-=Adr Sophy lab=-
* Professor Grind – Inkstand
* Professor Maurith – Miner’s Pick
-=HullBerg=-
* Inn – Seed Biscuits
* Apothecary – Immunity/Exhausting oils
Inquistion Interrogation Answers to Alazar:
-------------------------------------------
Written by Elez0r
-=Questions and Answers=-
This is a simple guide with the questions/answers to the Inquisition
interrogation on Alazar.
I just started the Alazar region and encountered an inquisition patrol
at the border post between Vertruse and Alazar which came rushing to me
and started and interrogation.
If you get 2/3 correct answers you gain +50 reputation but if you fail
you either pay, hand over a companion or fight them also there are very
bad answers, like saying that Saint Jeru does not exist, which ends the
interrogaton and leaves you with only two choices; hand over a companion
or fight.
If you hand over a companion you have three days to go to the inquisition
camp and pay them to free your companion, after three days they kill him/her.
These are the questions and their respective answers:
* What weapon did Saint Eleor wield? A shield.
* What is the most important day of the year? The Light festival.
* According to the writings of Saint Jeru, what is the worst sacrilege? Slavery.
* Are Tules real? No.
* What is the particularity of the church of Gosenberg? The plague-ridden.
* Who runs the abbeys? The abbots.
* Why is Saint Jeru our guide? Guided.
* Where do people’s souls go after death? To the Light.
* Which of these saints does not exist? Saint Eleor.
I reloaded the game several times till the questions repeated.
|