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Leather Goddesses of Phobos Walkthrough, Hints and Tips for PC Games.

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 Leather Goddesses of Phobos

 
   
 
 
Leather Goddesses of Phobos

Start in Joe's Bar:
-------------------
INVENTORY  - (you are carrying a flashlight and a comic book - the one that
came  with  your  game - and you are wearing overalls) - NW - (you must now
'go') - WEE - EXAMINE STOOL - TAKE STOOL - WAIT - (you are now captured and
placed in a Cell on Phobos) - INVENTORY - (you now have a rule book and are
wearing  a  brass  loincloth!!) - READ RULE BOOK - (looks like you're being
sacrificed  in  the interests of the Leather Goddesses objective to enslave
the human race!) - TAKE ALL EXCEPT TRAY - (notice that the painting depicts
a  pussy cat) - EXAMINE TRAY - TAKE FOOD - OPEN DOOR - S - READ SIGN - OPEN
NARROW  DOOR  -  S  - (you now meet an Alaskan called Trent......he will be
quite useful as we progress!).

EXAMINE  PAPER  -  (a seemingly meaningless matrix of letters!) - ASK TRENT
ABOUT  PAPER  -  (he  doesn't know what it means, but can you see the words
'rubber  hose'  - top line; 'phone book' - 4th line; 'headlight' - 6th line
and  'cotton  balls'  -  bottom line?) - N - (Trent now follows you) - UP -
LOOK  THROUGH  WINDOW - (you can now see into the Examination Room - switch
to 'LEWD' mode for a moment and look through the window again!) - UP - (you
will  see  your  first  'black  circle' here) - ENTER CIRCLE - (you are now
teleported to a Martian Desert).

W  - NW - (you see a little white marsmouse) - SHOW PAINTING TO MOUSE - (it
freezes  with  fear!)  -  TAKE  MOUSE - DROP PAINTING - S - E - N - N - N -
(Trent  tells  you  about now, of his plan that he has scribbled about on a
matchbook)  -  ENTER  BARGE  -  EXAMINE  CONTROLS  -  READ  ORANGE BUTTON -
('Magnetomoor  On' - must be some kind of docking aid) - READ PURPLE BUTTON
-  ('Go  with  the  flow'  - means that you can only go eastwards along the
canal)  -  READ  MATCHBOOK - (the parts list for Trent's thing! Well, we've
got  the  mouse  so  far!!)  -  DROP MATCHBOOK - PRESS ORANGE BUTTON - READ
ORANGE  BUTTON - (the writing changes, so be careful next time you use it!)
-  WAIT  -  WAIT - WAIT - WAIT - PRESS ORANGE BUTTON - (you now dock at the
Baby  Dock, and the writing on the button changes yet again) - EXIT BARGE -
N - EXAMINE MESSAGE.

EXPLANATORY NOTE:
-----------------
Now  this  is  where  you  need  to  read  the relevant section of the Lane
Mastedon  comic  that  came with your game package. Basically it is, as the
comic  tells  you,  a  '3-letter  transposition  cipher'. The message is as
follows:

VSDFHHQN  UXRB VVLN RW PLK JQLNVD BE PLK RW IOHVUXRB BILWQHGL --------- SDP
WHUFHV HKW WHJ GQD VVHQDWOXV HKW IR ---------- (this next bit is a randomly
generated number which remains UNCHANGED throughout the deciphering - so be
careful to make a note of it!) UHEPXQ GQDEVXK WFDWQRF RW VL QRLVVLP UXRB.

Translate  it  by  three  moves  of each letter toward the beginning of the
alphabet.  The first letter 'V' becomes 'S', second letter 'S' becomes 'P',
third  letter 'D' becomes 'A' and so on. Remember to leave the NUMBER as it
is. Translated fully, the message now reads:

SPACEENK  RUOY  SSIK OT MIH GNIKSA YB MIH OT FLESRUOY YFITNEDI -------- PAM
TERCES  EHT  TEG DNA SSENATLUS EHT FO (Number) REBMUN DNABSUH TCATNOC OT SI
NOISSIM RUOY.

It  is  now simply read backwards from the lower right back up to the upper
left to read:

YOUR  MISSION  IS  TO  CONTACT  HUSBAND  (or  wife)  NUMBER (number) OF THE
SULTANESS  (or  Sultan) AND GET THE SECRET MAP ---------- IDENTIFY YOURSELF
TO HIM (or her) BY ASKING HIM (or her) TO KISS YOUR KNEECAPS.

Hope that's explained things a bit:
-----------------------------------
TAKE  BALM  -  S - ENTER BARGE - READ ORANGE BUTTON - PRESS ORANGE BUTTON -
WAIT  -  PRESS  PURPLE  BUTTON  - WAIT - WAIT - PRESS ORANGE BUTTON - PRESS
PURPLE  BUTTON - EXIT BARGE - (to My kinda Dock) - E - S - TAKE PIN - N - E
-  LOOK  INTO WELL - (to reveal some handholds leading down) - CLIMB DOWN -
(you eventually return to the barge) - EXIT BARGE - E - E - N - (the Sultan
asks  you  if  you're  ready  to  answer his riddle) - YES - (Trent answers
wrongly and is lead away) - (now it's your turn!) - SAY "RIDDLE" - (you are
advised   to   go   West)   -   W   -   (the  Guard  asks  you  to  pick  a
number.........refer  to the number you noted after deciphering the Martian
message,  earlier) - SAY "(number)" - (you can now enter) - W - WAIT - (you
are  now  led  into  the  Inner Harem. You must now enter a precise command
incorporating  the  number  of your partner) - (NUMBER), KISS MY KNEECAPS -
(you  are  given  a  secret  map,  and a torch then shown a secret entrance
leading downwards) - EXAMINE MAP - (refers you to the Catacombs map in your
game documentation).

EXPLANATORY NOTE:
-----------------
One  point  to remember here is that there is a particular method to safely
traverse  the  Catacombs. In the game comic there is a picture in the story
which  describes  the safe method of crossing the CANAL. You must CLAP your
hands at least ONCE every FIVE minutes, HOP ONCE every NINE minutes and SAY
"KWEEPA"  every ELEVEN minutes. Use this method when travelling through the
Catacombs).

TAKE TORCH - (it is already on!) - DOWN - (knee-deep in CANAL water!! Trent
now  joins you after escaping safely) - NW - N - CLAP - NE - E - CLAP - HOP
- NE - NE - CLAP - SAY "KWEEPA" - SE - DOWN - CLAP - HOP - NW - NE - CLAP -
SAY  "KWEEPA"  -  N - S - HOP - CLAP - NE - UP - CLAP - NW - SAY "KWEEPA" -
HOP - CLAP - TAKE DIRECTORY - (one of Trent's 'parts') - NW - CLAP - S - SE
-  HOP - CLAP - SE - SAY "KWEEPA" - DOWN - CLAP - NE - HOP - W - CLAP - SAY
"KWEEPA"  - E - W - HOP - CLAP - SW - SW - CLAP - SAY "KWEEPA" - HOP - TAKE
RAFT  - N - CLAP - NE - E - HOP - CLAP - SAY "KWEEPA" - NW - CLAP - HOP - N
- UP - (you eventually arrive back in the Laundry Room!).

N  -  DROP  TORCH  -  E  -  SE  -  UP - ENTER CIRCLE - (you are in complete
darkness!)  -  TURN  ON  LIGHT  - (your flashlight, that is........you find
yourself  in  a  cramped space, when the floor suddenly gives way, dropping
the  pair  of  you back in the Cell!!) - S - UP - N - DROP STOOL - STAND ON
STOOL   -   TAKE   BASKET   -   (this   will   serve  TWO  purposes  as  we
travel......firstly  to  carry  more  items,  and secondly to house a robot
baby!)  -  CLIMB  OFF  STOOL  -  ENTER CIRCLE - (you are now in a jungle on
Venus).

E  - (a Venus Flytrap is after you!) - ENTER HOLE - (the Flytrap now leaves
-  temporarily!)  -  STAND  ON TRENT - (to leave the hole) - E - TAKE CAN -
READ   CAN   -  ('Marsco  Brand  Black  Hyperdimensional  Transport  Circle
Stain'!!!....use  this  to  'repair'  a  malfunctioning circle when we come
across  it) - NE - E - NW - PULL KNOB - OPEN BOX - (a coin falls out) - PUT
ALL  IN  BASKET - (obviously everything will not go in the basket, but this
command  saves  time!)  -  TAKE COIN - SE - N - (you now meet a Salesman) -
OFFER  FLASHLIGHT TO SALESMAN - (you are left a TEE remover machine) - TAKE
MACHINE  -  KNOCK  ON  DOOR  -  (you are now dragged inside!) - DOWN - (the
Scientist  blocks  your exit!) - THROW FOOD IN CAGE - WAIT - (you and Trent
are now strapped on slabs) - WAIT - (you are now inside the cage.......well
some  of you is!!) - TAKE FOOD - EXAMINE FEMALE - KISS FEMALE - TAKE HOSE -
EAT  FOOD  -  BEND  BARS - EXIT CAGE - DROP HOSE - UNTIE TRENT - UNTIE YOUR
BODY  -  PULL SWITCH - GET OFF SLAB - GET HOSE - ENTER CIRCLE - (you arrive
at the Vizicom Booth).

SE - ENTER CIRCLE - (to transport to the Royal Dock) - S - DROP MACHINE - S
-  S - E - EXAMINE FROG - APPLY BALM TO LIPS - PUT PIN ON NOSE - DROP ALL -
COVER  EARS WITH HANDS - CLOSE EYES - KISS FROG - (Wow!!) - TAKE ALL - READ
ENGRAVING  -  REMOVE  BALM  -  REMOVE  PIN - DROP IT - E - SE - (the circle
fades)  - APPLY STAIN TO CIRCLE - DROP CAN - ENTER CIRCLE - (you are now in
Cleveland).

S  - TAKE ALL - N - NE - UP - TAKE SHEET - LOOK THROUGH WINDOW - (you see a
1933  Ford with a loose headlight!) - RIP SHEET - TIE STRIPS TOGETHER - TIE
ROPE TO BED - PUT ROPE THROUGH WINDOW - (Trent will use it) - WAIT - WAIT -
(Trent  eventually  returns!)  - TAKE HEADLIGHT - GO DOWN STAIRS - E - TAKE
TRELLIS  - MOVE SOD - (you find another black circle) - ENTER CIRCLE - (you
are now back at the end of the Hallway on Phobos).

N  -  ENTER  CIRCLE  - (to the Main Hall of the Palace) - W - ENTER BARGE -
PRESS  ORANGE BUTTON - PUT RAFT IN CANAL - PRESS PURPLE BUTTON - ENTER RAFT
-  (as  the barge must now proceed EMPTY to pass the Ion Beam downstream) -
WAIT  -  WAIT  -  WAIT - GRAB DOCK - (you are now at Wattz-Upp Dock) - TAKE
RAFT - W - W - NW - W - W - ENTER CIRCLE - (to the basement on Phobos) - UP
- N - ENTER CIRCLE - (to the Palace again) - E - CLIMB DOWN WELL - (because
you  climbed 'DOWN' well instead of just 'Climb Well', this time you arrive
on your barge, which is now waiting at the Icy Dock).

EXIT  BARGE - (has Trent really gone?!) - S - SE - READ SIGN - GIVE COIN TO
PENGUIN  -  (you receive some change, so bear this in mind when you need to
buy  something  later) - SE - N - TAKE BABY - COVER BABY WITH BLANKET - S -
DROP RAKE - TAKE MOUSE - EMPTY BASKET - PUT BABY IN BASKET - S - PUT BASKET
ON  STOOP  -  WAIT - WAIT - (a woman collects the baby robot) - OPEN DOOR -
ENTER  IGLOO  -  TAKE  BALLS - NE - (the Matron blows you back to the South
Pole!!)  - N - OPEN SACK - (you see it is full of leaves.......it will also
carry  your surplus items) - PUT ALL IN SACK - (everything that will go in,
does so) - TAKE ALL - NW - W - ENTER CIRCLE - (back to Wattz-Upp Dock).

W  -  W  -  NW  - W - W - (meanwhile Trent joins you from a fountain on the
way!)  -  ENTER  CIRCLE - (to the Basement) - UP - UP - N - (dark here, but
the  location strip at the top of your screen tells you that you are in the
Closet) - ENTER CIRCLE - (back to the Venusian jungle, and that Flytrap has
returned!) - E - DROP TRELLIS - ENTER HOLE - (off it goes) - STAND ON TRENT
-  TAKE TRELLIS - COVER HOLE WITH TRELLIS - COVER TRELLIS WITH LEAVES - W -
(to attract the Flytrap) - E - WAIT - WAIT - WAIT - WAIT - (got it!!) - W -
W - TAKE JAR - EXAMINE JAR - (contains 'untangling' cream) - ENTER CIRCLE -
(to the hold of the Spaceship).

(A grenade is thrown at you but Trent steps in yet again!) - TAKE SWORD - S
- CLIMB ON STALLION - W - CLIMB OFF STALLION - TAKE SUIT - WEAR SUIT - OPEN
HATCH  -  N  - KILL THORBAST WITH SWORD - (repeat until Thorbast lets go of
HIS  sword)  -  TAKE  SWORD  -  GIVE  THORBAST  HIS SWORD - (Thorbast kills
himself!) - KILL MONSTER WITH SWORD - UNTIE WOMAN - N - (Elysia, the woman,
gives  you  a  PHOTO  with  a  note on the back) - OPEN DOOR - E - (after a
lustful  encounter  you return to the Space Yacht location) - S - S - (back
comes Trent!) - E - E - E - E - E - E - E - E - ENTER CIRCLE.

EXPLANATORY NOTE:
-----------------
You  will  now  be transported to a random location. Wherever you land, you
should make the best route to the Throne Room of King Mitre, where you left
the machine earlier.

So,  from  back  in the Throne Room:- TAKE MACHINE - EXAMINE MACHINE - OPEN
COMPARTMENT  - PUT JAR IN COMPARTMENT - CLOSE COMPARTMENT - TURN MACHINE ON
-  OPEN COMPARTMENT - (Well, you knew it was a TEE remover and it's removed
the  'T' out of 'untangling', leaving you with some 'un-angling' cream!!) -
TAKE  JAR  -  DROP  MACHINE - APPLY CREAM TO ANGLE - (you have released the
Princess  Theta! The King gives you an 82 degree angle in gratitude) - DROP
JAR  - TAKE ANGLE - N - PUT RAFT IN CANAL - ENTER RAFT - WAIT - WAIT - WAIT
- WAIT - WAIT - WAIT - GRAB DOCK - (you are now on Donald Dock) - S - E - S
- READ SIGN - (!!) - BUY EXIT - (you need the change that the penguins gave
you)  -  GIVE  COIN  TO PROPRIETOR - (he drops the exit tube in the dust) -
RAKE  DUST - (you now have the tube) - N - OPEN TUBE - (you find a flexible
black  circle)  - DROP CIRCLE - ENTER CIRCLE - (you are now in a Boudoir) -
GET  OFF  COUCH  - SMELL ODOR - (Leather!!!!!) - SEARCH DIVAN - WAIT - (you
are  ejected  onto  a Plaza) - (now give the items to Trent, AS HE ASKS FOR
THEM......it  could  be  in  a  DIFFERENT ORDER than this solution!) - GIVE
BLENDER TO TRENT - GIVE HOSE TO TRENT - GIVE BALLS TO TRENT - GIVE ANGLE TO
TRENT - GIVE HEADLIGHT TO TRENT - GIVE MOUSE TO TRENT - GIVE PHOTO TO TRENT
-  GIVE PHONE BOOK TO TRENT - (Trent operates the machine and a banana peel
squirts  out!!)....................................now  sit  back and enjoy
the  Final  Message,  and  collect  your  maximum  points of 316/316 with a
promotion to the rank of Interplanetary Emperor!
 

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