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 Wartales Cheats

 
   
 
 
Wartales

Cheat Codes:
------------
Submitted by: David K.

Gameplay Tips:
--------------
Written by Grail_Mike

As quite some people are having trouble to not lose people
 
you can do the following to gain happiness:
 
* Buy alcohol at the tavern and “feed” it during rests with the 
  fireplace (one is enough for the bonus of +1)
* Feed your people with food (+2, alcohol counts as 1 food)
* Pay them
* Sit them next to the fireplace (up to 4 people each +1)
* get crew members with the skill stoic – they won´t count
* get 2 Skills from Knowledge-tree (Camadarie +1 and Community +1)



How to Make Money:
------------------
Written by Valhallarian

Money makes the world go around and so it does in Wartales, too.

You need it for:
* Repairing your equipment (don’t try to fight completely damaged).
* Healing your party (injuries come with a lot of disadvantages and make 
  fight hard to impossible).
* Pay wages and keep the party from leaving.

So, how to get money? If you haven’t figured out how to win all the fights – 
which is fairly hard at first – fighting and selling loot does not really cut it. 
But there’s an intriguing steady way of income: prisoners!

East of the first city, there’s a prison. Buy 2-3 shackles there. In a fight, 
you need one of your units to engage an enemy and damage his health until below 
50%. Another unit can approach and then capture the enemy (new ability appeas
 then). After the fight, go to the prison, turn in each prisoner for 100 Krowns, 
up to 3 prisoners every 24 hours. Like that I went from bankrupcy to 3600 Krowns,
 could upgrade my gear and enlarge my party so now I’m gaining money with a 
mix of quests and prisoners.



A Short Savescum Guide:
-----------------------
Written by Romain

-=Intro=-
You like it or not. Savescum, particularly in this game, is a good way to 
learn more about it.

-=Rule of Thumbs
* Once something is displayed on the screen. 
* It is “locked” (you won’t be able to change it in the future) but it is not saved.
* Find the face you want in Inns
* Game is saved everytime you enter in town

* Click on the Inn.
* If you don’t like the style of a charater in the Inn just reload the autosave.
* This won’t change traits, it will only change faces.

Since community updates #2 traits are going to change depending on the weapon 
(1H > one trait, 2H weapon > an other traits: but both are coming back after few reloads).

Find anything you want in bandit chest (belt items/back pack item)

* Save before opening the chest.
* Lockpicked it, click on it, or use the key.
* You don’t like what you have? Reload.
* Find anything you want in merchants caravan

* Save before the first encounter with this caravan.
* Talk to the merchant.
* You don’t like it? Reload and talk again.
* Craft a 3 stars equipment

* Save before crafting.
* Craft.
* Reload if you don’t have 3 stars.
* Always get a 2 stars equipment as loot after battle

* Equipement loot doesn’t change if you reload the last turn of the fight.
* But the quality of it (0,1 or 2 stars) changes.
* So reload until the equipment you want has 2 stars.
* Get the attributes points you want for your mercs

Before clicking on the yellow arrow save the game

* Click on it.
* Don’t like?
* Reload.
* You like it? Wait stop save now before clicking on it and proceed like that for every point.
* You made a bad move in battle

Game is saved at the end of a character turn.

* Reload (used as an Undo button).
* Note: Only works with Ironmen Mode
* Never be attacked during sleep in camp

* Save before sleep in camp.
* Reload if your attacked and you don’t want to (this one is really cheating for me).
* Infinite amount of outgrowths (never tried but no reason it doesn’t work)

There’s an item allowing you to get back some ressources in alchemy. 
I’m pretty sure you can have an infinite amount of outgrowths with save scum.

Another cheese mechanic

Pause the game right when the guards talk to you if you can’t flee. They are going to 
leave without going through your stuffs (Careful with the pause buttom, it can break a
quest if used at some specific moment).




Happiness Guide:
----------------
Written by Grail_Mike

As quite some people are having trouble to not loose members, here´s my collection 
of stuff I learned while playing the game.

With the last patch there was some heavy changes, as how your members unhappiness 
is calculated – the information who to gain happiness in this guide should still be true.

-=You can do the following to gain happiness=-
* Buy alcohol at the tavern and “feed” it during rests with the fireplace 
  (one is enough for the bonus of +1) (be warned, by doing this to often, the 
  can get the trait, alcohlic, and need booze every rest)
* Feed your people with food (+2, alcohol counts as 1 food)
* Pay them
* Sit them next to the fireplace (up to 4 people each +1)
* Get crew members with the skill stoic – they won´t count
* Get 2 Skills from Knowledge-tree (Camadarie +1 and Community +1)
* start as farmers, then you can take a bonus for rest in forests (+2)
* What you can do to earn/save coins
* Visit the prison of Tiltren (south east at the lake) and buy ropes and shakles. 
  Use them to get free crewmembers (wolfs or boars, but they need food, but no coins) 
  or arrest deserters or footpads once they are nearly beaten down with an attack from
  behind and sell them to the Tiltren prison buy stuff when it has a green glow 
  (you save at least one coin per item), but like in real life, only buy stuff you need.
* Sell loot.
* Buy pottery and sell it to merchants/traders/caravans (or to questgivers) outside of 
  the town (most times you will get some coins per trade good – 5coins per item – 
  items show the price bought)


-=Blacksmith=-
Plays like Senso – wait for a Spot to light up, wait till it gets a golden circle 
and hit (get´s more difficult for better gear, gets easier when you level up)

-=Fishing=-
Try to hit a circle when shown and just press/release mouse button to keep the moving 
line inside the not red area

-=Mining=-
Select a ore deposit and move your mouse to the circle – wait with the click till the 
moving circle is within the gray circle and turns green. Once you level up you can mine 
gems, too if you´re lucky and hit the green circles.

-=Fight against plague rats=-
Having a hard time?

Just kill the big rat. All other will flee once this one is killed.




Tips to Find Passcode in the Tiltren Tomb:
------------------------------------------
This short guide contain advice that will help you to get the code in the Tiltren tomb.

-=How to Find Passcode in the Tiltren Tomb=-
* Can’t see any way to determine the passcode for entering the (presumably final) room? 
  There are hints on the walls at different rooms. Sometimes hints are on the ground as 
  well.

* Each tomb has 3 symbols hidden somewhere, each symbol has a color.

* Then notice the spinning lock on the door has a color on each cylinder.

* Just add the symbol of the matching color in there and it’ll open.

* Some are on the floor, some on the walls, and some are hidden behind objects so 
  make sure you move the camera around a bit to check behind things.




Tips to Capture the Enemy:
--------------------------
Have Rope (for animals) or chains (for people, can be bought at jails) and drop their 
health low. The lower the better, it increases your chances of success. After you get 
them low, bring a second party member up to him while the first is engaged with the 
target and you will see an option to KO the poor sap.


Addendum: The health level needs to be below 50% of the enemy’s starting health. After 
that, as stated above, the chance to capture goes up the lower the health gets.

A tip: It is easier to capture enemies that are closer in level to you, as they have 
more health compared to lower level enemies. Also, using mercenaries with high critical 
chance can end up one-shotting them, so be mindful of that.

Lastly to capture the enemy with the second mercenary: In order to use the “Capture” 
skill, your mercenary must not have already used their basic attack. Special attacks 
are fine, but the “Capture” skill counts as a basic attack.




How to Make Money:
------------------
Buy 3 shackles from the prison. Capture outlaws during fights and turn them in at 
the prison for good money (and eventually fame too). Try to pick up vanquish contracts 
from the tavern and combining it with this.

On top of that have one of your starting 4 characters be a miner. Hit the salt mine, 
and the mine with bandits in it in Tiltren every few days. Craft that into stuff 
(whether you need it or not) and sell the extras, as well as selling any gems you mine.

Pick up other materials you see along the way and craft, again. Sell the stuff you 
don’t need. It all adds up.

Don’t worry about saving too much stuff and overloading your limited carrying capacity. 
Use what you get to level your skills and sell what you produce if you aren’t going to 
use it. You can always mine more, pick more flowers, chop more lumber etc. and even 
buy these mats from traders in the future once your gold is starting to pile up if 
you really need more for a specific thing you want to craft, or quest to complete.

You don’t need to expand your roster of mercs and animals that much early on. Wait 
till you feel stable income wise before expanding. And usually expand with the idea 
of filling both a combat role, and a profession role at the same time with one 
mercenary for your team.

Once you have about 1500-2000 gold saved you can buy 3 more ponies (all work pony 
spec) and buy your way into the neighboring counties then start trading. Buy trade 
goods, and start running them around the map. This is where you can really start 
to make money.

If you don’t enjoy the trading thing, then you don’t have to do that for money. You 
can still keep making money the same ways as before. Just don’t overdo it on the size 
of your army. More mouths to feed, more wages to pay isn’t always the best.

-=Other tips to limit your spending=-
* Cooking food makes it more efficient, and thus you end up spending less.

* Using skills like the hunter shot that knocks back and slows to deny an enemy from 
  hitting you (always click on the enemy and hover over the move skill to see where 
  he can make it in range after that, and avoid that area so this enemy doesn’t hit 
  anybody), or the pikeman’s spearwall to deny an enemy their turn, and thus damaging
  your armor saves on repair bills and using raw materials to repair.

* Prisoners can work for only the price of food, no wages. You can assign them to 
  cooking, mining, etc. and keep them around for a day or so while you do that 
  without fear of them running away, then sell them to the prison and gather a new 
  one to do that task for you the next time you need it. Rinse, repeat. If you manage 
  to capture them earlier in the day, you can do your tasks with them and get back to 
  the prison before you even have to feed them.





How to make money (and end the suffering of trying to):
-------------------------------------------------------
Written by Commander Shepard

Struggling for a long time as this game leaves you without a clue how to do basic 
things - similar as growing up in your teenage years - I thought about giving you 
a hint to not fear every day for the game to be over too soon :)

Money makes the world go around and so it does in Wartales, too.
You need it for:
* repairing your equipment (don't try to fight completely damaged)
* healing your party (injuries come with a lot of disadvantages and make fight 
  hard to impossible)
* pay wages and keep the party from leaving

So, how to get money? If you haven't figured out how to win all the fights - which 
is fairly hard at first - fighting and selling loot does not really cut it. 
But there's an intriguing steady way of income: prisoners!

East of the first city, there's a prison. Buy 2-3 shackles there. In a fight, you 
need one of your units to engage an enemy and damage his health until below 50%. 
Another unit can approach and then capture the enemy (new ability appeas then). 
After the fight, go to the prison, turn in each prisoner for 100 Krowns, up to 3 
prisoners every 24 hours. Like that I went from bankrupcy to 3600 Krowns, could 
upgrade my gear and enlarge my party so now I'm gaining money with a mix of quests
and prisoners.

Hope that helps, have fun with this great game!





How to make money fast:
-----------------------
Written by Jellybean712

Best tips for making money fast in Wartales.

-=#1 Making Money – Prisoners=-
A very good way to make some money quickly is taking prisoners. First you will 
need some shackles in order to actually take a prisoner. You can buy them from 
your local jailer:

Second, you need to hunt down some outlaws. This can be a group of bandits or 
deserters, as long as their didn’t play their rightful part in terms of the law. 
When in combat, soften a bandit up until they have less then 50% of their health 
and he is engaged with one of your bro’s. Now when you have another bro who didn’t 
use their default attack skill yet, move him up against the engaged bandit and you 
can use ‘knock out’ in order to stun and shackle him:

When successful he/she will be captured and join the troop after the battle. Having 
prisoners can also come in handy. You can use them as a pack mule or meatshield and 
some companion traits benefit from having prisoners as well. Note that you will 
have to feed and pay him/her, otherwise he or she will be a shackled corpse in no-time:

Should you decide to turn them in, bring them to the local jail to net some coins, 
for level 1 prisoners you get 100 bucks and the higher the level of your prisoner, 
you more gold you will get:

Besides getting some money, you will also lose suspension! It’s also a nice way to 
get rid of the local guards. Note that the prison only has space for 3 prisoners 
per day so don’t start collecting prisoners like pokémon since the upkeep can give 
you some troubles.

-=#2 Making Money – Contracts
Contracts!: As a mercenary group, your core business is doing wet work for people 
who don’t have the muscle to get things done. Check out the bounty board in the 
inn of the town and see if you’re up for the task.

If you reach level 2 in the Trade and Wealth path, you are able to negotiate better 
prices for bounty’s at the cost of influence points. Spending more influence points 
increases the chance for a successful haggle:

You can net the highest possible reward if you make 3 successful haggles. Should 
you fail any 3 of them, you cannot attempt any more and the price will be fixed.

-=#3 Making Money – Trading=-
Every town with a market area has a ‘special’ merchant who sells trade goods.
 For instance Strommkap sells Woollen cloth and Pottery:

The trick is, to buy these trade goods and sell them in another town to make a 
profit! You can also sell them to any wandering merchant but the farther away 
you sell those goods from its origin, the more profit you will make.

Also note that you have a Trade Goods Ledger! 




Wages Explanatory Guide:
------------------------
Wages go up as you level, and again as you add members. Frugality (knowledge 
point) and Cooperative (path point) can mitigate this a bit.

And then you might get a fireside confession where the best option is to pay a 
risk bonus. Also Captains and lieutenants get a pay increase over standard.

Get the ability to negotiate contracts as soon as practical, so you can jack up 
your price to do a job (at the cost of some influence).




Glitch to Infinite Money:
-------------------------
* First off, you will need to reach lvl 4 in the Crime and Chaos path to unlock 
  black market agents.
* Then you will need lots of valuable items (i used ~200 rubys and saphires), 
  sell them to a merchant.
* Steal them back, travel to a black market agent, sell them again.
* Go to the nearest guard and completely remove all your suspicion for 20-40 gold, 
  then repeat the process of stealing/selling back/paying fine for as much as you 
  want.
* Obviously, use this knowledge at your own discretion. Until it is patched 
  somehow.




How to Solve Poison and Burning Issues:
---------------------------------------
Reformat the way this system works by forcing it to use the Willpower stat, since 
this stat isn’t used much at all.

High willpower means more resistance against damaging status afflictions.

Since it caps out at 15+ buffs, maybe we can do it like this:

Currently

* Poison deducts 5% HP per turn. Lasts Forever. Stacks.
* Burning deducts 15% HP per turn. Lasts Forever.
* Bleeding deducts 20% HP per turn. Lasts Forever.

Willpower can be used to reduce the effect of these for a period until it stacks 
and overwhelms it:

* Each point of willpower reduces status damage by 2% per point. So lv15 Willpower  
  gives you a reduction of 30% off the HP loss when you end turn, to a minimum of 
  1 damage.
* If you have a bear with 300 HP, each turn of being bleed would normally make it 
  lose 20% (60 HP) of health.
* But if this bear has 15 points in Willpower, that 60 HP damage is reduced by 18 
  damage, becoming 42 damage.

-=What if it’s on fire?=-
300 HP takes a loss of 45 damage per turn. 15 Willpower reduces by 13.5 (rounded up) 
damage, so 14 damage. You would lose 31 HP per turn when on fire.

Finally, making it so Willpower protects you from dropping below 1 HP like a normal 
attack if you have 15 Willpower, from status damage, so long as you have more than 1 HP.




Tips and Tricks:
----------------
* Keeping companions close during camp but not in the tent will quickly award them 
  relationship points.
* Prisoners escape percantage are affected by three things: an injury lowers it by 20%, 
  a close free member of the troop lowers it by 20% and a guard in the guard post lowers
  it by 10%
* ‘Close free member’ includes animals and companions working at a station as long as 
  the station is not between them and the prisoner.
* Creepers can be caught as prisoners and seem to count as normal humans for pretty 
  much everything (did not test it too much cause they suck).
* You can respec for 500 gold at the brotherhood temple after you reached lvl 5 in 
  the red prestige (fame and glory?) tab.
* There are hidden class specializations. So fat I found only one: Halberdier in Athras 
  by doing the quest at the church in the main town.
* There is a ‘hidden’ arena in Athras. You need to use a piton to climb down to the 
  shore where you can see a cave close to the brotherhood base. That cave leads to an
  island with the arena.
* Resources in mines, mills and farmsteads respawn, an easy way to keep iron and wood 
  stocked.



Oil Strategies:
---------------
Firstly, for those who don’t know, you can add 1 or 2 oils to main hand weapons 
in order to get a permanent buff to them. Nifty, and one of the main uses of the 
alchemist.

I’m curious what oils people use on what builds. There are a *lot* of them, and the 
possibilities are vast. My own not very carefully thought out thoughts as of now are:

* +15% Attack of Opportunity damage: no brainer on someone who will be using riposte, 
  spear wall, or barrage repeatedly.
* 50% change of causing bleed: That’s a nice one, bleed is the status effect that 
  does the most damage, and it doesn’t risk spreading to yourself like fire does. 
  However, it doesn’t stack, so there’s no point over using it. Good to combine with 
  AoO because DOT damage is taken at the end of a unit’s turn, so it does damage 
  faster if it applies during an enemy’s turn than yours.
* +10% Critical: Speaks for itself. Critical is increasingly important at high level, 
  and so is always welcome. Particularly good with weapons/builds that have an 
  additional effect trigger on critical hits or have a wide damage range.
* +50% chance to cause 50% damage again: If I understand this infectious oil 
  correctly, this averages out at a flat +25% damage output. What’s not to love! 
  It might be the most consistent and powerful oil.
* Ignore 50% of guard: I like to put this on weapons that will inflict destabilise, 
  so the first attack on a tank ignores half the guard, and all other attacks on 
  them will ignore all of it.
* 50% chance of causing slowdown: Very nice for units that will be doing hit-and-
  runs against the enemy. Nothing like this on archer to force the enemy to walk 
  slowly through a hail or arrows as you continuously run away from them.
* 50% chance of 1VP whenever using a skill that costs VP: This sounds potentially 
  huge, especially for builds that have lots of actions rather than passives. 
  Ranger and Swordsman are what I’m thinking of here.
* The other oils… I don’t see the point of so much. A chance at a few extra 
  strength or dexterity makes little difference IMHO. Causing poison or fever 
  is too long term an effect for me to care about. Setting things on fire is too 
  much annoyance for me to deal with. The others I haven’t mentioned are similarly
  meh in my mind; either too weak or too situational or both.




Infinity Paths Points (Only Co-op):
-----------------------------------
Written by Dr_Snuggel

For this bug/glitch to work you have to be in the coop game! This trick doesn’t 
work in single player!

-=Preparation=-
* Start coop game.
* Completed a path challenge (preferably one that earns a lot of points).
* Find a fight.

-=Glitch/Bug=-
As soon as you see how many opponents are fighting you and you could start the 
fight, the real trick comes.

* Teammate -> Ready -> opens the completed challenge.
* Host -> Starts the fight as soon as the other player is ready.
* Teammate will now press the completed challenge as many times as they want 
  during the loading screen.
* And now you didn’t just complete the challenge once, you completed it as many 
  times as you could click and the host can also click along if he were able to 
  open the challenges window fast enough!

But attention! Game may crash if you overdo it!

It’s not a bug, it’s a feature!



Item Location List:
-------------------
Here is the list of where things are. 

-=Path Locked Blueprints=-
* Trade & Craftsmanship Lv 4 Travel Posts, lv 7 – Loose Change
* Mysteries & Widom Lv4 – Lectern, lv 7 – Rat Bait, 2nd Oil on Weapons
* Crime & Chaos Lv4 Unlocks Black Market Agents in Bandit Lairs, lV7 Better
  Backstab: 5% per Wanted Star
* Power & Glory Lv4 Unlocks Respec and Skill Mastery books, Lv7 morale motivation 
  in battle

Tildren wood sources:
* Guard camp by Sinister Cave
* Woodcutters camp, N of Haven
* Sawmill, W of Stromkapp
* Trackers Camp
* Lund Farm

-=Ludern=-
* Small Tracker camp – Impaling Stake, Rat stew, Protective Collar
* Large Tracker Camp – Flambeed Crocswine, Impaling Stake, Protective Collar
* Hunt Reward – Ox Layer

Garussa Clan
* Apothecary – Misty oil, Explosive oil
* Arena – Sleuth Bow, Training Dummy, Swamp Flask
* Jail – Dice
* Old Edoranian Mine – Ornate key
* Edoranian Watchtower/lair – Beehive
* Fatclaw Cave = Golden Key
* Smugglers on Road – Plague Essence Oil
* Skull roaming Bandits in Garussa Clan forest, Nerprun Mine forest by lake

Nerprun Clan
* Apothecary – Whetting/Paralyzing oils

Circe
* Apothecary – Harag Concoction
* Smithy – Ruler Backpack item
* Tavern – chest with gold only, barrier with Harag Concoction scroll

Lethyre
* Forge – Small Gauntlet in locked chest
* Apothecary – plague essence oil
* Town Hall – Lute Plans
* Tavern – Locked chest of gold

-=Vertruse=-
* Apothecary – Fortifying, Protection oils
* Bandit lair – Salt Scoop, Tooth collar
* Black Market Agent – Velvet Pouch
* Jail – Treats, Stocks
* Tracker Camp – Quality Projectiles, Trackers Charm
* Purifiers – Acidic Oil
* Arena – Fireproof Ointment, Incendiary Flask, Poultice
* Skull roaming Bandits North of Jail, by river near the Winfel estate

-=Grinmeer=-
* Apothecary – The Brave’s Oil, Infectious oil
* Tavern of Fortunes Made – Seed Sausage, The Broker’s Table
* Jail – Pony belt item, Personal cup

-=Tildren=-
* Jail – Ether Belt item,
* Bandit Camp – Watchkeeping Stool
* Old Wilburt’s sheepfold – Ornate Key
* Sawmill – Ornate key
* Sinister Cave – Golden Key
* Black market Agent –
* Apothecary – Sharpening/Strength oils
* Tracker Camp – Meat Drying Rack
* Skull roaming Bandit NE of Pedra Mine in forest
* Tomb Dagon’s Hammer

-=Arthes=-
* Apothecary – Swiftness/Perforating oils
* Tracker Camp – Tanning Rack, Animal Essence Oil
* Bandit Lair BMA – Toxic Balm
* Bandit Lair – Brewing Vat
* Arena – Corrosive Bomblet/Chestplate/Poison Flask
* Shabby Camp – Porridge recipe
* Skull roaming Bandit opposite Sehra’s Sheepfold, up the mountain.

-=Drombach=-
* Apothecary – Putrid, Fortifying oils
* St Serene Church – Protective Collar
* Jail – Beekeeper mask, Clean Rag, Dry yeast
* Trackers Camp – Pungent Powder, Wild Rage, Defenders/Warriors layers
* Purifiers – Bleeding Oil, near Mount Ernst Haven/ HullBerg
* Bandit Camp – Random
* BMA – Spare Buckles item
* Skull Bandits near Rat Nest
* Skull Bandits near Jail

Asthel Village
* Forge – chest of gold
* Church – golden key needed for basement, Junk.
* Tavern – wolf pet, Junk in chest

-=Adr Sophy lab=-
* Professor Grind – Inkstand
* Professor Maurith – Miner’s Pick

-=HullBerg=-
* Inn – Seed Biscuits
* Apothecary – Immunity/Exhausting oils



Inquistion Interrogation Answers to Alazar:
-------------------------------------------
Written by Elez0r

-=Questions and Answers=-
This is a simple guide with the questions/answers to the Inquisition 
interrogation on Alazar.

I just started the Alazar region and encountered an inquisition patrol 
at the border post between Vertruse and Alazar which came rushing to me
 and started and interrogation.

If you get 2/3 correct answers you gain +50 reputation but if you fail 
you either pay, hand over a companion or fight them also there are very 
bad answers, like saying that Saint Jeru does not exist, which ends the 
interrogaton and leaves you with only two choices; hand over a companion 
or fight.

If you hand over a companion you have three days to go to the inquisition 
camp and pay them to free your companion, after three days they kill him/her.

These are the questions and their respective answers:

* What weapon did Saint Eleor wield? A shield.
* What is the most important day of the year? The Light festival.
* According to the writings of Saint Jeru, what is the worst sacrilege? Slavery.
* Are Tules real? No.
* What is the particularity of the church of Gosenberg? The plague-ridden.
* Who runs the abbeys? The abbots.
* Why is Saint Jeru our guide? Guided.
* Where do people’s souls go after death? To the Light.
* Which of these saints does not exist? Saint Eleor.

I reloaded the game several times till the questions repeated.
 

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Cheatbook-Database 2024 is a freeware cheat code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 3, Playstation 4, Sega, Nintendo 64, Wii U, DVD, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 27.700 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 7, 2024. CheatBook-DataBase 2024

 
 
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