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Age of Civilizations II Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Age of Civilizations II 
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 Age of Civilizations II Cheats

 
   
 
 
Age of Civilizations II

Cheat Codes:
------------
Submitted by: David K.

Like an other games aoc have cheat codes. Today I will show all known cheats.
Written by Bruno Buccelati

Firstly, to enter the cheat code, you must first go to the country menu, and 
in the line "Type a Message" enter "hi".

Code                      Effect
-------------------------------------------------------------------   
addciv [tag of country] - adds civilization in selected province.
addplayer               - adds new player in selected country.
army                    - +300 warriors.
money                   - +450 money.
population              - adds population to selected province.
civs                    - shows tags of all countries.
diplomacy               - +0.7 movement point.


How to Take a Loan:
-------------------
Follow these simple steps:

1.Select a province.
2.Click the name of your nation above the map.
3.Scroll down on the list of things you can do for your nation until you 
  see “Take Loan.”


Winning Wars – Tips:
--------------------
1.Surround the enemy and let them attack first. Since you are defending, 
  they will take more casualities than you.
2.Attack them the next turn and prevent them from having and opening to attack 
  your land.
3.If they get to your land or there is an opening, recruit in the province. 
  Though the recruits won’t be usable until the next turn, they will be 
  there to defend the province if attacked.
4.Rinse and repeat.

* Having allies also helps, but don’t let them take any land you want 
  because you will not get it back.



How to Make Your Economy Strong?:
---------------------------------
Written by Fallout

This guide helps you build a strong economy and eventually win the game by throwing 
numorous money at everything.

-=Chapter I: How to Choose a Good Starting Kingdom
One of the two ways to gain a good income is to cut your unnessary expenses (such as 
the military maintanece fee) off. However, this comes as a drawback that you are now 
vulunable to other civs and AI may initiate a war against you. And remember, war is 
always bad, and especially if the battle goes on your land. It will drain your 
treasury pretty fast and lower the economy in the warzone. 

Never, never let a battle goes on your land.
End the war as fast as you can.

To overcome this, you need to pick up a good starting location. 
Take 1440 scenario as an example.

Bavaria and Saxony dont seem to be a good starting kingdom. On the other hand, scotland 
has a good starting position and is not surrounded by multiple kingdoms. This makes it 
easy for them to deal with the several neighbors and maintain a good relationship when 
you have limited diplomatic points and no army. 

Then we need to consider how to boost your economy up. Your income comes in two majoy 
ways: tax and production. tax is bounded to your population in that province and the 
production is connected to the economy points and maybe development level. At the 
beginning, when you have limited cash, tax will be your major income. Thus a kingdom 
with lots of ppl is great to begin with. Besides, you can build library on a high poped 
province to gain large research points and boost your tech. 

But you dont want to pick a super large kingdom or empire, as theres an administration 
cost for each province. (plus its less chanllenging to play an already large empire 
such as roman empire) A medium sized kingdom with high pop, fair economy and good 
starting tech level kingdom will be great . Scotland in 1440 AD scenario and yamamoto 
in 5 AD scenario are good examples.

-=Chapter II : Building a Strong Economy
The major income comes from production. 

At beginning, you want to lower all your expense on both goods, taxes, investment and 
military to gain a maximum possible income. and spend all your treasury to invest a 
high poped and good starting economy province, like edynburg in Scotland. It will take 
several turns to complete, and you will see a 10-30 income increase as it is constructing. 
Once it completes, you just simply reinvest it again. During this process, you may also 
want to construct the library and workshop in this province. But be aware, once your 
economy points is close to your population in this province, the income increasement 
per investment starts to get lower. Basically you just dont want to make it higher than 
the pop in the province. Now, you can start investing on other provinces. 

During this process, you may also want to construct farms and research buildings on 
other provinces. The more ppl you have, the more tax and research point you will have. 

Once you completed this on all of your provinces, you can start to conquer the world 
even with very few provinces.
 

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