S.T.A.L.K.E.R. - Call Of Pripyat
Submitted by: David K.
Unlockables - Ending sequences:
The ending is determined by actions you took over the course of the game.
Each action unlocks an extra sequence of the ending you normally would not
1. Complete the "Battle Systems Master" achievement.
2. Complete the "Courier Of Justice" achievement.
3. Complete the "Detective" achievement.
4. Complete the "Friend Of Stalkers" achievement. Prevents ending #8.
5. Complete the "Friend Of Duty" achievement. Prevents endings #6 and #9.
6. Complete the "Friend Of Freedom" achievement. Prevents endings #5 and #9.
7. Complete the "High Tech Master" achievement.
8. Complete the "Kingpin" achievement. Prevents ending #4.
9. Complete the "Man Of Balance" achievement. Prevents endings #5 and #6.
10. Complete the "Mutant Hunter" achievement.
11. Complete the "One Of The Lads" achievement.
12. Complete the "Pioneer" and "Research Assistant" achievements.
13. Complete the "Trafficker Of Information" achievement.
14. Complete the "Battle Systems Master" achievement but not the
"High Tech Master" achievement.
15. Complete the "High Tech Master" achievement but not the "Battle Systems
16. Do not kill Noah.
17. Vano survives.
18. Zulu survives.
19. Strider survives
20. Strelock survives.
21. Finding out about the fate of Barge and Joker for Cardan.
Allows the combination sequence for ending #1 and #7.
22. Find all six documents in the X8 Lab.
23. Restore the Gauss Rifle to operational.
Changes the combination sequence for ending #1 and #7 to the best outcome.
24. Find the Compass artifact for Beard.
25. Leave on the choppers at end of game.
26. Do not leave on the choppers. Prevents endings #1 through #25.
Early Vintar BC Sniper Rifle:
Immediately when you first enter the game, go to the burnt farmstead. There is a
burnt piece of wood leaning against the wall of the ruined house on the top right.
Walk up it and you can follow the roofs to the left to get a Vintar laying on the
roof of the building on the far left.
Located at the northwest corner of the Jupiter Map is a UAV crash, in a crater.
You can loot the computer and have Nitro decrypt it for you. It gives you the
locations of the three stashes containing Strelok's notes which can be used to
complete the "Keeper of Secrets" achievements and also to acquire Strelok Lucky
SGI5K, which is arguably the best AR in the game because it can hold a silencer,
m203, and all Susat scope models.
Occasionally when fighting Bloodsuckers, if you sprint away and turn around they
will follow you in a straight line. This makes it easy to hit them while they are
When making your first trip through the Bloodsucker's lair, you exit through a
tunnel. If you follow the tunnel the other way, there is a stash containing
Anabolic drugs, which are the earliest ones you can find.
After technicians are friendly to you through quests, you can repair items for
cheaper. If you bring back all the weapons and items you loot from ten people,
you can repair, break them down (silencers and scopes), unload, and sell the ammo,
weapons, and attachments for more money.
Marked By Zone side effect:
After having survived three emissions, if you are in good health you can survive
emissions without the aid of Anabolics due to the effects of using the drugs.
Easy "Man Of Balance", "Friend Of Duty", and "Friend Of Freedom" achievements:
Although some believe that you cannot complete the Monolith fighters quest or
Guarding the Bunker without having the "Friend Of..." achievement for either
faction, this is not true. Flint, Magpie, or Soroka must be turned into the
appropriate faction you want to be friends with, but not get the achievement.
This allows you to have that faction guard the scientist bunker, and recruit
the Monolith fighters as well. The faction you wish to assign those tasks to
must simply have green (friendly) status towards you. If you still want to get
the "Man Of Balance" achievement, tell whoever about Flint, then sell the two
required PDAs for either faction to Owl. You can still tell Gaunt about Flint.
All this can be done without missing any quests and you will still get your
discounts from the Yanov merchants.
No more emision worries:
Submitted by: Chris
You get two anabiotics in tunnel by bloodsuckers lair after you go there with
Grouse and you get one anabiotic at the cave NE of burnt farmstead after you
kill the controller. Having that and using it for three emisions you will never
have to run and hide from these emisions again. Just make sure your health is
full when an emision do occur.
Submitted by: Chris
After you go through the bloodsuckers lair with Grouse. After you crawl past the
sleeping bloodsuckers and jump down into the hole to get out with Grouse. Instead
of going outside, go the other way. At the far end of the tunnel you will find
medipacks and two anabiotics. They help against emisions. Use three of these
anabiotics during emisions and you are imune to the emisions.
Velez detector early in game:
Submitted by: Chris
When you start the game try and get 6000RU a.s.a.p. Go to the Burnt Farmstead
and get the Vintar sniper rifle. Go to pilot in Skadovsk and ask him to take
you to Yanov. When you get there go to Kopachy. Ther is about eight Zombies.
Go to the back of the house and snipe them with the Vintar. In front of the
house is a Construction vehicle (Crane tipe) inside is a stash with a Velez
detector. Grab it and get the pilot to take you back to Skadosk. Now it will be
easier to get artifacts to get money to buy better armor and upgrades.
Now you can begin the game (with an advantage).
How to find oasis:
Submitted by: Dax
Near ventilation complex, there is a house and some zombies in it. Kill them all if
you want and continue to the tunels under the house. The tunels should lead you to
the ventilation complex and you will come to the big empty room. In this room you will
find some strange anomaly and you need to go through it and continue to the end of room.
Maybe you will get confused but you spawned back to the begining of the room, don't worry
it's ok. You will notice that there are now two same anomalies in the room, go through
them all and continue to the exit. Again you apeared in the begining and there are 3
anomalies now. Go through them all again and continue to the exit. Now you should get
to the centar of the ventilation complex and there on the tree you should find a something
that looks like an artifact, Jump and take it. It is called "The heart of oasis".
Sometimes you need to go through the anomalies few more times before you can get in oasis.
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