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 War Thunder Cheats

War Thunder

Cheat Codes:
Submitted by: David K.

-=War Thunder=-
Written by Slav God.

Ever get stuck in a hard place, you are pushing on another tank and you 
have no idea what else to do but shoot, but let me tell you, there are 
actual stratigies to track to track combat.

-=Pushing Battle=-
Say you are in the situation I am in below, Kv1 vs Kv1.

When this is a battle you have to fight, it yields no victory to 
anyone because chances are, you can keep pushing on each other 
forever, and neither of you will win.

Option 1: Wait for Teammates to arrive.
Option 2: If near a cliff face or a steep hill try to push him off.
Option 3: Back up then take shots.

-=General Information=-
You'd think in this practice that heavy tanks would have the advantage,
but actually, if a tank is lower than the heavy tank, It can shoot at 
in uncontested. Persay an IS-6 Versus a Maus, the IS-6 has the advantage
because of its lower stature but this is countered by the Maus's heavy 
armor, If the Maus is pushed from the side, where its totally flat, 
the IS-6 can land some good shots.

When it comes to just pushing a tank off of say a cliff, the heavier 
tank always has the advantage.

* If you are facing a tank that is heavier than yours, see the section 
* If you are facing a tank that is lighter than yours in a small space,
  or near a wall try to get the tank as they are pushing on you to roll
  over your front and you will have complete control over where they go.
* If you feel like it, drive them into a wall and shoot at their weak 
  underside armor. Like this poor German who got stuck between stalinium 
  and a hard place
* If you are fighting on a hill and you are pushing upwards, you are in 
  danger, because normally your top armor is the weakest and your opponent
  can hit it, back off and move to the left or right and let your opponent
  slide down and expose their side armor.
* If you are fighting downhill, which you are pushing downwards, Try to 
  drive over the top of the other tank and then spin around once you have 
  rolled off of them and hit them in the back, tanks like the KV1 are 
  vulnerable to this due to their poor turret rotation speed.

Basic Aircraft Tips and Tricks:
Written by Paleo Jake

This guide is intended to help you become a better pilot, and hopefully decrease 
the odds of you crashing into the ground.

Tip #1: use tracers as your primary ammunition
They aren't the most accurate, but if you can't see your bullets then how will you 
ever hit your opponent? Research the new ammo belts modification and equip tracers 
as soon as you can.

Tip #2: defend your teammates
Chase planes that are attacking your friendly aircraft first, then go after other 
opponents. Chasing enemy planes that are attacking allies is a great way to rack 
up easy kills.

Tip #3: evasive manuvers
There are none. Fly to your teammates if you are in danger. Just be sure not to 
ram into them.

Tip #4: don't be a kamikaze
Ram killers are the most annoying thing in air battles, so please don't do it. 
It costs you a plane that could be used to do something far more important, like 
take out ground targets or multiple enemy aircraft.

Tip #5: so many payload options, what do I choose?
Go for the option that best suits your playstyle. More bombs/light bombs are good 
for ground targets in Ground Strike, while Fewer bombs/heavy bombs are good for 
taking out stationary targets such as AAA guns, enemy bases, and air fields.

Tip #6: learn from your mistakes
The more you get shot down, the better you'll get at the game.

Failure is the greatest teacher of them all.

Mig 29 Playstyle Tips & Guide:
Written by Derelict

How to safely pilot the Mig 29 and adjust to its learning curve

-=Playstyle/How to Fly=-
The Mig 29 is unlike an F14, Mig 23, F16, or F16. It is a unique plane with high-skill 
ceilings, and I am just beginning to understand the gameplay. Long-range missile slinging 
is not possible with an F14. The radar (, missiles), and long-range tracking modes) are 
less consistent, but the radar can hold locks at oblique angles while you dogfight in 
the HMD tracking mode.

I recommend 4 R60ís, 2 R27Tís, or 6 R60s with the drop tank. Although 4 R60ís and 1 of 
each R27 are good options, they add more work to switch between modes. I find the R27T 
to be more efficient overall when flown correctly. I use reinforced flares and chaff at 
5-second intervals. The dispenser is used when I know there is someone behind me or if 
a missile hits the RWR. Itís not worth running it in the background to passively defend 
against an aim9L/ aim7M that will in good launch conditions. Your flares and chaff wonít 
matter anyways. This plane is too vulnerable to countermeasures that you should not rely 
on them for anything but the last resort. There is plenty of maneuverability to deal 
with any incoming missiles.

Start every match by making a hard left/right turn from the runway. This will take you 
the furthest away from your enemy team. You can accelerate in the afterburner to match. 
95. Depending on the map, it is possible to cut the afterburner, conserve fuel, or use 
surrounding geography, such as mountains to dodge radars. I recommend a more normal play 
style. However, I strongly suggest you continue to side-climb in Afterburner and notch 
against any radar locks as necessary. Although I understand that the meta has been ďfly 
low, avoid radarĒ, the fact that we are moving so fast in these things is not a problem 
at all long distance. It has been a lot of fun, but I have never lost to an AIM54. The 
Mig 29 is very fuel-inefficient at low altitudes. By the time you reach 5000m, the 
consumption becomes more reasonable. Both strategies will give you about the same fuel 
consumption by the time you reach the enemy. Your drop tank will be almost empty by this 

You should make the most of the Mig 29ís climbing abilities. To keep track of your enemies 
as they scramble, use the TWS/HDN and SRC/PD/HDN modes as you climb. The HDN mode allows 
you to use the pilotís HMD to lock targets. These targets will remain locked at a wider 
angle than the 50◊10 stock. TWS radar will also show you any AIM54ís heading your way. 
Once you have engaged in your first engagements, you should turn towards the center of 
TWS. If you are not being locked, you can then engage targets. Dive on two targets between 
6-9km to avoid alarming them. Then, dump the R27Tís onto them. My research shows that the 
missiles are more resistant to flares the faster you dive and the later you launch them. 
Put your faith in the missiles, pull up, and then go back to space. Keep your head on a 
swivel in case anyone else notices you. I donít see the point in doing a headon down 
there so I turn away and let them waste missiles.

From this point, you can continue to move from space to diving on unsuspecting targets 
using your R60ís. This is where I find the plane to be most rewarding. If you find yourself 
in a dogfight, donít despair. The airbrake can help you out. It seems to have the most 
authority and can save you in a pinch. F16ís have a wider window of maneuverability and 
are safer than the Mig 29ís. The Mig 29 feels less agile and loses control and authority 
beyond mach 1.1. You still have plenty of AoA when you get back to match. 95. The energy 
retention and acceleration should compensate for any other shortcomings. However, the R60M 
is still a good missile.

Overall, a great plane. Initially frustrated, I eventually found a way to have more fun 
with it. As with most new jet aircraft, there are a few weeks after release when the most 
heated opinions are expressed. This is because everyone learns about the plane. Although 
jumping in and mop the ground like everyone thought is impossible, a few hard nerfs can 
make any plane fly better. This plane wonít reward you for being a dogfighter, and it 
will only work with your piloting skills if you are an interceptor. It will reward you 
in great numbers when it does.

A Simple Way To Know If You're Uptiered! (Ground RB):
Written by SkyHax

Hello there lads, over my time playing War Thunder I've found out that most people 
aren't aware of this simple way of knowing if they're being uptiered: Spawn Points.

With the help of this table, you will know whether or not you're gonna be seal clubbing,
 or should you prematurely bend over because you're gonna get ****** in the ***!

|            |Light Tanks|Medium Tanks|Heavy Tanks|Tank Destroyers|Anti-Air Vehicles|
|Uptier +1.0:|100 SP     |100 SP      |100 SP     |90 SP          |70 SP            | 
|Uptier +0.7:|110-120 SP |110-120 SP  |120 SP     |100 SP         |80-90 SP         |
|Uptier +0.3:|130 SP     |130 SP      |140 SP     |110-120 SP     |100 SP           |
|No Uptier:  |150 SP     |150 SP      |160 SP     |130 SP         |110 SP           | 

This table presumes you're cross-checking your highest BR vehicle('s) with it, otherwise
your spawn point cost may wary, if you, for example, brought a 5.7 medium tank into a 6.0
match the spawn point cost would not sync up with this table.

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