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Bayonetta
Cheat Codes:
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Submitted by: David K.
Unlockables - Unlock Extra Costumes:
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Purchase at Gates of Hell.
d'Arc - "Couture Bullet (d'Arc)" for 100 Halos.
Nun - "Couture Bullet (Nun)" for 100 Halos.
Old - "Couture Bullet (Old) for 100 Halos.
Queen - "Couture Bullet (Queen)" for 100 Halos.
Umbra - "Couture Bullet (Umbra)" for 100 Halos.
P.E. Uniform - "Couture Bullet (P.E. Uniform)" for 100 Halos.
Umbran Komachi - Purchase "Super Mirror" for 100 Halos.
Unlock Accessories:
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Bangle of Time - Complete the game under three hours on Normal or above.
Climax Bracelet - Get 101 Umbran Tears of Blood.
Eternal Testimony - Get 50 Umbran Tears of Blood.
Immortal Marionette - Clear Very Easy or Easy mode.
Unlockable Weapons:
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Bazillions - Clear Hard Mode.
Handguns - Clear Normal Mode.
Pillow Talk - Clear Non-Stop Climax Mode.
Rodin - Purchase the "Platinum Ticket" and beat Father Rodin.
Sai-fon - Clear 100 chapters on normal or above.
Skipping Start-Up Videos:
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Written by elBenyo
You can delete video files in Steam/steamapps/common/Bayonetta/data/movie/
without any crashing.
I got the SEGA logo, the Platinum Games logo, and the intro video that plays
before the START screen. Loading time on start-up is improved and you don’t
have to skip as many pre-rolls. There seems to be nothing that can be done
about the CRIWARE logo.
PlatinumGames.sfd is the Platinum Logo,
B_US_0000.sfd is the SEGA logo.
Then syukyaku_A.sfd for the Intro.
This was done with trial and error, moving files out and then checking the
effect. Let me know if you can decode the .sfd files and maybe we can eliminate
the cutscene for entering Rodin’s shop by deleting another .sfd file.
Useful Tricks to Know:
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Written by Veerat
Some quick, useful things to know about this game that will save you lots of
time and make things smoother.
-=Saving Time=-
* Hold dodge and press select/options/minus (whatever your controller’s version of
that is) to skip cutscenes. This can also be used to skip the animation when
Bayonetta blows a kiss to break barriers at the end of combat, to skip the intro
and outro of the shop whenever you visit it, and to skip the introduction to Angel
Attack. This saves lots of time.
* Press kick to just skip playing Angel Attack and cash in all your bullets for
halos instead.
-=Useful to Know=-
* During the Alfheim verses where you have to fight ‘out of body’ while protecting
your body, equip the trinket that makes all enemies get enraged as soon as they
spawn. This will make them always attack you instead of your left behind body.
* Hold the taunt button to perform a longer taunt. This makes the trinket that heals
you a little bit for taunting proc multiple times.
* You can press select/options/minus/etc during the loading screen to make it stay on
the loading screen so you can practice, but if your PC loads very fast this might be
near impossible to do.
Halo Farming (And Building Combo's):
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Written by Uzi Master
Quick and dirty guide to farming halos effectively, as well as a run down of how to
build combo's in general.
-=Location=-
The best location for farming Halo's is the "Defeat All Enemies" Alfhiem in chapter II,
located on a small bridge before the final Courtyard battle, I'll upload a screenshot
at a later date.
This Alfhiem allows very high combo's (to the point where not only will the multiplier
be maxed out, the actual combo number will exceed the digits as well)
But why this spot in particular? If you fail an Alfhiem, you'll still get any halo's
you've accumulated from your combo. Simply let the last enemy hit you, and you can
redo the Alfhiem until you have all the Halo's you could want.
-=Building the Combo=-
Actually getting a really high combo is something that you'll probably want to know
as well, I'd imagine.
Obviously, the most important thing is not letting the combo drop, you have about four
seconds, depending on your last attack, to keep it going. Using hte shoot button, or
dodgeing while having an attack button held, will help you maintain hits for the combo.
Taunting and enemy will also extend the combo, or rather freeze it.
After that, you need to know what attacks and moves to do in order to maximize your
points. First, the majority of weapon charge attacks will not add to your points, that
is, when you hold the attack buttons you could shoot your guns, create mines with
Durgha, charge up a powerful slice with Sharuba, and so forth. These moves are very
useful for racking up damage and hitting distant enemies, but provide very little or
even no points, so avoid using these abilities.
Next is diminishing returns, preforming too many normal style attacks on enemies in a
row will cause the points from those attacks to diminish. This starts at your sixth
hit, and continues from there all the way until each hit is only worth a single point.
Hitting an enemy with a wicked weave will reset this. Heel Stomp is a good idea if you
notice you've gone too far. This doesn't affect all attacks, but should be managed
regardless.
Hitting multiple enemies with a wicked weave will multiply the points you get for each
consecutive hit, but don't spam wicked weaves, as they are point-inefficient under most
circumstances.
Speaking of multipliers; attacks durring Witch Time and against Enraged enemies both
multiply and points you gain by 1.5X and they stack. Does not apply to torture attacks,
however. Naturally, you want to equip the Gaze of Despair. Note that a perfect parry
with the Moon of Mahaa-Kalaa will provide more witch time than Bat Within does(which
in turn lasts longer than a dodge witch time), and will trigger witch time against
many atttacks normal dodging and bat within won't trigger on.
Torture attacks are best used against almost dead enemies, to maximize the points
you squeeze out of them, they will also force most enemies to drop any angel weapon
they happen to be holding.
Angel weapons produce a very large amount of points compared to the damage they do;
a ridiculous ammount. Though this does vary from weapon to weapon, and depending on
the attack mode.
The Whip, Kulshedra, can be nearly as effective at generating points as angel weapons
are, under certain circumstances. If you hold the attack button whilst hitting an
enemy, and push the analog stick towards yourself, you can swing the enemy around
yourself, hitting nearby enemies and generating a lot of points; comparable to the
poledancing angel weapons without the need for an angel wielding it. Not all enemies
can be grabbed like this, and the hitbox doesn't always want to connect, but it is
among the best non-glitched methods of scoring points without using an angel weapon.
-=The Actual Fight=-
The previous section turned more into a general combo guide, and indeed the info will
help you build combo's anywhere in the game. (Though there are probably many things
that could be added to it)
In regards to this particular farming location: Equip the Moon of Mahaa-Kalaa and the
Gaze of despair if you have them. Equip the Kulshedra on one weapon set, and prefferable
the Scarborough Fair on the other set. Try to activate witch time and use the Kulshedra
swinging attack on the first wave of enemies. After that, damage and preform a torture
attack on an enemy with a poledancing weapon, then activate witch time and use it. Make
sure to shoot enemies occasionally while waiting for an oppertunity to activate witch
time, but don't use any big attacks outside of witch time. Repeat this tactic, perhaps
switching back the the Kulshedra attack if the oppertunity arises until the final enemy
spawns. If you have an angel weapon left use it on him, else just hit him normally till
he's almost dead, but instead of killing him simply let him hit you until you fail.
Using this method, you can generate up to 700,000 halo's in a single run, and be ready
to do another one instantly. No need for glitches, no need to unlock the Climax Bracelet
or whatever else.
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