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 No Man's Sky Cheats

 
   
 
 
No Man's Sky

Cheat Codes:
------------
Submitted by: David K.

Easy money:
-----------
Shoot asteroids near a space station to mine their elements, return to the space station, 
sell everything, and repeat as many times as desired. This is the fastest and easiest 
method to getting money -- and it works anywhere at any time. There are infinite asteroids.
Some of them even contain rare metals that sell for much higher prices, but mostly you will
find thamium. It is not worth much, but the fact that you can get 100 of them in one second
is worth the trouble (100 thamium is worth 2,000 units). You also do not have to wander off
too far from the space station since there are asteroids everywhere. This is best done in 
a solar system with high thamium prices. Make sure you have a clean inventory in your ship 
and suit.

Make lots of Bypass Chips and sell them. They only cost 10 plutonium and 10 iron to make, 
and the blueprint is unlocked from the start. They are the two most common elements. While
10 of these elements are worth almost nothing, a bypass chip is worth 3,500 units. Obtain 
a lot of iron and plutonium, go to a space station, craft bypass chips, and sell them until
you run out of resources. Then, repeat the process. You will make 35,000 units from 100 
plutonium and 100 iron (selling the elements alone would give you only 5,000 units).

Visit Atlas Interfaces (formerly Atlas Stations) and get the Atlas Stones. They sell for 
70k units (after patch 1.03). Before the patch they sold for 270k.

Stack up on rare metals (gold, titanium, etc.). All the elements with a green background 
color are worth a lot. Gold is the best one. Some planets have a lot of gold. This is 
random, but if you find such a planet, you should take advantage of it. Gold usually comes
in the form of giant rocks. You can find a lot of it on radioactive planets.

Everything you discover can be uploaded (and renamed) when connected to the game servers.
You will get money for doing this. This is helpful for getting things going early in the 
game. When the current space station does not offer a good price for your stuff, sell it 
at the next station.



Getting to galaxy center quickly:
---------------------------------
The ultimate goal in the game is to reach the center of the galaxy. Early in the game 
you will encounter a Space Anomaly. It looks like a smaller version of a space station 
with a spinning machine around it. They appear randomly as you fly through space. Inside
is an alien. Talk to it to be presented with three paths: Go for the center (follow black 
holes), go for atlas (follow atlas stations for money), explore as you desire. Select 
the path to the center choice to automatically locate a black hole on your map. 
Then, complete the following steps:

1.Upgrade your Hyperdrive to warp 300 LY instead of 100. Even more is possible with a 
  second upgrade.
2.Use a black hole. They will teleport you 2,000 light years closer to the center. 
  This is by far the quickest way to travel.
3.Warp to Atlas Interface and collect the two Warp Cells and Atlas Stone. 
  Every Atlas Interface has two free Warp Cells -- so you do not have to craft them.
4.Repeat steps 2 and 3. Collect the two warp cells from Atlas Interface, 
  use them to get to a black hole, and repeat.

Later when you have the Atlaspass V3, you can find fuel resources (Suspension Fluid, 
Electron Vapour, Antimatter, Warp Cells) in the back room of space stations. The V3 
pass is only available when you are much further into the game. Once you have it, this
basically gives infinite warp cells. You would buy Zinc and Heridium from the station,
open the locked canisters in the backroom for fuel ingredients, and craft them together
into a Warp Cell (Plutonium is also found in the backroom; you must get Thamium yourself
by shooting a few asteroids). Additionally, keep stacks of Plutonim, Heridium, Zinc, 
and Thamium in your inventory. They are needed to craft fuel related items. 
Note: If you want to get to the center even quicker, delete the patches and play Version 
1.00 of the game. You will start only 40,000 lightyears away from the center (with the 
patch installed you start 175,000 lightyears away). Also, you do not need the Atlaspass
V3 in the unpatched version to get unlimited fuel resources.



Getting the Atlas Pass V1 and finding a Space Anomaly:
------------------------------------------------------
In the third solar system (after warping two times), you must use your ship's scanner 
to locate an Alien Monolith. The monolith will be marked with a purple icon on one of 
the planets. This is after you have learned how to craft the antimatter and warped to 
the next star. Interact with the Alien Monolith to mark an Atlas Interface on your map.
Warp to the Atlas Interface. In the Atlas Interface, you must talk to the large orb and
choose to "Concent." Do not refuse the orb. When you pick the correct option, it will 
give you an Atlas Stone. Space Anomalies will now randomly appear when you travel to 
new solar systems. You may have to warp many times before finding one. It is random 
and one will eventually appear. It is recommended you stay on the path the game gives 
you. When you reach a new system, always use your scanner. If a Space Anomaly is nearby,
it should get marked with a purple icon. Inside is an Alien scientist. Talk to him to 
get the Atlas Pass V1 crafting formula. Then, craft it for 25 x Iron + 10 x Heridium. 
The Atlas Pass gives you access to the side rooms of Space Stations. These contain 
upgrades for your multi-tool and exo suit. Some locked boxes can also be opened with 
it that contain rare materials such as Suspension Fluid, Electron Vapour, Antimatter,
and Warp Cells. Note: It does not matter which path you choose at the beginning of 
the game (or if you choose one at all). The directions above are the same regardless.



Getting Heridium:
-----------------
Heridium is a Silicate element, commodity, and crafting material in the game. It is 
used to craft Antimatter and some upgrades. It can be found on planets and mined from 
tall rocks. These are quite common. You can fly close to the surface with your starship
to spot them. They give hundreds of Heridium per rock. It can also be bought at any 
space station from the trade terminal and merchants. They usually sell 20-50 Heridium 
(you need 50 for crafting Antimatter).



Upgrading Hyperdrive (FTL Warp Drive):
--------------------------------------
The Hyperdrive allows you to jump from one solar system to the next. The following 
two strategies are the best ways to upgrade it. While exploring planets, you will 
notice smoking drop pods (Damaged Machinery). They usually contain upgrades for your
ship. If you are lucky, you can get an upgrade for the Hyperdrive. Fly close to the 
surface and watch out for black smoke and blue blinking machinery on the ground. 
Also, talk to the alien at every space station you visit. The weirder the conversation
and the higher your standing with a faction, the better the possible reward. For example,
on the right wing of a space station you could meet an alien from the Korvax Race. 
During the multiple choice dialogue, you can select whether to let him extract some of 
your brain cells or not (for his research). If you agree, which temporarily depletes your
shield, you will be rewarded with the "Warp Reactor V1" upgrade. When you have dialogues 
with really weird (or life threatening) options, it is recommended to agree to the most 
risky requests since these options give the best rewards. Unfortunately, there is no 
100% full proof method to get the upgrade right away. It will take some time and comes 
down to luck. Try to give the correct answer in all alien dialogues. 
This will increase your standing with them and lead to better rewards.



Getting Atlas Stones:
--------------------- 
Atlas Stones are a very valuable item. You can find them at Atlas Interfaces (formerly
Atlas Stations). Talk to the large orb inside the station to get one Atlas Stone. You
can get one Atlas Stone at every Atlas Interface you visit. They are worth 70k units 
after patch 1.03 (before the patch they were worth 270k). Other than selling them for
money, they have no use in the game. A nice benefit of Atlas Interfaces is that they 
also give you two Warp Cells, teach you new alien words, and give you Exosuit blueprints.



Easy Credits From Bypass Chips:
-------------------------------
Through at least Patch 1.0.3, you can earn easy money. To do so, first farm Iron and 
Plutonium, which form in stacks of 250. Next, combine those stacks to form Bypass Chips.
For each such combination, you will receive 25 Bypass Chips (each individual chip is 
comprised of 10 Iron and 10 Plutonium). You can sell your Bypass Chips for around 3100 
credits apiece at a Galactic Terminal. The market price varies from terminal to terminal,
but you should expect to receive around 775,000 credits in exchange for a stack of 250 
Bypass Chips.



Prioritize Exosuit Upgrades:
----------------------------
As you wander the various planets throughout the galaxy, you'll quickly find that you 
need more inventory slots in order to make better use of your time. You can upgrade 
your storage capacity by raiding Shelter locations. You can upgrade your inventory for
free the first time around, but after that, each subsequent upgrade will increase in 
price by 10,000 credits.



Upgrade Your Scanner:
---------------------
Throughout the game, you'll rely on your scanner to find Elements, as well as relays 
that point the way to Colony Bases, Manufacturing Facilities, and other such destinations.
Therefore, it makes sense to start looking for ways to upgrade your scanning capabilities 
immediately. Typically, you can find scanner Blueprints in Colony Bases and Manufacturing 
Facilities, secreted in wall terminals. Obtain the blueprint and then the required 
components and get to upgrading. It will make everything that comes after that moment 
go more smoothly.



Affordable Language Mastery:
----------------------------
You can affordably master languages if you follow this technique. First, acquire around 200 
Carbon. Next, find a space station. Enter the regular door and chat with the alien you find 
waiting there. Each brief conversation costs 20 Carbon, but every second chat will offer the
chance to learn a new word. Continue talking with the alien. Once you know enough words, 
other available options will appear and you can receive either an Isotope or Fuel for using
them. Typically, these can be turned into 56 Carbon, a nice return on the 40 you had to 
spend. After a certain point, you're essentially gaining resources instead of spending them 
as you master the local language.



Faster swimming:
----------------
To swim very fast, you must be moving really fast before hitting the water, and cannot bump
into any objects in your trajectory once under water. The best way to do this is to fall 
from a really high height. Go to the shore, perform a Melee Dash with the Jetpack Jump and 
keep going up until your jetpack runs out, then keep holding forward once you hit the water.
You can then turn and pitch your camera into any direction to maintain your falling velocity
underwater. If you are in an underground cave and cannot get a lot of height, use sprint and
Melee Dash into a bunnyhop to build up a lot of velocity before you hit the water, then 
point your camera into the trajectory you want to go once you are underwater.



Melee Dash and Melee Dodge:
---------------------------
If you perform a melee attack while strafing, it is like a hidden quick dodge move. It is 
useful for dodging sentinel fire. If you perform a melee attack while moving forward, you 
gain a quick forward dash for a second. Melee while moving forward and while standing still
in the middle of the melee animation do a quick jump to perform a quick bunnyhop dash forward.
Maintain your height with the jetpack to cover a very long distance quickly. You have to 
quickly jump after melee to get this to work (at least within a quarter second of pressing
[Melee]). This can also be applied in strafing directions as well.



No base building limit:
-----------------------
Use a text editor to edit the "TKGRAPHICSSETTINGS" file in your Steam Apps folder or the 
"\Documents\My Games\No Man's Sky\Binaries\SETTINGS" directory. 
Find the "< Property name="RemoveBaseBuildingRestrictions" value="false" / >" line and 
change the "false" to "true". This will remove the "Limit Reached" message, allowing you 
to build an unlimited number of base parts on your plot. 
Find the "< Property name="BaseBuildingLimit" value="2000" / >" line and change the "2000" 
to "1999". This will increase the size of your base building plot. 
Changing this value will multiply the amount of space you can build on. 
Then, save and close the "TKGRAPHICSSETTINGS" file.



Find Glyphs:
------------
Glyphs are like the password that you will need to access the portals. To find them you 
have to find caves in the area, use your scanner. You will be able to track a Dead 
Traveler from which you will get access to a new Glyph.

These portals can be used to travel on different planets, bases or to random locations. 
You can share the same password with friends and invite them to new locations. It is 
good if in future there is the possibility to pass through a vehicle or ship through 
the portal so that players won’t have to travel really long.



General Tips:
-------------
* Read the in-game Guide entries. Seriously. Read them. All of them. They are a wealth 
  of information. Many of the game’s most basic and essential concepts are covered therein, 
  and as you explore, new entries are added. Furthermore, you can click on anything in 
  the guide to be given a step by step quest teaching you how to build them, and find 
  their ingredients!
* The basic premise of the game should be familar to you by now. Whatever challenges 
  you find yourself facing, applying the skills learned by following this starting guide 
  will (eventually) work to overcome them. All the menus and interfaces work similarly. 
  All of the components a quest or another item says you need to build, will tell you 
  the ingredients you need, and those ingredients will likewise tell you what materials
  they in turn require. All you have to do is mouse over things, scan, search, trade, 
  and shop until you find what you need.
 
* Some things happen in inventory slots. Others happen by placing them in the environment, 
  and interacting. You’ve seen both of those sorts of dynamics already. A few will require 
  specific NPCs. Pay close attention. If you can’t find what you need right away… explore. 
  Scan everything and everywhere. Talk to everyone. Try everything. And keep reading the 
  in-game guide entries.

* Planets have different kinds of hazards. You may need to discover new technologies to 
  make them survivable. Pay attention to what’s harming you.

* If you’re struggling to find a certain resource, in addition to scanning, scan with 
  your visor meticulously. Often you won’t find certan resources until you do. If you 
  still can’t… the planet you’re on, if it’s not a ubiquitous resource, may simply be 
  devoid of it. Search elsewhere.

* Don’t get discouraged. Have patience. Be observant. Explore. Search. EXPERIMENT. 
  This game isn’t as overwhelming as you think it is. Don’t be in such a rush. Enjoy 
  the journey. Relax. Have fun. You have a whole galaxy (and then some) to explore. 
  It isn’t going anywhere.



No Man’s Sky Refiner Bug Exploit:
---------------------------------
This bug lets you endlessly create resources by exploiting a problem with the Portable 
Refiner. Here’s what you need to do:

1.Craft two portable refiners (found on the portable equipment tab on the build menu) 
  and place the first one wherever you want on any planet (but not on a freighter).
2.Set nearly any item in the game that you’d like to freely duplicate into the refiner’s 
  input.
  Some players have reported they have to actually start the refiner process to get the 
  bug working with step three, but it appears it is simply the act of placing the item 
  in the input that starts the duplication process for most players.
3.Whether you started the refiner going or just placed an item in the input, quickly 
  place a second portable refiner near the first one. The proximity is the key here, 
  as they need to be close together to trigger the duplication.
  Open the maintenance menu on the second refiner to discover it suddenly has duplicated 
  whatever object you put in the first refiner. If you started the first refiner going, 
  you may discover the duplicate is in the output instead of the input.
4.Remove the duplicated resource from the input of the second refiner, then pick up 
  that refiner. Remove the item from the first refiner as well. Now, endlessly repeat 
  the process of placing items in the first input, setting down the second refiner, and
  grabbing your free duplicated resources.

The upper limit of this process isn’t known, but it reportedly works with three refiners 
as well for three times the resources if they are placed in close enough proximity.

The potential applications here are endless, from duplicating and selling those expensive 
technology modules to creating an endless supply of liquid explosive or any other item 
you need.

The No Man’s Sky refiner duplication bug is virtually guaranteed to get patched out at
some point, as it can obviously be exploited in game-breaking ways.



Jetpack-Melee Speed Trick:
--------------------------
Written by CraftMaster707

Ever wanted to get around faster but Sprint isn't doing it for you? This simple momentum 
exploit will make you go "wow, I can't believe I wasn't doing that before!"

-=The Move=-
The movement trick is quite simple, and takes two button presses. While moving, press 
the melee button. This should make you do a shove-bash attack. Now, right after the 
melee button is pressed, IMMEDIATELY activate and hold your jetpack. If all is successful, 
you will go flying forward at a high speed for as long as your jetpack lasts.

The timing appears to affect the speed boosted, but from gameplay experience it appears 
to be inconsistent on how.

Using default controls: again, that is moving forward-> Q -> immediate held Spacebar.

-=Enhancement=-
This movement exploit can truly be abused on edges. On any area where the height drops 
off somewhat sharply (say a hill), the Jetpack-Melee trick will hurdle one far greater 
distances at breakneck speeds. Likewise, on rare occassions at the end of an uphill 
section, you may fling yourself high into the air!

If this proves inconsistent, note the bash-melee must bring you off the edge and your 
jetpack must be activated before you begin to drop. If done incorrectly, the user will 
plummet more than launch.

From experience, it appears that Sprint -> melee-bash provides more forward momentum
for the jetpack boost than the normal movement -> melee-bash.

-=Limitations=-
Currently, the jetpack consumes 3x as much of your life support compared to walking, which 
is an important drawback to take note of. Consider this exploit a way of speeding up the 
gameplay, with all the boons and banes associated with that.
This cannot be done up sharp hills, as your jetpack-assisted flight will be abruptly shortened.
Fall damage is still a thing with this exploit, especially with expanded jetpack fuel. Use 
your jetpack in two bursts- one long, one short- to prevent possible broken legs.
The physics engaged in this maneuver can and have from experience made the game behave 
oddly with the right interactions.



How to Get Rare S-class Starship:
---------------------------------
Written by Tequila

This guide cointains the adress and 'how to get' this rare S-class starship.

-=What You Need to Have=-
this Guide contains an option to get the rare S Class Starship shown in the Overview. 
All You need to have is a Portal, a Starship worth about ~25 million Units to switch it 
in and a Moment of Your time. Ready? So let's go!

-=Code for the Portal=-
Just enter the Code for the Portal shown on the Picture to the right. Walk through the 
Gate and set a manually SavePoint. Call Your Starship and hop over to the space station 
of that star system.

-=Switch It In=-
Exit Your Ship to make sure You get an automatic save point. The Ship is the first 
arriving in the space station. If it is not load the auto save and continue. Talk to 
the trader and switch it in. That's it!

Now go back through the Portal and have Fun with Your brandnew S-class Starship!



How to Get Unlimited Nanites (Easy Method):
-------------------------------------------
Written by ratpack473 

This guide explains a simple and inexpensive way to get unlimited nanites.

-=Setup=-
Of course you have to get ready so here's how. Obtain the recources for:

2 elecrtromagenic generators.
2 suply depots.
2 miners.
2 suply pipes.
1 medium refiner.
2 base computers.

And install the survey divice (optinal collect recources for 2 teleporters).

-=Step 1=-
Once you have obtained the recources head off for a planet containing gold and locate a 
deep level mineral deposit with gold using the survey divice. Then make sure there is a
elelectric field nearby. If there isn't find another gold deposit and look there repeat
untill you have found a gold deposit with a electromagnetic field within 500u.

-=Step 2=-
Once you have found your gold deposit and electromagnetic field put your base computer 
in the middle of the two and place a electromagnetic genorator in the electric field 
and strech a power cable over to your deep level mineral deposit and plug in a miner.
Make sure it's mining gold. Then hook up a suply depot to store all the mined gold 
(optinal build and wire up a teleporter).

-=Steps 3+4=-
Repeat steps 1+2 except find silver.

-=Step 5=-
Build a medium refiner in you base if you don't already have one.

-=How to Use=-
Collect all of your gold and silver. Then throw them together in your refiner. It 
should make platinum then refine the platinum you should get nanites.

-=Tips and Tricks=-
You can upgrade the number of miners/depots. You have just make sure you keep it 
powered or it don't work. This will also work for unlimited units but instead of 
refining the platinum you can sell it. It is recomended to sell in a rich system 
this way you will get more units.




How to Find The Perfect System / Planet:
----------------------------------------
Written by esckey123

Wanna find a perfect planet or system, did you find a perfect planet but the rest 
of it is horrible? Want your favorite race and a really good economy system? 
Well this guide WILL help you.

-=What Are You Looking For?=-
NMS Players have preferences for systems like certain races, or maybe a certain 
type of system wealth. Anything you want, I can narrow it down to these 3 categories.

-=Category 1=-
This is the Race section. Some people love Korvax or Gek or Vykeen. 
(I’m a Gek person)

Now this doesn’t matter if it has a certain race, but if you love a race cor have 
a lot of words learnt, you might want a system of them.How to find them are:

Find the Race Option in the galaxy map by pressing up and down arrows.

* Yellow Systems= Gek
* Red Systems= Vykeen
* Blue Systems= Korvax
* White Systems= No Data

-=Category 2=-
2nd one is the wealth of the system, (note, the more stars (max stars 3) in the 
system, the higher the wealth) This one matters, because the richer the system, 
the more likely you are to have a good settlement and really good upgrades in 
the station. Also it just is better to be in it.

How to find these systems are:
* Find the Wealth Option by pressing up and down arrows
* Colder Color: Wealthier

* Blue and Purple are wealthiest
* Warmer Color: Poorer

* Red and orange are poorest

-=Category 3=-
3rd one is the Conflict, this one is almost like if it has high conflict, its 
more likely to have abandoned planets and it will be more likely to have a good 
freighter when you warp to the system and you battle. Other than this, its useless

How to find these systems are:
Find the Conflict option by pressing up and down arrows

* Red= High conflict
* Yellow= Medium Conflict
* Green= No Data or Low conflict

-=Perfect Planet=-
Now after you found The PERFECT system, will it have the perfect planet?

Usually you want a Lush planet, or not, but if you do, you want to go to No filter
 in the options by pressing up and down arrow, if you find a YELLOW system, that’s
your best chance because they have the highest chance to spawn a lush world. 
Almost everyone I have warped to, it spawned a green and blue lush world.

If you don’t, just warp into the system you found, and Enjoy!




Infinite Money Glitch 2022:
---------------------------
Originally posted by Waffleking

Become Elon Musk in No Mans Sky.

1.Fully Upgrade Your Starship Cargo!
You have to fully upgrade your starship cargo. Start with little steps, at 
the middle every upgrade cost 300.000.000 units and fill it with wiring loom.

2.Dont sell it on Galactic Trade Terminals, because it loses value with every sale.

3.Go to a trader pilot on the space station and sell all of the wiring looms.
It only works if the wiring looms are in the spaceships cargo.

Every Click makes more than 22 Mio units, per minute 660.000.000 so less than 7 
minutes youre on maximum credit, great deal.

Btw, the count stops by 4.294.967.295 units and i think its a nerd number of the 
programmers by Hello games. It could be the maximum value for a 32-bit unsigned 
integer in computing. Or the perfect totient number.



Useful Farming Tips:
--------------------
Farming is boring? What about farming nanites? How do you get them? 
Just a tip for beginners.

First, farming can be much less dangerous than other activities. Second, farming 
can help both for credits and nanites. But how to capitalize easily?

Choose any planet where you can stay without climate, predators or enemies 
constraints. Paradise planets are surely the best for it. Craft some Creature 
pellets and find some cow-like creatures to feed. (E) to feed and (E) to milk. 
So you already got some milk. Heptaloid wheat is also easo to find, get some too. 
You will now need to learn how to craft a Nutrient Processor. The blueprint is 
available both at the Space Anomaly and the Construction Research Station.

With your Nutrient Processor, your wheat and your milk:
* Wheat = Refined Flour
* Milk = Cream
* Cream = Churned Butter
* Refined Floour + Churned Butter = Pastry
* Pastry = Pie Case

Now, you can put anything on the Pie Case. My personnal simplest recipe is Cocoa Tart,
obtained with impulse beans transformaed into Bittersweet cocoa in the Nutrient 
Processor. Pie Case + Bittersweet Cocoa = Cocoa Tart. Please note that there are 
much more complicated recipes, but they won’t give much more than the simplest recipes 
with 2 ingredients.

Here’s the reward for such a simple craft, that you can do on the side while protecting 
from climate for instance: each Cocoa Tart sells more than 50k credits, but can also be 
offered to Cronos at the Space Anomaly for 40, 70 or 129 nanites (the most likely is 129).

Not so impressive? Ok. So let’s say 50 of them.
50 Cocoa Tarts = 2.5M+ credits or 5k+ nanites.



How to Find Sentinel Freighter in Space for Combat (Interceptor Update):
------------------------------------------------------------------------
Written by TwiceOrNothing

This is how I found the sentinel freighter for combat in space in the new Interceptor 
update, hope this helps you!

The steps I took to find sentinel freighter in NMS Interceptor update

This probably has more than one approach, but here goes what worked for me.

First I already have found the dissonant system (even more than one) and dissonant 
planets, where I fought many new sentinels and collected the resonator for the 
harmonic base (found 2 in total, many battles). So at this stage I had collected 3 
new sentinel ships, a new gun and the new Aeron Turbojet backpack.

Not sure if you need go through all the the above but that was the order that 
worked for me.

-=Once I was in my new sentinel ship I follow the steps=-
* Warp into another dissonant system (Calypso galaxy have plenty).
* Find another dissonant planet.
* Fly into this planet and start shooting a new group of sentinels.
* Once they are engage in attack, jump back into your ship and navigate back 
  into space.
* This will make many groups of singles, doubles and trios of sentinels to attack 
  you, be prepared!
* Once many waves of attacks happen, the new sentinel freighter will spawn!
* Be ready for them, it will take many, many more waves of sentinel ships attacking 
  you while you try to shoot the sentinel freighter.

It will make a countdown from 100% until 0% to be considered defeated and this will 
take a while.

During this time you will be hammered with attacks, be sure to have plenty of resources 
with you to fix your ship. Good Luck!




How to Get Rich:
----------------
Written by Butter Butler Bot

1.is extremely easy, get into any spacestation in any system, doesn’t matter the 
  economy or Race.
2.sit in the Landing Bay and wait for incoming Spaceships.
3.buy every single Technology Module from the Spaceships that you can get.
4.sell every Technology Module that you get at the Local Spacestation Trading Post.
5.repeat until the Value reached -77.8% or so (+- a few %).
6.buy more Technology Modules from Spaceship at the Spacestation Landing Bay for 
  around 10-11k each per Module.
7.fly outside, warp your Freigther right infront of the Station and wait at the 
  Freighter landing Bay for incoming Ships and sell the Modules to them for 5 times
  the price you bought them.

Note: Repeat until you reached a billion or so in 1-2 Hours.

Reason why and how this works is, your Freigther isn’t bound to the Local Prices so 
ship at that Landing Bay still give you the normal Value.

Other Pros, you can get a S Ranked Ships all while doing this, if you see a nice one, 
just buy it.



Useful Tips to Farm:
--------------------
If you plan to spend alot of time farming crashed ships and freighters in the same 
system here’s my pro-tips:

* Buy at least 10 distress charts 
  (5 for the setup+however many sites you want to salvage).
* Land on a planet that is NOT the one you want to farm on.
* Set off 5 distress charts (5 is the minimum to located all the POIs).
* Visit and salvage the crashed freighter site.
* You should have 2 crashed ship sites located, fly to them but only land if the 
  site has a distress beacon there… salvage the ship.
* Now goto the planet you wish to farm.
* On this planet every distress chart you pop will only ever give a crashed ship you 
  can claim or a crashed freighter (the other existing POIs are noted as ‘off planet’
  so they won’t get in your way).

Note: The POIs found by charts but not visited survive a reload… so you can continue 
with (7) over multiple game sessions.




Starter Tips for Making the Best of a New Game:
-----------------------------------------------
You don’t really need to grind, just play smarter: the first 7-8 bases should be able 
to cover all resources in the game with industrial mining ops. You can set these up 
very minimally and very quickly, within the first 10 hours of the game.

The only thing you need to grind (or rather, dig) for at the start are about 150 
salvage data modules to buy the blueprints for electrical generation (electromagnetic 
gen, batteries, solar), industrial mining (storage depot, mineral extractor, gas 
extractor, supply pipe), and then the remaining data modules for your preferred 
building materials, (for me I just use Base Teleporter(!), doors, cuboids, biodomes, 
landing pad, wire cloaker, medium refiner, various stairs, short-range teleporter, 
trade terminal, maybe a storage container or two).

Finally by the the time you have the data modules mentioned above, you’ll easily 
also have the nanites for a survey scanner, maybe a few other exosuit and multitool 
upgrades. I also buy the glass blueprint early as I use a ton of glass in my bases.

You can also get many of these blueprints for free doing the starter quests, but it 
takes longer and may mess up your base organization in the teleporter list. The 
first base you build will be the first in the list, and so on.

Because of the natural organization of the teleporter list, I usually like to make 
my very first base the biggest: full farm (comes later, but I build so it can be easily 
added on), full 0-9 storage container alcove (like the farm, it comes later, but I 
build the cuboids out so it can be added in a smart way), and then, this planet base 
will also get all 4-5 resources united to maximize the value of the base. By forward 
planning the first base, I will have a full service home base that forever is the 
first spot in the teleporter list. So here’s an example of how my last game utilized 
the first 8 base teleporter spots, – and through these you get all resources, and 
these bases will forever be pinned to the first page of your base teleporter list:

Base #1: (Spawn System): Full farm, Full 0-9 storage, multiple refiners, BASE 
RESOURCES: Galactic Portal, Silver, Sulphurine, Pyrite, Oxygen. (All planets have O2, 
which is pretty vital, so all first bases should have this resource)

Base #2: (Spawn System): Base Resources: Copper, Radon, Dioxite, Cobalt, 
Galactic Portal

Base #3: Base Resources: Cadmium, Magnetized Ferrite, GOLD, Galactic Portal

Base #4: Base Resources: Paraffinium, Nitrogen, Galactic Portal

Base #5: Base Resources: Emeril, Uranium, Galactic Portal

Base #6: Base Resources: Ammonium, Salt, Galactic Portal

Base #7: Base Resources: Phosphorus, Sodium, Galactic Portal

Base #8: Base Resources: Indium, Rusted Metal, Galactic Portal

Base #9: The Final Interface Portal, (this is only if you finish the Artemis or 
starter quest line. If you reload it right, you often can get the final interface 
portal assigned to the portal next to one of your resource bases, saving 
you from having to put it out separately)

Since each page of the base teleporter displays NINE bases, that means all your 
important bases are placed first, on the first page.

Easy access is invaluable throughout the many hours of playing you may do later. If 
you note, I will always get the 4 big gases in resource first as well as Gold and 
Silver since those either directly can be sold for the most cash value (Gold > Silver), 
or indirectly by combining the gases for pricey trade goods.

These gas combinations are also vital to get started now also as raw materials for 
the highest priced trade goods later. These high value trade goods now are what will 
make you a multibillionaire quickly later, literally in a few cycles of crafting.



Tips to Finding Last Species on a Planet:
-----------------------------------------
The two most common “last fauna to find” would be Rare Underground and Rare Underwater.

-=Rare Underground=-
Most commonly found at cave entrances around POIs, but can be “burrowers” and actually 
glitch through the terrain onto the planet surface. Walk around above ground and point 
your visor down as you walk. You’ll be able to spot the red dots underground, then 
just tunnel down to them.

-=Rare Underwater=-
Usually a predator. Find deep water, I find it helps being at least 500U from any 
land mass.

Some further explanation of the Discoveries table hints:

Each species will list several factors to assist in locating them and you need to 
use the data in the top right of your analysis visor to be in the right place at the
 right time.

-=Rarity: Common / Uncommon / Rare=-
How often they will appear. This will also determine the base value of the scan (rarer 
pay more). Note: This is also factored by the planetary overall Fauna setting (Full, 
Rich, Generous, Abundant, Ordinary, Deficient etc – a common creature in a sparsely 
populated planet will seem rarer than an uncommon creature in a fully populated planet).

-=Location: Ground/Flying/Underground/Underwater=-
Self-explanatory. Where you will see the fauna.

Notes: Low-flying (e.g. butterflies) are classed as Flying. Tunnellers (e.g. the spiral 
creatures that go above and below the surface) are classed as Ground. Crabs are Underwater.

-=Time active: Always/Diurnal/Nocturnal (Mostly)=-
Diurnal (daytime) and Nocturnal can both appear at dawn and dusk, otherwise pretty self-
explanatory. Don’t try searching for a Diurnal in the middle of the night. Those marked 
as “Mostly” can rarely appear at any time.

-=Hemisphere: Found in the North/South=-
Defines what hemisphere the creature can appear in. You only need to be over the equator
(+ latitude for North, – latitude for South) you don’t need to be anywhere near the north
or south poles.
 

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