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  Hints and Tips for: Cities: Skylines 
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 Cities: Skylines Cheats

 
   
 
 
Cities: Skylines

Cheat Codes:
------------
Submitted by: David K.

Click on Content Manager and then clicking on the Mods tab. 

You’ll see the three options: Hard Mode, Unlimited Money, Unlock All,
so click on the one you wanted.


Achievements:
-------------
Complete the following Tasks to earn the listed achievement. To view your 
achievements and stats in Steam, select "Community", then search for the 
game hub that corresponds to [Cities: Skylines]. Select the "View Stats" 
drop down option, then choose the option for your username's achievements.

Achievement          How to unlock
--------------------------------------------------------------------
Beam Me Up         - Build the Space Elevator Monument.
City in Motion     - Have 20 transport lines.
City in Motion 2   - Have 50 transport lines.
City Planner       - Use the district tool to draw 3 districts.
Distroy            - Have more than 10 districts with unique policies.
Heavenly City      - Unlock Monuments.
Pioneer            - Create your very first city.
Safe City          - Keep the crime rate under 10% for 4 years straight.
Short Fuse         - Build the Fusion Power Plant Monument.
SIMulated City     - Have an area the size of nine map tiles.
Terraformer        - Create a map.
The Safest Town    - Have 5 Police Headquarters.
Unpopular Mayor    - Have 15% happiness.
Well Informed      - Have a look at all the different info-view panels.


Growth Bonuses:
---------------
As you reach various population levels, you'll unlock corresponding township
levels, buildings, and bonuses, as indicated below.

-=Little Hamlet (500)=-
Elementary School, Medical Clinic, Landfill Site, Taxes, Loans, Garbage, 
Healthcare, Education.

-=Worthy Village (1000)
Police Station, Fire House, 2km x 2km area, Districts, Policies, Second Loan,
Industry Specializations, Services Policies, Fire Department, Police Department,
Unique Buildings, Forestry Specialization, Agriculture Specialization.

-=Tiny Town (1500)
High School, Decoration, Level 2 Unique Buildings, Pet Ban, Smoking Ban, Parks,
Recreation.

-=Boom Town (2600)=-
Bus Depot, Advanced Wind, Turbine, Cemetery, 2km x 2km area, Transport, Level 3
Unique Buildings, Bus, Recycle, Recreational Use, Ore Industry Specialization.

-=Busy Town (5500)=-
City Planning Policies, Level 4 Unique Buildings, Free Public Transport, Heavy
Traffic Ban, Oil Industry Specialization.

-=Big Town (7500)=-
Metro Station, University, Incineration Plant, 2km x 2km area, Taxation Policies,
Level 5 Unique Buildings, Metro, Education Boost, Tax Raise, Tax Relief, High 
Density Residential Zone, High Density Commercial Zone, Office Zone.

-=Small City (11,000)=-
Train Station, Cargo Train Terminal, Hydro Power Plant, Level 6 Unique Buildings,
Train, Small Business Enthusiast, Big Business Benefactor, Industrial Space 
Planning, High Tech Housing, Highrise Ban.

-=Grand City (20,000)=-
Harbor, Cargo Harbor, Third Loan.

-=Capital City (32,000)=-
Nuclear Power Plant, 2km x 2km area, Ship.

-=Colossal City (44,000)=-
Nuclear Power Plant building, 2km x 2km area.

-=Metropolis (65,000)=-
Airport, Airplanes, 2km x 2km area.

-=Megapolis (80,000)=-
2km x 2km area, Monuments.



Efficient Cargo Station Design:
-------------------------------
Written by Roelofjan

How to desgn your train tracks leading to your cargo station.
I thought i'd share how i've set up my cargo stations, this is working really 
well for me.

Main line: The yellow line is the main line. This is the line that connects everything. 
It's a simple piece of two way railroad track. Trains on the main line should not have 
to stop for anything! You can achieve this by using one way tracks for trains leaving 
the mail line. Trains joining or leaving the main use should not block trains on the 
main line. Make them over or under the main line.

-=Incoming Trains=-
Each cargo station has two tracks. It's important to use them both. If you only have 
trains coming from one direction, only one track will get used. This halves your capacity. 

Yes, if you have a cargo station on the left side of your maps, most if not all trains 
will be coming from the right of the map. So only one track of your station will get 
used by incoming trains. But for most cargo stations it's important and possible to 
design you cargo stations (spread them across the map) in such a way that traffic will 
be coming form multiple directions.

In my example traffic incoming traffic is red (coming from the right side of the map), 
and white (coming from the left side of the map). You can see i'm using both tracks of 
the cargo station.

The red and yellow lines don't have to wait for anything! If there are a lot of trains 
coming split them from the main line sooner. Don't let red or white trains stop on the 
yellow main line!

The incoming white line does not cross the yellow main line because an overpass is used. 
Yellow traffic passing through from right to left does not have to wait for a crossing 
white line.

-=Exiting Trains
Incoming traffic from the white line uses the blue line to exit. 
It can exit to the left side of the map, and exit to the right side of the map.

Incoming traffic from the red line uses the green line to exit. It can exit to the 
left side of the map, and exit to the right side of the map.

Exiting trains do not cross the yellow main line.

-=Notes 
This is working great for me in my 200.000 population city with a lot of industry. 
I'm importing almost nothing (600) and exporting a little (6.000). this setup might not 
work as efficient if you're im- or exporting a lot. 
I have no traffic problems, i'm not using any traffic mods. 

-=I have two main lines:
A main line for internal and external cargo and external passenger traffic. I've found 
that i don't need to seperate my internal and external cargo traffic. Also my external 
passenger trains use this main line. I only have one train station that accepts external 
trains. This really limits the number of external passenger trains. 
From that station tourists get spread across the city.
A main line for internal passenger traffic.

Space around a cargo station comes at a premium, because industry close to a cargo 
station easily levels up to level 3. You'll want as much industy as close to the station 
as possible. So you'll want very little train tracks near the station.

This setup prevents train from going backwards, which i really dislike.
 
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