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 Ready or Not Cheats

 
   
 
 
Ready or Not

Cheat Codes:
------------
Submitted by: David K.

Radio Codes List:
-----------------
Written by RothMax

Useful radio codes used internationally by police and swat units

-=Radio Codes=-
10-1 = Poor reception
10-2 = Good reception
10-3 = Stop transmitting
10-4 = Affirmative
10-20 = Specify (your) location
10-26 = Detaining suspect
10-30 = Unnecessary use of police radio
10-32 = Gun / firearm
10-39, 10-40 = False alarm
10-43 = Information
10-50 = Accident
10-74 = Negative
10-78 = Need assistance
10-79, 10-89 = bomb threat
10-100 = Dead body found
10-101 = What is your status?
10-106 = Secure
10-200 = Alarm
10-999 = Officer down
187 = Homicide



How to Check for Traps Tips:
----------------------------
Written by Resz

You have probably been blown up by a trap or seen someone get blown up 
by a trap. Here are a few tips and tricks to help your team achieve a 
successful mission.
 
-=Mirror Gun=-
Now here is the main thing you need:
 
This gadget can be used to look under doors to check for suspects, civilians, 
and most importantly TRAPS!
 
Just look for a wire. The door is wired to a grenade or flash bang that pulls 
the pin when the door swings open.
 
A good indicator a door has a trap is if its locked.
 
If you do not have a mirror gun you can also PEEK THE DOOR.
 
If the door has a trap and you peek the door the explosive will not detonate.
 
Which exposes the wire and allows you to use your multi tool to cut the wire.
 
I discourage rushing in this game because its an easy way to sit out for the 
rest of the game and spectate.
 
Thanks for reading! spread the knowledge so you are not down 3 officers within 
2 minutes of the start of the mission due to someone bashing in a door and 
blowing up.



Exploit Guide:
--------------
Written by Ser Bardiche

Because every video game has silly things you can use for your advantage.

-=Useful Exploits=-
* Kicking a locked door magically unlocks it. Kick, peek, open.
* You can jump down the elevator shaft in port hokan, your legs will take damage 
  but you wont die, up to 3 times.
* Switching to night vision clears any visual effects of suppression and grenades.
* Alt + S + D goes lower than regular crouch and thus its better for looking 
  under obstacles.
* Low ready makes you move faster, you can bind it to a key in the options. A 
  heavy armored guy at low ready moves as fast as an unarmored guy at high ready.
  Unarmored + low ready does not make you move faster. Not an exploit so far, 
  check the next one.
* You can aim and use low ready at the same time with the shield, you will move 
  fast and still be able to fire.
* Shield protects against stings and flash grenades. You will get the visual 
  effects, but you wont be dazed.
* Shield also protects you while it is on your back. It might be faster to 
  bravely run away, instead of equipping it in a tight situation.
* Try combining Alt lean and crouch in front of a mirror. For example Alt + W + 
  Ctrl makes others see you as if you are crouched, but your eyes stay high as 
  if you were standing. You could fire over an obstacle, and cant be hit back. 
  Similarly Alt + S + Ctrl crouches twice.
* Some weapons are not as short as they seem. You can measure the lengths in a 
  doorframe, look ahead parallel to the ground against a door. Check at what 
  degree you can fully extend while aiming. Muzzle attachments does not affect 
  the length as of yet. SLR47 Looks short, but it isnt.
* Two shortest assault rifles: G36 and ARN18.

-=Exploits Just for Giggles
* Switching weapons and spamming left click allows you to shoot in the lobby.  
  Works with grenades and pistols.
* In the lobby, going downstairs (where you can fire), aiming your pistol with 
  your shield, allows you to shoot anywhere in the lobby until you let go.
* Quick reloading (Double tap R) with a g36 yeets the magazine quite far away.

-=Other Hidden Stuff
* Dont forget to report trafficked and starved lady in the container in port 
  hokan(Raid), you can complete the mission without reporting her. My stomach 
  turns knowing that such things happen in reality.
* If you have trouble finding the last couple of civilians, yell for compliance. 
  Civilians yell back for help. Or just shoot one and fail the objective, thats 
  faster.
* In the lobby, drinking coffee more than 3 times makes you move exceptionally fast.
* In the lobby, there is a police officer cap downstairs.





Guide for New Players:
----------------------
Written by Chonkems

A guide to help you learn the game.

-=What are the best weapons to begin with?=-
* This depends, though the most robust rifles are, in my opinion, the MK18, 
  SA58, and the ARWC.
* The most useful shotgun is, by far, the B1301, from my experience (Fun fact: 
  the 1301 has only appeared in Ready or Not and “The Tomorrow War” in media 
  thus far.).
* The SMGs are all pretty similar, so any will do.
* The LTL are more of a preference.
* For sidearms, any will do, but for immersion, I recommend the G19 or the P92X.

-=What equipment should you use?=-
* For your earliest runs, use Heavy Armor and the Ballistic Mandible, these will 
  increase survivability.
* Flashbangs and stingers are useful, but both can injure or kill suspects and 
  civilians.
* Door Wedges can be used to prevent enemies from outflanking your position.
* CS Gas requires the usage of the CBRN mask.
* Entry tools should be decided amongst your team or split with your AI teammates.

-=Factions=-
This will give you a rundown of the factions found in different missions.

-=Bolton Security=-
High pay, high risk, high stupidity.

These suspects are reckless and seem to believe themselves to be untouchable, often 
seen standing in the open or in rooms with plenty of vantage points, they are easy 
to eliminate.

-=Mindjot=-
Stormtroopers on coke.

These suspects are organized, well armed, and fast, they will outflank you where 
possible, and often seem to set ambushes in the cramped halls of Mindjot’s Data 
Center.

-=UID Human Traffickers=-
Unorganized Russians.

These suspects are rather easy to deal with, but can blend in with civilians, 
often only distinguishable by their balaclava.

-=The LLDP=-
One of Los Suenos’ many gangs.

Semi-organized. Many are found Dead On Arrival, but those that are alive are 
fierce and dedicated, often refusing to surrender without taking a few rounds 
or some gas.

-=The Left Behind=-
Veterans, crazy veterans.

Well-organized, dangerous, well armed. These suspects are easy to identify by 
their distinctive, semi-militaristic appearance.

-=The Cult=-
Fanatical. Well Armed. Crazy.

These unimplimented suspects wear distinctive golden “tree” masks and are well 
armed. They are fanatical and will likely refuse to surrender, preferring death.

-=The MLO=-
01101001 01110100 00100000 01100010 01101100 01101111 01101111 01101101 01110011

-=The Hand=-
A terrorist organization, with ties to groups in Yemen.

These suspects are equipped well, wielding military-grade gear and heavy armor. 
They certainly make a statement with their distinctive masks. Also the massacres.

-=The Rebels Rejects=-
Biker gang. Macho men.

These suspects are often seen in engagement with the LLDP, as seen on Wenderley 
Hills Hotel, where many suspects on both sides are DOA or wounded. They wield 
similar weaponry to the LLDP, with a similar lack of body armor.

-=The Crackheads=-
Do you like the way your skin feels on your body?

These suspects are erratic, and often hide to set ambushes within the halls of 
213 Park Homes. Their addictions make them shuffle and speak often, making it easy 
to distinguish their locations. Their armaments vary heavily.

-=Gerard & Accomplice=-
That guy has his ???? out.

These suspects are the main focus of A Lethal Obsession, in which they are 
manufacturing Ricin. Gerard wears a homemade ghillie suit and wields high-powered 
weaponry, proving an extreme threat. His accomplice is easier to distinguish, 
wearing a gas mask and wielding standard weaponry.

-=Conclusion=-
The world of Ready or Not is varied, and experiencing a recession. Los Suenos has 
become a haven for crime of all kinds. It’s time to get to work. Keep your feet 
on the ground.



Tips to Give Officers a Break:
------------------------------
* Open your phone (hold tab by default).
* Then go to the roster and switch them out for other people you have available.
* If their stress level is in the orange/yellow level (anxious/stressed) they 
  just need a couple missions as inactive squad members and they’ll get better.
* If their stress level is in red (crisis) you can click on their profile and 
  click Send To Therapist (This will take them out of commission for a few 
  missions but it’ll fix them).



Disarming Traps Tips:
---------------------
* You could try using free lean, that might help get a better angle. Otherwise 
  just crouching next to the opening in the door I’d be peeking was fine, had to 
  get close to it though of course.
* One tip is if you have a breaching shotgun on hand, you can get far away from 
  the door and shoot it to trigger the trap from a safe distance rather than 
  getting up close to fiddle with it
* Of course its quicker and safer at a distance but I understand if you wouldn’t 
  wish to trade off your mirror gun, or alert everyone of your location with the 
  racket it’ll make.
* But for disarming i don’t have trouble so much as I know I have to get suuuper 
  close to the wire and i’m always afraid i’ll push the door open more on accident
  to trigger it.


How to Play Solo:
-----------------
Written by Whitefish

Are you tired of the predictable moves of bots, or perhaps you yearn to immerse 
yourself in a John Wick fantasy without the interference of teammates messing with 
your score? Say no more!

Follow these steps for a solo gaming experience like never before:

-=Launch the Game=-
Fire up “Ready or Not” and find yourself on the Main Menu.

-=Navigate to Multiplayer=-
Click on the “Multiplayer” option to open up a world of possibilities beyond the 
confines of single-player missions.

-=Host Friends Only=-
Select the “Host Friends Only” option. This ensures that you are in control of 
your game, creating an exclusive space for your solo adventures.

-=Set to Invisible Mode=-
Now, here’s the secret sauce! To keep unwanted guests out of your lobby, go the 
extra mile by setting yourself to “Invisible Mode.” This ninja move ensures that 
you can roam freely without any uninvited company.

-=Confirm and Enjoy=-
Hit that confirm button, and voilà! You’re now the master of your gaming destiny. 
No bots, no meddling teammates – just you against the world. Enjoy the solitary 
thrill of “Ready or Not” in all its glory.
 

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