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Cheat Codes: ------------ Submitted by: David K. 1k City Guide (with Some Tips): ------------------------------- Written by Montolio I offer my humble 1K city for you to learn from. -=Foreword=- Hi, i see a quite a lot of question but little to no guids and answers, so i deside to post my 1k city for you all to hopefully learn something from it. -=City Center I had more houses, but with upgades i was able to shrink it down. Waste threatment goes directly to chem plant, i dont use reclamed water in farms, i use salt water processor. -=Industrial Area (Smelters + Production)=- I run simple building block desine: * 0+0+0 * 0+0 * 0 -=Works like a charm.=- * I build my smelters after i build factories, so there is mix of iron, coper and steel in one row. * Both iron and coal are connected directly (i have separet coal min for chem. plant). * Glass, furniture, concrete and additional steel. -=Chem. Plant (+ Main Power Generator)=- * Power cannot stop! Make sure your water-steam-power-water loop is outside of your fuel production, be aware to connect new things to it, always do the math! * Its a spaghety monster, it was grown not desined. * But there is a fuel extraction block (1-3), old diesel now paused, rubber and acid makers. * I “focus” on that orange gas (fuel gas), because i can loop him around for gass boilers. * Separate your oil and wood harbor, ship can get stuck unloading wood and you will run out of fuel! -=New Farm (+ Salt Water Processor)=- * 4 additional farms, im gonna needed to scienced the s**t out of it, or build more. * Rain farm is connected only to production section, i could build a water gate, but i dont need to. * If you build greenhouses, you will loose the natural rain on farms! be prepare with your water production. * Salt water processor is a best power maker i found, you just take sea water and turn it in power and brine, witch you can use, or dump it back into the sea. * One lone feritizl maker and i never run out of it. -=Pollution in 30y=- * So… things gonna go bad before it will get better. * Industrial area have exhaust to water reclaimer buildin. * City waste goes to chem. plant as water. * Chem. plants have exhaust to steam reclaimer buildin (be aware this is a dead switch for this colony, if fuel stops, significant power generators will stop and everything will colapse) * Chem. plant dont have waste water dump. * I dont need more then two reaserch centers, i found that if i have more, tech tree just fly around me and i will loose track. * Ship, this game is build around it, use it and play with it, you dont need everything (watch for sailors needed), found 1or2 oil rigs and one sawmil. * Use your market dock to survive fokups and problems, its a good deal most of the time, and there are more settlements out there.
Tips for Power Generation
-------------------------- Turbine produces mechanical power, not electricity. you need to connect power generator to it. Just slap them into a line, order doesn’t even matter. Each of the starter turbines support 2 generators to you can line up like 2 turbines and 4 gens. Research mechanical power storage and you can be more efficient with it by storing excess mechanical power too. Note you can chain turbines and generators together, one coal boiler will feed 2 turbines which feed for 360MW generators. It doesn’t seem to matter which order you assemble them, can go turbine -> turbine -> generator -> generator -> generator -> generator -> or I guess could put 2 generators in the middle. I found that setup worked well enough, have 3 of them now. Don’t run out of water though, power goes down and the pumps stop and no water to make power, it took a lot of pausing stuff to get the power from the few diesel generators I had running to restart the water system, and by that time all my chickens had died. Tip: Use multiple tanks for water and put the first one on an alert if it empties out. That way, it will warn you and you still have a buffer to react with.

