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 Dicey Dungeons Cheats

 
   
 
 
Dicey Dungeons

Cheat Codes:
------------
Submitted by: David K

List of Monster Weaknesses and Strengths:
-----------------------------------------
Written by Paugs

A list of enemy weaknesses and strengths so you can switch out equipment 
to capitalise on that.

-=The Monsters, Alphabetically!=-
Aurora - No Modifiers
Baby Squid - No Modifiers
Cactus - No Modifiers
Crystalina - No Modifiers
Dryad - Don't use Poison
Fireman - Use Ice
Gardener - No Modifiers
Handyman - No Modifiers
Jester - No Modifiers
Keymaster - No Modifiers
Madeline - No Modifiers
Magician - No Modifiers
Mimic - No Modifiers
Rat King - Don't use Poison
Rotten Apple - No Modifiers
Pirate - No Modifiers
Rhino Beetle - No Modifiers
RoboBot - No Modifiers
Singer - No Modifiers
Slime - Don't use Poison
Stereohead - Use Shock
Snowman - Use Fire
Vacuum - No Modifiers
Warlock - No Modifiers
Wizard - No Modifiers
Wolf Puppy - Don't use Poison
Yeti - Use Fire

-=Bosses=-
Audrey - Don't use Poison


Guide to the Inventor:
----------------------
Written by b00mstick

A step by step guide to crushing with the Inventor.

-=The Inventor=-
The inventor can seem tricky at first, but is unbelievably powerful when used correctly. 
The way that the character works is that at the end of every battle, you choose one out 
of three possible items in your inventory to become a gadget. 
The item is then permanently destroyed, and becomes a gadget. 

Gadgets can be used once per turn. You can only have one gadget at a time. 
The Inventor's special ability, Focus, turns all dice into 6s. The purpose of this guide 
is to provide a number of tips and tricks for blasting your enemies into smithereens.

First and foremost, it is tempting to pick the best/most powerful gadget possible. 
However, this is usually the opposite of what you want to do. Remember, each gadget will 
only be used for a single fight, and the item used to create the gadget is destroyed 
forever. Furthermore, most fights only last a few turns. Therefore, the best strategy with 
the inventor is to choose 2 powerful items to keep no matter what. Never use these items 
to create gadgets. You will always have a third choice available, so they will be safe. 
When possible, use upgrades to make them even more powerful. My favorite two items to 
choose are the chainsaw and the screwdriver. This is because both these items work 
incredibly well with the Inventor's Focus ability.

When you have the chainsaw, ALWAYS use it to attack first (even before your gadget use). 
The chainsaw does double damage when the enemy is at full health, which means that if used 
with 2 6s, the chainsaw will hit for a massive 24 damage the first time. However, sometimes 
you won't have 2 6s to use right away. Therefore, it is important to upgrade the chainsaw 
ASAP, as this will increase your options for that first hit.

Always use your gadget before you use your screwdriver. When used with a 6, the screwdriver 
will allow a second gadget use - this will be wasted if you haven't used it for the first 
time.

When presented with the option to copy or upgrade, it is usually preferential to copy. If 
you have previously upgraded your two choice items (as detailed above), pick one of those 
to copy. The upgrade will also carry over - so, if you choose to copy an upgraded chainsaw, 
you will get another upgraded chainsaw, not just a regular chainsaw. This is nice because 
it allows you to have a spare if for some reason you need to turn one of the copies into 
a gadget.

If you have to choose between an item that directly deals damage and a "booster" type item 
(such as duplicating dice, adding value to dice, etc), it is usually preferable to choose
 the damage dealing items. One problem with the inventor is that it is easy to chew 
through all of your damage dealing items by turning them into gadgets, which will make 
fights last forever (because you will struggle to deal sufficient damage) and therefore 
make you lose.

"Scrap" items, such as scrap metal, scrap spear, etc, will always be offered as one of 
the choices to turn into a gadget. However, many times it is useful NOT to choose them 
immediately. For example, let's say you have 5 items: A screwdriver, a chainsaw, a scrap 
item, a high value throwaway (something you would like to keep but will make into a gadget 
if need be, such as an electromagnet), and a low value throwaway (something you are 
planning on turning into a gadget). You have chosen to save the screwdriver and chainsaw 
no matter what. After one battle, the options that come up are the low value throwaway, 
the scrap item, and the chainsaw. In this case, pick the low value throwaway and save 
the scrap item. This is because after the next battle, the scrap item is GUARANTEED to 
come up again (saving all your other, higher value items).

Items in your backpack will not be available to turn into gadgets. Only equipped items 
can be turned into gadgets. Sometimes as the inventor, you will load up on a bunch of 
junky items. This can be useful, because you can save a really good item for later and 
load all the junk into your equipped slots to turn them all into gadgets one by one.

When playing the episode "The Inevitability of Rust," things work slightly differently. 
Each item has 4 uses, then automatically becomes a gadget. You don't have to keep 
track - the number of uses is denoted by a die at the top corner of the item. 
The easiest way to screw yourself for this episode is to accidentally use up all your 
items during the same fight, and be left with nothing. Therefore, Do not go into a 
fight with a bunch of low use items. If an item has one or two uses left, use it up 
on purpose and replace it with a higher use item before the next fight. This will 
prevent you from getting into a situation where you run out of damage dealing abilities.

The one fight where it might make sense to create a really useful gadget on purpose 
(using up a good item) is before the boss fight - boss fights usually last a while, 
and having a really solid gadget to use every single turn for free (twice with a 
screwdriver) can be a lifesaver. Therefore, remember that after your last fight on 
floor 5, you likely want to pick something that's really going to help you crush the 
boss (The crystal sword, for instance, becomes the Fury gadget, which repeats an 
attack. If you use the fury gadget then attack with the chainsaw and 2 6s, your very 
first attack of the fight is going to be hitting for 36 damage).


Halloween Witch Puzzle Guide:
-----------------------------
Walkthrough of the puzzles for the Halloween dicey dungeons special.

-=Floor 1, Puzzle 1=-
Goal for this puzzle is to pick up and activate magic spear.
To do this, manipulate the dice to get 2 2s and 1 6.
 
starting dice: 1,2,3,4
Steps:
1.
put the 4 and the 3 into spanner to get a 6 and a 1
current dice: 1,1,2,6
2.
use one of the 1s to get a bump from the spellbook and bump the other 1
current dice: 2,2,6
3. put the 2 2s into the spellbook and get magic spear, then activate it with 
  the 6 to win.

-=Floor 2, Puzzle 2=-
Goal for this puzzle is to activate wrecking ball with a 4 while you have 3 copies of tetrophobia
Starting dice: 1,2,3,4,5,6

1. get a vise grip and put the 6 and the 5 into it
current dice: 1,1,1,3,4

2. get a wrecking ball and 3 copies of tetrophobia from the spell book
current dice: 4

3. activate wrecking ball with the 4

-=Floor 3, Puzzle 3=-
Goal for this fight is to activate fury spell, then activate blizzard with the 6 and the 5.
Starting dice: 1,2,3,4,5,6

1.
get a vise grip and use it on the 4 and the 2
current dice: 1,2,2,2,5,6

2. get a fury spell and a blizzard
current dice: 2,5,6

3. activate fury spell with the 2 then activate blizzard with the 5 and the 6

-=Floor 4, Puzzle 4=-
Goal for this one is to activate 2 backstabs after bumpblading as much as possible
Remember that backstabs can only be activated with 3s
starting dice: 1,2,3,4,5,6
starting equipment: bumpbladex4
1. bumpblade the 2
current dice: 1,3,3,4,5,6
equipment: bumpblade x3

2. bumpblade the 5
current dice: 1,3,3,4,6,6
equipment: bumpblade x2

3. use the 6s to get 2 more bumpblades
current dice: 1,3,3,4
equipment: bumpblade x4

4. bumpblade the 1 until you run out of bumpblades
current dice: 3,3,4,5

5. use the 4 and the 5 to get backstabs then activate them with the 3s

-=Floor 5, Puzzle 5=-
Goal for this puzzle: activate snapdragon 2 times with 6s, dealing a total of 6 damage then 
activate summer solstice with 2 6s, doing 36 damage while having 4 mana
starting dice: 1,2,3,4,5,6
starting equipment: daffodil x2, snapdragon x1. note the upgraded equipment slot.
starting mana: 2
1.
use a 1 to get a daffodil and put it in the upgraded spell slot. 
activate it with a 3 to get a second 2.
current dice: 2,2,4,5,6
current equipment: daffodil x2, snapdragon x1
current mana: 2
 
2.
daffodil a 4 to get a 3. Use it to get a magnifying glass and put it in the upgraded spell slot.
current dice: 2,2,5,6
current equipment: daffodil x1, snapdragon x1, upgraded magnifying glass
current mana: 1

3.
activate the magnifying glass with the 5 to get 2 6s and a 3. 
replace the magnifying glass using the 3 you just got.
current dice: 2,2,6,6,6
current equipment: daffodil x1, snapdragon x1, upgraded magnifying glass
current mana: 1

4.
activate the magnifying glass with a 6 to get more 6s. Use one of them to activate snapdragon.
current dice: 2,2,6,6,6,6,6
current equipment: daffodil x1
current mana: 2

5.
replace snapdragon using a 6 and activate it with another 6.
current dice: 2,2,6,6
current mana: 4

6.
use the 2 2s to get a summer solstice and activate it with the 2 6s.

-=Floor 6, Puzzle 6=-
Goal: either activate harvest scythe with 1,2,3,4,5 and 6 or use an infinite loop to gain 
a total of 105 dice then throw them all at him like some kind of strange demented gatling gun.
starting dice: 1,2,3,4,5,6

1.
put down a doppletwice using the 6. activate it with a 5 and a 4.
current dice: 1,2,2,3,4,6,6

2.
put down a vise grip and activate it with a 6 and a 1 to get 2 5s
current dice: 2,3,4,5,5,5,6

3.
put down a chisel and activate it with a 5 to get a 1 and a 4. activate it again with another 
5 to get a second 4 and 1
current dice: 1,1,2,3,4,4,5,5,6

4.
repeat steps 1-3 until you either have 105+ dice (if you want to throw them all at him) or 
have at least 7 1s. If you wanted to throw dice at him read no further.

5.
use your spare 1s to get harvest scythes and activate them using your dice in descending 
order. WARNING: harvest scythe only does damage if there is a spell slot to consume. 
Only activate it once with each number.
 

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