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Dune: Spice Wars Cheats, Codes, Hints and Walkthroughs for PC Games.

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  Hints and Tips for: Dune: Spice Wars 
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 Dune: Spice Wars Cheats

 
   
 
 
Dune: Spice Wars

Cheat Codes:
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Submitted by: David K.

Spice Addiction Guide (Insane Difficulty):
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* If not playing Duke then always trade with Duke. You wonít lose authority 
  when trading with him and he will. Thatís a free 15% trade and research 
  boost.
* If not playing Duke then always be pillaging especially as Smugglers which 
  give you hegemony. This is good income and also keeps your enemies from 
  taking strategic villages if you keep them pillaged permanently.
* Keep an eye out for Water Seller Caravans. For 500 solari they give a good
  chunk of authority.
* Avoid bumping into too many factions at the same time. I.e donít rush Polar 
  Sink until you are ready.
* Always put your first agent on Arrakis for the +1 authority. I usually go 
  first two there. +1/+2 adds up to a lot in the game and allows for early 
  expansion.
* Focus on economy tree first, you at least need tech for processing plant, 
  spice silos, extra harvester crews before you venture into the military 
  tree. You need a healthy economy before you can build up a good military. 
  If I find myself in a remote starting location then I sometimes go heavy 
  eco and to make the Choam Branch building.
* Timed Game Events That Are Not Easy to Notice
* There are timed game events that are not obvious that you can easily miss 
  your first several games. I donít mean the red/green notifications at the 
  top middle of your screen. I am referring to the small green/red tab looking 
  notifications that will appear below your faction profile at the top left 
  over the course of a game. When playing with tutorials on these appear with 
  the tutorials so you might not even see them. These events are absolutely 
  huge. They ask you to do something like create two new economy buildings 
  or pillage two villages in X amout of days and give you a choice of rewards. 
  You can snag 1000 solari, or 500 hegemony and 500 solari, troop experience, 
  etc. More importantly, if you ignore the detrimental ones you can end up 
  with a rebellion, lose a troop or lose spies.

The game does a poor job of emphasizing this area IMHO. Also if you forget to 
make a choice even after you meet the requirements you lose out on beneficial 
ones and fail the detrimental ones ó easy to do in the last half of a hectic 
game when fighting and dealing with rebels. 

The UI needs rework to make these icons bigger and grab your attention much more.

-=Dirty Little Secrets=-
The game in its current state actually is easier on the hardest setting(Insane). 
This is because the AI just loves to send wave after wave of troops to you if you
share a border with them. If you are not ready for it then you will be in for pain
but if you are ready with a good economy, troops and ops then just farm the hell 
out of the AI for hegemony. Each kill is 25 hegemony whether it is the AI or militia.
Most times when playing on Medium and especially Large maps you have plenty of time 
to build up your economy before worrying about a big military even on Insane. Small 
maps are definitely more challenging. Once you are ready with a good economy, decent
size military, barracks building and good +intel generation then you+ops -> AI waves
of farmable units. It doesnít matter how much the AI fails to take your village it 
will try over and over again giving you hegemony and troop xp.

Iíve done speed runs to compare how fast you can win the game. Would you believe 
the fastest way was through a one spice village hegemony victory with the Smugglers? 
Yea they are currently that broken. Hereís why. Each faction has their own specific 
way of gaining hegemony. The smugglers get it through pillaging. 150 hegemony per 
pillage doesnít sound like a lot but it adds up. In my victory I had over 12k 
hegemony just from pillaging. Since smugglers can get income and research from 
underworld HQs I didnít have to worry about taking any other villages. If you pick 
Banerjee youíll get plascrete from pillaging along with increased solari. You will 
only have a plascrete issue later in the game as you fill up your HQ with buildings 
since they cost 20 plascrete each. Not really a problem though as long as you keep 
pillaging and trading with the AI.

Oh yea tradingÖthis is kind of broken right now too ?? It doesnít matter how much 
the AI hates you it will always trade with you. Oops you lost a spy in the 
assassinate operation? No problem you can usually get it back for 700-1000 solari 
and use it for you next step two steps of the operation.

Your first HQ building should always be a Research Center in a 1-slot. This will 
almost double your research speed and really get you going through the tech tree. 
When playing the Fremen which has an OP bazaar building your next building should 
be the bazaar also in a 1-slot(make sure you researched it in the eco tree). Put 
the bazaar in a 1-slot district and you get 40% bonus to research for economy, 
military and diplomatic. That combined with Research Center gets you through the 
tech tree faster than anyone. As if that wasnít enough later you can move it in 
a two slot military to get +4 power to your units. If you want to steam roll 
over everything in your path as a Fremen you already have beefy units, now add 
+4 power and now you can have Fedaykin with +4 power, sand killer counselor and 
up against 5+ units by his lonesome for another 50% power and +5 armor is just 
silly fun.
 

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