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Deep Rock Galactic Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Deep Rock Galactic 
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 Deep Rock Galactic Cheats

 
   
 
 
Deep Rock Galactic

Cheat Codes:
------------
Submitted by: David K.

General Tips For Any Class:
---------------------------
*Inspect the starting room well.
*Toss those flares (they re-spawn quickly).
*If you are the 4th player to join, pick the class the team is missing.
*Pay attention to the number of flares on the ground and the color 
 (says a lot about whoís been there and for how long).
*Pickaxes DO NOT deal friendly fire.
*Tag Red Sugar as you see it if your teammates are wounded 
 (a friendly subliminal reminder).
*You can ďgrabĒ ledges. Tap your jump button. You can also press and hold jump.
*Donít leave your scout behind while he/she gathers materials.
*Any number of Dwarves can join in on a press and hold action 
 (2 Dwarves can resuscitate a fallen player faster than one).
*ANY Dwarf on the team can build the engieís turrets 
 (though some might not want you to).
*Look for the M.U.L.E before making it get up and move 3 feet.
*Use your lazer pointer regularly 
 (you might be the only one to see that resource the whole game).
*Tap your lazer pointer regularly to keep track of the teamís position.
*Use your ďshoutĒ when you want the teamís attention.
*Check with your team before ordering a supply drop!
*Turning off headlamp can make it easier to see the glow of, jadiz, 
 eggs and so on.
*Bugs fear explosions.
 

Advanced Tips For Any Class:
----------------------------
*Use the bugsí fear of explosions against them.
*Anticipate friendly movement (walk behind, not in front).
*LISTEN to your teammates. The Dwarves have many voice prompts and unique 
 sound effects. Example: If the engie hears the scout shout ďLights up!Ē, 
 the engie should be checking the lit area for difficult to reach materials 
 to platform.
*Environmental hazards ó electric crystals, slime, and so on ó affect the 
 bugs too.
*Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for
 maximum gain.
*Know when to use the terrain scanner.
*Kiting Praetorians 180 degrees is powerful and requires no ammo.


Scout Class Tips & Tricks:
--------------------------
*During extraction (when the drop pod has been called), use your grapple to go 
 a little ahead of your team to try and show them which way to go or alert of 
 dangers. Use your flaregun and place markers (control+left click) on the right 
 paths, like a hard to spot tunnel dug by a driller which leads onwards. A wrong 
 turn can quickly get everyone cornered and killed. Just be mindful not to stray 
 too far from them however, youíll need a lot of situational awareness.
*Also during extraction, your inhibitor grenade can be dropped at your feet to 
 stop any swarms from following your team.
*The Scout and Engineer has a symbionic relationship, he places a platform under 
 an ore vein, and the Scout grapples onto it for instant access. Both players of 
 these classes should always be aware of this strategy. If either class marks a 
 vein, look at it. They may want a platform or a Scout to go on it.
*Using the Inhibitor grenade together with a Drillerís flamethrower will make 
 very short work of enemies.
*When using the flaregun try to place the flare as centered in the chamber as 
 possible, like on the large crystals if theyíre present. Just remember it has 
 bullet drop.
*Use the grapple as a movement extension. Dodge enemies and explore difficult 
 terrain. Just be mindful to grapple above something to land on else you will 
 fall and may take damage. Should you mess up you can always grapple back.
*The grapple allows you to quickly reach downed teammates and get them back up 
 again.
*Nitra often spawns quite protruded from the rockface, meaning it becomes itís 
 own platform to stand on.


Engineer Class Tips & Tricks:
-----------------------------
*When placing platforms on vertical veins for Scouts to use, try to have it land 
 between the bottom and middle of the vein. That way the Scout can reach higher 
 and still be able to mine the bottom, speeding up the mining.
*Donít waste your platforms, you donít have many. If you can dig instead of 
 making a wonky staircase, do that. Unless youíre extracting, then thereís no 
 need to hold on to the platforms.
*When youíre told a swarm is coming, place the turrets in an open area if 
 possible as it gives everyone more space to maneuver. It can still be viable 
 to use tunnels as chokepoints but your team would often have to be more 
 experienced. Remember that dead Praetorians release a cloud of damaging 
 gas, wouldnít want a tunnel filled with it.


Gunner Class Tips & Tricks:
---------------------------
*When placing satchel charges, check so there arenít any teammates next to them. 
 This is the most common form of friendly fire. The same should be said to anyone 
 else, if you hear someone say theyíre placing explosives, get out of the way.
*Think before placing ziplines. Is there another way? Is it a better option like 
 digging? See what your driller does if there is one, maybe heís going to create 
 a tunnel instead. If itís just a short gap thatís too far to jump, perhaps an 
 Engineer will bridge it.
*Try to keep atleast one zipline for when you extract, they often become very 
 important and can make or break a mission.


Driller Class Tips & Tricks:
----------------------------
*During extraction it can be a very viable option to drill your way to the drop 
 pod if the proper way canít be found. Usually at around 80 meters give or take 
 is when you should consider doing it, but make sure your team knows about it as
 they would want to cover you.
*Donít use the flamethrower nonstop, it will drain itís fuel in vain. You can 
 tell a good Driller from a bad one by how well they use the damage overtime. 
 Be it against swarms or Praetorians.
*When drilling you should tap your mouse button instead of holding it, this 
 makes it last longer before overheating.
*Itís often a good strategy to finish enemies using your pickaxe after setting 
 them on fire, even though the Drillerís pickaxe deals less melee damage the
 fire will cover for it.
*Always consider drilling a tunnel if traversing up or down elevated areas even 
 if itís not needed at the time. Your team may need to go back up in a hurry 
 for example and it would be nice if a path has already been made. Itís always 
 a good idea to image what itís like going back, espacially when playing the 
 Driller. That is one of the reasons he should be played when you have some 
 experience with the game.
*Using the flamethrower together with a Scoutís Inhibitor grenade will make 
 very short work of enemies.
 

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