You Must Build a Boat
Submitted by: David K.
Get 70 entries in Woodward's Library list.
Play "Gallery", the final map, and tap his picture on the action
screen as it passes.
When Woodward joins your crew, he has a book about You Must Build A Boat. After
encountering a modifier or enemy for the first itme, information on it will
appear in Woodward's book. You can view a dungeon or quest's modifiers at its
starting screen, then exit and check with Woodward to learn more and adjust your
* Do not use an attack tile when you are between enemies. If you match an attack
tile while moving between enemies or treasure chests it will be wasted. You will
only actually attack enemies when standing next to them, or within ranged or
* If you match key tiles them before you are next to a treasure chest, the match
will not result in the chest being unlocked.
* If a trap is visible anywhere , making a match with a trap tile will disarm it
from any distance.
* Use the brief amount time between enemies and treasure chests to match shield,
power, and thought tiles. Every time you reach a new segment of a dungeon and
its Roman numeral increments, you will have a short break before the level
increase message appears and randomly assigns a new dungeon modifier. During
this time, continue matching and clearing the board of hield, thought, and power
tiles to create space for other tiles.
* Item tiles are obtained by matching crates. This includes spells, bows, bombs,
and food. Spells and bows are used to damage or slow enemies from a distance.
Bombs break all crate tiles on the level. Food boosts your adventurer's energy
to allow him to move farther away from falling off the screen. Do not save more
than one or two items at a time to avoid cluttering the level. Always use food
immediately, unless you at the far right side.
* Staves are red wand tiles that deal magic damage to enemies. Staff power is
upgraded at Silver's Staffery. Enemies that are vulnerable to magic are hurt
more when you match red staff tiles. Enemies resistant to magic are hurt less.
* Spells are usable items occasionally found in crate tiles. Their power can be
upgraded at Leem's Arcanery. These items do not do magic damage, but instead
do damage that is related to their element.
Upgrade your adventurer frequently. For example, make attack and magic tiles stronger,
increase defense and shield capacity, improve spell items' abilities, and increase
food recovery. As soon as you can afford an upgrade, purchase it. As one class of
upgrade becomes too expensive, focus on other areas. However, the most expensive
upgrade is not always the best. Check the bonuses an upgrade will convey by checking
the top of the screen for the green plus sign.
Selecting "Run again" option will result in you retaining the current Priory bonus.
Eventually Davies' Priory will be added to your boat. This is a temple where you
can make an offerings of gold, power, or thought and receive a random blessing or
curse in return for your next run, as a dungeon modifier and quality boost. This
modifier only lasts for one run, unless you select "Run again" after dying. The
Priory bonus will remain until you choose to end the run and return to the boat.
Try to maintain good modifiers obtained from the Priory. Completing a quest will
replace the "Run again" option with "Collect reward".
The Priory's modifiers are random but the result is affected by what you give.
When you make a match, it takes a moment for the tiles to actually break. The tiles
will light up and shake, then shatter to allow the tiles above them to drop. You can
interact with other tiles while your current match is breaking, between the lighting
up and the shattering. This allows you to play faster and save time. You can also
"catch" dropping tiles for use in your next match.