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Neverwinter Nights Reference Guide
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===================== Neverwinter Nights Reference Guide =====================
===================== Revision 13.00 (26-03-09) =====================
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by Duncan Clay duncanclay@msn.com
Table of Contents
INTRODUCTION
AREA GUIDE
(0) PRELUDE - Neverwinter Academy
(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.01) City Core
(1.02) Beggar's Nest
(1.03) Peninsula
(1.04) No-Man's-Land
(1.05) Barricades
(1.06) Blacklake
(1.07) Docks
(1.08) Castle Never
(1.09) Road to Helm's Hold
(2) CHAPTER 2 - The Search for the Cult
(2.01) Port Llast
(2.02) North Road
(2.03) Green Griffon Inn
(2.04) East Road
(2.05) Druid Encampment
(2.06) Deep Woods
(2.07) Heart of the Forest
(2.08) South Road
(2.09) Farmland
(2.10) Haunted Forest
(2.11) Charwood
(2.12) Luskan
(2.13) Docks
(2.14) Host Tower
(3) CHAPTER 3 - The Words of Power
(3.01) Beorunna's Well
(3.02) Coldwood
(3.03) Coldwood, Layenne's Tomb
(3.04) Coldwood, Wizard's Circle
(3.05) Countryside
(3.06) Fort Ilkard
(3.07) Homesteads
(3.08) Ruins
(3.09) Moonwood
(3.10) Moonwood, Caves
(3.11) Spine of the World
(4) CHAPTER 4 - The Final Battle
(4.01) City Core
(4.02) War Zone
(4.03) Source Stone
SHADOWS OF UNDRENTIDE
(5) XP1 CHAPTER 1 - The Missing Artifacts
(5.01) Hilltop West
(5.02) Hilltop East
(5.03) Hilltop Foothills
(5.04) Blumberg
(5.05) Nether Mountains
(5.06) High Forest
(6) XP1 INTERLUDE - Identifying the Crystal
(6.01) Anauroch Night Camp
(6.02) Oasis of the Green Palm
(6.03) Ao Encampment
(6.04) Valley of Winds
(7) XP1 CHAPTER 2 - The Lost City of Undrentide
HORDES OF THE UNDERDARK
(8) XP2 CHAPTER 1 - Descent into Undermountain
(8.01) Waterdeep
(8.02) Undermountain Level 1
(8.03) Undermountain Level 2
(8.04) Undermountain Level 3
(8.05) Realm of the Reaper
(9) XP2 CHAPTER 2 - Defeating the Valsharess
(9.01) Lith My'athar, City Core & Port
(9.02) Shaori's Fell
(9.03) Isle of the Maker
(9.04) Lith My'athar, Environs
(9.05) Underdark, West of Lith My'athar
(9.06) Underdark, Chasm of the Eye Tyrants
(9.07) Drearing's Deep
(9.08) Zorvak'Mur, Entrance Cavern
(9.09) Zorvak'Mur
(9.10) Battle
(10) XP2 CHAPTER 3 - Escape from the Hells
(10.01) City of Lost Souls
(10.02) Wastes of Cania
(10.03) Finale
MODULES
(11) Pre-Order/Platinum Modules
(11.01) The Dark Ranger's Treasure
(11.02) To Heir is Human
(11.03) The Winds of Eremor
(12) Kingmaker Premium Module Collection
(12.01) Witch's Wake
(12.02) ShadowGuard
(12.03) Kingmaker
(13) Pirates of the Sword Coast
(13.01) Neverwinter
(13.02) Trackless Sea
(13.03) Tropical Island
(13.04) Spindrift
(13.05) The Sea of Swords
APPENDIX
(A) Character Creation
(A.01) Gender
(A.02) Race
(A.03) Portrait
(A.04) Class
(A.05) Alignment
(A.06) Abilities
(A.07) Skills
(A.08) Feats
(A.09) Racial Groups
(A.10) Deity
(A.11) Shapeshift
(A.12) Multiplayer
(B) Henchmen
(B.01) Original Campaign Henchmen
(B.02) Shadows of Undrentide Henchmen
(B.03) Hordes of the Underdark Henchmen
(B.04) Pre-Order and Premium Module Henchmen
(C) Custom Items
(C.01) Marrok's Forge
(C.02) Imaskarran Tomes
(C.03) Alchemist's Apparatus
(C.04) Fantabulous Contrapulator
(C.05) Hasuraman's Tomes
(C.06) Barun Silverblade
(C.07) The Grinder
(C.08) Strange Machine
(C.09) Prayer Bag
(C.10) Craft Trap
(C.11) Craft Armor
(C.12) Craft Weapon
(C.13) Scribe Scroll
(C.14) Brew Potion
(C.15) Craft Wand
(C.16) Enserric
(C.17) Rizolvir
(C.18) Bridge Control
(C.19) Golem Construction Machine
(C.20) Lord Nasher's Items
(C.21) Prugdush Glurp
(D) Stores
(D.01) General Stores
(D.02) Weapon Stores
(D.03) Temple Stores
(D.04) Druid Stores
(D.05) Rogue Stores
(D.06) Magic Stores
(D.07) Merchant Stores
(D.08) Other Stores
(D.09) Shadows of Undrentide Stores
(D.10) Hordes of the Underdark Stores
(D.11) Pre-Order Module Stores
(D.12) Witch's Wake Stores
(D.13) ShadowGuard Stores
(D.14) Kingmaker Stores
(D.15) Pirates of the Sword Coast Stores
(E) Items
(E.01) Tiny Weapons
(E.02) Small Weapons
(E.03) Medium Weapons
(E.04) Large Weapons
(E.05) Thrown Weapons
(E.06) Ranged Weapons and Ammunition
(E.07) Robes
(E.08) Light Armor
(E.09) Medium Armor
(E.10) Heavy Armor
(E.11) Shields
(E.12) Helmets
(E.13) Gauntlets, Gloves and Bracers
(E.14) Belts and Girdles
(E.15) Boots
(E.16) Cloaks
(E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
(E.18) Rings
(E.19) Wands and Rods
(E.20) Scrolls Innate Level 0
(E.21) Scrolls Innate Level 1
(E.22) Scrolls Innate Level 2
(E.23) Scrolls Innate Level 3
(E.24) Scrolls Innate Level 4
(E.25) Scrolls Innate Level 5
(E.26) Scrolls Innate Level 6
(E.27) Scrolls Innate Level 7
(E.28) Scrolls Innate Level 8
(E.29) Scrolls Innate Level 9
(E.30) Trap Kits
(E.31) Potions
(E.32) Gems
(E.33) Magical Items
(E.34) Quest Items
(E.35) Miscellaneous Items
(E.36) Undiscovered Weapons
(E.37) Undiscovered Items
(F) Addendum
(G) Unanswered Questions and Cheats
(H) Credits and Revision History
(I) Contact Information
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= Introduction ===============================================================
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This FAQ covers
Neverwinter Nights
Expansion Pack 1 - Shadows of Undrentide
Expansion Pack 2 - Hordes of the Underdark
Pre-Order Modules
Premium Modules
and
Neverwinter Nights Gold Edition
Neverwinter Nights Platinum
Neverwinter Nights Diamond
Kingmaker Premium Module Collection
See appendix (F) for further details on the various game editions.
Note: The FAQ assumes you are using patch 1.69.8109 + XP1 + XP2
This guide is not a linear walkthrough although you can use it to work out
how to complete quests or the game. To get the most out of it, open this file
in a program with a good find facility, I prefer using Firefox for this. For
example, if you want to know where every piece of Adamantine can be found,
just do a text search.
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= Area Guide =================================================================
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Abbreviations
XP - Experience Point STR - Strength
HP - Hit Point DEX - Dexterity
SP - Skill Point CON - Constitution
AC - Armor Class INT - Intelligence
GP - Gold Piece WIS - Wisdom
DC - Difficulty Check CHA - Charisma
SR - Spell Resistance BAB - Base Attack Bonus
DR - Damage Reduction
$ - Added in $hadows of Undrentide (SoU)
# - Added in #ordes of the Underdark (HotU)
@ - Added in @ Premium Module
Shortcut Keys
TAB - Highlight interactive objects
Most treasure is random. If you save the game before opening a container or
killing an enemy you can reload it to get a different item. Only items that
are the same every time are listed below. Most random treasure is determined
by your level and some by your class or weapon proficiencies.
Tips
- After speaking to someone, speak to them again or return to them later as
they may have something else to say.
- The more companions you have and the higher their level, the less XP you
get. One trick is to unsummon any creatures just before killing an enemy.
A better trick is have companions that are a lower level than you as this
will increase the XP you get. Quest rewards are not affected by this.
- Since quest XP is the same regardless of your level, but other XP decreases
as you go up in levels, you will get a higher total XP if you complete as
much of each quest as you can before then claiming the rewards.
- Recover and sell traps rather than disarm them. # Recovered traps are
considered as stolen items.
- If you have a familiar or animal companion you can heal it by talking to
it and feeding it.
- In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and
2xSpecial Holy Water for use by Barun Silverblade in Chapter 3.
- In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all
the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you
find for use with the Strange Machine and the Prayer Bag.
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Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin
Neverwinter is in the Sword Coast North region of Faerūn on Abeir-Toril.
(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
Senior Barracks
Paval (Bim's brother)
Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
Training Halls
Olgerd GENERAL STORE - inventory and store tutorial
Gives You (Bard, Druid, Rogue): Studded Leather Armor
Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt
Gives You (Monk): Robes of the Shining Hand +1
Gives You (Sorcerer, Wizard): Robe of Fire Resistance
Berna - map and journal tutorial
Herban
Task (Barbarian, Monk, Ranger): Complete melee and ranged tests
Reward: Boots of Reflexes +1
Task (Fighter, Paladin): Complete melee and ranged tests
Reward: Chainmail
Corporal Dendy - melee weapon training
Corporal Hewwet - ranged weapon training
Erdan, Gilbert
Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
Ferdinand (Keeper of Exotic Creatures)
Jaroo
Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell
Reward: Rod of Frost
Zedir, Chandra
Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
Elynwyd
Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
Reward: Chainmail
Task (Druid): Cure Injured Man
Reward: Ring of Fortitude +1
Ansel, Tabitha
Ketta
Task (Rogue): Get Rogue Key
Reward: Minor Spike Trap Kit x2
Bruno - pick pocket or use persude to get key
Shade, Silk
Graduation Chamber
Lady Aribeth de Tylmarande - Aribeth's Key
Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
Academy
Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard),
Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric),
Chain Shirt (Druid), Boots of Reflexes +1 (Rogue)
Pavel HENCHMAN
Geldar - raises your XP to 1000 (level 2)
Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger),
Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid),
Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep,
Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard)
Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid),
Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard),
Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard),
Gloves of Swordplay (Rogue), Archer's Belt (Ranger)
Stables
Watchknight Desther Indelayne
Abbot Fenthick Moss - raises your XP to 3000 (level 3)
Yuan-Ti, Dryad
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(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.06)
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(1.05)
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(1.07) (1.04)
| |
----(1.01)--(1.02)
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(1.03)
(1.01) City Core
Bethany
Task: Make the Peninsula safe
Reward: Good+3
Nyatar DRUID STORE
Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo
Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy
Reward: 200XP, 400GP
Persuade: Ironwood
Priest of Helm
Merchant MERCHANT STORE
Ibarum (City Gate)
Mulland the Administrator
Mano (Begger's Nest Gate)
Halion, Eravian
Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
Courtesan
Task: Give her 100GP
Reward: Good+7
Sanatorium
Abbot Fenthick Moss
Task: Bring Anonymous Letters to him
Reward: 50XP, 300GP each
Persuade: 50GP
Watchknight Desther Indelayne
Hall of Justice (Temple of Tyr)
Lady Aribeth de Tylmarande TEMPLE STORE
Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered
a cure for the plague and you must get the components from four
Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti
Heart, Cockatrice Feather)
Gives You: 100GP, Stone of Recall
Reward: 150XP and 500GP each
Sergol (Keeper of the Portal)
Tomi Grin Undergallows HENCHMAN
Divining Pool
Apse
Reverend Judge Oleff Uskar
Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
Ancient Chronicles of Halueth Never
Gives You: Letter from Oleff to take to Briley
Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
Persuade: Adamantine
Task: Get Jacob's Quill from Gilles
Reward: 500GP, Good+3
Task: Give Oleff the Letter from Ophala
Reward: Writ from Oleff and bribe him for 500GP
Cloaktower
Eltoora Sarptyl MAGIC STORE
Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
Puff of Fog, Kindling Wood
Gives You: Eltoora's Key
Reward: 300XP
Task: Use the wands in the given order to defeat the minogon
Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
Cloaktower Portal
Stones - Elemental Wand of Earth
Divining Pool - Elemental Wand of Water
Alchemist's Apparatus - Elemental Wand of Air
Woodpile - Elemental Wand of Fire
Minogon
Trade of Blades
Graxx - sells you Gauntlet Pass for 50GP
Merchant MERCHANT STORE
Boddyknock Glinckle HENCHMAN
Daelan Red Tiger HENCHMAN
Linu La'Neral HENCHMAN
Grimgnaw HENCHMAN
Sharwyn HENCHMAN
Shining Knight Arms and Armor
Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
Marrok's Forge
Marrok - enhances items (see Appendix C.01)
Gives You: Recipes of the Forge
Moonstone Mask (Level 1)
Ophala Cheldarstorm
Task: Get Writ from Oleff to get into back room
Gives You: Letter from Ophala to take to Oleff
Reward: Moonstone Mask Back Room Key
Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
Gilded Urn
Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
Persuade: Diamond
Gilles - talks to you once you have Letter from Oleff
Gives You: Jacob's Quill
Task: Give him Oleff's 3 artifacts instead
Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
Torgo ROGUE STORE - sells you Pass Coin for 200GP
Clancy
Moonstone Mask (Level 2)
Moonstone Mask (Level 3)
Tamora
Task (Male): Talk for a while then ask to retire to the bedchamber
Reward: 50XP
Task (Male): Threaten or kill Hoff in the Docks
Gives You: Tamora's Brooch
Reward: 50XP, Good+3
Evil: Sell Hoff the brooch for 200GP, Evil+5
Luce
Task (Male): Talk for a while then ask to retire to the bedchamber
Reward: 50XP
Tanith
Task (Female): Talk for a while then ask to retire to the bedchamber
Reward: 50XP
Refugee Shelter
Kyle
House
Winthorp, William, Cabbage, Issabon
House
Belarian
Storage
(1.02) Beggar's Nest
Gate Captain Ergus - talks about Walters but gives no reward
Plague Victim Pyre - light with a torch for 25XP
Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
Aldo
Task: Find Hector
Reward: 100XP
Mattily
Thomas Wheelright (Wagon Repair)
Hector - take him to Aldo
Bookshelf - Official Document
Shining Serpant Inn
Harben Ashensmith
Task: Find the source of the zombie infestation
Reward: 500GP, Amulet of Natural Armor +2
Persuade: 100GP
Drake - talks about undead but gives no reward
Callahan
Temple of Helm (Helmite Sanctuary)
Bertrand
Task: Find Journal of Marcus Penhold, Penhold Staff
Reward: Give him journal - 50XP
and give him staff - 400GP, 100XP, Good+3
Or: Sell him journal - 50XP, 400GP, Evil+3
and sell the staff - 1243GP
Priest of Helm TEMPLE STORE
House (Barricaded Home)
Jemanie
Task: Find Torin
Gives You: Estate Ward Stone
Reward: 100XP
Persuade: 50GP
House (Barricaded Home)
Krestal - talks about Drawl but gives no reward
Chest: Club +1 (Monk)
House
Holga
Siril's Bakery (Barricaded Home)
Body of Siril the Baker - Leaven Bread Recipe
Cabinet - Fairy Dust
Arcane Laboratory (Wizard Lab)
Fire Mephit
Woodpile - Kindling Wood
Snake Cult Estate (Strange Building)
Desk - Gargoyle Skull
Snake Cult Leader
Bookshelf - In Service of Gulnan book
Warehouse
Sword Coast Boy
Drawl - Dire Mace +1
Weapon Rack - Club +1
Walters
Task: Clear out the undead so Walters can escape safely
Reward: 50XP
Crypts
Great Graveyard
Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
to open the door
Tomb
Sarcophagus - Ancient Chronicles of Halueth Never
Warrens of the Damned
Sarcophagus - Armor of Comfort
Corpse of Torin - Ancient Key, Torin's Ring
Armoire - Ancient Key, Crumpled Note, Magic Bag
Cabinet - Gulnan's Journal
Jared - you might as well kill him
Chest - In Service of Cyric book
Pedestal - destroy it for 200XP
Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water
(1.03) Peninsula
Gate Captain Kipp
Ms Dulcimae (Maid for Lady Tanglebrook)
Task: Escort her to the district gate
Reward: Good+3
Master Johns (Butler for Lady Tanglebrook)
Task: Escort him to the district gate
Reward: Good+3
Welcome Mat - Tanglebrook Key
Priest of Helm TEMPLE STORE
Gang Leader
House
Forlorn Woman
Militia HQ
Sedos Sebile
Task: Get inside prison and kill the Intellect Devourer
Reward: 300GP
Persuade: 75GP
Mizzenmast Mercantile
Merchant MERCHANT STORE
House
Jones - Jones's Key
Tomb (of Miaslaznia Fairblade)
Briley
Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
Arcane Laboratory (Wizard Lab)
Earth Mephit
Stones - Rare Earth Clay
Sewers
Gang Leader - Prison Key
Prison Barracks
Tanglebrook Estate
Bookshelf - Lady Tanglebrook's Journal
Weapon Rack - Dagger +1
Alchemist's Apparatus - Celestial Elixir
Tanglebrook Tunnels
Pawn - destroy it to disarm the traps
Body of Lady Tanglebrook - Two-Bladed Sword +1
Prison Main Floor
Dhanis the Thug
Former Guard - gives no reward
Gang Leader
Bookshelf - Prison Logbook, Prison Storeroom Key
Containment Level
Emernik - gives no reward
Escaped Sorcerer
The Pits
Escaped Sorcerer
Gang Leader
Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
here then quickly kill him as he leaves for no loss of reputation
Book Piles - Head Gaoler's Journal
Lair of the Devourer
Former Guard x4
Task: Persuade them to leave
Reward: Good+1
Head Gaoler Alaefin - kill him
Intellect Devourer - 200XP, Devourer's Brain
(1.04) No-Man's-Land
Cendran
Task: Kill Loxar
Reward: 100XP, Good+3
House
Loxar - Head of Loxar, Adamantine
House
Desk - Alaganda's Silver Ring
(1.05) Barricades
Gate Captain Harn
(1.06) Blacklake
Punkin - persuade her to tell you the secret word
Formosa Laitannen
Task: Get Meldanen's Master Key
Reward: Periapt of Wisdom +1
Task: Get Meldanen's Silver Tooth
Reward: 500GP
Persuade: 150GP
Kill her: Gloves of the Rogue, 500GP
Milly - Milly's Key
Tells you about the secret passage in her house
Orrean - Key to Meldanen Estate, Glittering Necklace
Rumbottom Estate Guard - Key to the Rumbottom Estate
Hodge Estate Guard - Key to Hodge's Estate
Board Laid Bare
Thurin
Task: Find Samuel
Persuade: 100GP up front
Reward: 300GP, 125XP
Persuade: 75GP
Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
Task: Beat Claudus
Reward: 50GP every week
Gauntlet
Kellisai - talk to her when you are ready to fight
Keener, Hrusk, Fashi, Agar, Claudus
Arena
Round 1: Hrusk - 50XP, Gauntlet Award First Round
Round 2: Fashi - Gauntlet Award Second Round
Round 3: Agar - 50XP, Gauntlet Award Third Round
Round 4: Claudus - 200XP, Gauntlet Championship Award
House
Telma - persuade her to tell you the secret word
Bookshelf - secret passage
Passage
Chest - Note "A splinter delivered in flight"
Put Ceremonial Arrow in the chest to open the door
Never's Tomb
Sword of Never x4
Sarcophagus - Halueth's Rusted Armor, Greataxe +1
Rumbottom Estate
Lord Thoms Rumbottom
Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
Hodge Estate
Cook
Chest - Gilded Urn, Note from Hodge, Club +1
Nobleman Residence
Nobleman Residence
Milly's House
Meldanen's Estate
Desk - Meldanen's West Wing Key
Desk - Journal of Meldanen
Grommin - persuade him to open the door, kill him if you want
Chest - Meldanen Prison Key
Samuel - set him free for 100XP, Good+3
Meldanen Apprentice
Chest - Magic Bag 40%
Meldanen's Sanctum
Weapon Rack - Greatsword +1
Meldanen Apprentice
Cabinet - Silver Chalice of Moonbow
Alchemist's Apparatus - Dragon Blood
Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
Meldanen - fight him until he surrenders
Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
Task: Kill Formosa
Reward: 500GP
Kill him: Staff of Meldanen
Meldanen's Warehouse
Zoo
House Guard
Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
Master of the Pens
Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
Brown Bear, Panther, Wolf and Lion
Task: Get them to the tree outside
Reward: 19XP each
Bug: you get 19XP every time you speak to them)
Grove
Tree - use the Transport Via Plants Scroll on it
Arcane Laboratory (Wizard Lab)
Air Mephit
Alchemist's Apparatus - Puff of Fog
(1.07) Docks
Gate Captain Soren
Neibor
Hemmel Masterson, Agnes Masterson, Morden
Task: Get Masterson Family Amulet from Callik
Reward: 150XP, 500GP, Longsword +1
Persuade: Masterson Family Amulet (AC Natural+1)
Helmite
Jace
Festiliard
Androd Estate Guard
Hoff
Bloodsailor - Bloodsailor Uniform
Chest - Uthgardt Iron Brooch
Golden Apple (Level 1)
Gilda - gives you a Smugglers Coin
Golden Apple (Level 2)
Twenty in a Quiver
Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
Androd Estate
Lord Androd Golden
Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
Locked House (Level 1)
Locked House (Level 2)
Bloodsailor Lieutenant
Chest - Tavern Key, Orders from Callik
House
Seedy Tavern (Level 1)
Avista (Doorman)
Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
The items are listed in order of value for money
Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
Large Shield +1 9SC, Brestplate +1 15SC
Wittian
Jalek - beat him in a drinking contest to be able to speak to Christov
Round 1: Neverwintan Sailor Spirit CON 11
Round 2: Dockside Dunn's CON 12
Round 3: Orc Blood Brew CON 13
Round 4: Dwarven Red Eye CON 14 - You pass the test
Round 5: Thayvian Fire Juice CON 15
Round 6: Catoblepas Death Cheese Wine CON 16
Round 7: Dark Elven T'Keela CON 17
Round 8: Screaming Harpy CON 18
Round 9: Scurrd CON 19 - Jalek passes out
Christov - gives you Tavern Key
Chef - asks you for the password for the Bloodsailor Hideout
Seedy Tavern (Level 2)
Ulfnog - tells you the password
Bloodsailor Hideout (Level 1)
Bloodsailor Lieutenant
Chest - Diamond
Bloodsailor Hideout (Level 2)
Bloodsailor Lieutenant
Dara'nei - gives you Dara'nei's Locket
Weapon Rack - Dire Mace +1
Chest - Large Box
Silver Sails Trading Company (Level 1)
Spiderweb Cocoon - Chain Shirt +1
Strange Door - opened with Dara'nei's Locket
Silver Sails Trading Company (Level 2)
Chest - Dragon Blood
Aqueducts (entered from Silver Sails)
Charon - provides transport to the Sewers
Chest - Note "Tooth of the forge"
Put Ceremonial Sword in the chest to open the door
Tomb
Sarcophagus - Ancient Symbol of Tyr
Ghoul Lord x3
Aqueducts (entered from the Docks)
Bloodsailor Lieutenant
Charon - provides transport to the Sewers
Sewers
Callik - Masterson Family Amulet, Fairy Dust
Vengaul Bloodsail "The Scarlet Blade"
Crate - Cockatrice Feather, 200XP
Arcane Laboratory (Wizard Lab)
Water Mephit
Divining Pool - Flask of Water
______________________________________________________________________________
CHAPTER 1 FINALE
(1.08) Castle Never (City Core)
Ritual Chamber
Judge Oleff Uskar
Sergol (Keeper of the Portal)
Watchknight Desther Indelayne
Abbot Fenthick Moss
Lady Aribeth de Tylmarande
Lord Nasher Alagondar
False Helmite x6
(1.09) Road to Helm's Hold
Bregan
Strange Visage
Farmhouse
Barn
Courtyard
Corpse - Etched Gem
Helm's Hold
Pedestal - put Etched Gem in here for 50XP
Guardian Armor x4 - will only attack if you don't do the above
Chaohinon of the Void
Task (Evil): Get Black Grimoire and Complete the Ritual
Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
increased abilities for a short while
Bonus: If you are Chaotic Evil you will also get Dragon Slippers
Task (Good): Get Black Grimoire and Banish the Demon
Reward: 375XP
Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
or an insight into events
Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
Bookshelf - Black Grimoire
False Helmite Elite
Bookshelf - Book of Helm
Helm's Hold (Cells)
Jinks
Johnny GENERAL STORE +1
Yari the Knife
Dumal
Helm's Hold (Level 1)
Fenthick Moss
Helm's Hold (Level 2)
Bodak - Bodak's Tooth
Ritual Creature x5 - destroy them to weaken Desther
Desther - fight him until he surrenders
Alchemist's Apparatus - Dragon Blood
Alchemist's Apparatus - Special Holy Water
==============================================================================
(2) CHAPTER 2 - The Search for the Cult
(2.14)-(2.12)----
| |
(2.13) (2.03)
|
(2.02)---
| |
(2.01)-(2.04)-(2.05)-(2.06)-(2.07)
| |
----(2.08)-(2.09)-(2.10)-(2.11)
(2.01) Port Llast
Farmer's Son - speak to Gerrol
Shady Character ROGUE STORE +1
Eltoora Sarptyl MAGIC STORE +1
Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
Reward: 500GP, 125XP each
Persuade: 100GP each
Ballard DRUID STORE +1
Shaldrissa Dothwintyl (Kendrack's daughter)
Flarg
Solomon (first appearance)
Gives You: Solomon's Ring
Persuade: 112GP
Jaheel/Tarran (after killing Solomon)
Task: Rescue Neva
Persuade: 100GP up front
Lerner (after speaking to Benleran)
Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
Larana
Lady Aribeth de Tylmarande - has a tale to tell
Gives You: Aribeth's Ring once you reach Level 10
Task: Find two bits of information with the location of the Cult Base
Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc,
Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
Reward: 750XP
Aarin Gend (Master of Spies) - has a tale to tell
Kendrack (Mayor of Port Llast)
Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
Delilah (Halfling) and Zor (Minotaur)
Reward: 125XP, 300GP each
Persuade: 50GP each
Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
Gives You: Port Llast Mine Key
Reward: 125XP, 300GP and 500XP
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Barax
Inn Level 1 (Alliance Arms Inn)
Innkeeper
Elaith "The Serpent" Craulnober STORE
Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
Gives You: Wanev's Cottage Key
Persuade: 100GP up front
Reward: 200GP each, Encircling Scale, 400GP
Persuade: 200GP
Ander
Alhelor STORE
Darktongue Breakbone - interested in your search for the Cult
Solomon (second appearance)
Benleran (after killing Solomon)
Ander (after killing Black Wolf) - give him 100GP to open a shop
Reward: Good+7
Inn Level 2
Armoire - Fairy Dust x2
Temple of Tyr
Neurik (aka Nuirek) TEMPLE STORE +1
Task: Get Bran's, Geth's and Urth's Ring
Gives You: Silver Charm x4
Reward: 150GP and 74XP for each ring
Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
the Black Wolf
Reward: 750XP, 750GP
Persuade: 100GP
Caliandros (Keeper of the Portal)
Eltoora's Lab
Saer Bodkin STORE (after getting Tomes for Eltoora)
Kermit (plant)
Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
Chest - put components in here to create magical items (see Appendix C.02)
The Cracked Anvil
Haljal Throndor MERCHANT STORE +1
Blacksmith WEAPON STORE +1
Dockhouse
Captain Mung
Prichev (Dock Master)
Task: Persuade Captain Mung to take the Neverwintan shipment
Reward: 200GP, 100XP
Persuade: 50GP
Eisenfeldt Home Level 1 (Outlying Farm)
Mister Eisenfeldt
Task: Cure Urth
Reward: Sickle +1
Persuade: 100GP
Missus Eisenfeldt
Eisenfeldt Home Level 2
Urth - fight him until he surrenders
Task: Ask him to use the Silver Charm
Reward: 74XP, Urth's Ring
Wanev's Cottage Foyer
Wanev's Cottage Basement
Skeleton - Skeleton's Knuckle
Pile of Skulls - Fire Beetle's Belly
Bookshelf - Slaad's Tougue
Gargoyle - Gargoyle Skull
Flesh Golem
Cabinet - Wanev's Bedroom Journal
Wanev's Cottage Kitchen
Chest - Wanev's Cookbook
Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
in it to open the portal to Wanev's secret chamber
Chest - Wanev's Wardstone, Wanev's Lab Journal
House (Alhelor's House)
Altar
Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
House
Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
House Level 1
You will have to bash the locked door or cast Knock
House Level 2
(2.02) North Road
Gerrol
Task: Find his wife Leah and kill Dergiab
Reward: 150GP, 250XP for each
Persuade: 50GP each
Solomon (third appearance) - Letter to Solomon
Thurwin (after speaking to Lerner) - warns you about Vardoc
Vardoc (after speaking to Thurwin) - Letter to Vardoc
Gerrol's House Level 1
Gerrol's House Level 2
Goblin and Orc Caves
Goblin Chief
Orc Chief - Chainmail+1, Two-Bladed Sword
Bugbear Prisoner
Bugbear Caves
Leah - set her free for 125XP
Bugbear Chief
Ogre Caves
Nuglat
Ganon
Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
Chest - Ganon's Journal
Port Llast Mines
Locked Door - get the key from Kendrack
Yesgar - fight him until he surrenders then kill him
Reward: Yesgar's Ear, Yesgar's Key
Chest - Yesgar's Key
Shaldrissa Dothwintyl - set her free for 125XP
(2.03) Green Griffon Inn
Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
Luskan Sergeant (after locating the cult base)
Cave (Wolf Cave)
Garbage - Journal Fragment
Sir Karathis Ironheart (after finding all three boys) - fight him until he
surrenders
Task: Ask him to use the Silver Charm
Reward: 74XP, The Journal of Sir Karathis Ironheart
Barn
Green Griffon Inn Level 1
Mutamin GENERAL STORE +2
Task: Mutamin's Challenge
Gives You: Green Griffon Basement Key
Reward: 900GP, 500XP, Broewende Family Armor
Persuade: 300GP
Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
Gorkan - persuade him or pay him to talk about Mutamin's Challenge
Dydd - tells you of Mutamin's Challenge
Gam - tells you of Mutamin's Challenge
Zamithra - you need to get in her room so either accept her offer to go
upstairs or follow her when she takes the Witless Fighter upstairs or
pick pocket Zamithra's Room Key or kill her and her guards to get it
Zamithra's Guard x3
Witless Fighter
Green Griffon Inn Level 2
Zamithra - take the gem and then kill her or tell her you are taking it
Chest - Zamithra's Gem
Zor - fight him until he surrenders then kill him
Reward: Zor's Ear
Green Griffon Inn Basement
Jaroo - give him 500GP to enter Mutamin's Challenge
Kasma, Gorkan, Dydd, Gam
Mutamin's Challenge Level 1
Queen Spider (to level 2)
Yuan-Ti - answer her riddles then kill her (to level 3)
Riddle 1: 15 clinks
Reward: 125XP
Riddle 2: 12 trinkets
Reward: 125XP, Crystal Frog
Chest - Crystal Skull
Mutamin's Challenge Level 2
Kasma
Minotaur Chieftain
Minotaur - Crystal Insect
Mutamin's Challenge Level 3
Gam - once healed he tells you about the Pillar of Light
Dydd's Journal (19 great great great grand daughters)
Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
Chest - Crystal Egg
Gorkan - Great Axe with Notched Blade
Statue
Riddle: Crystal Egg
Reward: 125XP
Note: Crystal Skull - Skeleton Warrior x3
Crystal Frog - Blue Slaad x3
Crystal Insect - Umber Hulk x3
Caretaker's House (Gravekeeper's Shack)
Caretaker - Mausolem Key
Arcane Brother's Tomb
Chest - Corpse Hand
Chest - Tomb Key
Brother Toras - Imaskarran Tome of Life
(2.04) East Road
Geth - fight him until he surrenders
Task: Ask him to use the Silver Charm
Reward: 74XP, Geth's Ring
Archeologist
Professor Jax
Task: Find Complete History of the Creator Ruins
Gives You: Barracks Key
Persuade: 100GP up front
Reward: 500XP, 500GP
Persuade: 500GP
Jax's Barracks Level 1
Lenton
Task: Get Head of the Troll Chieftain
Persuade: 100GP up front
Reward: 200XP, 300GP
Revat
Task: Find Janis, his Momma
Gives You: Revat's Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Jax's Barracks Level 2
Delilah - fight her until she surrenders then kill her
Reward: Delilah's Ear
Troll Caves Storage Area
Janis
Troll Caves Level 1
Corpse - Troll Note
Corpse - Journal of Synth La'neral
Troll Chieftain - Head of the Troll Chieftain
Troll Caves Level 2
Troll Caves Level 3
Darius
Creator Ruins Level 1
Crate - Prism Blossom Seed
Seal Guardian Golem
Task: Get Golem Signet Ring
Reward: Seal Key
Battle Horror - Full Plate, Greatsword +1
Gargoyle - Gargoyle Skull
Large Chest - Golem Signet Ring
Creator Ruins Level 2
Seal Guardian Golem
Task: Get Creator Scroll
Reward: Seal Key
Small Chest - Creator Scroll, Fire Opal, Potion of Heal
Creator Ruins Level 3
Seal Guardian Golem
Dead Thief - Thief's Journal, Stolen Seal Key
Scroll Chest - History Scroll
Creator Sorceror x3
Creator Sorcerer Synsilliusarian - fight until it surrenders
Scroll Chest - Dread Queen Morag
Scroll Chest - Initiate's Primer
Scroll Chest - Complete History of the Creator Ruins
(2.05) Druid Encampment
Wyvern - fight him until he surrenders then kill him
Reward: Wyvern's Ear
Archdruid Aawill
Task: Save the Spirit of the Wood
Persuade: 100GP up front
Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
Reward: 99XP, 300GP each
Jaer - if you are a druid talk to her to take each circle challenge
Welcar, Henna, Janken, Elgar
Dregin
Druid Challenge Circle
Forth Circle: Welcar - Quarterstaff +2
Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
Third Circle: Henna - Sickle +2
Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
Second Circle: Janken
Reward: Ring of the Second Circle (Cast Poison 1/day)
First Circle: Elgar - Scimitar +2
Reward: Ring of the First Circle (Cast Stoneskin 1/day)
(2.06) Deep Woods
Dryad - fight her until she surrenders
Tree
Headstone of Kend
Nymph's Home
Terari - set him free for 62XP
Armoire - Lock of Nymph's Hair
Human Slave - fight him until he surrenders
Pixie - Fairy Dust
Grig - Fairy Dust
Nymph
Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
Mirror of Vanity
Caves
Queen Spider
Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP
(2.07) Heart of the Forest
Crate - Spirit Poison
Altar
Caves
Ancient Dire Bear
Setara's Home
Bookshelf - Imaskarran Tome of Resonance
Bree - set her free for 62XP
Setara
Task: Get Mirror of Vanity
Reward: 200XP, Setara's Key, Setara's Gem
Bookshelf - Treatise on the Spirit of the Wood
Realm of the Spirit
Relmar - Relmar's Journal
Rubble - Spirit Poison Antidote
Spirit of the Wood - fight it until it surrenders
Task: Get Spirit Poison Antidote
Reward: 125XP
(2.08) South Road
Lerk the Troll
Cave (Bear Cave)
Loot Bag - Treatise on Forgotten Heros
Corpse
Well - need CON 16 to swim through
Descending Chain
Maegel - to answer his question you need Treatise on Forgotten Heros
Remains of Maegel - Watchman's Helm
Cave (Wolf Cave)
Corpse
Bran - fight him until he surrenders
Task: Ask him to use the Silver Charm
Reward: 74XP, Bran's Ring
Wanev's Tower Cellar
Wanev's Tower Main Floor
Wanev's Golem - does not attack if you have Wanev's Wardstone
Wanev's Bugbear - does not attack if you have Wanev's Wardstone
Gong - distract the guards by sounding the alarm
Chest - The Star of Calimshan
Bookshelf - Imaskarran Tome of Ice
Wanev's Tower Second Floor
Wanev - fight him until he surrenders
Task: Kill Gulgash and close the portal
Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
Reward: 150XP, Krotan's Skullcrusher
Persuade: 100GP
Wanev's Tower Summoning Chambers
Brazier - put Gulgash's Heart in here to close the portal
Chest - Wanev's Gem
(2.09) Farmland
Pete O'Deel
Task: Get Silverback's Head
Reward: 300GP, 200XP
Persuade: 75GP
Ingo - tells you to speak to Erik
Stirge - play his game if you are evil otherwise just kill him
Reward: Stirge's Ear
Jaheel, Tarran - instead of rescuing Neva they attack you
Neva - Letter to Neva
Farmer O'Deel's House (O'Deel Ranch)
Mary O'Deel
Constance O'Deel - sells you Peasant's Brooch for 250GP
Farmer Ingo's House (Erik & Ingo's Home)
Erik
Task: Buy Peasant's Brooch from Constance O'Deel
Reward: 650GP, 200XP
Persuade: 100GP
Cave (Wolf Cave)
Silverback - fight until it surrenders then persuade it to stop hunting
the cattle for 200XP or kill it and get Silverback's Head
(2.10) Haunted Forest
Chest - Old Scroll
Pile of Skulls
Corpse - Explorer's Journal
Pillar - press the runes Nether-Shall-Rule to create a portal
Haunted Crypt
Mummy Lord
Sarcophagus
(2.11) Charwood
Quint Jhareg
Mayor's Office (Mayor Mobley's Office)
Mayor Mobley
Inn
Strange Man - Charwood Cultist's Journal
House
Castle Jhareg Main Floor
Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
Note: The middle door is the most profitable route but you gain more
experience going left or right
Chest - Another Letter in a Strange Hand
The Guardian
Task: Pass judgment over Quint and Karlat Jhareg
Gives You: Castle Jhareg Key of Judgment
Option 1: Find Karlat guilty and destroy Phylactery - 500XP
Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
Option 3: Find neither guilty and take Phylactery - 375XP and
The Phylactery of Karlat Jhareg
Option 4: Find neither guilty and leave Phylactery - 375XP
Castle Jhareg Quint's Chambers
Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
Healer's Kit x2 - (to create potions see Appendix C.03)
Chest - Castle Jhareg Quint's Key
Chest - Imaskarran Tome of Death
Candalabra - lets you examine Bloodstained Book
Statue of Lathander the Morninglord
Book Piles - The Journal of Quint Jhareg
Quint Jhareg - Oath of Quint Jhareg
Castle Jhareg Karlat's Chambers
Chest of Drawers - Dragon Blood
Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
Cabinet - Karlat's Protection Wand
Armoire - Rakshasa's Eye
Bookshelf - Burning Hands Scroll (different description to normal scrolls)
Cabinet - Journal of Karlat Jhareg
Candalabra - lets you read Summoning Tome
Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
from Alignment (Evil) and Burning Hands
Belial Lord of Fire
If you ask to be made more powerful he casts protection from elements,
if you ask for a magic item you get Staff of Power
if you ask for a powerful item you get Robe of Fire Resistance
or if you ask for answers you get Oath of Belial, Lord of Fire
Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
Bookshelf - Imaskarran Tome of Fire
Karlat Jhareg - Oath of Karlat Jhareg
(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
Mayor Mobley
Reward: 299XP and Chest - 500GP
______________________________________________________________________________
LUSKAN AND HOST TOWER
(2.12) Luskan (City of Sails)
High Captains Taerl, Suljack and Rethnor are dead, on the city streets
there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
Gregor Armiste - helps you out
Shady Character ROGUE STORE +1
Countess Londa Whitesnow (after giving her the Child's Bear)
Host Tower Bridge Guard
Task: Get Diplomatic Pass
Reward: 250XP
Wink and Tickle Level 1
Miss Bela - tells you to speak with Rhaine/Oreth
Common Chest - Lever of Stone
Wink and Tickle Level 2
Erb Jansen
Task: Get ring from Lady Jadale
Reward: 150XP, 650GP
Persuade: 100GP
Yvette
Task: Get Yvette's Baby from Galrone
Reward: 150XP, 500GP
Persuade: 150GP
Rhaine/Oreth
Task: Kill Kurth and Baram
Gives You: Kurth's Base Key, Baram's Base Key
Reward: 50XP each
The Cutlass (Inn)
Aruph Thunderfist
Elynwyd Direlean
Task: Get his sister Evaine back from Kurth
Gives You: Elynwyd's Signet Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Countess Londa Whitesnow
Task: Get Child's Bear
Reward: 112XP, Vault Key
Jadale's Estate
Lady Jadale - Erb's Ring
Slum Building (Galrone's Home)
Galrone - Yvette's Baby
Temple of Tyr
Aarin Gend
Task: Get High Captains' Seal
Reward: 1000XP, Diplomatic Pass
Task: Investigate the Host Tower of the Arcane
Reward: Chapter 3 starts as soon as you speak to him
Alaya (Keeper of the Portal)
Priest of Tyr TEMPLE STORE +1
Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
Clomarr the Uncanny GENERAL STORE +2
Task: Find Lever of Stone, Lever of Wind and Lever of Water and put
them in their pedestals to repair the Fantabulous Contrapulator
Reward: 250XP, 33% Store Discount
Locked Door - cannot be unlocked, it must be bashed
Smithy (Battlehammer/Runehammer Smithy)
Smith WEAPON STORE +1
Mercantile Shop (Luskan Mercantile and Fine Goods)
Arto Webber MAGIC STORE +1
Merchant MERCHANT STORE +1
Sewers
Ghoul Outcast
Task: Get Amulet of Power from his Ghoul Lord brother
Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
Ghoul Lord - Amulet of Power
Chest - Lever of Wind
Fantabulous Contrapulator - makes potions (see Appendix C.04)
Baram's Sewers
Illusion of High Captain Baram (if you did not come through the sewers)
Task: Kurth's Head
Reward: 1000GP
Persuade: 1000GP if you have already spoken with Kurth
Wereat Captain
Yuan-Ti Necromancer - Parchment
Baram's Lair
Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
Cocoon - Nanny - gives you Child's Bear
Gargoyle of Mask's Shield - destroy it
Gargoyle of Mask's Might - destroy it
High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
Dagger +2
Chest - High Captains' Seal
Harbor Sewers
Slum Building
Portal
Slum Building
(2.13) Docks
Illusion of High Captain Kurth (if you did not come through the sewers)
Task: Baram's Head
Reward: 562XP, 1000GP, Amulet of Will +4
Persuade: 1000GP if you have already spoken with Baram
Statue
Ogre Deathward
Kurth's Lair
Bookshelf - Burke's Manual
Ogre Warden - Prison Key, Halberd +1
Tolan Losen - set him free for Good+3
Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
Fountain - Glowing Sphere (Water from Celestia)
Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
High Captain Kurth - Kurth's Head, Prison Key
Evaine - set her free
Chest - Prison Key
Chest - High Captains' Seal
Ruined House (Abandoned House)
Skull Warrior - Skull Warrior's Head
Arrow-filled Corpse - Written Orders
Altar - put Skull Warrior's Head in it to break the first seal for 49XP
Ruins of Illusk Level 1
Fallen Hero - Hero's Heart
Altar - put Hero's Heart in it to break the second seal for 49XP
Ruins of Illusk Level 2
Water Elemental Guardian - Blessed Water
Altar - put Blessed Water in it to break the third seal for 49XP
Ruins of Illusk Level 3
Voleron the Damned - 250XP
Portal - returns you to the Ruined House
(2.14) Host Tower (of the Arcane)
Courtyard
Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
Boots of Striding +2
Ambassadors' Quarters (Level 1)
Yeanasha
Gurak Entrailspiller
Shield Guardian (Tip: I recommend using the Club of Smiting)
Armoire - Tower Entry Key, Small Diary
Desk - Letter to Aribeth (from Apprentice Pim)
Level 2
Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
Ring of Protection +2, Wand of Missiles
Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
Chest - 6th Floor Portal Stone
Chest - 4th Floor Portal Stone
Level 3
Corpse - Dispatch
Desk - Blood War Research Journal
Chest - 4th Floor Portal Stone
Book Piles - Host Tower Lab Notes
Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
cast Dispel Magic on it to create Rod of Reversal
Imp - Imp's Eye
Quasit - Quasit's Eye
Imp Ravager
Hellish Portal - put Quasit's Eye in it
Greater Quasit
Abyssal Portal - put Imp's Eye in it
Level 4
Corpse of Arteno Geth - Journal of Arteno Geth
Desk - Note
Chest - Golem Control Rod
Chest - Golem Replication Rod
Golem Replication Pod - use rods to create Helmed Horror for 50XP
Iron Golem
Rimardo Domine - fight him until he surrenders then talk to him to get
Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
Chest - 7th Floor Portal Stone
Level 5
Nyphithys - talk to her first
Task: Destroy Brazier
Reward: Scarab of Protection +3
Brazier
Armoire - 6th Floor Portal Stone
Chest - 7th Floor Portal Stone
Battle Devourer (Tip: Magic Missiles work a treat)
Chest - 8th Floor Portal Stone
Level 6
Battle Devourer
Valindra Shadowmantle - Quarterstaff +2
Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
Level 7
Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
Lich (Tip: Immunity to Death Magic is a must)
Deltagar Zhelhund - talk to him then let him go
Level 8
Vrock
Level 9 (reached by using Pinnacle Portal Stone)
Archmage Arcane Arklem Greeth
Task: Destroy the four Braziers
Reward: Opens the locked door
Portal to Pinnacle
Pinnacle (Level 10)
Corpse (Aarin Gend's Spy) - Stone of Recall, Note
Lady Aribeth de Tylmarande
Archmage Arcane Maugrim Korothir
Mistress Morag
Gorgoth
Lizardfolk
Maugrim's Lair
Stone Golem (Tip: use the Club of Smiting again)
Desk - Journal
==============================================================================
(3) CHAPTER 3 - Words of Power
(3.11)
|
(3.10) ----(3.03)
/ |
(3.09) ----(3.02)-(3.04)
| |
----(3.01)
|
(3.05)
|
(3.07)-(3.06)
|
(3.08)
(3.01) Beorunna's Well
The Black Lions Uthgardt tribe have joined the alliance and are camped by
the well of their legendary hero Beorunna.
Guard
Yusam DRUID STORE +2
Task: Discover why the Elk Uthgardt tribe have joined Luskan
Persuade: 100GP up front
Reward: 750XP, Ring of Yusam
Crate - Tome of Boots
Dalcia (Juror)
Endar Heartfoot
Vanda (Wife of the Accused)
Palla (Juror)
Aarin's Lodge (Aarin Gend's Lodge)
Aarin Gend
Task: Find the 3 Words of Power
Reward 1: 1500XP, 3000GP
Reward 2: 1500XP, 3500GP
Reward 2: 1500XP, 5000GP
Persuade 1: 750GP
Persuade 2: Ring of Protection +4
Persuade 3: Heal Potion x3
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Many-Starred Cloak (Enclave)
Eltoora Sarptyl MAGIC STORE +2
Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly,
Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
Wizard's Chest - put components in here to create items (see Appendix C.05)
Temple of Tyr
Neurik (Judge) TEMPLE STORE +2
Task: Defend Rolgan at his trial for the murder of Griff
Gives You: Defense Council Journal
Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
Reward for a 3 to 2 verdict: 781XP, 1000GP
Reward for a 4 to 1 verdict: 1171XP, 1500GP
Reward for a unanimous verdict: 1562XP, 2000GP
Persuade: 100GP
Edegar (Juror)
Rolgan (Accused)
Sergol (Keeper of the Portal)
Divining Pool
Igland of the Swift Sword (Prosecutor at the trial)
Zed, Lodar (Witnesses at the trial)
Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
Vanda (Wife of the Accused at the trial)
Trading Post
Husher Clay (not one of my relatives) GENERAL STORE +3
Task: Get Star Sapphire of Layenne Cheroux
Persuade: 100GP up front
Reward: 400XP, 3000GP
Persuade: 200GP
Barun Silverblade - enhances items (see Appendix C.06)
Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
Mercenary Enclave
Rolkid WEAPON STORE +2
Task: Get Vaath's Head and Guzud's Head
Gives You: Bounty Hunter's Writ
Reward: 312XP, 500GP each
Persuade: 100GP
Task: Get Obould's Head
Reward: 625XP, 1000GP
Persuade: Peasant Dynasty
Jevon (Juror)
Zed (Witness)
Drinking House
Lillian Cambridge
Task: Get Snow Globe from the enchanter Nax in Coldwood
Reward: 937XP
Persuade: 300GP
Lodar (Witness) - buy him a couple of drinks to get him talking
Averik (Juror)
Shady Character ROGUE STORE +2
Barkeep
Commoner Alekos
Commoner Dylan
Drinking House Upstairs
Pedestal (after getting the snow globe)
Snow Globe (snowing)
Hodd (Leader of the Dwarves)
Task: Give him Broken Amulet of the Ages
Reward: Drained Amulet of the Ages
Snow Globe (clear skies)
Arwyl (Leader of the Dryads)
Task: Give her Drained Amulet of the Ages
Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
Snow Globe Cave
Chest - Broken Amulet of the Ages
Book Piles - Arwyl's Journal, Hodd's Journal
Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
Chest (can only be opened once Winter Fang is dead) - Word of Power,
1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
Haedraline (Leader of the Word Slaves - after getting the Word of Power)
Portal (after getting the Word of Power) to Drinking House Upstairs
(3.02) Coldwood
Delvar Vanathar
Vaath - fight until he surrenders for 150XP
Task: Let him go (you could always kill him as he leaves)
Reward: 312XP, 300GP, Vaath's Head
Chest - Blessed Dagger
(3.03) Coldwood (Layenne's Tomb)
Vampire Champion
Vampire Victim
Layenne's Tomb
Chest - Succubus Stone
Sarcophagus - Tome of Power
Sarcophagus - Gem of Pain
Sarcophagus - Gem of Misery
Succubus
Task: Get Succubus Stone, Succubus Necklace, Succubus Ring
Reward: Opens all the locks, Courtesan Blade
Sarcophagus - Gem of Duty, Succubus Necklace
Bone Golem Champion
Chest - Succubus Ring
Sarcophagus - Gem of Honor
Pedestal - Tablet of the Green Light, put Gem of Duty in it
Pedestal - Tablet of the Purple Light, put Gem of Misery in it
Pedestal - Tablet of the White Light, put Gem of Honor in it
Pedestal - Tablet of the Green Light, put Gem of Pain in it
Pedestal (in the centre) - Star Sapphire
(3.04) Coldwood (Wizard's Circle)
Cult Leader - Cultist Journal
Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
Bookshelf - The Nature of Water Summoning
Bookshelf - The Nature of Water Summoning, Diary Page
Nax
Task: Summon a water elemental to free him
Reward: 100XP
Corpse - Rakshasa's Eye
Adventurer's Corpse - Slaad's Tongue
Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
cast Dominate Person to create Staff of Command
Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
Alchemist's Apparatus - Laboratory Notes
Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
to summon Greater Water Elemental
Greater Water Elemental - gives you Ring of Invisibility (you could free
Nax instead but it is not worth it)
Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
Pedestal - Snow Globe
(3.05) Countryside
Arrow-filled Corpse - Bag of Holding
(3.06) Fort Ilkard
Ruzon Vond
Knight x2 - Key (but will open the gates if asked)
Page
Chaplain
Subchief Arness - Arness's Head
Messenger Corpse - Letter
Damas' Lodge (Commander's Lodge)
Commander Damas
Task: Destroy the 6 catapults
Reward: 312XP, 500GP
Task: Get Arness's Head
Reward: 312XP, 1000GP
Persuade: Hearth Shield
Either: Get Zokan Thunderer's Head
Reward: 625XP, 1500GP
Persuade: Axe of Dead Illusk
Or: Get the Plague Cure from Damas
Settlers' Barracks
Eckel - Take Eckel's Note to his wife Galia
Barracks (Main Barracks)
Orc Lair (Cave)
Guzad - fight until he surrenders for 210XP
Task: Let him go (you could always kill him as he leaves)
Reward: 312XP, 500GP, Guzad's Head
Uncas - Feather of Peace
(3.07) Homesteads
Elk Tribe Warrior - Gate Key (but will open the gates if asked)
Massacred Homestead (Destroyed Homestead)
Chest - Homestead Journal
Corpse - Tome of Robes
Eckel's Homestead
Elk Tribe Brute
Galia
Task: Give her Eckel's Note
Reward: 375XP, 300GP
Persuade: Greater Stoneskin scroll
Eckel's Homestead Upstairs
Elk Tribe Keep (Uthgardt Fort)
Urn - The Ashes of Running Wolf
Elk Tribe Shaman
Armoire - Islegood's Complete History of Flight
Prisoner Arden - set him free for 100XP
Prisoner Mileene - set her free for 100XP
Chest of Drawers - Islegood's Complete History of Horses
Cabinet - Islegood's Complete History of Seafaring
Bookshelf - put Islegood's Complete History of Flight in it
Bookshelf - put Islegood's Complete History of Seafaring in it
Bookshelf - put Islegood's Complete History of Horses in it
Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
Task: Get Plague Cure from Damas
Gives You: Plague-Ridden Blankets (how kind)
Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear
(3.08) Ruins
Tree
Cult Leader - Cultist Journal
Stones - Volcanis Oak Seed
Altar x3 - destroy one to close the portal
Creator Race Ruins (Cave)
Corpse - Adventurer's Note, Translation Amulet
Temporal Lizard
Temporal Golem Slave - use Translation Amulet to talk
Book Piles - Principles of Time Travel
Book Piles - Tome of Amulet
Sarcophagus - Tamorlyn's Song
Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
Bug: Once you have one key you can get it from the Divining Pool for 1GP
Corpse - Old One Defenses, Translation Amulet
Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
Pool of Primary Colors x2 - press two colors
Pool of Secondary Colors x2 - put a gem of the created color in each
Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
Gong x4 - smash the Fairy Bottle on one and then play them in order
Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
Easel - Malachite, Amethysts, Emeralds
Door of Three - complete the three riddles of light, sound and smoke
Balor Lord - Key
Altar - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Ruin entrance
Creator Race Ruins Garden
Sapphira
Task: Plant Ultarg Seeds 10,000 years in the past
Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
Reward: 350XP, Ruby x3
Persuade: Phantasmal Killer scroll
Creator Race Ruins Past
Lokar (Slave Leader) - Gives you Lokar's Ring
Chest - Time Crystal
Bookshelf - Temple Defenses
Old One Commander - Translation Amulet
Old One Evoker - Temple Defenses
Old One Champion
Slave Worker - will weaken Old One Guardian Golem
Chest - Top (child's toy)
Creator Race Ruins Garden (Past)
Morag
Dirt and Weeds - plant Ultarg Seeds here
(3.09) Moonwood
Ixaristu (Uthgardt Golden Eagle tribe)
Orc Lair (Cave)
Drow Commander - Note (from King Obould)
King Obould Many-Arrows - fight until he surrenders for 130XP
Task: Let him go (you could always kill him as he leaves)
Reward: 1200GP, Obould's Head
(3.10) Moonwood (Caves)
Caves
Akulatraxas (Green Dragon)
Task: Get Hill Giant Head
Reward: 750XP, 1000GP, Scarab of Protection +4
Egg Incubation Pool - Green Dragon Egg
Chest - 1000GP, Dragon Blood
Hill Giant Lair (Level 1)
Hill Giant Champion
Hill Giant Lair (Level 2)
Hill Giant Prisoner - set her free for 150XP
Hill Giant Prisoner - set him free for 150XP
Fire Giant - Note (from Klauth the Terrible)
Hill Giant Chieftain - Hill Giant Head, Notes
(3.11) Spine of the World
Cult Leader - Cultist Journal
Caves (Cave)
Dead body of Scylandara (Brass Dragon)
Corpse - Tome of Ring
Rubble - Dragon Scale
Caves (Mysterious Cave)
Gorgotha (Gold Dragon) - Evil+5 if you slay it
Task: Get Head of Klauth
Reward: 750XP, Ceremonial Uthgardt Belt
Persuade: Ring of Protection +4
Chest - Dragon Blood
Egg Incubation Pool - Gold Dragon Egg
Fire Giant Lair (Cave)
Fire Giant Champion
Wogar - set him free for some information
Armoire - Brunhilda's Diary
Fire Giant Lair (North)
Coffin - Rags, Belladonna
Prisoner x2 - take them with you for 100XP then they attack you
Fire Giant Lair (East)
King Skrogg - Ritual Book, Pass Amulet
Fire Giant Champion
Slaad Cavern (Deep Cave)
Death Slaad Lord - Ritual Book
Dragon Dungeon (Deep Cave)
Blue Dragon - Dragon Blood
Fountain - Dragon Sphere, Ritual Book
Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
Blue Dragon to get Dead Dragon Sphere
Klauth's Lair
Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
Task: Get a dragon egg
Reward: Key
Task: Give him a Dragon Sphere
Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
Time Stop Scroll, Heal Potion x3
Chest (after killing Klauth) - 4500GP
Chest - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance
==============================================================================
(4) CHAPTER 4 - The Final Battle
(4.01)
|
(4.02) (4.03)
(4.01) City Core
Nyatar DRUID STORE +3
Castle Never (Castle NeverWinter)
Nasher Alagondar
Aarin Gend
Castle Never Dungeon
Haedraline
Task: Get Word of Power
Reward: 2000XP
Task: Enter the Source Stone and kill Morag
Aribeth (if you let her surrender in Maugrim's Sanctuary)
Castle Caverns
Master Ford
Esmerelda, Cletus
Word of Power Pedestal - put the final Word of Power in it
Source Stone Entrance
Hall of Justice
Reverend Judge Oleff Uskar TEMPLE STORE +3
Sergol (Keeper of the Portal)
Divining Pool
Korynth Joriin, Ilse Starr, Enoch Tonn
Sinjin Di'ren, Disil Guin, Perigor Schwa
Nurse Rae, Nurse Thessaly
Sanatorium
Nurse Tansey, Nurse Emily
Apse
Cloaktower (Cloak Tower)
Eltoora Sarptyl MAGIC STORE +3
Shining Knight Arms & Armor
Durga WEAPON STORE +3
Trade of Blades
Captain Trancar (Militia Battalion Commander)
Task: Destroy 3 catapults
Reward: 500XP
Task: Kill 2 Arcane Brotherhood wizards
Reward: 500XP
Moonstone Mask
Ophala Cheldarstorm - ROGUE STORE +2
Tanith
Luce
Task: Rescue her sister Leesa
Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
Tamora
Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt
(4.02) War Zone
Gate Guard
Leesa
Luskan Captain - Note
Siege Golem
Catapult x3 - destroy it for 320XP
Half-Dragon Baalor
Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
Old Man's Home
Asgard
Bookshelf - Secret Exit
Abandoned House
Luskan Animal Handler
Trained Umber Hulks
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Luskan Guardhouse
Door to Strange Courtyard
Maugrim's Sanctuary
Aribeth - fight her until she yields then send her to Nasher for 500XP
Maugrim Korothir
Chest - Word of Power, Maugrim's Journal
(4.03) Source Stone
Source Stone Sanctuary
Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
Immunity 25% Fire, SR 14)
Lizardman Chieftain - Double Axe +1
Source Stone Guardian Lair
Corrupted Copper Dragon - Dragon Blood, Guardian Key
Corrupted Silver Dragon - Dragon Blood, Guardian Key
Source Stone Inner Sanctum
Old One Cleric - Key
Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
Morag's Hand - Fire Greataxe +2
Statue
Protector Against Flame
Protector Against the Storm
Protector Against the Spear
Protector Against Frost
Protector Against the Lessers
Protector Against the Sword
Protector Against the Mace
Protector Against Venom
Morag, Queen of the Old Ones, High Priestess of the Creator Race -
kill her for 2000XP
Astral Pocket
Haedraline
-- THE END --
Total Experience: 155,553XP
You can do better depending on your class and alignment.
==============================================================================
= Shadows of Undrentide ======================================================
==============================================================================
(5) XP1 CHAPTER 1 - The Missing Artifacts
(5.01)-(5.02) (5.05)
| |
----(5.03)-(5.04)
|
(5.06)
(5.01) Hilltop West (Silver Marches)
Dog
Task: Find out where Bethsheva buried the Ring of the Wolf
Reward: 50XP (or you can take the ring for yourself)
Chicken
Frozen Chicken (Petrified)
Water Trough - Amethyst (after speaking to a chicken)
Hilltop Guard
Piper
Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona
Reward: He stops his preaching
Pile of Stones - Ring of the Wolf (after speaking to Bethsheva)
Drogan's Home - Apprentices' Quarters
Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP
Mischa's Footlocker - Practice Sword (Greatsword -2 dmg),
Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll
(no Chaotic+1 if Xanos is with you)
Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1
(no Chaotic+1 if Dorna is with you)
Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll
Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope,
Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal
The Grinder - creates items (see Appendix C.07)
Weapon Rack - Eyes of the Eagle
Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle
Quartz Crystal, Adventurine
Medical Supplies Chest
Drogan's Home - Main Floor
Master Drogan Droganson
Task: Return The Tower Statue
Gives You: 300XP
Reward: 750XP, 2000XP, The Tower Crystal (Mythallar)
Task: Find The Mummified Hand, The Dragon's Tooth, The Mask
Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return)
Ayala Windspear
Task: Get Tressym Tongue, Charcoal, Helmthorn Berries
Reward: 300XP
Mischa Waymeet
Dorna Trapspringer HENCHMAN
Xanos Messarmos HENCHMAN
Drogan's Walking Stick
Crate - Belladonna, Empty Bottle, Meat
Crate - Garlic, Fish
Divining Pool
Drogan's Home - Laboratory
Riisi (Drogan's Faerie Dragon familiar)
Task: Answer three riddles
Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
Drogan's Barn
House
House
Toman Bross - gets kicked out
Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
could make something with The Dragon's Tooth, also buys items
The Dragon's Tooth - 500GP (Persuade 700GP)
Dragon Egg - 700GP or Szaren's Cloak
The Mummified Hand - 1000GP
The Mask - 1000GP (Persuade 1200GP)
Kill him: Ventrue's Rod of Majesty
Thayvian Slave
House
Community Hall
Haniah Dales
Task: Get Piper to stop preaching
Reward: 200XP, 60GP
Mayor Veraunt Shuttlescomb
Badly Wounded Commoner
Task: Heal them
Reward: 25XP, Good+1
Gilford (Priest of Ilmater) SoU STORE
Task: Donate 10GP and 100GP
Reward: Good+3 and Good+10
Alter to Ilmater
The Smith
Fiona SoU STORE - buys items
Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
Kill her: Evil+3, Chaotic+3, Fist of the North
Herbalist
Farghan SoU STORE
Gives You: Tressym Tongue, Pieces of Charcoal
Persuade: 100GP, Chaotic+3
Bethsheva (Winter Wolf)
The Bubbling Cauldron
Old Man
Lodar the Tavernmaster
Task: Save Mara the Cook
Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
Hurc (Kobold)
Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
Reward: Good+3, 150XP
Option 2: Trade yourself for Mara the Cook and let the kobolds go
Reward: Good+3, Lawful+7, 100XP
Note: You can still kill the kobolds as they leave
Option 3: Help the Kobolds Escape
Reward: Evil+7, Hurc's Dagger (Vampiric+1)
Mara the Cook
Cookpot - Helmthorn Berries
(5.02) Hilltop East
Birgen & Furten
Torias SoU STORE
Katriana Dorovnia
Task: Find Fortune Cards
Reward: Fortune Teller's Key
Injured Halfling
Task: Heal them
Reward: Good+1
Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar)
Task: Ask the Mayor to let him set up an enclave
Reward: 200XP, 100GP
Persuade: 10GP
Nora Blake
Task: Save her baby
Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
Task: Give her 10GP or 50GP
Reward: Good+3 or Good+7
Blake House - Main Floor
Adam Blake's Corpse
Blake House - Top Floor
Kobold Footpad
Task: Hand over a gem
Reward: Baby (Tynan Blake)
Tip: Keep the Baby for HotU
House
The Old Farm
Mold Covered Crate - Green Spores, Quartz Crystal
The Old Farm - Cellar
Kobold - Fortune Cards
Fortune Teller's Caravan
Daschnaya
Task: Give her Fortune Cards
Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
Gate Captain
Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet
(5.03) Hilltop Foothills
Ferran Valiantheart (Elf Arcane Archer)
Task: Get Horns of the Shadow (or take them to Fiona)
Reward: 300XP, Good+7 or Valiantheart Longbow
Kill him: Amulet of Natural Armor +1, Ice Arrow
Deekin Scalesinger (Kobold) - meet him in Blumberg
Nathan Hurst
Task: Rescue Becka
Reward: 150XP, Amulet of Natural Armor +1
Kill him: Evil+3, Chaotic+3, Gloves of Discipline
Brown Bear (Near Death)
Task: Remove the Mild Poison Arrow
Reward: 100XP, Good+2, Bears are friendly
Note: You only get 25XP if you heal the bear
Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow
Task: Warn it of the hunter
Reward: 200XP, Good+2
Hurst Farm
Toli Hurst
Farm Hand
Task: Get him fired
Reward: Lawful+1
Rumgut's Cave
Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box
Task: Either kill him, poison him, get him drunk or escape from the cage
Debris - Rumgut's Key (if you poison him or get him drunk)
Becka Hurst
Task: Give her Choking Powder to put in Rumgut's food
Reward: Evil+5
Pile of Stones - crawl through to escape from the cage
Cookpot - Fenberry
Cookpot - Fenberry
Elven Crypt - Upper Level
Bats - will give you info
Scribed Pillar
Elven Statue
Task: Pray faithfully with a sword in your hand
Reward: Healed
Pedestal - Cloak of Ascalhorn, 50XP for passing the test
Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm
Elven Crypt - Lower Level
Spirit of Nilmaldor (Knight-Gallant of Ascalhorn)
Task: Kill all the spiders
Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door
Kill him: Evil+3, Chaotic+3, Longsword +1
Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key
Cocoon - Cloak of Elvenkind
Cocoon - Gloves of Animal Handling
Spider Egg Sacs
Spirit (Isande)
Task: Find Ancient Sword
Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance
Bones (near Isande) - Kilrav's Ring
Sarcophagus - Wondrous Gloves
Corpse (Skeletal Remains) - Ancient Sword
Weapon Rack - Longbow +1
Chest - Elven Trap Protective Helmet
Floor Lever - arm gas for 100XP
Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder
Kipper & Yazka (Kobolds)
Pressure Plate - active gas trap
(5.04) Blumberg
Dying Man
Task: Get him to drink a healing potion
Reward: Good+1
Deekin's Shop
Deekin Scalesinger - talk to him for lots of info
Task: Get Stuffed Doll from Tymofarrar
Reward: The Tower Statue
Note: if you kill Tymofarrar, Deekin will meet you outside the cave
(5.05) Nether Mountains
Farmhand (once fired from Hurst Farm) - Frost Bringer
Cave (Orcs)
Orc Chieftain - Eliak's Vengeance
Kobold Caves
Crate - Leather Armor +1
Ranged Weapon Rack - Shortbow +1
Floor Levers - pull them in the order Red Circle, Black & White Square,
Blue & White Arrows, Yellow Square
Kobold Commoners
Crate - Small Shield +1
Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1
Master Jumper Klumph (Kobold)
Task: Get Rod of Ruler
Reward: 200XP, unblocks passage
Kobold Shaman - Ring of Fortitude +1
Chest - Gloves of Appraisal
Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond
Dragon Caves
Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade
Ox's
Option 1: Use them to stampede the ice hound kobolds
Reward: 200XP
Option 2: Attack them while they are in the pen
Reward: 200XP (and a tough fight)
Tymofarrar (White Dragon)
Task: Kill J'Nah
Gives You: Flask of Powder, Stone Key
Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or
200XP, Good+5 or The Mask
Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP)
Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head
Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy,
Fochluchan Bandore
Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1
Chest - Horn of Blasting, Bigby's Interposing Hand Scroll,
Square Shaped Rock - use Stone Key to exit
(5.06) High Forest
Crate - Boots of Reflexes
Cave (Cave Bear Den)
Bones - Large Shield +1
Coffin - Belt of Shimmering
Cave (Bandit Lair)
Bandit Chief - Chainmail +1, Katana of the North
Chest - 300GP, Ring of Animal Friendship
Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book
Cave (Dragon Hatchery)
Debris - Gloves of the Minstrel
Treasure - Dragon Egg
The Hermit's Home (Small Manor Home)
Hermit SoU STORE - also buys items
Dragon Egg - 700GP
The Mummified Hand - 500GP
The Mask - 700GP (Persuade 1000GP)
The Dragon's Tooth - 500GP (Persuade 700GP)
Recharger - recharges magic items for 100GP per charge
Book Piles - The Alchemist's Cookbook
Gnoll Caves
Gong - when rung 4 extra gnolls appear in each side passage
Glendir (Fiona's Brother)
Task: Help him escape
Reward: 100XP
Persuade: 100GP from Fiona
Crate - Cage Key
Beastmaster (Gnoll) - Beastmaster's Horn
Black Bear
Task: Kill it or put it down
Reward: Evil+1 or Good+3
Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning
Chest - Wand of Missiles
Book Piles - Ancient Tome
Gnoll Warrior - Slave Den Key
Slaves
Task: Set them free
Reward: 200XP (Good+3 if you give them 100GP)
Warden (Gnoll) - Gnoll Jail Key
Nafeeli (Kobold)
Option 1: Persuade them to fight the gnolls
Reward: 200XP
Option 2: Justice for Hilltop
Reward: Lawful+3
Chief Gishnak (Gnoll) - can be asked to fight J'Nah
Gives You: Gnoll Chieftain's Key
Kill him: Flesh Ripper, Amulet of Cold Resistance,
Boots of the Sun Soul +1
Chest: Arrow +1
Chest: Shortbow +1
Chest: Gloves of the Rogue
Underground Ruins (Netherese Ruins)
Goblin Bones - Goblin Note
Floor Lever - Opens each door in turn and makes that passage safe
Magical Pool - Put Magical Token into the pool and press a symbol
Flame - Brazier of Fire (Summon Fire Elemental)
Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental)
Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental)
Whirlwind - Censer of Air (Summon Air Elemental)
All (Both Tokens) - Robe of Elemental Resistance
Chest - Potion of Protection from Elements
The Waters of Wisdom - Cast Flare to create Magical Token
The Fires of Knowledge - Cast Ray of Frost to create Magical Token
Column of Air - Cast Acid Splash to create Magical Token
Shower of Earth - Cast Electric Jolt to create Magical Token
Water Elemental
Fire Elemental
Air Elemental
Earth Elemental
Task: Kill all 4 elementals
Reward: 300XP, Magical Token
Ancient Hall
J'Nah (Daemonfey)
Task: Kill Tymofarrar
Gives You: Phylactery of Ice
Persuade: 100GP up front
Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth,
Staff of Power
Desk - J'Nah's Journal
Azith - cast a spell on it to be teleported to the cave entrance
Book Piles - The Tale of Rusty McFinger
Tip: Before starting the next chapter sell any quest items eg Focus Crystals
as they are removed from your inventory.
Tip: Only the henchman in your service will be imported into the next
chapter. The other one will loose any items and your custom training.
==============================================================================
(6) XP1 INTERLUDE - Identifying the Crystal
(6.04)
|
(6.01) (6.02) (6.03)
Tip: Recruit Deekin as he adds something to most conversations.
(6.01) Anauroch Night Camp
Katriana Dorovnia SoU STORE
Task: Find Zidan
Reward: 1000XP, Good+3
Persuade: 800GP
Torias SoU STORE
Furten & Birgen
Zidan (Bedine Tribesman)
Dorna Trapspringer HENCHMAN
Xanos Messarmos HENCHMAN
Deekin Scalesinger HENCHMAN
Fortune Teller's Caravan
Daschnaya SoU STORE
Divining Pool
Underground Tunnel
Stinger - Stinger Poison Gland
Stinger Caves
Stinger Archer - Stinger Poison Gland, Poison Arrow
Manticore - Diamond
Half Plate +1
Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow
Chest - Aurumvorax Armor, Wand of Lightning
Chest - Amulet of Health, Boots of Elvenkind
Stinger Officer - Stinger Poison Gland, Talona's Strike
Stinger Caves - Temple
Stinger High Priest - Dire Mace +1, Ring of Resistance +1
Zidan
Task: Destroy the Altar to free him
Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3
Treasure - 211GP
Urn - 333GP
Corpse - 98GP
Corpse - Gold Necklace, Gold Ring x2
Portal - to Underground Tunnel
(6.02) Oasis of the Green Palm
Katriana Dorovnia SoU STORE
Task: Get water
Reward: 1000XP
Torias SoU STORE
Furten & Birgen
Zidan
Dorna Trapspringer HENCHMAN
Xanos Messarmos HENCHMAN
Deekin Scalesinger HENCHMAN
Ali Ibn-Musud
Fortune Teller's Caravan
Daschnaya SoU STORE
Divining Pool
Catacomb of Al-Rashid
Statue x4 - kill them
Rune Stone x7 - make an X for 200XP
Sarcophagus - Desert's Fury
Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue
Scimitar - Druid
Kama - Monk
Magic Staff - Sorcerer, Wizard
Tomb of Kel-Garas
Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection
Sarcophagus (Zephid) - Gloves of the Long Death +3
Sarcophagus (Amadus) - Helmet of Discharge
Sarcophagus (Isiraal) - Monk's Belt
Sarcophagus (Que-mish) - Small Shield +2
Kel-Garas (Priest of Jergal)
Door blocked by rocks - if you are a Paladin the rocks will disappear
Headstone - Elders of the order of the Divine Fist
Sarcophagus (Kassal)
Sarcophagus (Ra-Matul)
Sarcophagus (Ishkil)
Sarcophagus (Jeb)
Master Zaar - Boots of Hardiness +1
Corpse - Holy Avenger
Floor Lever - pulling these five times will delay the fireballs
Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1
Chest - Fire Arrow, Fire Bolt, Fire Bullet
Treasure - 97GP
Treasure - 68GP
Chest - Boots of Tumbling
Chest - Chainmail +1
Chest - Morningstar +1
Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald,
3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions
Tomb of Kel-Garas - Inner Catacombs
Statue of Jergal - Ruby x2
Altar
Task: Pray faithfully
Reward: Healed but Evil+5 if you are Good
Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst,
Negative Energy Ray, Circle of Doom Scrolls
Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions
Kel-Garas - Rod of Blight
Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz
Chest - 2778GP, Healers Kit +6, Diamond x2
Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2
House of the Morninglord
Urn - 3x Holy Water
Urn - Amulet of Will +4
Kel-Garas - you can make a deal with him (unless you are a Paladin)
Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud
Gives You: Sacrificial Blade
Reward: Evil+13, Chaotic+13
Altar
Task: Place Rod of Blight on Altar to Lathander
Reward: 1000XP, Rod of Dawn, destroys Kel-Garas
Task: Place Sacrificial Blade on Altar to Lathander
Reward: Jergal's Claw, detroys Altar
(6.03) Ao Encampment
Katriana Dorovnia SoU STORE
Torias SoU STORE
Task: Get Wine of Ao or get him to give up drink
Reward: 500XP and Amulet of Natural Armor +2 or Good+7
Furten & Birgen
Zidan
Dorna Trapspringer HENCHMAN
Xanos Messarmos HENCHMAN
Deekin Scalesinger HENCHMAN
Musharak (Hobgoblin) SoU STORE
Task: Ask him to aquire an item for 100GP
Reward: Calian Belt for 40000GP
Task: Get wine supply offer from Minister of Ao
Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
sells Wine of Ao for 200GP (Persuade 150GP)
Marketplace Guard Ludo (Hobgoblin)
Jasmeena (Druid)
Leopard (Jasmeena's Animal Companion)
Fortune Teller's Caravan
Daschnaya SoU STORE
Divining Pool
Temple of Ao
Garrick Halassar
Task: Heal him
Reward: 50GP, Good+1
Valana
Task: Offer advice
Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
Minister of Ao
Task: Take test of wisdom (any answer will do)
Reward: A gift from one of the Worshippers of Ao
Task: Complete wine supply deal with Musharak
Reward: 1000XP
Telnix (Worshipper of Ao)
Task: Tell him that he understands your apathy
Reward: Cloak of Ao
Note: If you turn him down you can get both the other two gifts
Rifkin (Worshipper of Ao)
Task: Tell him you are not Ao and that he should not wound himself
Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
Talissica (Worshipper of Ao)
Task: Tell her you are not Ao
Reward: Lawful+1, Ring of Protection +3
Sturdy Temple - Wine of Ao, Chaotic +3
(6.04) Valley of Winds
Worker (near death)
Task: Heal him
Reward: Good+1
Excavated Ruins
Pull Chain - pull it 3 times then Rubble containing 1GP falls on you
Sarcophagus - Dragon Blood
Green Slaad - Cloak of Arachnida, Healer's Kit +10
Spell Orb
Task: Cast 3 chosen defensive spells on it
Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day)
Armor Stand - Netherese Axe
Sarcophagus - Fairy Dust
Pull Chain - Belt of Hill Giant Strength
Shield Guardian - Silver Ring, Amethyst
Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs,
Ring of Magic Defences
Sphinx Statue (Myrixamophit)
Task: Use Ointment of Stone to Flesh and answer three riddles
Reward: 500XP
Strange Machine - 300XP, Power Stone (see Appendix C.08)
Formian Myrmarch - Deadly Sonic Trap
Rubble - Rat runs off with Diamond
Bug: If you have a Diamond in your inventory you loose it as well
Minogon
Sarcophagus - Large Shield +2
Sarcophagus - Ruby
Sarcophagus - Composite Longbow +2
Gray Slaad - Boots of Striding +2
Drogan Droganson
Task: Activate Portal
Reward: 500XP
Crystal Ball - shows you which Pillar is next
Formian Hive (A Crevice)
Formian Queen
Task: Agree to let them help you fight the Slaad
Reward: Formian Crystal (Summon Formian Myrmarch)
Netherese Ruin
Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae)
==============================================================================
(7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
Asabi Camp
Ashtara, Asabi Merchant Prince SoU STORE
Task: Destroy 10 Guardian Golems
Gives You: Scarab Key
Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
Shrub - Branch of the Giving
East Fragment
The Great Library sign (500XP)
North Fragment
Crypt Tower sign (500XP)
Stone Butler (Golem Emporium) - Stone Key
Sarcophagus - 1000XP, Golem-Maker's Ring
West Fragment
Arcanists' Tower sign (500XP)
Wishing Well - Gem of Brightness
Wishing Well - Gem of Seeing
The Great Library
Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
Bones - Golden Chalice of Lathander
Crumbling Bookcase - Rod of Resurrection
"The Beggar's Love" - 200XP
Task: Rewrite the ending
Reward: 249XP
An Empty Tome "To Catch the Wind"
Task: Get Pen and Inkwell and write one of four stories
Reward: 700XP
Library - The smell of wildflowers reminded him of her...
William Rey
Bones - Greenleaf
Library - The temple smelled of blood and sulfur...
Jendra Gallendt's Corpse
Grand Matron - 350XP, Pen, Shining Light of Lathander
"On the Nature of Hell" - 200XP
Library - And in the depths of hell, he was endlessly tormented...
Succubus - Nymph Cloak +5
Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell
Kill him: Staff of Defense
Impaled Corpse - Greater Amulet of Health
"The Confessions of Karsus" - 200XP
Library - Sunlight streamed into the long-dark temple...
Sir William Rey
Task: Ask him to help you fight The Wise Wind
Reward: 249XP
Jendra Gallendt
"On the Nature of Hell"
Task: Rewrite the ending
Reward: 249XP
Library - And from the depths of hell, he rose forgiven...
Archangel
Task: Ask for Karsus the Archwizard to help you fight The Wise Wind
Reward: 249XP
Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind...
Sir William Rey, Karsus the Archwizard (if you asked for their help)
Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4
The Wise Wind - 1500XP, The Wise Wind
Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind...
Sir William Rey, Karsus the Archwizard (if you asked for their help)
The Wise Wind - 1500XP, The Wise Wind
Library - Beside a calm oasis, I spung my trap upon the Wise Wind...
Sir William Rey, Karsus the Archwizard (if you asked for their help)
The Wise Wind - 1500XP, The Wise Wind
Library - In a darkend wood, I spung my trap upon the Wise Wind...
Sir William Rey, Karsus the Archwizard (if you asked for their help)
Dire Bear
The Wise Wind - 1500XP, The Wise Wind
Crypt Tower - 1st Floor
Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing
Dread Sarcophagus - Armor of Command, Arrow of the Vampire
Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4
Crypt Tower - 2nd Floor
Floor Lever - unlocks the gate
Shadow Robe
Aslyferund Elven Chain
Pixie Lance
Mithral Shield
Gate - 500XP when opened
Crypt Tower - 3rd Floor
Skeletal Archer - Longarm
Door - 100XP for each side room entered
Skeleton Chiefton - Greatsword +1
Throne - if the throne is of your alignment it will cast Heal and raise
your STR and INT by 3, the other thrones will cast Harm.
Gate - 500XP when opened
Crypt Tower - Hall of the Dead Wind
The Dead Wind - 1500XP, The Dead Wind
Arcanists' Tower - 1st Floor
Dagget Filth
Arcanists' Tower - 2nd Floor
Shadow Portal - takes you to the Plane of Shadow
Plane of Shadow
Weapon Rack - Shadow Sword
Armor Rack - Shadovar Armor
Arcanists' Tower - High Arcanist's Chamber
Chest - 500XP, Portable Door
Plane of Shadow - Lair of the Shadow Lich
Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna
Shadow Servant SoU STORE (500XP)
Temple of the Winds - Outer Sanctum (500XP)
Ark of the Three Winds
Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside
Reward: 500XP, opens Temple of Winds seal
Temple of the Winds - 1st Floor
Chest - Chainmail of Speed
Chest - Kumakawa
Chest - Squire's Defense
Chest - Red Dragon Armor
Temple Door - kill all four horrors for 100XP each to activate
Temple of the Winds - 2nd Floor
Bloodied Altar - Harp of Charming, Shank of Meat
Bloodied Altar - Scarab of Protection +5, Shank of Meat
Bloodied Altar (empty)
Task: Place Shank of Meat on Altar
Reward: 249XP, distract the two headed beast
Stone Door - pull North Lever, East Lever, South Lever and West Lever for
100XP each to open the door
Temple of the Winds - Chamber of the Mythallar
Heurodis - talk to her for 300XP
Mythallar - destroy the one that is glowing for 600XP
-- THE END (for now) --
Total Experience: 94,729XP
==============================================================================
= Hordes of the Underdark ====================================================
==============================================================================
(8) XP2 CHAPTER 1 - Descent into Undermountain
Note: Characters less than level 12 are leveled up to 15.
(8.01) Waterdeep "City of Splendours"
Dog - Leather Hide
Yawning Portal (Inn) - Main Room
Durnan (Innkeeper)
Mhaere (Paladin of Tyr, Durnan's Wife)
Glim Folkor (Gnome), LaFontaine, Parley
Grayban (Half-Orc)
White Thesta (Cleric of Sune)
Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling)
Deekin Scalesinger HENCHMAN
Crate - Leather Hide
Drow Priestess (7229XP for a L12 Character)
Drow Elite Soldier x2 (4409XP each for a L12 Character)
Yawning Portal - Makeshift Shelter
Daelan Red Tiger
Linu La'neral
Sharwyn
Tomi Undergallows
Parley (Elf Druid from Vaasa)
Task: Ask her about Faragati and why she came to the city
Reward: Casts Bull's Strength on you
Drezzy (Dwarf)
Yawning Portal - Second Floor
Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone,
Worn Book "Shadows of Undrentide by D. Scalesinger"
Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit
Tamsil (Durnan's Daughter)
Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races
Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1,
Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2
Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2,
Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1,
Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit,
Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed,
Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale,
Healer's Kit +3 x3, Potion of Barkskin, Inventory Note
Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask
Armor Stand - Chainmail +2
Tanarell (Paladin)
Task: Ask him to tell you about Undermountain
Reward: 650XP
Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order)
Yawning Portal - Well Room
Durnan
Persuade: 500GP
Task: Give him information from Grovel
Persuade: 3000GP + Levelx1000GP
Task: Give him information from Berger
Persuade: 3000GP + Levelx1000GP
Task: Give him information from Nathyrra
Reward: 3000GP + Levelx1000GP or Good+3
White Thesta HotU STORE
Gives You: Rod of Resurrection
The Well
Argali's Arms
Argali Silth (Halfling) HotU STORE
Blacksmith (Dwarf) HotU STORE
Weapon Rack - Pickpocket weapon +3
Magic Shoppe (Little Musings)
Sobrey (Mage) HotU STORE
Alchemist's Apparatus - Pickpocket weapon +3 and a potion
Telescope - look into it to see the fight in the University District
Pedestal - give it a gold piece to hear about the Cursed Dirt
Shop
Shop
Weapon Rack - Longarm
(8.02) Undermountain Level 1
Entry Chamber
Pull Rope
Cowardly Goblin (Grovel)
Task: send him up the well then get him a job
Reward: Good+3
Skeleton Chieftan - Large Bone
Central
Bones - Lesser Spell Breach
Sharwyn (Dead) HENCHMAN
Task: Resurrect her
Reward: 1000XP
Mace +3
Floor Levers x4 - insert a colored rod that matches one in the row
Reward: 2000XP
Chest - 950GP
Drow Skirmisher - Goggles of Minute Seeing
Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2,
Potion of Invisibility
Rat - leads you to his treasure
Chest - 3000GP
Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite
Old Blue Dragon - Dragon Blood
Bones - Battleaxe +3, Small Shield +3
Chest - Hearth Shield
Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor,
Breastplate +3, Nameless Light, Ruby, Fire Opal
Remains - Fairy Dust x2
Chief Urdon - Skull Key
Black Longsword (see Appendix C.10)
The Sorceress - Staff of Defense
King Bolon - Full Plate +4
Lady Fensor - Double Axe +2
King Krolon - Katana +2, Bracers of Dexterity +3
Revisionist Balorthon
The Vivisectionist
Large Shield +4
Bones - Blue Rod
Bones - Padded Armor +4
Bones - Greatsword +3
Bones - Ring of Force Shield
Chest - Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling,
Spell Mantle, Endure Elements
Daelan Red Tiger (Dead) HENCHMAN
Task: Resurrect him
Reward: 1000XP
Mirror - Doss Lute
Mirror - fight yourself
Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste
Chest - White Rod
North
Pillar x5 - destroy them to remove the traps
Floor Level - remove all traps from the maze
Chest - Adamantine Breastplate, Gem of Brightness, Find Traps
Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue,
Rogue Stone
Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal
Corpse - Green Rod
Chest - Two-Bladed Sword +3
Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP,
Garnet, Fluorspar
Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP
Chests x7 - Spellcraft DC20 detect illusion
Task: Cast Dispel Magic
Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue,
Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose,
Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red,
Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink
Drow Marksman - Red Rod, Greenleaf
Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar,
Cowl of Warding, Garnet, Rapier of the High Road
Remains - Fairy Dust x2
Chest - Gloves of the Hin Fist +5
Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate
Chest - White Rod
Olgin Hasterean (Ogre Mage)
Task: Fight until he surrenders
Reward: 2000XP
Kill: Dragon Slippers
Chest - Red Rod, Harp of Haunting, Rogue Stone
Chest - Torch
Sealed Passage
Task: Place Alchemist's Fire Keg and ignite the wick
Reward: 2000XP
South
Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6
Chest - Green Rod, Potion of Bull's Strength
Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone
Statue - turn them to face the door then pull floor lever
Chest - 5000GP, Copper Helmet, Canaith Mandolin
Corpse - White Rod
Coffin - Gem of Seeing
Corpse - Blue Rod
Chest - White Rod
Chest - Yellow Rod
Fairy Minion - Fairy Dust
Fairy Sorceress (Fairy Queen)
Task: Fight until she surrenders then let her go
Reward: 2000XP + 500XP
Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust
Tree Golem
Chicken - Feathers
Dog - Leather Hide
Vines - Branch of Giving
Alchemist's Fire Keg
Chest - Yellow Rod
Chest - Hide Armor +4
(8.03) Undermountain Level 2
Central
Chests x7 - Spellcraft DC20 detect illusion
Task: Cast Lesser Dispel
Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2,
Fire Opal x2, Saphire x3, Topaz x2
Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt
Pedestal x4 - attach chains
Pool of Colors
Task: Pull chains in order of colors shown
Reward: 500XP, Opens door
Berger (Flesh Golem) - tells you Drow have captured Halaster
South
Crate - Ice Talon, Amethyst
Drow Veteran Scout - Small Red Key
Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring,
Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4,
Dagger +3, Aventurine
Tomi Undergallows (Dead) HENCHMAN
Task: Resurrect him
Reward: 500XP
Drow Chest - Djinni Bottle
Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE
Gives You: Activation Stone
Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote,
Rogue Stone, Torch
Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine
East
Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3
Rakshasa Adept - Brass Key, Nymph Cloak +5
Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4,
Honor and Death
Linu La'neral (Rakshasa)
Sarcophagus - Linu La'neral (Dead) HENCHMAN
Task: Resurrect her
Reward: 500XP
Portal Stone - Insert Activation Stone to create a Portal to Waterdeep
North
Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed
Double Axe +2
Goblin Siege Engineer - Gloves of the Long Death +5
Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace,
Rogue Stone, 75GP
Floor Lever x3
(8.04) Undermountain Level 3
Central
Drow Lookout - Armor of Freedom
Nathyrra (former Red Sister) - tells you about The Valsharess (Empress),
Matron Mother of House Kilath and her assassins the Red Sisters
Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar
Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade
Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet
Formian Queen
Task: Pull Floor Lever to release her
Reward: Will dig a tunnel for you and help you fight the Drow
Rat - tells you about the hidden tunnel
Chest - Harp of Charming
North
Nathyrra - tells you about the hidden tunnel
Odd Pile of Rocks
Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag
Drow Chest - Longsword +3, Ring of Protection +3
Note: Imported characters will find some off their items here
West
Nathyrra HENCHMAN
Drow Commando - Mithral Shield
Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2
Drow Handmaiden
Portal - can channel the energy towards living beings
Energy Stone x3
Task: Destroy all 3 Energy Stones
Reward: 7500XP, releases Halaster Blackcloak
Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go
Tip: You can only take Deekin as a henchman into the next chapter
Tip: Any bindings that have been placed are deleted
______________________________________________________________________________
(8.05) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead)
The Reaper (Gatekeeper, Gatherer of Dust)
Planar Gate - to the start of the level
Planar Gate x5 - to one of five binding points
Pool of Lost Souls - find lost items in here
==============================================================================
(9) XP2 CHAPTER 2 - Defeating the Valsharess
(9.08)-(9.09) (9.02)
| |
(9.06)-(9.05)-(9.04)-(9.01)---|
| |
(9.07) (9.03)
Note: Evil characters do not get an experiance reward for some quests.
Tip: If you want to complete all five areas do the islands first.
(9.01) Lith My'athar, City Core & Port (Seer's Camp)
Drow Noble x3
Task: Prevent a fight (automatic if you have Nathyrra with you)
Reward: 500XP
Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11)
Svirfneblin Servant
Task: End the drinking contest
Reward: 500XP, Good+2
Gulhrys (High Wizard of House Maeviir) HotU STORE
Cavallas (Mysterious Boatman) - will take you along the Dark River
Drow Maeviir Guard
Task: Show them House Maeviir Signet Ring
Reward: Gives you access to House Maeviir
Commander Imloth (Drow)
Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
Temple of Lolth (Spider Queen)
The Seer (Drow, follower of Lady Eilistraee)
Task: Give her Mirror of All-Seeing (you can ask for it back)
Reward: 1000XP
Nathyrra HENCHMAN
Valen Shadowbreath HENCHMAN
Lavoera (if you free her from Drearing's Deep)
Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3
Public House
Matron Mother Brizafae Deani
Maeviir Public House
Zesyyr Maeviir (Drow)
Task: Kill Matron Mother Myrune
Gives You: House Maeviir Signet Ring
Reward: 5000XP, 20,000GP
Persuade: Tebimar's Scythe
House Maeviir
Matron Mother Myrune Maeviir
Task: Show her the House Maeviir Signet Ring
Reward: Evil+3, Amulet of Will +8
Persuade: Tebimar's Scythe
Captain Tebimar
Throne Room
The Valsharess (Illusion)
Task: Destroy the gates for her
Gives You: The Robe of the Drow and removes the Geas
Reward: Evil+10
(9.02) Shaori's Fell (Strange Island Town)
Red Sister Warrior - Acid Arrow x30
Sabal (Red Sisters Assassin) - teleports away when injured
Zephid - Leather Hide
Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3,
Potion of Cure Serious Wounds x3, Potion of Lesser Restoration,
Healers Kit +3 x3
Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP)
Skaa, Nairow (Avariel)
Winged Elf Merchant (Gilton)
Task: Give him Burned Book (or Bluff or Intimidate him)
Reward: Merchant's Compass
Garbage (behind the Library) - 1000XP, Mirror Shard
Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3
Docks
Cavallas - will take you along the Dark River
Cave
Shaori (Avariel Queen)
Library
Ulithar (Avariel)
Armoire - Potion of Sight Warding
Quathala (Ulithar's wife)
Task: Answer her riddles
Reward: 1000XP, Mirror Shard
Book Piles - Burned Book
Temple
Lomylithrar (Avariel)
Task: Complete the challange
Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard
Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers,
Brawler's Belt
Pull Chain (Left) - Ghoul Ravager
Pull Chain (Middle) - Dire Spider
Pull Chain (Right) - Diseased Troll
Bones - Halberd +4, Potion of Cure Critical Wounds
Wizard Tower Level 1
Wizard Tower Level 2
Bookcase - Mass Haste, Identify
Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX,
Ice Dagger
Balor Lord - Talisman of Pure Evil
Wizard Tower Level 3
Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2
Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed,
Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote
Chest - Gloves of the Hin Fist +7
Chest - Boots of Reflexes +6
Chest - 1662GP
Jansil (Avariel Apprentice) - fight until he surrenders
Task: Let him live
Reward: 1500XP, 1000XP, Mirror Shard
Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell
Mantle, Summon Creature IX
The Castle
Drider Chief - Assanti
Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP)
The Castle - Throne Room
The Fool (Elicid)
Task: Get 5 Mirror Shards
Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror)
Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail,
Ring of Major Electrical Resistance, Belt of Fire Giant Strength,
Potion of Cure Critical Wounds x3
Pillar of Mirroring - create 3 weaker copies of yourself
Pillar of the Guardian - polymorph into Mithral Golem
(STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction,
Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis,
Mind Spells, Ability Decrease, Poison, Sneak Attack)
Pillar of Dispelling
Pillar of Revival - heal
Pillar of Entrapment - create cage full of blades
Pillar of Time - slow
(9.03) Isle of the Maker
Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard
Dahanna (Duergar)
Task (after you kill Aghaaz or Ferron): Avoid a fight
Reward: 500XP
Task: Give her 1000GP to help out
Reward: Good+7
Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5,
Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed,
Potion of Bull's Strength, Bloodletter
Duergar Merchant (Dwelver) HotU STORE
Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3,
Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2
Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP
Upper Ruins
Scavenger Golem "Sinth Thesti" (54)
Corpse - Unmaking
Chest - Blue Powder
Chest - Magical Crystal
Chest - Red Powder, Yellow Powder
Alchemist's Apparatus
Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP
Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate
Merkil's Hammer, Merkil's Helmet
Remains of Skeleton - Gold Necklace
Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3
Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine
Golden Armor Suit - Searing Armor, Searing Helmet
Rat - tells you about the hidden lever
Floor Lever (hidden) - disarm trap (DC46)
Garbage - Ring of Spell Battle, Fluorspar, Phenalope
Chest - GOLEM RIGHT HAND
Alchemist's Apparatus
Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus
Reward: Golem Attractor
Task: Put Mithral Statue, Blue Powder x2 inside apparatus
Reward: Golem Crasher
Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus
Reward: Golem Binder
Bookcase - Scriptures of the Created
Bookcase - Lexicon Arcana
Chest - Mithral Statue
Chest - Blue Powder x2
Bookcase - Scriptures of the Created, Lexicon Arcana
Chest - Golden Rod, GOLEM HEAD
Control Panel
Task: Set to left panel to 5 and right panel to 4 and use center panel
Reward: 1500XP, destroys Scavenger Golem
Task: Set to left panel to 7 and right panel to 9 and use center panel
Reward: 500XP, destroys Guardian Golem and Control Panel
Lower Ruins
Chest - GOLEM LEFT LEG
Chest - GOLEM RIGHT LEG
Rat - pulls floor lever to open trapped (DC42) locked (DC42) door
Gloignar (Duergar Assistant)
Task: Get Soul Gem
Reward: 250XP, Tells you the password to give The Keeper
Pedestal - Soul Gem
Ferron (Gold Golem) Leader of the Rebels
Task: Get Power Source
Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
Kill Him: Ferron's Head
Chest - Lab Notes, Helm of Brilliance
Chest - Banded Mail +6
Chest - GLOEM LEFT HAND
Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle,
Greater Spell Breach, Protection from Spells, Greater Spell Mantle,
Greater Dispelling
Aghaaz (Demon-Flesh Golem) High Priest of the Maker
Task: Get Ferron's Head
Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
Kill Him: Greater Sanctuary
Chest - Lab Notes, Small Shield +6
Chest - Longbow +6
Flesh Golem Guard - will attack you if you unlock the door
Power Source - Golems' Power Source
The Maker's Sanctum
Magical Surface x4
Task: quickly shoot all four to break the trap
Reward: 1000XP
Bones - Sling, Bullet
The Keeper (Will-O'-Wisp)
Task: Use the password
Reward: 500XP, unlocks the door
Mithral Golem x2 - Golem Seal, Bar of Mithral
Pedestal x2 - Put Golem Seal on each pedestal to unlock the door
Alsigard the Maker (Demilich) - Golem Machine Activator
Chest - Withering
Chest - Lichskull
Chest - Epic Gloves of Concentration
Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2,
Potion of Speed, Potion of Lore, Potion of Ironguts
Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore,
Greater Sanctuary, Shadow Shield
Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor,
Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill,
Negative Energy Burst, Circle of Death, Energy Drain
Portal - to Upper Ruins
Golem Construction Machine - Controlling Amulet
Task: Create a Shield Guardian (see Appendix C.13)
Reward: 500XP
(9.04) Lith My'athar, Environs (surrounding area)
Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
Alchemist's Fire Keg
Catapult
(9.05) Underdark, West of Lith My'athar
Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet
Bridge Control
Task: Examine the panel more closely
Reward: 500XP, can read the controls
Task: Insert Pearl of Tongues
Reward: 500XP, can read the controls
Task: Insert Pearl of Bashing
Reward: root@Faerūn.prime.com:/games/nwn# (it's UNIX)
Task: Insert Tynan
Reward: Tynan's Top (see Appendix C.12)
Task: Line up the 4 rows in the middle then press the glowing button
Reward: 1500XP
Cave
Corpse - Nasher's Cloak of Protection, Meat x2, Rags
Sinkhole
Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope
Remains of Drow Scout - Lesser Amulet of the Master
Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2
Bones - Platinum Helm
Natural Drain - Exit
(9.06) Underdark, Chasm of the Eye Tyrants (West Tunnels)
Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3,
Greater Gloves of Discipline, Potion of Cure Critical Wounds x3,
Potion of Antidote
Drow Warrior x3 - Poison Bolt
Drow Wizard x2 - Potion of Cure Critcal Wounds x2
Beholder Caves
Grease Pump - Beholders use it to create grease
Attiz (Kobold)
Drow Bookcase - Bane, Polymorph Self, Remove Paralysis
Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown
Black Crate - Kama +4, Whip +4, Dire Mace +4
Black Crate - Greataxe +4, Katana +4, Spear +4
Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop,
Wail of the Banshee, Potion of Heal
Drow Chest - 2392GP
Chest - Stone Slab
Beholder Tyrant Arutha - Fire Opal, Fire Agate
Drow Chest - Spellsmasher
Drow Chest - Mantle of Great Stealth
Drow Chest - Amulet of Divine Radiance
Beholder Caves, Lower Tunnels (dead-magic zone)
Black Barrel - Torch x5
Ancient Mechanism
Task: Use Lore (DC44) or Spellcraft (DC34) to activate
Reward: Cast Healing Circle, Knock, Stone Skin
Rune Plate
Task: Set each line to match the symbol on the inner plate
Reward: 1500XP, restore magic use
Obelisk - Obelisk's Core
Bebilith - Bebilith Poison, Emerald
(9.07) Drearing's Deep (South Tunnels)
Cordigan (Rock Gnome) - tells you about Drearing's Deep
Human Slave (male sitting down) - tells you more about Drearing's Deep
Human Slave (female sitting down) - tells you more about Drearing's Deep
Duergar Merchant (Ragpicker) HotU STORE
Cult Knight (Priest of Vix'thra) HotU STORE
Gong
Task: Ring the Gong
Reward: 500XP, summon High Priest Sodalis
Task: Volunteer to serve or remain silent
Reward: 1000XP or Evil+10
Dwelling
Chest - Chaotic+3
Dwelling
Chest - Chaotic+3
Dwelling
Chest - Chaotic+3
Cult Temple Level 1
Cult Knight Helmet
Cult Temple Level 2
Altar
Task: Place a Black Pearl upon the Altar while holding a weapon
Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR
Bookcase - Vix'thrite Tome
Chest - Katana +4, Kama +4
Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2
Chest - Black Pearl x2
Chest - Studded Leather Armor +6, Alexandrite x6
Cult Temple Level 3
Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline,
Half Plate +5
Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5,
Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance,
Bracers of Armor +5
Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst,
Identify, Greater Shadow Conjunction
Alchemist's Apparatus - Potion of Ironguts
Alchemist's Apparatus - Potion of Death Armor
Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling,
Epic Gloves of Spellcraft
Chest - Rod of Thunder and Lightning
Chest - Cloak of the Bat, Amulet of Will +6
Cult Temple Crypt
Chest - Rope
Pit's Edge - use rope to climb down
Cult Temple The Inner Sanctum
Cult Monk (Zeremund) - Energy Orb
Crate - bash it for Splintered Wood x3
Sarcophagus
Task: Use Splintered Wood
Reward: 500XP, Monk's Key
Chest - 224GP
Pedestal - place Energy Orb on pedestal to destroy the gate
Sarcophagus x8
Task: Use Splintered Wood x5
Reward: 500XP x4, 1000XP
Bookcase - Tome of the Vix'thrite Elders
Bookcase - Stone to Flesh
Bookcase - Summon Creature VIII, Negative Energy Burst
Bookcase - Bull's Strength, Control Undead
Bookcase - Enervation, Contagion
Cult Elder Monk - Energy Orb
Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility
Chest - Warlord's Breastplate
Chest - Quarterstaff +4
Chest - Gloves of the Hin Fist +6
Tomb (of Cult Elder Monk)
Task: Use Splintered Wood
Reward: 1000XP
Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate
Magical Apparatus
Task: Use Nullifier Rod
Reward: 1500XP, releases Lavoera, Crystal of Undeath
Task: Pull lever 3 times
Reward: 1500XP, Deva's Blood x3, kills Lavoera
Lavoera (Astral Deva) HENCHMAN
Task: Set her free
Reward: Will help you fight Vix'thra or will protect the rebel camp
Golem Parts
Task: Use Deva's Blood on them
Reward: Create a Bone Golem
Garbage - Bone Ring
Drow Warrior - Sound Burst
Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength,
Katana +4, 42GP
Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4,
Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4,
Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical
Wounds x3, Potion of Lesser Restoration,
Drow Chest - 5000GP, Topaz x10
Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom,
Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration,
Potion of Cure Serious Wounds x3
Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind,
Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3
Weapon Rack - Bolt +3, Paralytic Bolt
Weapon Rack - Bolt +3, Bolt of Lightning
Crate - Bar of Steel x3
Chest - Dire Mace +4
Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding,
Nullifier Rod, Energy Orb
Tomb (of Shadow Master)
Task: Use Splintered Wood
Reward: 500XP
Pedestal x3
Task: place Energy Orbs on 3 pedestals to destroy the door
Reward: 1000XP
Sarcophagus (of Sodalis)
Task: Use Splintered Wood
Reward: 500XP
Hall of the Sacred One
Phylactery
Task: Destroy it first
Reward: 1000XP
Vix'thra'na'arxterys (Dracolich) - 2500XP
Chest - Bracers of Armor +6, Rod of Fire
Chest - Death's Handmaiden, Greatsword +4
Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5
Chest - Red Dragon Armor, Morningstar +4
Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4,
Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3,
Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4,
Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald
Treasure - over 10,000GP
(9.08) Zorvak'Mur, Entrance Cavern (North Tunnels)
Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven
Waraxe +4
Black Barrel - Fish x2
Illithid Abysmal - wear your Helm of Shielding to get past him
(9.09) Zorvak'Mur (Inner Ring)
Artuur (Illithid) HotU STORE
Mind Flayer Merchant - will not sell to you
Mind Flayer Slave Merchant
Task: Bid in the thrall auction
Reward: A thrall can yours for 1300GP
Thrall
Task: Send the Thrall to the Seer or kill her
Reward: 1000XP, Good+10 or Evil+7
Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald
Task: Equip your thrall (if you sent them to the pits) for 100GP
Reward: Your thrall gets a sword and armor
Task: Bet on the thrall fight for 500GP
Reward: 1000GP if you win
Mind Flayer Venerator - Ruby, Phenalope, Garnet
Task: Give him Helm of Shielding
Reward: Gives you access to the Elder Concord
Minotaur Thrall - Spear +6
Impaled Head of Argosus (if you reported the revolt to the Elder Brain)
Grand Hall (Inner Sanctum)
The Elder Brain (Overmind of Zorvak'Mur)
Task: Give him Mirror of All-Seeing
Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess
Gives You: Helm of Shielding
Black Chest - 7750GP
Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite,
Topaz
Door x2
Task: Use open lock skill
Reward: 250XP
Illithid Mechanism x2
Illithid Mental Amplifier
Task: Activate both Illithid Mechanisms to be able to detroy it
Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!"
Peaceful Clearing (if you attack Elder Brain)
Charming Young Man
Thrall Pens (Slave Pens)
The Warden - Prison Master Key, Dwarven Waraxe +4
Argosus (Drow Thrall)
Task: Help them escape
Reward: 5000XP, 250XP x 9 (if they all live)
Weapon Rack - Bastard Sword +4, Mace +4, Mace +1
Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2
Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2
Cocoon - Pearl of Bashing
Sleeping Chamber (Illithid Chamber)
Mind Flayer Darkener - Ring of Protection +6, 47GP
Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar,
Topaz
The Poison Chalice Palace (Tavern)
Lizardfolk Slaver
Duergar Slaver
Adamantine Bartender - Bar of Adamantine
(9.10) Battle
Lith My'athar, Environs
Battle Herald (Wisp) - communication with Commander Imloth
City Core & Port
The Seer
Commander Imloth
Ashar (if you are working for The Valsharess)
Outside the Valsharess' Fortress
The Valsharess' Throne Room
Dread Archdevil Mephistopheles (Duke of the Nine Hells)
The Valsharess (Dread Mistress)
==============================================================================
(10) XP2 CHAPTER 3 - Escape from the Hells
You have been taken to The Nine Hells of Baator in the Outer Planes
Phlegethos is the Forth Hell, Maladomini is the Seventh Hell
Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell
The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell
(10.01) City of Lost Souls, Cania
Worried Spirit
Task: Talk to him
Reward: 200XP
Task: Ask about the spirits being devoured
Reward: 300XP
Task: Ask about the Scrivener
Reward: 100XP
Task: Ask about the Lost Leader
Reward: 100XP
Cave Entrance
Task: Try to enter
Reward: 100XP
Scrivener HENCHMAN
Task: Talk to it
Reward: 200XP
Task: Pet it
Reward: Good +1
Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum)
Reward: 500XP, Second-Fold Mystery answer
Task: Ask about the stones
Reward: 300XP
Task: Lead it to Carved Post: Treason (Tree-Son)
Reward: 400XP
Task: Lead it to Carved Post: Dimension (Die-Men-Shin)
Reward: 500XP
Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea)
Reward: 500XP, 300XP
Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils
Task: Ask one of them if there are any stores nearby
Reward: 100XP
Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery
Reward: 500XP, Second-Fold Mystery answer
Sullen Pilgrim (Githzerai)
Task: Ask about Sensei Dharvana
Reward: 100XP
Task: Ask about the Five-Fold Mysteries
Reward: 500XP, Third-Fold Mystery answer
Crystal
Task: Peer into the crystal
Reward: 500XP, shows you The Rebel Camp: An Army is Born
Velox Nettle - Velox Berry
Campsite (or Debris)
Task: Light a fire with 3 Velox Berries
Reward: Protection from the cold for a long time
Task: Light a fire with 20 Velox Berries
Reward: Kills you
Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate
Elysium
Astral Door (Hidden)
Gatehouse
The Reaper - can summon your henchmen
Task: Ask about his true name
Reward: 300XP
Task: Ask him (or Aribeth) about the Five-Fold Mysteries
Reward: 500XP, Fifth-Fold Mystery answer
Frozen Cave
Campfire
Task: Light a fire with 3 Velox Berries
Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits)
Aribeth de Tylmarande - fight until she surrenders HENCHMAN
Task: Ask her (or The Reaper) about the Five-Fold Mysteries
Reward: 500XP, Fifth-Fold Mystery answer
Task: Get her to follow the path of good or evil
Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin
Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard
Hellbreath Tavern
Arden Swift (Tiefling Bard)
Task: Talk to him
Reward: 200XP
Task: Ask him about the Knower of Places (or read about it in the Tome)
Reward: 500XP, Forth-Fold Mystery answer
Task: Ask about trumpet
Reward: 300XP
Task: Put 5000GP on the Card Table and guess the card (WIS)
Reward: 600XP, Trumpet of Pandemonium
Sullen Pilgrim (Githzerai)
Task: Ask about Arden Swift
Reward: 100XP
Tavernkeeper (Dragon)
Task: Give him 5 Velox Berries
Reward: Velox Potion
Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.15)
Quarry Office
Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
Task: Ask about store
Reward: 200XP
Task: Ask for a holiday (INT)
Reward: 500XP, 700XP, can view store
Crate (Hidden) - The Iron Skeleton
Ice Quarry
Lazy the Quarry Imp
Task: Ask if he knows the Reaper's true name
Reward: 200XP
Quarry Grinder 5
Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder
Reward: 200XP, Good+3 or 300XP, Evil+5
Task: Repair Quarry Grinder 5 (INT)
Reward: 300XP
Temple of the Sleeping Man
Sensei Dharvana (Githzerai Monk)
Task: Ask about the Sleeping Man
Reward: 500XP, First-Fold Mystery answer
Task: Ask about the Five-Fold Mysteries
Reward: 300XP
Task: Learn the Five-Fold Mysteries
Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum
Kill Her (if you wake the Sleeping Man): 300XP
Tome
Task: Read (or ask Arden Swift) about the Knower of Places
Reward: 500XP, Forth-Fold Mystery answer
The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia)
Task: Use Sensei's Amulet
Reward: 300XP
Task: Focus on the ring in the dream
Reward: 500XP, 500XP
Task: Wake the Sleeping Man with the Trumpet of Pandemonium
Reward: 800XP, 200XP
Task: Ask about the puzzle ring
Reward: 500XP, creates Astral Door
Altar (Hidden) - Helm of Righteousness
Subterranean Vault
Prayer Card - Hope then Faith then Love (H F L)
Essence Orb x3
Task: Destroy Skeletal Minion x4 then the Walking Bone Mass
Reward: Piece of Sleeping Man's ring x3
Task: Join the ring pieces together, H F L in that order
Reward: 300XP, Puzzle Ring
Chest (Hidden) x6
(10.02) Wastes of Cania
Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8,
Tattered Note
Fallen Ice - Shift into Earth Elemental
Deeper Wastes of Cania
Ice Troll Shaman - 4272GP
Ice Troll Berserker - 4672GP
Crystal
Task: Peer into the crystal
Reward: 650XP, shows you The Underdark: A Battle Rages
Alpha Hell Frost Worg - Ragged Cloak of the Worg
Bones - Velox Berry x2 (Shift into Wolf to get there)
Tributary of the River Styx (to Nessus)
Ice Troll Berserker - Amulet of Will +5
Ice Troll Berserker - 5724GP
Ice Troll Shaman - Dwarven Waraxe +5
The Mimic's Nest
Mimic - Uses Demonic Grappling Hand to take your armor, 500XP
Azer Gem Minor - 46GP, Gem Pile
Azer Gem Minor - 4185GP
Azer Gem Minor - 3530GP
Azer Gem Minor - Amulet of Will +5
Azer Gem Minor - Greataxe +6
Azer Gem Minor - Greater Restoration
Azer Gem Minor - Fire Arrow x10
Azer Gem Minor - Cure Critical Wounds
Chest - Casiel's Soul
Floor Lever x4 - Opens Doorway
Note: There are two chests that are only reachable if you restart
Chapter 3 with a character that already has the Demonic Grappling Hand.
Hall of Gems
Conductor Lever
Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever
Reward: 1000XP, Demonic Grappling Hand
Gargamesh - Radiant Death
Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull,
Boots of Striding +10, Potion of Heal
Abandoned Entryway
Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5,
Gloves of the Long Death +6, Master Robes of the Old Order,
Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5,
Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key
Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength,
Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3,
Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6,
Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2
Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance,
Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5,
Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand,
Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX,
Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch,
Enervation
Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness,
Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6,
Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength,
Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2,
Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis,
Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20
Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death,
Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt,
Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6,
Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2
Scavanger Rat - loots the bodies
Barrel (Hidden) - Robe of Leathers
Small Hole - Shift into Pixie
Rat's Nest - Souldrinker
Floor Lever - Unblocks Entrance to the Fallen
Puzzlers' Sepulcher (tomb)
Puzzler - Fire Arrow
Fallen One - Crossbow of Lightning Strike
Puzzler - Arrow +5
Floor Lever x3 - Pull them five times
Statue x3 - Turn them to face Lightning Barrier
Floor Level - 300XP, destroy Lightning Barrier
Chest - Belt of Cloud Giant Strength
Chest - Hide Armor +7
Puzzler - 3093GP
Puzzler - Arrow +5
Treasure - Potion of Heal x2
Chest - Caniam Cathix
Puzzler - 3485GP
Puzzler - 698GP
Puzzler - Light Crossbow +4
Treasure - Potion of Heal x2
Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield,
Bloodied Note, Potion of Death Armor
Knower of Places
Knower of Places (Baatorian)
Task: Ask her where to find the Knower of Names
Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door
Deepest Wastes of Cania
Bones - Velox Berry
Frost Giant - 54GP
Ice Troll Berserker - Dagger +3
Frost Giant - 6975GP
Fire Elemental Scout - Emerald
Crystal
Task: Peer into the crystal
Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface
Ice-Bound Lair
Ice Troll Berserker - Short Sword +5
Ice Troll Shaman - Katana +6
Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds
Ice Troll Shaman - Banded Mail +6
Treasure Chest - Dwarven Waraxe +6
Chest (Hidden) - Sash of Searing
Beneath the Ice
Treasure - Potion of Heal x3
Hall of Fire - Shift into Pixie
Prisoner
Task: Discover the Prisoner
Reward: 200XP
Prison Anchor x4
Task: Destroy them with the Demonic Grappling Hand
Reward: 300XP
Blood Soaked Bag - Band of Fire and Frost
Fortress Courtyard
Windswept Battlefield
Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu)
Balor Lord, Succubus, Vrock - Demon (Tanar'ri)
Devil Warrior x 80
Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note
Impaled Corpse - marks 7 o'clock
Catapult - Shift into Earth Elemental and throw across the lava
Task: Turn it to 3 o'clock and fire (16 spokes sooner)
Reward: release the Knower of Names
Failure: release one of ten remaining rebel generals out of eleven
(Pit Fiend Prisoner or Devil Prisoner)
Knower of Names (Baatorian)
Gives You: Your True Name based on your alignment
Lawful Good - Donita'ar the Blessed, Light of Cania
Neutral Good - Ebela'ar the Kind, Light of Cania
Chaotic Good - Kagita'ar the Heartseeker, Light of Cania
Lawful Neutral - Lysisius the Firm, Judge of Cania
True Neutral - Neuthroxus the Fair, Judge of Cania
Chaotic Neutral - Murdus the Wild, Judge of Cania
Lawful Evil - Dretchen the Dark, Scourge of Cania
Neutral Evil - Nel'zeben the Selfish, Scourge of Cania
Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania
Task: Pay 200,000GP for her True Name
Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name
Task: Pay 500,000GP for Mephistopheles True Name
Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious
Task: Pay 300,000GP for the True Name of your true love
Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong
or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man)
or 500XP, one of your henchman
Task: Pay 300,000GP for the True Name of the Sleeping Man's true love
Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names)
or 500XP, Fa'arethia the Misguided (Sensei Dharvana)
or 500XP, Qeyifalia the Skyseeker (Nathyrra)
or 1000XP, 1000XP, You
Task: Pay 100,000GP for the True Name of the Sleeping Man
Reward: 1000XP, Celesfa'ar the Patient
Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her)
Reward: Fa'arethia the Misguided
Task: Pay 100,000GP for the True Name of Arden Swift
Reward: 500XP, Caddisthwaite the Doomed
Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss
Reward: 500XP, Gargelflaw the Vile
Task: Pay 200,000GP for the True Name of Aribeth
Reward: 500XP, Va'ardalia the Twinsouled
Task: Pay 200,000GP for the True Name of Valen
Reward: 500XP, Oeskathine the Demonwrestler
Task: Pay 200,000GP for the True Name of Nathyrra
Reward: 500XP, Qeyifalia the Skyseeker
Task: Pay 200,000GP for the True Name of Deekin
Reward: 500XP, Ixthyria the Scalesinger
Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of
the Reaper
Reward: 500XP, 500XP, Hecugoth the Abandoned
(10.03) Finale
Temple of the Sleeping Man
Sensei Dharvana (if you didn't kill her)
Task: Ask her to wake the Sleeping Man
Reward: 500XP, you then have to kill the sleeping man
Task: Tell her to abandon her faith
Reward: 500XP
The Sleeping Man
Task: Tell him the name of his one true love
Reward: 1000XP and another 1000XP if it is you
Task: Wake him by using his True Name (if you didn't wake him already)
Reward: ?
Note: If Sensei Dharvana is still around she will attack you or you can
use her True Name to tell her to go or stay or fight the Sleeping Man
Task: Kiss him
Reward: 1000XP, will help you in the coming battle
Subterranean Vault
Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed
Hellbreath Tavern
Arden Swift
Task: Ask him by his True Name to give you all his winnings
Reward: 500XP, 210058GP
Task: Ask him by his True Name to write an epic song about you
Reward: 500XP
Quarry Office
Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
Task: Ask him by his True Name to be good for the rest of his life
Reward: 500XP
Task: Ask him by his True Name to give his workers a holiday
Reward: 500XP
Task (Evil): Ask him by his True Name to give you an artifact
Reward: 500XP, Gru'ul's Bracer
Task (Evil): Give him the True Name of one of your henchman
Reward: 500XP, Evil+10, Gru'ul's Bracer
Kill Him: Izu's Hammer of Fabrication, Handaxe+6
Gatehouse
The Reaper
Task: Ask him by his True Name to give you passage home
Reward: 700XP, 500XP, creates Planar Gate
Task: Ask to allow the dead to haunt the living
Reward: 500XP
Task: Ask to allow the Githzerai Pilgrims to return home
Reward: 500XP
Deekin
Task: Use his True Name
Reward: Confidence boost or surrender soul to you
Valen
Task: Use his True Name
Reward: Free him from his past or surrender soul to you
Nathyrra
Task: Use his True Name
Reward: Free her from her past or surrender soul to you
Aribeth
Task: Use her True Name
Reward: Make her forget about Neverwinter or convert her from Blackguard
to Paladin or vice-versa for Lawful+20, Good+20, 500XP
Waterdeep
Durnan
The Sleeping Man (if you kissed him)
Mephistopheles
Task: Ask him by his True Name to die
Task: Fight him until he surrenders
Task (Evil): Ask him by his True Name to be your slave in the Nine Hells
Reward: The End
Hordes of the Underdark
Scribe
-- THE END --
Total Experience: 331,645XP
==============================================================================
= Modules ====================================================================
==============================================================================
(11) PRE-ORDER/PLATINUM MODULES
If you are going to carry your character forward to each module, I recommend
doing them in this order.
(11.01) The Dark Ranger's Treasure
Lost as it is within the depths of Deadman's Marsh, the ramshackle Inn of the
Lance seems destined for financial ruin. But recently discovered treasure in
a nearby ruin might bring a change of fate to this lonely corner of the world.
Suggested Level: 5-15 Number of Players: 1-4
Deadman's Marsh (near Gardensfeldt)
Inn of the Lance
QUEST: The Dark Ranger's Treasure - speak to Perin Izrick
Talias Allenthel (Innkeep) STORE
Perin Izrick (Gnome Sorcerer) HENCHMAN
QUEST: The Dark Ranger's Treasure - go to The Dark Ranger's Ruins
(exterior)
Corpse - Robe of Light
Corpse - Scare
Corpse - Greater Gloves of Animal Handling
Ettercap - Ettercap's Silk Gland
Cocoon - Potion of Cure Moderate Wounds, Potion of Cure Serious Wounds
Cocoon - Potion of Cure Moderate Wounds, Potion of Speed
Cocoon - Potion of Cure Serious Wounds, Potion of Invisibility
(after getting treasure)
Grig, Nixie, Saint Elmo's Fire, Will-O'-Wisp
The Dark Ranger's Ruins
Chest - Shield of the Dragonslayer, Greater Shield of the Watch,
Greater Shield of Dawn, Goblin Shield of Nulbish
Chest - Whitebone Armor, White Dragon Armor, Darksteel Tower Shield
Chest - Splint Mail, Splint Mail +1, Splint Mail +2
Chest - Scales of Truth +1 Hastsezini's Shield, Shield of the Dragonslayer
Chest - Banded Mail, Banded Mail +1, Balduran's Armor
Chest - Armor of Freedom, Armor of Comfort, Imaskari Shield
Chest - Banded Mail +2, Blue Dragon Armor, Tower Shield +2
Chest - Elven Ceremonial Armor, Copper Dragon Armor, Delver's Armor
Chest - Full Plate, Full Plate +1, Enkidu's Armor
Chest - Red Dragon Armor, Mithral Splint Mail, Rainbow Armor
Chest - Half Plate, Half Plate +1, Half Plate +2
Chest - Gnomish Magnetic Armor, Full Plate +1, Full Plate +2
Gargoyle x4 - Gargoyle Skull
Sarcophagus - Full Plate +3, Armor of Natural Armor +1, Tower Shield +3,
Clarity, Epitaph
QUEST: The Dark Ranger's Treasure - return to Talias Allenthel
______________________________________________________________________________
(11.02) To Heir is Human
Set in the heart of Cormanthor, near Myth Drannor, a band of rangers searching
for a kidnapped child has been defeated by a drow army. The few remaining
survivors have given up hope of rescuing the heir to a barony. Who dares face
the might of the drow to save an innocent child?
Suggested Level: 5-15 Number of Players: 1-4
Cormanthor
Kraegen Thoraulik - speak to Seeker
Seeker Jorian (Ranger)
Mentions Lord Waldlaw from Battledale and his cousin Lord Jasmir
QUEST: Rescue the Heir - speak to Amion Galie
I'll need some cash up front (Persude) - 100GP
REWARD: 500GP
Kipper Van Gish (Halfling) STORE
Amion Galie (Elf Ranger)
QUEST: Rescue the Heir - speak to Ber Delanion
Dangerous Forest
Corpse - Note "What is do"
Corpse - Note "know nothing about"
Corpse - Note "everything and wrong"
Corpse - Note "if you it"
Corpse - Note "there's you can"
I made this sentence using those words "What is wrong if you know
everything and there's nothing you can do about it."
Cavern Entrance
Drow Caverns
Drow Militia, Drow Assassin, Drow Priestess, Drow Mage
Ber Delanion (Svirfneblin)
Mentions his mistress follows Bessada Ne'Phaz
QUEST: Kill the Mistress - get Drow Key
REWARD: 500XP
QUEST: Rescue the Heir - rescue Melorius Waldlaw
The Mistress (Drow Priestess) - Drow Key
Final Cavern
Bessada Ne'Phaz (Cleric of Lloth) - Mace +1, Ring of Protection +2
Chest - Glittering Necklace
Melorius Waldlaw
QUEST: Rescue the Heir - return to Seeker Jorian
______________________________________________________________________________
(11.03) The Winds of Eremor
Seeking shelter from a sudden storm, your ship docks at a mysteriously
fortified island. As the tempest grows ever stronger, you must solve the
mystery and learn the horrible truth behind the Winds or Eremor.
Suggested Level: 5-15 Number of Players: 1-4
Mount Eremor
Captain Jord (of The Magdalena)
QUEST: The Winds of Eremor - speak to Christer
Christer (Guard)
QUEST: The Winds of Eremor - speak to Lord Eremor
Treasure - Gloves of the Minstrel
Loot Bag - Robe of Acid Resistance
Lord's Archer
Loot Bag - Gloves of Swordplay
Crate - Gloves of Concentration
Crate - Gloves of Animal Handling
Chest - Wand of Lesser Summoning
Weapon Rack x4 - Longsword +1
Keep Eremor
Lord Eremor
Mentions Morgroth's Wind, Morgroth the Undead Lord, an old pirate
QUEST: The Winds of Eremor - kill Morgroth and get Morgroth's Heart
Gives You: Eremor Crypt Key
The Crypts of Eremor
Altar - Potion of Cure Serious Wounds x2, Potion of Lesser Restoration,
Potion of Heal, Potion of Cure Critical Wounds, Potion of Lore
Sarcophagus - Longsword +1
Morgroth - Morgroth's Heart
QUEST: The Winds of Eremor - return to Lord Eremor
==============================================================================
(12) KINGMAKER PREMIUM MODULE COLLECTION
(12.01) Witch's Wake I - The Fields of Battle
The sounds of battle rage around you, ringing in the cold night air. You wake
in a pool of your own blood to hear your prince's dying words. You're to
deliver an important message to the king. Darkness overwhelms you... if only
you could remember how to get home.
Starting Level: 1 Number of Players: 1-6
XP set to 0, items removed, given Tattered King's Armor, Strange Iron Ring
The Battlefield (The Edge)
(voice of the Dungeon Master)
Prince Ahmed of Barak'Thule
Try to move your head - 4XP + 20XP for Will Save
Hold strong, my Prince - 100XP
QUEST: A Message for the King - tell the King she is dead
(the next morning)
Ragpicker STORE
Try to move your hand (Reflex Save) - if you fail 15XP, Severed Finger
The iron one was mine - 25XP, Strange Iron Ring
Brogan's Arm, what's that - 10XP
Barrow Dwarves - 5XP, were known as Cairn Dwarves
What happened here - 10XP
I don't think so - 50XP
Why must I see this Night Hag - 10XP
Is there some way I can honor them - 5XP
QUEST: In Search of the Night Hag - find Night Hag
REWARD: 75XP
Ever seen these uniforms before - 5XP
See what I survived (Imtimidate) - better prices
Strange Iron Ring - use item then listen to the whisper
What honor have I done the Prince - 15XP
What gift did I give you - 15XP
Do you have a name - 15XP
Prince Ahmed - The Prince's Pike
Take the Prince's body down from the pike - 35XP
Build a burial cairn for Prince Ahmed - 33XP
Cairn
Pray for the Prince's spirit - Atk+1, Divine Dmg+1
The Prince's Pike
Impale yourself upon the pike - kill yourself
Witchbane - 35XP
Gong
Crow - Feathers
Corpse (Female x2) - 25XP
Corpse (near black and white flag) - Chisel
Boulder
Use Chisel with Light Hammer - 15XP x4
The Northern Pass
Goblin - Light Hammer
Embattled Caverns
Goblin Shaman
Kobold Shaman
Mountain Cemetery
Headstone
Rusted Greataxe
Rusted Gravesword x2
Rusted Helm - use item then lower visor
Continue - 15XP
Strange Birdcage
Put Feather Fetish inside - ascend to the ledge above
Boulder
Attempt to climb the rock (Strength)
Handhold
Descend
Statue
Try to harness the magic (Use Magic Device) - 25XP
Kobold - Rags
Kobold Footpad - Ragged Armor
The Night Hag
Headstone - 25XP
Book Piles - The Night Hag's Tome
Desk - 15XP, Feather Fetish, Healer's Kit +1, Healer's Kit +2
Night Hag STORE
It's my finger - 15XP
How do you know my name - 15XP
Draw a card - 40XP, Tarot Card-Child of Virtue
Draw a card - 40XP, Tarot Card-The Traitor
I've seen them before - 15XP
Where will I be returning from - 25XP
Lead the way - 50XP + 25XP
We were friends - 15XP
Tell me about Prince Ahmed - 15XP
Goodbye - 50XP
What's his name - 15XP
Best be on my way - 20XP, Cemetery Key
QUEST: The Cavanaugh Stone - get into Barrow Site
Ethereal Leak (from Plane of Sorrows)
Let the tendrils wash over you - 25XP
Tarot Card-Child of Virtue - use item
Continue - 30XP
Tarot Card-The Traitor - use item
Continue - 30XP
Plane of Sorrows
Isle of the Dead
Morrius Helmsplitter (Dwarf)
Give Him: Witchbane - 35XP
Why Not/Trust you instead - 35XP
Tree of Life - 25XP
(Filcher's Labyrinth) - 25XP
Ethereal Filcher - steals your items and puts them in Filcher's Treasure
Filcher's Treasure
Night Hag
I've left nothing behind - 50XP
Why do the south woods fester with undead - 15XP
Are you the Ragpicker, Yes - 20XP
(Second visit)
Ghostly Elkenbeast
What noble cause did you die for (Animal Empathy) - 15XP
Johann Huntersfeldt
Are you the brother of Bernhardt Huntersfeldt - 15XP
Crag cat, survived the winter - 30XP
Stygia (if you die 3 times)
Slag Spitter, Hellion
The Southern Pass
Zombie - Graveclothes
Meerwood
Tyrantfog Zombie - Graveclothes
Bones - Ancient Key
Ethereal Leak
Let the tendrils wash over you - 50XP
The Bridge
Zombie Warrior - Dead Man's Armor, Club
Kobold War Captain - Ragged Armor, Large Shield, Handaxe, Throwing Axe
Bones - Glittering Necklace, Copper Ring
Door - use Ancient Key
Ethereal Leak
Let the tendrils wash over you - 75XP
Zombie Head
Kobold Thrower - Ragged Armor, Small Shield, Throwing Axe
Door - Pull the ring
The Elkenherd
Bernhardt Huntersfeldt (Herdkeeper) - Herdkeeper's Garb, Quarterstaff
What are these Guild Exhibits - 30XP
Why do I bring ill winds - 15XP
Your brothers soul - 15XP
What would you tell your brother - 30XP, crag cat found a mate
Who is thie Nimmermaer fellow - 10XP
Where can I find his shop - 5XP
A Resistance potion from Nimmermaer - 25XP, 50GP
Here it is - 50XP
Ethereal Leak
Let the tendrils wash over you - 100XP
Elkentree
Reach into the hole - 15XP
Raggletag (Old Man Nimmermaer's raven familiar)
Small Hole - 63GP
Brogan's Arm
Door to Steinfaar Iron Mine - 15XP
Angmar Rockspitter (Blacksmith) STORE - Warhammer, Blacksmith's Leather,
Angmar's House Key, 400GP
Polish Rusted Helm for 100GP - 25XP, Polished Helm
Polish Rusted Greataxe for 100GP - 25XP, Greataxe of the Knight Avenger
Polish Rusted Gravesword for 100GP - 25XP, Gravesword of the Gleerider
Any strangers been through town - 15XP
Must have made a lot of money - 15XP
Bet this trash is the best you can make (Taunt) - look beneath Elkentree
Armsman (Barrow Dwarf guarding the South Gate)
What kind of trouble - 50XP
Any strangers come through town - 30XP
The Old Man's Well
(Barrow Site)
Barrow Pool
Jager Steinfaar (Guild Council member) - 25XP + 25XP
QUEST: Into the Mines - taken to Steinfaar Iron Mines
Councilman Greinlager, Councilman Blauhart
The Steinfaar House
Ilsa Steinfaar
What do you know of the Night Hag - 15XP, a witch
The Night Hag sells you rags - 15XP
I seek the Cavanaugh Stone - 15XP
What exactly is the Cavanaugh Stone - 15XP
I feel I still hardly know him - 15XP
Why do you live on the surface - 15XP
Helga's House
Chest of Drawers - Exhibits Key
Potted Plant - Spirits
Ale, Wine, Spirits
Angmar's Smithy
Urn
Councillor Blauhart's House
Armoire
Councillor Greinlager's House
Desk - Copper Necklace
Cabinet - Potion of Lore, Potion of Owl's Wisdom
Gold - 25GP
Guild Hall
Helga Einswater (Curator) - Garb of the Guild Curator, Helga's House Key,
Exhibits Key
That one fellow tell me about him - 50XP
North Door - use Exhibits Key, 50XP
Guild Hall Exhibits
The Barrow Dwarves, Sons of Brogan - 20XP
Brogan's Journey Into Stygia - 20XP
The Death of Brogan Nachtjager - 20XP
Old Man Cavanaugh and the Discovery of Brogan's Arm - 20XP
The Cavanaugh Stone and Brogan's Tears - 20XP
Guild Exhibit: Brogan's Tears
Scrawled Message
Translate the message (Lore) - 50XP
QUEST: Through Brogan's Tears - go down The Old Man's Well
Guild Hall Exhibits (continued)
The Cavanaugh Stone and Brogan's Tears - 20XP
Haunted Rocks: The Steinfaar Gem Mines - 20XP
Jager Steinfaar and the Vein of Iron - 20XP
Old Man Nimmermaer's (Nimmermaer's Potions and Things Arcane)
Old Man Nimmermaer STORE - One Armed Robes, Potion of Resistance
Any strangers come through town - 25XP
Use help translating The Night Hag's Tome - 15XP
Infernal Contraption, Spins gold from thin air - 15XP
The fey, And what's that - 25XP
Tell me about the Land of the Dead - 15XP
Ethereal Leak, my sacrifice - 25XP
Why were you trying to collapse the mines - 15XP
Cavanaugh Stone, why is it foolish to revere it - 15XP
Give me an example - 50XP
QUEST: The Old Man's Well - go down The Old Man's Well
Infernal Contraption
Put in GP then pull Lever to Infernal Contraption - more or less GP
Chest - Potion of Fox's Cunning, Potion of Eagle's Splendor, Tunderstone,
Acid Flask, Potion of Owl's Wisdom, Tanglefoot Bag, Alchemist's Fire,
Holy Water
Brogan's Tears (at the bottom of The Old Man's Well)
Ratling (Baron Androleth)
How do you know my name - 15XP
A warlock's curse is it - 15XP
What are you so loyal to - 15XP
Ghoul Rat
Ethereal Leak
Let the tendrils wash over you - 125XP
Steam Mephit
Steinfaar Iron Mines
Torch Storage Chest - Torch
Spitted Roast
Cut some meat from the roast and eat it - heal
Caldrain Ayre (Elf)
What's your name - 20XP
Both worked in service to the king - 20XP
Worked, what do you mean - 20XP
What have you written down - 20XP
His name's Prince Ahmed - 20XP
Find anything about the Cavanaugh Stone - 20XP, he hid it
Who are we - 20XP, Witch Hunters
Ghostly Figure - "The fields of battle lie in the hearts of men..."
-- THE END (of Part I, the next parts were never released) --
______________________________________________________________________________
(12.02) ShadowGuard
The year is 1372 DR. Trouble brews in Ghaarak, a northern outpost of the
Sharakhan Empire on Abaran. As the child of local magistrate Okaris, you must
chart a course through the city's treacherous intrigues and become a member of
the Emperor's most elite defenders: the ShadowGuard.
Starting Level: 3 Number of Players: 1
XP set to 3000, items removed, given Imperial Padded Armor, Packed Rations x5
and 1000GP.
Note: You must have rations in your inventory to recover hit points when
resting: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
The Eternal Crypt
Halls of Fate
The Eternal Spirit (Keeper of the Flames of Fate)
Chronicles of Abaran
Chapter 1: Ancient Abaran (after Golden Realm of Ghaaris)
King Khagrim the Damned - arrests Old Man
Old Man, Evil Soldier
Chapter 2: The Coming of Rakha
Old Man, Old Woman
Rakha (Great Savior, Sorcerer) - heals Old Woman
Chapter 3: Rakha Casts Down the Old Regime
King Khagrim the Damned - killed by Rakha
Chapter 4: Imperial Abaran
Emperor Rakha
Imperial Citizen
Chapter 5: The Crimson Prophet
The Crimson Prophet (Sorcerer)
Crimson Follower (Servant of the Crimson Light)
Ghaarak: Imperial District
Ghaarak: Imperial Academy
Imperial Servant Gilles
QUEST: Father - speak to Imperial Instructor Jarvis
Imperial Instructor Jarvis
QUEST: Citizen of the Empire - use The Altar of Judgement
REWARD: Citizen of the Empire - choose between Crest of the Guardian,
Crest of the Enforcer and Crest of the Redeemer
Gives You: The Chronicles of Abaran
QUEST: The ShadowGuard - speak to Markius Albright
Janthos the Inventor (Gnome)
Alia (Druid)
Male Commoner, Female Commoner (Alia's parents)
Spirit of Yakir the Black (Black Butcher)
The Altar of Judgement (Orb of Judgement)
Hold him for all eternity - Lawful+5
Not Rakha's to hold - Chaotic+5
All the suffering hell has to offer - Neutral
QUEST: Citizen of the Empire - speak to Imperial Instructor Jarvis
Statue of Emperor Rakha
(exterior)
Imperial Servant Gilles
QUEST: Father - complete The Shadowguard quest
QUEST: Father - speak to Okaris
Janthos the Inventor
QUEST: The Gnome's Experiment - speak to Alia
REWARD: 200XP
Don't be foolish - Good+5
That sounds fair - 100GP
They cost me 150GP/200GP (Persuade) - 150GP/200GP, Evil+5
If you give him Irilium Crystals enchanted by Alia - Lawful+5, Evil+5
Construct XVII, Imperial Information Construct
Alia
QUEST: The Gnome's Experiment - get Irilium Crystals
I have some Irilium Crystals - Irilium Crystals enchanted by Alia
(after speaking to Okaris)
Markius Albright
QUEST: Assassins - speak to Ravenclaw Guard
Ghaarak: Imperial Grand Hall
Imperial Captain Anagril
I found this letter - Lawful+5
QUEST: Assassins - speak to Chancellor Varhun
(Chamber of Chancellor Varhun)
Chancellor Varhun (High Chancellor of Ghaarak) - Amulet of the Veil,
Adept's Staff, Varhun's Key, Varhun's Stone (Ruined)
REWARD: Assassins - 600XP
QUEST: Father - go to Ghaarak: Imperial Estate
Desk (use Varhun's Key) - 100GP, Chancellor Varhun's Letter
(Library)
Bookshelf/Book Piles -
The History of Abaran, Vol. I - The Creation of the World
The History of Abaran, Vol. II - The Ancient Days
The History of Abaran, Vol. III - The War of Attrition
The History of Abaran, Vol. IV - The Golden Age
The History of Abaran, Vol. V - An Age of Darkness
The History of Abaran, Vol. VI - The Coming of Rakha
The History of Abaran, Vol. VII - The Empire of Sharakha
Chest - Ledget #13 : The Control Stone
(Storage Room)
Bag - Packed Rations x2
(Chamber of the Control Stone)
Zhiram, High Sorcerer of Ghaarak
(Council Chamber)
Okaris (Magistrate, your father)
QUEST: Father - speak to Markius Albright in Ghaarak: Imperial District
Overlord Vhorkas (High Commander of Zhantara)
Harkon (High Sorcerer of Rakha)
Ghaarak: Market District
Markius Albright (ShadowGuard) COMPANION
QUEST: The ShadowGuard - complete Slavers in Ghaarak quest
QUEST: Slavers in Ghaarak - speak to Shrak or get Bloodhawk Letter
QUEST: Slavers in Ghaarak - speak to Bloodhawk at Ravenclaw Tavern
REWARD: Good+5
Shrak STORE
QUEST: Slavers in Ghaarak - return to Markius Albright
I will aid you - Evil+5
Pickpocket: Shrak's Key
Chest - 20GP, Bloodhawk Letter, Potion of Cat's Grace
Mylok
I have come for the soul brooch - 250XP, Soul Brooch
QUEST: Gambler's Luck - return to Tarin Lightfingers
Sevanna (Herbalist) STORE
Chest - Guide to Animating Constructs, Irilium Crystals, Mage Armor,
Scare, Summon Creature I
Nelgir (Gem Trader)
QUEST: The Restless Spirit - speak to Ruknar the Tavern Keeper
Kara Dy'nesh (Priestess of Akhana)
Imperial Officer Ganolin
I have evidence - 200GP
QUEST: The Restless Spirit - speak to Spirit of Malgor
Spirit of Malgor
Hold Bloodstone towards spirit - Evil+3
REWARD: The Restless Spirit - 250XP
Rago (Food Goods) STORE
Tagnar Forgehammer (Armory) STORE
Trap Door (to Ghaarak: Nightcrawler Lair)
(after completing The Restless Spirit quest)
Ghasaran (Disiple of Akhana) - Enchanted Tower Shield, Doombringer
QUEST: The Disiples of Akhana - speak to Kara Dy'nesh
I saw the woman you seek heading towards the docks - 250GP
Disciple of Akhana x2
(after completing Gambler's Luck quest)
The Crimson Prophet
QUEST: Father - speak to A Strange Messenger
Harkon
A Strange Messenger
QUEST: Father - speak to Xanthar
Xanthar (Assassin) - Short Sword, 100GP
Markius Albright
QUEST: Father - speak to Imperial Servant Gilles
Ghaarak: Ravenclaw Tavern
Tarin Lightfingers (from Laceri)
QUEST: Gambler's Luck - get Soul Brooch from Mylok
QUEST: Gambler's Luck - give Soul Brooch to Ghan the Minotaur
REWARD: Good+5
QUEST: Gambler's Luck - speak to Malthar
Lyen Silverblade COMPANION
Ghan the Minotaur (from Isle of Charach)
I won it from Mylok in a fair game - Chaotic+5
Here you go - Good+5
QUEST: Gambler's Luck - return to Tarin Lightfingers
QUEST: Gambler's Luck - rescue Tarin Lightfingers from Nightcrawler Lair
Malthar (Pharos Nightcrawler agent)
QUEST: Gambler's Luck - speak to Ghan the Minotaur
Tavern Patron (Pharos Nightcrawler agent) x2 - Nightcrawler Uniform
Ruknar the Tavern Keeper STORE
I only wish to speak with her (Persuade) - Ravenclaw Tavern Room Key # 1
QUEST: The Restless Spirit - speak to Kara Dy'nesh
Door - use Ravenclaw Tavern Room Key # 1
Kara Dy'nesh
Please enter this trance - calls forth spirit of Malgor
QUEST: The Restless Spirit - speak to Egbar
QUEST: The Disiples of Akhana - kill Ghasaran
Door - knock three times
The hawk's blood flows freely - opens door
Bloodhawk x2
QUEST: Slavers in Ghaarak - kill Jhordak
Chest - 150GP, Enchanted Small Shield, Chainmail Mask
Ravenclaw Guard (Half-Orc) - Key to Mikel Ravenclaw's Chamber
I have been here before (Pursuade) - opens door
QUEST: Assassins - speak to Mikel Ravenclaw
Strong Door (Locked)
Ghaarak: Mikel Ravenclaw's Chamber
Mikel Ravenclaw (Half-Elf) - Mikel Ravenclaw's Key
I will keep your involvement secret - 300XP, hired by Chancellor Varhun
QUEST: Assassins - speak to Imperial Captain Anagril
I don't believe you - Letter to Mikel Ravenclaw
Now it's time I killed you - Chaotic+5
Ravenclaw Guard x4
Chest (DC29 - use Mikel Ravenclaw's Key) - Grahmin Tongue, Juju Nuts x2,
Rogue's Ring, 50GP
Chest - 200GP
Ghaarak: Sewer
Egbar (Dwarf, Sewer Flood Crew leader)
QUEST: The Restless Spirit - get Malgor's Corpse
Suspicious Rubble - Malgor's Corpse
QUEST: The Restless Spirit - speak to Imperial Officer Ganolin or Nelgir
Trap Door (to Ghaarak: Bloodhawk Lair)
Ghaarak: Bloodhawk Lair
Chest - your weapons, 100GP, Slave Pen Key
Chest - 100GP
Stew Pot - Grahmin Tongue x4
Jhordak (Elf, Bloodhawk's leader) - Bloodhawk Key, Wand of Lightning,
Vak'ka
REWARD: Slavers in Ghaarak - 500XP
QUEST: The ShadowGuard - complete Gambler's Luck quest
Rope (to Ghaarak: Sewer)
Ghaarak: Nightcrawler Lair
Rope (to Ghaarak: Market District)
Nightcrawler Doorman - Nightcrawler Lair Key
Malthar - Tarin's Cell Key, Ripper, Masterwork Short Sword
Nightcrawler Rogue, Nightcrawler Guard
Tarin Lightfingers COMPANION
QUEST: Gambler's Luck - get Tarin Lightfingers safely to Rope
REWARD: 500XP, Good+10
That sounds fair enough - 400GP
Surely you can part with a bit more - 500GP
QUEST: The ShadowGuard - return to Ghaarak: Market District
Chest - Rod of the Ghost
Ghaarak: Imperial Estate
Ghaarak Imperial Guard
Crimson Medallion
REWARD: Father - 500XP
The Crimson Prophet
Crimson Follower
QUEST: Escape from Ghaarak - take mastery over the Control Stone
Markius Albright COMPANION
Ghaarak: Imperial District (under attack)
Markius Albright
QUEST: Escape from Ghaarak - choose a companion
REWARD: 500XP
QUEST: Escape from Ghaarak - speak to Imperial Officer Ganolin
Tarin Lightfingers, Lyen Silverblade, Kara Dy'nesh COMPANION
Statue of Emperor Rakha (to Ghaarak: Imperial District, Secret Passage)
Squeeze your way through the opening (Spot 5)
Ghaarak: Imperial Academy
Janthos the Inventor
Crate - Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds x2,
Potion of Cure Light Wounds x5
Crate - Leather Armor, Small Shield, Light Crossbow, Shortbow, Sling
Crate - Packed Rations x4
Ghaarak: Imperial District, Secret Passage
Rope (to Ghaarak: Imperial District)
Pillar of Passage
Rope (to Ghaarak: Imperial Grand Hall - Storage Room)
Ghaarak: Imperial Grand Hall
Crimson Follower, Crimson Sorcerer
(Storage Room)
Trap Door (to Ghaarak: Imperial District, Secret Passage)
(Council Chamber)
Desk - Letter to Your Father
(Chamber of the Control Stone)
Zhiram, High Sorcerer of Ghaarak's body - Zhiram's Ledger, Call Lightning,
Ball Lightning, Chain Lightning
The Control Stone
Speak the words Milak Navok
Place your hands on the left rune - Move the rune into Position 1
Place your hands on the middle rune - Move the rune into Position 0
Place your hands on the right rune - Move the rune into Position 9
Focus your will on the Control Stone - lower seals on the Market Gate
REWARD - 1000XP
QUEST: Escape from Ghaarak - go to gates to Ghaarak: Market District
Harkon
(The Imperial Treasury)
Chest - Potion of Lesser Restoration, Potion of Cure Moderate Wounds x2,
Enchanted Greataxe, 150GP
Chest - Enchanted Studded Leather Armor, Enchanted Mage Robes, Slasher,
Enchanted Longsword, 600GP
Chest - Enruned Crossbow, Protection from Alignment x2, 150GP
Ghaarak: Market District (under attack)
Imperial Officer Ganolin
QUEST: Escape from Ghaarak - either clear bridge of rubble, use a boat
or use tunnel from Mikel Ravenclaw's Chamber to get to The Docks
Debris, Rubble (bridge to the docks) - Bash it
Chest - Rope with Grappling Hook
Weapon Rack - Breastplate, Chain Shirt, Chainmail Mask, Large Shield,
Studded Leather Armor
Weapon Rack - Masterwork Dagger, Weighted Club, Short Sword, Scimitar,
Longsword, Mace, Morningstar
Rubble (near Ravenclaw Tavern)
Use Rope with Grappling Hook to descend into Mikel Ravenclaw's Chamber
Anchoring Post
Loop the rope onto the end of the boat (Dexterity)
Ghaarak: Mikel Ravenclaw's Chamber
Trap Door (to Ghaarak: The Docks)
Rope (to Ghaarak: Market District)
Ghaarak: The Docks
REWARD: Escape from Ghaarak - 500XP
The Crimson Prophet
Harkon
Markius Albright
QUEST: Escape from Ghaarak - got to Trap Door onboard the Voyager
REWARD: Escape from Ghaarak - 1000XP
-- THE END --
______________________________________________________________________________
(12.03) Kingmaker
In a party with a cowardly wererat, a scarred nymph, an exiled rakshasa and a
quick-tempered azer, you seem to be the only normal one... but are you? Evil
lurks in a worn-torn keep. To learn the truth, you must win the throne.
Starting Level: 1 Number of Players: 1
XP set to 50000, level automatically raised to 10
Valratha
Wood's Edge
Calibast, Trip, Jaboli, Kaidala
The Battle At The Gates
The Masked Man (Mindflayer), Yenna
Level set to 1, XP set to 2100, items removed, given Shredded Clothes
-------
| North |
| Cyan |
|-----|-|
| South |
| Cyan |--
------- |
-------------
| The Empty |
---------------| Battlefield |
| | |
| -------------
| | |
---------- ----------- | ---------
| Hermit's | | | --| Emerald |
| Forest | | Graveyard | | Hills |
| | | | | |
---------- ----------- ---------
The Empty Battlefield
Shaft of Light (your grandfather)
What kind of weapon - transforms into Magic Weapon COMPANION
QUEST: The Magic Weapon - choose two companions
QUEST: The Magic Weapon - speak to Enivid Divine
Soul Harvester
Spirit of Trip
I would like you to return to help me - 200XP, COMPANION
I cannot chose you - 200XP
Spirit of Jaboli
I would like you to return to help me - 200XP, COMPANION
I cannot chose you - 200XP
Spirit of Calibast
I would like you to return and assist me - 200XP, COMPANION
I cannot chose you - 200XP
Spirit of Kaidala
I would like you to return and assist me - 200XP, Good+1, COMPANION
I cannot chose you - 200XP
Dead Orcish Warriors - Dagger, Kukri, Short Sword, Spear, Club, Longsword,
Chain Shirt, Leather Armor, Vagabond Rags, Shredded Clothes, Pot Helmet,
Greataxe, Light Crossbow, Shortbow
Dylan Ogder, Momma Dane
North Cyan (Keep)
(on entering Cyan Keep)
Enivid Divine (Hand - Commander) - mentions nine guilds
REWARD: 500XP, Heavy Crossbow +1, Bolt of Lightning
QUEST: The Magic Weapon - speak to Mykes Lamplighter and win election
Dynschall LaVelisi, Sir Becket
Alias Blackhand (Scout, Serah's Niece)
What is your real name (Persuade) - Bertha
QUEST: Buying Time - get Goblin Head
Waits for you at Market Square
The Guildhall (The Keep Proper)
Mykes Lamplighter (Castellan)
Calls election for Lord of the Keep
If you win - 5000XP, Lord's Helm, The Jester's Mask
Choose a new Banner or Hand (Enivid must remain as one of them)
QUEST: The Magic Weapon - go to Bastion of the Enemy
Enivid Divine
Show him the mercy Jimmy never got - releases Stiletto
QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
I have evidence that Sir Becket tried to have me assassinated
Show her Assassin Note and Note Paper - 500XP
Serah Blackhand (Landowners Guildmaster)
REWARD: Buying Time - 1000XP, 200GP, Election Vote
Buy house for 2000GP
QUEST: Home Improvement - complete A Lover not a Fighter quest or
speak to Lavos Gallian
Gives You: Haunted House Key
The Stan (Half-Orc, Trades Guildmaster)
QUEST: Kobolds and Chickens and Cows, Oh My! - get Grain in Kobold Caves
Gives You: Kobold Enclosure Key
REWARD: 250XP, 500GP, Election Vote
QUEST: Nobody Tosses a Dwarf - speak to Dolin Archenland
REWARD (Duergar Head): 250XP, 500GP, Election Vote
REWARD (Duergar Head and Duergar Hammer): 500XP, 500GP, Rune Hammer +3
QUEST: Til Death Do Us Part - speak to Ohio Smith
REWARD: 250XP, 1000GP, Ring of Force Shield, Election Vote
Feran Fairhand (Elf, Military Guildmaster)
QUEST: A Lover not a Fighter - meet him at The Mossy Tree
REWARD: 1000XP, 500GP, Good+15, Election Vote
Large Mirror (to Mage Tower)
Mage Tower
Yenna (Wizard, Mage Guildmaster) STORE
QUEST: A Legacy in Blood - speak to Garret Fist
Large Mirror (to The Guildhall)
Trip finds Bracers of Limited Functionality
You can keep them - Chaotic+1
Temple of the Nine Gods
Lavos Gallian (Priestess of Mistress Death)
Important that the house be exorcised - use one Resurrection charge
REWARD: Home Improvement - 400XP
Rafael Leonallomen (Half-Elf, Priest of Callahi) STORE
Bribe him with 2000GP
Even Callahi would no charge so much (Persuade) - reduce bribe to 1700GP
QUEST: The Holy Triumvirate - speak to Dynschall LaVelisi
Where is your coin (once you are lord) - Rafael's Coin
Pickpocket: Potion of Cure Light Wounds
Dynschall LaVelisi (Priest of Pharos, Priests Guildmaster)
Provides healing for 20GP
I would never promise such a thing
REWARD: The Holy Triumvirate - Election Vote
Ask to join the guild (Cleric)
QUEST: Prove You Faith - give Fish to Beggar x3
I swear I shall uphold the faith of my god (Truth)
REWARD: Election Vote, Donations
Pickpocket: Potion of Endurance, Wine
Worshipper
Pickpocket: Copper Necklace
Shrine to Suhili (LG, Great Mother)
Donate 10GP - Good+3, Lawful+3, CON bonus
Shrine to Jaess (NG, Father)
Donate 10GP - Good+3, Stoneskin
Shrine to Tamose (CG, God of Beauty)
Donate 10GP - Chaotic+3, Good+3, CHA bonus
Shrine to Callahi (Neutral, God of Commerce)
Donate 10GP - DEX bonus
Shrine to Pharos (Neutral, God of Judgment)
Donate 10GP - STR bonus
Shrine to Mistress Death (Neutral)
Donate 10GP - should grant Death Armor but does not
Shrine to Rictos (LE, God of Magic)
Donate 10GP - Lawful+3, Evil+3, Spell Level Absorption (not INT bonus)
Shrine to Veragok (NE, God of Darkness)
Donate 10GP - Evil+3, Invisibility, Concealment
Shrine to Churl (CE, Goddess of Chaos and Destruction)
Donate 10GP - Chaotic+3, Evil+3, STR+4, HP+10
Prison
Dylan Ogder (Third in Command)
QUEST: Invaders in the Keep - kill Hobgoblin Taskmaster
REWARD: 500XP, Hero's rate at Mossy Tavern
Pickpocket: Potion of Cure Light Wounds
Armor Stand - Chainmail, Small Shield, Spike Helmet, Healer's Kit +1
Weapon Rack - Warhammer, Short Sword, Dagger
Weapon Rack - Light Crossbow, Sling
Prison Dungeon
Door (opened from other side)
Bones - Potion of Lore, Potion of Lesser Restoration x2
Arrow Filled Guard - Cell Key, Thieves' Tools +1
Chest - Dagger +1, Short Sword x2, Handaxe
Prison Door - use Cell Key
Prisoner
Give him Short Swort - fights for you
Corpse - Healer's Kit +1, Bar of Iron
Hobgoblin Taskmaster - Bracers of Armor +1, Rod of the Ghost, 235GP
QUEST: Invaders in the Keep - return to Dylan Ogder
Pile of Skulls - Glittering Necklace
Dead Prisoner - Ring of Insight, Potion of Cure Light Wounds
Stiletto
I have some lock picks here - Stiletto escapes
QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
Trip finds and gives you Ring of Protection +2
Manybrick Manor - use Haunted House Key
Candelabra (Reginald Endros, Butler)
(if you complete A Lover not a Fighter quest)
REWARD: Home Improvement - 400XP, Lady Rehan's Mirror, can rest here
Suit of Armor - Banded Mail +1, Dwarven Waraxe +1, Tower Shield +1
Lady Rehan (Spirit of Ellysia's sister)
Chest of Drawers - Belt of Agility +1, Magic Bag
Secret Grate (to Crawl Space)
Crawl Space
Grate (to Manybrick Manor)
Secret Grate
Put ear close to grate - hear Sir Becket speaking to a Ellysia's Maid
QUEST: Beauty or the Beast - speak to Ellysia Silvertongue
Try to reach the item (Dexterity) - Becket's Ring
Silvertongue Manor
Ellysia Silvertongue (Nobles Guildmaster, Sir Becket's fiance)
Your lover is having an affair
I have proof (if you have Becket's Ring)
You know the truth (Persuade) - Ring of Protection +1
REWARD: Beauty or the Beast - 1000XP, Election Vote
There is another man who loves you, Feran - 500XP
QUEST: A Lover not a Fighter - return to Feran Fairhand
Grate
Becket Manor
Sir Becket
Found a piece of paper
I want an item - 500XP, Scarab of Protection +1
I want your votes - 600XP, 500GP
Desk - Note Paper
Trip gives you Belcher's Belt stolen from Sir Becket
The Silver Lily (Inn)
Garrot Fist
Rent a room for 25GP - unlocks door to The Silver Lily Upstairs
Is this your blade - give him Poison Blade
I don't need anything in return - 250XP, Lawful+15
That would be good - 250XP, Yawning Boots
Old Man
The Silver Lily Upstairs (can rest here)
South Cyan (Keep)
Beggar x3
Here is a gold piece/Here's ten gold - Good+1
Assassin - Assassin Note
(Market Square)
Momma Dane (your grandmother)
Tells you how the guilds are voting
Alias Blackhand
Will ask you if you want to stall the election after 3, 4 & 5 votes
Will take you straight to the election when you have 6 votes
Note: it is possible to get all 9 votes by avoiding Alias
QuarterMaster
Levio'Sa ("Floating Huntress", Dwarf, Foresters Guildmaster) STORE
QUEST: Slip Me Some Skin - go to Manticore Caves
Gives You: Wizards Academy Key
REWARD: 1000XP, Election Vote
Manticore Hide - Hunter's Cloak
Ask to join the guild (Ranger)
Give her 100GP - guild member, store discount
Wolf Pelt - 25XP, 10GP
Bear Skin - 50XP, 20GP
Fell Goodmanner (Hunter), Thruldur Aset (Forester)
Pawnshop
"Southpaw" Sebastion Fitch (Halfling, Thieves Guildmaster) STORE
Ask to join the guild (Rogue, Bard)
QUEST: A Sharp Prisoner - ask Enivid Divine to free Stiletto
REWARD: 1000XP, Cloak of Spiders, guild member
Smithy
Baless "Glassy" Hopper (Dwarf) STORE
Tarnished Tankard
Thaddeus Squilt (Gnome, Merchants Guildmaster)
Have an ale for 1GP - theft of The Stan's magic boots (not found)
Have some wine for 1GP - Sir Becket cheating on Ellysia
Have some honey mead for 5GP - treasure from The Hermit
Try a Flaming Orc's Breath for 10GP - treasure from graveyard ghosts
QUEST: Guilty as Charged - kill Typhus Sigerlin
REWARD: Chaotic+3, 100XP, 100GP
I won't kill a man for you - Lawful+3
Here is your 100 gold back,
I'd be happy to do that for you - Evil+7, Chaotic+7, 200XP
QUEST: Guilty as Charged - speak to Gelani Jathorn then kill her
REWARD: 1000XP, 100GP, Election Vote
Deus Dongus, Mac (Guards)
Typhus Sigerlin - Chainmail, Longsword +1
Trip gives you Amulet of Natural Armor stolen from Thaddeus Squilt
The Mossy Tree (Inn)
Gelani Jathorn (Halfling, former Merchants Guildmaster) - 342GP
It is the right thing to do (Persuade) - 1000XP, Electon Vote
A halfling has been hurt, Thaddeus says goodbye - Evil +1
QUEST: Guilty as Charged - return to Thaddeus Squilt
Pickpocket - 342GP
Mr. Mossy
Rent a room for 15GP - unlocks door to The Mossy Tree Upstairs
Room is 10GP if you help Dylan Ogder
Room is free if you help Gelani Jathorn
Feran Fairhand
More mead for 1GP, My treat for 1GP - Ellysia left him for Sir Beckett
QUEST: A Lover not a Fighter - speak to Ellysia Silvertongue
Sir Curtis the Bard - sings Deekins song (Doom, Doom, Doom, Doom.)
The Mossy Tree Upstairs (can rest here)
----------------------------------------------------------------------------
| Election Summary |
| |
| Enivid's Guilds |
| Priests Guild - Lavos Gallian & Rafael Leonallomen & Dynschall LaVelisi |
| Military Guild - Feran Fairhand |
| Trades Guild - The Stan |
| Sir Becket's Guilds |
| Thieves Guild - Sebastion Fitch |
| Merchant Guild - Thaddeus Squilt or Gelani Jathorn |
| Nobles Guild - Ellysia Silvertongue |
| Neutral Guilds |
| Landowners Guild - Serah Blackhand |
| Mages Guild - Yenna |
| Foresters Guild - Levio'Sa |
| |
| Note: If you kill any of the Guildmasters the module will end |
----------------------------------------------------------------------------
The Empty Battlefield (after speaking to Enivid Divine)
Alexis Kinthalis, Alenor Kinthalis (Elf, twins) STORE
Hermit's Forest (Grove)
The Hermit - asks you inside
Beehive (on the left) - Poison Blade (return it to Garrot Fist)
Beehive x3 - Honey
Hermit's House
The Hermit - Ring of Fortitude +2
I will find someone - 300XP
I'll need a finders fee - 200XP, 100GP
There is something wrong with your drink - asks bees not to harm you
Get Poison Blade - 1000XP, Honey
Would you be able to heal me - heals your party
Graveyard
Daniel's Headstone
Put Danberry in Daniel's Headstone - Dan's Helm
Cori's Headstone
Put Cori's Bloom in Cori's Headstone - Cori's Cloak
Danberry Shrub - Danberry
Ivy - Cori's Bloom
Emerald Hills
Krenshar
Deer
Gate (to Kobold Caves) - use Kobold Enclosure Key
Dolin Archenland (Archenland Clan dwarf scout)
QUEST: Nobody Tosses a Dwarf - kill Duergar Mage
Ohio Smith
QUEST: Til Death Do Us Part - take him to Orb Pedestal in Ancient Crypt
Blackhand Homestead
Grove (entrance in lower right corner)
White Stag
Dirt Patch
Goblin Caves (Serah's Cave)
Goblin Guard, Goblin Bomber
Goblin Water Wizard - Broken Urn
Goblin Shaman - Goblin Key
Chest - Horse Hair Helmet, Amethyst, Daze, Bless, Awaken
Goblin Chieftain - Goblin Head, Dagger +1, Ring of Protection +1,
Psionic Gem
QUEST: Buying Time - speak to Serah Blackhand
Chest - 1000GP, Goblin Note
Chief's Chest - Leather Armor +1, Whip +1, Potion of Cure Moderate Wounds,
Potion of Cure Light Wounds, Potion of Owl's Wisdom
Chest - Katana +1, Scimitar +1, Thieves' Tools +1, Scabbard of Blessing
Door - use Goblin Key
Enslaved Farmer
You should go now - 500XP
Trip finds and gives you Lightning Rod
Manticore Caves (Wizard's School ruins) - use Wizards Academy Key
Goblin - Psionic Gem
Give it to me - 100XP, Poison Crystal
Cocoon - Short Sword +1, Healer's Kit +1
Cocoon - Topaz
Cocoon - Composite Shortbow +1
Cauldron - Potion of Barkskin x2
Sarcophagus - Poison Crystal
Spectre
Black Crate x4
Sarcophagus - Poison Crystal
Cocoon - Gloves of Lightning, Lesser Tumblers
Sarcophagus - Poison Crystal
Cocoon - Bastard Sword +1, Splint Mail +1, Ironwood Large Shield,
Paladin Helmet
Bookcase - Animate Dead, Battletide, Bless Weapon, Doom
Book Piles - Bane, Clarity, Dirge, Dismissal
Urn - Golddigger's Ring
Arcane Jar - Staff of Defense
Arcane Jar - Staff of the Holy
Forge - Storm +1
Sarcophagus - Poison Crystal
Cocoon - Breastplate +1
Lever
Crystal Crushing Barrel x2
QUEST: Slip Me Some Skin - put Poison Crystal in Crystal Crushing Barrel
Manticore - Manticore Hide
Get it to follow you then use Lever - 500XP
QUEST: Slip Me Some Skin - return to Levio'Sa
Tip: Greater Archer's Belt will protect you from Manticore Spikes
Giant Bones - Ironwood Club, Boots of Hardiness +1
Kobold Caves
Snivel (Kobold)
Give him Honey - 300XP, Kobold's don't attack
Give him more Honey - 100XP each
Sacks of Grain - Grain
QUEST: Kobolds and Chickens and Cows, Oh My! - use Grain on yourself
and create a trail leading the Cow x4 to the exit
REWARD: 500XP
Kobold Chief
Kobold Chest - Psionic Gem, Kobold Journal, 428GP
Cow x4
Rescue Cow - 100XP each
Chicken x5
Rescue Chicken - 50XP each
Duergar Caves
Floor Lever
Crate - Healer's Kit +1, Healer's Kit +3, Average Acid Splash Trap Kit,
Potion of Cure Critical Wounds, Potion of Lesser Restoration
Explosive Barrel
Use Torch to set the barrel alight - Rubble blocks door
Chest - Briarspike, Miner's Belt
Explosive Barrel
Use Torch to set the barrel alight - Rubble blocks door
Duergar Head Miner - Full Plate, Warhammer +1, Warhammer +1
Duergar Head Warrior - Studded Leather Armor +2, Large Shield +2,
Healer's Kit +1
Cave Exit (to Dwarven Hall) - use Floor Lever to unlock
Dwarven Hall
Key Box - Barbed Key, Copper Key, Skull Key, Shell Key, Silver Key,
Gold Key, Tooth Key
Door - 1. The darkest cloud - Silver Key
Fire Elemental
Chest - Arrow +1 x49, Bolt +1 x37, Bullet +1 x85
Door - 2. Silent in the night - Skull Key
Gelatinous Cube
Door - 3. A man came and pulled me out - Tooth Key
Earth Elemental
Door - 4. Getting through this door - Copper Key
Dying Woman (Succubus)
Cast healing spell or use healing potion or healer's kit
Door - 5. I slide right in - Barbed Key
Red Slaad x2 - Slaad's Tongue
Door - 6. In the land there lived a king - Gold Key
Duergar Mage - Duergar Head, Duergar Hammer, Psionic Gem
QUEST: Nobody Tosses a Dwarf - return to The Stan
Chest - Diamond, Gem of Seeing
Flaming Statue
Door - 7. A hidden prize I might contain - Shell Key
Dungeon Exit
Ancient Crypt (Undead Ruins)
Skeleton Chieftain - Purple Glass
Chest - Bar of Steel, Cloth Dye Light Red, Metal Dye Dark Green,
Mild Spider Venom
Chest - Orange Glass, Lesser Robe of the Eyes
Chest - Green Glass, Adamantine Helm
Zombie Lord - Blue Glass
Chest - Ice Bullet x25
Chest - Yellow Glass, Healer's Kit +1, Lesser Restoration
Chest - Red Glass, Potion of Cure Light Wounds
North West Urn - put Red Glass in urn
North Urn - put Yellow Glass in urn
North East Urn - put Orange Glass in urn
South West Urn - put Green Glass in urn
South Urn - put Purple Glass in urn
South East Urn - put Blue Glass in urn
Jewel Box
Ghost
Gem Door - put colored glass into urns to open
Mummy Lord - Psionic Gem
Advisor's body - Undead Journal
Orb Pedestal
QUEST: Til Death Do Us Part - return to The Stan
REWARD: 500XP
Rubble - Bracers of the Dead
Chest - Periapt of Wisdom +2, Wand of Missiles
Bastion of the Enemy (Illithid Caves)
Mysterious Bracket
Mysterious Mirror can be inserted to turn defenses onto the enemy
Large Rotating Mirror
Kobold Thug - Kobold Key
Duergar Chief - Duergar Key
Large Rotating Mirror
Lift the mirror out of its bracket - Mysterious Mirror
Large Rotating Mirror
Hobgoblin Chieftain - Goblin Key
Orc Chieftain - Orc Key
Drow Priestess - Drow Key
Hidden Wall Door
Illithid Control
Turn the dial counter-clockwise - shut down defenses
Hidden Wall Door
Door - use Kobold Key, Duergar Key, Drow Key, Orc Key and Goblin Key
Beholder Tunnels
Calibast or Trip or Jaboli or Kaidala (the two you didn't resurrect)
Attack one of them until you can tell them to go back to the keep
Intellect Devourer
Black Crate - Potion of Cure Moderate Wounds, Potion of Antidiote,
Potion of Lesser Restoration
Illithid Temple
Illithid (The Masked Man, your brother)
Grandfather (Demon Hunter, worshiped the demon Gishtara)
Chest - (items you started the game with), Golden Chalice of Suhili,
Dragon Blood
Chest - Banded Mail +3, Chainmail +3, Eyes of Doom
Treasure - 500GP, Ruby, Fire Opal, Emerald, Diamond
Weapon Rack - Longsword +3, Dagger +3, Rapier +2, Battleaxe +1, Greataxe +2,
Arrow +1 x52, Bolt +2 x30, Bullet of Screaming x80
Chest - Belt of Agility +1, Boots of Striding +2
-- THE END --
==============================================================================
(13) PIRATES OF THE SWORD COAST
As a sailor aboard the Midnight Rose merchant ship, you've stopped in
Neverwinter to gather supplies before a long trip south. A most peculiar
course of events follows, slowly unraveling a plot of whale-sized proportions.
Suggested Level: 5-10 Number of Players: 1-6
XP raised to 10000, given Rusty Pirate's Dagger, Uniform of the Midnight Rose
and 1500GP
(13.01) Neverwinter, Sword Coast North
(The Midnight Rose: Topdeck)
Captain Allendry STORE
Arrived from Luskan heading south to Calimshan
QUEST: Shore Leave - complete Loading Cargo and Hurrying Tasina quests
QUEST: Loading Cargo - speak to Dockhand at Silver Sails Trading Company
REWARD: 250XP
A little gold should bring them around (Persuade) - 250GP
QUEST: Hurrying Tasina - speak to Gilda at Golden Apple
QUEST: Shore Leave - tell Captain Allendry when you are ready to sail
Tip: take all items form Niser Zayid
Nisar Zayid (First Mate, born in Chult) COMPANION
Poly the Parrot - mentions William (Cabin Boy)
The Midnight Rose: Belowdeck
Bilge Pump
Crewman Featherheart, Sailor Snitch
Chest (use Rahman's Cabin Key) - Rahman Madani's Spellbook, Magic Potatoes
QUEST: Loading Cargo - return to Rahman Madani
REWARD: 300XP
Neverwinter: Docks
Blackriver Bandit, Bloodsailor
Bradley Blackriver - Ring of Fortitude +1, Amulet of Natural Armor +1
Pacify them (Persuade) - join Blackriver gang
Coerce them (Intimidate) - join Blackriver gang
QUEST: Gangs of Neverwinter - kill Bloodsailor Boss x4
Provoke them (Wisdom or Taunt) - join Bloodsailor gang
QUEST: Gangs of Neverwinter - kill Blackriver Boss x4
Honeypea Blackriver (Bradley Blackriver's husband)
Docks: Rusty Al's Tattoo & Pawn
Rusty Al
QUEST: A Tattoo in Neverwinter - pay 100GP for a Tattoo
I'll take the Rope & Anchor design - Will+2
I'll take the Heart & Arrow design - Fortitude+2
I'll take the Gnaked Gnome design - Reflex+2
I'll take the Eye & Tears design - AC Deflection+1
Choose a tattoo for Nisar Zayid
Docks: Silver Sails Trading Company
Doisin Kivna (Gnome) STORE
Dockhand
QUEST: Loading Cargo - speak to Martins
REWARD: 125XP
QUEST: Loading Cargo - convince them to load the Mysterious Statue
REWARD: 450XP
QUEST: Loading Cargo - if you can't convince them speak to Rahman Madani
Rahman Madani (Passenger)
QUEST: Loading Cargo - get Rahman Madani's Spellbook
Gives You: 150XP, Rahman's Cabin Key
REWARD: 300XP
Mysterious Statue (Netheril Statue from Anauroch desert)
Docks: Seedy Tavern
Martins (Boatswain)
QUEST: Loading Cargo - get him to talk
REWARD: 250XP
QUEST: Loading Cargo -return to Dockhand at Silver Sails Trading Company
Docks: Twenty in a Quiver
Guard Dog
Night Watchman (Half-Orc)
Docks: Golden Apple
Gilda
QUEST: Hurrying Tasina - kill Thug Boss upstairs
Gives You: Golden Apple Room Key
Golden Apple: Upstairs
Thug - Light Crossbow +2, Rogue's Tunic
Thug Boss
QUEST: Hurrying Tasina - speak to Lady Tasina Alcrest
Lady Tasina Alcrest
Get her to open the door - 980XP
REWARD: Hurrying Tasina - 1470GP
Mentions her latest expedition to Anauroch Desert
Neverwinter: Docks (if you joined the Bloodsailor gang)
Docks: Seedy Tavern
Dela Nereth (Half-Elf) STORE
QUEST: Dealing with Dela - 1000XP
Docks: Gang Hideout
Blackriver Boss - Blackriver Dagger
Docks: Gang Hideout
Blackriver Boss - Blackriver Mace, Blackriver Shield
Docks: Gang Hideout
Blackriver Boss - Blackriver Plate, Blackriver Axe
Docks: Gang Hideout
Blackriver Boss - Blackriver Bastard Sword
Docks: Safehouse
Bloodsailor Boss STORE
Bloodsailor Boss - mentions Vengaul Bloodsail
REWARD: Gangs of Neverwinter - Bloodsailor Morningstar
Bloodsailor Boss (Cleric)
Healing and Restoration
Bloodsailor Boss
Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
Neverwinter: Docks (if you joined the Blackriver gang)
Dela Nereth (after speaking with her in Seedy Tavern) - Dela's Rapier
QUEST: Dealing with Dela - kill Dela
REWARD: 1000XP
Thug, Mugger
Docks: Seedy Tavern
Dela Nereth (Half-Elf)
QUEST: Dealing with Dela - agree to meet Dela in the northwest Docks
REWARD: 250XP
Docks: Gang Hideout
Bloodsailor Boss (Cleric) - Bloodsailor Shield, Bloodsailor Mace
Docks: Gang Hideout
Bloodsailor Boss - Bloodsailor Morningstar
Docks: Gang Hideout
Bloodsailor Boss - Bloodsailor Blade x2
Docks: Gang Hideout
Bloodsailor Boss - Bloodsailor Crossbow
Docks: Safehouse
Bradley Blackriver STORE
Honeypea Blackriver
REWARD: Gangs of Neverwinter - Blackriver Crossbow
Blackriver Boss
Healing and Restoration
Blackriver Boss
Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
Blackriver Bandit - mentions Vengaul Bloodsail
______________________________________________________________________________
(13.02) Trackless Sea
The Midnight Rose: Topdeck
QUEST: Trouble in Paradise - speak to Sailor Snitch
Nisar, Crewman Featherheart
Lady Tasina Alcrest (High Priestess of Umberlee)
Sahuagin
The Midnight Rose: Belowdeck
Sailor Snitch
QUEST: Trouble in Paradise - get Small Porcelain Cup
Mess Kit - Small Porcelain Cup
QUEST: Trouble in Paradise - listen at Captain Allendry's door
REWARD: 100xL XP
______________________________________________________________________________
Items removed, given Ruined Uniform of the Midnight Rose
(13.03) Tropical Island, Nelanthar Isles
Tropical Island: South Shore
QUEST: Escape from Troglodyte Island - complete either Troglodytes! quest
or Of Gods and Monsters quest or get R.A.F.T. Plans and Sacred Wood
QUEST: Survivor - find Darkened Cave
REWARD: 875XP
Poly the Parrot
Sing me a song - Atk+1, Dmg+1, Will+1
Sing me a song - Atk+2, Dmg+2, Universal+1, HP+8, Skills+1
Collect 10 things - Poly's Precious Droppings
Create 8 items - Poly's Mangy Feathers
Driftwood x4 - Sturdy Stick, Long Stick, Tinder x3
Boulder x4 - Stone
Palm Tree x3 - Tinder
Sailor Snitch's body - Elixir of Cure Moderate Seasickness,
Lucky Squid Tentacle
QUEST: Troglodytes! - find Troglodyte Map
Gray Ooze - Ichor x2
Troglodyte Hatchling, Troglodyte Spearman
Boar - Leather Hide, Raw Meat
Dire Boar - Leather Hide, Raw Meat
Dead Boar - Raw Meat x2
Rubble - Small Shard of Flint
Potion of Heal
Jaguar - Rawmeat, Catgut
Fiesty Seagull x3 - Seagull Feather
South Shore: Darkened Cave
Fire Pit
QUEST: Survivor - start a fire
Place some tinder in the fire pit
Strike your stone to get a spark (Strength)
Drill your stick to form an ember (Dexterity)
Cast a fire spell (Magic)
Strike your flint to make a spark
REWARD: 875XP
Use Sturdy Stick and some Ichor - Makeshift Torch
Use a Long Stick and some Ichor - Double-Ended Torch
Use the flame to harden a Long Stick - Fire-Hardened Spear
Roast some Raw Meat over the fire - Cooked Meat
Bones - Survivor's Journal
Use Stone - Crushed Stone Bullet x15
Use Leather Hide - Crude Sling
Use Sturdy Stick, Leather Hide and Stone - Maul
Fletch Sturdy Stick with Seagull Feather - Crude Arrow x15
String Long Stick with Catgut - Crude Bow
Fletch Long Stick with Seagull Feather - Crude Arrow
Note: Superior items are created if you beat Craft Weapon DC
South Shore: Sea Cave
Large Chest - Wine, Potion of Bull's Strength, Dart
Gray Ooze - Ichor x2
Tropical Island: Jelly Caves
Gray Ooze - Ichor x2
Ochre Jelly - Smaller Ochre Jelly - Tiny Ochre Jelly
Tropical Island: North Shore
Palm Tree x3 - Tinder
Boulder x5 - Stone
Driftwood x3 - Sturdy Stick, Long Stick, Tinder x3
Troglodyte - Crude Sling, Crushed Stone Bullet
Troglodyte - Fire-Hardened Spear
Troglodyte Map
QUEST: Of Gods and Monsters - go to Sacred Caves entrance
QUEST: Troglodytes! - go to Troglodyte Village
Boogaboo
QUEST: Of Gods and Monsters - speak to Edgrimm the Mad
North Shore: Abandoned Camp
Fire Pit
North Shore: Sacred Caves (can rest here)
Edgrimm the Mad (Dwarf) STORE - Edgrimm's Head, R.A.F.T. Plans
REWARD (if you kill Edgrimm the Mad): 300xL XP
QUEST: Of Gods and Monsters - get Sacred Wood
REWARD: 700xL XP
REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
Use R.A.F.T. Plans with Sacred Wood
REWARD: 700xL XP
REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
Edgrimm's Abomination x2
Building Supplies
Nautical Diagrams - Navigational Charts: Moonshae Isles
S.H.I.P. 5.0 Prototype
Trash Compactor
Miniaturizer 0.2 - Unstable Prototype, Do Not Use
North Shore: Troglodyte Village
Prince Aktul - Halberd
QUEST: Troglodytes! - fight Garm
King Utnal - King Utnal's Morningstar, Hoard of Jewels
Gives You: Key to your Belongings!
QUEST: Troglodytes! - get Edgrimm's Head and R.A.F.T. Plans
REWARD: 700xL XP
REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
Utnal's Trove - use Key to your Belongings!
All the items you lost when you were thrown overboard
Sacred Wood - Sacred Wood
REWARD: 300xL XP
Drak STORE
Empty Bucket x3
Well
Fill your bucket - Bucket of Water
Sacred Fire
Douse the flames with Bucket of Water - 400XP, Troglodyes are Slowed
(Attack, Damage, AC and Saving Throw Decreased)
Troglodyte Guard - Fire-Hardened Spear, Crude Bow, Crude Arrow
North Shore: Troglodyte Prison
Troglodyte Prison Guard
Garm COMPANION (worships Laogzed)
QUEST: Troglodytes! - speak to King Utnal
______________________________________________________________________________
(13.04) Spindrift, Nelanthar Isles
Spindrift: Sandy Spit
Vantabular Garsp (Lighthouse Gnome)
QUEST: The Spindrift Sisterhood - speak to Pegleg Paulson
Poly the Parrot
Convince 8 sailors to join crew - Poly's Parrot Tongue
Find 9 out of 10 buried treasures - Poly's Crystal Egg
Purchase booty from 15 pirates - Poly's Golden Egg
Destroyed Raft
Looted Chest - I.O.U. Prison Guard
Treasure Map - Sandy Spit - use map by Vantabular's Lighthouse
West to Pirate Pennant
North to Pine Tree
East to Stone Circle
Northeast to Signpost
Treasure Chest - Treasure Map - Blackeye's Silver (Part 4 of 4)
Treasure Map - Blackeye's Silver (Part 4 of 4) - use item when you have
all four parts - Treasure Map - Blackeye's Silver
Treasure Map - Blackeye's Silver - use map by Destroyed Raft
East to Dead Tree (near Spindrift Town entrance)
Southwest to Sundial
Northwest to Cocoon
Northwest to Rune Stone
Northeast to Headstone
South to Pirate X
Blackeye's Silver - Maztica: Discovery & Conquest, Maztican Statuette,
Fine Silverware, Maztican Necklace, Maztican Silver
Treasure Map - Wildflowers - use map by entrance to Spindrift Town
West to Wagon Wheel
Southwest to Large Cactus
Northwest to Dragon Skull
Northwest to Big Mushroom
Wildflowers - Wildflower
QUEST: Potential Crewmember: Sweetie Marie - return to Sweetie Marie
(Friendly Campfire)
Honeypea Blackriver STORE (if you joined the Blackriver gang)
QUEST: Stealing the Midnight Rose - find The Midnight Rose
QUEST: Potential Crewmember: Honeypea - get Scepter of Storms
REWARD: 100xL XP, Crewmember
QUEST: Crews Control - get five crewmembers
Gives You: Treasure Map - Sceptre of Storms
Sells booty for 100GP
Vengaul Bloodsail (if you joined the Bloodsailor gang)
Sells booty for 100GP
Buried Treasure - Treasure Map - Sandy Spit
Spindrift: Vantabular's Lighthouse
Vantabular Garsp
QUEST: Potential Crewmember: Vantabular Garsp - solve puzzle
Use Stone Tiles to place arrows so that all 20 prism casings glow white
Tip: start with the corner prisms
Not glowing - point red, green and blue arrow at it
Green Pillar of Light - point red and blue arrow at it
Blue Pillar of Light - point red and green arrow at it
Red Pillar of Light - point blue and green arrow at it
Cyan Pillar of Light - point red arrow at it
Yellow Pillar of Light - point blue arrow at it
Purple Pillar of Light - point green arrow at it
White Pillar of Light - done
QUEST: Potential Crewmember: Vantabular Garsp - get Ancient Astrolabe
REWARD: 100xL XP, Crewmember
Sells booty for 100GP
Lighthouse Control Mechanism - reset the prisms
Portal (to Hidden Cavern)
Vantabular's Lighthouse: Hidden Cavern
Portal (to Vantabular's Lighthouse)
Treasure Map - Lighthouse Caverns - use map by Portal
Northeast to Sphinx Statue (in Lair of the Accursed Admiral)
South to Rune Pillar
West to Large Mirror
South to Bookcase
Southeast to Statue
Southwest to Impaled Human Corpse
Northwest to Gallows
Treasure Chest
Drowned Officer, Ghostly Pirate
Looted Chest - I.O.U. - Governor Blackeye
Accursed Admiral - Strength of Will, Potion of Inflict Light Wounds,
Potion of Inflict Minor Wounds, Driftglass, Bolt +2 x25
Large Chest - Ancient Astrolabe, Potion of Heal, Potion of Speed, 492GP
Sandy Spit: Abandoned Cave
Fire Pit
Spindrift: Spindrift Town
Old Jack Ketch (Jack Ketch's Noose)
QUEST: Potential Crewmember: Longneck Langer -speak to Governor Blackeye
Sells booty for 100GP (sells booty more than once)
I have I.O.U. - Jack Ketch
Magic Dealer STORE
Shady Vendor STORE
Cartographer (Map Vendor) STORE
Umberlant Acolyte
Treasure Map - Spindrift Town (1) - use map by entrance to Sandy Spit
South to Bird Bath
East to Pump
East to Cauldron
Southeast to Brazier
Northeast to Wagon
Looted Chest - I.O.U. - Jack Ketch
Treasure Map - Spindrift Town (2) - use map by Smuggler's Warehouse
West to Defaced Statue
West to Hanging Shield
Southwest to Statue
West to Umberlant Pennant
North to Well
Treasure Chest - Treasure Map - Willigan Manor
(The Skull and Bones)
Nisar Zayid COMPANION
Kolmarr the Grim (Captain)
Sells booty for 100GP
Are you accepting passengers - 900XP
QUEST: The Skull and Bones - complete Crews Control quest
QUEST: The Skull and Bones - pick crew when you are ready to sail
REWARD: 2730XP
Old Tom
(The Midnight Rose)
QUEST: Stealing the Midnight Rose - speak to Sister Tasina Alcrest
Spindrift: Governor Blackeye's Manor
Governor Blackeye
Here's 1000GP, release the tattooist
QUEST: Falstaff's Follies - return to Falstaff the Tattooist
Sells booty for 100GP
I have I.O.U. - Governor Blackeye
(Governor Blackeye's Clink)
Prison Guard
Sells booty for 100GP
I have I.O.U. - Prison Guard
Falstaff the Tattooist
QUEST: Falstaff's Follies - speak to Governor Blackeye
REWARD: 1500XP, I.O.U. - Falstaff
QUEST: Falstaff's Follies - get tattoo at Falstaff's Follies
QUEST: A Tattoo in Spindrift - go to Falstaff's Follies
Longneck Langer needs a Jolly Roger Special - use I.O.U. - Falstaff
Longneck Langer
QUEST: Potential Crewmember: Longneck Langer - speak to Longneck Langer
REWARD: 100xL XP, Crewmember
Sells booty for 100GP (at The Monkey's Cutlass if you got him a tattoo)
Grubby Convict
Rusty Grate (to Sewers)
Spindrift: Falstaff's Follies
Falstaff the Tattooist
I'd like a tattoo - give him 1000GP or I.O.U. - Falstaff
I'll take the Flaming Skull design - DEX+2
I'll take the Umberlee's Waves design - WIS+2
I'll take the Copper Dragon design - STR+2
I'll take the Skull & Crossbones design - nothing (should be SR 12)
Nisar Zayid gets nothing
REWARD: A Tattoo in Spindrift - 1500XP
Spindrift: World of Weapons
Prugdush Glurp (Sahuagin) STORE
Sells booty for 100GP
I have I.O.U. - Prugdush
Prugdush's Forge
Spindrift: Warehouse
Redtip (Minotaur)
QUEST: Potential Crewmember: Redtip the Minotaur - beat him
REWARD: 100xL XP, Crewmember
Sells booty for 100GP
Bet on a fight for 100GP - 200GP if you win
Sir Francis of the Dragon
QUEST: Potential Crewmember: Sir Francis - speak to Rascally Pete
REWARD: 100xL XP, Crewmember
Sells booty for 100GP
Scurvy Johnson, Hook the Cook, Gretchen the Hun, Dire Wolf, Panther
Stone Grate (to Sewers)
Spindrift: The Monkey's Cutlass
Grogbeard McPherson STORE
QUEST: Potential Crewmember: Whipped Willigan - use Rumrunning Ladder
into Willigan's Study
Sells booty for 100GP
I have I.O.U. - Grogbeard
Pegleg Paulson
You smuggled yourself into the temple - 2000XP, Umberlant Robe
QUEST: The Spindrift Sisterhood - get to Temple of Umberlee: Sea Caves
QUEST (male): Potential Crewmember: Sweetie Marie - get Wildflower
Gives You: Treasure Map - Wildflowers
QUEST (female): Potential Crewmember: Pegleg Paulson
REWARD: 100xL XP, Crewmember
Sells booty for 100GP
Forgotten Notes - Treasure Map - Spindrift Town (2)
Bell Pull
Spindrift: Willigan's Study
Whipped Willigan
QUEST: Whipped Willigan: Pirate Garb - get
Whipped Willigan's Pirate Garb
QUEST: Whipped Willigan: Fine Leather Boots - get
Whipped Willigan's Fine Leather Boots
QUEST: Whipped Willigan: Trusty Cutlass - get
Whipped Willigan's Trusty Cutlass
QUEST: Potential Crewmember: Whipped Willigan - get his items
REWARD: 100xL XP, Crewmember
Sells booty for 100GP (at The Monkey's Cutlass)
Window (to Spindrift Town)
Spindrift: Willigan's Manor
Fanny Blackeye (Willigan's wife)
Fanny Blackeye's Sister
(random locations)
Whipped Willigan's Pirate Garb
Whipped Willigan's Fine Leather Boots
Whipped Willigan's Trusty Cutlass
Looted Chest - I.O.U. - Grogbeard
Treasure Map - Willigan Manor - use map by entrance
East to Candelabra
Southeast to Bookshelf
East to Potted Plant
Southwest to Chandelier
South to Loom
West to Oven
Treasure Chest
Spindrift: Temple of Umberlee (Sisters of Mercy)
Sister Karys McPherson STORE
Sweetie Marie
I picked these wildflowers for you
REWARD: Potential Crewmember: Sweetie Marie - 100xL XP, Crewmember
Sahuagin Guard
(if you are wearing Umberlant Robe)
Pacify him (Persuade or Animal Empathy) - opens door
Umberlant Shrine - heals party
Sam Shakey McGuire
You need to face your fears (Persuade)
QUEST: Potential Crewmember: Shakey McGuire - get him to join
REWARD: 100xL XP, Crewmember
Sells booty for 100GP
Treasure Map - Scepter of Storms - use map by entrance
West to Hanging Shield
North to Painting (via Sewers)
West to Urn
South to Headstone
Shrine of Umberlee - Scepter of Storms
QUEST: Potential Crewmember: Honeypea - return to Honeypea Blackriver
REWARD: 100xL XP
Trap Door (to Sewers)
Bookshelf - Treasure Map - Blackeye's Silver (Part 2 of 4)
Temple of Umberlee: Sea Caves
REWARD: 200xL XP
QUEST: The Spindrift Sisterhood - speak to Sister Tasina Alcrest
Treasure Map - Caves of Umberlee - use map by entrance
North to Shrine of Umberlee
Southwest to Crystal (behind rock)
West to Female Statue
Northeast to Gong
West to Fountain
West to Monster Statue
Treasure Chest
Sister Tasina Alcrest
REWARD: 300xL XP
QUEST: Stealing the Midnight Rose - join the crew of The Skull and Bones
QUEST: The Spindrift Sisterhood - catch up with The Midnight Rose
Sahuagin Guard - Horatio's Last and Most Loyal Friend,
Arrow of the Vampire x28
Umberlant Priestess - Sapphire
Umberlant Priestess - Blueglass Bauble
Portal (to The Skull and Bones)
Spindrift: Sewers
Ladder (to Warehouse)
Looted Chest - I.O.U. - Prugdush
Treasure Map - Spindrift Sewers - use map by ladder
West to Statue
South to Flaming Statue
Southwest to Obelisk
East to Overgrown Pillar
Southwest to Boulder
Treasure Chest - Treasure Map - Blackeye's Silver (Part 3 of 4)
Webbed Cocoon
Ladder (to Spindrift Town)
Rope (to Temple of Umberlee)
Ladder (to Governor Blackeye's Manor)
Sewers: Rascally Pete's Hideout
Rascally Pete
QUEST: Potential Crewmember: Sir Francis - get Pete's Ring
I've an eye for jewellery (Wisdom)
Sells booty for 100GP
Rascally Pete's Stash - Treasure Map - Spindrift Sewers
______________________________________________________________________________
(13.05) The Sea of Swords
(The Skull and Bones)
QUEST: The Isle of the Dead - speak to Kolmarr
Kolmarr the Grim
QUEST: The Isle of the Dead - speak to Old Tom
Old Tom STORE
QUEST: The Isle of the Dead - use Rusted Gate to Secret Sepulchre
QUEST: Sigils of the Damned - get crewmember to each Glowing Sigil
Gives You: Negative Energy Burst, Cure Moderate Wounds, Healer's Kit +3,
Treasure Map - Isle of the Dead, Cure Serious Wounds, Sigil Activator,
Inflict Moderate Wounds, Old Tom's Trinket, Healing Sting, Holy Water,
Negative Energy Ray
QUEST: The Isle of the Dead - tell Old Tom when you are ready to sail
Treasure Map - Isle of the Dead - use map on The Skull and Bones
North to Big Mushroom
North to Monster Statue
East to Torture Equipment (near Glowing Sigil)
South to Dead Tree
South to Defaced Statue
Northwest to Obelisk
Treasure Crate - Mace of Disruption +5, Glorious Revolution,
Soulrazor Minion
The Skull and Bones: Belowdeck
The Sea of Swords: Isle of the Dead
Putrescent Pirate, Keelhauled Mutineer, Drowned Officer, Ghostly Pirate
Glowing Sigil x5
REWARD: 481XP
QUEST: Sigils of the Damned - speak to Kolmarr the Grim
Kolmarr the Grim
REWARD: Sigils of the Damned - 518XP
Rusted Gate (to Secret Sepulchre)
Isle of the Dead: Secret Sepulchre
You become undead - Eyes glow green, Regeneration+7, Will+5,
Immunity Ability Decrease, Negative Level, Death Magic, Critical Hit,
Poison, Disease, Paralysis, Mind Spells
QUEST: The Isle of the Dead - kill Kolmarr the Grim
Kolmarr the Grim (Necromancer)
REWARD: 2618XP
QUEST: The Isle of the Dead - speak to Old Tom
Undead Crewmember x5
The Skull and Bones: Belowdeck
Sahuagin Driller
Repair Planking - Repair Planking
Bilge Pump - lowers water levels so you can plug the holes
Small Hole x4 - use Repair Planking
QUEST: A Sinking Feeling... - use Repair Planking on Small Hole x4
REWARD: 250xL XP
The Skull and Bones: Alongside the Midnight Rose
REWARD: The Spindrift Sisterhood - 200xL XP + 75xL XP
QUEST: Fiddler's Green - speak to Captain Allendry's Ghost
Gangplank
Recite the Rime of the Ancient Mariner
2. The Sun now rose upon the right:
2. Out of the sea came he,
1. Still hid in mist, and on the left
3. Went down into the sea.
REWARD: 75xL XP
Whirlpool
The Midnight Rose: Belowdeck
Ghostly Crewmate
Captain Allendry's Ghost
Tells you Rime of the Ancient Mariner
QUEST: Fiddler's Green - use Gangplank to enter Fiddler's Green
The Sea of Swords: Fiddler's Green
QUEST: Fiddler's Green - speak to Yxondralu
Hammerhead Shark, Mako Shark, Goblin Shark
Yxondralu STORE (Bronze Dragon, daughter of Zhond'marael)
REWARD: 75xL XP
QUEST: Fiddler's Green - speak to Sister Tasina Alcrest
The Temple-Under-The-Sea: Secret Entrance
The Temple-Under-The-Sea: Sahuagin Passage
Elite Sahuagin, Elite Sahuagin Cleric, Elite Sahuagin Barbarian
Elite Sahuagin Ranger - Heavy Cutlass
Green Obelisk - Haste, Reflex+10, can pass through green gates
Red Obelisk - Atk+5, Magical+5, can pass through red gates
Blue Obelisk - AC+5, DR, can pass through blue gates
White Obelisk - can pass through all gates
Strange Portal
Fiddler's Green: The Temple-Under-The-Sea
Sister Tasina Alcrest
Umberlant Priestess
Oil Fountain - Aromatic Oil x4
The Dweller
(if you help Tasina)
Sahuagin Marksman
Aspect of Umberlee
(if you fight Tasina)
Transformed Priestess
Tasina Hag of Umberlee
-- THE END --
==============================================================================
= Appendix ===================================================================
==============================================================================
(A) Character Creation
Note: If you have ever played Baldur's Gate or Icewind Dale, forget everything
you know as almost all the rules have changed.
A good place to start is the official Character Creation Guide at
http://nwn.bioware.com/players/characterguide.html
I highly recommend the official Dungeons & Dragons Player's Handbook v3.5 and
especially the Forgotten Realms Campaign Setting (3.0). The rules were
modified a little for NWN but they are great books.
- The XP cap of 190,000 means you can only reach a total of 20 levels, but
you will be lucky to reach level 18 during the game. In HotU this has been
raised to 780,000 so you can reach level 40.
- You can be any combination of classes that alignment allows, for example a
Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
- You gain one feat every three levels (more with some classes).
- You gain one ability point every four levels (eg raise DEX from 16 to 17)
- There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield
the highest bonus of each type is added to your total, bonuses of the same
type are not combined.
Tip: If you don't allocate your skill points they are available the next time
you level up. This is a big advantage for multiclass characters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________
(A.01) Gender
Your gender will change the way a few characters interact with you.
# Gender determines which romances are open to you.
______________________________________________________________________________
(A.02) Race
RACIAL BONUSES
Human (Any)
+1 SP/level
Quick to Master (extra feat at character generation)
Half-Elf (Any)
Hardiness vs Enchantments (+2 vs Mind Spells)
Partial Skill Affinity (+1 Search, Listen, Spot)
Immunity Sleep
Low-light Vision
Moon Elf (Wizard)
DEX+2 CON-2
Longsword, Rapier, Longbow, Shortbow
Keen Sense (always in detect mode with no movement speed penalty)
Hardiness vs Enchantments (+2 vs Mind Spells)
Skill Affinity (+2 Search, Listen, Spot)
Immunity Sleep
Low-light Vision
Shield Dwarf (Fighter)
CON+2, CHA-2
Offensive Training vs Goblins (Attack +1 vs Goblins)
Offensive Training vs Orcs (Attack +1 vs Orcs)
Defensive Training vs Giants (AC Dodge+4 vs Giants)
Hardiness vs Poisons (+2 vs Poisons)
Hardiness vs Spells (+2 vs Spells)
Skill Affinity (+2 Lore)
Stonecunning (+2 Search in interior areas)
Darkvision
Rock Gnome (Wizard)
CON+2, STR-2
Small Stature (AC Size+1, Attack+1, Hide+4)
Spell Focus Illusion
Offensive Training vs Goblins (Attack +1 vs Goblins)
Offensive Training vs Reptiles (Attack +1 vs Reptiles)
Defensive Training vs Giants (AC Dodge+4 vs Giants)
Hardiness vs Illusions (+2 vs Mind Spells)
Skill Affinity (+2 Listen, Concentration)
Low-light Vision
Lightfoot Halfling (Rogue)
DEX+2, STR-2
Small Stature (AC Size+1, Attack+1, Hide+4)
Good Aim (Attack+1 with Thrown Weapons)
Fearless (+2 vs Fear)
Lucky (Universal+1)
Skill Affinity (+2 Listen, Move Silently)
Half-Orc (Barbarian)
STR+2, INT-2, CHA-2
Darkvision
SUBRACES
The Witch's Wake supports a wide variety of custom subraces. To designate
your character as one of these subraces, type the subrace name into your
character's subrace field during character creation. Note that the bonuses
and penalties outlined below are applied on top of any existing racial
modifiers. Also any skill bonuses require you to gain one point in that skill
before the bonus ranks are made available.
Human Subraces
Air-Touched (Bard) @
DEX+2, INT+2, STR-2, WIS-2
AC+2 vs Lawful
Immunity Cold 10%, Electricity 10%
Vulnerability Magical 25%
Earth-Touched (Cleric) @
STR+2, WIS+2, DEX-2, CHA-2
AC+2 vs Chaotic
Immunity Cold 10%, Electricity 10%
Vulnerability Sonic 25%
Fire-Touched (Rogue) @
DEX+2, INT+2, CON-2, CHA-2
AC+2 vs Lawful
Immunity Fire 10%, Electricity 10%
Vulnerability Cold 25%
Water-Touched (Sorcerer) @
CHA+2, CON+2, DEX-2, INT-2
AC+2 vs Chaotic
Immunity Acid 10%, Fire 10%
Vulnerability Cold 25%
Peregrine (Paladin) @
WIS+2, CHA+2, CON-2, INT-2
AC+2 vs Evil
Immunity Positive Energy 25%
Vulnerability Negative Energy 25%, Fire 10%
Light 5m White
Tainted (Rogue) @
STR+1, INT+2, CON-2, CHA-2
AC+2 vs Good
Immunity Negative Energy 25%
Vulnerability Positive Energy 25%, Cold 10%
Light 5m Red
Half-Elf Subraces
Air-Touched (Rogue) @
DEX+2, INT+2, STR-2, WIS-2
AC+2 vs Lawful
Immunity Cold 10%, Electricity 10%
Vulnerability Magical 25%
Water-Touched (Paladin) @
CHA+2, CON+2, DEX-2, INT-2
AC+2 vs Chaotic
Immunity Acid 10%, Fire 10%
Vulnerability Cold 25%
Peregrine (Paladin) @
WIS+2, CHA+2, CON-2, INT-2
AC+2 vs Evil
Immunity Positive Energy 25%
Vulnerability Negative Energy 25%, Fire 10%
Light 5m White
Tainted (Wizard) @
STR+1, INT+2, CON-2, CHA-2
AC+2 vs Good
Immunity Negative Energy 25%
Vulnerability Positive Energy 25%, Cold 10%
Light 5m Red
Nomad (Fighter) @
STR+2, CON+2, DEX-2, WIS-2, CHA-2
+1 vs Disease, +1 vs Poison, +1 vs Death Magic
Immunity Negative Energy 75%
Vulnerability Divine 50%, Positive Energy 50%
Immunity Cure Spells
Reflex-1
Shadow (Wizard) @
INT+2, CHA-2
AC+1 vs Good
Immunity Negative Energy 10%
Vulnerability Positive Energy 25%
Hide+2, Move Silently+2
Darkvision
Sylvan (Bard) @
CHA+2, INT-2
AC+2 vs Elementals
Vulnerability Fire 50%
Animal Empathy+4
Elf Subraces
Nomad (Fighter) @
STR+2, CON+2, DEX-2, WIS-2, CHA-2
+1 vs Disease, +1 vs Poison, +1 vs Death Magic
Immunity Negative Energy 75%
Vulnerability Divine 50%, Positive Energy 50%
Immunity Cure Spells
Reflex-1
Shadow (Rogue) @
INT+2, CHA-2
AC+1 vs Good
Immunity Negative Energy 10%
Vulnerability Positive Energy 25%
Hide+2, Move Silently+2
Darkvision
Sylvan (Ranger) @
CHA+2, INT-2
AC+2 vs Elementals
Vulnerability Fire 50%
Animal Empathy+4
Dwarf Subraces
Cairn (Barbarian) @
CON+2, CHA-2, DEX-2
AC+1
Fortitude+1, Reflex+1, Will-1
Lorekeeper (Wizard) @
INT+2, WIS+2, STR-2
+2 vs Mind Spells
Fortitude-1
Lore+4, Spellcraft+4
Gnome Subracs
Deep (Rogue) @
DEX+2, WIS+2, CHA-4
AC+1 vs Good
Immunity Negative Energy 10%
Vulnerability Positive Energy 25%
Hide+2, Move Silently+2
Darkvision
Tinker (Wizard) @
INT+2, CON-2, WIS-2
Appraise+2, Disarm Trap+2, Set Trap+2, Open Lock+2
Craft Armor+4, Craft Weapon+4, Craft Trap+4, Use Magic Device+4
Halfling Subraces
Feral (Druid) @
DEX+2, WIS+2, INT-2, CHA-2
AC+2 vs Lawful, AC+1 vs Neutral
AC Natural-1
Immunity Cold 100%, Fire 100%
Vulnerability Slashing 10%
Animal Empathy+4
Imperial (Fighter) @
STR+4, CON+2, DEX-4, INT-2, WIS-2
AC+2 vs Chaotic, AC+1 vs Neutral
AC Deflection-1
Immunity Bludgeoning 10%, Piercing 10%, Slashing 10%
Vulnerability Magical 25%
Weapon Proficiency Martial
Half-Orc Subraces
Earth-Touched (Cleric) @
STR+2, WIS+2, DEX-2, CHA-2
AC+2 vs Chaotic
Immunity Cold 10%, Electricity 10%
Vulnerability Sonic 25%
Fire-Touched (Monk) @
DEX+2, INT+2, CON-2, CHA-2
AC+2 vs Lawful
Immunity Fire 10%, Electricity 10%
Vulnerability Cold 25%
Peregrine (Cleric) @
WIS+2, CHA+2, CON-2, INT-2
AC+2 vs Evil
Immunity Positive Energy 25%
Vulnerability Negative Energy 25%, Fire 10%
Light 5m White
Sojourner (Fighter) @
CON+4, DEX-4
+1 vs Disease, +1 vs Poison, +1 vs Death Magic
Immunity Negative Energy 90%
Vulnerability Divine 75%, Positive Energy 75%
AC Natural-2
Immunity Cure Spells
Tainted (Wizard) @
STR+1, INT+2, CON-2, CHA-2
AC+2 vs Good
Immunity Negative Energy 25%
Vulnerability Positive Energy 25%, Cold 10%
Light 5m Red
______________________________________________________________________________
(A.03) Portrait
CUSTOM CHARACTER PORTRAITS
Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html)
has written a good guide on this, the following is adapted from that guide.
Create the following five .TGA (Truevision Targa) images and save them in the
override directory. I recommend using IrfanView (http://www.irfanview.com)
to save the final files.
po_rr_g_xx_h.tga = 256x400 on 256x512 canvas
(Huge - shown when you select the portrait)
po_rr_g_xx_l.tga = 128x200 on 128x256 canvas
(Large - used on the character sheet)
po_rr_g_xx_m.tga = 64x100 on 64x128 canvas
(Medium - always visibile on the main screen)
po_rr_g_xx_s.tga = 32x50 on 32x64 canvas
(Small - used by your henchman and when you are a party member)
po_rr_g_xx_t.tga = 16x25 on 16x32 canvas
(Tiny - used in the dialogue)
--------
| | Make sure the portrait is at the top of the canvas
| |
|Portrait| rr_g_xx_
| |
| | rr race - dw (0), el (1), gn (2), ha (3), hu (6), or (5)
|--------| g gender - m (0), f (1)
| Blank | xx number (00 to 99, start with 99 and work backwards)
--------
Next extract portraits.2da from 2dasource.zip file into the override directory
and open it in a text editor. Add your portrait details to the end of the
file, starting from number 2000, eg
2000 hu_m_99_ 0 6 **** 0 ****
By doing this your portrait will not show up under both the male and female
portrait lists and will be grouped with other portraits of that race.
ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT
When playing online, other players will not be able to see your custom
portrait unless they have saved a copy in their override directory. To
improve this situation you can choose a standard portrait that you want other
players to see and then override it with your custom portrait. For example,
if you chose the first human male portrait, simply copy your five custom
portrait files into the override directory and name them to po_hu_m_01_X.tga
MORE PORTRAITS
You can gain access to more portraits by editing the portraits.2da file that
you copied into the override directory, look for lines where Plot is 1. For
example to be able to select Aribeth's female elf portraits (el_f_11_ and
el_f_12_) simply change Plot from 1 to 0 on line numbers 28 and 29. This will
not cause any problems when playing the game.
______________________________________________________________________________
(A.04) Class
If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Bard, Druid/Sorcerer or Druid/Wizard. You can get all the other
class specific quests if you have good persuade skills. In Shadows of
Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
changed alignment). This is because you need to communicate with the animals
for several quests. In Hordes of the Underdark you need to be either a Wizard
or Sorcerer if you want to make the Golem.
You can play any class you want because the game is so well balanced, however
it is a good idea to start the game as a Rogue. This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty. Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. The only exceptions are
- If you want to get a specific Level 20 ability in your chosen class.
- You are a Dwarf but not a Fighter
- You are a Elf or a Gnome but not a Wizard
- You are a Half-Orc but not a Barbarian
- You want a triple class character and do not want to keep the third class
within one level of the Rogue class (unless it is a prestige class).
- With the 11 extra prestige classes added in SoU and HotH it is far less
likely that you will want to use one of your 3 valuable class slots on a
class you are only going to take one level in.
I would also recommend taking one level of Monk as you get a +2 bonus on all
your saving throws and the excellent feats of Evasion and Cleave.
$ Prestige classes do not suffer from the 20% XP penalty. You can take up to
ten levels in prestige classes except Harper Scout and Purple Dragon Knight
which have five levels.
# Prestige classes can advance beyond ten levels once the character reaches
level 21 (Epic).
CORE CLASS ABILITIES
Note: Skill point requirements (REQ) do not include ability or feat bonuses.
Barbarian (Bbn) - 1d12, 4SP, High BAB, High Fortitude Saves
REQ: Non-Lawful
Simple & Martial Weapons, Light & Medium Armor, Shields
L1: Fast Movement (+10% movement speed)
L1: Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day)
L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
L4: Barbarian Rage (2/day, +1/day every 4 levels)
L5: Uncanny Dodge (+1 save vs traps)
L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels)
L11: Damage Reduction (1/- every 3 levels)
L15: Greater Rage (STR+6, CON+6, Will+3, AC-2)
L24: Epic Bonus Feat every 4 levels
Bard (Brd) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves
REQ: Non-Lawful
Simple Weapons, Light & Medium Armor, Shields
Bard Song (Additive Bonuses, Class Level/day)
L1, Perform 3: Atk+1, Dmg+1
L2, Perform 6: Will+1
L3, Perform 9: Dmg+1, Fort+1
L6, Perform 12: Ref+1, Skills+1
L8, Perform 15: Atk+1, HP+8
L11, Perform 18: AC Dodge+2, Skills+1
L14, Perform 21: Dmg+1, HP+8, AC Dodge+1
L15, Perform 24: Fort+1, Ref+1, Will+1, AC Dodge+1
L16, Perform 30: Will+1, HP+4, AC Dodge+1
L17, Perform 35: HP+2, +2 every Perform+5 and Class Level+1
L1: Bardic Knowlegde (level bonus to Lore)
L1: Arcane Spells (CHA)
L23: Epic Bonus Feat every 3 levels
Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
REQ: None
Simple Weapons, Light, Medium & Heavy Armor, Shields
Domains (two of the following)
Air (Turn Elemental, L3 Call Lightning, L6 Chain Lightning)
Animal (Improved Summoning, L2 Cat's Grace, L3 True Seeing,
L5 Polymorph Self)
Death (Negative Plane Avatar 1/day, L4 Phantasmal Killer, L5 Enervation)
Destruction (Weaken Construct, L3 Stinking Cloud, L6 Acid Fog)
Earth (Turn Elemental, L4 Stoneskin, L5 Energy Buffer)
Evil (Turn Outsider, L1 Negative Energy Ray, L3 Negative Energy Burst,
L5 Enervation)
Fire (Turn Elemental, L4 Wall of Fire, L5 Energy Buffer)
Good (Turn Outsider, L4 Stoneskin, L5 Lesser Planar Binding)
Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
Knowledge (L1 Identify, L2 Knock, L3 Clairaudience / Clairvoyance,
L4 True Seeing, L6 Legend Lore)
Magic (L1 Mage Armor, L2 Melf's Acid Arrow, L3 Negative Energy Burst,
L4 Stoneskin, L5 Ice Storm)
Plant (Turn Vermin, L2 Barkskin, L7 Creeping Doom)
Protection (Divine Protection, L4 Minor Globe of Invulnerability,
L5 Energy Buffer)
Strength (Divine Strength, L3 Divine Power, L5 Stoneskin)
Sun (Exceptional Turning, L2 Searing Light, L7 Sunbeam)
Travel (L1 Entangle, L2 Web, L3 Freedom of Movement, L4 Slow, L5 Haste)
Trickery (Divine Trickery, L2 Invisibility, L3 Invisibility Sphere,
L5 Improved Invisibility)
War (Battle Master, L2 Cat's Grace, L7 Aura of Vitality)
Water (Turn Elemental, L3 Poison, L5 Ice Storm)
L1: Turn Undead (3+CHA bonus/day)
L23: Epic Bonus Feat every 3 levels
Druid (Drd) - 1d8, 4SP, Medium BAB, High Fortitude & Will Saves
REQ: Neutral
Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar
Light & Medium Armor, Shields
L1: Animal Companion
L1: Nature Sense (+2 bonus to attack when in wilderness areas)
L2: Woodland Stride (Immunity Grease, Web, Entangle)
L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
L4: Resist Nature's Lure (+2 save vs fear)
L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day,
2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18)
L9: Venom Immunity (Immunity Poison)
L12: Wild Shape (Dire)
L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day,
2/day at L17, 3/day at L19)
L20: Improved Elemental Shape (Elder)
L22: Infinite Wildshape (Wild Shape unlimited/day)
L24: Epic Bonus Feat every 4 levels
L26: Improved Elemental Shape (unlimited/day)
Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
REQ: None
Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
L1: Fighter Bonus Feat
L2: Fighter Bonus Feat every 2 levels
L22: Epic Bonus Feat every 2 levels
Monk (Mnk) - 1d8, 4SP, Medium BAB, High Fortitude, Will & Reflex Saves
REQ: Lawful
Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama,
Shuriken, Light & Medium Armor, Shields
L1: Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels)
L1: Improved Unarmed Strike
L1: Cleave
L1: Evasion (save vs reflex for no damage)
L1: Stunning Fist (1/day for every level)
L2: Deflect Arrows (save vs reflex to avoid 1 missile)
L3: Monk Speed (+10% movement speed every 3 levels)
L3: Still Mind (+2 vs Mind Spells)
L5: Purity of Body (Immunity Disease)
L6: Knockdown, Improved Knockdown
L7: Wholeness of Body (Heal 2 x level, 1/day)
L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16)
L11: Diamond Body (Immunity Poison)
L12: Diamond Soul (Spell Resistance 10+level)
L15: Quivering Palm (Unarmed death blow 1/day)
L18: Empty Body (50% Concealment 2/day)
L20: Perfect Self (20/+1, Immunity Mind Spells)
L20: Monk eyes glow blue
L25: Epic Bonus Feat every 5 levels
Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
REQ: Lawful Good
Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
L1: Divine Grace (CHA Bonus added to all Saves)
L1: Divine Health (Immunity Disease)
L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
L2: Aura of Courage (Immunity Fear)
L3: Turn Undead (3+CHA bonus/day)
L3: Remove Disease (1/day)
L23: Epic Bonus Feat every 3 levels
Ranger (Rgr) - 1d10, 4SP, High BAB, High Fortitude Saves
REQ: None
Simple & Martial Weapons, Light & Medium Armor, Shields
Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
L1: Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
L1: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
L6: Animal Companion
L9: Improved Two-Weapon Fighting
L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40
Rogue (Rog) - 1d6, 8SP, Medium BAB, High Reflex Saves
REQ: None
Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar,
Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor
L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
L2: Evasion (save vs reflex for no damage)
L3: Uncanny Dodge (retain DEX bonus when caught flat footed)
L6: Uncanny Dodge (+1 save vs traps every 3 levels)
L10: Rogue Bonus Feat and at L13, L16, L19
L24: Epic Bonus Feat every 4 levels
Sorcerer (Sor) - 1d4, 2SP, Low BAB, High Will Saves
REQ: None
Simple Weapons
L1: Summon Familiar
L23: Epic Bonus Feat every 3 levels
Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
REQ: None
Club, Dagger, Quarterstaff, Light & Heavy Crossbow
Bonus Spell for each casting level for Specialist Wizards
Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
L1: Summon Familiar
L1: Scribe Scroll #
L23: Epic Bonus Feat every 3 levels
PRESTIGE CLASS ABILITIES
Arcane Archer (Arc) - 1d8, 4SP, High BAB, High Fortitude & Reflex Saves $
REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot,
Weapon Focus Longbow or Shortbow
Simple & Martial Weapons, Light & Medium Armor, Shields
L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels)
L2: Imbue Arrow (Fireball 3/day)
L4: Seeker Arrow (cannot miss 1/day, 2/day at L6)
L8: Hail of Arrows (arrow at each enemy 1/day)
L10: Arrow of Death (save or die 1/day)
L14: Epic Bonus Feat every 4 levels
Assassin (Asn) - 1d6, 4SP, Medium BAB, High Reflex Saves $
REQ: Evil, Hide 8, Move Silently 8
Simple Weapons, Light Armor
L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target
and chance of paralysing opponent)
L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
L2: Resist Poison (+1 save vs poison every 2 levels)
L2: Cast Ghostly Visage (1/day)
L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
L5: Cast Darkness (1/day)
L7: Cast Invisibility (1/day)
L9: Cast Improved Invisibility (1/day)
L14: Epic Bonus Feat every 4 levels
Blackguard (Blk) - 1d10, 2SP, High BAB, High Fortitude Saves $
REQ: Evil, BAB 6, Cleave, Hide 5
Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
L2: Dark Blessing (Add CHR bonus to saves)
L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day)
L2: Cast Bull's Strength (1/day)
L3: Turn Undead (3+CHA bonus/day)
L3: Cast Create Undead (Ghast, 1/day)
L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
L5: Cast Summon Fiend (Succubus, 1/day)
L6: Cast Inflict Serious Wounds (1/day)
L7: Cast Create Undead (Doom Knight, 1/day)
L7: Cast Contagion (1/day)
L8: Cast Inflict Critical Wounds (1/day)
L9: Cast Summon Fiend (Vrock, 1/day)
L13: Epic Bonus Feat every 3 levels
L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels)
Harper Scout (Hrp) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves $
REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4,
Lore 6
Simple Weapons, Light Armor
L1: Bardic Knowlegde (Add level to Lore)
L1: Harper Scout Bonus Feat and at L4 (Epic Bonus Feat if a L21 character)
L2: Deneir's Eye (+2 save vs traps)
L2: Cast Sleep (1/day)
L3: Tymora's Smile (Saves+2 for 5 turns 1/day)
L3: Cast Cat's Grace (1/day)
L4: Lliira's Heart (+2 vs Mind Spells)
L4: Cast Eagles Splendor (1/day)
L5: Cast Invisibility (1/day)
Shadowdancer (Shd) - 1d8, 6SP, Medium BAB, High Reflex Saves $
REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
Simple Weapons, Light Armor
L1: Hide in Plain Sight
L2: Evasion (save vs reflex for no damage)
L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
L2: Darkvision
L3: Shadow Daze (Daze for 5 rounds 1/day)
L3: Cast Summon Shadow (Shadow, 1/day)
L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day)
L5: Defensive Roll (save vs lethal blow for half damage 1/day)
L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2)
L7: Cast Summon Shadow (Shadow Fiend, 1/day)
L7: Slippery Mind (reroll save vs Mind Spells)
L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3)
L9: Cast Summon Shadow (Shadowlord, 1/day)
L10: Improved Evasion (save vs reflex for no damage, half damage on fail)
L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4)
L12: Cast Summon Shadow (+2 hit dice every 3 levels)
L13: Epic Bonus Feat every 3 levels
L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels)
Champion of Torm (Chm) - 1d10, 2SP, High BAB, High Fortitude & Reflex Saves #
REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon
Simple & Martial Weapons, Light & Medium Armor, Shields
Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21)
L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
L2: Sacred Defense (Saves+1 every 2 levels)
L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage
reduction for CHA bonus rounds 1/day)
L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels)
L13: Epic Bonus Feat every 3 levels
Dwarven Defender (Def) - 1d12, 2SP, High BAB, High Fortitude & Will Saves #
REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels)
L1: Defensive Awareness (retain DEX bonus when caught flat footed)
L6: Defensive Awareness (cannot be flanked)
L6: Damage Reduction (3/- every 4 levels)
L10: Defensive Awareness (+1 save vs traps)
L14: Epic Bonus Feat every 4 levels
Pale Master (Pma) - 1d6, 2SP, Low BAB, High Fortitude & Will Saves #
REQ: Non-good, Level 3 Bard, Sorcerer or Wizard
L1: Boneskin (AC Base+2)
L1: Gain spells per day every 2 levels at the highest caster class rate
L2: Cast Animate Dead (Tyrantfog Zombie, 1/day)
L3: Darkvision
L4: Cast Summon Undead (Ghoul, 2/day)
L4: Boneskin (AC Base+2 every 4 levels)
L5: Deathless Vigor (+3 HP per class level up to character level 20)
L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone)
L6: Cast Animate Dead (Skeleton Warrior, 1/day)
L6: Cast Summon Undead (Shadow, 2/day)
L7: Tough as Bone (Immunity Hold, Paralyze and Stun)
L7: Cast Summon Undead (Ghast, 2/day)
L8: Cast Summon Undead (Wight, 2/day)
L9: Cast Summon Undead (Wraith, 2/day)
L9: Cast Summon Greater Undead (Mummy, 1/day)
L10: Deathless Mastery (Immunity Critical Hits)
L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels)
L10: Cast Summon Greater Undead (Spectre, 1/day)
L12: Cast Summon Greater Undead (Vampire Rogue, 1/day)
L13: Epic Bonus Feat every 3 levels
L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels)
L14: Cast Summon Greater Undead (Greater Bodak, 1/day)
L15: Deathless Vigor (+5 HP every 5 levels)
L16: Cast Summon Greater Undead (Ghoul King, 1/day)
L18: Cast Summon Greater Undead (Vampire Mage, 1/day)
L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day)
L22: Cast Summon Greater Undead (Lich, 1/day)
L24: Cast Summon Greater Undead (Lich Lord, 1/day)
L26: Cast Summon Greater Undead (Alhoon, 1/day)
L28: Cast Summon Greater Undead (Elder Alhoon, 1/day)
L30: Cast Summon Greater Undead (Demi Lich, 1/day)
Red Dragon Disciple (Rdd) - 1d6, 2SP, Medium BAB, High Fort & Will Saves #
REQ: Bard or Sorcerer, Lore 8
L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10)
L2: Draconic Ability Scores (STR+2)
L3: Breath Weapon (DC19 2d10 damage)
L4: Draconic Ability Scores (STR+4)
L4: Hit Dice 1d8 (from next level)
L6: Hit Dice 1d10 (from next level)
L7: Breath Weapon (4d10 damage)
L7: Draconic Ability Scores (STR+4, CON+2)
L9: Draconic Ability Scores (STR+4, CON+2, INT+2)
L9: Dragon Wings (gains wings)
L10: Breath Weapon (6d10 damage, +1d10 every 3 levels)
L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2)
L10: Half-Dragon (Darkvision, Immunity Fire, Paralysis and Sleep)
L14: Epic Bonus Feat every 4 levels
L14: Breath Weapon (DC20, DC+1 every 4 levels)
L15: Draconic Armor (AC Base+5, +1 every 5 levels)
Shifter (Sft) - 1d8, 4SP, Medium BAB, High Fortitude & Reflex Saves #
REQ: Level 5 Druid, WIS 13, Alertness
L1: Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day,
unlimited/day at L4)
L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day,
unlimited/day at L7)
L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day,
unlimited/day at L10)
L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando,
3/day)
L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day)
L13: Epic Bonus Feat every 3 levels
L13: Humanoid Shape (unlimited/day)
L16: Greater Wild Shape IV (unlimited/day)
Weapon Master (Wep) - 1d10, 2SP, High BAB, High Reflex Saves #
REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4
L1: Weapon of Choice (select one weapon type for bonuses)
L1: Ki Damage (Weapon of Choice does maximum damage, level/day)
L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1)
L5: Superior Weapon Focus (Weapon of Choice Attack +1)
L7: Ki Critical (Weapon of Choice critical hit range +2)
L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels)
L13: Epic Bonus Feat every 3 levels
Purple Dragon Knight (Prp) - 1d10, 2SP, High BAB, High Fortitude Saves @
REQ: Non-evil, non-chaotic, BAB 4, Mounted Combat, Ride 2, Spot 2, Listen 2,
Persuade 1, Intimidate 1
L1: Rallying Cry (Atk+1, Movement+20% for all allies within 60 feet, 3/day)
L1: Heroic Shield (AC+4 for an ally for 1 round)
L2: Inspire Courage (Atk+1, Dmg+1, +2 vs Mind Spells for 10 rounds, 1/day,
L4 2/day)
L3: Fear 1/day (caster level equal to character level)
L4: Oath of Wrath (Atk+2, Dmg+2, Universal+2, Skills+2 against an
opponent for 2xClass Level rounds, 1/day)
L5: Final Stand (HP+2d10 for Class Level+CHA Bonus allies for
Class Level+CHA Bonus rounds, 1/day)
BASE ATTACK BONUS (BAB)
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|------------------------------------------------------------
High | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Medium | - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
Low | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
----------|------------------------------------------------------------
Epic | 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10
If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus. Further attacks may also be
possible. For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.
# The number of attacks reached at level 20 never increases beyond 2, 3 or 4.
SAVING THROW BONUSES
For each class, saving throw bonuses in each of the above progress at either a
primary or secondary rate.
Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|------------------------------------------------------------
Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6
Level | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
----------|------------------------------------------------------------
Epic | - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10
Fortitude saves against disease, poison, paralysis or death spells
Reflex saves against damage from traps or magical attacks
Will saves against mental influence and magical effects
Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________
(A.05) Alignment
Your alignment choice should reflect how you will play. If your alignment
goes outside its range it could stop your character from advancing.
Alignment | Range | Starts At
------------------|--------|-----------
Chaotic and Evil | 0-30 | 15
Neutral | 30-70 | 50
Lawful and Good | 70-100 | 85
During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.
Each of the nine alignments has an associated title:
Lawful Good | Neutral Good | Chaotic Good
Crusader | Benefactor | Rebel
----------------|----------------|----------------
Lawful Neutral | True Neutral | Chaotic Neutral
Judge | Reconciler | Free Spirit
----------------|----------------|----------------
Lawful Evil | Neutral Evil | Chaotic Evil
Dominator | Malefactor | Destroyer
______________________________________________________________________________
(A.06) Abilities
ABILITY BONUSES
STR - Melee Attack, Damage, Weight Allowance
Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap,
Tumble $, Ride @
CON - HP per level, Fortitude Saving Throws
Skills: Concentration
INT - Skill Points at level up, Wizard Spells
Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $
Craft Armor #, Craft Weapon #
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells,
Stunning Fist, Monk AC Bonus and Quivering Palm
Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $
Paladin Divine Grace, Smite Evil and Lay On Hands
Blackguard $ Dark Blessing and Smite Good
Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device,
Bluff #, Intimidate #
Ability scores can only be raised by up to a maximum of 12 points above their
current base value when using potions, spells or enchanted items.
Weight Allowance
STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400
STR 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453
You gain one ability point every four levels.
______________________________________________________________________________
(A.07) Skills
By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 23 for a dumb half-orc fighter.
\ Class| B B C D F M P R R S W A A B H S C D P R S W P
\ | b r l r t n a g o o i r s l r h h e m d f e r Key Unt
\ | n d r d r k l r g r z c n k p d m f a d t p p
Skills \ | $ $ $ $ $ # # # # # # @
----------------|---------------------------------------------------------
Animal Empathy | x x x * x x x * x x x x x x x x x x x x * x - CHA No
Appraise $ | - * - - - - - - * - - - * - * - - - - - - - - INT No
Bluff # | - * - - - - - - * - - - * - * * - - - - - - - CHA Yes
Concentration | - * * * * * * * - * * - - * - - - * * * * - - CON Yes
Craft Armor # | * * * * * * * * * * * * * * * - * * * * * - * INT Yes
Craft Trap $ | * * * * * * * * * * * * * * * - * * * * * - * INT Yes
Craft Weapon # | * * * * * * * * * * * * * * * - * * * * * - * INT Yes
Disable Trap | - - - - - - - - * - - - * - - - - - - - - - - INT No
Discipline | * * - - * * * * - - - - - * - - * * - * - * * STR Yes
Heal | * * * * * * * * * * * * * * * * * * * * * * - WIS Yes
Hide | - * - - - * - * * - - * * - * * - - * - * - - DEX Yes
Intimidate # | * - - - - - - - * - - - * * - - - - - - - * * CHA Yes
Listen | * * - - - * - * * - - * * - * * - * * * * * - WIS Yes
Lore | * * * * * * * * * * * * * * * * * * * * * * * INT Yes
Move Silently | - * - - - * - * * - - * * - * * - - * - - - - DEX Yes
Open Lock | - - - - - - - - * - - - * - - - - - - - - - - DEX No
Parry | * * * * * * * * * - - - * - - - * * - - - - - DEX Yes
Perform | x * x x x x x x x x x x x x x x x x x x x x - CHA Yes
Persuade | - * * * - * * - * - - - - * * * - - * * * - * CHA Yes
Pick Pocket | - * - - - - - - * - - - * - * * - - - - - - - DEX No
Ride @ | * - - - * - * * - - - * DEX Yes
Search | - - - - - - - * * - - - * - - * - - - * - - - INT Yes
Set Trap | - - - - - - - * * - - - * - - - - - - - - - - DEX No
Spellcraft | - * * * - - - - - * * - - - - - - - * * - - - INT No
Spot | - - - - - - - * * - - * * - - * * * - * * * - WIS Yes
Taunt | * * - - - - * - - - - - - * - - - - - - - - - CHA Yes
Tumble $ | - * - - - * - - * - - - * - * * - - - - - - - DEX No
Use Magic Device| x * x x x x x x * x x x * x x x x x x x x x - CHA No
* Class Skill Key Key Ability
- Cross Class Skill Unt Untrained
x Exclusive Skill
Poison Weapon #
Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly
------ |------|------|----------|--------|-------------|--------
DEX DC | 16 | 18 | 20 | 22 | 24 | 26
Assassin and Blackguard always succeed
You can add permanent Light 20m to any item with Continual Flame (you can use
this to make money when selling the item)
You can use Alchemist's Fire to add temporary fire damage to a melee weapon
______________________________________________________________________________
(A.08) Feats
I shall not repeat the feat descriptions given in the manual but I will sort
them into groups, although there is some overlap.
Skills and Abilities
Artist (L1, Bard : Perform+2, Spot+2) $
Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $
Silver Palm (L1 : Appraise+2, Persuade+2) $
Blooded (L1 : Initiative+2, Spot+2) $
Skill Focus (Chosen Skill+3)
Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) #
Improved Parry (INT 13 : Parry+4)
Alertness (Listen+2, Spot+2)
Stealthy (Hide+2, Move Silently+2) $
Thug (Initiative+2, Persuade+2) $
Improved Initiative (Initiative+4) $
Superior Initiative (L21 : Initiative+8) #
Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) #
Blinding Speed (L21, DEX 25 : Haste for a short time) #
Great Strength (L21 : STR+1) # x10
Great Dexterity (L21 : DEX+1) # x10
Great Constitution (L21 : CON+1) # x10
Great Intelligence (L21 : INT+1) # x10
Great Wisdom (L21 : WIS+1) # x10
Great Charisma (L21 : CHA+1) # x10
Mount Actions (Individual Mount and Dismount, Party Mount and Dismount) @
Mounted Combat (Ride 1: AC Armor+1 for every 5 points in Ride) @
Mounted Archery (Bow Atk+2)
Saving Throws
Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $
Bullheaded (L1 : Will+1, Resist Taunt+2) $
Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $
Snake Blood (L1 : Reflex+1, +2 vs Poison) $
Great Fortitude (Fortitude+2)
Perfect Health (CON 25 : Immunity Poison, Disease) #
Epic Fortitude (L21 : Fortitude+4) #
Lightning Reflexes (Reflex+2)
Epic Reflexes (L21 : Reflex+4)
Iron Will (Will+2)
Epic Will (L21 : Will+4) #
Resist Poison (+4 vs Poison) $
Resist Disease (+4 vs Disease) $
Armor and Weapons
Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy
Shield
Weapon Proficiency Simple
Weapon Proficiency Martial (not Pale Master)
Weapon Proficiency Exotic (not Pale Master)
Weapon Focus (Attack+1)
Epic Weapon Focus (L21 : Attack+2) #
Improved Critical (BAB 8 - Critial Hit range doubled)
Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) #
Devastating Critical (STR 25 : fortitude save or die) #
Epic Prowess (L21 : Attack+1) #
Passive Combat (Automatic)
Two-Weapon Fighting (not Ranger)
Ambidexterity (DEX 15, not Ranger)
Improved Two-Weapon Fighting
Point Blank Shot
Rapid Shot (DEX 13)
Improved Unarmed Strike
Deflect Arrows (DEX 13)
Circle Kick (DEX 15) $
Cleave (Power Attack)
Great Cleave (BAB 4) $
Blind Fight $
Dirty Fighting (Make one attack with +1d4 damage) $
Rapid Reload (Crossbows) $
Weapon Finesse (DEX used for Melee Attack)
Zen Archery (WIS 13 : WIS used for ranged attack) $
Active Combat (Selected)
Called Shot
Disarm (INT 13)
Improved Disarm
Knockdown
Improved Knockdown (INT 13)
Power Attack (STR 13 : Attack-5, +5 dmg)
Improved Power Attack (Attack-10, +10 dmg)
Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike)
Extra Stunning Attacks (Extra Stunning Fist 3/day) $
Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10
Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) #
Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) #
Defensive
Dodge (DEX 13)
Mobility
Spring Attack (BAB 4 : no attack of opportunity when moving) $
Expertise (INT 13 : Attack-5, AC+5) $
Improved Expertise (Attack-10, AC+10) $
Toughness (+1 HP/level)
Epic Toughness (L21 : +20 HP) # x10
Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $
Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10
Armor Skin (L21 : AC Base+2) #
Epic Damage Reduction (L21, CON 21 : 3/-) # x3
Spellcasting and Metamagic (Cast L1)
Combat Casting (no -4 Concentration penalty for casting near ememy)
Improved Combat Casting (L22, Concentration 25 : no attack of opp.) #
Spell Focus (+2 spell save DC)
Greater Spell Focus (+4 spell save DC) $
Epic Spell Focus (L21, Cast L9 : +6 spell save DC) #
Arcane Defence (Save vs School +2) $
Spell Penetration (+2 against spell resistance)
Greater Spell Penetration (+4 against spell resistance) $
Epic Spell Penetration (L21: +6 against spell resistance) #
Extend Spell (occupy slot one level higher)
Silent Spell (occupy slot one level higher)
Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3
Still Spell (occupy slot one level higher)
Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3
Empower Spell (Cast L2 : occupy slot two levels higher)
Maximize Spell (Cast L3 : occupy slot three levels higher)
Quicken Spell (Cast L4 : occupy slot four levels higher)
Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3
Scribe Scroll (Use on Blank Scroll) #
Brew Potion (L3 : Use on Magical Potion Bottle) #
Craft Wand (L5 : Use on Bone Wand) #
Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15)
Epic Spell Mummy Dust (Spellcraft 15)
Epic Spell Dragon Knight (Spellcraft 22)
Epic Spell Greater Ruin (Spellcraft 25)
Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid)
Epic Spell Hellball (Spellcraft 32)
Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid)
Epic Spells can be cast in armor without penalty and cannot be interupted.
Bards cannot select Epic Spells
Class Specific
Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) #
Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) #
Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg,
DC20 Deafness 25%/3 rounds) #
Curse Song (Bard, Harper Scout) #
Extra Music (Bard : Extra Bard Song 4/day) $
Lingering Song (Bard : Band Song lasts an extra 5 rounds) $
Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) #
Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg)
Epic Weapon Specialization (L21 : +4 dmg) #
Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) #
Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) #
Extra Turning (Cleric, Paladin)
Divine Might (Cleric, Paladin, CHA 13, Power Attack) $
Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $
Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) #
Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day)
Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10
Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10
Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2
Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10
Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10,
Hide 30, Tumble 30 : +10% Concealment) # x5
Epic Fiend (L21, Blackguard L15 : Summon Vrock)
Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord)
Undead Shape (Shifter L11 : 3/day) #
Outsider Shape (Shifter L11, WIS 25 : 3/day) #
Construct Shape (Shifter L11, WIS 27 : 3/day) #
Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) #
Crippling Strike (Rogue L10 : STR-2 on sneak attack)
Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day)
Improved Evasion (Rogue L10 : save for no damage, half damage on fail)
Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity)
Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20)
Slippery Mind (Rogue L10 : reroll save vs Mind Spells)
Fighter Bonus Feats (also available as Epic Bonus Feats)
Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm,
Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm,
Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power
Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown,
Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $,
Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon
Proficiency Exotic, Weapon Specialization, Whirlwind Attack #
Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats)
Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group)
Greater Spell Focus
Rogue Bonus Feats (also available as Epic Bonus Feats)
Crippling Strike, Defensive Roll, Improved Evasion, Opportunist
Skill Mastery, Slippery Mind
Wizard Bonus Feats (also available as Epic Bonus Feats)
Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower
Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $,
Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration,
Still Spell
Champion of Torm Bonus Feats (also available as Epic Bonus Feats)
Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great
Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved
Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon
Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot,
Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse,
Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack #
Epic Bonus Feats
\ Class|B B C D F M P R R S W A A B H S C D P R S W P
\ |b r l r t n a g o o i r s l r h h e a d h e r
\ |n d r d r k l r g r z c n k p d m f l d i p p
Epic Bonus Feats \ | $ $ $ $ $ # # # # # # @
--------------------------|---------------------------------------------
Armor Skin |* - * - * * * - - - - - - * - - * * - * - *
Blinding Speed |- - - - - - - * * - - - - - ? * - - - - - -
Devestating Critical |* - - - * - * - - - - B - * ? - * * - - - *
Epic Damage Reduction |* - - - * * - - - - - - - - ? - * * - * - *
Epic Energy Resistance |- - - * - * - - - * - - - - - - - * * - * -
Epic Prowess |* - - - * - * * - - - * - * - - * * - * - *
Epic Reflexes |- - - - - - - - - - - * * - - * - - - - - -
Epic Reputation |- - - - - - * - * - - - - * - - - - - * - -
Epic Skill Focus |- * - - - - - - * - - - S - ? * - - - - - -
Epic Toughness |* - - - * * * * - - - * - * - - * * - * - *
Epic Weapon Focus |* - - - * - * * - - - B - * ? - * * - - - *
Epic Will |- * - - - - - - - - - - - - * - - - - - - -
Great Charisma |- * - - - - - - - - - - - - * - - - - - - -
Great Dexterity |- * - - - - - - - - - * * - * - - - - - - -
Great Intelligence |- - - - - - - - - - * - - - - - - - - - - -
Great Wisdom |- - * * - - - - - - - - - - - - * - - - * -
Improved Stunning Fist |- - - - * * - - - - - - - - ? - * - - - - -
Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - *
Overwhelming Critical |* - - - * - * - - - - B - * ? * * * - - - *
Perfect Health |- - - - - - * - - - - - - * ? - - * - - - -
Superior Initiative |* - - - * - - - * - - - * - - * * - - - - *
* Class Bonus Feat
- Class Feat
x Class Restricted Feat
B Bonus Feat Shortbow and Longbow only
S Bonus Feat Hide and Move Silently only
\ Class|B B C D F M P R R S W A A B H S C D P R S W P
\ |b r l r t n a g o o i r s l r h h e a d h e r
Spellcasting and \ |n d r d r k l r g r z c n k p d m f l d i p p
Class Bonus Feats \ | $ $ $ $ $ # # # # # # @
--------------------------|---------------------------------------------
Arcane Defense |x * - - x x - - x - * x x x x x x x x x x x
Automatic Quicken |x x * * x x x x x * * x x x ? x M x M M M x
Automatic Silent Spell |x x * * x x x x x * * x x x ? x M x M M M x
Automatic Still Spell |x x * * x x x x x * * x x x ? x M x M M M x
Epic Spell |x x - - x x x x x * * x x x x x x x * x x x
Epic Spell Focus |x M * * x x x M x * * x x x ? x M x M M M x
Epic Spell Penetration |x - * * x x x x x * * x x x ? x M x M M M x
Greater Spell Focus |x * * * x x * * x - * x x x x x x x x x x x
Improved Combat Casting |x * * * x x * * x * * M x ? ? x x x M M M x
Mighty Rage |* x x x x x x x x x x x x x ? x x x x x x x
Terrifying Rage |* x x x x x x x x x x x x x ? x x x x x x x
Thundering Rage |* x x x x x x x x x x x x x ? x x x x x x x
Curse Song |x * x x x x x x x x x x x x * x x x x x x x
Extra Music |x * x x x x x x x x x x x x x x x x x x x x
Lasting Inspiration |x * x x x x x x x x x x x x ? x x x x x x x
Planar Turning |x x * x x x * x x x x x x * ? x ? x x x x x
Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x
Improved Ki Strike |x x x x x * x x x x x x x x ? x x x x x x x
Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x
Self-Concealment |x x x x x * x x * x x x * x ? * x x x x x x
Great Smiting |x x x x x x * x x x x x x * ? x x x x x x x
Bane of Enemies |x x x x x x x * x x x x x x ? x x x x x x x
Favoured Enemy |x x x x x x x * x x x x x x * x x x x x x x
Epic Dodge |x x x x x x x x * x x x x x ? * x x x x x x
Improved Sneak Attack |x x x x x x x x * x x x * * ? x x x x x x x
Epic Fiend |x x x x x x x x x x x x x * ? x x x x x x x
Epic Shadowlord |x x x x x x x x x x x x x x ? * x x x x x x
Construct Shape |x x x x x x x x x x x x x x ? x x x x x * x
Dragon Shape |x x x * x x x x x x x x x x ? x x x x x * x
Outsider Shape |x x x x x x x x x x x x x x ? x x x x x * x
Undead Shape |x x x x x x x x x x x x x x ? x x x x x * x
M - Bonus Feat only for multiclass characters that meet the requirement
______________________________________________________________________________
(A.09) Racial Groups
This section is mainly for Rangers and Harpers to help them decide which
Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.
Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs
Aberrations
Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer,
Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp
Animals (wild and Domesticated)
Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
Beasts
Gray Render, Stirge
Constructs
Golems, Horrors, Minogon, Shield Guardian
Dragons
Evil Chromatic (coloured) Dragons and Good Metalic Dragons
Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $
Elementals
Air, Earth, Fire, Water Elementals and Invisible Stalker
Fey
Dryad, Grig, Nixie, Nymph, Pixie
Giants
Ettin, Giants, Ogres, Trolls
Goblinoids
Bugbears, Gnoll $, Goblins, Hobgoblin $
Magical Beasts
Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle,
Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
Monstrous Humanoids
Harpy #, Medusa $, Minotaurs, Stinger $
Ooze
Gelatinous Cube #
Outsiders (Planar)
Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds,
Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling,
Vrock
Reptilian Humanoids
Asabi $, Kobold $, Lizardfolk, Yuan-Ti
Shapechangers
Aranea, Werecat, Wererat, Werewolf
Undead
Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
Vermin (Insects)
Beetles, Spiders
______________________________________________________________________________
(A.10) Deity
This is a list of common Forgotten Realms deities, should you wish to enter a
Patron deity (it has no effect on the game).
Deity Alignment Clerical Domains
Ilmater Lawful Good Good, Healing, Strength
Torm Lawful Good Good, Healing, Protection, Strength
Tyr Lawful Good Good, Knowledge, War
Chauntea Neutral Good Animal, Earth, Good, Plant, Protection
Lathander Neutral Good Good, Protection, Strength, Sun
Mielikki Neutral Good Animal, Good, Plant, Travel
Mystra Neutral Good Good, Knowledge, Magic
Selune Chaotic Good Good, Protection, Travel
Sune Chaotic Good Good, Protection
Tymora Chaotic Good Good, Protection, Travel
Azuth Lawful Neutral Magic, Knowledge
Helm Lawful Neutral Protection, Strength
Kelemvor Lawful Neutral Death, Protection, Travel
Gond Neutral Earth, Fire, Knowledge
Kossuth Neutral Destruction, Fire
Oghma Neutral Knowledge, Travel, Trickery
Silvanus Neutral Animal, Plant, Protection, Water
Waukeen Neutral Knowledge, Travel
Shaundakul Chaotic Neutral Air, Protection, Travel
Tempus Chaotic Neutral Protection, Strength, War
Uthgar Chaotic Neutral Animal, Strength, War
Bane Lawful Evil Evil, Destruction
Mask Neutral Evil Evil, Trickery
Shar Neutral Evil Evil, Knowledge
Cyric Chaotic Evil Destruction, Evil, Trickery
Malar Chaotic Evil Animal, Evil, Strength
Talos Chaotic Evil Destruction, Evil, Fire
Umberlee Chaotic Evil Destruction, Evil, Water
Non-human races can instead pick one of the following
Dwarf
Moradin Lawful Good Good, Earth, Protection
Clangeddin Silverbeard Lawful Good Good, Strength, War
Elf, Half-Elf
Corellon Larethian Chaotic Good Good, Magic, Protection, War
Labelas Enoreth Chaotic Good Good, Knowledge
Sehanine Moonbow Chaotic Good Good, Knowledge, Travel
Solonor Thelandira Chaotic Good Good, Plant, War
Gnome
Garl Glittergold Lawful Good Good, Protection, Trickery
Halfling
Arvoreen Lawful Good Good, Protection, War
Yondalla Lawful Good Good, Proteciton
Half-Orc
Gruumsh Chaotic Evil Evil, Strength, War
______________________________________________________________________________
(A.11) Shapeshift
Wild Shape (Druid Level 5)
Brown Bear STR27 DEX13 CON19 AC+2 10 Temp HP 1d4 dmg
Panther STR16 DEX15 CON19 AC+4 10 Temp HP 1d4 dmg
Wolf STR13 DEX15 CON15 AC+4 10 Temp HP 1d4 dmg
Boar STR15 DEX10 CON17 AC+5 10 Temp HP 1d4 dmg
Badger STR8 DEX17 CON15 AC+5 10 Temp HP 1d4 dmg
Improved Wild Shape - Dire (Druid Level 12)
Brown Bear STR31 DEX13 CON19 AC+5 40 Temp HP 1d8 dmg
Panther STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg
Wolf STR25 DEX15 CON17 AC+8 30 Temp HP 1d8 dmg
Boar STR27 DEX10 CON17 AC+10 20 Temp HP 1d8 dmg
Badger STR14 DEX17 CON19 AC+10 20 Temp HP 1d8 dmg
Elemental Shape - Huge (Druid Level 16)
Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
Mind Spells, Paralysis, Disease
Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg
Damage Immunity Fire+, Damage Immunity Cold-
Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg
Damage Immunity Fire+
Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg
Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg
Improved Elemental Shape - Elder (Druid Level 20)
Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
Mind Spells, Paralysis, Disease
Fire STR19 DEX19 CON26 AC+5 0 Temp HP 2d8 dmg
Damage Immunity Fire+, Damage Immunity Cold-
Water STR25 DEX22 CON19 AC+10 0 Temp HP 2d10 dmg
Damage Immunity Fire+
Earth STR30 DEX10 CON22 AC+7 0 Temp HP 2d10 dmg
Air STR19 DEX30 CON19 AC+10 0 Temp HP 2d8 dmg
Greater Wildshape I - Wyrmling (Shifter Level 1) #
True Seeing, Immunity Paralysis
Red STR16 DEX8 CON15 AC+6 15 Temp HP 1d6 dmg
Cast Wyrmling Breath Fire unlimited/day,
Damage Immunity Fire+, Damage Immunity Cold-
Blue STR15 DEX8 CON15 AC+6 15 Temp HP 1d4 dmg
Cast Wyrmling Breath Lightning unlimited/day,
Damage Immunity Electrical+
Black STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg
Cast Wyrmling Breath Acid unlimited/day,
Damage Immunity Acid+
White STR15 DEX17 CON12 AC+5 15 Temp HP 1d3 dmg
Cast Wyrmling Breath Cold unlimited/day,
Damage Immunity Cold+, Damage Immunity Fire-
Green STR15 DEX8 CON16 AC+6 15 Temp HP 1d4 dmg
Cast Wyrmling Breath Gas unlimited/day,
Damage Immunity Acid+
Greater Wildshape II (Shifter Level 3) #
Harpy STR18 DEX18 CON12 AC+8 20 Temp HP 1d3 dmg
Cast Captivating Song unlimited/day
Gargoyle STR10 DEX18 CON18 AC+8 20 Temp HP 1d4 dmg Damage Reduction
Minotaur STR19 DEX8 CON17 AC+7 25 Temp HP 1d8 dmg Battleaxe +1
Greater Wildshape III (Shifter Level 5) #
Basilisk STR16 DEX8 CON12 AC+11 30 Temp HP 1d8 dmg
Cast Gaze Petrification unlimited/day
Drider STR16 DEX16 CON15 AC+8 20 Temp HP 1d8 dmg
Cast Darkness unlimited/day, Drider Spear +2 (Poison),
Spell Resistance 14, Immunity Paralysis, Slow, Entangle
Manticore STR20 DEX19 CON15 AC+7 30 Temp HP 2d4 dmg
Cast Manticore Spikes unlimited/day
Greater Wildshape IV (Shifter Level 10) #
Dire Tiger STR27 DEX17 CON15 AC+8 60 Temp HP 2d4 dmg
Medusa STR19 DEX19 CON12 AC+10 35 Temp HP 1d6 dmg
Cast Gaze Petrification unlimited/day
Mindflayer STR10 DEX19 CON12 AC+7 30 Temp HP 1d4 dmg INT+8 WIS+2
Cast Illithid Mind Blast, Psionic Inertial Barrier,
Spell Resistance 24, Immunity Mind Spells
Humanoid Shape (Shifter Level 7) #
Drow Warrior STR18 DEX21 CON10 AC+8 30 Temp HP 1d8 dmg Cast Darkness
unlimited/day, Drow Venomblade +3, Spell Resistance 26
Lizardfolk STR16 DEX20 CON12 AC+9 35 Temp HP 1d2 dmg
Whipmaster Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction,
Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison
Kobold STR10 DEX22 CON12 AC+10 10 Temp HP 1d6 dmg
Commando Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle
Undead Shape (Shifter Level 11) #
Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease,
Poison, Critical Hit, Paralysis, Negative Level, Death Magic,
Ability Decrease
Risen Lord STR21 DEX8 CON19 AC+14 60 Temp HP 2d4 dmg
Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+
Vampire STR18 DEX20 CON12 AC+13 30 Temp HP 2d4 dmg Regenerating,
Cast Gaze Dominate unlimited/day, Damage Resistance
Spectre STR16 DEX22 CON12 AC+15 40 Temp HP 1d8 dmg
Damage Resistance, Damage Immunity Divine-, Immunity Knockdown
Outsider Shape (Shifter Level 11) #
Azer STR20 DEX8 CON21 AC+14 50 Temp HP 1d10 dmg
Chieftain Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12,
Cast Burning Hands, Fire Stream unlimited/day,
Damage Immuunity Fire+, Damage Immunity Cold-
Rakshasa STR17 DEX20 CON12 AC+12 30 Temp HP 1d6 dmg True Seeing,
Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath,
Dispel Magic, Ice Storm unlimited/day, Spell Immunity,
Damage Reduction
Death Slaad STR22 DEX19 CON18 AC+16 70 Temp HP 3d6 dmg Regenerating,
Lord Cast Chaos Spittle unlimited/day, Damage Resistance,
Damage Reduction, Immunity Fear
Construct Shape (Shifter Level 11) #
Damage Reduction, Immunity Poison, Critical Hit,
Ability Decrease, Paralysis, Death Magic, Mind Spells,
Sneak Attack, Disease, Negative Level
Stone Golem STR31 DEX8 CON12 AC+14 90 Temp HP 2d10 dmg
Cast Hurl Rocks unlimited/day, Spell Resistance 22,
Damage Immunity+, Damage Immunity Acid-
Demonflesh STR29 DEX8 CON12 AC+14 90 Temp HP 2d6 dmg
Golem Spell Resistance 22, Damage Immunity Electrical+,
Damage Resistance
Iron Golem STR33 DEX8 CON12 AC+16 90 Temp HP 2d10 dmg
Cast Poison Gas unlimited/day, Spell Resistance 26,
Damage Immunity Electrical+, Damage Immunity Fire-,
Dragon Shape (Druid Level 18, Shifter Level 11) #
Damage Reduction, Spell Resistance 20, True Seeing,
Immunity Sneak Attack, Mind Spells, Paralysis
Ancient Red STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg
Dragon Cast Dragon Breath Fire unlimited/day,
Damage Immunity Fire+, Damage Immunity Cold-
Ancient Blue STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg
Dragon Cast Dragon Breath Lightning unlimited/day,
Damage Immunity Cold+, Damage Immunity Fire-
Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP 2d6 dmg
Dragon Cast Dragon Breath Gas unlimited/day,
Damage Immunity Fire+, Damage Immunity Cold-
Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)
Immunity Movement Speed Decrease
Fey STR10 DEX24 CON10 AC+5 0 Temp HP
Zombie STR14 DEX14 CON14 AC+0 20 Temp HP
Troll STR23 DEX14 CON23 AC+5 10 Temp HP Regenerating
Umber Hulk STR23 DEX15 CON19 AC+7 30 Temp HP True Seeing
Giant Spider STR19 DEX17 CON12 AC+5 20 Temp HP
Immunity Paralysis, Slow, Entangle
Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)
Immunity Movement Speed Decrease, Mind Spells
STR20 DEX22 CON18 AC+4 1d6/Level Temp HP, Attack +3
Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat)
Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)
Red Dragon STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg True Seeing,
Spell Resistance 20, Immunity Sneak Attack, Mind Spells,
Paralysis, Damage Immunity Fire+, Damage Immunity Cold-
Fire Giant STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg
Damage Immunity Fire+, Damage Immunity Cold-
Balor STR24 DEX30 CON24 AC+10 250 Temp HP 1d6 dmg
Spell Resistance 28, Immunity Poison, Damage Reduction,
Damage Resistance, Damage Immunity Electrical+
Death Slaad STR24 DEX36 CON24 AC+10 225 Temp HP 3d6 dmg
Regenerating, Damage Reduction, Damage Resistance
Iron Golem STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg
Damage Reduction, Damage Immunity Electrical-
Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level
______________________________________________________________________________
(A.12) Multiplayer
When playing cooperative multiplayer games a character created for the single
player campaign will work well. However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP. Spell casters don't
have a chance, as most players use custom created items which make them immune
to almost every spell you can cast and weapons that will kill you in less than
a round.
==============================================================================
(B) Henchmen
There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP
if you have a good CHA or are the same race. This fee can be reduced 25GP or
50GP depending how high your persuade skill is. In SoU and HotU there is no
fee.
(B.01) Original Campaign Henchmen
Notes:
- Abilities in brackets are those that have been magically increased
- Task 1 cannot be finished until your henchmen reach level 6
- Task 2 cannot be finished until your henchmen reach level 10
- Henchmen do not advance beyond level 14
- All reward items have a value of 0GP
Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest. This is only of
any real use for the rings as you can wear both.
Pavel - Male Human TN Fighter
L1 15/13/12/10/12/8 AC14 Morningstar
Tomi Grin Undergallows - Male Halfling CN Rogue
L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1
L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1
L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1
L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2
L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3
Task 1: Find Official Document
Gives You: Tomi's Contract
Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
Task 2: Find The Star of Calimshan ruby
Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
Task 3: Find The Ashes of Running Wolf
Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
Pick Pocket, Move Silently +2)
Boddyknock Glinckle - Male Gnome LN Sorcerer
L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1
L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1
L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1
L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2
L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3
Task 1: Find Leaven Bread Recipe
Gives You: Boddyknock's Gem
Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
Task 2: Find Prism Blossom Seed
Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
Task 3: Find a dragon's scale
Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)
Daelan Red Tiger - Male Half-Orc CG Barbarian
L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1
L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1
L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1
L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2
L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3
Task 1: Find Uthgardt Iron Brooch
Gives You: Daelan's Feather
Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
Task 2: Find Great Axe with Notched Blade
Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
Task 3: Find Uthgardt Ceremonial Spear
Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12)
Grimgnaw - Male Dwarf LE Monk
L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg
L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg
L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
Task 1: Find Alaganda's Silver Ring
Gives You: Gringnaw's Gem
Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10)
Task 2: Find Corpse Hand
Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10)
Task 3: Find Blessed Dagger
Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10,
Immunity Level Drain)
Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow
L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1
L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1
L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1
L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2
L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3
Task 1: Find Silver Chalice of Moonbow
Gives You: Linu's Token (Flower)
Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
Task 2: Find Journal of Synth La'neral
Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
Task 3: Find Volcanis Oak Seed
Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)
Sharwyn - Female Human TN Bard
L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
Task 1: Find Celestial Elixir
Gives You: Sharwyn's Contract
Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
Task 2: Find Lock of Nymph's Hair
Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
Task 3: Find Tamorlyn's Song
Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)
(B.02) Shadows of Undrentide Henchmen
Dorna Trapspringer - Female Dwarf TN Rogue/Cleric
L1 13/18/18/10/14/8
L4 13/19/18/10/14/8 L2/2 13/18/18/10/15/8 L1/3 13/18/18/10/15/8
L8 13/20/18/10/14/8 L4/4 13/18/18/10/16/8 L1/7 13/18/18/10/16/8
L12 13/21/18/10/14/8 L6/6 13/18/18/10/17/8 L1/11 13/18/18/10/17/8
L16 13/22/18/10/14/8 L8/8 13/18/18/10/18/8 L1/15 13/18/18/10/18/8
L20 13/23/18/10/14/8 L10/10 13/18/18/10/19/8 L1/19 13/18/18/10/19/8
Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg),
Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen)
Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1,
Handaxe +1, Shortbow +1, Arrow +1
Xanos Messarmos - Male Half-Orc CN Sorcerer/Barbarian
L1 12/14/17/10/10/15
L4 12/14/17/10/10/16 L2/2 13/14/17/10/10/15 L1/3 13/14/17/10/10/15
L8 12/14/17/10/10/17 L6/2 13/14/17/10/10/16 L1/7 14/14/17/10/10/15
L12 12/14/17/10/10/18 L10/2 13/14/17/10/10/17 L1/11 15/14/17/10/10/15
L16 12/14/17/10/10/19 L14/2 13/14/17/10/10/18 L1/15 16/14/17/10/10/15
L20 12/14/17/10/10/20 L18/2 13/14/17/10/10/19 L1/19 17/14/17/10/10/15
Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger,
Xanos' Bracers (Half-Orc, Sor: CON+1, AC+1)
Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1
Deekin Scalesinger - Male Kobold (Reptilian) CG Bard/Rogue
Deekin can identify your equipment
L7 6/12/15/10/10/16
L8 6/12/15/10/10/17 L7/1 6/13/15/10/10/16
L12 6/12/15/10/10/18 L7/5 6/14/15/10/10/16
L16 6/12/15/10/10/19 L7/9 6/15/15/10/10/16
L20 6/12/15/10/10/20 L7/13 6/16/15/10/10/16
Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day)
Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%),
Dagger +1, Cloak of Protection +2
Task: Enter Underground Tunnel with The Dragon's Tooth
Reward: Dragon Tooth Amulet (Reptilian: STR+4)
or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy)
(B.03) Hordes of the Underdark Henchmen
Deekin Scalesinger - Male Kobold TN Bard/Red Dragon Disciple
L14 6/12/15/10/10/18
L14/2 8/12/15/10/10/19
L14/6 10/12/15/10/10/20
L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow
L14/11 26/12/19/14/10/27 (2)
L14/14 26/12/19/14/10/28 Epic Toughness
Weapon Focus, Improved Critical Light Crossbow, Rapid Reload
Dragon Tooth Amulet (Reptilian: STR+2, Fire 10/-, Bludgeoning, Piercing,
Slashing 5/-, Regeneration+1), Bracers of Armor +2, Belt of Agility +2,
Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3,
Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3
Note (1): At the start of Chapter 2, Deekin gains STR+4
Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4
Sharwyn - Female Human TN Bard/Fighter
L7/6 14/14/12/13/10/20
L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword
L8/8 14/14/12/13/10/21
Weapon Focus, Weapon Specialization, Improved Critical Longbow
Weapon Focus Two-Bladed Sword
Sharwyn's Ring (Brd: DEX+4, AC Deflection+2), Two-Bladed Sword, Longbow +3,
Arrow +3
Daelan Red Tiger - Male Half-Orc CG Barbarian
L12 23/14/14/10/10/7
L15 23/14/14/10/10/7 Cleave
L16 24/14/14/10/10/7
Weapon Focus Double Axe, Improved Critical Double Axe
Half-Blood Gloves (AC Deflection+3, +3/10), Double Axe +1
Tomi Undergallows - Male Halfling CN Rogue/Shadowdancer
L11/4 10/23/16/12/10/10
L11/5 10/24/16/12/10/10
Improved Two-Weapon Fighting, Mobility
Tomi's Armor (Rog: AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4),
Boots of Elvenkind, Kukri +3
Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow (Air, Animal)
L15 16/12/12/10/21/12
L16 16/12/12/10/22/12
Great Cleave
Robe of the Night Skies (Elf, Clr: AC7, AC Armor+3, WIS+2, +2 vs Death,
Light 15m), Mace +3
Nathyrra - Female Drow LE Wizard/Rogue/Assassin
L7/3/4 10/17/12/17/12/10
L9/3/7 12/20/14/14/10/10
L9/3/8 12/21/14/14/10/10
L11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity
Spell Resistance 30, Ambidexterity, Two Weapon Fighting
Nathyrra's Cloak (AC Deflection+5, CON+2, +6/10, Hide+10, Move Silently+10,
Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5,
Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling,
Ring of Fortitude +5, Bolt +4
Valen Shadowbreath - Male Tiefling CG Fighter/Weapon Master
L14/5 19/15/15/15/12/10
L14/6 20/15/15/15/12/10
L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail
L14/14 23/15/15/15/12/10 Great Strength
Damage Resistance (1/- Cold)
Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail
Great Cleave, Whirlwind Attack
Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%)
Devil's Bane (Outsider: Heavy Flail +3, +5 vs Outsiders, +1d10 critical dmg,
Keen), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4,
Potion of Cure Serious Wounds x2
Lavoera - Female Astral Deva LG Outsider
L18 22/18/18/18/18/20
Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave
Spell Resistance 30
Scrivener - Magical Beast TN
L19 14/20/17/9/5/10
Damage Immunity Cold
Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard
LG L20/6 18/9/14/10/13/23 CE L16/10 19/9/14/10/13/22
LG L22/6 18/9/14/10/13/24
Weapon Focus Longsword, Improved Critical Longsword, Great Cleave
Divine Might, Divine Shield
Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4,
Large Shield +5
(B.04) Pre-Order and Premium Module Henchmen
Perin Izrick - Male Gnome LN Sorcerer
L4 10/12/(19)/12/8/16
Combat Casting, Shield Proficiency, Spell Penetration
Boddyknock's Crossbow +1, Dagger +1
Markius Albright - Male Human NG Fighter
L4 17/10/16/13/14/16
Cleave, Improved Power Attack, Improved Initiative, Weapon Focus Greatsword,
Toughness
Imperial Full Plate (AC Armor+1, Weight-20%), Greatsword, Heavy Crossbow
Lyen Silverblade - Male Human CG Rogue/Ranger
L3/1 16/13/16/8/10/10
Ambidexterity, Dodge, Weapon Finesse, Favored Enemy Humans
Stormcrow Studded Leather (Black), Longsword, Short Sword, Longbow
Tarin Lightfingers - Male Halfling CG Rogue
L5 10/21/15/14/10/12
Lightning Reflexes, Weapon Finesse
Imperial Leather Armor (AC Armor+1, Weight-20%), Short Sword, Shortbow
Kara Dy'nesh - Female Elf TN Cleric (Death, Trickery)
L6 10/18/10/10/17/15
Combat Casting, Toughness, Extra Turning
Imperial Chain Shirt (AC Armor+1, Weight-20%), Masterwork Longsword,
Small Shield, Longbow
Shaft of Light - Magic Weapon (Atk+2, Light 15m, Resurrection 10 uses)
L3 Enchantment +3
L4 Damage - Fire+1 or Cold+2
On Hit - DC14 Daze 25%/3 rounds
Special - Cure Light Wounds 1/day or Neutralize Poison 1/day
L5 Damage - Electrical+1d4
On Hit - DC14 Poison CON-1d2
Special - Upgrade Cure Light Wounds to Cure Moderate Wounds 1/day
L6 Damage - Acid+1d6
On Hit - Critical+1d6 or DC26 Confusion 25%/3 rounds
Special - Upgrade Cure Moderate Wounds to Cure Critical Wounds 1/day
or Upgrade Neutralize Poison to Restoration 1/day
L12 Enchantment +1 (every 3 levels)
Calibast - Male Azer Outsider (Dwarf) LG Fighter
L4 18/15/13/14/14/14 AC Deflection+6, Immunity Fire, Vulnerability Cold
Weapon Focus Warhammer, Weapon Focus Longsword, Weapon Proficiency Exotic,
Power Attack, Cleave, Dodge
Calibast's Helm (AC Deflection+3, Light 20m Red)
Can have a romance with him
"Nothing more irritatin' than a singin' kobold."
Trip - Male Wererat Shapechanger (Human) NE Rogue
L4 12/18/14/14/8/10
Cannot equip light armor, weapons or shields
Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Creature,
Weapon Finesse, Stealthy, Lightning Reflexes
Trip's Ratskull Talisman (AC Natural+2, Hide+3, Move Silently+3, CHA-1)
Kaidala - Female Nymph Fey (Human) TN Druid
L4 14/13/13/10/17/10
Spell Focus Abjuration, Skill Focus Animal Empathy, Power Attack
Kaidala's Leaves (AC 0, AC Armor+2, Light 20m Green), Sling +2, Bullet +2
QUEST: Kaidala's Trust - plant Acorn in Dirt Patch at Emerald Hills Grove
Gives You: Acorn
Can have a romance with her
Jaboli - Female Rakshasa Outsider (Human) LN Wizard
L4 12/14/14/17/14/10 SR 14
Alertness, Combat Casting, Brew Potion, Extend Spell, Spell Penetration,
Dodge
Jaboli's Boots (CON+1, Light 15m Red)
Nisar Zayid - Male Human CN Barbarian
L1 18/14/18/14/14/18 AC+6 HP+18
Toughness, Weapon Focus Battleaxe
Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
Uniform of the Midnight Rose, Battleaxe +1, Potion of Cure Light Wounds x3
Nisar Zayid - Male Human CN Barbarian/Sorcerer
L5/5 18/14/18/14/14/20 AC+6 HP+18
Toughness, Weapon Focus Battleaxe, Armor Proficiency Heavy, Combat Casting,
Improved Unarmed Strike, Weapon Focus Unarmed Strike
Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
Nisar's Uniform (AC Armor 3, Immunity Knockdown), Battleaxe +1
Garm - Male Troglodyte Reptilian CN Fighter/Cleric of Laogzed (Animal, Plant)
L6/2 19/16/20/10/17/8 AC+6 HP+20
Darkvision
Ambidexterity, Two-Weapon Fighting, Weapon Focus Double Axe, Cleave, Dodge,
Weapon Proficiency Exotic, Knockdown, Point Blank Shot
Garm's Scale (AC Armor-1), Double Axe +1
==============================================================================
(C) Custom Items
This sections covers the items you can create throughout the game.
(C.01) Marrok's Forge (City Core, Shining Knight Arms and Armor)
Marrok will enhance +1 enchanted items for 500GP and the following components.
Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, SR 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP
Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-) 2865GP
Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP
Fairy Dust
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP
Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP
Gargoyle Skull
Whitebone Armor (Half Plate, AC Armor+2) 1233GP
Ironwood
Ironwood Mace +1 (Dire Mace, Weight-40%) 875GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Foundation +1 (Light Flail, DC14 Knock) 2531GP
Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP
Special Holy Water
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
(C.02) Imaskarran Tomes (Port Llast, Eltoora's Lab)
After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.
Staff of Power (Fire)
Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
Ettercap Silk Gland, Fen Berry and cast Lightning Bolt
(C.03) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers)
Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell. You can only do this
once for each spell.
Spells that work
Aid, Cure Light Wounds, Cure Serious Wounds, Heal
Spells that don't work
Bless, Cure Moderate Wounds
(C.04) Fantabulous Contrapulator (Luskan, Sewers)
Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.
Water Wind Stone Fire
N N N N Nothing
N N N Y Potion of Lore
N N Y N Potion of Barkskin
N N Y Y Potion of Bull's Strength
N Y N N Potion of Aid
N Y N Y Potion of Cat's Grace
N Y Y N Potion of Invisibility
N Y Y Y Potion of Cure Serious Wounds
Y N N N Potion of Cure Light Wounds
Y N N Y Potion of Fox's Cunning
Y N Y N Potion of Endurance
Y N Y Y Nothing
Y Y N N Potion of Cure Moderate Wounds
Y Y N Y Potion of Speed
Y Y Y N Potion of Clarity
Y Y Y Y Bottle of Sewage
(C.05) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak)
When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.
Gargoyle Boots (Tome of Boots)
Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow
(C.06) Barun Silverblade (Beorunner's Well, Trading Post)
Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).
Adamantine
Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Rune Hammer +3 (War Hammer, SR 14) 16815GP
Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP
Light 10m)
Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP
Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP
Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP
Elements)
Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP
Diamond
Storm +2 (Light Hammer, +1D6 Electrical dmg, Electrical 10/-) 11060GP
Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP
Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP
Dragon Blood
Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP
Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP
Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP
Fairy Dust
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP
Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
Gargoyle Skull
Silverbone Armor (Half Plate, AC Armor+2, 15/+1) 9710GP
Ironwood
Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Foundation +4 (Light Flail, DC14 Knock) 0GP
Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP
Keen, Discipline+2)
Special Holy Water
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP
Cast See Invisibility 2/day)
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP
(C.07) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters)
You can create items by putting these components in the Grinder.
Potion of Barkskin (listed in The Alchemist's Cookbook)
Empty Bottle, Fenberry x2
The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg)
Quartz Crystal, Practice Sword
Ring of Disease Resistance
Quartz Crystal, Green Spore
Lesser Amulet of Health
Quartz Crystal, Heart of the Shadow
(C.08) Strange Machine $ (Valley of Winds, Excavated Ruins)
You can create a Power Stone by putting components into the urns then using
the strange machine.
Component | Left Urn (Defensive) | Right Urn (Offensive)
---------------|----------------------------|-----------------------------
Belladonna | 6 Haste | 4 Slow
Slaad Tongue | 6 Energy Buffer | 10 Kill, Save vs Death DC14
Dragon's Blood | 1 Greater Stoneskin | 1 Gust of Wind
Fairy Dust | 1 Improved Invisibility | 1 Stun
Ruby | 1 Spell Mantle | 1 Flame Arrow
| 3 Greater Spell Mantle | 3 Multiple Flame Arrows
(C.09) Prayer Bag $
Paladins and Clerics can summon creatures by putting various components in the
Prayer Bag and using the Transmogrifying Wand on it.
Creature | Components
------------------|------------------------------
Lantern Archon | Meat, Holy Water
Steam Mephit | Meat, Dragon's Blood
Tyrantfog Zombie | Meat, Skeleton's Knuckle
Celestial Avenger | Bear Hide, Holy Water
Dire Bear | Bear Hide, Dragon's Blood
Skeleton Chief | Bear Hide, Skeleton's Knuckle
Hound Archon | Wolf Hide, Holy Water
Dire Wolf | Wolf Hide, Dragon's Blood
Shadow | Wolf Hide, Skeleton's Knuckle
(C.10) Craft Trap $
| | Creation DC (Difficulty Check)
Trap Kit | Required Material | Minor | Average | Strong | Deadly
-------------|---------------------|--------|---------|--------|-------
Spike | Caltrops | 5 | 20 | 25 | 35
Sonic | Thunderstone | 15 | 20 | 25 | 30
Frost | Coldstone | 15 | 20 | 25 | 30
Negative | Skeleton's Knuckles | 15 | 20 | 25 | 30
Holy | Holy Water | 15 | 20 | 25 | 30
Tangle | Tanglefoot Bag | 15 | 20 | 25 | 30
Acid Splash | Acid Flask | 15 | 25 | 30 | 35
Fire | Alchemist's Fire | 20 | 25 | 30 | 35
Electrical | Quartz Crystal | 20 | 25 | 30 | 35
Gas | Choaking Powder | 30 | 35 | 40 | 45
How lethal the trap is determines how many components are required.
Minor = 1, Average = 3, Strong = 5, Deadly = 7
Note: You cannot create a Blob of Acid Trap Kit
(C.11) Craft Armor #
Turn materials into components
Material | Components | DC | GP
------------------|--------------------------|----|-----
Bolt of Cloth | Woollen Cloth Pads | 12 | 1
| Woollen Cloth | 11 | 1
Leather Hide | Leather Patches | 11 | 1
| Leather Armor Torso | 11 | 5
Plank of Oak Wood | Oaken Shield Body | 12 | 3
Bar of Iron | Helmet Pot | 12 | 1
| Iron Bands | 10 | 1
| Iron Spikes | 11 | 1
Bar of Steel | Helmet Pot | 12 | 1
| Steel Shield Body | 15 | 15
| Steel Chain Armor Tunic | 14 | 5
| Steel Plated Armor Chest | 17 | 25
Turn components into items at a cost of 50% of the item value
Item | Components | DC | GP
----------------------|----------------------------------------|----|------
Fighter Helmet | Helmet Pot, Feathers | 11 | 2
Paladin Helmet | Helmet Pot, Feathers | 12 | 2
Small Shield | Oaken Shield Body, Iron Bands | 11 | 4
Large Shield | Oaken Shield Body, Iron Bands | 13 | 25
Tower Shield | Steel Shield Body, Iron Bands | 15 | 50
Monk's Outfit | Woolen Cloth, Leather Patches | 11 | 1
Rogue's Tunic | Woolen Cloth, Leather Patches | 11 | 1
Bard's Tunic | Woolen Cloth, Leather Patches | 11 | 1
Sorcerer's Robe | Woolen Cloth, Leather Patches | 11 | 1
Padded Armor | Woolen Cloth, Leather Patches | 11 | 2
Leather Armor | Leather Armor Torso, Woolen Cloth Pads | 12 | 5
Hide Armor | Leather Armor Torso, Woolen Cloth Pads | 13 | 7
Studded Leather Armor | Leather Armor Torso, Iron Spikes | 13 | 7
Banded Mail | Leather Armor Torso, Iron Bands | 16 | 100
Chain Shirt | Steel Chain Tunic, Woolen Cloth Pads | 14 | 50
Splint Mail | Steel Chain Tunic, Woolen Cloth Pads | 16 | 100
Splint Mail | Steel Chain Tunic, Leather Patches | 16 | 100
Chainmail | Steel Chain Tunic, Leather Patches | 15 | 75
Scale Mail | Steel Plated Chest, Woolen Cloth Pads | 14 | 50
Breastplate | Steel Plated Chest, Woolen Cloth Pads | 15 | 75
Half Plate | Steel Plated Chest, Woolen Cloth Pads | 17 | 300
Full Plate | Steel Plated Chest, Woolen Cloth Pads | 18 | 750
Scale Mail | Steel Plated Chest, Leather Patches | 14 | 50
Breastplate | Steel Plated Chest, Leather Patches | 15 | 75
Half Plate | Steel Plated Chest, Leather Patches | 17 | 300
Full Plate | Steel Plated Chest, Leather Patches | 18 | 750
Adamantine Helm | Bar of Adamantine | 25 | 2500
Adamantine Chainmail | Bar of Adamantine | 38 | 1700
Adamantine Full Plate | Bar of Adamantine | 30 | 2800
Mithral Shirt | Bar of Mithral | 30 | 12000
Mithral Chainmail | Bar of Mithral | 30 | 12200
Mithral Shield | Bar of Mithral | 28 | 22000
Ironwood Small Shield | Ironwood Planks ? | 21 | 5200
Ironwood Large Shield | Ironwood Planks ? | 22 | 5100
Ironwood Tower Shield | Ironwood Planks ? | 21 | 5000
(C.12) Craft Weapon #
Turn materials into components
Material | Components | DC | GP
------------------|--------------------------|----|-----
Leather Hide | Leather Strings | 11 | 1
Plank of Elm Wood | Elmwood Bow Shaft | 14 | 5
| Projectile Shaft | 11 | 1
Plank of Oak Wood | Oaken Pole | 12 | 2
| Oaken Crossbow Shelf | 14 | 10
| Oaken Weapon Grip | 12 | 2
Bar of Iron | Iron Bands | 10 | 1
| Iron Chain | 12 | 2
| Iron Orb | 12 | 2
| Iron Hammer Head | 13 | 10
Bar of Steel | Small Steel Blade | 12 | 5
| Large Steel Blade | 13 | 10
| Steel Weapon Hilt | 10 | 3
| Steel Axe Head | 12 | 2
Large Bone | Bone Wand | 13 | 10
Turn components into items at a cost of 50% of the item value
Item | Components | DC | GP
----------------------|----------------------------------------|----|------
Halberd | Large Steel Blade, Oaken Pole | 17 | 10
Scythe | Large Steel Blade, Oaken Pole | 17 | 17
Two-Bladed Sword | Large Steel Blade, Oaken Pole | 19 | 100
Longsword | Large Steel Blade, Steel Weapon Hilt | 15 | 15
Scimitar | Large Steel Blade, Steel Weapon Hilt | 15 | 15
Bastard Sword | Large Steel Blade, Steel Weapon Hilt | 17 | 35
Katana | Large Steel Blade, Steel Weapon Hilt | 17 | 40
Greatsword | Large Steel Blade, Steel Weapon Hilt | 17 | 50
Double Axe | Steel Axe Head, Oaken Pole | 19 | 30
Throwing Axe (x10) | Steel Axe Head, Oaken Weapon Grip | 13 | 1
Handaxe | Steel Axe Head, Oaken Weapon Grip | 13 | 6
Battleaxe | Steel Axe Head, Steel Weapon Hilt | 15 | 20
Dwarven Waraxe | Steel Axe Head, Steel Weapon Hilt | 17 | 30
Greataxe | Steel Axe Head, Steel Weapon Hilt | 17 | 40
Spear | Small Steel Blade, Oaken Pole | 13 | 1
Kama | Small Steel Blade, Oaken Weapon Grip | 15 | 2
Kukri | Small Steel Blade, Oaken Weapon Grip | 17 | 8
Rapier | Small Steel Blade, Oaken Weapon Grip | 17 | 20
Dagger | Small Steel Blade, Oaken Weapon Grip | 12 | 1
Dagger | Small Steel Blade, Steel Weapon Hilt | 12 | 1
Short Sword | Small Steel Blade, Steel Weapon Hilt | 13 | 10
Light Hammer | Iron Hammer Head, Oaken Weapon Grip | 12 | 1
Warhammer | Iron Hammer Head, Oaken Weapon Grip | 13 | 12
Light Hammer | Iron Hammer Head, Steel Weapon Grip | 12 | 1
Warhammer | Iron Hammer Head, Steel Weapon Grip | 13 | 12
Light Flail | Iron Chain, Oaken Weapon Grip | 13 | 8
Heavy Flail | Iron Chain, Oaken Weapon Grip | 15 | 15
Light Flail | Iron Chain, Steel Weapon Hilt | 13 | 8
Heavy Flail | Iron Chain, Steel Weapon Hilt | 15 | 15
Mace | Iron Orb, Oaken Weapon Grip | 13 | 5
Morningstar | Iron Orb, Oaken Weapon Grip | 15 | 8
Dire Mace | Iron Orb, Oaken Pole | 19 | 40
Club | Plank of Elm Wood | 11 | 1
Club | Plank of Oak Wood | 10 | 2
Club | Iron Bands, Oaken Pole | 10 | 1
Quarterstaff | Iron Bands, Oaken Pole | 10 | 1
Sling | Leather Hide | 12 | 1
Whip | Oaken Weapon Grip, Leather Strings | 17 | 20
Light Crossbow | Oaken Crossbow Shelf, Leather Strings | 15 | 35
Heavy Crossbow | Oaken Crossbow Shelf, Leather Strings | 17 | 50
Shortbow | Elmwood Bow Shaft, Leather Strings | 13 | 30
Longbow | Elmwood Bow Shaft, Leather Strings | 15 | 75
Arrow (x20) | Projectile Shaft, Feathers | 13 | 1
Bolt (x20) | Projectile Shaft, Feathers | 13 | 1
Ironwood Club | Ironwood Planks ? | 15 | 650
Ironwood Quarterstaff | Ironwood Planks ? | 15 | 650
(C.13) Scribe Scroll #
Create a scroll of any spell. Need Scribe Scroll feat.
Cast a spell on a Blank Scroll in your inventory. The cost of creating the
scroll depends on the level of the spell.
Spell | GP | XP
-----------------|-------|-----
Bless | 25 | 6
Fireball | 375 | 15
Chain Lightning | 1650 | 66
(C.14) Brew Potion #
Create a potion of any spell of 3rd level or lower. Need Brew Potion feat.
Cast spell on a Magical Potion Bottle in your inventory. The cost of creating
the potion depends on the spell.
Spell | GP | XP
-----------------|-------|-----
Bless | 50 | 2
Prayer | 750 | 30
(C.15) Craft Wand #
Create a wand of any spell of 3rd level or lower. Need Craft Wand feat.
Cast spell on a Bone Wand in your inventory. The cost of creating the wand
depends on the level of the spell. Newly created wand has 1d20+Level charges.
Spell | GP | XP
-----------------|-------|-----
Magic Missile | 3750 | 150
Acid Arrow | 7500 | 300
Fireball | 11250 | 450
(C.16) Enserric # (Undermountain Level 1 - Black Longsword)
If you tell Enserric that you have no need of a longsword you can change him
into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short
Sword.
If you ask Enserric why you are losing health then you can temporarily enhance
him by draining constitution (unless you are immune to ability drain).
CON-2 Enchantment+1
CON-4 Enchantment+2
CON-6 Enchantment+3
(C.17) Rizolvir # (Lith My'athar, City Core & Port - Forge)
Rizolvir will enhance weapons, as does Rizolvir's Ghost.
Melee Weapon Upgrade | Cost
------------------------|----------
Enhancement +1 to +5 | 50,000GP
Enhancement +6 | 70,000GP
Enhancement +7 | 90,000GP
Enhancement +8 | 110,000GP
Enhancement +9 | 130,000GP
Enhancement +10 | 150,000GP
Acid Damage +2d6 | 75,000GP
Cold Damage +2d6 | 75,000GP
Fire Damage +2d6 | 75,000GP
Electrical Damage +2d6 | 75,000GP
Haste | 150,000GP
Keen | 50,000GP
True Seeing | 30,000GP
Spell Resistance 20 | 75,000GP
Regeneration +2 | 75,000GP
Ranged Weapon Upgrade | Cost
------------------------|----------
Attack Bonus +1 to +10 | 30,000GP
Mighty +5 | 50,000GP
Mighty +10 | 100,000GP
Unlimited Ammunition +5 | 100,000GP
You can apply up to 8 upgrades to a single weapon.
Can only apply mighty & elemental damage to a weapon that doesn't have any.
(C.18) Bridge Control # (Underdark, West of Lith My'athar)
If you kept the baby from the Blake House in Hilltop East you can insert him
into the bridge control and can then choose to press either a spider button or
a shrunken humanoid button. You are rewarded with Tynan's Top which can
either summon Tynan the Drider or Tynan the Goblin once per day.
Tynan the Drider - CE Aberration/Cleric
L6/12 15/15/16/15/16/19
AC:18 HP:159 Attack Bonus 19/14/9/19 Saves 13/8/16 Spell Resistance 14
Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease
Mace+6 x2
Tynan the Goblin - CN Humanoid/Barbarian
L1/18 22/13/20/10/11/8
AC:47 HP:216 Attack Bonus 30/25/20/15 Saves 18/7/6 Discipline 26
Handaxe+6
(C.19) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum)
Sorcerers or Wizards can use the Golem Machine Activator on the Golem
Construction Machine to unlock it. Then put Golem Right Leg, Golem Left Leg,
Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine
along with the Controlling Amulet to activate the 4 Spell Conduits. You can
cast one of nine spells on each Spell Conduit with the following effects.
Spell | Effect
--------------------------------|---------------------------------------
Greater Spell Mantle (L9) | Spell Resistance +6
Bigby's Crushing Hand (L9) | Strength +4 (Disipline +2)
Greater Sanctuary (L7) | AC Natural+4
Time Stop (L9) | Regenerating +8 HP/round (13 in total)
Premonition (L8) | Damage Reduction +?/?
Mass Haste (L6) | Hasted (AC Dodge+4)
True Seeing (L5) | True Seeing
Chain Lightning (L6) | Lightning Bolt when hit
Mordenkainen's Disjunction (L9) | Dispel Magic on hit
Shield Guardian - TN Construct
L20 26/10/10/10/10/3
AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26
Darkvision, Improved Knockdown, Improved Power Attack
Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease,
Mind Spells, Poison, Death Magic, Sneak Attack
Damage Reduction +?/?, Regenerating 5 HP/round
Store 3 x L4 or lower spells.
(C.20) Lord Nasher's Items #
Rizolvir - Nasher's Ring of Strength (STR+3)
Volkarion Arsetis - Nasher's Nimble Boots (DEX+3)
West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflection+3)
Artuur - Nasher's Gloves of Discipline (Discipline+5)
If worn together (STR+7, DEX+7, AC Deflection+7, Discipline+10)
(C.21) Prugdush Glurp @ (Spindrift: Spindrift Town - World of Weapons)
Prugdush Glurp will enhance weapons.
Melee Weapon Upgrade | Cost
------------------------|--------
Enhancement +1 | 5,000GP
Enhancement +2 | 6,000GP
Enhancement +3 | 7,000GP
Enhancement +4 | 8,000GP
Enhancement +5 | 9,000GP
Acid Damage +1d6 | 7,500GP
Cold Damage +1d6 | 7,500GP
Electrical Damage +1d6 | 7,500GP
Fire Damage +1d6 | 7,500GP
Keen | 7,500GP
Spell Resistance 10 | 7,500GP
Vampiric +2 | 7,500GP
Ranged Weapon Upgrade | Cost
------------------------|--------
Attack Bonus +1 | 5,000GP
Attack Bonus +2 | 6,000GP
Attack Bonus +3 | 7,000GP
Attack Bonus +4 | 8,000GP
Attack Bonus +5 | 9,000GP
Mighty +1 | 5,000GP
Mighty +2 | 6,000GP
Mighty +3 | 7,000GP
Mighty +4 | 8,000GP
Mighty +5 | 9,000GP
Unlimited +1 Ammunition | 5,000GP
Spell Resistance 10 | 7,500GP
==============================================================================
(D) Stores
$ You can sell Henchman items in stores
(D.01) General Stores
Academy, Training Halls - Olgerd
Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
Protection from Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
Summon Creature I, Daze
GENERAL STORE +1
City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny
Ring of the Wood Elves
ALL ARMOR +1 except Full Plate +1
Small Shield +1 Large Shield +1
Tower Shield +1 Moonstone Mask
ALL WEAPONS +1
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Protection +1 Ring of Clear Thought +1
Ring of Insight Periapt of Wisdom +1
Amulet of Natural Armor +1 Wand of Missiles
Wand of Negative Energy Wand of Stinking Cloud
Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
Endurance, Restoration, Wall of Fire
GENERAL STORE +2
Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny
Storm Armor Silvermane's Axe
Blade of the Gladiator The Dagger of Chaos
ALL ARMOR +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Clear Thought +2
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Wand of Negative Energy Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Harp of Pandemonium
Harp of Haunting Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
Raise Dead
Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
Minor Holy
GENERAL STORE +3
Beorunna's Well, Trading Post - Husher Clay
ALL ARMOR +2
ALL ARMOR +3 except Full Plate +3
Full Plate +1
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Tower Shield +2 Tower Shield +3
ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
ALL WEAPONS +3 except Dagger+3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Protection +3
Ring of Clear Thought +2 Ring of Clear Thought +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Periapt of Wisdom +2 Periapt of Wisdom +3
Wand of Fire Wand of Lightning
Wand of Arcane Disjunction Wand of the Heavens
Wand of Summoning Wand of Paralyzation
Staff of Valmaxian Harp of Pandemonium
Harp of Charming Harp of Haunting
Instrument of the Winds Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
Raise Dead, Time Stop, Weird
(D.02) Weapon Stores
City Core, Shining Knight Arms and Armor - Durga
Large Shield +1 Small Shield +1
Padded Armor +1 Breastplate +1
Full Plate Boots of Striding +1
Greater Archer's Belt Greater Swordsman's Belt
Greater Brawler's Belt Lesser Gauntlets of Ogre Power
Bracers of Dexterity +1
Bullet of Screaming Fire Bullet
Ice Arrow Bolt of Piercing
WEAPON STORE +1
Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith
Mirror Shield Darksteel Tower Shield
Mithral Splint Mail Armor of the Stars
Armor of Horus-Re
ALL ARMOR +1
Small Shield +1 Large Shield +1
Tower Shield +1 Greater Archer's Belt
Greater Brawler's Belt Greater Swordsman's Belt
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Bracers of Armor +2 Bracers of Dexterity +2
Boots of Striding +2
ALL WEAPONS +1 except Short Sword +1
Giant's Bane Bullet of Smiting
Bullet of Screaming Acid Arrow
Fire Arrow Ice Arrow
Bolt of Piercing Bolt of Fire
Ring of Protection +2 Amulet of Natural Armor +2
Potions: Antidote
WEAPON STORE +2
Beorunna's Well, Mercenary Enclave - Rolkid
Mithral Shield Shield of the Dragonslayer
Elven Ceremonial Armor Adamantine Breastplate
Mirrored Armor Chainmail of Speed
Squire's Defense Armor of Freedom
ALL ARMOR +1 except Full Plate +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
Cloak of Protection +3 Boots of Striding +3
Gauntlets of Ogre Power Bracers of Armor +3
ALL WEAPONS +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +3
Amulet of Natural Armor +3
Potions: Antidote, Cure Critical Wounds
WEAPON STORE +3
City Core, Shining Knight Arms and Armor - Durga
ALL ARMOR +3
Small Shield +3 Large Shield +3
Tower Shield +3 Cloak of Protection +5
Gauntlets of Ogre Power Bracers of Armor +5
Boots of Striding +5
ALL WEAPONS +3
Composite Shortbow +2 Composite Longbow +3
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +5
Amulet of Natural Armor +5
Potions: Antidote, Cure Critical Wounds
(D.03) Temple Stores
City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm
Bracers of Armor +1 Bracers of Dexterity +1
Lesser Belt of Guiding Light Belt of Inertial Barrier
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Striding +1 Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Banded Mail +1 Cloak of Fortification +1
Cloak of Movement
Kama +1 Light Flail +1
Ring of Protection +1 Ring of Resistance +1
Amulet of Natural Armor +1 Periapt of Wisdom +1
Lesser Amulet of Health Lesser Amulet of the Master
Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
Raise Dead, Remove Disease, Sound Burst, Silence, Restoration
TEMPLE STORE +1
Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr
Armor of Comfort Protector
Robes of the Old Order Improved Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Shining Hand +3 Robes of the Dark Moon
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Elvenkind Boots of Striding +2
Watchman's Helm Belt of Inertial Barrier
Lesser Belt of Guiding Light Belt of Guiding Light
Bracers of Dexterity +2 Bracers of Armor +2
Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3
Cloak of Fortification +1 Cloak of Fortification +2
Cloak of Movement
Composite Shortbow +1 Composite Longbow +1
Kama +1 Kama +2
Lightning Bullet Ice Bullet
Fire Bullet Bullet of Smiting
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Piercing Arrow Lightning Arrow
Ice Arrow Fire Arrow
Acid Arrow
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Lesser Ring of Power
Amulet of Natural Armor +2 Periapt of Wisdom +2
Lesser Amulet of Health Amulet of Health
Scarab of Protection +1 Scarab of Protection +2
Lesser Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
Remove Disease, Silence
TEMPLE STORE +2
Beorunna's Well, Temple of Tyr - Neurik
Balduran's Armor Shield of the Holy
Cloak of Fortification +2 Cloak of Fortification +3
Robes of the Shining Hand +3 Improved Robes of the Old Order
Robes of the Dark Moon Boots of Striding +2
Boots of Speed Gargoyle Boots
Boots of the Sun Soul +3 Gloves of the Yellow Rose +3
Bracers of Armor +2 Bracers of Dexterity +2
Belt of Guiding Light Greater Belt of Guiding Light
Composite Shortbow +1 Composite Shortbow +2
Composite Longbow +1 Composite Longbow +2
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Scholars Ring of Protection +2
Ring of Resistance +2 Ring of Resistance +3
Ring of Power Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Amulet of Health Greater Amulet of Health
Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
TEMPLE STORE +3
City Core, Hall of Justice - Oleff
Robes of the Shining Hand +5 Improved Robes of the Old Order
Robes of the Dark Moon Cloak of Fortification +3
Boots of the Sun Soul +5 Boots of Striding +5
Bracers of Dexterity +5 Bracers of Armor +5
Gloves of the Yellow Rose +5 Greater Belt of Guiding Light
Composite Shortbow +2 Composite Shortbow +3
Composite Longbow +2 Composite Longbow +3
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
Ring of Scholars Ring of Protection +5
Ring of Resistance +3 Ring of Power
Ring of Regeneration +4 Amulet of Natural Armor +5
Scarab of Protection +5 Periapt of Wisdom +5
Greater Amulet of Health Amulet of the Master
Wand of the Heavens Rod of Resurrection
(D.04) Druid Stores
City Core by The Great Tree - Nyatar
Cloak of the High Forest
Studded Leather Armor +1 Small Shield +1
Greater Gloves of Animal Handling Boots of Hardiness +1
Bullet of Smiting
Ring of Protection +1 Periapt of Wisdom +1
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison
DRUID STORE +1
Port Llast by Ballard's Grove - Ballard
The Great Oak
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Hide Armor +1
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Boots of Hardiness +1 Boots of Hardiness +2
Spear +1 Scythe +1
Quarterstaff +1 Sickle +1
Club +1 Scimitar +1
Dagger +1 Sling +1
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Ring of Protection +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
DRUID STORE +2
Beorunna's Well by Druid Grove - Yusam
Ceremonial Uthgardt Belt
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Hide Armor +1 Hide Armor +2
Boots of Hardiness +2 Boots of Hardiness +3
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Sling +1 Sling +2
Dagger +1 Dagger +2
Sickle +1 Sickle +2
Club +1 Club +2
Scimitar +1 Scimitar +2
Spear +1 Spear +2
Quarterstaff +1 Quarterstaff +2
Scythe +1 Scythe +2
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
DRUID STORE +3
City Core by The Great Tree - Nyatar
Padded Armor +3 Leather Armor +3
Studded Leather Armor +3 Hide Armor +3
Small Shield +3 Large Shield +3
Boots of Hardiness +3
Spear +3 Scythe +3
Quarterstaff +3 Sickle +3
Club +3 Scimitar +3
Dagger +3 Sling +3
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +5 Amulet of Natural Armor +5
Periapt of Wisdom +5 Scarab of Protection +5
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
(D.05) Rogue Stores
City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer
Bracer's of Armor +1 Bracer's of Dexterity +1
Belt of Agility +1 Mask of Persuasion
Thieves Hood
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Poison Bolt
Mild Poison Arrow Poison Arrow
Ring of Protection +1 Amulet of Natural Armor +1
Potions: Cat's Grace
Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost
ROGUE STORE +1
Port Llast - Shady Character
Luskan - Shady Character
Shadow Legion Armor
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Thieves' Hood
Mask of Persuasion Greater Mask of Persuasion
Small Shield +1 Bracers of Dexterity +2
Belt of Agility +1 Belt of Agility +2
Bracers of Armor +2
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Mace +1
Quarterstaff +1 Morningstar +1
Club +1 Rapier +1
Short Sword +1 Dagger +1
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Amulet of Natural Armor +2 Ring of Protection +2
Potions: Cat's Grace, Speed
Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
Average Tangle, Minor Fire
ROGUE STORE +2
Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm
Rogue Links
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Chain Shirt +1 Chain Shirt +2
Small Shield +1 Small Shield +2
Bracers of Armor +2 Bracers of Armor +3
Bracers of Dexterity +2 Bracers of Dexterity +3
Belt of Agility +2 Greater Mask of Persuasion
Shortbow +1 Shortbow +2
Light Crossbow +1 Light Crossbow +2
Heavy Crossbow +1 Heavy Crossbow +2
Quarterstaff +1 Quarterstaff +2
Mace +1 Mace +2
Rapier +1 Rapier +2
Club +1 Club +2
Morningstar +1 Morningstar +2
Short Sword +1 Short Sword +2
Dagger +1 Dagger +2
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Ring of Protection +2 Ring of Protection +3
Potions: Speed
Trap Kits: ALL TRAP KITS
(D.06) Magic Store
City Core, Cloaktower - Eltoora Sarptyl
Mage's Battle Robe Adventure's Robe
Robe of Acid Resistance Robe of Electrical Resistance
Nymph Cloak +1 Cloak of Fortification +1
Bracers of Armor +1 Boots of Striding +1
Lesser Belt of Guiding Light
Ring of Protection +1 Ring of Clear Thought +1
Ring of Resistance +1 Amulet of Natural Armor +1
Scarab of Protection +1 Wand of Negative Energy
Wand of Missiles
Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
Eagle's Splendor, Endurance
Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
Haste, Fireball, Magic Circle against Alignment, Dispel Magic
MAGIC STORE +1
Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber
Mage's Battle Robe Greater Battle Robe
Adventure's Robe Robe of Light
Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Bracers of Armor +2 Boots of Striding +2
Lesser Belt of Guiding Light Belt of Guiding Light
Golden Circlet Cloak of Protection +2
Cloak of Fortification +1 Cloak of Fortification +2
Nymph Cloak +2
Light Crossbow +1 Heavy Crossbow +1
Mace +1 Quarterstaff +1
Sickle +1 Sling +1
Club +1 Morningstar +1
Spear +1 Dagger +1
Dart +1 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Scarab of Protection +2
Amulet of Natural Armor +2 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Summoning
Wand of Paralyzation Rod of Terror
Rod of Beguiling
Potions: Antidote, Speed
Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
Chain Lightning
MAGIC STORE +2
Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl
Master Adventurer's Robe Greater Battle Robe
Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Robe of Light Cloak of Protection +3
Cloak of Fortification +2 Cloak of Fortification +3
Nymph Cloak +3 Bracers of Armor +3
Belt of Guiding Light Greater Belt of Guiding Light
Boots of Striding +3
Light Crossbow +2 Heavy Crossbow +2
Mace +2 Quarterstaff +2
Sickle +2 Sling +2
Club +2 Morningstar +2
Spear +2 Dagger +2
Dart +2 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +2 Ring of Clear Thought +3
Ring of Resistance +2 Ring of Resistance +3
Ring of Protection +3 Scarab of Protection +3
Amulet of Natural Armor +3 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Arcane Disjunction
Wand of Summoning Wand of Paralyzation
Rod of Terror Rod of Reversal
Rod of Beguiling Staff of Power
Potions: Antidote, Speed
Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
Greater Planar Binding, Delayed Blast Fireball, Acid Fog
MAGIC STORE +3
City Core, Cloaktower - Eltoora Sarptyl
Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Robe of Light Nymph Cloak +5
Cloak of Fortification +3 Cloak of Protection +5
Bracers of Armor +5 Boots of Striding +5
Greater Belt of Guiding Light
Light Crossbow +3 Heavy Crossbow +3
Mace +3 Quarterstaff +3
Sickle +3 Sling +3
Club +3 Morningstar +3
Spear +3 Dagger +3
Dart +3 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +5 Ring of Resistance +3
Ring of Protection +5 Scarab of Protection +5
Amulet of Natural Armor +5 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Arcane Disjunction
Wand of Summoning Wand of Paralyzation
Rod of Terror Rod of Reversal
Rod of Beguiling
Potions: Antidote, Speed
Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
Greater Planar Binding, Delayed Blast Fireball, Acid Fog
(D.07) Merchant Store
City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender
Bracers of Armor +1 Bracers of Dexterity +1
Boots of Striding +1 Cloak of Protection +1
Nymph Cloak +1
Ring of Insight Ring of Protection +1
Amulet of Natural Armor +1 Scarab of Protection +1
Magic Bags
Potions: Cure Critical Wounds, Antidote, Heal
MERCHANT STORE +1
Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant
Bracers of Armor +2 Bracers of Dexterity +2
Boots of Striding +2 Cloak of Protection +2
Nymph Cloak +2
Ring of Insight Ring of Scholars
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Magic Bags
Potions: Cure Critical Wounds, Antidote, Heal
(D.08) Other Stores
Port Llast, Eltoora's Lab - Saer Bodkin
Robe of Light Robe of Acid Resistance
Robe of Cold Resistace Robe of Fire Resistance
Wand of Missiles Wand of Sleep
Wand of Fear Wand of Stinking Cloud
Rod of Frost
Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
Cone of Cold, Chain Lightning
Port Llast, Alliance Arms Inn - Elaith Craulnober
Dwarven Mirth Tagget's Talon
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Chain Shirt +1
Small Shield +1 Mask of Persuasion
Thayvian Circlet Thieves' Hood
Bracers of Dexterity +2 Belt of Hill Giant Strength
Belt of Agility +1 Belt of Agility +2
Bracers of Armor +2
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Mace +1
Quarterstaff +1 Morningstar +1
Club +1 Rapier +1
Sickle +1 Short Sword +1
Dagger +1 Piercing Arrow
Bolt of Frostbite Bolt of Piercing
Acid Arrow Fire Arrow
Ice Arrow Mild Poison Arrow
Mild Poison Bolt Poison Arrow
Poison Bolt
Amulet of Natural Armor +2 Ring of Protection +2
Periapt of Wisdom +1 Wand of Sleep
Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
Average Tangle, Minor Fire
Port Llast, Alliance Arms Inn - Alhelor
Armor of the Wolf Woodcutter's Axe
Bracers of Armor +1 Bracers of Armor +2
Bracers of Dexterity +1 Bracers of Dexterity +2
Lightning Bullet Ice Bullet
Fire Bullet Bullet of Smiting
Bolt of Lightning Bolt of Frostbite
Paralytic Bolt Bolt of Fire
Bolt of Piercing Piercing Arrow
Lightning Arrow Ice Arrow
Fire Arrow Acid Arrow
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Ring of Protection +1 Ring of Protection +2
Belladonna
Potions: Cure Critical Wounds, Antidote, Speed, Heal
Scrolls: Raise Dead, Resurrection
______________________________________________________________________________
(D.09) Shadows of Undrentide Stores
Hilltop West, Community Hall - Gilford
Baton of the Holy Lesser Mace of Disruption
Heart of Neely
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Old Order Bracers of Dexterity +1
Boots of Striding +1 Boots of the Sun Soul +2
Lesser Belt of Guiding Light Belt of Intertial Barrier
Cloak of Fortification +1 Cloak of Movement
Light Flail +1 Kama +1
Ring of Resistance +1 Periapt of Wisdom +1
Lesser Amulet of Health Lesser Amulet of the Master
Holy Water
Potions: Antidote
Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence,
Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead,
Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame,
Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield
Hilltop West, The Smith - Fiona
Flaming Gloves +2 Blade of Chult
Lesser Gauntlets of Ogre Power Bracers of Dexterity +1
Boots of Striding +1 Padded Armor +1
Breastplate +1 Full Plate
Small Shield +1 Large Shield +1
Short Sword +1
Bolt of Piercing Ice Arrow
Fire Bullet Bullet of Screaming
Amulet of Natural Armor +1
Potions: Antidote
Hilltop West, Herbalist - Farghan
Skin of the Forest Cloak of the High Forest
Greater Gloves of Animal Handling Boots of Hardiness +1
Sickle +1 Periapt of Wisdom +1
Tanglefoot Bag
Other: Quartz Crystal
Potions: Antidote
Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land,
Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease,
Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness,
Camouflage, Neutralize Poison, Greater Restoration
Hilltop West, Thaymart - Szaren
Robe of Acid Resistance Robe of Electrical Resistance
Adventurer's Robe Lesser Belt of Guiding Light
Nymph Cloak +1 Cloak of Forification +1
Bolt of Piercing Bullets of Smiting
Ring of Clear Thought +1 Ring of Resistance +1
Amulet of Acid Resistance Scabbard of Blessing
Thunderstone
Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
Potions: Antidote
Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind,
Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
See Invisibility, Identify, Protection from Elements, Wounding Whispers,
Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
Endure Elements
Hilltop East - Torias
Chain of Stealth Tagget's Talon
Fochluchan Bandore Mac-Fuirmidh Cithern
Gloves of the Long Death +1 Gloves of the Yellow Rose +2
Belt of Agility +1
Dagger +1 Short Sword +1
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Dust of Appearance Dust of Disappearance
Caltrops Choking Powder
Other: Quartz Crystal
Potions: Speed
High Forest, The Hermit's Home - Hermit
Robe of Energy Ventrue's Lucky Charms
Brooch of Shielding Chime of Opening
Adventurer's Robe Mage's Battle Robe
Robe of Acid Resistance Robe of Electrical Resistance
Nymph Cloak +1 Cloak of Fortification +1
Boots of Striding +1 Lesser Belt of Guiding Light
Bullets of Smiting Bolt of Piercing
Ring of Protection +1 Ring of Clear Thought +1
Ring of Resistance +1 Scarab of Protection +1
Magic Pouch Magic Bag
Thunderstone Empty Bottle
Other: Coldstone, Skeleton's Knuckle
Potions: Antidote, Speed
Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements,
Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
See Invisibility, Identify, Protection from Elements, Wounding Whispers,
Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
Haste, Slow, Knock, Gust of Wind
Anauroch Night Camp - Katriana Dorovnia
Oasis of the Green Palm - Katriana Dorovnia
Ao Encampment - Katriana Dorovnia
The Sandstorm Prayer to the Overgod
Leather Armor +1 Chainmail +1
Studded Leather Armor +2 Half Plate +2
Cloak of Protection +1 Nymph Cloak +1
Bracers of Armor +1 Bracers of Dexterity +1
Boots of Striding +1
Short Sword +1 Short Sword +2
Light Flail +1 Club +2
Bastard Sword +1 Dire Mace +1
Bolt +1 Arrow +1
Bolt +2 Arrow +2
Ring of Insight Ring of Protection +1
Amulet of Natural Armor +1 Scarab of Protection +1
Magic Pouch Lesser Magic Bag
Magic Bag Greater Magic Bag
Acid Flask Alchemist's Fire
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Resurrection
Anauroch Night Camp - Torias
Oasis of the Green Palm - Torias
Ao Encampment - Torias
The Nightthief's Claw
Bracers of Armor +1 Bracers of Dexterity +1
Belt of Agility +1 Dagger +1
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Ring of Protection +1 Amulet of Natural Armor +1
Dust of Appearance Dust of Disappearance
Caltrops Choking Powder
Potions: Speed
Scrolls: Raise Dead, Resurrection
Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya
Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya
Ao Encampment, Fortune Teller's Caravan - Daschnaya
Robe of Acid Resistance Robe of Electrical Resistance
Mage's Battle Robe Adventurer's Robe
Nymph Cloak +1 Cloak of Fortification +1
Bracers of Armor +1 Boots of Striding +1
Lesser Belt of Guiding Light
Bullet of Smiting Bolt of Piercing
Ring of Protection +1 Ring of Clear Thought +1
Ring of Resistance +1 Amulet of Natural Armor +1
Scarab of Protection +1 Periapt of Wisdom +1
Wand of Negative Energy Wand of Missiles
Thunderstone
Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
Potions: Antidote, Speed
Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith,
Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person,
Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify,
Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility,
Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire,
Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy,
Protection from Alignment, Endure Elements, Resistance, Continual Flame,
Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land,
Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment,
Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead,
Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind,
Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility,
Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball,
Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds,
Haste
Ao Encampment - Musharak (Musharak's Fine Desert Emporium)
Skin of the Manticore Boots of the Shifting Sands
Gargoyle Boots Lesser Oathbow
The Nightthief's Nimbleknife Death Shroud Axe
The Nomad's Ring
Robes of the Old Order Greater Adventurer's Robe
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Hide Armor +1 Scale Mail +1
Leather Armor +2 Chainmail +2
Breastplate +2 Cloak of Movement
Cloak of Fortification +1 Cloak of Protection +2
Lesser Belt of Guiding Light Belt of Intertial Barrier
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Bracers of Armor +1 Bracers of Armor +2
Bracers of Dexterity +1 Bracers of Dexterity +2
Boots of the Sun Soul +1 Boots of the Sun Soul +1
Boots of Striding +1
Light Flail +1 Mace +2
Longsword +2
Ring of Protection +1 Ring of Protection +2
Ring of Resistance +1 Periapt of Wisdom +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Lesser Amulet of Health Scarab of Protection +2
Lesser Amulet of the Master
Potions: Cure Critical Wounds, Antidote, Speed
Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles,
Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand,
Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead,
Resurrection, Haste
Undrentide, Asabi Camp - Ashtara
Twin Fists of Fire Vestments of Faith
Club of Smiting The Sandstorm
Magic Electrifier Dove's Harp
Prayer Bag (see Appendix C.09)
Cloak of Protection +2 Cloak of Protection +3
Nymph Cloak +2 Leather Armor +3
Scale Mail +3 Banded Mail +3
Padded Armor +4 Hide Armor +4
Boots of Striding +2 Bracers of Dexterity +2
Bracers of Armor +2 Bracers of Armor +3
Small Shield +4 Large Shield +3
ALL MELEE WEAPONS +2
Dart +1 Dart +2
Shuriken +1 Shuriken +2
Throwing Axe +1 Throwing Axe +2
Longbow +3 Composite Longbow +3
Shortbow +3 Composite Shortbow +3
Light Crossbow +3 Heavy Crossbow +3
Sling +3 Bullet +1
Bullet +2 Bullet +3
Arrow +1 Arrow +2
Arrow +3 Bolt +1
Bolt +2 Bolt +3
Ring of Protection +2 Ring of Protection +3
Ring of Insight Scarab of Protection +2
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Rod of Resurrection
Magic Bag Greater Magic Bag
Acid Flask Alchemist's Fire
Caltrops Holy Water
Choaking Powder Thunderstone
Tanglefoot Bag
Other: Coldstone
Potions: Cure Critical Wounds, Antidote, Speed, Heal
Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear,
Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin,
Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor,
Protection from Elements, Protection from Alignment, Blindness/Deafness,
Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement,
Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility,
Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles,
Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield,
Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity,
Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow,
Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace,
Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand,
Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands,
Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I,
Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self,
Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person,
Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch,
Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision,
Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst,
Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration,
Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow,
Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence,
Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare,
Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock,
Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste,
True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify,
Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno,
Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light
Plane of Shadows, Lair of the Shadow Lich - Shadow Servant
Armor of Freedom Cloak of Greater Sanctuary
Ichthia's Neck-Knife Staff of Command
Lich Lyrics Harp of Haunting
Transmogrifying Wand (Appendix C.09)
Dart +2 Dart +3
Shuriken +2 Shuriken +3
Throwing Axe +2 Throwing Axe +3
Bullet +2 Bullet +3
Arrow +2 Arrow +3
Bolt +2 Bolt +3
Acid Flask Alchemist's Fire
Caltrops Holy Water
Choaking Powder Thunderstone
Tanglefoot Bag
Other: Coldstone
Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
Remove Curse, Raise Dead, Restoration
______________________________________________________________________________
(D.10) Hordes of the Underdark Stores
(x GP) - The maximum price paid for any item
[x GP] - The best price paid for a Rogue Stone
Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP)
Robes of the Dark Moon One of Many
Kiss of Sune
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Gloves of the Yellow Rose +3 Bracers of Armor +1
Bracers of Dexterity +1 Lesser Belt of Guiding Light
Boots of Striding +1 Boots of the Sun Soul +1
Boots of the Sun Soul +2 Boots of the Sun Soul +3
Small Shield +2 Small Shield +3
Large Shield +1 Large Shield +2
Tower Shield +2 Tower Shield +3
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Shining Hand +3 Robes of the Old Order
Improved Robes of the Old Order Scale Mail +1
Scale Mail +2 Scale Mail +3
Chainmail +2 Chainmail +3
Breastplate +2 Breastplate +3
Splint Mail +2 Splint Mail +3
Banded Mail +2 Banded Mail +3
Half Plate +2 Half Plate +3
Cloak of Fortification
Sling +1 Sling +2
Kama +1 Kama +2
Club +1 Club +2
Light Hammer +1 Light Hammer +2
Light Flail +1 Light Flail +2
Morningstar +1 Morningstar +2
Mace +1 Mace +2
Warhammer +1 Warhammer +2
Heavy Flail +1 Heavy Flail +2
Quarterstaff +1 Quarterstaff +2
Dire Mace +1 Dire Mace +2
Whip +3 Bullet +1
Bullet +2 Bullet +3
Arrow +1 Arrow +2
Arrow +3 Bolt +1
Bolt +2 Bolt +3
Ring of Protection +2 Ring of Protection +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Periapt of Wisdom +2, Periapt of Wisdom +3
Lesser Amulet of Health, Lesser Amulet of the Master
Acid Flask Holy Water
Other: Rogue Stone
Cloth Dye: Bleach, Pink, Light Red, Dark Red
Potions: Antidote, Cure Critical Wounds
Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence,
Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame,
Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration,
Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds
Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP]
Eyes of Petrification Woodcutter's Axe
Breath of the Maiden Cold Iron Blade
Elven Court Bow Gruumsh Hand
Krotan's Skullcrusher
Gauntlets of Ogre Power Bracers of Dexterity +1
Bracers of Dexterity +2 Bracers of Dexterity +3
Greater Swordsman's Belt Greater Brawler's Belt
Greater Archer's Belt Boots of Striding +1
Boots of Striding +2 Boots of Striding +3
Watchman's Helm Small Shield +2
Large Shield +2 Large Shield +3
Tower Shield +2 Tower Shield +3
ALL ARMOR +2 ALL ARMOR +3
Breastplate +1 Splint Mail +1
Banded Mail +1 Half Plate +1
Full Plate +1
ALL WEAPONS +2 ALL WEAPONS +3 except Light Flail +3
Dart +1 Throwing Axe +1
Light Hammer +1 Club +1
Light Flail +1 Bastard Sword +1
Arrow +1 Arrow +2
Arrow +3 Acid Arrow
Ice Arrow Poison Arrow
Bolt +1 Bolt +2
Bolt +3 Bolt of Frostbite
Bolt of Piercing Poison Bolt
Bullet +1 Bullet +2
Bullet +3 Bullet of Screaming
Fire Bullet
Ring of Protection +2 Ring of Protection +3
Amulet of Natural Armor +3
Acid Bomb Fire Bomb
Metal Dye: Light Gold, Bright Copper, Black
Waterdeep, Argali's Arms - Blacksmith (500GP)
Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2
Cloth Dye: Dark Red, Dark Blue
Leather Dye: Light Blue, Light Red
Metal Dye: Dark Iron, Dark Gold, Bright Green
Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP]
Sequencer Robe Robe of Blending
Negastaff
Bracers of Armor +2 Bracers of Armor +3
Boots of Striding +2 Boots of Striding +3
Lesser Belt of Guiding Light Belt of Guiding Light
Robe of Acid Resistance Robe of Cold Resistance
Robe of Electrical Resistance Robe of Fire Resistance
Adventurer's Robe Robe of Energy
Nymph Cloak +2 Nymph Cloak +3
Cloak of Fortification +2 Cloak of Fortification +3
Arrow of the Vampire Piercing Arrow
Fire Arrow Lightning Arrow
Bolt +1 Bolt +2
Bolt +3 Bolt of Lightning
Bolt of Fire Bolt of Frostbite
Bolt of Piercing Paralytic Bolt
Bullet +1 Bullet +2
Bullet +3 Lightning Bullet
Ice Bullet Bullet of Smiting
Dagger +1 Dagger +2
Dagger +3 Dart +1
Dart +2 Dart +3
Club +1 Club +2
Club +3 Mace +1
Mace +2 Mace +3
Sickle +1 Sickle +2
Sickle +3 Sling +1
Sling +2 Sling +3
Light Crossbow +1 Light Crossbow +2
Light Crossbow +3 Heavy Crossbow +1
Heavy Crossbow +2 Heavy Crossbow +3
Quarterstaff +1 Quarterstaff +2
Quarterstaff +3
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Ring of Protection +3
Ring of Clear Thought +2 Ring of Clear Thought +3
Amulet of Will +2 Amulet of Will +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Wand of Sleep Wand of Lightning
Wand of Summoning Wand of Paralyzation
Staff of Defense Staff of Power
Staff of Command
Thunderstone
Other: Blank Scroll, Quartz Crystal, Weak Spider Venom, Mild Spider Venom,
Deadly Spider Venom, Magical Potion Bottle, Coldstone, Bone Wand,
Skeleton's Knuckle
Cloth Dye: Dark Turquoise, Purple, Light Orange, Black
Potions: Antidote, Speed
Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger,
Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse,
Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster,
Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion,
Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach,
Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer,
Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank,
Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold,
Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction,
Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling,
Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation,
Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI,
Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword,
Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun,
Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste,
Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill
Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP]
Woodcutter's Axe Breath of the Maiden
Cold Iron Blade Elven Court Bow
Gruumsh Hand Krotan's Skullcrusher
Gloves of the Balanced Hands Nasher's Ring of Strength
Gloves of the Hin Fist +6 Gloves of the Hin Fist +7
Gauntlets of Ogre Power Bracers of Dexterity +3
Greater Archer's Belt Greater Swordsman's Belt
Greater Brawler's Belt Small Shield +1
Small Shield +2 Small Shield +3
Large Shield +1 Large Shield +2
Large Shield +3 Tower Shield +1
Tower Shield +2 Tower Shield +3
ALL ARMOR +1 except Hide +1 ALL ARMOR +2 except Hide +2
ALL ARMOR +3 except Hide +3
ALL WEAPONS +1 ALL WEAPONS +2
ALL WEAPONS +3 Whip +4
Whip +5 Whip +6
ALL AMMUNITION (up to +3) Arrows of Petrification
Arrow +4 Arrow +5
Bullet +4 Bullet +5
Bolt +4 Bolt +5
Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP]
All of the items from HotU Magic Store (see below) plus
Forever Rod of Resurrection
Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange,
Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange,
Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach
Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary,
Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand
Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP]
All of the items from HotU Magic Store (see below) plus
Nasher's Gloves of Discipline
Other: Purple Light Gem, Red Light Gem, Green Light Gem
HotU Magic Store (see above)
Bracers of Armor +4 Bracers of Armor +5
Bracers of Armor +6 Boots of Striding +4
Boots of Striding +5 Boots of Striding +6
Belt of Guiding Light Robe of Light
Robe of Acid Resistance Robe of Cold Resistance
Robe of Electrical Resistance Robe of Fire Resistance
Mage's Battle Robe Greater Battle Robe
Adventurer's Robe Master Adventurer's Robe
Cloak of Fortification +4 Cloak of Fortification +5
Nymph Cloak +4 Nymph Cloak +5
Nymph Cloak +6
Dagger +1 Dagger +2
Dagger +3 Dagger +4
Dagger +5 Dart +3
Dart +4 Dart +5
Sickle +3 Sickle +4
Sickle +5 Club +3
Club +4 Club +5
Mace +3 Quarterstaff +3
Quarterstaff +4 Quarterstaff +5
Light Crossbow +3 Heavy Crossbow +3
Bullet +1 Bullet +2
Bullet +3 Lightning Bullet
Ice Bullet Bullets of Smiting
Bolt +1 Bolt +2
Bolt +3 Bolt of Lightning
Bolt of Frostbite Paralytic Bolt
Bolt of Fire Bolt of Piercing
Ring of Protection +4 Ring of Protection +5
Ring of Protection +6 Ring of Resistance +3
Ring of Clear Thought +4 Ring of Clear Thought +5
Ring of Clear Thought +6 Ironskin Ring
Amulet of Will +4 Amulet of Will +5
Amulet of Will +6 Amulet of Natural Armor +4
Amulet of Natural Armor +5 Amulet of Natural Armor +6
Scarab of Protection +4 Scarab of Protection +5
Scarab of Protection +6
Rod of Resurrection Thunderstone
Other: Skeleton's Knuckle, Quartz Crystal, Coldstone
Potions: Cure Critical Wounds, Antidote, Speed, Heal
Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead,
Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI,
Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction,
Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition,
Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability,
Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing,
Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death,
Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind,
Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold,
Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud,
Chain Lightning, Shades, Acid Fog
Drearing's Deep - Ragpicker (10,000GP) [4,750GP]
Acid Flask Alchemist's Fire
Caltrops Choaking Powder
Tanglefoot Bag
Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12
Potions: Lore, Clarity, Lesser Restoration, Antidote
Drearing's Deep - Cult Knight (10,000GP) [4,750GP]
Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration,
Antidote
Isle of the Maker - Dwelver (10,000GP) [4,750GP]
Bag of Holding Thunderstone
Acid Bomb Fire Bomb
Acid Flask Alchemist's Fire
Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle,
Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone
Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII,
Greater Spell Breach, Prismatic Spray, Greater Sanctuary
City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP]
Battle Legion Bow North Wind Bow +8
Bane of the Undead Axe of the Dwarf Lord
Harvest Axe Aramil's Blade
Fiery Power Quarterstaff
Gloves of the Yellow Rose +7 Gloves of the Yellow Rose +10
Gloves of the Hin Fist +7 Gloves of the Hin Fist +10
Gloves of the Long Death +10 Bracers of Armor +10
Bracers of Dexterity +6 Bracers of Dexterity +7
Gargoyle Boots Dragon Slippers
Boots of Striding +6 Boots of Striding +7
Boots of the Shifting Sands Boots of Reflexes +10
Belt of Storm Giant Strength Belt of Agility +10
Eyes of Petrification Crown of Thorns
Small Shield +6 Large Shield +6
Tower Shield +5 Shield of Prator
Robes of the Shining Hand +5 Robes of the Shining Hand +7
Half-Plate +5 Full Plate +5
Padded Armor +6 Leather Armor +6
Hide Armor +6 Studded Leather Armor +6
Chain Shirt +6 Chainmail +6
ALL WEAPONS +6
Leech +8 Ice Reaver +8
Cutting Star +8 Imaskari Kama +8
Feyduster +8 Drone +8
Mace of Disruption +8 Storm +8
Gladiator's Club +8 Namarra +8
Desert Wind +8 Sentinel +8
Foundation +8 Sword Saint Legacy +8
Stonefire Axe +8 Reaver +8
Fey Spear +8 Sea Reaver +8
Ravager +8 Ironwood Mace +8
Aiedo Wither-Stick +8 Axe of the Tall Kin +8
Harbinger Kin +8 Two Bladed Sword +5
Bolt +1 Bolt +2
Bolt +3 Bolt of Piercing
Arrow +1 Arrow +2
Arrow +3 Ice Arrow
Bullet +1 Bullet +2
Bullet +3 Fire Bullet
Bullet of Screaming
Ring of Major Sonic Resistance Ring of Fortitude +10
Ring of Protection +6 Ring of Protection +7
Ring of Protection +8 Ring of Protection +9
Amulet of the Master Scarab of Protection +8
Scarab of Protection +9 Scarab of Protection +10
Amulet of Natural Armor +7 Rod of Resurrection
Acid Bomb Fire Bomb
Alchemists Fire Torch of the Velox Berry
Other: Velox Berry
Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal
Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death,
Black Blade of Disaster, Resurrection, Time Stop
City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP]
Other: Velox Berry, Ale, Wine, Spirits
Potions: Ironguts, Death Armor, Cure Serious Wounds
City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP]
Bracers of Dexterity +5 Bracers of Dexterity +6
Bracers of Dexterity +7 Boots of Striding +5
Boots of Striding +6 Boots of Striding +7
Small Shield +5 Small Shield +6
Large Shield +5 Large Shield +6
Tower Shield +5 Tower Shield +6
ALL ARMOR +5 except Hide +5 ALL ARMOR +6 except Hide +6
ALL WEAPONS +5 ALL WEAPONS +6
Arrow +1 Arrow +2
Arrow +3 Arrow +4
Arrow +5 Arrow of the Vampire
Piercing Arrow Lightning Arrow
Ice Arrow Arrows of Petrification
Mild Poison Arrow Poison Arrow
Bolt +1 Bolt +2
Bolt +3 Bolt +4
Bolt +5 Paralytic Bolt
Bolt of Fire Bolt of Piercing
Bullet +1 Bullet +2
Bullet +3 Bullet +4
Bullet +5 Fire Bullet
Giant's Bane Bullet of Screaming
Dwarven Waraxe +4 Rod of Resurrection
Scrolls: Resurrection
Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP)
Twin Fists of Fire Major Circlet of Blasting
Renewal Spear of Withering
Ice Talon Teleportation Bolt
Scale Mail +3 Robes of the Shining Hand +4
Chain Shirt +4 Breastplate +4
Light Flail +3 Throwing Axe +3
Dart +3 Shuriken +3
Arrow +3 Lightning Arrow
Poison Arrow Bolt +3
Paralytic Bolt Bullet +3
Fire Bullet Giant's Bane
Ring of Scholars Bone Ring
Purple Dragon Ring Ring of Protection +4
Stoneeater's Ring Amulet of Undead Turning
Wand of Missiles Rod of Resurrection
Brooch of Shielding Horn of Blasting
Lantern of Revealing Magic Electrifier
Lich Lyrics Large Box
Greater Magic Bag Bag of Holding
Dust of Appearance Dust of Disappearance
Acid Flask Alchemist's Fire
Caltrops Holy Water
Choking Powder Thunderstone
Tanglefoot Bag
Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem,
Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral,
Mild Centipede Venom, Average Spider Venom, Rogue Stone, Blank Scroll,
Coldstone, Feathers
Cloth Dye: Light Red, Gold, Dark Red
Leather Dye: Light Green, Light Orange, Black
Metal Dye: Black, Dark Blue, Dark Copper
Potions: Cure Critical Wounds, Speed, Heal
Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility,
Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste,
Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning,
Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death,
Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle,
Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal
Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps
All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3,
Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus
Nasher's Nimble Boots Lathar's Last Belt
Robes of the Dark Maiden Fletcher's Friend
Spellchain Armor of Faith
Isaac's Sequencer Robe Last Words
Lesser Golem Armor The Guilded Defender
Dancer's Silhouette Pixie Lance
Tansheron's Bow Deepstone Progeny
Fiendfoe Deathcoil
Ring of Nine Lives Ring of Power
Transmogrifying Wand Prayer Bag
Pearl of Tongues Stone of Controlling Earth Elementals
Chime of Opening Elixir of Horus-Re
Lesser Ioun Stone: Blue Lesser Ioun Stone: Deep Red
Belt of Guiding Light Robes of the Shining Hand +6
Scale Mail +5 Full Plate +5
Dagger +5 Scimitar +5
Dwarven Waraxe +5 Whip +5
Bastard Sword +5 Katana +5
Spear +5 Halberd +4
Throwing Axe +4 Shuriken +4
Dart +4 Bullet +4
Arrow +5 Piercing Arrow
Ice Arrow Fire Arrow
Acid Bomb Fire Bomb
Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps
All of the items from the Chapter 2 store (except Mild Centipede Venom) plus
Battle Legion Bow Crossbow of Lightning Strike
Axe of the Dwarf Lord Harvest Axe
Fiery Power Quarterstaff Aramil's Blade
Risktaker
Shiver-ring Mantle of Epic Spell Resistance
Gloves of the Long Death +8 Robes of the Shining Hand +7
Chaos Shield Full Plate +6
Bloodletter +8 Aiedo Wither-Stick +8
Sword Saint Legacy +8 Rune Hammer +8
Sentinel +8 Stonefire Axe +8
Harbinger Kin +8 Desert Wind +8
Storm +8 Astral Blade +8
Namarra +8 Ice Reaver +8
Ravager +8 Golden Sickle +8
Uthgardt Ceremonial Blade +8 Gladiator's Club +8
Ironwood Mace +8 Drone +8
Feyduster +8 Fey Spear +8
Reaver +8 Cutting Star +8
Throwing Axe +6 Shuriken +6
Dart +6
______________________________________________________________________________
(D.11) Pre-Order Module Stores
Deadman's Marsh, Inn of the Lance - Talias Allenthel
Other: Ale, Wine, Spirits
Cormanthor - Kipper Van Gish
ALL ARMOR AND SHIELDS ALL WEAPONS
Bracers of Armor +3 Bracers of Dexterity +3
Cloak of Protection +3 Nymph Cloak +3
Boots of Striding +3
Amulet of Natural Armor +3 Scarab of Protection +3
Ring of Jade Ring of Cyan
Ring of Crimson Ring of Insight
Ring of Scholars Ring of Protection +3
Magic Bag 20% Magic Bag 40%
Magic Bag Magic Bag 80%
Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Critical Wounds,
Cure Serious Wounds, Bless, Barkskin, Antidote, Heal
Other: Healer's Kit +1, Thieves' Tools +1, Gold Necklace, Silver Necklace,
Gold Ring, Silver Ring, Torch
______________________________________________________________________________
(D.12) Witch's Wake Stores
The Battlefield - Ragpicker
ALL WEAPONS Quilted King's Armor
King's Leather Studded King's Armor
King's Scale King's Cuirass
King's Splint King's Marching Plate
Mountain Cemetery, The Night Hag - Night Hag
Ring of Crimson Ring of Cyan
Ring of Jade Rod of Frost
Wand of Missiles Wand of Sleep
Wand of Armor
Potions: Barkskin, Lore, Lessor Restoration, Invisibility, Eagle's Splendor,
Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Aid
Scrolls: Ray of Frost, Light, Magic Missile, Summon Creature II, Mage Armor,
Knock, Owl's Wisdom, Melf's Acid Arrow, Lesser Dispel, Lesser Restoration,
Summon Creature I, Identify, Ghoul Touch, Fox's Cunning, Eagle's Splendor,
Daze, Darkness, Cat's Grace, Neutralize Poison, Remove Blindness/Deafness,
Bull's Strength
Other: Healer's Kit +1, Healer's Kit +2, Healer's Kit +3, Healer's Kit +4,
Healer's Kit +5, Healer's Kit +6, Healer's Kit +7, Healer's Kit +8,
Healer's Kit +9, Healer's Kit +10, Bone Wand
Brogan's Arm - Angmar Rockspitter
ALL ARMOR ALL WEAPONS +1
Lesser Gauntlets of Ogre Power Bracers of Dexterity +1
Boots of Striding +1 Greater Swordsman's Belt
Greater Brawler's Belt Greater Archer's Belt
Blacksmith's Leather Dwarven Scale
Small Shield +1 Large Shield +1
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Hide Armor +1
Scale Mail +1 Chainmail +1
Breastplate +1 Bolt of Frostbite
Ice Bullet Ice Arrow
Ring of Protection +1 Ring of Cyan
Ring of Jade Ring of Crimson
Glittering Necklace Amulet of Natural Armor +1
Leather Dye: Light Grey, Dark Grey, Light Blue, Dark Blue, Dark Green, Gold,
Dark Brown, Purple, Black, Bleach
Metal Dye: Light Gold, Bright Green, Dark Green, Bright Copper, Dark Copper,
Dark Blue, Dark Iron, Dark Gold, Bright Blue, Black, Bleach
Brogan's Arm, Old Man Nimmermaer's - Old Man Nimmermaer
Bracers of Armor +1 Boots of Striding +1
Dwarven Council Robes Mage's Battle Robe
Robe of Acid Resistance Robe of Electrical Resistance
Nymph Cloak +1 Ring of Clear Thought +1
Ring of Protection +1 Ring of Cyan
Ring of Jade Ring of Crimson
Glittering Necklace Amulet of Natural Armor +1
Scarab of Protection +1 Wand of Negative Energy
Wand of Missiles Wand of Sleep
Wand of Armor
Potions: Lore, Invisibility, Bull's Strength, Cat's Grace, Eagle's Splendor,
Fox's Cunning, Endurance, Resistance, Clarity, Owl's Wisdom, Antidote,
Speed
Scrolls: Magic Circle Against Alignment, Ray of Frost, Light, Magic Missile,
Protection from Alignment, Protection from Elements, Mage Armor, Fireball,
Melf's Acid Arrow, Ray of Enfeeblement, See Invisibility, Bull's Strength,
Blindness/Deafness, Summon Creature I, Lesser Dispel, Ghoul Touch, Grease,
Endure Elements, Sleep, Knock, Invisibility, Cat's Grace, Darkness, Haste,
Resistance, Charm Person, Identify, Daze, Color Spray, Dispel Magic, Slow,
Web
Cloth Dye: Black, Brown, Gold, Light Grey, Dark Grey, Light Blue, Dark Blue,
Purple, Light Green, Dark Green, Bleach
Other: Bone Wand
______________________________________________________________________________
(D.13) ShadowGuard Stores
Ghaarak: Market District - Shrak
Noble's Tunic
Scrolls: Charm Person, Magic Missile, Mage Armor, Color Spray, Invisibility,
Hold Person, Owl's Wisdom, Cat's Grace, Summon Creature I, Vampiric Touch,
Grease, Sleep, Charm Monster, Ghoul Touch, Melf's Acid Arrow, Flame Arrow,
Bull's Strength, Silence, Scare, Fear, Web
Other: Thieves' Tools +1, Thieves' Tools +3
Ghaarak: Market District - Sevanna
Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
Barkskin, Owl's Wisdom, Fox's Cunning, Endurance, Eagle's Splendor, Bless,
Clarity, Cat's Grace, Bull's Strength, Aid, Cure Critical Wounds, Antidote
Scrolls: Light, Summon Creature I, Scare, Color Spray, Endure Elements, Web,
Mage Armor, Identify
Other: Blank Scroll, Magic Wand, Bone Wand
Ghaarak: Market District - Rago
Other: Orange Light Gem, Green Light Gem, Packed Rations, Chakara Berries,
Fish Meat, JuJu Nuts, Grahmin Tongue
Ghaarak: Market District - Tagnar Forgehammer
WEAPONS ARMOR
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Gloves of the Hin Fist +1 Gloves of the Long Death +2
Lesser Gauntlets of Ogre Power Masterwork Dagger
Masterwork Short Sword Masterwork Morningstar
Masterwork Handaxe Masterwork Light Hammer
Masterwork Scimitar Masterwork Rapier
Masterwork Battleaxe Masterwork Light Flail
Masterwork Mace Masterwork Warhammer
Masterwork Longsword Masterwork Bastard Sword
Masterwork Greataxe Masterwork Heavy Flail
Masterwork Spear Masterwork Greatsword
Masterwork Halberd Masterwork Scythe
Other: Bar of Iron, Bar of Steel, Bar of Mithral, Bar of Adamantine,
Plank of Oakwood, Plank of Elm Wood, Ironwood Planks
Ghaarak: Market District, Ravenclaw Tavern - Ruknar the Tavern Keeper
Other: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
______________________________________________________________________________
(D.14) Kingmaker Stores
North Cyan, Mage Tower - Yenna
Bracers of Armor +1 Bracers of Armor +2
Bracers of Armor +3 Bracers of Dexterity +1
Boots of Striding +1 Boots of Striding +2
Sash of Shimmering Headband of Intellect +2
Robe of Light Robe of Fire Resistance
Mage's Battle Robe Adventurer's Robe
Ring of Cyan Ring of Fortitude +1
Ring of Protection +1 Ring of Protection +2
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Clear Thought +3 Ring of Scholars
Ring of Resistance +1 Ring of Resistance +2
Scarab of Protection +1 Scarab of Protection +2
Glittering Amulet Amulet of Will +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Nymph Cloak +1 Nymph Cloak +2
Cloak of Resistance +2 Staff of Command
Club of Smiting Sunlight Sling
Dagger +1 Dagger +2
Club +1 Club +2
Quarterstaff +1 Quarterstaff +2
Light Crossbow +1 Light Crossbow +3
Sling +1 Sling +2
Bolt +1 Bolt +2
Bolt +3 Bolt of Frostbite
Paralytic Bolt Bolt of Lightning
Bolt of Fire Bolt of Piercing
Bullet +1 Bullet +2
Bullet +3 Lightning Bullet
Ice Bullet Bullets of Smiting
Wand of Negative Energy Wand of Lesser Summoning
Wand of Missiles Wand of Sleep
Wand of Summoning Rod of Frost
Rod of Beguiling Rod of Resurrection
Potions: Cure Serious Wounds, Lore, Invisibility, Clarity, Eagle's Splendor,
Owl's Wisdom, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Speed,
Cure Critical Wounds, Antidote, Heal
Scrolls: Shield, Mage Armor, Charm Person, Acid Splash, Negative Energy Ray,
Light, Sleep, Control Undead, Expeditious Retreat, Endure Elements, Knock,
Charm Person or Animal, Amplify, Animate Dead, Flame Lash, Ghostly Visage,
Color Spray, Invisibility, Resurrection, Blood Frenzy, Blindness/Deafness,
Endurance, Melf's Acid Arrow, Balagarn's Iron Horn, Lightning Bolt, Haste,
Slow, Aura of Glory, Flame Arrow, Bestow Curse, Sound Burst, Flame Strike,
Negative Energy Burst, Polymorph Self, Stoneskin, Restoration, Raise Dead,
Evard's Black Tentacles, Gust of Wind, Greater Dispelling, Stone to Flesh,
Chain Lightning, Cloudkill, Firebrand, Ethereal Visage, Greater Stoneskin,
True Seeing, Summon Creature VI, Summon Creature VIII, Summon Creature IX,
Summon Creature VII, Time Stop, Globe of Invulnerability, Circle of Death,
Banishment, Tenser's Transformation, Greater Spell Breach, Horrid Wilting,
Acid Fog, Mass Haste, Protection from Spells, Finger of Death, Mass Charm,
Ghoul Touch, Mordenkainen's Disjunction, Greater Spell Mantle, Mind Blank,
Mass Blindness/Deafness, Delayed Blast Fireball, Bombardment, Premonition,
Greater Planar Binding, Mordenkainen's Sword, Electric Jolt, Spell Mantle,
Wail of the Banshee, Aura of Vitality, Incendiary Cloud, Dominate Monster,
Prismatic Spray, Power Word Stun, Power Word Kill, Meteor Swarm, Fireball,
Energy Drain, Shapechange, Silence, Shades, Weird, Bane, Web
Other: Skeleton's Knuckle, Quartz Crystal, Healer's Kit +1, Healer's Kit +6,
Coldstone, Thunderstone, Bone Wand, Magical Potion Bottle, Blank Scroll
North Cyan, Temple of the Nine Gods - Rafael Leonallomen
Bracers of Armor +1 Bracers of Armor +2
Gloves of Concentration Lesser Belt of Guiding Light
Mask of Persuasion Small Shield +1
Large Shield +1 Tower Shield +1
Hide Armor +1 Scale Mail +1
Chain Shirt +1 Breastplate +1
Chainmail +1 Splint Mail +1
Banded Mail +1 Half Plate +1
Full Plate +1 Half Plate +2
Whitebone Armor +2 Robes of the Old Order
Cloak of Protection vs Law Cloak of Protection vs Good
Cloak of Protection vs Evil Cloak of Protection vs Chaos
Ring of Protection +1 Ring of Protection +2
Amulet of Will +1 Amulet of Will +2
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Nymph Cloak +1 Brooch of Shielding
Lesser Ioun Stone: Blue
Potions: Cure Light Wounds, Barkskin, Eagle's Splendor, Clarity, Bless, Aid,
Cure Serious Wounds, Cure Moderate Wounds, Cure Critical Wounds, Antidote,
Endurance
Scrolls: Lesser Restoration, Animate Dead, Restoration, Stone to Flesh
South Cyan, QuarterMaster - Levio'Sa
Armor of Thorns Cold Tongue Bow
Lesser Gauntlets of Ogre Power Bracers of Armor +1
Bracers of Dexterity +1 Bracers of Dexterity +3
Boots of Striding +1 Boots of Elvenkind
Archer's Belt Greater Archer's Belt
Eyes of the Eagle Padded Armor +1
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Chain Shirt +1
Lesser Armor of the Wolf Cape of Winter
Battleaxe +1 Dwarven Waraxe +1
Greataxe +1 Greataxe +2
Longbow +1 Longbow +2
Shortbow +1 Shortbow +2
Heavy Crossbow +1 Heavy Crossbow +2
Dart +1 Shuriken +1
Throwing Axe +1 Bullet +1
Bolt +1 Bolt +2
Bolt of Piercing Mild Poison Bolt
Arrow +1 Arrow +2
Piercing Arrow Mild Poison Arrow
Sling +1 Ring of Protection +1
Ring of Fortitude +1 Ring of Fortitude +2
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Lesser Ioun Stone: Pink
Other: Healer's Kit +1
South Cyan, Smithy - Baless "Glassy" Hopper
ALL ARMOR AND SHIELDS +1 ALL WEAPONS +1
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Bracers of Armor +2 Bracers of Dexterity +2
Greater Swordsman's Belt Greater Brawler's Belt
Greater Archer's Belt Boots of Striding +2
Mirror Shield Darksteel Tower Shield
Mithral Splint Mail Armor of Horus-Re
Armor of the Stars
Rapier +2 Namarra "Neversleep" +1
Bullet of Screaming Bullets of Smiting
Bolt of Fire Bolt of Piercing
Fire Arrow Acid Arrow
Ice Arrow Giant's Bane
Ring of Cyan Ring of Crimson
Ring of Jade Ring of Protection +2
Glittering Necklace Amulet of Natural Armor +2
Scrolls: Cure Moderate Wounds, Cure Serious Wounds, Cure Light Wounds,
Antidote
Other: Torch
South Cyan, Pawnshop - "Southpaw" Sebastion Fitch (buys traps)
Gloves of the Rogue Gloves of the Yellow Rose +1
Gloves of the Hin Fist +1 Bracers of Armor +1
Bracers of Archery Belt of Agility +1
Lesser Tumblers The Tumblers
Dancing Boots +1 Dancing Boots +2
Goggles of Night Goggles of Minute Seeing
Thieves' Hood Leather Armor +1
Leather Armor +2 Leather Armor +3
Cloak of Protection +1 Cloak of Protection +2
Dagger +1 Dagger +2
Short Sword +1 Short Sword +2
Feyduster +1 Black Rider Quill
Rapier +1 Scimitar +1
Longsword +1 Longbow +1
Shortbow +1 Composite Shortbow +1
Light Crossbow +1 Heavy Crossbow +1
Shuriken +1 Throwing Axe +1
Bullet +1 Bullet of Screaming
Bolt +1 Paralytic Bolt
Arrow +1 Ice Arrow
Sling +1 Lesser Ioun Stone: Deep Red
Ring of Fortitude +1 Ring of Hiding
Ring of Protection +1 Ring of Resistance +1
Ring of Clear Thought +1 Ring of Clear Thought +2
Glittering Necklace Scarab of Protection +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Horn of Blasting Janthra's Harp
Potions: Lore
Scrolls: Cat's Grace
The Empty Battlefield - Alexis Kinthalis
ALL ARMOR +1 Improved Robes of the Old Order
Robe of Fire Resistance Mage's Battle Robe
Earth Mage Robe Greater Battle Robe
Eyes of the Eagle Monk's Belt
Bracers of Dexterity +1 Bracers of Dexterity +3
Bracers of Armor +1 Gloves of Concentration
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Gloves of the Hin Fist +1 Gloves of the Hin Fist +3
Boots of the Sun Soul +2 Boots of Striding +2
Small Shield +1 Large Shield +1
Tower Shield +1 Shield of the Sun
Cloak of Resistance +1 Cloak of Fortification +1
Nymph Cloak +1 Cloak of Protection +2
Gladiator's Club +1 Stonefire Axe +1
Light Flail +2 Dwarven Waraxe +2
Dagger +1 Handaxe +1
Kukri +1 Short Sword +1
Morningstar +1 Rapier +1
Scimitar +1 Mace +1
Battleaxe +1 Warhammer +1
Longsword +1 Bastard Sword +1
Greataxe +1 Quarterstaff +1
Dire Mace+1 Two-Bladed Sword +1
Greatsword +1 Throwing Axe +1
Shuriken +1 Dart +2
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Longbow +1
Composite Longbow +2 Sling +1
Bullet +1 Fire Bullet
Bolt +1 Bolt +3
Arrow +1 Mild Poison Arrow
Ring of Protection +1 Ring of Protection +3
Ring of Scholars Ring of Clear Thought +1
Ring of Fortitude +2 Ring of Jade
Scarab of Protection +1 Periapt of Wisdom +1
Amulet of Natural Armor +2 Amulet of Natural Armor +4
Amulet of Will +3 Amulet of Vitality +2
Amulet of Fire Resistance Lesser Ioun Stone: Pink and Green
Lesser Magic Bag Bag of Holding
Doss Lute
Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
Cure Critical Wounds, Bless, Invisibility, Bull's Strength
Scrolls: Scare, Invisibility Sphere, Neutralize Poison, Negative Energy Ray,
Negative Energy Protection, Negative Energy Burst, Raise Dead, Ice Dagger,
Melf's Acid Arrow, Invisibility, Hold Person, Hold Monster, Magic Missile,
Light, Mage Armor, Web, Find Traps, Hold Animal, Fireball, Resurrection
Other: Magical Potion Bottle, Magic Potion, Blank Scroll, Blue Light Gem,
Bone Wand, Purple Light Gem, Orange Light Gem, Green Light Gem, Coldstone,
Average Giant Bee Venom, Strong Centipede Venom, Very Strong Spider Venom,
Mild Spider Venon, Average Spider Venon, Mild Centipede Venom, Magic Wand,
Weak Giant Bee Venom, Mild Giant Bee Venom, Quartz Crystal, Red Light Gem,
Dust of Appearance, Dust of Disappearance
Cloth Dye: ALL
Leather Dye: ALL
Metal Dye: ALL
______________________________________________________________________________
(D.15) Pirates of the Sword Coast Stores
(x GP) - The maximum price paid for any item
Neverwinter: Docks, Midnight Rose - Captain Allendry (1,000GP)
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Hide Armor +1
Scale Mail +1 Chain Short +1
Chainmail +1 Breastplate +1
Splint Mail +1 Banded Mail +1
Drow Leather Armor +1 Drow Studded Leather Armor +1
Drow Scale Mail +1 Drow Chainmail +1
Fancy Pirate Leathers Robe of Light
Robe of Acid Resistance Robe of Cold Resistance
Ensign's Tunic Robes of the Shining Hand +1
Shield of the Watch Small Shield +1
Large Shield +1 Tower Shield +1
Gloves of the Minstrel Greater Gloves of the Minstrel
Gloves of the Artificer Greater Gloves of the Artificer
Gloves of Swordplay Greater Gloves of Swordplay
Gloves of Discipline Greater Gloves of Discipline
Gloves of Spellcraft Greater Gloves of Spellcraft
Gloves of Concentration Greater Gloves of Concentration
Gloves of Appraisal Greater Gloves of Appraisal
Gloves of Animal Handling Greater Gloves of Animal Handling
Shipwright's Gloves Gloves of the Hin Fist +1
Gloves of the Yellow Rose +1 Gloves of the Long Death +1
Bracers of Armor +1 Boots of the Sun Soul +1
Boots of Sahuagin Boots of the Calming Wave +1
Boots of the Winterlands Swashbuckler's Boots
Eyes of the Eagle Headband of the Binder
Cloak of Protection vs Chaos Cloak of Protection vs Evil
Cloak of Protection +1 Salt-Crusted Sailor's Cloak
Ring of Jade Ring of Cyan
Ring of Crimson Ring of Fortitude +1
Ring of Insight Ring of the Aquatic Elves +1
Ring of Protection +1 Glittering Necklace
Amulet of Will +1 Amulet of Natural Armor +1
Rusty Pirate's Dagger Boarding Knife
Ropecutter Fine Pirate Cutlass
Heavy Cutlass Sling +1
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Longbow +1
Dart +1 Shuriken +1
Throwing Axe +1 Bullet +1
Bullet +2 Coral Bullets
Bolt +1 Bolt +2
Bolt of Frostbite Paralytic Bolt
Aquatic Bolts Teleportation Bolt
Arrow +1 Arrow +2
Boarding Arrows Sail Burners
Arrow of the Vampire Rod of Frost
Wand of Negative Energy Wand of Lesser Summoning
Wand of Missiles Kazoo
Sailor's Harp Oilskin Bag
Magic Pouch Lesser Magic Bag
Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
Elixir of Cure Moderate Seasickness, Lesser Restoration, Eagle's Splendor,
Owl's Wisdom, Invisibility, Endurance, Barkskin, Death Armor, Cat's Grace,
Cure Critical Wounds, Fox's Cunning, Clarity, Bless, Bull's Strength, Aid,
Ironguts, Speed, Antidote
Scrolls: Flare, Lightning Bolt, Summon Creature I, True Strike, Cat's Grace,
Silence, Stone Bones, Negative Energy Burst, Resist Elements, Sound Burst,
Protection from Elements, Balagarn's Iron Horn, Poison, Death Armor, Fear,
Inflict Moderate Wounds, Grease, Entropic Shield
Other: Magical Potion Bottle, Blank Scroll, Line Winch, Abandoned Astrolabe,
Bar of Adamantine, Burning Oil, Navigational Charts - Sea of Fallen Stars,
Bar of Steel, Religions of the Sword Coast, Maztica: Discovery & Conquest,
Bar of Iron, Prize Rock Cod, Bone Wand, Driftwood
Cloth Dye:
Leather Dye:
Metal Dye:
Neverwinter: Docks, Silver Sails Trading Company - Doisin Kivna (2,500GP)
ALL ITEMS FROM CAPTAIN ALLENDRY ALL WEAPONS +1
Lesser Gauntlets of Ogre Power Gloves of Lightning
Gloves of the Yellow Rose +2 Boots of Striding +1
Sash of Shimmering Goggles of Minute Seeing
Eyes of Doom Shield of Dawn
Half Plate +1 Full Plate +1
Drow Half Plate +1 Drow Full Plate +1
Robe of Electrical Resistance Robe of Fire Resistance
Mage's Battle Robe Cloak of Resistance +1
Cloak of Elvenkind Nymph Cloak +1
Cloak of Blackflame Ironwood Quarterstaff
Ironwood Club Ironwood Mace +1
Light Crossbow +2 Heavy Crossbow +2
Longbow +2 Shortbow +2
Sling +2 Throwing Axe +2
Black Raven Axe Juggling Axes of the 12 Short Adventurers
Dart +2 Dart of Stunning
Ice Dart Acid Dart
Shuriken +2 Grains of Sand
Stars of Ojy-do Many Talons
Lightning Bullet Ice Bullet
Fire Bullet Bullets of Smiting
Bolt of Piercing Bolt of Lightning
Bolt of Fire Piercing Arrow
Lightning Arrow Ice Arrow
Fire Arrow Acid Arrow
Ring of Scholars Ring of Disease Immunity
Ring of Clear Thought +1 Ring of Fortitude +2
Scarab of Protection +1 Periapt of Wisdom +1
Amulet of Acid Resistance Amulet of Cold Resistance
Amulet of Electrical Resistance Amulet of Will +2
Wand of Sleep Brooch of Shielding
Mac-Fuirmidh Cithern Large Box
Magic Bag Bag of Holding
Potions: ALL POTIONS FROM CAPTAIN ALLENDRY, Heal
Scrolls: Magic Missle, Cure Moderate Wounds, Glyph of Warding, Flame Weapon,
Inflict Light Wounds, Balagarn's Iron Horn, Cure Critical Wounds, Combust,
Mestil's Acid Breath, Summon Creature I, Summon Creature II, Bestow Curse,
Invisibility Sphere, Endure Elements, Vampiric Touch, Charm Monster, Doom,
Burning Hands, Displacement, Keen Edge, Fireball, Darkfire, Darkness, Web,
Sleep, Aid
Other: ALL ITEMS FROM CAPTAIN ALLENDRY, Bar of Mithral, Pixie In A Bottle,
Lesser Prism of Negativity, Small Firekeg, Hempen Rope, Breadfruit,
Navigational Charts - Moonshae Isles
Neverwinter: Docks, Seedy Tavern - Dela Nereth (1,000GP)
Neverwinter: Docks, Safehouse - Bloodsailor Boss (1,000GP)
Neverwinter: Docks, Safehouse - Bradley Blackriver (1,000GP) buys traps
Padded Armor +1 Chain Shirt +1
Leather Armor +1 Studded Leather Armor +1
Drow Leather Armor +1 Drow Studded Leather Armor +1
Small Shield +1 Cloak of Protection vs Law
Gloves of the Minstrel Greater Gloves of the Minstrel
Gloves of the Artificer Greater Gloves of the Artificer
Gloves of Swordplay Greater Gloves of Swordplay
Gloves of Discipline Greater Gloves of Discipline
Gloves of Concentration Greater Gloves of Concentration
Gloves of Appraisal Greater Gloves of Appraisal
Gloves of the Rogue Gloves of the Long Death +1
Bracers of Armor +1 Lesser Boots of Tumbling
Boots of Reflexes +1 Boots of Tumbling
Swordsman's Belt Archer's Belt
Brawler's Belt Goggles of Night
Drow Helm Duergar Helm
Ring of Cyan Ring of Crimson
Ring of Fortitude +1 Ring of Protection +1
Ring of Hiding Glittering Necklace
Amulet of Will +1 Amulet of Natural Armor +1
Ropecutter Boarding Knife
Heavy Cutlass Shortbow +1
Light Crossbow +1 Dart +1
Shuriken +1 Throwing Axe +1
Arrow +1 Sail Burners
Bullet +1 Bolt +1
Large Box Magic Pouch
Lesser Magic Bag
Potions: Cure Light Wounds, Cure Serious Wounds, Cat's Grace, Fox's Cunning,
Invisibility, Lore, Speed
Scrolls: Cure Moderate Wounds, Entropic Shield, Inflict Light Wounds, Bless,
Sleep, Melf's Acid Arrow, Remove Disease, Confusion, Invisibility Purge
Other: Deadly Centipede Venom, Mild Centipede Venom, Strong Centipede Venom,
Deadly Spider Venom, Average Centipede Venom, Very Strong Centipede Venom,
Sea Urchin Poison, Blowfish Venom, Weak Spider Venom, Strong Spider Venom,
Average Spider Venom, Weak Centipede Venom, Very Strong Spider Venom,
Mild Spider Venom
Tropical Island: North Shore, Sacred Caves - Edgrimm (5,000GP) buys traps
Leather Armor +1 Leather Armor +2
Hide Armor +1 Hide Armor +2
Studded Leather +1 Studded Leather Armor +2
Chain Shirt +1 Chain Shirt +2
Skin of the Forest Robes of the Shining Hand +2
Robe of Energy Mage's Battle Robe
Swashbuckler's Secret Cloak of Elvenkind
Cloak of Protection +1 Cloak of Protection +2
Cloak of Resistance +1 Cloak of Fortification +1
Nymph Cloak +1 Cloak of Blackflame
Cloak of Protection vs Law Cloak of Protection vs Good
Cloak of Protection vs Chaos Cloak of Protection vs Evil
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Shield of the Watch Shield of Dawn
Deckhand's Defence Drow Large Shield +2
Shipwright's Gloves Improved Shipwright's Gloves
Master Shipwright's Gloves Wondrous Gloves
Lesser Gauntlets of Ogre Power Bracers of Dexterity +1
Bracers of Armor +1 Bracers of Armor +2
Gloves of the Minstrel Greater Gloves of the Minstrel
Gloves of the Artificer Greater Gloves of the Artificer
Gloves of Swordplay Greater Gloves of Swordplay
Gloves of Spellcraft Greater Gloves of Spellcraft
Gloves of Discipline Greater Gloves of Discipline
Gloves of Concentration Greater Gloves of Concentration
Gloves of Appraisal Greater Gloves of Appraisal
Gloves of Animal Handling Greater Gloves of Animal Handling
Gloves of the Hin Fist +1 Gloves of the Hin Fist +2
Gloves of the Long Death +1 Gloves of the Long Death +2
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Gloves of the Yellow Rose +3 Gloves of the Rogue
Gloves of Lightning Boots of the Sahuagin
Lesser Boots of Tumbling Boots of Tumbling
Greater Boots of Tumbling Boots of the Winterlands
Boots of Reflexes +1 Boots of Reflexes +2
Boots of Striding +1 Boots of Hardiness +1
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of the Calming Wave +3 Eyes of Charming
Goggles of Minute Seeing Goggles of Night
Mask of Persuasion Shukenja Helm
Sash of Shimmering Lesser Belt of Guiding Light
Sharpshadow Blade Boarding Knife
Mace of Disruption +1 Golden Sickle +1
Yardarm Prize of the Ocean Strider
Ironwood Club Ironwood Mace +1
Staff of Curing Whip +1
Dagger +1 Handaxe +1
Shortsword +1 Light Hammer +1
Kama +1 Spear +1
Battleaxe +1 Dwarven Waraxe +1
Warhammer +1 Greataxe +1
Dart +1 Ice Dart
Acid Dart Dart of Stunning
Asp's Nest Grains of Sand
Shining Light Dragon's Tail
Fire Axe Black Raven Axe
Composite Shortbow +1 Shortbow +2
Composite Longbow +1 Longbow +3
Light Crossbow +3 Sling +3
Arrow +1 Arrow of the Vampire
Piercing Arrow Ice Arrow
Fire Arrow Acid Arrow
Mild Poison Arrow Bolt of Frostbite
Paralytic Bolt Bolt of Lightning
Teleportation Bolt Bullet +1
Bullets of Smiting Lightning Bullet
Ice Bullet Fire Bullet
Farel's Gold Bullet of Screaming
Ring of Insight Ring of Hiding
Ring of Scholars Ring of Disease Immunity
Ring of Clear Thought +1 Bone Ring
Ring of Resistance +1 Ring of Animal Friendship
Ring of Protection +2 Ring of Force Shield
Arvoreen's Amulet of Aid Scarab of Protection +1
Periapt of Wisdom +1 Amulet of Will +3
Amulet of Cold Resistance Amulet of Electrical Resistance
Amulet of Fire Resistance Amulet of Acid Resistance
Lesser Amulet of Health Devil's Mask
Wand of Negative Energy Wand of Sleep
Wand of Lesser Summoning Wand of Missiles
Rod of the Ghost Rod of Wonder
Mac-Fuirmidh Cithern Horn of Blasting
Kazoo Chime of Opening
Large Box Bag of Holding
Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
Elixir of Cure Moderate Seasickness, Bless, Cure Serious Wounds, Barkskin,
Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Ironguts,
Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
Heal, Cure Critical Wounds, Aid
Scrolls: Shelgarn's Persistent Blade, Protection from Elements, Death Armor,
Gedlee's Electric Loop, Cloud of Bewilderment, Invisibility, Flame Weapon,
Cure Serious Wounds, Hold Person, Ultravision, Cat's Grace, Charm Monster,
Cure Light Wounds, Inflict Serious Wounds, Continual Flame, Searing Light,
Inflict Light Wounds, Ray of Enfeeblement, Scintillating Sphere, Darkness,
Negative Energy Burst, Displacement, Vampiric Touch, Mestil's Acid Breath,
Keen Edge, Confusion, Mage Armor, Resistance, Stone Bones, Lightning Bolt,
Ghostly Visage, Sanctuary, Color Spray, Gust of Wind, Invisibility Sphere,
True Strike, Flame Arrow, Endurance, Searing Light, Grease, Light, Poison,
Melf's Acid Arrow, Remove Paralysis, Ray of Frost, Scare, Bane, Bless
Other: Lock of Hair, Sea Urchin Poison, X-treme Bocce Ball, Bar of Mithral,
Bar of Adamantine, Dust of Appearance, Dust of Disappearance, Bone Wand,
Heart of the Beast
Tropical Island: North Shore, Troglodyte Village - Drak (5,000GP)
Hide Armor +2 Scale Mail +2
Chain Shirt +2 Breastplate +2
Adamantine Chainmail Splint Mail +2
Banded Mail +2 Whitebone Armor +2
Half Plate +2 Adamantine Full Plate
Scales of Truth +1 Boatswain's Uniform
Shield of Dawn Large Shield +2
Privateer Sagewell's Figurehead Imaskari Shield
Shield of the Watch Bracers of Armor +2
Gloves of Animal Handling Greater Gloves of Animal Handling
Greater Gloves of the Minstrel Greater Gloves of the Artificer
Greater Gloves of Swordplay Greater Gloves of Spellcraft
Greater Gloves of Discipline Greater Gloves of Concentration
Greater Gloves of Appraisal Lesser Gauntlets of Ogre Power
Gloves of Lightning Gloves of the Long Death +2
Gloves of the Hin Fist +2 Gloves of the Yellow Rose +3
Wondrous Gloves Bracers of Dexterity +1
Swordsman's Belt Brawler's Belt
Archer's Belt Silken Sash
Headband of the Binder Eyes of Doom
Adamantine Helm Mask of Persuasion
Shukenja Helm Dread Pirate's Helm
Cloak of Resistance +1 Cloak of Blackflame
Cloak of Protection +2 Cloak of Fortification +1
Boots of the Sahuagin Boots of Striding +1
Boots of Reflexes +2 Greater Boots of Tumbling
Boots of the Sun Soul +2 Boots of Hardiness +1
Boots of the Winterlands Ring of Hiding
Ring of Protection +1 Ring of Disease Immunity
Bone Ring Ring of Resistance +1
Ring of Animal Friendship Ring of Force Shield
Ring of Fortitude +3 Glittering Necklace
Arvoreen's Amulet of Aid Scarab of Protection +1
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Dread Pirate's Medallion Lesser Amulet of Health
Sharpshadow Blade Sahuagin Spear
Mace of Disruption +1 Golden Sickle +1
Ironwood Club Ironwood Mace +1
Ironwood Quarterstaff Sword Saint Legacy +1
Axe for the Tall Kin +1 Sword of Bao
Kama +1 Spear +1
Shortsword +1 Rapier +1
Scimitar +1 Morningstar +1
Battleaxe +1 Dwarven Waraxe +1
Light Flail +1 Longsword +1
Bastard Sword +1 Greataxe +1
Greatsword +1 Heavy Flail +1
Quarterstaff +1 Halberd +1
Scythe +1 Double Axe +1
Dire Mace +1 Whip +1
Light Crossbow +3 Heavy Crossbow +3
Dart +1 Ice Dart
Acid Dart Dart of Stunning
Asp's Nest Grains of Sand
Many Talons Stars of Ojy-do
Shining Light Dragon's Tail
Fire Axe Black Raven Axe
Piercing Arrow Mild Poison Arrow
Fire Arrow Acid Arrow
Paralytic Bolt Bolt of Piercing
Bolt of Fire Aquatic Bolts
Mild Poison Bolt Giant's Bane
Bullets of Smiting Lightning Bullet
Ice Bullet Fire Bullet
Farel's Gold Bullet of Screaming
Shortbow +2 Oilskin Bag
Brooch of Shielding
Potions: Cure Light Wounds, Cure Serious Wounds, Barkskin, Eagle's Splendor,
Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
Elixir of Cure Moderate Seasickness, Cure Moderate Wounds, Heal, Ironguts,
Lesser Restoration, Invisibility, Endurance, Cure Critical Wounds
Other: Heart of the Beast, Lock of Hair, X-treme Bocce Ball
Spindrift: Sandy Spit - Honeypea Blackriver (7,500GP) buys traps
ALL ARMOR AND WEAPONS +1 ALL ARMOR AND WEAPONS +2
Faded Glory Mages Battle Robe
Robe of Acid Resistance Robe of Cold Resistance
Robe of Electrical Resistance Robe of Fire Resistance
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
Gloves of the Artifier Gloves of Swordplay
Gloves of Spellcraft Gloves of Discipline
Gloves of Concentration Gloves of Appraisal
Gloves of Animal Handling Gloves of Lightning
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Gloves of the Long Death +1 Gloves of the Long Death +2
Gloves of the Hin Fist +1 Gloves of the Hin Fist +2
Gloves of the Calming Wave +2 Bracers of Dexterity +1
Bracers of Armor +1 Bracers of Armor +2
Lesser Boots of Tumbling Boots of Tumbling
Boots of Striding +1 Boots of Striding +2
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of the Calming Wave +1 Boots of Hardiness +1
Boots of the Winterlands Swordsman's Belt
Brawler's Belt Archer's Belt
Eyes of Charming Eyes of the Eagle
Shukenja Helm Adamantine Helm
Cloak of Protection +1 Cloak of Protection +2
Cloak of Resistance +1 Cloak of Fortification +1
Nymph Cloak +1 Sirine's Cloak +2
Ring of Jade Ring of Cyan
Ring of Crimson Lockpicker's Ring
Ring of Fortitude +1 Ring of Fortitude +2
Ring of Fortitude +3 Ring of Resistance +1
Ring of Protection +1 Ring of Protection +2
Ring of Clear Thought +1 Ring of Clear Thought +2
Amulet of Will +1 Amulet of Will +2
Amulet of Will +3 Amulet of Will +4
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Amulet of Natural Armor +3 Amulet of Vitality +2
Periapt of Wisdom +1 Periapt of Wisdom +2
Rod of Frost Rod of the Ghost
Wand of Negative Energy Wand of Lesser Summoning
Wand of Missiles Wand of Sleep
Sling +3 Composite Longbow +1
Composite Shortbow +1 Composite Shortbow +2
Longbow +3 Shortbow +3
Light Crossbow +3 Heavy Crossbow +3
Arrow +3 Arrow +4
Bolt +3 Bolt +4
Bullet +3 Bullet +4
Dart +3 Shuriken +3
Throwing Axe +3 Brooch of Shielding
Mac-Fuirmidh Cithern Horn of Blasting
Chime of Opening Haunting Portrait
Oilskin Bag Bag of Holding
Potions: Cure Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Clarity,
Ironguts, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance,
Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Speed, Antidote,
Bless, Cure Serious Wounds, Barkskin, Aid, Cure Critical Wounds, Heal
Scrolls: Inflict Moderate Wounds, Shelgarn's Persistent Blade, Owl's Wisdom,
Gedlee's Electric Loop, Protection from Elements, Continual Flame, Shield,
Cloud of Bewilderment, Greater Magic Weapon, Inflict Serious Wounds, Daze,
Scintillating Sphere, Blindness/Deafness, Melf's Acid Arrow, Displacement,
Neutralize Poison, Glyph of Warding, Horizaul's Boom, Death Armor, Grease,
Entropic Shield, Charm Person, Electric Jolt, Magic Missile, Magic Weapon,
Endure Elements, Endurance, Resistance, Shield of Faith, Ironguts, Prayer,
Mage Armor, Sound Burst, Silence, Ghoul Touch, Stone Bones, Lesser Dispel,
Hold Person, Remove Disease, Stinking Cloud, Gust of Wind, Lightning Bolt,
Vampiric Touch, Searing Light, Haste, Bless, Fireball, Darkfire, Darkness,
Color Spray, Knock, Scare, Doom, Web
Other: Magical Potion Bottle, Bone Wand, Devil's Mask, Lucky Squid Tentacle,
Dust of Appearance, Dust of Disappearance, Broken Glass, Fire Bomb,
Acid Bomb, Thieves' Tools +3, Thieves' Tools +8, Thieves' Tools +12
Spindrift Town - Magic Dealer (7,500GP) buys traps
Potions: Barkskin, Invisibility, Fox's Cunning, Eagle's Splendor, Clarity,
Lore
Scrolls: Balagarn's Iron Horn, Summon Creature II, Tasha's Hideous Laughter,
Resist Elements, See Invisibility, Combust, Summon Creature III,
Other: Magical Potion Bottle
Spindrift Town - Shady Vendor (7,500GP) buys traps
Wand of Sleep
Potions: Owl's Wisdom, Speed, Invisibility, Fox's Cunning, Eagle's Splendor,
Cat's Grace, Lore
Spindrift Town - Cartographer (7,500GP) buys traps
Gloves of Appraisal Greater Gloves of Appraisal
Wrist Splint Goggles of Minute Seeing
Ring of Insight Ring of Scholars
Ring of Clear Thought +1 Ring of Clear Thought +2
Lockpicker's Ring Chime of Opening
Lens of Detection Haunting Portrait
Large Box Magic Pouch
Lesser Magic Bag Magic Bag
Greater Magic Bag Bag of Holding
Potions: Owl's Wisdom, Lore, Clarity
Other: Blank Scroll, Treasure Map - Blackeye's Silver (Part 1 of 4),
Treasure Map - Caves of Umberlee, Treasure Map - Lighthouse Caverns,
Treasure Map - Spindrift Town (1)
Spindrift Town, World of Weapons - Prugdush Glurp (7,500GP) buys traps
ALL ARMOR +1 ALL ARMOR +2
ALL ARMOR +3 except Full Plate +3
Ring of Fortitude +1 Ring of Fortitude +2
Ring of Fortitude +3 Ring of Resistance +1
Ring of Protection +1 Ring of Protection +2
Ring of Force Shield Ring of Might
Necklace of the Aquatic Elves +1 Oilskin Bag
Potions: Elixir of Cure Moderate Seasickness, Bull's Strength, Invisibility,
Elixir of Cure Critical Seasickness, Barkskin, Endurance, Cat's Grace
Other: Moderate Prism of Negativity, Major Prism of Negativity
Spindrift Town, Temple of Umberlee - Karys McPherson (7,500GP)
Robe of Light Robe of the Calming Wave
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Shining Hand +3 Robes of the Old Order
Endless Skies Scales of Truth +1
Stormscale Swashbuckler's Frock
Tasha's Hideous Getup Headband of Intellect +2
Cloak of Protection vs Evil Greater Cloak of Protection vs Evil
Cloak of Protection vs Chaos Greater Cloak of Protection vs Chaos
Cloak of Resistance +1 Cloak of Resistance +2
Cloak of Protection +1 Cloak of Protection +2
Cloak of Protection +3 Sirine's Cloak +2
Gloves of Disipline Greater Gloves of Disipline
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Gloves of the Yellow Rose +3 Gloves of the Yellow Rose +4
Gloves of the Long Death +1 Gloves of the Long Death +2
Gloves of the Long Death +3 Gloves of the Hin Fist +1
Gloves of the Hin Fist +2 Gloves of the Hin Fist +3
Gloves of the Calming Wave +1 Gloves of the Calming Wave +2
Gloves of the Calming Wave +3 Wondrous Gloves
Boots of the Calming Wave +1 Boots of the Calming Wave +2
Boots of the Calming Wave +3 Boots of the Sun Soul +1
Boots of the Sun Soul +2 Boots of the Sun Soul +3
Boots of the Sahuagin Ring of Disease Immunity
Ring of Insight Ring of Scholars
Ring of Fortitiude +1 Ring of Fortitiude +2
Ring of Fortitiude +3 Ring of Protection +1
Ring of Protection +2 Ring of Resistance +1
Ring of Clear Thought +1 Ring of Clear Thought +2
Bone Ring Ring of Animal Friendship
Arvoreen's Amulet of Aid Lesser Amulet of Health
Scarab of Protection +1 Scarab of Protection +2
Periapt of Wisdom +1 Periapt of Wisdom +2
Amulet of Undead Turning Amulet of Vitality +2
Imaskari Kama Sharpshadow Blade
One of Many Drone +1
Golden Sickle +1 Storm +1
Writ of the Vizier Mace of Disruption +1
Fist of the Legion Foundation +1
Fey Spear +1 Krotan's Skullcrusher
Ironwood Quarterstaff Ironwood Mace +1
Staff of the Ill-Fated Mariner Staff of the Holy
Staff of Curing Blackforest Staff
Kama +1 Kama +2
Kukri +1 Kukri +2
Sickle +1 Sickle +2
Mace +1 Mace +2
Morningstar +1 Morningstar +2
Light Flail +1 Light Flail +2
Heavy Flail +1 Heavy Flail +2
Quartstaff +1 Quartstaff +2
Scythe +1 Scythe +2
Dire Mace +1 Dire Mace +2
Shuriken +1 Shuriken +2
Shuriken +3 Juggling Axes of the 12 Short Adventurers
Stars of Ojy-do Shining Light
Sail Burners Bolt +2
Corel Bullets Sudden Squall
Wand of Sleep Wand of the Winds
Brooch of Shielding Scabbard of Blessing
Horn of Goodness/Evil Angus McAngry's Jig
Large Box Magic Pouch
Lesser Magic Bag Magic Bag
Greater Magic Bag Bag of Holding
Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
Elixir of Cure Critical Seasickness, Bless, Cure Serious Wounds, Barkskin,
Elixir of Cure Serious Seasickness, Owl's Wisdom, Aid, Lesser Restoration,
Elixir of Cure Moderate Seasickness, Fox's Cunning, Ironguts, Cat's Grace,
Death Armor, Bull's Strength, Cure Critical Wounds, Endurance, Heal, Lore,
Speed, Invisibility, Antidote
Other: Major Prism of Negativity, Moderate Prism of Negativity, Bone Wand,
Blank Scroll, Magical Potion Bottle, Lock of Hair
Spindrift Town, The Monkey's Cutlass - Grogbeard McPherson (7,500GP)
Adventurer's Robe Ensign's Tunic
Nymph Cloak +1 Nymph Cloak +2
Sirine's Cloak +1 Sirine's Cloak +2
Gloves of the Minstrel Greater Gloves of the Minstrel
Boots of the Calming Wave +3 Ropecutter
Ring of Scholars Ring of Disease Immunity
Ring of Clear Thought +1 Ring of Clear Thought +2
Horn of Goodness/Evil Horn of Blasting
Janthra's Harp Harp of the Beastmaster
Chime of Opening Mac-Fuirmidh Cithern
Magic Bag
Potions: Elixir of Cure Serious Seasickness, Ironguts, Lore, Clarity,
Elixir of Cure Moderate Seasickness, Elixir of Cure Critical Seasickness
Other: Lucky Squid Tentacle, Small Firekeg, Dragonfruit, Breadfruit,
Angus McAngry's Jig
The Sea of Swords: Isle of the Dead - Old Tom (10,000GP) buys traps
Lesser Ring of Power
Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Elixir of Horus-Re
The Sea of Swords: Fiddler's Green - Yxondralu (10,000GP) buys traps
Scrolls: Find Traps, Bestow Curse
==============================================================================
(E) Items
Notes
- xxxGP is the items selling price ($# for a neutral reaction)
- Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
damage until 100 points of damage have been done by weapons less than +5.
- Damage Resistance eg Acid 15/- ignore first 15 points of acid damage.
- AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
- Any weapon that does +1d6 or +4 or more elemental damage will glow!
- Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
- Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
- Keen doubles your critical hit range eg 19-20 becomes 17-20
- Freedom gives immunity to Paralysis, Entangle and Slow
- Haste gives an AC Dodge+4 bonus
(E.01) Tiny Weapons
Dagger (Simple, 1d4 19-20/x2) 1GP
@ Chisel (Atk-3, Piercing-3)
$ The Nightthief's Nimbleknife (Ambidexterity, Tumble+2, Dmg-1)
@ Poison Blade "Ithari" (DC14 Poison CON-1d2, INT-1d2)
# Drow Dagger (+1d6 Acid dmg)
@ Rusty Pirate's Dagger (+1 vs Death)
@ Masterwork Dagger (Atk+1)
Dagger +1 567GP
@ Slasher +1 (Keen)
Tagget's Talon +1 (Keen) 2527GP
Dagger +2 2527GP
# Yawning Portal Dagger +2 (-1 dmg)
@ Blackriver Dagger +2 (Vampiric+2)
Ice Talon +2 (+1d6 Cold dmg) 7623GP
Pixie Lance +2 (DC14 Sleep 50%/2 rounds) 10648GP
Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds) 10648GP
Dagger +3 5888GP
$ Dagger +4
# Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day,
Intelligent)
$ Dagger +5
# Dagger +6
Leech +5 (Vampiric+3) 28226GP
# Bloodsucker +6 (Vampiric+6, Keen)
# Leech +8 (Vampiric+5)
# Risktaker +8 (Asn: Haste, INT-4, WIS-4, Hide+10, Move Silently+10)
Kukri (Exotic, 1d4 18-20/x2) 5GP
Kukri +1 571GP
Kukri +2 2531GP
Kukri +3 5892GP
$ Kukri +5
# Kukri +6
Sharpshadow Blade +1 (Hide+2, Move Silently+2) 1338GP
Neverwinter Kukri +2 (Fortitude+1) 4328GP
Messenger Blade +2 (Keen) 5892GP
Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds) 16133GP
# Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)
# Hatred +4 (Keen, DC22 STR-1d2)
# Strife +4 (Keen, DC22 Doom 50%/2 rounds)
(E.02) Small Weapons
Handaxe (Martial, 1d6 20/x3) 4GP
@ Masterwork Handaxe (Atk+1)
Handaxe +1 570GP
Handaxe +2 2530GP
Handaxe +3 5891GP
$ Handaxe +5
# Handaxe +6
Ice Reaver +1 (+1 Cold dmg, Cold 15/-) 3164GP
Ice Reaver +3 (+1 Cold dmg, Cold 15/-) 11914GP
# Ice Reaver +8 (+1d6 Cold dmg, Cold 15/-)
Woodcutter's Axe +2 (+3 vs Shapechanger) 5952GP
Ember's Axe +2 (+4 vs Outsider)
Kama (Exotic, 1d6 20/x2) 1GP
@ Ropecutter (Pick Pocket+5)
Kama +1 567GP
Kama +2 2527GP
Kama +3 5888GP
$ Kama +5
# Kama +6
$ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1)
# Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5)
Hideo's Kama +2 (Parry+2) 3206GP
Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Fire 5/-, Electrical 5/-) 3312GP
Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP
Thread of Life +1 (Regeneration+1, Cure Moderate Wounds, 9650GP
Cure Minor Wounds, Cure Serious Wounds, Cure Critical Wounds)
Light Hammer (Martial, 1d4 20/x2) 1GP
@ Masterwork Light Hammer (Atk+1)
Light Hammer +1 567GP
Light Hammer +2 2527GP
Light Hammer +3 5887GP
$ Light Hammer +5
# Light Hammer +6
Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid)
Storm +1 (+1d4 Electrical dmg) 2205GP
Storm +2 (+1d6 Electrical dmg, Electrical 10/-) 11060GP
# Storm +8 (+1d8 Electrical dmg, Electrical 10/-)
Forge Fire +2 (+1d6 Fire dmg)
# Izu's Hammer of Fabrication +6 (Hrp: Craft Armor+15, Craft Weapon+15,
Lore+15)
Mace (Simple, 1d6 20/x2) 3GP
$ Lesser Mace of Disruption (Clr, Pal: DC14 Slay Undead, Light 20m)
@ Masterwork Mace (Atk+1)
@ Scepter of Storms (Atk+3 vs Evil, Divine+2d6)
Mace +1 569GP
Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead) 6741GP
@ Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
Mace +2 2529GP
Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP
Planar Mace +2 (+4 vs Outsider)
@ Blackriver Mace +2 (Atk+2 vs Chaotic Good)
@ Bloodsailor Mace +2 (Bludgeoning+1d8 vs Human)
Mace +3 5890GP
Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead,
DC20 Slay Undead)
# Lavoera's Wrath +3 (Good, Outsider: +6 vs Undead, DC20 Slay Undead,
AC Deflection+10 vs Undead)
$ Mace +4
$ Mace +5
# Mace +6
Short Sword (Martial, 1d6 19-20/x2) 7GP
$ Klonk's Ice Blade (+1d6 Cold dmg) 1378GP
@ Boarding Knife (STR bonus does Slashing dmg)
@ Masterwork Short Sword (Atk+1)
@ Ripper (Atk+1, Critical+2d6)
@ Dire Shark Blade (Atk+2, Keen, Critical+1d4)
Short Sword +1 573GP
Breath of the Maiden +1 (DC14 Poison CON-1d2)
Feyduster +1 (DC14 Daze 75%/1 round) 1912GP
Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste)
Short Sword +2 2533GP
Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP
Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP
$ Jergal's Claw +2 (Evil: DC16 Blindness 50%/2 rounds)
$ The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m,
Two-Weapon Fighting)
@ Dire Shark Blade +2 (Keen, Critical+1d4)
Short Sword +3 5894GP
@ Bloodsailor Blade +3 (STR bonus does Slashing dmg, Critical+1d4)
# Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day,
Intelligent)
$ Short Sword +5
# Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3)
# Short Sword +6
# Feyduster +8 (DC16 Sleep 50%/2 rounds)
Sickle (Simple, 1d6 20/x2) 4GP
@ Ankle Cutter (Knockdown)
Sickle +1 570GP
Sickle +2 2530GP
Sickle +3 5891GP
$ Sickle +4
$ Sickle +5
# Sickle +6
Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever)
Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell) 1124GP
Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell) 5433GP
# Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell)
Blacksoul Sickle +1 (Vampiric+2) 2399GP
Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
# Renewal +3 (+2d6 Fire dmg, Fire 10/-)
(E.03) Medium Weapons
Bastard Sword (Exotic, 1d10 19-20/x2) 24GP
@ Masterwork Bastard Sword (Atk+1)
Bastard Sword +1 590GP
Lawgiver +1 (+3 vs Chaotic) 4902GP
Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon)
Bastard Sword +2 2550GP
Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil)
@ Blackriver Bastard Sword +2 (Acid+1d4)
Bastard Sword +3 5911GP
$ Bastard Sword +4
Bloodletter +4 (DC14 Wounding, Vampiric+2)
# Bloodletter +4 (DC24 Wounding, Vampiric+2)
$ Bastard Sword +5
# Souldrinker +5 (DC16 Level Drain, Vampiric+1)
# Bastard Sword +6
# Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round)
# Bloodletter +8 (DC14 Wounding, Vampiric+2)
Battleaxe (Martial, 1d8 20/x3) 7GP
@ Witchbane
@ Mastfeller (Fire+1d6, Critical+1d10)
@ Masterwork Battleaxe (Atk+1)
Battleaxe +1 573GP
Sentinel +1 (Listen, Spot+2, Light 10m) 1982GP
Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead) 12740GP
Battleaxe +2 2533GP
Sentinel +2 (Listen, Spot+4, True Seeing 1/day, Light 10m) 26295GP
Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3) 13252GP
Deepstone Progeny +2 (Immunity Death Magic)
@ Blackriver Axe +2 (Critical+1d10)
Battleaxe +3 5894GP
Mordan's Withering Blade +3 (DC14 Wounding) 16814GP
$ Battleaxe +5
# Battleaxe +6
# Sentinel +8 (Listen, Spot+6, True Seeing 2/day, Light 10m)
Club (Simple, 1d6 20/x2) 1GP
@ Sturdy Stick (Atk-1, Dmg-1)
@ Makeshift Torch (Atk-1, Light 5m Yellow)
@ Maul (Atk-1)
@ Superior Maul
@ Superior Maul (Bludgeoning+1)
@ Weighted Club (Atk+1)
Club +1 567GP
@ Ironwood Club +1 (Weight-60%)
Club +2 2527GP
Club +3 5887GP
$ Club +4
$ Club +5
# Club +6
$ Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m) 772GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
# Gladiator's Club +8 (DC22 Daze 50%/2 rounds)
Will of the Lost +1 (Vampiric+3) 3866GP
Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m) 4133GP
Tethir-Wood Cudgel +2 (+1d6 Acid dmg) 7623GP
Club of Smiting +1 (DC14 Slay Construct) 10647GP
The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds) 19663GP
# Stone Cold Club +3 (Giant: +1d6 Cold dmg, DC14 Fear 50%/2 rounds)
# Dwarven Waraxe (Exotic, 1d10 20/x3)
@ Dwarven Waraxe +1
# Dwarven Waraxe +2
# Dwarven Waraxe +3
# Dwarven Waraxe +4
# Dwarven Waraxe +5
# Dwarven Waraxe +6
# Spellsmasher +6 (Def: INT-4, DC26 Silence 5%/5 rounds)
# Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear)
# Harvest Axe +8 (DC18 Vorpal)
Katana (Exotic, 1d10 19-20/x2) 28GP
Katana +1 594GP
Katana +2 2554GP
Katana +3 5915GP
$ Katana +4
$ Katana +5
# Katana +6
$ Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1, 1374GP
Endure Elements 2/day)
Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil) 1603GP
Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil) 14203GP
# Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil)
Kaga-To +1 (DC14 Daze 50%/2 rounds) 1933GP
Master Li's Way +2 (+1d4 Acid, Keen)
Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds)
# Radiant Death +12 (Wep: Keen, +5 critical dmg, AC Natural-5)
Light Flail (Martial, 1d8 20/x2) 5GP
@ Doombringer (DC14 Stun 50%/2 rounds)
@ Masterwork Light Flail (Atk+1)
Light Flail +1 571GP
Light Flail +2 2531GP
Light Flail +3 5892GP
$ Light Flail +5
# Light Flail +6
Foundation +1 (DC14 Knock) 2531GP
Foundation +4 (DC14 Knock) 0GP
# Foundation +8 (DC22 Knock)
Writ of the Vizier +1 (DC14 Fear 50%/2 rounds) 2531GP
Heirs of Osiris +1 (+4 vs Undead) 3596GP
Flail of Destruction +2 (+1d6 Fire dmg) 7627GP
# Flail of Destruction +3 (+1d8 Fire dmg)
Eberond's Flail +2 (SR 14) 10652GP
# Sabal's Flail +5 (+2d6 Fire dmg, Flame Lash 3/day)
Longsword (Martial, 1d8 19-20/x2) 10GP
@ Masterwork Longsword (Atk+1)
@ Kelandra's Deep Sight (Rgr: Atk+1, Atk+1 vs Reptilian, Darkvision)
Longsword +1 576GP
@ Enchanted Longsword +1 (Keen)
Astral Blade +1 (+1d4 Sonic dmg) 2215GP
Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1)
$ Crusader's Blade (Good: Attack+1, +1 Fire dmg)
Longsword +2 2536GP
# Drow Longsword +2
Blade of the Gladiator +2 (+1d6 Acid dmg) 7632GP
Astral Blade +2 (+1d10 Sonic dmg) 14343GP
Longsword +3 5897GP
Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2)
# Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day,
Intelligent)
$ Longsword +5
$ Holy Avenger +5 (Divine+1d6 vs Evil, Dispel Magic 1/day, SR 16, 12260GP
Light 20m, only a Longsword +2 if not a Paladin)
# Longsword +6
# Aramil's Blade +6 (DC14 Vorpal, Keen, STR+8, DEX-4, Call Lightning 1/day)
# Astral Blade +8 (+2d6 Sonic dmg)
Magic Staff (Simple, 1d6 20/x2)
Penhold Staff (Hold Person, Remove Paralysis, Free Movement) 1243GP
Staff of the Holy (Clr: Cure Light Wounds, Cure Moderate Wounds, 1909GP
Aid)
Staff of Meldanen (Melf's Acid Arrow, Spell Penetration, 1964GP
Light 20m)
Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, 3107GP
Protection from Alignment, Mage Armor)
Staff of Power (Sor, Wiz: Magic Missile, Ray of Enfeeblement, 3182GP
Fireball)
$ Spellstaff (Brd, Clr, Drd, Pal, Rgr, Sor, Wiz: Gust of Wind, 6300GP
Flame Lash, Spellstaff 1/day)
$ Desert's Fury +1 (Sor, Wiz: +2 vs Undead, Fire+1d8 vs Undead,
Flame Arrow 3/day)
Staff of Command (Immunity Mind Spells, Dominate Person, 7442GP
Charm Person, Charm Monster)
Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Chain Lightning, 20500GP
Fireball, Ethereal Visage)
Staff of the Magi +1 (DC14 Dispel Magic, Ice Storm, Mage Armor, 26758GP
Dispel Magic, Invisibility, Light, Lightning Bolt, Fireball)
# Staff of Sodalis +5 (Sor, Wiz: Energy Drain, Energy Burst, Energy Ray)
# Staff of Balpheron +6 (Sor, Wiz: Haste effect, Scintillating Sphere,
Ball Lightning, Energy Buffer, Premonition)
# Withering +6 (Pma: Animate Dead 3/day)
@ Adept's Staff (Sor, Wiz: AC Deflection+1, Mage Armor 1/day, Light 3/day,
Magic Missile 5/day, Frost unlimited uses)
@ Staff of the Ill-Fated Mariner (On Hit Electric Jolt, Ball Lightning 1 use
Call Lightning 1 use, Tunderstone unlimited/day)
Morningstar (Simple, 1d8 20/x2) 5GP
@ Masterwork Morningstar (Atk+1)
@ King Utnal's Morningstar (Atk+2 vs Reptilian, DC14 Slow 5%/5 rounds)
Morningstar +1 571GP
Drone +1 (DC14 Slow 50%/2 rounds) 2531GP
One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP
Bone Phoenix +1 (+1d6 Fire dmg) 3707GP
$ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead) 2954GP
Morningstar +2 2531GP
@ Bloodsailor Morningstar +2 (Keen)
Morningstar +3 5892GP
$ Morningstar +4
Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
$ Morningstar +5
# Morningstar +6
# Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds)
# Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)
Rapier (Martial, 1d6 18-20/x2) 14GP
@ Rusted Gravesword (Dmg-1)
@ Gravesword of the Gleerider (Summon Gleerider 1/day)
@ Grogbeard's Grimace (SR 12)
@ Masterwork Rapier (Atk+1)
@ Horatio's Last and Most Loyal Friend (Atk+1, Keen)
@ Fine Pirate Cutlass (Atk+2 vs Human)
Rapier +1 580GP
Black Rider Quill +1 (Lore+4, Perform+4) 2435GP
Rapier of the High Road +1 (+1d6 Acid dmg, Keen)
Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP
Rapier +2 2540GP
Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP
@ Dela's Rapier +2 (Critical+1d6)
Mercykiller Blade +2 (+1d6 Fire dmg vs Evil) 4389GP
Rapier +3 5901GP
Rapier of the High Road +3 (+1d6 Acid dmg, Keen)
$ Rapier +5
# Deathslayer +5 (Rog: +8 vs Undead, Positive Energy+1d8 vs Undead, DEX+3)
# Rapier +6
# Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2)
# Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds)
Scimitar (Martial, 1d6 18-20/x2) 10GP
@ Heavy Cutlass (Bludgeoning+1)
@ Masterwork Scimitar (Atk+1)
Scimitar +1 576GP
Scimitar of Speed +1 (+1d6 Sonic dmg, Haste)
Desert Wind +1 (+1d6 Fire dmg) 3712GP
$ Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
@ Pirate's Cutlass +1
@ Prize of the Ocean Strider +1 (Drd: Slashing+1d6)
Scimitar +2 2536GP
Desert Wind +2 (+1d10 Fire dmg) 14343GP
Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen)
Scimitar +3 5897GP
$ Scimitar +5
# Scimitar +6
# Desert Wind +8 (+2d6 Fire dmg)
Warhammer (Martial, 1d8 20/x3) 8GP
@ Masterwork Warhammer (Atk+1)
@ Duergar Hammer (Atk+1, +1 vs Fire)
Warhammer +1 574GP
Warhammer +2 2534GP
Warhammer +3 5895GP
$ Warhammer +5
# Warhammer +6
$ Ice Grinder (Attack+1, +1 Sonic dmg)
Rune Hammer +1 (SR 10) 1799GP
Rune Hammer +3 (SR 14) 16815GP
# Rune Hammer +8 (SR 16)
Hammer of Justice +1 (+2 vs Chaotic) 2921GP
# Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct,
+1d8 critical dmg)
# Fiendfoe +5 (Chm: +10 vs Outsider, AC Deflection+5 vs Outsider)
# Whip (Exotic, 1d2 20/x2, Disarm) 1GP
# Whip +1
# Whip +2
# Whip +3
# Whip +4
# Whip +5
# Whip +6
# Deathcoil +5 (Evil, Blk: Negative Energy+1d10,
Negative Energy Burst 1/day)
Note - Rapiers are the only medium weapon that use the DEX bonus of the
Weapon Finesse feat.
Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the
offhand and so you can only have one equipped at the same time.
(E.04) Large Weapons
Dire Mace (Exotic, 1d8/1d8 20/x2) 28GP
Dire Mace +1 594GP
Dire Mace +2 2554GP
Dire Mace +3 5915GP
$ Dire Mace +4
$ Dire Mace +5
# Dire Mace +6
Ironwood Mace +1 (Weigth-40%) 875GP
Ironwood Mace +3 (Weight-40%) 6755GP
# Ironwood Mace +8 (DC14 Wounding, Weight-40%)
Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc)
Stoutcorps Key +1 (STR+2) 7651GP
Ardulia's Fall +2 (DC14 Slow 25%/3 rounds) 5915GP
Double Axe (Exotic, 1d8/1d8 20/x3) 21GP
Double Axe +1 587GP
Double Axe +2 2547GP
Double Axe +3 5908GP
$ Double Axe +5
# Double Axe +6
Axe of the Tall Kin +1 (Light 10m) 1029GP
Axe of the Tall Kin +3 (Light 10m) 7189GP
# Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m)
Ascorian Double Axe (+1 vs Evil, Vampiric+3) 2793GP
Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg) 4011GP
Bloodstone Double Axe +2 (Regeneration+1) 9603GP
Greataxe (Martial, 1d12 20/x3) 14GP
@ Rusted Greataxe (Dmg-1)
@ Greataxe of the Knight Avenger (Atk+1 vs Evil, -1 vs Mind Spells)
@ Masterwork Greataxe (Atk+1)
Greataxe +1 580GP
@ Enchanted Greataxe +1
Greataxe +2 2540GP
Greataxe +3 5901GP
$ Greataxe +4
$ Greataxe +5
# Greataxe +6
$ Frost Bringer (+1 Cold dmg, +1 critical dmg)
Stonefire Axe +1 (+2 Fire dmg) 2219GP
Stonefire Axe +2 (+1d6 Fire dmg) 7636GP
# Stonefire Axe +8 (+2d6 Fire dmg)
$ Netherese Axe +1 (Listen+3, Lore+3, SR 10) 3781GP
Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3) 4601GP
$ The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds) 12069GP
# Slasher of Koth +5 (+1d10 Electrical, Keen)
Greatsword (Martial, 2d6 19-20/x2) 35GP
@ Masterwork Greatsword (Atk+1)
Greatsword +1 601GP
Greatsword +2 2561GP
Greatsword +3 5922GP
$ Greatsword +4
$ Greatsword +5
# Greatsword +6
$ The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg) 862GP
Harbinger Kin +1 (+2 Fire dmg) 2240GP
Harbinger Kin +3 (+1d6 Fire dmg) 12978GP
# Harbinger Kin +8 (+2d6 Fire dmg)
$ Blade of Chult +1 (DC14 Poison CON-1d2)
Shining Light of Lathander +2 (Searing Light 1/day, Light 15m) 8462GP
Blade of the Rashemi +2 (SR 10) 4766GP
The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3) 13280GP
Gemsword +3 (+1d6 Electrical dmg)
# Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day,
Intelligent)
Halberd (Martial, 1d10 20/x3) 7GP
@ Masterwork Halberd (Atk+1)
Halberd +1 573GP
Halberd +2 2533GP
Halberd +3 5894GP
$ Halberd +4
$ Halberd +5
# Halberd +6
Ravager +1 (+1d6 Sonic dmg) 3709GP
Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
# Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)
$ Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg)
$ Talona's Strike +1 (+1d6 Acid dmg) 3709GP
Heavy Flail (Martial, 1d10 19-20/x2) 10GP
@ Masterwork Heavy Flail (Atk+1)
Heavy Flail +1 576GP
Heavy Flail +2 2536GP
Heavy Flail +3 5897GP
$ Heavy Flail +5
# Heavy Flail +6
Reaver +1 (+1d6 Cold dmg) 3712GP
Reaver +2 (+1d10 Cold dmg) 14343GP
# Reaver +8 (+2d6 Cold dmg)
Kintharsta +2 (DC14 Blindness 50%/2 rounds) 8102GP
Flail of Jergal +3 (+1d6 Cold dmg vs Good)
Quarterstaff (Simple, 1d6 20/x2) 1GP
@ Long Stick (Atk-1, Dmg-1)
@ Double-Ended Torch (Atk-1, Dmg-1, Light 5m Yellow)
@ Ironwood Quarterstaff (Atk+1, Weight-60%)
@ Yardarm (Atk+3 vs Ooze, Bludgeoning+1)
Quarterstaff +1 567GP
Quarterstaff +2 2527GP
Quarterstaff +3 5887GP
$ Quarterstaff +4
$ Quarterstaff +5
# Quarterstaff +6
Staff of Curing (Heal+5, Cure Serious Wounds 25 uses) 1564GP
Blackforest Staff (+1 vs Good, Protection from Alignment 3/day, 1894GP
Vampiric+1)
Negastaff +1 (DC14 Blindness 25%/3 rounds) 4032GP
Aiedo Wither-Stick +1 (DC14 Ability Drain STR) 8092GP
# Aiedo Wither-Stick +8 (DC14 Ability Drain STR)
Staff of Ascension +2 (Drd: Entangle 3/day, +1 L2 Druid Spell, 19665GP
Regeneration+1, AC Deflection+1)
# Staff of Ascension +4 (Drd: Electrical+1d6, Call Lightning 1/day,
Entangle 3/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflection+1)
# Fiery Power Quarterstaff +5 (Meteor Swarm, Wall of Fire,
Summon Creature IX, Delayed Blast Fireball 1/day)
Scythe (Exotic, 2d4 20/x4) 12GP
@ Masterwork Scythe (Atk+1)
Scythe +1 578GP
Scythe +2 2538GP
Scythe +3 5899GP
$ Scythe +5
# Scythe +6
Sea Reaver +1 (Resist Elements) 2626GP
Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Resist Elements) 6550GP
# Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Resist Elements 5/day)
Nature's Scythe +1 (+4 vs Human) 3603GP
Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3) 7868GP
Death's Handmaiden +4 (Keen, Vampiric+3)
# Tebimar's Scythe +5 (Keen, +1d8 critical dmg)
Spear (Simple, 1d8 20/x3) 1GP
@ The Prince's Pike (Impale Yourself unlimited uses)
@ Fire-Hardened Spear (Atk-1)
@ Superior Fire-Hardened Spear
@ Sahuagin Spear
@ Masterwork Spear (Atk+1)
@ The Dolphin Prince +1 (Piercing+1d6 vs Reptilian and Monstrous)
Spear +1 567GP
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Spear of Withering +1 (DC14 Ability Drain CON) 8092GP
Spear +2 2527GP
Black Kumade +2 (SR 10) 4732GP
Briarspike +2 (+1d6 Acid dmg) 7623GP
Spear +3 5887GP
Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg) 13877GP
$ Spear +4
$ Spear +5
# Spear +6
# Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)
Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2) 70GP
@ Vak'ka (Critical+2, Slashing 5/-)
Two-Bladed Sword +1 636GP
Two-Bladed Sword +2 2596GP
Two-Bladed Sword +3 5957GP
$ Two-Bladed Sword +5
# Two-Bladed Sword +6
Sword of Bao (+1d6 Fire dmg) 1441GP
Uthgardt Ceremonial Blade +1 (Keen) 2596GP
Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2) 14497GP
# Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5)
$ Shadow Sword +2 (+1d4 Acid dmg, Keen)
Blade of the Red Masque +1 (DC14 Poison CON-1d2) 5957GP
Blade of Corellon +3 (Heal+2, Spot+2) 8066GP
# Honor and Death +3 (Lawful: +5 vs Chaotic, Electrical+1d10 vs Chaotic)
# Blade of Shadows +4 (DC22 Ability Drain STR)
# Anduvir +5 (+1d8 Electrical dmg, Electrical 10/-, Chain Lightning 1/day)
Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.
(E.05) Thrown Weapons
Dart (Simple, 1d4 20/x2) x50 1GP
Dart +1 x50 35GP
@ Acid Dart +1 (+1d4 Acid dmg)
@ Asp's Nest +1 (DC14 Poison CON-1d2)
Dart +2 x50 630GP
Dart +3 x50 1470GP
$ Dart +4
$ Dart +5
# Dart +6
Ice Dart +1 (+1d4 Cold dmg) x28 314GP
Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30 378GP
Shuriken (Exotic, 1d3 20/x2) x50 1GP
Shuriken +1 x50 140GP
Shuriken +2 x50 630GP
Shuriken +3 x50 1470GP
$ Shuriken +4
$ Shuriken +5 approx 80GP
# Shuriken +6
Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23 233GP
Stars of Ojy-do +1 (+1d4 Cold dmg) x26 282GP
Grains of Sand (DC14 Sleep 50%/2 rounds) x30 420GP
Shining Light +2 (DC14 Daze 50%/2 rounds) x11 220GP
Dragon's Tail +2 (+1d4 Fire dmg) x25 673GP
Throwing Axe (Martial, 1d6 20/x2) x50 1GP
@ Juggling Axes of the 12 Short Adventurers (Halfling: Atk+1, Magical+1d4)
Throwing Axe +1 x50 140GP
Throwing Axe +2 x50 630GP
Throwing Axe +3 x50 1470GP
$ Throwing Axe +4
$ Throwing Axe +5
# Throwing Axe +6 approx 250GP
Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30 378GP
Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50 875GP
Rifthome Axe +3 (Mighty+3) x18 825GP
Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10 497GP
Thunderbeast Axe +3 (+1d4 Sonic dmg) x30 1491GP
Grenadelike
$ Acid Flask (1d6 Acid dmg) x8 56GP
$ Alchemist's Fire (1d6 Fire dmg) x7 49GP
@ Burning Oil (Alchemist's Fire)
$ Caltrops (1 dmg/round) x8 56GP
$ Holy Water (2d4 dmg vs Undead) x7 73GP
$ Choaking Powder (Daze) x7 98GP
$ Thunderstone (Deafness/5 rounds) x8 112GP
$ Tanglefoot Bag (Hold/2 rounds) x7 147GP
# Acid Bomb (Acidbomb 1 use) approx 450GP
# Fire Bomb (Firebomb 1 use) approx 450GP
@ Small Firekeg (Firebomb 1 use)
@ Aromatic Oil (Firebomb 1 use)
@ Broken Glass (Caltrops 5 uses)
(E.06) Ranged Weapons and Ammunition
Light Crossbow (Simple, 1d8 19-20/x2, Small) 24GP
@ Enruned Crossbow (unlimited ammo)
@ Bloodsailor Crossbow (Mighty+3)
@ Blackriver Crossbow (Critical+1d12)
Light Crossbow +1 (Attack+1) 165GP
@ Swift and Silent (Atk+1, Critical+1d10)
Light Crossbow +2 (Attack+2) 655GP
Light Crossbow +3 (Attack+3) 1495GP
Ruby Crossbow (Attack+3, Scare 1/day) 2125GP
@ The Fleet Admiral's Favorite (Atk+3, Mighty+2)
Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg) 5759GP
Crossbow of the High Forest (Attack+4, Regeneration+1) 9867GP
$ Light Crossbow +5 (Attack+5)
Crossbow of Murder (Attack+5, +2d6 critical dmg) 6696GP
Crossbow of the Unicorn (Attack+5, Haste) 24805GP
# Light Crossbow +6 (Attack+6)
# Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg,
unlimited ammo)
Heavy Crossbow (Simple, 1d10 19-20/x2, Medium) 35GP
Heavy Crossbow +1 (Attack+1) 176GP
Heavy Crossbow +2 (Attack+2) 666GP
Feywarden Crossbow (Attack+2, +5 vs Orcs) 2022GP
Glorious Revolution (Attack+2, +5 vs Evil, SR 10) 9157GP
Heavy Crossbow +3 (Attack+3) 1506GP
Crossbow of Enchantment (Attack+3, Dominate Person) 8121GP
$ Heavy Crossbow +5 (Attack+5)
Crossbow of Accuracy (Attack+5) 4236GP
Graceblood Bow (Attack+5, Haste) 24816GP
# Heavy Crossbow +6 (Attack+6)
Shortbow (Martial, 1d6 20/x3, Medium) 21GP
@ Crude Bow (Atk-1)
@ Superior Crude Bow
Shortbow +1 (Attack+1) 162GP
Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo)
Shortbow +2 (Attack+2) 652GP
Shortbow +3 (Attack+3) 1492GP
Eaglebow (Attack+3, Search+2, Spot+2) 2627GP
$ Shortbow +5 (Attack+5)
# Shortbow +6 (Attack+6)
# Battle Legion Bow (Attack +8, Freedom, DR 10/+2, Point Blank Shot)
Composite Shortbow +1 (Attack+1, Mighty+3) 987GP
Composite Shortbow +2 (Attack+2, Mighty+4) 2614GP
Composite Shortbow +3 (Attack+3, Mighty+5) 5029GP
Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg) 3927GP
Lilting Note (Attack+3, Mighty+3, Perform+8) 6900GP
$ Composite Shortbow +5 (Attack+5, Mighty+5)
# Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo,
Lightning Bolt 3/day)
# Composite Shortbow +6 (Attack+6, Mighty+8)
Longbow (Martial, 1d8 20/x3, Large) 52GP
Longbow +1 (Atk+1) 193GP
@ Cold Tongue Bow (Atk+1, Mighty+1, Cold 5/-)
Longbow +2 (Atk+2) 683GP
Longbow +3 (Atk+3) 1523GP
$ Longbow +5 (Atk+5)
# Longbow +6 (Atk+6)
Composite Longbow +1 (Atk+1, Mighty+3) 1018GP
Composite Longbow +2 (Atk+2, Mighty+4) 2646GP
Composite Longbow +3 (Atk+3, Mighty+5) 5061GP
$ Composite Longbow +5 (Atk+5, Mighty+5)
# Composite Longbow +6 (Atk+6, Mighty+8)
$ Valiantheart Longbow (Atk+1, Search+2) 385GP
$ Eliak's Vengeance (Rgr: Atk+1, +3 critical dmg) 528GP
Elven Court Bow (Atk+3, Mighty+3) 3363GP
North Wind Bow (Atk+3, Mighty+3, 20/- Cold)
# North Wind Bow +8 (Atk+8, Mighty+8, 20/- Cold, +1d6 Cold dmg,
unlimited ammo)
Longarm (Atk+2, STR+2, Bludgeoning) 10427GP
Taralash (Atk+4, Mighty+4, Spot+4, Haste) 33427GP
# Forever (Arc: Atk+6, Mighty+5, +1d6 Fire dmg, unlimited ammo)
Sling (Simple, 1d4 20/x2, Small) 1GP
@ Crude Sling (Atk-1)
@ Superior Crude Sling
Sling +1 (Attack+1) 142GP
Sling +2 (Attack+2) 632GP
@ Sunlight Sling (Attack+2, +3 vs Undead, Light 10m White)
Sling +3 (Attack+3) 1472GP
# Bane of the Undead +3 (+8 vs Undead, Hammer of the Gods 1/day,
Immunity Fear, Paralysis, Level/Ability Drain)
$ Sling +5 (Attack+5)
# Sling +6 (Attack+6)
Arrow x99 1GP
@ Crude Arrow (Reflex-2)
@ Superior Crude Arrow
@ Superior Crude Arrow (Piercing+1)
@ Boarding Arrows (Daze, Teleport Projectile)
Arrow +1 (+1 Piercing dmg) x99 69GP
Arrow +2 (+2 Piercing dmg) x99 242GP
$ Arrow +3 (+3 Piercing dmg)
# Arrow +4 (+4 Piercing dmg)
# Arrow +5 (+5 Piercing dmg)
Piercing Arrow (+1d6 Piercing dmg) x99 658GP
Arrow of the Vampire (Vampiric+2) x99 311GP
Acid Arrow (+1d6 Acid dmg) x99 658GP
Ice Arrow (+1d6 Cold dmg) x99 658GP
Lightning Arrow (+1d6 Electrical dmg) x99 658GP
@ Sail Burners (Fire+1d4)
Fire Arrow (+1d6 Fire dmg) x99 658GP
Mild Poison Arrow (DC14 Poison CON-1d2) x99 1386GP
Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99 5544GP
# Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP
# Arrow of Petrification (Flesh to Stone)
Bolt x99 1GP
Bolt +1 (+1 Piercing dmg) x99 69GP
Bolt +2 (+2 Piercing dmg) x99 242GP
$ Bolt +3 (+3 Piercing dmg)
# Bolt +4 (+4 Piercing dmg)
# Bolt +5 (+5 Piercing dmg)
Bolt of Piercing (+1d6 Piercing dmg) x99 658GP
@ Aquatic Bolts (Piercing+1d6 vs Reptilian, Acid+1d6)
Bolt of Frostbite (+1d4 Cold dmg) x99 242GP
Bolt of Lightning (+1d4 Electrical dmg) x99 242GP
Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP
Bolt of Fire (+1d6 Fire dmg) x99 658GP
Mild Poison Bolt (DC14 Poison CON-1d2) x99 1386GP
Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99 5544GP
# Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99 approx 45000GP
# Teleportation Bolt (Teleport Projectile)
# Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst)
# Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg,
+1d6 Acid dmg)
Bullet x99 1GP
@ Crushed Stone Bullet (Reflex-2)
@ Superior Crushed Stone Bullet
@ Superior Crushed Stone Bullet (Bludgeoning+1)
@ Coral Bullets (DC14 Daze 5%/5 rounds)
Bullet +1 (+1 Bludgeoning dmg) x99 69GP
Bullet +2 (+2 Bludgeoning dmg)
$ Bullet +3 (+3 Bludgeoning dmg)
# Bullet +4 (+4 Bludgeoning dmg)
# Bullet +5 (+5 Bludgeoning dmg)
Bullet of Smiting (+1d6 Bludgeoning dmg) x99 658GP
Ice Bullet (+1d6 Cold dmg) x99 658GP
Lightning Bullet (+1d6 Electrical dmg) x99 658GP
Fire Bullet (+1d6 Fire dmg) x99 658GP
Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99 970GP
Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP
Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
(E.07) Robes
@ Tattered King's Armor
@ Graveclothes
@ Nightcrawler Uniform
@ Ruined Uniform of the Midnight Rose
@ Umberlant Robe
@ Rags (Dwarf, Gnome, Goblinoid, Halfling, Reptilian: CHA-1)
Robe of Light (Light 15m) 56GP
Robe of Acid Resistance (Acid 15/-) 131GP
Robe of Cold Resistance (Cold 15/-) 171GP
Robe of Electrical Resistance (Electrical 15/-) 217GP
Robe of Fire Resistance (Fire 15/-) 268GP
$ Robe of Elemental Resistance (Acid 5/-, Cold 5/-, Electrical 5/-, 1974GP
Fire 5/-, SR 10, Light 15m)
$ Shadow Robe (Camouflage 1/day, Displacement 1/day) 2520GP
@ One Armed Robes (Mage Armor 1 use)
# Robe of Blending (Hide+15)
@ Noble's Tunic (Persuade+5)
@ Lesser Robe of the Eyes (Search+3, Spot+3)
@ Swashbuckler's Secret (Ambidexterity, Two-Weapon Fighting)
@ Dwarven Council Robes (AC Armor+1 vs Piercing)
@ Uniform of the Midnight Rose (AC Armor+1)
@ Earth Mage Robe (AC Armor+1, Cold 15/-)
@ Swashbuckler's Frock (AC Armor+1, CHA+1, Immunity Fear)
@ Enchanted Mage Robes (AC Armor+2, Piercing 10/-)
@ Boatswain's Uniform (AC Armor+2, Cold 5/-, Darkvision)
@ Rogue's Tunic (AC Armor+3)
Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP
# Sequencer Robe (AC Armor+3, Store 1 spell, 1/day)
# Mantle of Epic Spell Resistance (AC Armor+3, SR 32)
# Robes of the Dark Maiden (Elf: AC Armor+5, Immunity Fear, Darkvision)
# Last Words (AC Armor+5, Hide+20, Move Silently+20, Fear 1/day)
# Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day)
# The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells)
Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1) 229GP
Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1) 1023GP
Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1) 2384GP
Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1) 6807GP
# Robes of the Shining Hand +6 (Mnk: AC Armor+6, Listen-1)
# Robes of the Shining Hand +7 (Mnk: AC Armor+7, Listen-1)
Robes of the Old Order (Mnk: DR 5/+1) 2187GP
Improved Robes of the Old Order (Mnk: AC Armor+2, DR 5/+1) 6203GP
# Master Robes of the Old Order (Mnk: AC Armor+7, DR 10/+5)
@ Robe of the Calming Wave (Mnk: AC Armor+1, Cold 5/-)
Robes of the Dark Moon (Mnk: Haste, Concentration-1) 4287GP
Sorcerer and Wizard Robes
Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP
Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3, 5516GP
Spellcraft+3, Light 10m)
Adventurer's Robe (DR 5/+1) 2187GP
$ Greater Adventurer's Robe (DR 10/+2)
Master Adventurer's Robe (DR 10/+3) 10206GP
$ Robe of Energy (Concentration+7, Immunity Magic Missile, Light 15m,
Magic Missile 1/day)
Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination, 10055GP
SR 14, also by Bard)
Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP
Enchantment, Evocation, Illusion, Necromancy feats, SR 10)
White Robe of the Archmagi (Good: AC Armor+5, Spell Penetration, 17076GP
Universal+1, SR 10)
Grey Robe of the Archmagi (Neutral: AC Armor+5, Spell Penetration, 17076GP
Universal+1, SR 10)
Black Robe of the Archmagi (Evil: AC Armor+5, Spell Penetration, 17076GP
Universal+1, SR 10)
# Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical,
20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg)
(E.08) Light Armor
Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%) 1GP
@ Quilted King's Armor
Padded Armor +1 (AC Armor+1) 231GP
Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic) 4819GP
$ Skin of the Forest (Drd, Rgr: AC Armor+1, Animal Empathy+6,
Camouflage 1/day, Light 15m)
@ Ensign's Tunic (AC Armor+1, Reflex-1)
@ Imperial Padded Armor (AC Armor+1, Weight-20%)
@ Lesser Armor of the Wolf (AC Armor+1, +3 vs Shapechanger,
Move Silently+2)
Padded Armor +2 (AC Armor+2) 1025GP
Padded Armor +3 (AC Armor+3) 2385GP
Mirrored Armor (AC Armor+3, SR res 14) 7439GP
Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3, DR 5/+1)
$ Padded Armor +4 (AC Armor+4)
$ Padded Armor +5 (AC Armor+5)
# Padded Armor +6 (AC Armor+6)
Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%) 3GP
$ Tattered Leather (AC Armor-1)
@ King's Leather
@ Fancy Pirate Leathers
@ Blacksmith's Leather (Fire 5/-)
@ Admiral Olaf's Oilskin (Flare on hit, Cold 10/-, Immunity Knockdown,
Endure Elements 1/day)
Leather Armor +1 (AC Armor+1) red 233GP
@ Drow Leather Armor +1 (AC Armor+1)
@ Windbreaker (AC Armor+1, Immunity Cold 5%)
@ Enchanted Studded Leather Armor (AC Armor+1, Slashing 5/-)
@ Embezzler's Leathers (AC Armor+1, Bluff+1, Intimidate+1, Hide+1)
Leather Armor +2 (AC Armor+2) black & white 1026GP
@ Midshipman's Garb (AC Armor+2, Fort+1)
Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-) 4501GP
The Great Oak (AC Armor+2, +4 vs Giants) 4691GP
Squire's Defense (AC Armor+2, STR+3) 9872GP
Leather Armor +3 (AC Armor+3) 2387GP
Shadow Legion Armor (AC Armor+4, Hide+5) 5915GP
$ Leather Armor +5 (AC Armor+5)
Greenleaf (AC Armor+5, Hide+5) 8788GP
# Fletcher's Friend (Arc: AC Armor+5, Spell Failure 0%)
# Leather Armor +6 (AC Armor+6)
# Invisible Death (AC Armor+7, Improved Invisibility 1/day, Hide+10,
Move Silently+10)
# Robe of Leathers (Brd, Rog, Asn, Shd: AC Armor+7, Use Caltrops 3/day,
AC Armor+3 vs Bludgeoning, DEX+3, on hit Infestation of Maggots,
Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day)
Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%) 5GP
@ Ragged Armor (AC Armor-1)
@ Studded King's Armor
@ Dead Man's Armor
@ Herdkeeper's Garb (AC Armor+1 vs Animal)
Studded Leather Armor +1 (AC Armor+1) 234GP
@ Drow Studded Leather Armor +1 (AC Armor+1)
Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14) 4953GP
Studded Leather Armor +2 (AC Armor+2) blue 1028GP
Armor of Thorns (AC Armor+2, Vampiric Touch 1/day) 2603GP
Studded Leather Armor +3 (AC Armor+3) 2389GP
Rogue Links (AC Armor+3, Hide+6, Move Silently+6) 5745GP
Storm Armor (AC Armor+3, Fire 10/-, Sonic 10/-, SR 10) 8102GP
$ Studded Leather Armor +5 (AC Armor+5)
# Studded Leather Armor +6 (AC Armor+6)
# Dancer's Silhouette (Shd: AC Armor+6, Move Silently+30, Silence 1/day)
Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%) 5GP
Hide Armor +1 (AC Armor+1) 234GP
Hide Armor +2 (AC Armor+2) black 1028GP
Hide Armor +3 (AC Armor+3) 2389GP
Kumakawa (AC Armor+3, Improved Evasion) 11020GP
$ Hide Armor +4 (AC Armor+4)
# Hide Armor +6 (AC Armor+6)
# Hide Armor +7 (AC Armor+7)
(E.09) Medium Armor
Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP
# Mithral Shirt (Weight-60%)
Chain Shirt +1 (AC Armor+1) 264GP
Chain Shirt +2 (AC Armor+2) 1058GP
@ Shipwright's Tunic (AC Armor+2, INT+1)
Chain Shirt +3 (AC Armor+3) 2419GP
$ Chain Shirt +4 (AC Armor+4)
$ Chain Shirt +5 (AC Armor+5)
# Chain Shirt +6 (AC Armor+6)
Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP
@ King's Scale
@ Faded Glory (Clr, Pal, Chm: Concentration+10, Divine Favor 1/day)
Scale Mail +1 (AC Armor+1) 264GP
@ Drow Scale Mail +1 (AC Armor+1)
$ Shadovar Armor (AC Armor+1, +2 vs Good)
Broewende Family Armor (AC Armor+1, Acid 5/-, Fire 5/-, 6958GP
Immunity Mind Spells)
Scale Mail +2 (AC Armor+2) 1058GP
Scale Mail +3 (AC Armor+3) 2419GP
Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-) 5733GP
Armor of Command (AC Armor+3, CHA+2, Persuade+5) 11050GP
$ Scale Mail +5 (AC Armor+5)
Dragon Armor (AC Armor+5, Universal+3) 22631GP
# Scale Mail +6 (AC Armor+6)
Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP
@ King's Cuirass
@ Dwarven Scale
Brestplate +1 (AC Armor+1) 282GP
Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-) 2865GP
Brestplate +2 (AC Armor+2) 1075GP
Adamantine Breastplate (AC Armor+2, 5/+1) 6255GP
Brestplate +3 (AC Armor+3) 2436GP
Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental) 7171GP
$ Brestplate +4 (AC Armor+4)
$ Brestplate +5 (AC Armor+5)
# Brestplate +6 (AC Armor+6)
# Warlord's Breastplate (AC Armor+6, CHA+6)
Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP
$ Rusted Mail (AC Armor-1)
$ Chain of Stealth (Hide+6, Move Silently+6)
# Mithral Chainmail (Weight-60%)
@ Stormscale (Immunity Electrical 10%, Electric Jolt on hit)
Chainmail +1 (AC Armor+1) 282GP
@ Drow Chainmail +1 (AC Armor+1)
@ Calishite Chain (AC Armor+1, Immunity Fire 5%)
Chainmail +2 (AC Armor+2) 1075GP
Chainmail of Speed (AC Armor+2, Haste) 9552GP
Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%)
# Adamantine Chainmail (AC Armor+2)
Chainmail +3 (AC Armor+3) 2436GP
# Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%)
$ Chainmail +5 (AC Armor+5)
# Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain)
# Dragon Armor (AC Armor+5, Universal+3, Battletide 1/day)
# Chainmail +6 (AC Armor+6)
(E.10) Heavy Armor
Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP
Banded Mail +1 (AC Armor+1) 299GP
Banded Mail +2 (AC Armor+2) 1093GP
Banded Mail +3 (AC Armor+3) blue 2454GP
$ Banded Mail +5 (AC Armor+5)
# Banded Mail +6 (AC Armor+6)
Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP
@ King's Splint
@ Tasha's Hideous Getup (Bluff+5, Tasha's Hideous Laughter on hit)
@ Endless Skies (AC Armor+2 vs Giant, DEX+1)
Splint Mail +1 (AC Armor+1) 299GP
Splint Mail +2 (AC Armor+2) 1093GP
Splint Mail +3 (AC Armor+3) 2454GP
$ Splint Mail +5 (AC Armor+5)
# Splint Mail +6 (AC Armor+6)
Armor of Comfort (AC Armor+2, Heal+2, Weight-80%) 2170GP
Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-) 2882GP
White Dragon Armor (AC Armor+3, Weight-20%, Cold 20/-) 4631GP
Mithral Splint Mail (AC Armor+4, Weight-60%) 5150GP
Scales of Truth +1 (AC Armor+1, See Invisibility 1/day, 1696GP
Fortitude+1)
Scales of Truth +3 (AC Armor+3, See Invisibility 2/day, 6661GP
Fortitude+2)
# Armor of Faith (Pal, Chm: AC Armor+5, +8 vs Evil)
Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 210GP
@ King's Marching Plate
Half Plate +1 (AC Armor+1) 439GP
@ Drow Half Plate +1 (AC Armor+1)
Half Plate +2 (AC Armor+2) 1233GP
@ Dragon Turtle Armor (AC Armor+2, Fire 10/-, Hide +2)
@ Bronze Dragon Armor (AC Armor+2, Electrical 10/-, Weight-60%)
Half Plate +3 (AC Armor+3) 2594GP
$ Half Plate +5 (AC Armor+5)
# Half Plate +6 (AC Armor+6)
# Half Plate +7 (AC Armor+7)
Whitebone Armor +2 (AC Armor+2) 1233GP
@ Whitebone Armor +2 (AC Armor+2, Fire 5/-)
Silverbone Armor (AC Armor+2, 15/+1) 9710GP
Gnomish Magnetic Armor (AC Armor+1, SR 12) 1768GP
Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, 5290GP
Divination, Enchantment, Evocation feats)
Delver's Armor (AC Armor+2, Universal+2) 6050GP
Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1) 17903GP
# Merkil's Plate (Gnome, Halfling, Dwarf: AC Armor+5, Bludgeoning 10/-,
on hit 2d4 Sonic dmg, Deafen)
# The Guilded Defender (Dwarf: AC Armor+8, DEX-2)
Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%) 525GP
@ Strength of Will (STR+1, Will+1, Bludgeoning 5/-, Discipline+1)
Full Plate +1 (AC Armor+1) 754GP
Full Plate +2 (AC Armor+2) 1548GP
@ Blackriver Plate (AC Armor+2, Immunity Acid 5%)
Full Plate +3 (AC Armor+3) 2909GP
$ Full Plate +4 (AC Armor+4)
$ Full Plate +5 (AC Armor+5)
# Full Plate +6 (AC Armor+6)
$ Rusted Plate (AC Armor-1)
$ Valiant Plate (Pal: CHA+1, Persuade+1, +1 L1 Paladin Spell)
$ Blackguard Armor (Non-good: AC Armor+1, Divine Favor 3/day) 1358GP
Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-) 3048GP
# Adamantine Full Plate (AC Armor+2)
Armor of Freedom (AC Armor+3, Freedom) 15817GP
# Duergar Full Plate +5 (AC Armor+5)
Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%) 14240GP
# Searing Armor (Human, Half-Orc, Elf, Half-Elf: AC Armor+5,
on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs,
5d8 Divine dmg vs Undead, Light 20m)
# The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision)
# Casiel's Soul (Evil: AC Armor+6, Immunity Bludgeoning, Regeneration+1)
# Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%)
(E.11) Shields
Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%) 3GP
@ Bloodsailor Shield (Piercing 5/-)
@ Blackriver Shield (SR 10)
@ Deckhand's Defence (AC Shield+3 vs Piercing)
Small Shield +1 (AC Shield+1) 232GP
@ Enchanted Small Shield (AC Shield+1)
Small Shield +2 (AC Shield+2) 1026GP
Small Shield +3 (AC Shield+3) 2387GP
$ Small Shield +4 (AC Shield+4)
$ Small Shield +5 (AC Shield+5)
# Small Shield +6 (AC Shield+6)
Shield of the Watch (AC Shield+2 vs Human) 318GP
Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP
Dwarven Mirth (AC Shield+1, CHA+2) 3609GP
Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
Hearth Shield (AC Shield+3, Fire 15/-) 4253GP
Protector (AC Shield+2, 5/+1) 6206GP
Mithral Shield (AC Shield+2, Freedom) 11414GP
Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%) 17GP
@ Ironwood Large Shield (Weight-60%, Spell Failure 10%)
Large Shield +1 (AC Shield+1) 247GP
Large Shield +2 (AC Shield+2) 1040GP
@ Drow Large Shield +2 (AC Shield+2)
Large Shield +3 (AC Shield+3) 2401GP
$ Large Shield +4 (AC Shield+4)
$ Large Shield +5 (AC Shield+5)
# Large Shield +6 (AC Shield+6)
Dragon Shield (AC Shield+2, Acid, Cold, Electrical, Fire 10/-)
# Shield of Prator (AC Shield+5, WIS+3, SR 14, Acid 10/-, Cold 10/-,
Fire 10/-, Electrical 10/-, Sonic 10/-)
# Demonflesh Shield (Clr, Drd, Ftr, Pal: AC Shield+6, SR 14,
Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Sonic 10/-)
Mirror Shield (AC Shield+3, SR 12) 5368GP
Shield of the Sun (AC Shield+3, Searing Light, Light 20m) 5961GP
Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP
Shield of the Holy (AC Shield+4, Extra Turning) 7947GP
# Chaos Shield (on hit 2% strike attacker)
Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP
Tower Shield +1 (AC Shield+1) 264GP
@ Enchanted Tower Shield (AC Shield+1)
Tower Shield +2 (AC Shield+2) 1058GP
@ Privateer Sagewell's Figurehead (Good: AC Shield+2, Negative Energy 10/-)
Tower Shield +3 (AC Shield+3) 2419GP
$ Tower Shield +4 (AC Shield+4)
$ Tower Shield +5 (AC Shield+5)
# Tower Shield +6 (AC Shield+6)
$ Valiant Defender (AC Shield+1)
Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
Imaskari Shield (AC Shield+2, SR 10)
Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP
Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP
(E.12) Helmets
Helmet (Concentration+1) 5GP
@ Drow Helm (Concentration+1)
@ Duergar Helm (Concentration+1)
Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m) 1373GP
Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1, 4094GP
Light 10m)
Thieves' Hood (Rog: Immunity Knockdown, Immunity Poison, Concentration+1,
Open Lock+2, Search+2)
Shukenja Helm (Sor: +1 L0-L2 Sorcerer Spell, Concentration+1) 1611GP
$ The Mask (Immunity Fear, Invisibility 1/day, Ultravision 1/day) 0GP
$ Hilltop Guard Helmet (Light 15m)
$ Valiant Helm (Pal: AC Deflection+1, Ultravision 1/day)
$ Shadow Helm (AC Deflection+1, Ghostly Visage 1/day)
@ Polished Helm (AC Deflection+1 vs Outsider, Discipline+1)
@ Dan's Helm (AC Deflection+2, Haste 1/day)
@ Lord's Helm (AC Deflection+2, CHA+2, Persuade+5)
# Adamantine Helm (AC Deflection+2, Concentration+1)
$ Cowl of Warding (Freedom, Immunity Mind Spells)
Thieves Hood (Rog: Immunity Poison & Knockdown, Concentration+1, 1933GP
Open Lock+2, Search+2)
$ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic) 3893GP
Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP
$ Eyes of Petrification (Flesh to Stone 1/day)
$ Major Circlet of Blasting (Searing Light 3/day)
# Copper Helmet (DEX+1, Fire 10/-, Haste 2/day)
# Merkil's Helmet (Immunity Critical Hits, Mind Blank 1/day)
# Searing Helmet (Concentration+6, Firebrand 1/day)
@ Headband of Intellect +2 (INT+2)
$ Headband of Intellect +6 (INT+6)
Thayvian Circlet (INT+2, Universal+1, Concentration+1) 4651GP
$ Helmet of Discharge (Electrical 25/-) 1772GP
$ Helm of Brilliance (Fire 20/-, Flame Lash 3/day, Fireball, Wall of Fire,
Prismatic Spray, Light 10m)
# Platinum Helm (Haste, Electrical 35/-, Scintillating Sphere 1/day)
# Crown of Thorns (DR 10/+5, Positive Energy 10/-, Negative Energy 10/-,
Divine 10/-, Sonic 10/-, Regeneration+5, Wounding Whispers 1/day,
Move Silently-6)
# Helm of Righteousness (Good, Clr, Pal, Chm, Hrp: Whirlwind Attack,
AC Deflection+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil,
Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear)
@ Goggles of Night (Darkvision)
@ Eyes of Doom (Doom 1/day)
@ Dread Pirate's Helm (Evil: DR 5/+1)
@ Eyes of Charming (Charm Person unlimited/day)
@ Seahawk's Helm (Fortitude+2, Will+2)
@ Rusted Helm (Discipline+1)
$ Eyes of the Eagle (Spot+5) 126GP
@ Headband of the Binder (Lore+4, Spellcraft+4)
$ Goggles of Minute Seeing (Lore+5, Search+5)
Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision) 2985GP
Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m) 3540GP
# Lichskull (Sor, Wiz, Pma, Rdd: Concentration+12, Spellcraft+12, SR 18)
@ Sea's Bounty (WIS+1, Appraise+5, Lore+5, Light 20m Blue)
(E.13) Gauntlets, Gloves and Bracers
Gloves of Animal Handling (Drd, Rgr: Animal Empathy+3) 45GP
$ Gloves of Appraisal (Appraise+3) 45GP
Gloves of Concentration (Concentration+3) 45GP
Gloves of Discipline (Disipline+3) 45GP
Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3) 45GP
Gloves of Swordplay (Parry+3) 45GP
Gloves of the Minstrel (Brd: Perform+3) 45GP
@ Gloves of the Artificer (Craft Trap+3)
Greater Gloves of Animal Handling (Drd, Rgr: Animal Empathy+6) 181GP
$ Greater Gloves of Appraisal (Appraise+6) 181GP
Greater Gloves of Concentration (Concentration+6) 181GP
Greater Gloves of Discipline (Discipline+6) 181GP
Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6) 181GP
Greater Gloves of Swordplay (Parry+6) 181GP
$ Greater Gloves of the Artificer (Craft Trap+6) 181GP
Greater Gloves of the Minstrel (Brd: Perform+6) 181GP
# Epic Gloves of Concentration (Concentration+30)
# Epic Glove of Discipline (Discipline+30)
# Epic Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+30)
Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2) 322GP
Wondrous Gloves (Brd: WIS-1, +1 L0-L3 Bard Spell) 1435GP
Bracers of Locking Grip (Discipline+8, Ambidexterity) 2118GP
$ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting)
@ Bracers of Archery (DEX+1, Point Blank Shot)
@ Gloves of Lightning (Electric Jolt unlimited/day)
@ Bracers of the Dead (DR 5/+1, Death Armor 1/day)
# Gru'ul's Bracer (Evil: AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%)
@ Wrist Splint (Heal+5, Reflex-1)
@ Shipwright's Gloves (DEX-1, AC Deflection+1 vs Bludgeoning, Craft Armor+1,
Craft Weapon+1)
@ Improved Shipwright's Gloves (AC Deflection+2 vs Bludgeoning, Craft Armor+2,
Craft Weapon+2)
@ Master Shipwright's Gloves (AC Deflection+3 vs Bludgeoning, Craft Armor+3,
Craft Weapon+3)
Lesser Gauntlets of Ogre Power (STR+1) 504GP
Gauntlets of Ogre Power (STR+2) 2016GP
Bracers of Dexterity +1 (DEX+1) 504GP
Bracers of Dexterity +2 (DEX+2) 2016GP
Bracers of Dexterity +3 (DEX+3) 4536GP
Bracers of Dexterity +4 (DEX+4) 8064GP
Bracers of Dexterity +5 (DEX+5) 12600GP
# Bracers of Dexterity +6 (DEX+6)
# Bracers of Dexterity +7 (DEX+7)
Bracers of Armor +1 (AC Armor+1) 229GP
Bracers of Armor +2 (AC Armor+2) 1023GP
Bracers of Armor +3 (AC Armor+3) 2384GP
Bracers of Armor +4 (AC Armor+4)
Bracers of Armor +5 (AC Armor+5) 6807GP
# Bracers of Armor +6 (AC Armor+6)
# Bracers of Armor +7 (AC Armor+7)
# Bracers of Armor +10 (AC Armor+10)
@ Bracers of Limited Functionality (AC Armor+4, Vulnerability Acid 25%,
Fire 25%, Sonic 25%, Magical 25%)
Gloves of the Yellow Rose +1 (Mnk: Atk+1, +1 Electrical dmg) 332GP
Gloves of the Yellow Rose +2 (Mnk: Atk+2, +1 Electrical dmg) 761GP
Gloves of the Yellow Rose +3 (Mnk: Atk+3, +1 Electrical dmg) 1365GP
@ Gloves of the Yellow Rose +4 (Mnk: Atk+4, +1 Electrical dmg)
Gloves of the Yellow Rose +5 (Mnk: Atk+5, +1 Electrical dmg) 3097GP
# Gloves of the Yellow Rose +7 (Mnk: Atk+7, +2 Electrical dmg)
# Gloves of the Yellow Rose +10 (Mnk: Atk+10, +5 Electrical dmg)
@ Gloves of the Calming Wave +2 (Mnk: Atk+2, +1d6 Electrical dmg)
Gloves of the Long Death +1 (Mnk: Atk+1, +1 Cold dmg)
@ Gloves of the Long Death +2 (Mnk: Atk+2, +2 Cold dmg)
Gloves of the Long Death +3 (Mnk: Atk+3, +2 Cold dmg) 1892GP
Gloves of the Long Death +5 (Mnk: Atk+5, +1d6 Cold dmg)
# Gloves of the Long Death +6 (Mnk: Atk+6, +1d6 Cold dmg)
# Gloves of the Long Death +8 (Mnk: Atk+8, +1d8 Cold dmg)
# Gloves of the Long Death +10 (Mnk: Atk+10, +2d6 Cold dmg)
@ Gloves of the Hin Fist +1 (Mnk: Atk+1, +1 Sonic dmg)
# Gloves of the Hin Fist +2 (Mnk: Atk+2, +2 Sonic dmg)
Gloves of the Hin Fist +3 (Mnk: Atk+3, +2 Sonic dmg)
Gloves of the Hin Fist +5 (Mnk: Atk+5, +1d6 Sonic dmg) 5188GP
# Gloves of the Hin Fist +6 (Mnk: Atk+6, +1d6 Sonic dmg)
# Gloves of the Hin Fist +7 (Mnk: Atk+7, +1d8 Sonic dmg)
# Gloves of the Hin Fist +10 (Mnk: Atk+10, +2d6 Sonic dmg)
$ Flaming Gloves (Mnk: Atk+2, +2 Fire dmg, Flame Lash 1/day)
$ Twin Fists of Fire (Mnk: Atk+4, +4 Fire dmg, Flame Twin 1/day)
# Great Wyrm Gauntlets (Rdd: Atk+6, +2d6 Fire dmg, DEX-4)
$ Fist of the North (+1 Cold dmg, Cold 5/-)
(E.14) Belts and Girdles
Archer's Belt (Piercing 5/-) 307GP
Brawler's Belt (Bludgeoning 5/-) 307GP
Swordsman's Belt (Slashing 5/-) 307GP
Greater Archer's Belt (Piercing 20/-) 2768GP
Greater Brawler's Belt (Bludgeoning 20/-) 2768GP
Greater Swordsman's Belt (Slashing 20/-) 2768GP
Sash of Shimmering (SR 12) 591GP
Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m) 941GP
Belt of Guiding Light (Immunity Death Magic, Light 10m) 5054GP
Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic, 16279GP
Search+4, Listen+4, Spot+4, Lore+4, Light 15m)
Belt of Inertial Barrier (AC Deflection+1, Bludgeoning 5/-, 2523GP
Slashing 5/-, Vulnerability Piercing 25%)
Encircling Scale (Darkvision, Poison, Immunity Poison) 3959GP
Belt of Hill Giant Strength (STR+3) 4536GP
Belt of Frost Giant Strength (STR+4) 8064GP
Belt of Fire Giant Strength (STR+5) 12600GP
# Belt of Cloud Giant Strength (STR+8)
# Belt of Storm Giant Strength (STR+10)
@ Belcher's Belt (STR+2, CON-1, AC Deflection+2)
Belt of Agility +1 (DEX+1, Freedom) 9464GP
Belt of Agility +2 (DEX+2, Freedom) 14336GP
Belt of Agility +4 (DEX+4, Freedom)
# Belt of Agility +10 (DEX+10, Freedom)
$ Monk's Belt (Mnk: Haste 1/day, Weapon Specialization Unarmed, 6125GP
Improved Critical Unarmed)
$ Calian Belt (5/+1, Haste 1/day)
Girdle of Holy Might (Clr: +1 L5-L7 Cleric Spell) 9647GP
Ceremonial Uthgardt Belt (Fortitude+5 Immunity Death Magic, Disease) 20671GP
# Lathar's Last Belt (Immunity Finger of Death, Power Word Kill)
$ Mystran Belt of Priestly Might and Warding (Good, STR+4, AC Deflection+2,
Magic Circle against Alignment 1/day)
$ Kossuth's Belt of Priestly Might (Neutral: STR+3, AC Deflection+2)
# Sash of Searing (Chaotic: Immunity Fire 90%, Vulnerability Cold 90%,
+7 vs Fire, Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike,
Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day,
Hellball 1/day)
@ Miner's Belt (CON+1, Fortitude+1, Light 20m Orange)
@ Silken Sash (Reflex+1, Appraise+2)
@ Dread Pirate's Bandolier (Improved Evasion)
(E.15) Boots
Boots of Reflexes +1 (Reflex+1) 120GP
Boots of Reflexes +2 (Reflex+2) 534GP
Boots of Reflexes +3 (Reflex+3) 1243GP
Boots of Reflexes +4 (Reflex+4) 2249GP
Boots of Reflexes +5 (Reflex+5) 3550GP
# Boots of Reflexes +6 (Reflex+6)
# Boots of Reflexes +10 (Reflex+10)
@ Dancing Boots +1 (Reflex+1)
@ Dancing Boots +2 (Reflex+2)
@ Boots of Sahuagin (Fortitude+1)
Boots of the Sun Soul +1 (Mnk: AC Dodge+1) 229GP
Boots of the Sun Soul +2 (Mnk: AC Dodge+2) 1023GP
Boots of the Sun Soul +3 (Mnk: AC Dodge+3) 2384GP
Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3) 22456GP
@ Boots of the Calming Wave +1 (Mnk: AC Dodge+1)
@ Boots of the Calming Wave +2 (Mnk: AC Dodge+2)
@ Boots of the Calming Wave +3 (Mnk: AC Dodge+3)
Boots of Striding +1 (CON+1) 504GP
Boots of Striding +2 (CON+2) 2016GP
Boots of Striding +3 (CON+3) 4536GP
Boots of Striding +4 (CON+4) 8064GP
Boots of Striding +5 (CON+5) 12600GP
# Boots of Striding +6 (CON+6)
# Boots of Striding +7 (CON+7)
# Boots of Striding +10 (CON+10)
Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP
Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP
Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP
@ Lesser Tumblers (Tumble+4)
@ Lesser Boots of Tumbling (Tumble+4)
@ The Tumblers (Tumble +8)
$ Boots of Tumbling (Tumble+8) 504GP
$ Greater Boots of Tumbling (Tumble+12)
Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP
@ Yawning Boots (Hide+5, Move Silently+5, Sleep 1/day)
Boots of Speed (Haste) 7000GP
@ Swashbuckler's Boots (Dodge)
Gargoyle Boots (AC Dodge+2, Fortitude+3, Stoneskin) 7831GP
@ Dread Pirate's Calfskin Boots (AC Dodge+2 vs Human, Weapon Finesse)
Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown) 8233GP
# Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear,
Knockdown, SR 24)
$ Boots of the Shifting Sands (DEX-1, Haste effect, Earthquake 1/day) 23187GP
@ Boots of the Winterlands (Cold 5/-)
(E.16) Cloaks
Cloak of Protection vs Good (AC Deflection+2 vs Good) 316GP
Cloak of Protection vs Evil (AC Deflection+2 vs Evil) 316GP
Cloak of Protection vs Law (AC Deflection+2 vs Lawful) 316GP
@ Cloak of Protection vs Chaos (AC Deflection+2 vs Chaotic)
Greater Cloak of Protection vs Good (AC Deflection+5 vs Good) 2101GP
Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil) 2101GP
Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful) 2101GP
Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaotic) 2101GP
Cloak of Protection +1 (AC Deflection+1) 229GP
Cloak of Protection +2 (AC Deflection+2) 1023GP
Cloak of Protection +3 (AC Deflection+3) 2384GP
Cloak of Protection +4 (AC Deflection+4) 4312GP
Cloak of Protection +5 (AC Deflection+5) 6807GP
Cloak of Resistance +1 (Universal+1)
Cloak of Resistance +2 (Universal+2)
Cloak of Resistance +3 (Universal+3)
Cloak of Resistance +4 (Universal+4)
Cloak of Resistance +5 (Universal+5)
Cloak of Fortification +1 (AC Deflection+1, Universal+1) 1310GP
Cloak of Fortification +2 (AC Deflection+2, Universal+2) 5840GP
Cloak of Fortification +3 (AC Deflection+3, Universal+3) 13606GP
# Cloak of Fortification +4 (AC Deflection+4, Universal+4)
# Cloak of Fortification +5 (AC Deflection+5, Universal+5)
@ Swashbuckler's Cape (AC Deflection+1 vs Slashing, Immunity Slashing 10%)
@ Hunter's Cloak (AC Deflection+2, Hide+5, Move Silently+5)
Nymph Cloak +1 (CHA+1) 504GP
Nymph Cloak +2 (CHA+2) 2016GP
Nymph Cloak +3 (CHA+3) 4536GP
Nymph Cloak +4 (CHA+4)
Nymph Cloak +5 (CHA+5) 12600GP
# Nymph Cloak +6 (CHA+6)
@ Sirine's Cloak +1 (CHA+1, Perform+1)
@ Sirine's Cloak +2 (CHA+2, Perform+2)
@ Cori's Cloak (CHA+3, Negative Energy 10/-)
# Ragged Cloak of the Worg (AC Deflection+6 vs Slashing, CHA+7, Freedom)
Cloak of Elvenkind (Hide+10) 504GP
$ Cloak of the Bat (AC Deflection+5, Hide+15)
# Mantle of Great Stealth (Hide+30, Move Silently+30)
Many-Starred Cloak (Brd, Sor, Wiz: Fire 10/-, Electrical 10/-, 1351GP
Concentration+2, Light 10m)
$ Cloak of Ascalhorn (Bludgeoning 5/-) 307GP
$ Szaren's Cloak (AC Deflection+1, Fire 5/-, Light 15m) 879GP
$ Cloak of Ao (CON+1, AC Deflection+2, +1 vs Mind Spells)
$ Skin of the Manticore (Drd, Rgr: AC Deflection+1, Manticore Spikes 4/day,
Fortitude+1)
Cloak of the High Forest (Drd: AC Deflection+2, Fortitude+1) 1843GP
$ Cloak of Arachnida (+2 vs Poison, Immunity Web, Web 1/day) 2017GP
Cloak of Movement (Freedom) 5400GP
$ Vestments of Faith (Good: DR 5/+5) 10587GP
$ Cloak of Greater Sanctuary (Greater Sanctuary 1/day)
$ Cape of Winter (Universal+2, Cold 10/-)
$ Cape of the Fire Bath (Universal+2, Fire 10/-)
# Cloak of Epic Spell Resistance (SR 32)
# Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4,
AC Deflection+5, Immunity Cold 100%)
@ Salt-Crusted Sailor's Cloak (+2 vs Disease)
@ Cloak of Spiders (Immunity Web, Poison+2, Web 1/day)
@ Cloak of Blackflame (Immunity Level/Ability Drain)
(E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
Copper Necklace 35GP
Silver Necklace 175GP
Gold Necklace 980GP
Glittering Necklace (Light 15m) 56GP
Amulet of Acid Resistance (Acid 20/-) 525GP
Amulet of Cold Resistance (Cold 20/-) 686GP
Amulet of Electrical Resistance (Electrical 20/-) 359GP
@ Amulet of Fire Resistance (Fire 20/-)
Amulet of Will +1 (Will+1) 120GP
Amulet of Will +2 (Will+2) 534GP
Amulet of Will +3 (Will+3) 1243GP
Amulet of Will +4 (Will+4) 2249GP
Amulet of Will +5 (Will+5) 3550GP
# Amulet of Will +6 (Will+6)
# Amulet of Will +8 (Will+8)
Amulet of Natural Armor +1 (AC Natural+1) 229GP
Amulet of Natural Armor +2 (AC Natural+2) 1023GP
Amulet of Natural Armor +3 (AC Natural+3) 2384GP
Amulet of Natural Armor +4 (AC Natural+4) 4312GP
Amulet of Natural Armor +5 (AC Natural+5) 6807GP
# Amulet of Natural Armor +6 (AC Natural+6)
# Amulet of Natural Armor +7 (AC Natural+7)
@ Amulet of the Veil (AC Natural+1, SR10)
Scarab of Protection +1 (Universal+1) 443GP
Scarab of Protection +2 (Universal+2) 1974GP
Scarab of Protection +3 (Universal+3) 4599GP
Scarab of Protection +4 (Universal+4) 8318GP
Scarab of Protection +5 (Universal+5) 13130GP
# Scarab of Protection +6 (Universal+6)
# Scarab of Protection +8 (Universal+8)
# Scarab of Protection +9 (Universal+9)
# Scarab of Protection +10 (Universal+10)
Periapt of Wisdom +1 (WIS+1) 504GP
Periapt of Wisdom +2 (WIS+2) 2016GP
Periapt of Wisdom +3 (WIS+3) 4536GP
Periapt of Wisdom +4 (WIS+4) 8064GP
Periapt of Wisdom +5 (WIS+5) 12600GP
Talisman of Pure Good (Good: WIS+3, CHA+3, SR 12) 25287GP
Talisman of Pure Evil (Evil: WIS+3, CHA+3, SR 12) 25287GP
@ Soul Brooch (Magical Beast: CHA+1)
# Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m)
@ Necklace of the Aquatic Elves +1 (DEX+1)
@ Necklace of the Aquatic Elves +2 (DEX+2)
@ Amulet of Vitality +2 (CON+2)
$ Ventrue's Lucky Charms (Universal+1, Lore+3)
$ Necklace of Fireballs (Fireball) 2284GP
Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Remove Disease, Bless, 4911GP
Cure Serious Wounds, Remove Blindness/Deafness)
Amulet of Power (Wiz: Spell Penetration, +1 L3-L5 Wizard Spell) 6699GP
Lesser Amulet of Health (Immunity Disease, Poison) 1400GP
Amulet of Health (Immunity Disease, Poison, Level/Ability Drain) 4287GP
Greater Amulet of Health (Immunity Disease, Level/Ability Drain, 9831GP
Poison, Regeneration+1)
# Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain,
Death Magic, Regeneration+3)
Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore, 2187GP
Persuade+2, SR 12)
Amulet of the Master (Disable Trap, Open Lock, Search, Persuade, 15246GP
Lore+6, SR 16)
$ Amulet of Undead Turning (Non-Evil, Clr, Pal: Extra Turning, Light 20m)
# Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian)
# Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy,
Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow
Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day)
# Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day)
@ Arvoreen's Amulet of Aid (Good, Neutral: Aid)
@ Dread Pirate's Medallion (Chaotic: AC Natural+3 vs Lawful)
(E.18) Rings
Copper Ring 8GP
Silver Ring 43GP
Gold Ring 174GP
Ring of Jade (Light 15m Green) 70GP
Ring of Cyan (Light 15m Blue) 70GP
Ring of Crimson (Light 15m Red) 70GP
Ring of Crimson (Light 20m) 109GP
Ring of Insight (Lore+5) 157GP
Ring of Scholars (Lore+5, Light 15m White) 437GP
Ring of Fortitude +1 (Fortitude+1)
Ring of Fortitude +2 (Fortitude+2) 667GP
Ring of Fortitude +4 (Fortitude+4) 2811GP
Ring of Fortitude +5 (Fortitude+5) 4438GP
# Ring of Fortitude +6 (Fortitude+6)
# Ring of Fortitude +10 (Fortitude+10)
Ring of Protection +1 (AC Deflection+1) 287GP
Ring of Protection +2 (AC Deflection+2) 1279GP
Ring of Protection +3 (AC Deflection+3) 2980GP
Ring of Protection +4 (AC Deflection+4) 5390GP
Ring of Protection +5 (AC Deflection+5) 8508GP
# Ring of Protection +6 (AC Deflection+6)
# Ring of Protection +7 (AC Deflection+7)
# Ring of Protection +8 (AC Deflection+8)
# Ring of Protection +9 (AC Deflection+9)
@ Ring of the Aquatic Elves +1 (AC Deflection+1)
@ Ring of the Aquatic Elves +2 (AC Deflection+2)
@ Ring of the Aquatic Elves +3 (AC Deflection+3)
@ Golddigger's Ring (AC Deflection+1, Alertness)
Ring of Resistance +1 (Universal+1, Light 15m) 1017GP
Ring of Resistance +2 (Universal+2, Light 15m) 3369GP
Ring of Resistance +3 (Universal+3, Light 15m) 7087GP
$ Commander's Ring (AC Deflection+2, Universal+2, Knock 1/day)
Ring of Clear Thought +1 (INT+1) 630GP
Ring of Clear Thought +2 (INT+2) 2520GP
Ring of Clear Thought +3 (INT+3) 5670GP
Ring of Clear Thought +4 (INT+4)
Ring of Clear Thought +5 (INT+5) 15750GP
# Ring of Clear Thought +6 (INT+6)
Ring of Invisibility (Invisibility 3/day) 2264GP
$ Ring of the Wolf (Drd, Rgr: Summon Dire Wolf x5, Animal Empathy+2) 0GP
$ Ring of Animal Friendship (Animal Empathy+12) 1234GP
$ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1, 762GP
Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1,
Pick Pocket+1, Search+1)
$ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m)
$ Ring of Force Shield (Bbn Brd Clr Drd Ftr Hrp Pal Rgr: AC Deflection+2)
Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1) 3460GP
Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom) 29149GP
Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-) 3872GP
# Shiver-ring (Cold 40/-, DEX-1, CON-1)
# Ring of Elemental Cold Immunity (Immunity Cold 100%)
# Ring of Major Acid Resistance (Acid 30/-)
# Ring of Major Electrical Resistance (Electrical 30/-)
# Ring of Major Fire Resistance (Fire 30/-)
# Ring of Major Sonic Resistance (Sonic 30/-)
# Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflection+4,
Freedom, DR 5/+2)
Ring of the Wood Elves (SR 16) 3937GP
Aribeth's Ring (SR 18)
Ring of Holiness (Clr: +1 L0-L4 Cleric Spell) 4692GP
Ring of Magic Defences (Spellcraft+2, Dispel Magic 1/day, SR 14) 5148GP
Ring of Yusam (Bludgeoning 10/-, Improved Evasion, Light 15m) 12173GP
Ring of Regeneration +2 (Regeneration+2) 6317GP
Ring of Regeneration +4 (Regeneration+4) 30117GP
$ Bone Ring (Immunity Level/Ability Drain)
$ Purple Dragon Ring (Immunity Poison, Light unlimited/day)
@ Ring of Disease Immunity (Immunity Disease)
$ Ring of Nine Lives (Heal 9 uses)
$ Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
# Stoneeater's Ring (Stone to Flesh 1/day)
# Ironskin Ring (DR 10/+5)
@ Ring of Hiding (Hide+6)
@ Rogue's Ring (Open Lock+5, Disable Trap+5)
@ Lockpicker's Ring (Open Lock +5, Knock 1/day)
(E.19) Wands and Rods
Wand of Lesser Summoning (Summon Creature II) 210GP
Wand of the Heavens (Clr, Pal: Flame Strike) 3307GP
Wand of Negative Energy (Brd, Sor, Wiz: Negative Energy Ray) 197GP
Wand of Missiles (Brd, Sor, Wiz: Magic Missile) 350GP
Wand of Sleep (Brd, Sor, Wiz: Sleep) 525GP
Wand of Fire (Brd, Sor, Wiz: Fireball) 1772GP
Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt) 1772GP
Wand of Fear (Brd, Sor, Wiz: Fear) 2559GP
Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud) 2559GP
Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic) 2953GP
Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster) 3307GP
Wand of Summoning (Brd, Sor, Wiz: Summon Creature IV) 3307GP
@ Wand of the Winds (Gust of Wind 10 uses)
Rod of Frost (Brd, Sor, Wiz: Ray of Frost unlimited/day) 105GP
Rod of the Ghost (Brd, Sor, Wiz: Ghostly Visage 1/day) 945GP
Rod of Terror (Brd, Sor, Wiz: Fear, Scare) 2953GP
Rod of Reversal (Brd, Sor, Wiz: Dispel Magic, Greater Dispelling) 5414GP
Rod of Beguiling (Brd, Sor, Wiz: Charm Person, Dominate Person) 5600GP
Rod of Resurrection (Brd, Sor, Wiz: Resurrection) 10749GP
$ Rod of Dawn (Good, Neutral, Clr: Cure Critical Wounds, Divine Power,
Flame Strike)
$ Ventrue's Rod of Majesty (Eagles Splendor)
# Rod of Thunder and Lightning (Sor, Wiz: Sound Burst unlimited/day,
Chain Lightning 1/day)
# Rod of Fire (Brd, Sor, Wiz: Deleyed Blast Fireball, Incendiary Cloud
Firebrand, Fireball, Elemental Shield, Flame Arrow)
@ Lightning Rod (Lightning Bolt 15 uses)
@ Rod of Wonder (2/day)
(E.20) Scrolls Innate Level 0
B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
1 to 9 is the level that class casts the spell as
B C D P R S W
$ Acid Splash (Conjuration) - - - - - 0 0 11GP
Cure Minor Wounds (Conjuration) 0 0 0 - - - -
Daze (Enchantment) 0 - - - - 0 0 3GP
$ Electric Jolt (Evocation) - - - - - 0 0 11GP
$ Flare (Evocation) 0 - 0 - - 0 0 11GP
$ Inflict Minor Wounds (Necromancy) - 0 - - - - - 11GP
Light (Evocation) 0 0 0 - - 0 0 3GP
Ray of Frost (Conjuration) - - - - - 0 0 1GP
Resistance (Abjuration) 0 0 0 1 - 0 0 14GP
Virtue (Transmutaion) - 0 0 1 - - -
(E.21) Scrolls Innate Level 1
$ Amplify (Transmutation) 1 - - - - - - 33GP
$ Bane (Enchantment) - 1 - - - - - 33GP
Bless (Enchantment) - 1 - 1 - - -
# Bless Weapon (Transmutation) - - - 1 - - -
Burning Hands (Transmutation) - - - - - 1 1 14GP
$ Camouflage (Transmutaion) - - 1 - 1 - - 33GP
Charm Person (Enchantment) 1 - - - - 1 1 4GP
Color Spray (Illusion) - - - - - 1 1 14GP
Cure Light Wounds (Conjuration) 1 1 1 1 1 - -
# Deafening Clang (Transmutation) - - - 1 - - -
$ Divine Favor (Evocation) - 1 - 1 - - - 33GP
Doom (Enchantment) - 1 - - - - -
Entangle (Transmutation) - - 1 - 1 - -
$ Entropic Shield (Abjuration) - 1 - - - - - 33GP
$ Expeditious Retreat (Transmutation) 1 - - - - 1 1
Grease (Conjuration) 1 - 1 - 1 1 1 14GP
# Horizikaul's Boom (Evocation) - - - - - 1 1
# Ice Dagger (Evocation) - - - - - 1 1
Identify (Divination) 1 - - - - 1 1 42GP
$ Inflict Light Wounds (Necromancy) - 1 - - - - - 33GP
# Iron Guts (Abjuration) - - - - - 1 1
Mage Armor (Conjuration) 1 - - - - 1 1 14GP
(AC Armor+1, AC Dodge+1, AC Natural+1, AC Deflection+1, 1 hour/level)
$ Magic Fang (Transmutaion) - - 1 - 1 - - 33GP
Magic Missile (Evocation) - - - - - 1 1 9GP
# Magic Weapon (Transmutation) 1 1 - 1 - 1 1
Negative Energy Ray (Necromancy) - 2 - - - 1 1 7GP
Protection from Alignment (Abjuration) 1 1 - 1 - 1 1 14GP
Ray of Enfeeblement (Necromancy) - - - - - 1 1 14GP
Remove Fear (Abjuration) - 1 - - - - -
Sanctuary (Abjuration) - 1 - - - - -
Scare (Necromancy) 1 1 - - - 1 1 14GP
# Shelgarn's Persistant Blade (Evocation) - - - - - 1 1
$ Shield (Abjuration) - - - - - 1 1 33GP
(AC Deflection+4, Immunity Magic Missile, 1 turn/level)
$ Shield of Faith (Abjuration) - 1 - - - - - 33GP
Sleep (Enchantment) 1 - 1 - 2 1 1 14GP
Summon Creature I (Conjuration) 1 1 1 - 1 1 1 14GP
$ True Strike (Divination) - - - - - 1 1 33GP
(E.22) Scrolls Innate Level 2
Aid (Enchantment) - 2 - 2 3 - -
$ Aura of Glory (Transmutation) - - - 2 - - - 101GP
$ Balagarn's Iron Horn (Transmutation) 1 - - - - 2 2 101GP
Barkskin (Transmutaion) - - 2 - - - -
Blindness/Deafness (Enchantment) 2 3 - - - 2 2 42GP
$ Blood Frenzy (Transmutaion) - - 2 - - - - 101GP
Bull's Strength (Transmutation) 2 2 2 2 - 2 2 42GP
Cat's Grace (Transmutation) 2 - - - 2 2 2 42GP
Charm Person or Animal (Enchantment) - - 2 - - - - 14GP
Clarity (Necromancy) 2 3 - - - 3 3 42GP
# Cloud of Bewilderment (Evocation) 2 - - - - 2 2
# Combust (Evocation) - - - - - 2 2
Cure Moderate Wounds (Conjuration) 2 2 3 3 3 - -
Darkness (Evocation) 2 2 - - - 2 2 42GP
# Death Armor (Necromancy) - - - - - 2 2
Eagle's Splendor (Transmutation) 2 2 - 2 - 2 2 42GP
Endurance (Transmutation) - 2 - - - 2 2 42GP
Endure Elements (Abjuration) - 1 1 1 - 1 1 14GP
x Find Traps (Divination) 3 2 - - - 3 3
Flame Lash (Evocation) - - 2 - - - - 101GP
# Flame Weapon (Evocation) - - - - - 2 2
Fox's Cunning (Transmutation) 2 2 - - - 2 2 42GP
# Gedlee's Electrical Loop (Evocation) - - - - - 2 2
Ghostly Visage (Illusion) 2 - - - - 2 2 42GP
Ghoul Touch (Necromancy) - - - - - 2 2 42GP
Hold Animal (Enchantment) - - 2 - 2 - -
Hold Person (Enchantment) 2 2 - - - 3 3 42GP
$ Inflict Moderate Wounds (Necromancy) - 2 - - - - - 101GP
Invisibility (Illusion) 2 - - - - 2 2 42GP
Knock (Transmutation) - - - - - 2 2 42GP
Lesser Dispel (Abjuration) 1 2 2 - - 2 2 42GP
Lesser Restoration (Conjuration) - 2 2 - - - - 42GP
Melf's Acid Arrow (Conjuration) - - - - - 2 2 42GP
$ One With The Land (Transmutaion) - - 2 - 2 - - 101GP
$ Owl's Insight (Transmutation) - - 5 - - - -
Owl's Wisdom (Transmutation) 2 2 - - - 2 2 42GP
Remove Paralysis (Conjuration) - 2 - 2 - - -
Resist Elements (Abjuration) - 2 2 2 1 2 2 42GP
See Invisibility (Divination) 2 - - - - 2 2 42GP
Silence (Illusion) 2 2 - - - - - 42GP
Sound Burst (Evocation) 2 2 - - - - - 42GP
# Stone Bones (Transmutation) - 2 - - - 2 2
Summon Creature II (Conjuration) 2 2 2 - 2 2 2 42GP
$ Tasha's Hideous Laughter (Enchantment) 2 - - - - 2 2 101GP
Ultravision (Transmutation) 2 2 1 - 1 2 2 42GP
Web (Conjuration) - - - - - 2 2 42GP
(E.23) Scrolls Innate Level 3
Animate Dead (Necromancy) - 3 - - - 5 5 105GP
Bestow Curse (Transmutation) 3 3 - - - 4 4 105GP
# Blade Thirst (Transmutation) - - - - 3 - -
Call Lightning (Evocation) - - 3 - - - -
Charm Monster (Enchantment) 3 - - - - 4 4 105GP
Clairaudience/Clairvoyance (Divination) 3 - - - - 3 3 105GP
Confusion (Enchantment) 3 - - - - 4 4 105GP
Contagion (Necromancy) - 3 3 - - 4 4 105GP
$ Continual Flame (Illusion) - 3 - - - 2 2 101GP
Cure Serious Wounds (Conjuration) 3 3 4 4 4 - -
# Darkfire (Evocation) - 3 - - - - -
Dispel Magic (Abjuration) 3 3 4 3 - 3 3 105GP
$ Displacement (50% Concealment) (Illusion) 3 - - - - 3 3
Dominate Animal (Enchantment) - - 3 - - - -
Fear (Necromancy) 3 - - - - 4 4 105GP
Fireball (Evocation) - - - - - 3 3 105GP
Flame Arrow (Conjuration) - - - - - 3 3 105GP
# Glyph of Warding (Abjuration) - 3 - - - - -
$ Greater Magic Fang (Transmutaion) - - 3 - 3 - - 253GP
# Greater Magic Weapon (Transmutation) 3 4 - 3 - 3 3
$ Gust of Wind (Evocation) 3 - - - - 3 3 507GP
Haste (Transmutation) 3 - - - - 3 3 105GP
# Healing Sting (Necromancy) - - 3 - - - -
# Infestation of Maggots (Necromancy) - - 3 - - - -
$ Inflict Serious Wounds (Necromancy) - 3 - - - - - 253GP
Invisibility Purge (Evocation) - 3 - - 3 - -
Invisibility Sphere (Illusion) 3 - - - - 3 3 105GP
# Keen Edge (Transmutation) 3 - - - - 3 3
Lightning Bolt (Evocation) - - - - - 3 3 105GP
Magic Circle Against Alignment (Abjuration) 3 3 - 3 - 3 3 105GP
# Magic Vestment (Transmutation) - 3 - - - - -
# Mestil's Acid Breath (Conjuration) - - - - - 3 3
Negative Energy Burst (Necromancy) - - - - - 3 3 175GP
Negative Energy Protection (Abjuration) - 3 - - - - -
Neutralize Poison (Conjuration) 4 4 3 4 3 - - 105GP
Poison (Necromancy) - 4 3 - - - -
Prayer (Conjuration) - 3 - 3 - - -
Protection from Elements (Abjuration) - 3 3 - 2 3 3 63GP
$ Quillfire (Transmutaion) - - 3 - - - - 253GP
Remove Blindness/Deafness (Divination) - 3 - 3 - 4 4 105GP
Remove Curse (Abjuration) 3 3 - - - 4 4 105GP
Remove Disease (Conjuration) 3 3 3 - 3 - - 70GP
# Scintillating Sphere (Evocation) - - - - - 3 3
Searing Light (Evocation) - 3 - - - - -
Slow (Transmutation) 3 - - - - 3 3 105GP
$ Spike Growth (Transmutaion) - - 3 - - - - 253GP
Stinking Cloud (Conjuration) - - - - - 3 3 105GP
Summon Creature III (Conjuration) 3 3 3 - 3 3 3 105GP
$ Wounding Whispers (Abjuration) 3 - - - - - - 253GP
Vampiric Touch (Necromancy) - - - - - 3 3 70GP
(E.24) Scrolls Innate Level 4
Cure Critical Wounds (Conjuration) 4 4 5 - - - -
Death Ward (Necromancy) - 4 5 4 - - -
Dismissal (Abjuration) 4 4 - - - 5 5 196GP
Divine Power (Evocation) - 4 - - - - -
Dominate Person (Enchantment) 4 - - - - 5 5 196GP
Elemental Shield (Evocation) - - - - - 4 4 196GP
* Enervation (Necromancy) - - - - - 4 4 196GP
Evard's Black Tentacles (Conjuration) - - - - - 4 4
Flame Strike (Evocation) - 5 4 - - - -
Freedom of Movement (Abjuration) - 4 4 4 4 - -
Hammer of the Gods (Evocation) - 4 - - - - -
Hold Monster (Enchantment) 4 - 4 - - 5 5 196GP
# Holy Sword (Evocation) - - - 4 - - -
x Ice Storm (Evocation) 6 - 5 - - 4 4
Improved Invisibility (Illusion) 4 - - - - 4 4 196GP
$ Inflict Critical Wounds (Necromancy) - 4 - - - - -
$ Isaac's Lesser Missile Storm (Evocation) - - - - - 4 4
Lesser Spell Breach (Abjuration) - - - - - 4 4 196GP
$ Mass Camouflage (Transmutation) - - 4 - 4 - -
Minor Globe of Invulnerability (Abjuration) - - - - - 4 4 196GP
Phantasmal Killer (Illusion) - - - - - 4 4 196GP
Polymorph Self (Transmutation) - - - - 4 4 4 196GP
Restoration (Conjuration) - 4 - - - - - 196GP
Shadow Conjuration (Illusion) - - - - - 4 4 196GP
Stoneskin (Abjuration) - - 4 - - 4 4 196GP
Summon Creature IV (Conjuration) 4 4 4 - 4 4 4 196GP
Wall of Fire (Evocation) - - 5 - - 4 4 252GP
War Cry (Enchantment) 4 - - - - - -
(E.25) Scrolls Innate Level 5
Awaken (Transmutation) - - 5 - - - -
# Ball Lightning (Evocation) - - - - - 5 5
# Battletide (Transmutation) - 5 - - - - -
$ Bigby's Interposing Hand (Evocation) - - - - - 5 5
$ Circle of Doom (Necromancy) - 5 - - - - -
Cloudkill (Conjuration) - - - - - 5 5 315GP
Cone of Cold (Evocation) - - - - - 5 5 233GP
x Energy Buffer (Abjuration) 6 - 6 - - 5 5
Ethereal Visage (Illusion) 5 - - - - 6 6 315GP
Feeblemind (Divination) - - - - - 5 5 315GP
$ Firebrand (Evocation) - - - - - 5 5
Greater Shadow Conjunction (Illusion) - - - - - 5 5 315GP
Healing Circle (Conjuration) 5 5 6 - - - -
$ Inferno (Transmutation) - - 5 - - - -
Lesser Mind Blank (Abjuration) - - - - - 5 5 315GP
Lesser Planar Binding (Conjuration) - - - - - 5 5 315GP
Lesser Spell Mantle (Abjuration) - - - - - 5 5 315GP
# Mestil's Acid Sheath (Conjuration) - - - - - 5 5
Mind Fog (Enchantment) 5 - - - - 5 5 315GP
# Monstrous Regeneration (Conjuration) - 5 5 - - - -
Raise Dead (Conjuration) - 5 - - - - - 315GP
Slay Living (Necromancy) - 5 5 - - - -
Spell Resistance (Abjuration) - 5 5 - - - -
Summon Creature V (Conjuration) 5 5 5 - - 5 5 315GP
True Seeing (Divination) - 5 7 - - 6 6 315GP
# Vine Mine (Conjuration) - - 5 - - - -
(E.26) Scrolls Innate Level 6
Acid Fog (Conjuration) - - - - - 6 6 462GP
$*Banishment (Abjuration) - 6 - - - 7 7
$ Bigby's Forceful Hand (Evocation) - - - - - 6 6
Blade Barrier (Evocation) - 6 - - - - -
Chain Lightning (Evocation) - - - - - 6 6 462GP
Circle of Death (Necromancy) - - - - - 6 6 462GP
x Create Undead (Necromancy) - 6 - - - 8 8
# Crumble (Transmutation) - - 6 - - - -
$ Dirge (Evocation) 6 - - - - - -
$ Drown (Transmutation) - - 6 - - - -
$*Flesh to Stone (Transmutation) - - - - - 6 6
Globe of Invulnerability (Abjuration) - - - - - 6 6 462GP
Greater Dispelling (Abjuration) 5 6 6 - - 6 6 245GP
Greater Spell Breach (Abjuration) - - - - - 6 6 462GP
Greater Stoneskin (Transmutation) - - 6 - - 6 6 462GP
Harm (Necromancy) - 6 7 - - - -
Heal (Conjuration) - 6 7 - - - -
$*Isaac's Greater Missile Storm (Evocation) - - - - - 6 6
x Legend Lore (Divination) 4 - - - - 6 6
Mass Haste (Enchantment) 6 - - - - 6 6 462GP
Planar Binding (Conjuration) - - - - - 6 6 462GP
$ Planar Ally (Conjuration) - 6 - - - - -
Shades (Illusion) - - - - - 6 6 462GP
$ Stone to Flesh (Transmutation) - - - - - 6 6
# Stonehold (Conjuration) - - 6 - - - -
Summon Creature VI (Conjuration) 6 6 6 - - 6 6 462GP
* Tenser's Transformation (Transmutation) - - - - - 6 6 462GP
# Undeath to Death (Necromancy) - 6 - - - 6 6
(E.27) Scrolls Innate Level 7
Aura of Vitality (Transmutation) - - 7 - - - -
$ Bigby's Grasping Hand (Evocation) - - - - - 7 7
* Control Undead (Necromancy) - 6 - - - 7 7 637GP
Creeping Doom (Conjuration) - - 7 - - - -
Delayed Blast Fireball (Evocation) - - - - - 7 7 637GP
Destruction (Necromancy) - 7 - - - - -
Finger of Death (Necromancy) - - 8 - - 7 7 637GP
Fire Storm (Evocation) - 8 7 - - - -
Greater Restoration (Necromancy) - 7 - - - - - 637GP
$*Greater Sanctuary (Transmutation) - 6 - - - 8 8
# Great Thunderclap (Evocation) - - - - - 7 7
Mordenkainen's Sword (Transmutation) - - - - - 7 7 637GP
Power Word Stun (Divination) - - - - - 7 7 637GP
Prismatic Spray (Evocation) - - - - - 7 7 637GP
* Protection from Spells (Enchantment) - - - - - 7 7 637GP
Regenerate (Conjuration) - 7 6 - - - -
Resurrection (Conjuration) - 7 - - - - - 637GP
x Shadow Shield (Illusion) - - - - - 7 7
Spell Mantle (Abjuration) - - - - - 7 7 637GP
* Summon Creature VII (Conjuration) - 7 7 - - 7 7 637GP
Word of Faith (Evocation) - 7 - - - - -
(E.28) Scrolls Innate Level 8
Aura Versus Alignment (Abjuration) - 8 - - - - -
$*Bigby's Clenched Fist (Evocation) - - - - - 8 8
# Blackstaff (Transmutation) - - - - - 8 8
$ Bombardment (Conjuration) - - 8 - - - -
Create Greater Undead (Necromancy) - 8 - - - - -
$ Earthquake (Evocation) - 8 9 - - - -
Greater Planar Binding (Conjuration) - - - - - 8 8 840GP
Horrid Wilting (Necromancy) - - - - - 8 8 840GP
Incendiary Cloud (Evocation) - - - - - 8 8 840GP
* Mass Blindness/Deafness (Illusion) - - - - - 8 8 840GP
* Mass Charm (Enchantment) - - - - - 8 8 840GP
Mass Heal (Conjuration) - 8 9 - - - -
Mind Blank (Abjuration) - - - - - 8 8 840GP
Nature's Balance (Transmutation) - - 8 - - - -
Premonition (Divination) - - 8 - - 8 8 840GP
Summon Creature VIII (Conjuration) - 8 8 - - 8 8 840GP
Sunbeam (Evocation) - 8 8 - - - -
$*Sunburst (Evocation) - - 8 - - 8 8
(E.29) Scrolls Innate Level 9
$*Bigby's Crushing Hand (Evocation) - - - - - 9 9
# Black Blade of Disaster (Conjuration) - - - - - 9 9
Dominate Monster (Enchantment) - - - - - 9 9 1071GP
Elemental Swarm (Conjuration) - - 9 - - - -
Energy Drain (Necromancy) - 9 - - - 9 9 1071GP
* Gate (Conjuration) - 9 - - - 9 9 1071GP
Greater Spell Mantle (Abjuration) - - - - - 9 9 1071GP
Implosion (Evocation) - 9 - - - - -
* Meteor Swarm (Evocation) - - - - - 9 9 1071GP
* Mordenkainen's Disjunction (Abjuration) - - - - - 9 9 1071GP
Power Word Kill (Divination) - - - - - 9 9 1071GP
* Shapechange (Transmutation) - - 9 - - 9 9 1071GP
Storm of Vengeance (Conjuration) - 9 9 - - - -
Summon Creature IX (Conjuration) - 9 9 - - 9 9 1071GP
Time Stop (Transmutation) - - - - - 9 9 1071GP
$ Undeath's Eternal Foe (Abjuration) - 9 - - - - -
* Wail of the Banshee (Necromancy) - - - - - 9 9 1071GP
Weird (Illusion) - - - - - 9 9 1071GP
* Wizard scrolls that cannot be be bought from a store (but you can find some)
x Wizard spells that do not exist in scroll form
Note: The only way to get them in your spellbook is when leveling up
(E.30) Trap Kits
Minor DC Average DC Strong DC Deadly DC
Spike 2GP 5 7GP 20 11GP 25 1427GP 35
Sonic 9GP 15 27GP 20 45GP 25 109GP 30
Frost 9GP 15 27GP 20 45GP 25 109GP 30
Acid Splash 9GP 15 27GP 20 45GP 25 109GP 30
Negative 14GP 15 43GP 20 71GP 25 171GP 30
Holy 14GP 15 43GP 20 71GP 25 171GP 30
Tangle 27GP 15 84GP 20 138GP 25 336GP 30
Blob of Acid 56GP 15 171GP 25 283GP 30 686GP 35
Fire 109GP 20 336GP 25 555GP 30 1344GP 35
Electrical 181GP 20 555GP 25 918GP 30 2222GP 35
Gas 350GP 30 1072GP 35 1772GP 45 4287GP 45
(E.31) Potions
Potion of Cure Light Wounds x10 70GP
Potion of Cure Moderate Wounds x10 115GP
Potion of Cure Serious Wounds x10 231GP
Potion of Cure Critical Wounds x10 980GP
@ Elixir of Cure Moderate Seasickness (Cure Moderate Wounds)
@ Elixir of Cure Critical Seasickness (Cure Critical Wounds)
Potion of Bless (Attack+1, Damage+1) 14GP
@ Potion of Resistance (Fortitude+1)
# Potion of Ironguts (+4 vs Poison) 14GP
Potion of Barkskin (AC Natural+3) 28GP
Potion of Aid (Attack+1, HP+1d8) 42GP
Potion of Lore (Identify) 42GP
Potion of Clarity (Immunity Mind Spells) 42GP
Potion of Bull's Strength (STR+1d4+1) 42GP
Potion of Cat's Grace (DEX+1d4+1) 42GP
Potion of Endurance (CON+1d4+1) 42GP
Potion of Fox's Cunning (INT+1d4+1) 42GP
Potion of Owl's Wisdom (WIS+1d4+1) 42GP
Potion of Eagle's Splendor (CHA+1d4+1) 42GP
Potion of Invisibility 42GP
Potion of Lessor Restoration 42GP
# Potion of Death Armor (damage attacker 1d4+5) 42GP
Potion of Antidote 105GP
Potion of Speed 105GP
Potion of Heal 462GP
@ Potion of Inflict Minor Wounds
@ Potion of Inflict Light Wounds
@ Potion of Inflict Moderate Wounds
@ Potion of Inflict Serious Wounds
(E.32) Gems
Greenstone x10 24GP
Malachite x8 22GP
Fire Agate x10 35GP
Phenalope x10 70GP
Aventurine x10 70GP
Amethyst x10 140GP
Fluorspar x10 175GP
Garnet x10 420GP
Alexandrite x10 507GP
Topaz x6 525GP
Sapphire 350GP
Fire Opal 525GP
Diamond 700GP
Ruby 1050GP
Emerald 1400GP
# Rogue Stone (Used to power Relic of the Reaper) 1750GP
# Black Pearl 3500GP
(E.33) Magical Items
Scabbard of Blessing (Aid 3/day, Bless 3/day) 2263GP
Instrument of the Winds (Elemental Swarm) 18072GP
Harp of Pandemonium (Confusion, Daze) 3248GP
Harp of Haunting (Animate Dead, Fear, Scare) 4626GP
Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
$ Chime of Opening (Knock)
$ Horn of Blasting (Sound Burst 1/day) 945GP
@ Horn of Goodness/Evil (Magic Circle Against Alignment 1/day)
@ Janthra's Harp (Brd: Invisibility Sphere 1/day)
$ Fochluchan Bandore (Brd: Light 1/day) 394GP
$ Dove's Harp (Brd: Cure Light Wounds, Greater Restoration 1/day,
Cast Light unlimited/day)
$ Cli Lyre (Brd: Haste, Remove Curse, Sound Burst 1/day) 6969GP
$ Canaith Mandolin (Brd: Cure Serious Wounds, Summon Creature III,
Dispel Magic 1/day)
$ Mac-Fuirmidh Cithern (Brd: Cure Light Wounds 1/day, Mage Armor 1/day,
Sleep 1/day)
$ Doss Lute (Brd: Neutralize Poison, Hold Person, Ghostly Visage 1/day)
$ Lich Lyrics (Brd: Horrid Wilting unlimited/day)
@ Kazoo (Brd: Sound Burst 1 use)
@ Harp of the Beastmaster (Brd, Hrp, Rgr: Charm Person or Animal 3/day,
Dominate Animal 1/day)
@ Angus McAngry's Jig (Brd, Hrp: Circle of Doom 1 use)
@ Sailor's Harp (Brd: Deafening Clang 1 use)
$ Brooch of Shielding (Shield 3/day) 1828GP
$ Lens of Detection (Find Traps 3/day) 1811GP
$ Prayer to the Overgod (Light unlimited/day, Prayer 3/day) 4725GP
$ Lantern of Revealing (Invisibility Purge unlimited/day) 11812GP
$ Golden Chalice of Lathander (Light unlimited/day Healing Circle) 2323GP
$ Magic Electrifier (Sor, Wiz: Charge and Destroy magical items unlimited/day)
$ Branch of Giving (Drd, Rgr: Flameberry, Iceberry 1/day on animal companion)
$ Heart of the Neely (Cure Moderate Wounds)
$ Gem of Seeing (True Seeing 1/day)
$ Gem of Brightness (Sunbeam, Light, Blindness/Deafness)
# Lesser Ioun Stone: Pale Blue (STR+2 1/day)
# Lesser Ioun Stone: Deep Red (DEX+2 1/day)
# Lesser Ioun Stone: Pink (CON+2 1/day)
# Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day)
# Lesser Ioun Stone: Blue (WIS+2 1/day)
# Lesser Ioun Stone: Pink and Green (CHA+2 1/day)
# Lesser Ioun Stone: Dusty Rose (AC Deflection+1 1/day)
# Stone of Controlling Earth Elementals (Summon Earth Elemental)
@ Crest of the Enforcer (Flame Weapon 1/day)
@ Crest of the Guardian (Shield 1/day, Globe of Invulnerability 1/day)
@ Crest of the Redeemer (Cure Moderate Wounds, Monstrous Regeneration 1/day)
@ Golden Chalice of Suhili (Healing Circle 3 uses, Light unlimited/day)
@ Rafael's Coin (Time Stop 1 use)
@ Minor Prism of Negativity (Negative Energy Ray L1 1 use)
@ Lesser Prism of Negativity (Negative Energy Ray L3 1 use)
@ Moderate Prism of Negativity (Negative Energy Ray L5 1 use)
@ Greater Prism of Negativity (Negative Energy Ray L7 1 use)
@ Major Prism of Negativity (Negative Energy Ray L9 1 use)
@ Devil's Mask (Scare 1/day)
@ Wooden Eye (Sleep 1/day)
@ Old Tom's Trinket (Sanctuary 1/day)
@ Electric Blanket (Electric Jolt 5/day)
@ Haunting Portrait (Wounding Wispers 1/day)
@ Sudden Squall (Ice Storm 1 use, Cloud of Bewilderment 1/day)
@ Dragonfruit (Cure Light Wounds 1 use)
@ Breadfruit (Cure Serious Wounds 1 use)
@ Cooked Meat (Cure Wounds 1 use)
@ Cured Sausage (Cure Wounds 1 use)
@ Pixie In A Bottle (Aid 1 use)
@ Heart of the Beast (Divine Power 1 use)
@ Lucky Squid Tentacle (Entangle 1 use)
@ Deadman's Boon (Negative Energy Burst 1 use)
@ X-treme Bocce Ball (Gedlee's Electric Loop 1 use)
@ Lock of Hair (Charm Person 5 uses)
@ Driftglass (Color Spray 1 use)
@ Stowaway (Ray of Enfeeblement 1 use)
(E.34) Quest Items
The Phylactery of Karlat Jhareg (Sanctuary 1/day) 315GP
$ Focus Crystal (Used to power Mystra's Hand)
$ Idol of the Bear (Bbn: Taunt+1 1/day)
$ Quality Lute (Brd: Perform+1 1/day)
$ Holy Symbol (Clr: Heal+1 1/day)
$ Scented Fetish (Drd :Animal Empathy+1 1/day)
$ Scale of Discipline (Ftr: Discipline+1 1/day)
$ Censer of Readiness (Mnk: Tumble+1 1/day)
$ Instrument of the Inquisition (Pal: Persuade+1 1/day)
$ Gift of the Dryad (Rgr: Spot+1 1/day)
$ Horn of Listening (Rog: Listen+1 1/day)
$ Rod of the Magi (Sor: Spellcraft+1 1/day)
$ Crystal of Concentration (Wiz: Concentration+1 1/day)
$ Shadow Gem
$ Ointment of Stone to Flesh 4157GP
$ Elixir of Horus-Re (Sunbeam 1 use)
$ Potion of Protection from Elements 210GP
$ The Wise Wind (Legend Lore 1/day, Owl's Wisdom 1/day) 0GP
$ The Dead Wind (Animate Dead 1/day) 0GP
$ The Dark Wind (Darkness 1/day, Shadow Conjuration 1/day) 0GP
# Halaster's Magnifying Glass (Slay Formian unlimited/day)
# Obelisk's Core (Create dead-magic zone)
# Helm of Shielding (Protection from Illithid psionic powers)
# Vix'thrite Tome (Bestow Curse)
# Tome of the Vix'thrite Elders (Energy Drain)
# Merchant's Compass (Find Traps 3/day)
# Mirror of All-Seeing (True Seeing, Clairaudience/Clairvoyance,
Ethereal Visage 1/day, Feeblemind 2/day, See Invisibility 5/day)
# Golems' Power Source
# Golem Binder (Use to slow Golem for 1d6+2 rounds)
# Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds)
@ Becket's Ring (Fortitude+1)
@ Lady Rehan's Mirror (Resurrection 1/day)
@ Poly's Precious Droppings (Infestation of Maggots 1/day, Contagion 1/day,
Burning Hands 1/day, Acid Splash unlimited/day)
@ Poly's Mangy Feathers (Charm Person or Animal unlimited/day,
Cat's Grace 1/day)
@ Poly's Crystal Egg (Aura of Glory 1/day, Scintillating Sphere 2/day)
@ Poly's Parrot Tongue (Wounding Whispers 1/day, Sound Burst 2/day,
Ironguts unlimited/day)
@ Poly's Golden Egg (Confusion 1/day)
(E.35) Miscellaneous Items
Healer's Kit +1 x10 178GP
Healer's Kit +3 21GP
Healer's Kit +6 32GP
Healer's Kit +10 60GP
Thieves' Tools +1 5GP
Thieves' Tools +3 49GP
Thieves' Tools +6 196GP
@ Thieves' Tools +8
Thieves' Tools +10 546GP
# Thieves' Tools +12 approx 1070GP
Large Box 5GP
@ Oilskin Bag (Weight-0%)
Magic Bag 20% (Weight-20%) 92GP
$ Magic Pouch (Weight-20%) 92GP
Magic Bag 40% (Weight-40%) 201GP
$ Lesser Magic Bag (Weight-40%) 201GP
Magic Bag (Weight-60%) 355GP
$ Greater Magic Bag (Weight-80%) 551GP
Magic Bag 80% (Weight-80%) 551GP
Bag of Holding (Weight-100%) 792GP
Ale 1GP
Wine 1GP
Spirits 2GP
Books 2GP
Torch Low (Light 10m) 1GP
Torch Normal (Light 15m) 1GP
Torch Bright (Light 20m) 2GP
# Velox Berry x10 1750GP
# Velox Potion
# Torch of the Velox Berry
Belladonna (AC+5 vs Shapechanger) 7GP
$ Garlic (+2 vs Undead, CHA-1) 1GP
$ Dust of Appearance (Invisibility Purge) 525GP
$ Dust of Disappearance (Improved Invisibility) 980GP
# Bebilith Poison
@ Deathly Poison (Poison Weapon 1 use)
@ Stingray Poison (Poison Weapon 1 use)
@ Blowfish Venom (Poison Weapon 1 use)
@ Sea Urchin Poison (Poison Weapon 1 use)
# Blank Scroll
# Bone Wand
# Magical Potion Bottle
# Weak Spider Venom (STR-1d2)
# Mild Spider Venom
# Average Spider Venom
@ Strong Spider Venom
@ Very Strong Spider Venom
# Deadly Spider Venom
@ Weak Centipede Venom
# Mild Centipede Venom (INT-1d2)
@ Average Centipede Venom
@ Strong Centipede Venom
@ Very Strong Centipede Venom
@ Deadly Centipede Venom
@ Weak Giant Bee Venom (CON-1d2)
@ Mild Giant Bee Venom
@ Average Giant Bee Venom
@ Strong Giant Bee Venom
@ Very Strong Giant Bee Venom
@ Deadly Giant Bee Venom
(E.36) Undiscovered Weapons
# Drow Dagger (+1d6 Acid dmg, DC14 Disease)
# Tear Jerker +5 (Dagger, +5 Cold dmg)
# Dagger +7
Ladymist Talon +1 (Kukri, Immunity Cone of Cold, Stinking Cloud)
# Stormwalker (Kukri, +2d6 Electrical dmg, Freedom)
$ Kukri +4
# Kukri +7
Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting)
$ Handaxe +4
# Handaxe +7
# Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease)
$ Light Crossbow +4 (Attack+4)
# Light Crossbow +7 (Attack+7)
Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock)
$ Light Hammer +4
# Light Hammer +7
# Kama +7
Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells)
# Mace +7
The Lucky One +1 (Short Sword, Improved Evasion)
# Drow Short Sword +1
# Drow Short Sword +2
# Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds)
# Fright +3 (Short Sword, +1d6 Fire dmg, Keen)
# Icy Blade +3 (Short Sword, +1d6 Cold dmg)
# Shadowsilk +6 (Shd: Short Sword, +1d4 Slashing dmg, Keen, Hide+10)
$ Short Sword +4
# Short Sword +7
Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
# Blacksoul Sickle +6 (Vampiric+2)
# Sickle +7
Sling of Force (Attack+3, Mighty+3, STR+2)
Sling of Arvoreen (Attack+4, Mighty+4, Freedom)
Sling of Seeking (Attack+5)
Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo)
Charming Sling (Attack+3, CHR+2)
$ Sling +4 (Attack+4)
# Sling +7
Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds)
# Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1)
# Bastard Sword +7
Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
# Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen)
# Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Bull's Strength 1/day)
$ Battleaxe +4
# Battleaxe +7
# Club +7
# Dwarven Waraxe +7
# Crossbow of the Seer +8 (Heavy Crossbow, True Seeing effect,
Premonition 2/day)
$ Heavy Crossbow +4 (Attack+4)
# Heavy Crossbow +7 (Attack+7)
Blade of the Elements +3 (Katana, DC14 Slay Elemental)
# Drow Katana +3 (+1d6 Cold dmg)
# Katana of the Mummylord +5 (Undead: DC22 Poison DEX-1d2)
# Radiant Death +6 (Wep: Katana, Keen, +5 critical dmg, AC Natural-5)
# Katana +7
$ Light Flail +4
# Light Flail +7
# Drow Longsword +1
# Drow Longsword +3 (+1d6 Electrical dmg)
Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg)
Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil)
# The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage)
$ Longsword +4
# Longsword +7
# Duergar Battlestaff (Sor, Wiz: Magic Staff, Lesser Dispel 2/day, Slow,
Negative Energy)
# Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical
dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m)
Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4)
Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
# Star Frost +3 (Morningstar, +2d6 Cold dmg)
# Morningstar +7
Bleederkin +2 (Rapier, DC14 Wounding)
$ Rapier +4
# Rapier +7
Shimmering Blade +2 (Scimitar, Parry+5)
$ Scimitar +4
# Scimitar +7
Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste effect, Phantasmal Killer)
$ Shortbow +4 (Attack+4)
# Shortbow +7 (Attack+7)
$ Composite Shortbow +4 (Attack+4, Mighty+5)
# Composite Shortbow +7 (Attack+7, Mighty+9)
Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg,
DC14 Stun 75%/1 round)
Rift Hammer +1 (Warhammer, +1d6 Sonic dmg)
# Rift Hammer +6 (Warhammer, +1d8 Sonic dmg)
$ Warhammer +4
# Warhammer +7
# Hellish Whip +2 (on hit Flaming Weapon)
# Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds)
# Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds)
# Matron Whip +7
# Whip +7
Ebon Dire Mace +1 (DC14 Ability Drain STR)
# Dire Mace +7
Red Tiger Double Axe +2 (Dodge)
$ Double Axe +4
# Double Axe +7
Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil)
Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic)
# Epic Minotaur Axe +3 (Goblinoid: Greataxe, Weapon Proficiency Martial,
Fire+1d6, Knockdown)
# Greataxe +7
Vermin's Bane +1 (Greatsword, +4 vs Vermin)
# Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg,
+1d12 Critical dmg, on hit Planar Rift, Light 20m)
# Greatsword +7
Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m)
Will of Atar +1 (Halberd, +1d6 Fire dmg)
Water's Edge +1 (Halberd, DC14 Slay Elemental)
Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round)
# Venom Halberd +2 (DC16 Poison CON-1d2)
# Halberd +7
Asp Flail +1 (Heavy Flail, +1d6 Acid dmg)
Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round)
$ Heavy Flail +4
# Heavy Flail +7
Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells)
$ Longbow +4 (Attack+4)
# Longbow +7 (Attack+7)
$ Composite Longbow +4 (Attack+4, Mighty+5)
# Composite Longbow +7 (Attack+7, Mighty+9)
# Thornshield +4 (Sft: Quarterstaff, AC Deflection+4, DR 5/+5)
# Quarterstaff +7
King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
$ Scythe +4
# Scythe +7
Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round)
# Spear +7
Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)
$ Two-Bladed Sword +4
# Two-Bladed Sword +7
Dart of Accuracy +5
# Dart +7
# Shuriken +7
# Throwing Axe +7
(E.37) Undiscovered Items
$ Robe of Scintillating Colors (AC0, Light 10m, Displacement 1/day,
Daze unlimited/day)
$ Vest of Escape (AC0, Freedom, Open Lock+4)
$ Lesser Robe of Eyes (AC0, True Seeing 1/day, Search+10, Spot+10,
Darkvision)
$ Greater Robe of Eyes (AC0, True Seeing effect, Search+10, Spot+10)
$ Hair Shirt of Ilmater (AC0, AC Armor+3, Cure Serious Wounds 1/day, DEX-2)
$ Kel-Garas' Robe (Sor, Wiz: AC0, AC Armor+1, SR 10, Spell Focus Abjuration,
Spell Focus Conjuration, Spell Focus Enchantment, Spell Focus Evocation,
Spell Focus Illusion, Spell Focus Necromancy)
# Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-)
# Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day)
# Darklord's Robes (Sor, Wiz: AC0, Universal+1, SR 10)
# Halaster's Robe (Evil, Sor, Wiz: AC0, AC Armor+5, SR 10, Spell Penetration,
Universal+1)
# Halaster's Black Cloak (Evil, Sor, Wiz: AC0, AC Armor+5, Universal+1, SR 10,
Freedom, Regeneration+3, Spell Penetration, Immunity Electrical 5%,
Magic Missile, Sneak Attack, Death Magic)
# Shifter Tunic (AC0, Regeneration +2, Universal+6)
# Cultist's Outfit (AC0, AC Armor+3, Discipline+8)
# Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste)
# Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3)
# Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration)
Armor of Fleetness (AC1, AC Armor+3, Haste)
# Padded Armor +7 (AC Armor+7)
$ Leather Armor +4 (AC Armor+4)
# Leather Armor +7 (AC Armor+7)
# Drow Leather Armor +7 (AC Armor+7)
$ Studded Leather Armor +4 (AC Armor+4)
# Studded Leather Armor +7 (AC Armor+7)
# Drow Studded Leather Armor +7 (AC Armor+7)
# Duergar Studded Leather Armor +5 (AC Armor+5)
$ Hide Armor +5 (AC Armor+5)
Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
# Chain Shirt +7 (AC Armor+7)
# Duergar Chain (AC4, AC Armor+5, Weight-40%)
$ Scale Mail +4 (AC Armor+4)
# Scale Mail +7 (AC Armor+7)
# Duergar Scale Mail +5 (AC Armor+5)
# Drow Scale Mail +7 (AC Armor+7)
# Brestplate +7 (AC Armor+7)
Elven Chainmail (AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
# Red Assassin Chainmail (AC Armor+3)
$ Chainmail +4 (AC Armor+4)
# Chainmail +7 (AC Armor+7)
# Drow Chainmail +7 (AC Armor+7)
# Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%)
# Cult Knight Armor (AC6, Acid 5/-)
# Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%,
Death Armor 3/day)
$ Banded Mail +4 (AC Armor+4)
# Banded Mail +7 (AC Armor+7)
# Splint Mail +7 (AC Armor+7)
# Planetar Armor (AC7, AC Armor+5, Concentration+10)
# Sodalis' Outfit (AC7, Spell Failure 0%)
$ Half Plate +4 (AC Armor+4)
# Drow Half Plate +7 (AC Armor+7)
Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
# Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%)
$ Laeral's Storm Armor (AC8, AC Armor+2, Fire 10/-, Electrical 10/-)
$ Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
# Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
AC Armor+7, Electrical 15/-, Fire 15/-)
# Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%)
# Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%)
# Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits)
# Full Plate +7 (AC Armor+7)
# Drow Full Plate +7 (AC Armor+7)
# Small Chaos Shield (on hit 2% strike attacker)
# Ironwood Small Shield (Weight-60%, Spell Failure 0%)
# Small Shield +7 (AC Shield+7)
# Drow Large Shield +5 (AC Shield+5)
$ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16)
# Shield of Lies (Large Shield, AC Shield+5, Confusion 1/day)
# Large Shield +7 (AC Shield+7)
# Bulwark of the Great Dragon (Tower Shield, Dragon Breath Fire 3/day,
AC Shield+6)
Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
# Hastsezini's Shield (Lawful: Tower Shield, AC Shield+5)
# Ironwood Tower Shield (Weight-60%, Spell Failure 45%)
# Tower Shield +7 (AC Shield+7)
$ Beholder Crown (Flesh to Stone, Finger of Death 1/day, Light 5m)
$ Headband of Intellect +4 (INT+4)
$ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic,
Fear, Darkness)
$ Minor Circlet of Blasting (Searing Light 1/day)
$ Mask of the Skull (Finger of Death 1/day)
# Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
# Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cone of Cold,
Ice Dagger, Ice Storm, Light 15m)
# The Regal (DR 5/+6, Acid 10/-, Fire 10/-, Search-5, Spot-5)
# Scale Cap (Reptilian: Bludgeoning 5/-, Piercing 5/-, Slashing 5/-,
Fire 10/-, Regeneration+1, Immunity Critical Hits)
# Infernal Ceremonial Helm (AC Deflection+2)
Gloves of the Hin Fist +4 (Mnk: Attack+4, +1d4 Sonic dmg)
Gloves of the Long Death +4 (Mnk: Attack+4, +1d4 Cold dmg)
$ Bracers of the Blinding Strike (AC Armor+4, Haste)
$ Gauntlet of Fury (AC Armor+2, Isaac's Greater Missile Storm,
Magic Missile 1/day)
Belt of Agility +3 (DEX+3, Freedom)
$ Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
$ Kossuth's Belt of Priestly Might and Warding (Neutral: AC Deflection+2,
STR+4, Magic Circle against Alignment 1/day)
$ Shar's Belt of Priestly Might (Evil: STR+3, AC Deflection+2)
$ Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
Magic Circle against Alignment 1/day)
$ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4)
$ Cloak of Displacement (Displacement unlimited/day)
# Cloak of the Sentry (AC Deflection+3, Will+3, Light 10m)
# Cloak of Bedazzlement (AC Deflection+5, CHA-1, Prismatic Spray 1/day)
$ Greater Mantle of Spell Resistance (Sor, Wiz: SR 20)
$ Amulet of Ascalhorn (Piercing 5/-)
$ Amulet of the Harpers (Electrical 5/-, Immunity Magic Missile,
+5 vs Mind Spells, only Good, Neutral, Harper Scout)
$ Lesser Ice Necklace of the Ulutiun (Ice Storm)
# Craven Necklace (AC Natural+4, Hide+15, Improved Evasion)
# Faerūn's Tears (Universal+3)
$ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1,
Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1,
Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1,
Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1,
Use Magic Device+1)
Ring of Fortitude +3 (Fortitude+3)
$ Ring of Freedom of Movement (Freedom)
$ Ring of Improved Evasion (Improved Evasion)
$ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed)
$ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m)
Saintsblood Pearl (Restoration, Cure Light Wounds, Cure Moderate Wounds,
Cure Serious Wounds, Cure Critical Wounds)
$ Horn of Goodness and Evil (Magic Circle against Alignment 1/day)
$ Austruth Harp (Brd, Hrp, Shd: Greater Dispelling, Healing Circle, Mind Fog)
$ Instrument of the Winds (Brd: Summon Air Elemental 1/day)
$ Ollamh Harp (Brd: Mass Charm, Mass Haste, Summon Creature VI 1/day)
$ Deck of Hazards (Cast random spells)
$ The Avatar (Transform into Negative Plane Avatar unlimited/day)
# Confusion Toy (Confusion 3/day)
==============================================================================
(F) Addendum (and other things)
GAME EDITIONS
Neverwinter Nights Pre-Order Modules
The Dark Ranger's Treasure
The Winds of Eromor
To Heir is Human
Neverwinter Nights
Neverwinter Nights Collector's Edition (1.22.6729)
Soundtrack Audio CD
Art Book, Cloth Poster, T-Shirt, Mouse Pad Map
Neverwinter Nights - Shadows of Undrentide (1.30.7041)
Neverwinter Nights Gold
Neverwinter Nights
Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark (1.59.8037)
Totally Neverwinter Nights
Neverwinter Nights
Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark
Neverwinter Nights Platinum (1.63.8048)
Neverwinter Nights
Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark
The Dark Ranger's Treasure
The Winds of Eromor
To Heir is Human
Bioware's Contest of Champions (0.492)
Neverwinter Nights - Kingmaker (Premium Module Collection)
Update 1.66.8074
Kingmaker (1.1)
ShadowGuard (1.1)
Witch's Wake I: The Fields of Battle (1.1) Remastered
Neverwinter Nights Diamond (Neverwinter Nights Deluxe Edition)
Neverwinter Nights
Neverwinter Nights - Shadows of Undrentide
Neverwinter Nights - Hordes of the Underdark
Neverwinter Nights - Kingmaker
Premium Modules
Witch's Wake I: The Fields of Battle (1.1) Remastered
ShadowGuard (1.1)
Kingmaker (1.1)
Pirates of the Sword Coast (1.0)
Infinite Duneons (1.0)
Wyvern Crown of Cormyr (1.1)
Darkness over Daggerford (1.2)
FREE from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122
ERRORS AND BUGS
Neverwinter Nights Manual Errors
- Barbarians first get Uncanny Dodge at level 2, not level 1
- UK Manual is missing the Endure Elements and Ultravsion spells
- Manual is missing Circle of Doom level 5 Cleric spell
- Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
- Cure Moderate Wounds can be cast by Paladins as level 3
- Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
- Flame Strike is cast as level 5 for Cleric, not level 4
- Hammer of the Gods is a level 4 spell for Cleric and not Druid
- Greator Restoration is a level 7 spell for Cleric and not Druid
- Control Undead can be cast by Clerics as level 6
- Resist Elements is cast as level 1 for Rangers, not level 2
- Bastard Sword is an Exotic weapon, not Martial
- Improved Disarm feat used when unarmed does not take the opponents weapon
- Improved Knockdown feat requires INT 13
- Discipline is a Paladin class skill
Shadows of Undrentide Manual Errors and Omissions
- Shadow Evade adds a Base AC bonus, not a Natural AC bonus.
Shadowdancer Abilities (complete list)
- Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
while being observed.
- Evasion: The shadowdancer is able to escape potential deadly situations. At
2nd level, in situations where a successful Reflex saving throw would allow
others to take only half damage, you escape unscathed. At 10th level, the
shadowdancer gains Improved Evasion where you take only half damage even if
the saving throw fails.
- Darkvision: At 2nd level, the shadowdancer is able to see in the dark.
- Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
attacks. At 2nd level, the shadowdancer retains his or her dexterity bonus
to armor class, even if flat-footed. At 5th level, the shadowdancer gains
a +1 to Reflex saving throws. At 10th level, the shadowdancer gains a +2
to Reflex saving throws.
- Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
upon a target once per day. This daze lasts for five rounds.
- Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
day. This shadow is extremely difficult to turn and becomes more powerful
as the shadowdancer gains levels.
- Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
the area to help conceal her three times a day. The shadowdancer gains a
concealment bonus, damage reduction and an AC bonus that improves with
experience.
- Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
against a lethal blow once per day. If successful you take only half
damage from the blow instead of being killed. If you are caught flat-
footed, you may not make a defensive roll.
- Slippery Mind: At 7th level, if the shadowdancer fails her Will save
against a mind-affecting spell, she makes an automatic reroll.
Hordes of the Underdark Manual Errors and Omissions
Extra Smiting
Type of Feat: Class
Prerequisite: Smite Evil or Smite Good.
Specifics: This feat increases the smiting ability to 3 times per day.
Use: Selected
Great Smiting
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
Specifics: Whenever the character makes a successful smite attack, it adds
two times the character level to damage. This feat may be taken multiple
times, up to a maximum of 10 times - each time adding additional damage
equal to the character's level to the smite attack.
Use: Combat Mode
- Monstrous Regeneration can be cast by Druids as level 5
- Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
- Epic Spells are feats and are not available to Bards
- Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game
- Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game
- Epic Dodge does not require Tumble 30 or Dodge feat.
- Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
Natural AC bonus.
Neverwinter Nights Game Errors
After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest. The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt". When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.
In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys. However, once you get and use one key you can
retrive it from the Divining Pool for 1GP
- Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
- Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
- Omission in Create Undead description "Innate Level:" should read "Innate
Level: ?" - you tell me ;)
- The Great Oak armor incorrectly lists "Charges: 50"
- Bone Phoenix morningstar incorrectly lists "Charges: 50"
- Mirror Shield incorrectly lists "Charges: 50"
- Foundation +4 Light Flail has a value of 0GP
- Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
should be the Black Lion tribe (the text version is correct).
- Aribeth says "through the door to the south" when it should be the east
(the text version is correct).
- Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity)
Shadows of Undrentide Game Errors
- Shadow Evade adds a Base AC bonus, not a Natural AC bonus.
Hordes of the Underdark Game Errors
- Pale Master does not get +3HP from Deathless Vigor once the character level
goes over 21.
- Epic Red Dragon Disciple does not get Hit Dice 1d12
- Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5"
should read "Caster Level(s): Cleric 5, Druid 5"
- The Cloud of Bewilderment scroll description is that of Cleric Level 4
Restoration. It should read
Caster Level(s): Bard 2, Sorcerer 2, Wizard 2
Innate Level: 2
School: Evocation
Enemies in the area of effect are stunned and blinded 1d6 rounds.
- Epic Dodge does not require Tumble 30 or Dodge feat.
- Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
Natural AC bonus.
Neverwinter Nights Bugs
- You can get some rewards many times by pausing and talking
- You do not need to have the henchman item for it to be upgraded
Shadows of Undrentide Bugs
- You can get some rewards many times by pausing and talking
- You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP
and then buy them back at the Divining Pool for 3GP and 1GP
Hordes of the Underdark Bugs
- Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all
sell items for less than they buy them for.
==============================================================================
(G) Unanswered Questions and Cheats
UNANSWERED QUESTIONS
Mystery Items - does anyone know what to do with the following?
Top - This is a child's toy top. (spinning top)
Rags - These rags are nothing more than dirty, moldly pieces of cloth
You find them again in SoU and the Rags in HotU, is this just a coincidence?
What does destroying the Illithid Mental Amplifier do?
What is The Jester's Mask for in Kingmaker?
INTERESTING INFORMATION
I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
I expect Erb Jansen (Luskan) is related to Jan Jansen (BG2)
@ Levio'Sa, known as the Floating Huntress, from Kingmaker gets her name from
the levitation charm Wingardium Levio'Sa in Harry Potter.
TIPS AND CHEATS
To disable intro movies, edit nwn.ini
[Display Options]
Disable Intro Movies=1
To enable extra gore, edit nwnplayer.ini
[Game Options]
Memory Level=2
Memory Access=2
To unlock all campaign modules, edit nwnplayer.ini
[Game Options]
CODEWORD=hacktastic
CODEWORD XP1=ffrodriguez
CODEWORD XP2=barkeater
==============================================================================
(H) Credits and Revision History
I would like to thank http://www.gamefaqs.com for hosting my FAQs.
Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide
http://www.gamefaqs.com/features/recognition/21322.html
Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr,
Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak,
Cakeslice, Bjorn
0.02.08.01
First Release
0.02.08.03
Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
Completed Peninsula
0.02.08.13
Completed Blacklake
0.02.08.19
Completed Docks and City Core, many more items and values added
1.02.08.24
Completed Chapter 1
1.02.08.25
Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
Chapter 2 the South Road, moved a couple of things around
1.02.09.04
Sorted the spell list including several corrections, rewrote a couple of
sections, added maps
1.02.09.10
Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
Completed Chapter 2 :)
2.02.09.26
Started Chapter 3, added some great items in Appendix C.6.
2.02.09.29
Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
Completed Chapter 3 and Appendix B
4.02.10.05
Completed Chapter 4, the game and most of this FAQ
4.02.10.18
Added many outstanding items into Appendix F, expanded Appendix A. This is
the final release with the exception of any corrections.
4.02.12.21
Corrections
4.03.05.29 (Unreleased)
Lots of minor updates and corrections.
Added Feats section and several tables to Appendix A
5.03.07.28
Started including expansion pack 1 - Shadows of Undrentide (SoU)
5.03.08.03
SoU Drogan's Home completed, minor corrections.
5.03.08.10
SoU Chapter 1 completed.
6.03.08.30
SoU Interlude completed.
7.03.09.15
SoU completed :D
7.03.09.22
Added class quests to Prelude. Additions and corrections.
7.03.10.02
Massive SoU item update, two new quests and as always corrections.
7.03.10.19
Additions and corrections to SoU Chapter 1
8.03.12.22
Added much Hordes of the Underdark (HotU) info to the Appendix
8.03.12.27
HotU Chapter 1 completed
9.04.01.04
Sarted HotU Chapter 2, additions to HotU Chapter 1
9.04.01.18
Most of HotU Chapter 2 completed.
10.4.01.26
HotU completed and so is this FAQ with the exception of any corrections.
10.4.04.01
Appendix A updated including (A.03) Portrait and (A.10) Deity
11.00 (05-03-09)
Added Pre-Order/Platinum Modules
Added information on Game Editions to Appendix E
Several minor updates
12.00 (16-03-09)
Added Kingmaker/Diamond Modules
Some minor updates
13.00 (26-03-09)
Added Pirates of the Sword Coast premium module
Expanded appendix (C) Custom Items
==============================================================================
(I) Contact Information
If you see any mistakes or know of something I have missed or can help me with
my unanswered questions you can email me at
duncanclay@msn.com
Please mention the revision number in your message.
I have also written guides for Neverwinter Nights 2 and Baldur's Gate
available from http://www.gamefaqs.com/features/recognition/6889.html
Please don't copy my work,
Duncan aka Naranek Angmar
Quote from a commoner in Beorunna's Well
"You can't run around the camp with nothing on, even if you are a big hero!"
Quote from a chicken in Hilltop West
"The chicken clucks in outrage, explaining to you it's belief that humans
have been systematically stealing her unborn children"
^^\o/^^
|