X-Wing vs. TIE Fighter
Submitted by: RM
Star Destroyer from the inside:
Destroy the warhead launcher on an Imperial-class Star Destroyer (it's on its
nose) and you will be able to actually fly inside through the hole and then safely
destroy it from inside out. This is definitely not intentional, just a matter of
all ships in XvT being essentially hollow, and this being the only ship where you
can take advantage of that. Better not to try it on a moving Star Destroyer.
Hints and Tips:
* Reduce your throttle when turning tight against an opponent, but not below
one-third, and you will almost always cut inside your enemy for a sweet
* To prevent this from happening to you, also cut speed in your turn, but then
do a half-roll and accelerate away from your enemy at a vertical right angle
to the path on which you came into the turn.
* Imperial pilots should never go head-on against Rebels unless they're flying
the gunboat. TIEs should always make fast, slashing attacks from the rear or
When the eject alarm sounds, try to survive for over one minute (without exploding
or getting your shields out of critical range). "Eject" will disappear from the
alarm light, and will cycle through the various names of the game's programmers.
Play as the Empire under the medium difficult setting or higher and select the
Warhead Interception training mission. Complete all the primary and bonus objectives.
Do not end the mission. Instead, keep the Imperial Platform in view and keep your
ship parked. Messages will begin over your radio seven minutes after your last
objective was completed; with a pizza getting ordered. A large Imperial fleet will
appear with the pizza, with a funny outcome.
Nothing more to see here:
Fly the Warhead Interception training missions as an Imperial, on at least Medium
difficulty level, and complete all primary and bonus objectives (very tough to pull
off). Now, instead of ending the mission, get a nice view of the Imperial platform
in your sights and park your craft.
Seven minutes after completing the last objective, messages over your inflight
radio tell you that the station operators are getting hungry and order a pizza. A
colossal Imperial fleet with familiar names on the ships (it appears to be Thrawn's
fleet from Heir of the Empire) arrives to deliver the pizza. When it turns out,
however, that there's not enough money on the station to pay for this expensive
shipment method, one of the Star Destroyers launches a Heavy Lifter which proceeds
to pick up the Platform and drag it off into hyperspace, telling you "Nothing more
to see here, move along".
It's hilarious to see but very hard to get - the mission is hard enough and seven
minutes is a long time when you're doing nothing. If you have any experience with
mission editing, I recommend you go into the mission file and change the requirements
for this chain of events to happen so you can have a look at it more easily.