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 Black Book Cheats

 
   
 
 
Black Book

Cheat Codes:
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Submitted by: David K.

How to edit your savegame: Money, Skill Points, Herbs:
------------------------------------------------------
Written by By Homer Morisson

Due to this game having quite severe difficulty spikes if you aren't prescient and 
always have the perfect deck & item combo equipped, here's my guide on how to edit 
your savegame to make life easier.

This way you can change your Money, your Skillpoints, and even how much of each herb 
you have in your inventory, to either make the game easier to beat when those massive
spikes in difficulty happen, or to outright make yourself nigh-on invincible.

-=Introduction=-
Since this is a single-player game, it's up to y'all to decide if you want to cheat
 or not, either way, it isn't hurting anyone. 
 
Cheat Engine sadly doesn't work, or at least not without advanced knowledge, but 
luckily there's a really simple way: 
 
* The savegames are saved in plain text, so you can edit them with Notepad++ (or 
  another tool, but take care that it is one that doesn't change the formatting  
  and automatically backups the original).

* You can find the "savefile"-file at %AppData%\LocalLow\Morteshka\Black Book\Saves
* The first entry is always your most recent Autosave.
 
-=How to change your available Money=-
Search for the term "CurrentMoney", which you can on the first screen after opening 
the savefile in Notepad++.
 
You can freely change the value you find there; I've personally tested it up to a five-
digit value, and that works with only slight display issues on Vendor screens, which 
do not affect the functionality, however.

-=How to change the number of Herbs in your Inventory=-
Search for the following term:
 
"HerbsOrder"
 
Here you'll see the numbers corresponding to the types of herbs you are currently 
carrying; don't worry, you don't need to figure out which herb is linked to what 
number, you simply need to look at the numbers themselves, and compare them to 
the "Items" : [-list directly above this section.
  
For every corresponding Number, you can set the value to anything you like; I've 
personally tested it up to 4 digits, i.e. 1000+ works fine with the UI and game.

-=How to change your available Skill Points=-
For the Skill Points, do a search for:
 
"SpentSkillPoints".
 
Make sure you are searching in the FORWARD direction from the top to find the 
correct entry for the Autosave!
 
If the Value is shown as "0", that means you currently have 0 Skill Points.

To get 5 Skill Points, set it to 5, and so on.




Useful Tips and Tricks for Newbies:
-----------------------------------
Written by ThortheBore

Here's a few tips for new players to get over those game anxieties!

-=How to skip the dialogues/cut scenes upon re-load=-
Try to scroll with mouse wheel during dialogues.

-=How to kill Heretic (vampire)=-
You have to use the Key card that dispels the Koldun Fiend.
 Once you remove his status, you can damage him.

-=Your book is too full!=-
If you have more that thirteen pages, really ask yourself why. The less 
pages you have, the more consistent your book will be. In general, try to
have around 9 orders and 4 keys. Why that number specifically? Well...

Invest in the skill that lets you draw more keys first!

These skills are not level locked, so you could take these at level 2 and level 3. 
Why are they so good? They will ensure that you'll know for a fact what you'll 
draw every turn. This means every turn, you could play something like 3 Key-Tongue
and a In Father's Name. That's 3 guaranteed damage, and even more if you...

-=Buff yourself!=-
Piling statuses on yourself will snowball really quickly. Let's say on our Key-
Toungue deck mentioned above we throw on one George the Father. Well because of 
Well Versed, now we're doing a free 15 damage a turn instead of a free 3 damage.
And we have some ward too, from In Father's Name, so we're building some passive
shield too. But some enemies early game can dish out serious damage. 
How can we work on our defenses but still deal damage?

-=Lay waste to your enemies!=-
Early game, waste is a beautiful damage dealer. Think about this: we could use 
Urazi to deal 4 damage, or we could use Skorchit to deal 3. Seems like we should
use Urazi, right? Well, in two turns, that Skorchit will deal 5 damage, and the 
Urazi will still have dealt 4. Waste builds fast. If I use 2 Skorchits in a turn,
I do 6 damage that turn, and 5 damage the next. That's 11 damage in 2 turns from 2
cards, and the second turn I can just build my shield and still do passive damage.

-=Here's an early game deck=-
I highly advise you play around with your own decks. In the end game, I used only 
white cards and threw out 13 pages on turn 2, so by the end you'll have a lot of 
room to get creative. 
But if you're struggling in early game, try this:

-=Pages=-
* 2 George the Father
* 2 Avoil
* 2 Kila
* 3 Skorchit

-=Keys=-
* 3 Key-Tongue
* 1 Amen or Once and Forever.

The strategy is to play at least 1 George the Father and 1 Avoil early game to build 
some prayer up while protecting yourself. If the enemy isn't doing damage, play a 
Skorchit instead of a Avoil. Once you have enough prayer, your Key-Tongues will be
doing crazy damage, and your Kila will be insane because of the well-versed bonus 
they'll get from the Key-Tongues. All of these verses are available in the first seal.

-=You can sin!=-
Don't stress over every little sin, you're allowed to accrue quite a bit, and you won't 
be locked out of the good ending. In my first play though, I had at the height 16 sins, 
and ended the game with 0 sins just by doing "good" things in the story. From what the 
creators said, keeping below 100 is your best bet, which wasn't a struggle at all. 
There also doesn't seem to be any reward in story for doing a completely sinless run, 
but that does make for a fun challenge run later down the line. Your only real source 
of sin should be Chorts, which speaking of...

-=Don't get too pestered!=-
Early on, don't be afraid to send your Chorts on (low sin) missions. Specifically, the 
one that lower the damage of your spells, and the one that lowers the shield gain of 
your spell can be pretty devastating early on. That being said, in the long run they 
don't really hurt at all. There's a skill tree that lets you send up to 2 Chorts on 
meaningless jobs; I took those two skills at level 8 and 9 and only ever let 2 Chorts
go on jobs. I had 5 other Chorts, and I just let them pester me. Also, you will get 
more Chorts just by leveling up, so if you beat an encounter and wonder why a new Chort
joins, it's because of the level up and not because of the encounter itself. 
Enjoy this wonderfully esoteric game!
 

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