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The Chronicles Of Myrtana: Archolos
Cheat Codes:
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Submitted by: David K.
How to Earn Money (Easy Method):
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Written by Mellarius
You Just Need to:
* Simple stealing what lies unwatched: gold/silver plates, chandeliers, cups,
small chests, leather bellows, other valuable things.
* Learn pickpocketing and steal.
-=Teacher=-
* Book of Pickpocketing at the tiny camp of 3 bandits northern of road between
Lurkers’ Coast and Silbach near mountain wall.
* Book of Pickpocketing under the bed of Rasco (Silbah).
* Book of Pickpocketing as reward for “Help Otho” quest at Silbach
(by Otho’s side).
* Book of Pickpocketing that have someone of The City traders
(I do not remember who exactly).
* Borr (The City).
* Learn scrollwriting and rob chests with cheap Open Lock scrolls.
* Teacher = Riordian (Silbach) via “The Art of Writing” quest.
* Learn lockpicking and rob chests.
* Teacher = main quest related, so you cannot miss it.
* Learn skin mammals and bring furs/skins to corresponding hunters.
* Teacher = Marcus (Silbach).
* Learn skin reptiles and bring skins to corresponding hunters.
* Teacher = Carden (Silbach), Nirka (The City).
* Crafting and selling javelins.
1.Learn extracting for earning wood from fallen trees.
Teachers = Dismas (Silbach, up to 30% skill), Dack
(The City, harbor, up to 90% skill), just working by yourself.
2.Learn blacksmithing level 1.
Teachers = Thorsten (Silbach), Ogdar (The City).
3.Buy recipe of crafting javelin from Ogdar at the City.
5.Craft and sell javelins.
Cost of 1 javelin = 2 iron nuggets + 2 wood for weapons crafting.
Value of 1 javelin = 120 GP for all traders.
Even if you buy iron nuggets (20 GP each), crafting javelins is still profitable.
How to enable quicksave/quickload:
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Written by FX
* Just find "gothic.ini" in (steamapps\common\TheChroniclesOfMyrtana\System)
* and change the line
useQuickSaveKeys=0 into =1
* now you can press F5 to quicksave F9 quickloads.
* there is only 1 quicksave slot and you can only access it with those shortcuts.
How to Calculate Damage:
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Written by Myspulin
Learn how to calculate the damage you deal to an enemy with both melee
and ranged weapons.
-=The Math=-
Getting straight to the point, based on the game files it is as follows
(for the sake of simplicity I shortened the words based on the legend below):
STR = Strength
DEX = Dexterity
AV = Armor Value of the enemy (Protection)
NH = Normal Hit
CH = Critical Hit
TD = Total Damage
WD = Weapon Damage
P = Percentage of weapon mastery (1-Handed and 2-Handed)
-=Melee weapons=-
NH: (WD + STR – AV – 1) / 10 = TD, TD >= 5
CH: WD + STR – AV = TD, TD >= 5
Simply put, unless you crit, you only deal one tenth of the damage. The
critical strike chance is based on your weapon mastery, e.g. if you use
a one handed dexterity based sword, your damage isn’t gonna increase even
if you raise dex, only strength and the weapon damage matter.
-=Ranged weapons=-
WD + DEX – AV = TD
With ranged weapons there are no critical hits, but your weapon mastery instead
influences the distance from which you can shoot accurately. Although it may
look like the arrow or bolt hit the target, quite often the enemy takes no
damage whatsoever unless they come super close to you, and this is exactly
the reason why.
-=Damage Types=-
Another thing to note are the different damage types, blunt, edge, magical etc.
The only thing this affects is that the protection (armor) value may differ based
on the damage type you are inflicting, for example if you try to slash a golem
with a sword, it will not be very effective as he has high edge damage protection
(armor value).
To earn money you just need to:
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Written by Mellarius
1."casual looting" around village/city (there are some gold pouches always)
and inside of a houses (gold/silver plates, candleholders, cups, small chests,
leather bellows, other valuable things).
2.ASAP learn "skin mammals", "skin reptiles"(more valuable than mammal), other
hunter skills and "bring trophies to corresponding hunters".
Teachers = "Marcus" (Silbach), "Carden" (Silbach), "Nirka" (The City, house
near Volker's manor), "Allan" (The City, merchants square).
3."cook a dishes" and "sell" them to "Jil" the cook at Albyn's manor, SIlbach.
4.learn "Lockpicking" to "unlock chests".
Teacher = main quest related (Silbach), so you cannot miss it.
Lvl1 seems to be enough, at least at first time when every LP is extremely
valuable.
5.learn "Scrollwriting" to "unlock chests" with cheap Open Lock scrolls.
Teacher = Riordian (Silbach) via "The Art of Writing"¯ quest.
6.Complete contracts from "Wanted" posters from Noticeboards at the City and
Silbach. They renew in every chapter. 200-600 GP each.
7.Sell stuff to certain traders from "Demands" posters from Noticeboards at the
City and Silbach. They renew in every chapter.
8.learn "Pickpocket" skill and pick a pockets!
Teachers =
9.a book "The Basics of Pickpocketing" at the tiny camp of 3 bandits northern
of road between Lurkers Coast and Silbach near mountain wall;
10.a book "The Basics of Pickpocketing"¯under the bed of Rasco (Silbah);
11.a book "The Basics of Pickpocketing"¯as reward for "Help Otho"¯quest at
Silbach (by Otho's side);
12.a book "The Basics of Pickpocketing" that have someone of The City traders
(I do not remember who exactly);
13. "Borr" (The City, just west of harbor, at slums).
pickpocketing lvl1 seems to be enough, because learning lvl2 / lvl3
requires too much "5LP+650GP / 10LP+1200GP" but profit of them is not so high,
at least at first time when every LP is extremely valuable.
1."crafting and selling Judge's Staffs".
1.learn "Extracting" for extracting ore from deposits and for earning wood
from fallen trees. Learning this requires 0 (zero) LPs but only money.
Teachers = "Dismas" (Silbach, up to 30% skill), "Dack" (The City, harbor,
up to 90% skill).
2. learn "Forge weapons" level 1.
Teachers = Thorsten (Silbach), Odgar (The City).
3. buy "recipe of Judge's Staff".
4. "craft and sell these staffs".
Cost of 1 staff = 2 iron nuggets + 2 wood for weapons crafting.
Price of 1 staff = 60 GP.
2.(Chapter 2+) Very profitable, but requires many resources and trophies
(requires learning skin animals and Extraction): if you are apprentice of
bowyer OR blacksmith, there is an option in dialog menu
"/I have a weapon for sell/". Through it you can sell exemplar of every
crafted weapon once for very good money (50% of value, it is 150-2000 gold
each). So it is very useful to learn every weapon recipe (they are cheap)
you found/bought, craft a weapon and sell it to your master.
3.(Chapter 2+) collect old coins and bring them to Miron, keeper of Museum
"Shadows of the Past"¯ in the City. 1 old coin = 2 common coins. Also, Miron
has some rewards for you after first 40 old coins received and then after
every 25 old coins.
-=TRADERS WHO SELLS IRON NUGGETS AND/OR WOOD FOR WEAPON CRAFTING=-
* The City, Artisans District, blacksmith Odgar.
* The City, merchant's square, center of square (where two traders)-left Trader.
* The City, Harbor, "Walter" the blacksmith.
* The City, Slums, "Dorran" the blacksmith.
* Southern Marshes, "Suspicious Trader" (Petra) (Chapter 4).
* in the vicinty of Wolf's Den, "Lucy" the daughter of master-hunter.
* Wolf's Den, near tavern, "Gretel" the traderess.
* Wolf's Den, smithy, "Einar" the blacksmith.
* ...
-=ADDITIONAL INFO=-
"apprentice product" (exemplar of crafted weapon) can be sold to your master only
once "blacksmith/bowyer will pay 150-2000 gold per exemplar (in dependency of
"level"¯ of weapon).
As common product you can sell your crafted weapon in unlimited quantity to any
trader, but for "common" price.
For example, you could sell
- Javelin as "apprentice product"¯ for 400 gold, but only once.
- Javelin as common crafted product for 70 gold, unlimited pcs.
-=Natural resources and their restore=-
(Usable world resources at Archolos)
1.Metals like magic ore, iron ore, silver ore, gold ore from deposits.
2.wood for woodcrafting from fallen trees.
3.grapes from big bushes of grapes at vineyards.
4.trophies from fauna (mammals, reptiles, birds, insects).
*Abiotic natural resources* restore in "Chapter 3" and "Chapter 5".
It is reasonable to "harvest"¯ all fallen trees and ore deposits (and
grapes if needed) before progressing to those chapters!
-=*Exceptions=-
* Silver deposits at the Silver Mine of Wolf's Den DOESN'T restores.
* Golden deposits at the "Golden Mine DOESN'T restores by default in start
of Chapter 3". They say that it's restore after you got sent in the Mine by
Araxos guild (they send you once or twice at that chapter, it depends of how
you success in first time).
* Biotic resources (fauna) and "undeads" restores in *EVERY chapter.
New creatures doesn't "overwrite"¯ already existed creatures.
N.B. I also noticed that not all monsters groups are updated ever, mainly in
some special locations.
The Golden Mine of Merchants Guild:
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Written by Mellarius
My first "crusade"¯ to the Mine was in Chapter 2.
Before I signed the contract and went down to the Mine, I had 95% of Extraction
skill. It is highly recommend to *process all the gold deposits* in the Mine.
With 100% of Extraction skill you can receive 5-10 gold nuggets per gold deposit.
My "expenses"* of gold nuggets inside the Mine were:
* 5 nuggets for upgrading extraction skill from 95% to 100%.
* 14 nuggets for 2 night of good sleep in comfortable bed to restore energy
and full HP.
* 28 nuggets for 7 pickaxes.
* 2 nuggets for guard in one of drifts of the Mine.
* 5 nuggets to bribe guard for access to low levels of the Mine.
* 4 nuggets as help to one of diggers.
Completed all quests, except of access to next floor of main building (maybe it
is accessible for only guild members?).
*Before leaving the Mine I had 117 gold nuggets* and some other stuff: 4 pick-axes,
crossbow, bow, staff, wolf knife, branches, meals and so on.
*On the exit according to contract I received 50% of mined gold nuggets 58 pcs.
You may exchange 1 gold nugget for 14 gold coins at local blacksmith.
But.. "IMPORTANT": If you play STR/DEX builds, you are better off spending ALL the
gold nuggets on BAGS OF SNACKS inside the Mine (trader Heisner) and consuming the
apples for STR / raspberries for DEX.
1 bag of snacks (3 gold nuggets) contain 2 apples, 2 raspberries and other meal.
You get a stat point every 25 apples/raspberries. In that way you'll get
+5 to both STR/DEX every time you go to the mine just from the snacks.
You get over 100 of each of the fruits to consume from the packs. This
way you are not giving up half your ores when you exit. I tend to walk
out with 1 ore and with 50% cost they take nothing at all.
This is better than getting money to buy perma potions.
ADDITIONAL INFORMATION:
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Written by Mellarius
1.There is 23+ gold deposit in the Golden Mine.
2.Take pick axes from outside, do not waste nuggets inside.
3.Some quantity of gold nuggets can be "extracted"¯ from pockets of miners and
guards, so it is useful to learn Pickpocket skill before enter the Mine.
4.Regarding to Extraction skill.
5.You can raise it up up to 30% from "Dismas", extraction trainer in Silbach.
6.You can raise it up to 90% from "Dack", extraction trainer in the City docks/shipyard.
7.You can raise it up to 100% from "Loafs", extraction trainer in the Mine.
This way you pay money in advance, but you get a lot more gold ore for trading from
the mine.
8.Membership of Araxos Guilds allows to take 75% of mined nuggets out of the mine.
9.If you are competent in combat, "you can refuse to pay after you sleep" in "comfort
bed"¯there for the first time. If you can defeat the guard that asks you for money
in a 1v1 duel (he attacks when you refuse to pay), you will never be asked to pay
again.
10.Also you can use common bed + drinking water from barrel to restore HP, not paying
for "comfort bed". Bur drinking water from a barrels works only 1 time per day,
bear it in mind.
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