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Empires - Dawn of the Modern World
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Created By: YoyoYoshi
Websites:
Advance Wars Revolution ( http://www.awrev.com )
Yoyo Revolution ( http://www.yoyorevolution.com )
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Updates
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v0.2 (10/05/04) - Up to Chapter 4 done on the Admiral Yi
Campaign.
v0.1 (03/12/04 - 04/17/04) - A little on each campaign is
complete. I know it's lacking, cause I haven't put much
strats up yet and all...I went through the very first
cinematic of everything again and wrote a guide on one, as
well as got a contribution, but that's about it.
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About Me
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Alias: Yoyo
Favorite Game Franchises: Advance Wars, Mario Kart, NBA
Live, StarCraft, Twisted Metal
Major Contributions on GameFaqs: Advance Wars
FAQ/Walkthrough, Advance Wars: Dual Strike FAQ/Walkthrough,
Advance Wars 2: Black Hole Rising FAQ/Walkthrough, Empires:
Dawn of the Modern World FAQ/Walkthrough, Fire Emblem: Fuuin
no Tsurugi FAQ/Walkthrough, Golden Sun: The Lost Age
Psynergy FAQ, Pokemon Gold/Silver FAQ/Walkthrough, Pokemon
Crystal FAQ/Walkthrough, Pokemon Ruby/Sapphire
FAQ/Walkthrough
Fanfiction Written: Gelastic Sun, Mushroom Wars: Koopa
Storm, Sergei Molotov’s Story: The Story of a Noyaya
Russian
Webmaster of two websites:
Advance Wars Revolution ( http://www.awrev.com )
Yoyo Revolution ( http://www.yoyorevolution.com )
- YoyoYoshi
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Richard Lionheart Campaign
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Campaign 1: 1182-1190
COEUR DE LION: The Rise of Richard Lionheart
Prince Richard, a skilled warrior second in line to the
English throne, is a loyal servant to his father, King
Henry. But others do not share his boundless allegiance. Now
the Lionheart must struggle against threats to both himself
and the Kingdom to expose a conspiracy, quell a rebellion,
and repel an invading army to defend the lands and honor of
England!
Chapter 1: Heart of the Empire
October 1182. For 250 years, England has ruled Southern
France. Richard the Lionheart is appointed by his father,
the ailing King of England, to govern the area in his name.
Richard is the second eldest of four brothers. All know that
the King does not have long to live.
Situation: The King of England is nearing death, and a new
French king has ascended the throne: King Philip. Richard's
elder brother, the heir to the throne, asks Richard to help
him kill their own father to ascend to the throne, ceding
Richard Southern France. Richard refuses to accept Prince
Henry's preposal. Geoffrey and Richard go to Clairvaux to
defend the area from Henry or other barons' attacks.
Chapter 1: Continued
Situation: Defend Clairvaux from Prince Henry or Rebel Baron
attack.
Objectives:
Travel to Clairvaux - Geoffrey fears Prince Henry or Rebel
Barons may attack Clairvaux at any moment. Clairvaux's
defenses are in disrepair and must be strengthened
immediately.
Chapter 2: Two Sides of the Coin
Facing a perilous threat of rebellion, Richard is
nethertheless forced to turn his attention elsewhere. He
races to Poitiers...
Situation: Richard must get into Poitiers before dawn and
unleash the resistance...and save Eleanor at the same time.
Objectives:
Find and free Eleanor in the city of Poitiers - Search the
surrounding area for a way into the walled city. Once
inside, be careful of the town watch. Curfew is in effect
and they will try to apprehend you if you are caught. Be
clever and use your wits to find your way to Eleanor's
captors.
Chapter 3: When Lions Gather
1183. King Henry calls a Royal Court. The royal family
assembles as Richard and his three brothers travel to the
place in Caen, Normandy.
Situation: When Richard refuses to swear an oath of
allegiance to the new Steward, Prince Henry, Prince Henry
accuses Richard of high treason by saying Richard was
plotting to seize to the throne by inciting loyal barons.
Richard escapes and sets up his defense at Clairvaux, and
nearly loses until Geoffrey's forces come and supposedly
save him.
Chapter 4: The Scourge of Rebellion
Richard escapes the judgment of Prince Henry's forces with
the courageous help of his brother Geoffrey. But confronted
by Geoffrey, Richard accepts that he is now a criminal and
outlaw.
Situation: Though Geoffrey refuses to arrest Richard,
Richard's situation is still dangerous. Moving towards
Mirabeau, both Richard and Geoffrey have to gather loyal
forces to fight Prince Henry. Geoffrey also hopes to tell
the King the true story of Richard saving the queen.
Chapter 4: Continued
Situation: Richard must ride to Mirabeau and other areas
nearby to gather support.
Objectives:
Bring Richard to the city of Mirabeau - Mirabeau is due
South of the castle. There Richard should find his troops
awaiting his arrival.
Chapter 5: Reversal of Fortune
1185. Devastated by the loss of his brother and bewildered
by Geoffrey's mysterious disappearance, Richard falls into
mourning. The Kingdom may soon face an even greater peril.
Situation: While King Philip of France accuses Richard of
killing his own brother, Richard prepares for the French
invasion of English territories. With the English force led
by Richard nearly down, King Henry's army arrives to finish
off the French. Geoffrey had reached the king with the
story...but King Philip dies soon after.
Chapter 6: Heart of the Lion
1189. News of King Henry's death shocks the empire. The
unexpected demise of both Prince Henry and King Henry
suddenly elevates Richard to the throne. But there is no
time for grief or celebration. Richard's men hear rumors of
additional French forces secretly amassing nearby at
Nantes.
Situation: The humble Richard learns from Geoffrey that he
is now the king and must accordingly, because King Philip
died from a French assassin's poison. The attack is
coming...but Richard is offered a peace proposal.
Objectives:
Bring Richard and Geoffrey to the Abbey St. Gerard to meet
with King Philip of France. - Richard and Geoffrey must both
be brought to the monastery.
Chapter 7: The French King's Gambit
Confident that the invasion has finally been defeated,
Richard rides to Chinon. Geoffrey, ever-mindful of the
deceit and cunning ably employed by England's enemies, has
yet to be convinced that peace is at hand.
Situation: The French king made a peace with England, but it
was in fact a fake one. With the Count of Clairvaux
inflicting heavy damage on the English armies, secretly
asked by Richard's brother, Prince John, French forces had
invaded England and seized Le Mans. They also closed in on
Paris and took Geoffrey and Eleanor hostage. Richard must
act quick...
Objectives:
Defeat the French at Le Mans - The French Army at Le Mans
has treacherously taken John's side. Defeat them there, and
raze their castle.
Optional: Claim the 4 Towns to build an army - Visit each
town to build up Richard's army there. YOu can build troops
from the buildings in these towns.
Chapter 8: Bargain & Betrayal
King Richard, more cautious than ever before, wastes no time
in reorganizing and rallying his remaining forces for the
inevitable conflict.
Situation: A French assassin arrives to King Richard telling
him that he was the one who killed Prince Henry, King Henry,
and now, Prince Geoffrey. The assassin fails to kill
Richard, but Richard is now determined to bring down the
French Army, led by King Philip. The French Army is three
times their size but must fall to the defensive, fighting
the bravery of English troops...
Objectives:
Enter Rouen - The loyal merchant city of Rouen lies to the
south awaiting your arrival. It will serve as a base of
operations as you conduct your campaign against King
Philip.
Chapter 8: Epilogue
Situation: With Richard's victory, he became the king of the
largest empire the English would see for six centuries.
Unwilling to let King Philip take the reins of the Third
Crusade, he himself went to the Holy Land, fighting Saladin
until 1199. His victories proved that he deserved his name.
His prowess on the battlefield has assured that the name,
Richard Coeur de Lion, will ring forever unforgotten in the
annals of mankind.
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Admiral Yi Campaign
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Campaign 2: 1590-1597
DRAGON FROM THE SEA: Admiral Yi Sun-shin and the Korean
Wars
The brilliant commander, Yi Sun-sin, has been relegated to a
lonely northern outpost, defending the Korean frontier
against raiders. But a neglected military has left Korea
ripe for invasion, and only commander Yi and a few other
visionary leaders recognize the peril their Kingdom faces.
When their fears are realized, Yi Sun-sin is made an Admiral
and given the daunting task of defending against all but
impossible odds!
Chapter 1: Omens
1590 AD, Korea's Northeast Province. The Kingdom of Korea is
peaceful and prosperous. Yi Sun-sin has recently been posted
as Garrison Commander in the northeast, where border raids
are on the increase.
Situation: Organized Manchu raids have been highly
successful against Korea, because Seoul has given the
military little suppport in the north. The Korean weapons
are old, worn-out, and few. Stop the Manchu invasion.
Objectives:
Save the Village - Destroy the raiding Manchu horde.
Destroy the Eastern Manchu Camp – Destroy the Three War
Camps of the Eastern Manchu Raiders to ensure M’yongch’o’s
safety. The village has stables from which you can raise an
army.
Optional: Unlock the village gate – Commoners are trapped
between the village gates and need your help. Select the
gate and use the unlock feature.
Optional: Trap the drunken men – These men are dangerous to
you and anyone else that passes by here. Find a way to trap
them without harming them.
Strategy (by me):
Okay, to begin the journey, you’ll want to bring your units
up to the campfire a screen north from where you are now.
Get the bomb slinger to the campfire so it can be equipped
with gunpowder, just right click with the bomb slinger onto
it and you’ll get it. Move forces to just below the gate,
and Manchu forces will move in to attack the village. Use
your bomb slinger to aim bombs on the gunpowder
(right-clicking) on the gunpowder boxes above the gate, and
you’ll light it afire after two hits, burning down the gate
along with it so you can rescue them quicker. Use
attack-move for better control of your units as you charge
in. Use the martial art ability for maximum effectiveness
when you pass the middle of town (where the raiders will be
close to hitting by the time you get there), and while it
doesn’t matter much if the bomb slinger dies, it’ll be
better were it alive. Take out all the Manchu horsemen. Take
them out, it should be easy, but try not to lose too many
units, as you have less than a dozen of them. You could
alleviate pressure off of your real army by bomb slinging
two of the gunpowder boxes to kill the raiders efficiently.
Next up, you’ll want to prepare an attack on the Manchu
camp. Unfortunately, you don’t have gold on you, so you’ll
need to get a gold mine. Meanwhile, you’ll also get
resources and stables to train cavalry out of. Now head
northwest, and the Korean forces will reach two locked
gates, which become yours. Unlock them, seeing as you can’t
get through anyway, and you’ll get the commoners freed. Then
move up, where you’ll have an objective with the crazy
drunks. Lure them to the gates, then trap them by locking
the gates around them as your army marches south past those
two gates again. Lock the first, then the second. Remember
that you have commoners now, so keep them out of harm’s way,
and move everyone northward on the mountain path to the left
up northward.
After a drunken dude joins you, you’ll finally be able to
move west. Move west to the gates, where a guard tries to
block you from the gate. Use martial arts after he unlocks
it again and then send your forces rushing through the
gates. He’ll let you through if one guy passes, and give you
the gate. Remember to stop by to the northern part of Onsong
(the village name) and you’ll snag two extra citizens. Use
all five citizens to build a capitol near the gold and mine
it, while moving your army eastward from that village, then
head to that village’s central pagoda. You’ll get another
two citizens. Send both to the gold, and move your army back
to the first village. Start building rocket cavalry from the
three stables, as you’ll now prepare for the counterattack
on the Manchu forces. Head up the left route when you have
40 pop and use attack-move, plus martial arts. This’ll get
you past the initial force with the tower. Regroup, then
attack through the middle and right paths at the middle
intersection before the camps to take out both, so that the
war camps later will not be able to escape. Destroy the
remainder of the center and right paths, because there is a
good reason for this. Add in as many cavalry as you need to
replace your population back to at least 38/40, heal a bit,
and then prepare the assault on the war camps themselves. If
you had attacked the main camp earlier, there would have
been trouble with reinforcements from the middle and right
paths. Save, then attack from the middle up. Attack-move,
and make sure to hit the units first, then the towers, then
the war camps, like you’ve been doing. 40 minutes should
beat this mission.
Chapter 2: City of Danger
Five days later, in the capital city of Seoul...
Chapter 3: A Dangerous Homecoming
Admiral Yi Sun-sin moves quickly to strengthen the defenses
of his home province from ruthless pirates on both land and
sea. Like the raider attacks in the north, these attacks
seem to occur precisely where Korea's defenses are weakest.
Situation: Free Cholla Province from Japanese pirates.
Objectives:
Travel to Hadong - At Hadong Admiral Yi will assume his
post.
Evacuate at least 10 commoners from Sowon to Hadong – At
least 10 commoners must reach Hadong alive. Sowon is too
poorly defended to repel the pirate attack. Save as many
commoners as you can.
Protect Hadong’s university – Do not let the pirates destroy
Hadong’s university. Kill every pirate in Hadong.
Optional: Research Technologies at the University –
Technologies can be researched within Hadong’s University.
Ferry across the river to get to Yosu – Bring your entire
party to the ferry so you can reach Yosu. There is a ferry
South of Hadong.
Do Not leave the Guard alone with the Japanese and Do Not
leave the Japanese along with the Monk. – The ferry can only
carry two People at a time and cannot move without a driver.
All of Admiral Yi’s companions are vital. Admiral Yi is the
only one keeping them from killing each other. The Guard
wants to kill the Japanese and the Japanese wants to kill
the Monk. If let alone they will do just that.
Prepare Yosu’s defenses – Enter Yosu and prepare its
defenses.
Save Yosu - Pirates will arrive in Yosu shortly. Save Yosu.
Optional: Use the Monk's Bad Karma ability - Although
peaceful, the Monk is prepared to defend Yosu and his
friends. Use his Bad Karma ability.
Destroy the Pirate Stronghold - With the new map, you can
now launch an attack on the Pirate Stronghold itself. The
Cholla Province abounds in resources and friendly cities,
but is also infested with pirates.
Optional: Rehire military in Yosu's barracks - The Yosu
military has not been paid in months and will not fight
unless properly paid. Rehire them in Yosu's barracks. You
can train citizens and fishing junks to gather resources.
Optional: Capture the Warlord East of Kal-to Island - The
Magistrate of Kal-to begs you to capture the nearby Warlord.
He claims he will supply you generously with resources if
you oblige.
Optional: Either hand in the Warlord or keep him for
yourself - Although the Kalt-o Magistrate offered a large
ransom for the Warlord, the Warlord has offered you his
services. Either hand him over in to Kal-to or employ him in
your military.
Strategy (by me):
Move your army of three westward, where you’ll approach a
garrison of commoners fighting pirates out. To take out
these pirates, simply use the commoners to aid in the
attack. Again, you’ll use attack-move. Defeat all the
southern pirates, and leave the north alone, instead going
west through the gate with all your units. Then, lock the
gate and move your commoners into the transport ASAP at the
bridge, transferring all you can (hopefully everyone) to
Hadong.
Next up is a battle in Hadong against pirates. You’ll only
have a few hwarangs, plus your original three soldiers, so
hold off at the temple with aid from the university’s ki hap
and the temple’s zen master ability. Add martial arts and
you’ll be able to take them on without much trouble. After a
cut scene with Nongae, you should head south with your three
men. You’ll soon encounter a monk. Next up is a tricky river
puzzle. Send the guard and monk first, with the guard coming
back. Next, bring Yi and the Japanese, with the monk going
back. Then bring the monk and the guard across the river.
That way none of them kill each other. Then move your group
of four further south into Yosu Village.
Once you reach Yosu village, you must prepare to fend off a
Japanese pirate attack in the east. Move your monk eastward
along with your army, and your monk will start converting
Japanese units. This will help you kill them off faster,
plus give you some manpower. Build two hwarangs to aid your
defense. Defeat them and you will then get a map of the
area.
Now, build as many fishing boats as you can to fish, and
build a citizen. Once you get more food, make more citizens,
send 12 on wood, then 12 on gold (grab the island with the
gold nearby). Use your starting navy to eliminate Japanese
pirate ships near Yosu, all the way to near the pirate
stronghold. You'll want to build up your navy before you
advance on the actual stronghold, however. Once you have 10
battleships and an army of hwarangs (as well as your initial
force) filling up to 75 population, it's time to roll. Put
your army inside those battleships and sail east!
After you pass by Kal-to, you'll get an objective to storm
the Warlord stronghold. You'll find it south of the pirate
base. Do so with battleships hitting the towers and your
army swarming the fortress to get more ships and more
troops. Then, send your ships north, killing the demolition
ships first, then attacking the battleships and the Japanese
siege weapons, as well as their towers. Use your ships to
continue slamming the enemy forces near the sea, also
killing the docks.
Before you hit the island head-on, use your remaining ships
to take out all towers and all cavalry/gunners/swordsmen of
the Japanese that are near the beach. Kill them all, then
send in your land force. It should make a mincemeat out of
everything, and your land force will have an easy time
downing the fortress! Good job!
Chapter 4: The Coming of the Samurai
The Japanese forces attack with brutal swiftness. They relay
a message to King Sonjo: Resistance is futile. Lay down your
arms. Begin immediate preparations to support Japan in its
planned conquest of China. King Sonjo and his ministers must
now decide the fate of their nation...
Situation: The Western party and Eastern party bicker on
what to do. The West wants to fight on. The East wants to
surrender. Newly-appointed Prime Minister Yu decides to
defend fortifications in Korea against Japan. First, Korea
must hold the Choryong Pass...
Objectives:
Hold SonSan Castle for as long as you can. - The Japanese
invasion force is advancing on your castle. You are heavily
outnumbered and help will not arrive in time to save you.
The more Japanese troops you kill, the more time Sin Ripa nd
Won Kyun will have to assemble forces in Choryoung Pass.
Optional: Raid Japanese camp for citizens. - Killing enemy
citizens gives you captured citizens to gather gold to build
more units, or hold onto the gold to help defend the next
castle.
When the gate falls, Sangju Castle will be lost - Most of
the garrison has always deserted the castle. Use the Fire
Carts and the innovations available at the Armory that are
available to defend Sangju to the bitter end.
Final objective is to retake the two castles.
Strategy (by me):
There isn't much to begin with, except with the bomb
slingers you should initially attack ground in front of the
"open" gate. The bombs do major damage to the Japanese and
none to you, so you should be able to defeat the first
invasion wave and be ready for the second (losing to it,
obviously). When the screen switches over to the fire carts,
upgrade range and fire away. There's no resistance until the
third wave, but you'd have killed over 200 Japanese by then.
Once you’ve got control again, head southeast, then east to
kill some Japanese civilians and you’ll get your own. Grab
the gold mine and food outside the castle, while your forces
mow eastward to snatch the shrine to get fire oxen. By now,
you’ll have money to build more swordsmen. Add those to your
attacking team and then hit the western castle. You’ll lose
some army because you are out-ranged, but martial arts will
make up for the deficiency. Do the same for the other
castle. Watch out for your heroes’ health bars. When you
retake both castles, send your forces back to your “home”
castle and prepare for the counterattack. It should be easy
to beat if you have added fire carts. Easy.
Chapter 5: The Dragon Strikes Back
Virtually unopposed at the Choryong Pass, Japanese invaders
reach Seoul, the Korean capital, in 20 days. Admiral Yi
refuses to surrender. But he knows the Korean forces are
outnumbered 10 to 1.
Situation: The Japanese have continued their advance. A
major help to the Korean cause would be to stop the Japanese
navy from bringing in more supplies, but they must construct
some Turtle ships...
Objectives:
Transport Kim and the Old Man to Koje island - Take Kim and
the Old Man to Joje Island using the Korean battleship. Be
wary of the Japanese!
Final objective is to destroy the naval forces in the
middle.
Send your ship with Kim and the old man through the Japanese
ship buildup…you will not get killed. Keep moving, and once
you land, use your two units to destroy the Japanese pirate
force and reach the boat builder.
Chapter 6: Allies and Traitors
King Sonjo flees before the Japanese invasion to the
northernmost town of Uiju. Only a small river and ancient
town walls protect him. Desperate for a way to turn the tide
against the enemy, Prime Minister Yu decides to seek help
from an unexpected source.
Situation: Most of Korea is now under Japanese control,
except for Uiju, the northernmost city. The Koreans must
counterattack.
Objectives:
Bring the Gray Monk and Minister Yu to Uiju. - The Japanese
forces at P'Yongyang have extended their camp considerably.
Watch out for patrols!
Chapter 7: Korea Divided
1597. Secret negotiations between the Chinese and the
Japanese drag on for months. Korea's only representative in
the talks is the Eastern Faction Leader. Prime Minister Yu
fears the worst for his country...
Situation: Korea has taken back some territories with Ming
Chinese help. However, secret negotiations show that Won
Kyun is a traitor, and a second Japanese invasion
approaches...but this time, China's soldiers and navy will
aid Korea.
Objectives:
Defeat the Japanese fleet. - The Japanese fleet has been
spotted somewhere North of the Myongyang Straits.
Chapter 7: Epilogue
Situation: Admiral Yi had gave up his life for Korea. Korea
had become a respected Asian nation for its brilliant
victories against Japan. Korea would be colonized by Japan
in 1905, freed by the US in 1945, and then split between
North and South to the current day...
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General Patton Campaign
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Campaign 3: 1942-1945
BLOOD AND GUTS: Patton's Armored Cavalry
As a graduate of West Point and veteran of World War I,
George S. Patton had become an accomplished and respected
military leader. Now a new war has engulfed the world, and
General Patton is eager to join the fight and do what he was
born to do. Given a command in North Africa, he must lead
his green troops against the superb, battle-tested forces of
Germany. With his keen military mind and superior
leadership, ol' "Blood and Guts" may get his change to stab
into the heart of the Third Reich itself!
Chapter 1: Lighting the Torch
In November 1942, the U.S. and Britain lay plans to assault
German-occupied North Africa. This will be the staging
ground for the invasion of Europe. The plan's success rests
on the shoulders of brave American soldiers and one man
named General George S. Patton.
Situation: Patton believes the general hitting Algiers is
not suited for the job, but he does find out about "unstable
uranium" Italian scientists are working on. It may fall into
German hands...
Chapter 1: Continued
Situation: The Americans must land their forces in Morocco
and achieve victory within 24 hours. Defeat the Vichy French
and move on to Casablanca.
Objectives:
Land on designated beach and take control of Casablanca -
Land your troops on the designated beach and move them
inland towards the city. According to Agent Demarco, the
French have agreed to put down their arms. He reports that
you shouldn't run into any resistance.
Take out AA guns in nearby hills - The French bunkers
blocking your path are too strong for you to punch through.
You need to take out the nearby French AA guns so the
British can send in bombers in to take out the French
defenses.
Capture the French Armory, Fortress, and University with
your Engineer. - Your mission is to take control of the city
of Casablanca. To do this, there are three key buildings you
must capture intact. Use your Engineer to capture them. Each
of the structures has French defenses to impede your
progress. Simply throwing your men at them may work, but
there are easier ways of fighting them. Attacking them head
on is not always the best solution. If all of your
reinforcements are killed, you will lose. The survival of
Patton alone is not enough to qualify for victory.
Strategy (by me):
Bring your two transports to the easternmost battleship. The
Vichy French will FIRE on your transport. Quickly bring them
to the left. You will now have control of the battleships,
so use them to eliminate all French battleships in the
Atlantic before you land in Morocco. Once you destroy the
two battleships, land. To the direct east (not even a screen
away) are French forces up a cliff. Kill a few of them after
using Charge, then head north a screen until you get air
support. The RAF's spitfires will make mincemeat out of the
Vichy French air force. Head south to the cliff, then east.
You will run into a pillbox. Use Charge, and take it out.
Then there'll be a cinematic in which the UK fails to take
out three pillboxes with flamethrowers and A-Air guns. After
killing the French that rush at you from the left, heal,
regroup, and then Charge up that hill slightly to the
northwest just above you to take out the A-Airs. Then, the
British bombers will come and destroy the defenses to
Casablanca for you. Now fifteen minutes into the mission,
you'll need to capture the French Armory, Fortress, and
University with your Engineer. Do not lose all your
reinforcements at this point...advance slowly. You'll want
to blow a trail to the northeast objective, not the one
closest to you. Though you will not be able to take it until
more reinforcements come, you can lure them back with Patton
and a tank to your new reinforcements. After you defeat much
of that force, hit the northeast region itself and it's
yours, and you've even cleared an area next to the southern
objective. Remember to watch out for that cliff where the
artillery and everything fires on your forces in the
northeast objective. Remember to capture the French Fortress
with your engineer. Head just north of the southern
objective and a Moroccan will inform you of a powerful
anti-tank gun upon a cliff just north of the northwest
objective. Don't worry about that yet...
keep destroying everything AROUND the southern objective
except for the southern part. Move towards the northwest
objective now, swinging by to kill a portion southwest of it
until reinforcements come again. Now you are ready to hit
the southern objective (with a Charge, of course), so bring
everything to the EAST of the southern objective. Destroy as
much as you can, just like you did for the northeast
objective. You will need more reinforcements, so retreat
when you need to and bring in those reinforcements. The new
reinforcements should make it a piece of cake....capture the
building. Now, look to the east of that awesome anti-tank to
a trail that's NOT in fog of war. You'll want to take this
path up, but heal and use those two upgrades first. Head up
the path, kill the several French and the watch tower on the
path, but save your Charge. You'll need it later. Do NOT
advance past the watch tower area until you are fully healed
and can use Charge at any given time. Use it and kill every
single pilot you can before they can reach their fighter
planes. Do not let more than one get up in the air.
Remember, all your troops can die for this mission...but
hope that 1 or 2 survive along with Patton. Patton should
move up to above the airport and keep firing at it until
reinforcements arrive...bring those to the airport region to
free Patton. By this time, 45 minutes in the game may have
passed. In any case, when your reinforcements arrive, ignore
the airport. Use everything you've got (including Patton) to
attack the anti-tank and destroy it. Remember to use Charge.
Afterwards, take out the guard tower, the barracks to the
north, as well as the airport. Use the remaining troops to
smash through the western portion of the northwest
objective, then bring in your 2nd to last reinforcement from
the southeast. This big force should be able to complete the
objective. Capture the final building and you've won.
Chapter 2: Hunting The Desert Fox
With Morocco secured, Patton flies to the Supreme
Headquarters of the Allied Expeditionary Forces (SHAEF).
There he meets with General Eisenhower, the Allied Supreme
Commander.
Situation: The Americans must beat Rommel to reaching the
Italian scientist in Tunisia, even if it means going behind
enemy lines.
Objectives:
Bring Capt. O'Reilly to Col. John Waters - Col. John Waters
is commander of the U.S. 1st Armored Division, based at
Sidi-Bou-Zid. Sidi-Bou-Zid is on the north-east side of the
Kasserine Pass.
Optional: Get briefed by the British 26th Armoured Brigade -
The British 26th Armoured Commander can give you the latest
intel for the region. He can be fonud near the main command
building.
Chapter 3: Operation Husky
The heroic stand by British and American forces stops the
German advance at Kasserine Pass. But, at what cost? The
Allies have suffered appalling losses. Patton must rebuild
his forces, rally his troops and launch an assault on
Sicily. Can Allied intelligence be trusted?
Situation: The Allies must invade Sicily. Patton, the
blitzkrieg guy, favors quick action to Eisenhower and
everyone else's careful planning and slow advances.
Objectives:
Bring Patton to La Galite Island - Bring citizens with you
to La Galite to gather resources in preparation of the
planned assault on Sicily.
Strategy (by theverymadcow):
1. Build a couple of Americans so your gold mine and food
patch are both have 6 men on them. Put a few on the chickens
if you want.
2. Build a couple ambulances and Vickers Machine Gun Teams
to assist your defenders.
3. Start building Tanks (around 8 or 10 will be pretty good)
and Engineers (at least 2, recommended more, if you can
guard them well 3 or 4 will probably be enough, but I
recommend 5+).
4. Build an armory.
5. Build a settlement near the forest just south of your
base. Put 5-10 men on woodcutting.
6. With your armory, research Tactical Training (attack) and
apply it to your tanks.
7. Group Patton, Your Tanks, and Your Engineers together. I
will refer to this as your forces for the rest of the
mission.
8. Send them east, past the first line of enemy troops. DO
NOT FIGHT THE ENEMY TROOPS YET. Get them around the airport
or so.
9. Use your engineers to take over a couple of airports.
Take over at least two, you can kill the rest if you want,
or take them over also. MAKE SURE YOU TAKE OVER AT LEAST
ONE.
10. You can now go back and fight the enemies. Your computer
defense will do this for you, but it’s best that they don’t
die and you can easily take them out with your tanks. If you
did this before you took over/destroyed the airports, the
bombers from the airports would of bombed you. Now you don’t
have to worry about it. While you’re here, make sure you
destroy the enemy barracks and fortress.
11. There should be a building just past the airports. It is
a zeppelin factory. It will have a zeppelin hanging over it,
and I believe it is labeled as a zeppelin factory or
something like that. Bring an engineer next to it; he will
enter the building. After a short wait he will announce he
is done and you will get a zeppelin, which is actually very
strong (1000 attack, 1800 HP)
12. Build a fortress and put your ambulances and machine gun
teams in it. If you have a good amount of food (maybe 1500
plus) you can put the Americans in too, or put them on
woodcutting, or have them build a settlement by the gold
mine near the airports you just captured and start mining on
it.
13. When you try to approach the next line of defense,
Patton will say there are lots of artillery behind them and
you can’t break through, or something like that. The next
line has lots of AA guns, so you can’t use any planes from
the airports. Instead, take your zeppelin up north (on the
water at the very top of the map) and send him over east a
little so he is north and a little east of the artillery.
Now send him south and start bombing the artillery. You may
run into a few rouge infantry, you can bomb them if you
want, but you don’t have to kill all of them. Remember, you
have 1800 HP and you recover HP over time. After killing all
the artillery, send the zeppelin back the way it came. Keep
it near the airports as occasionally the computer might send
an infantryman towards them which it can easily kill, and
you aren’t going to want to put up a serious force their.
14. Use your forces to now safely kill off all the enemies
defending the next line. If Patton gets injured, or any of
the other tanks, you can send him back to get healed by one
of your engineers, or you can let one of the Allied Defense
engineers do it. Also, make sure you destroy the fortress
that will be just west of the north side of their line. It
should be labeled, and won’t be too hard to kill.
15. Using your airports, start building B-29’s. You don’t
need a lot, but the more you use the faster you will win and
you won’t need much wood or gold after this.
16. Build a university.
17. Research the speed upgrade at your armory, as well as
another Patriotism classified project at your University.
18. Build some tanks and a couple of engineers (build plenty
of tanks, there is really no reason not too and if your
force isn’t strong enough you might have to rebuild your
forces or you even may lose Patton, 5-10 new tanks and 3
engineers will be more than enough, but since you aren’t
going to need to build anything for the rest of the game,
put plenty of resources into this).
19. Put the speed upgrade on your B-29’s.
20. Begin bombing the city where the docks are. Don’t let
your planes go near the docks, there are too many AA guns
there for them to handle. Just stick to bombing the
scattered Pillboxes and AA guns in the city. Make sure your
using the regular bombers you captured at the airport AND
your B-29s. Don’t worry about the AA guns, they aren’t
concentrated enough in the city to take out your planes
21. Add your engineers and tanks to your forces.
22. After you have finished bombing a path to the docks so
there are no enemy forces left between you and the enemy
defenses concentrated right near the docks bring your
zeppelin and your forces near the docks. Have your forces
attack the undefended AA guns first, the have them attack
the defended ones. You can use Patriotism as needed here.
Try not to get in a battle with the enemy land troops,
except the snipers. After clearing the AA guns defending the
German Defense and the snipers, send your forces back out.
23. Using your zeppelin, bomb the German Defense Tanks and
Pillboxes. Don’t worry about the AA guns out of your way;
you don’t need to kill them to win. After killing all the
German Defense stuff near the docks, you will win. Now you
just need to watch a couple of cutscenes.
Chapter 4: The Messina Gauntlet
Montgomery's British forces push north along the east coast
of Sicily cutting through staunch German resistance. The
objective: Messina. US troops are ordered to provide
support. But, Patton has other plans.
Situation: In this trench warfare-type mission, the Allies
must take out four German defensive lines to take Messina in
24 hours to catch the Great Inquisitor.
Objectives:
Secure Messina's Docks - We have 24 hours to reach Messina
and secure the docks before the Great Inquisitor escapes.
Eliminate the German Guard resistance near the docks to
secure Messina.
Chapter 4: Continued
Situation: Captain O'Reilly's team is paratrooped in a
farming area outside Rome, but when they secretly enter
Rome, Demarco traps them without Patton knowing...who thinks
O'Reilly joined the Germans. Eisenhower relieves Patton of
comamnd, who is furious at Eisenhower's slow moves.
Chapter 5: The Longest Day
June 6th, 1944. D-Day. The Allies prepare to assault
Hitler's Fortress Europe. The invasion plan assumes 10,000
casualties on the beaches of Normandy...
Situation: Patton wants to help in D-Day, but Eisenhower
refuses to let him. Nethertheless, he'll be in a part of
D-Day, which will be a slaughterfest if the Allies don't
time the invasion effectively...
Objectives:
Capture 2 of 3 German HQs - The German HQ's directing the
beach defenses need to be captured (by damaging them enough
or using an Engineer) to push the Germans out of the area.
Once you capture an HQ you must be prepared to fight off
counterattacks in that area until you can secure two
beaches.
** Your GI's have the "Charge" ability. Make sure to use it
when storming the beach!
** Only a limited number of battleships are available at one
time.
** A limited number of Rangers can be purchased at a time as
they are a specialized soldier than can scale cliffs and
call in artillery strikes! Be forewarned, they do not have
stealth ability during the invasion!! **
** Each beach has an easier way to capture it. Some baches
will require a different set of units to take!
Do not run out of troops - If you lose too many men during
the invasion, it will be considered a failure and the
landings will be ceased.
Chapter 6: Murder in a Time of War
The Allies secure a precarious foothold in France. Within
days, Allied intelligence delivers an urgent message to
Patton. A deadly plan is about to be unleashed. Who, or
what, is the target?
Situation: Eisenhower asks Patton to command the U.S. 3rd
Army, to take risks and turn the war around for the Allies
after the Allies were stalled down in Normandy for a month.
The French Resistance informs Patton of an assassination
attempt on an Allied leader, and that a "reliable agent"
named Demarco has told the Resistance to strike against the
conspirators first. Instead, the French resistance kills
conspirators that were planning to assassinate Hitler,
thanks to Demarco.
Chapter 7: Final Verdict
The Allies repulse numerous German counter-attacks. Normandy
remains firmly under Allied control. The Operation succeeds
under the command of General Patton. Advance troops of the
American and British armies suddenly find themselves trapped
along the coast, exposed to enemy artillery night and day.
The Allies are suffering terrible losses...
Situation: The Americans must break out of the Normandy
pocket deep into France...
Objectives:
The breakout will begin when Patton boards his tank. -
Patton can inspect the allied troops and the battlefield
before the invasion commences. The breakout starts when
Patton boards his tank. To board, bring Patton to his tank
and select the tank.
Chapter 7: Epilogue
Germany surrendered to the Allies on May 8th, 1945. Although
Japan held out for four more months, General Patton did not
transfer to the Pacific theater, despite requesting the
assignment from Eisenhower. He died in December 21 of the
same year from a car accident, and said, "This is a helluva
way to die." Under his command, the world respected the
ability of the American soldier. This legacy would never be
forgotten.
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Contacts, Copyrights, Credits
-----------------------------------------------------------
Credits go to:
- GameFaqs for hosting this guide
- theverymadcow for a strategy for the 3rd mission of the
Patton Campaign
- Readers, for reading this guide!
Guide Created By: YoyoYoshi
Websites:
Advance Wars Revolution ( http://www.awrev.com )
Yoyo Revolution ( http://www.yoyorevolution.com )
Copyrighted 2004-2006, YoyoYoshi. All rights reserved. No
part of this document may be reproduced or transmitted in
any form or by any means, electronic, mechanical,
photocopying, recording, or otherwise, without prior written
permission of YoyoYoshi. Should you do anything of the kind,
you will be sued, and you will lose. Good day.
~END OF FILE~
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