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exactly the resource you would want. Find even secrets on our page: Call Of Duty - Black Ops - Escalation
Call Of Duty - Black Ops - Escalation Cheats
Call Of Duty - Black Ops - Escalation
Submitted by: David K.
Complete the following tasks to unlock the corresponding achievement. To
view your achievements and stats in Steam, select "Community", then "My
profile", then "View all my games", then the game and view stats.
Ensemble Cast - In Call of the Dead, send the crew to Paradise
Quiet on the Set - In Call of the Dead, cut the lights on the Director.
Shooting on Location - In Call of the Dead, kill 10 zombies with one Scavenger
shot from over 100 feet away.
Stand-in - In Call of the Dead, send the crew to Paradise in solo
Stuntman - In Call of the Dead, make a zombie explode using the
Find the Golden Rod and save the original characters.
I'm Not Ready To Die song:
Find and activate the following three hidden meteorites. The first meteorite
can be found in the starting area. It is on a canister forward slightly and
to the left near where you start. To get the second meteorite, get 750 points
to open the path on the right of the starting area, that faces the lake. Go
upstairs, and ignore the next blockade. Go around the side to enter a room
that contains tables. You can find the meteorite on the seat at the far side
of the room. Get 750 points to open the path on the left of the starting area.
Reach the lighthouse, then take a right and go downstairs. Enter the room and
go to where the light is located at the end. The meteorite is on the floor.
Collect it, and "I'm Not Ready To Die" by Avenged Sevenfold will begin to play.
The power switch is located on the half-sunken ship to your right when you
start. The boat that covers the entrance is 500 points. When you go up the
ship's side, continue straight until you see a stairway to your left leading
upstairs. It is worth 750 points to enter. Once inside, go to either the right
or left of the cabin and go inside, where you will find a stairway leading up
again. Go up and move around the room to find a door that is worth 750 points.
Open this, and the power switch will be to your right when you walk in.
George the director:
The easiest way to fight George is not to fight him. Shooting him, blowing
him up, and even knifing him will cause him to roar in fury, then charge at
full sprint after you and your allies until everyone is dead. If this occurs,
you can lead him to any large body of water to calm him down. Until you obtain
the new wonder weapon and upgrade it via pack-a-punch, you will not be able to
kill him. Also, the power must be active before you can damage him.
If you lead a group of zombies into the water, keeping them in there long
enough will cause them to freeze for a moment, allowing you to run away or
kill them easier.
Springing platforms and ziplines:
If you wish to use either the platforms or zipline, you must first activate
the power. After that, you must unlock the area that the platform or zipline
ends at, otherwise it will not bring you anywhere. The zipline can be used if
there is no notice saying "Closed set" (indicating that you must unlock it)
or "Power must be on" (power needs to be turned on). Once the zipline is active,
jump into it near the edge and you will use it. The springing platform can be
used once the area (lighthouse base) is open, and the power is on.
When you stand on it, you will hear a compression sound, and after a moment
it will launch you away. Beware, zombies and George can also use them.
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