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Chrono Ark
Cheat Codes:
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Submitted by: David K.
The Reaper (Boss Guide):
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Written by windypanda1
A lot of new players have a hard time understanding Reaper’s mechanics
and lose because of it.
Every turn, Reaper casts an Attack / Summon + Death Sentence. If the same
character gets hit by Death Sentence twice, the entire party takes massive
damage and it’s usually a game over.
How do you prevent this from happening? Reaper only casts Death Sentence
on the character at the top of your hand (indicated by ?). This means you
can control who gets hit by Death Sentences. You need to prioritize not
getting hit by Death Sentence over playing the skills you want. If there
is no skills in your hand, Reaper targets a random character.
The Death Sentence mark lasts 4 turns, so your teammates need to take
turns getting hit by Death Sentence,
for example Hein->Joey->Lian->Trisha->Hein->Joey.
A little tip here is you can wait until Reaper uses his first action and
then stun him using a stun skill or a stun potion, which will prevent him
from using Death Sentence. This can give you some breathing room to work
with, but do note that this strategy is not reliable since Reaper has a
66% CC resist. Alternatively, skills such as Shadow Curtain can buy you a
turn or two.
If you drag on the fight for too long, your hand will eventually get
screwed and you will be hit by Death Sentence twice, so try to end the
fight as quickly as possible.
Summon Info: Reaper starts the battle with a Pharos Priest. Even with
follower debuff on the first few turns, it is very dangerous and can heal
the boss with Fallen Light. It is recommended that the Priest is killed
quickly so he won’t be a further hindrance. Reaper will re-summon a minion
if a minion is killed, but it is not limited to just Pharos Priest: Pharos
Tank and Pharos Assassin can also be summoned. Pharos Assassin is also
very dangerous and should be taken down quickly whereas Pharos Tank
serves as an annoyance with its Taunt Status.
How to Earn a Golden Friendship Token:
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To acquire a golden frienship token, you need to follow the following steps
(the first two steps can be done in any order):
* Get the investigator you want to level 3 friendship by giving them gift
(see /investigator).
* Go to the Archive in Crimson Wilderness and talk to them
(see /explain crimson wilderness).
* Talk to them before fighting the last boss Azar.
-=Special cases=-
* The twins (Helia and Selena) need to be talked to before and after Azar
in story mode.
* Phoenix’s friendship is obtained by talking to them at every possible
campfire in story mode, this is unlocked after reaching a certain point
in the story.
* Azar does not have a golden Friendship Token, and will not be present
in the Archive.
-=Endings=-
* Friendship is relevant to the endings.
* Spoilers ahead are about post-TFK and post-Azar content, you have been warned.
* In story mode, after beating the Program Master, you will have to make a choice,
in order to chose “I won’t accept it” you will have to have at least one
investigator with Golden Friendship Token in your team.
* This option is only selectable if you have already seen the “I will accept
it” ending.
* If all investigators have Golden Friendship Token (minus Azar) you will be
awarded with the epilogue record after seeing the I won’t accept it ending.
How to Blood Mist (Level 4):
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-=Level 1
* All enemy health +25%.
* Shop cost increased.
* If you defeat this stage’s boss, gain 1 Relic Pouch.
-=Level 2
* Minimum 6 skills on allies.
* 1 more cursed battle per stage.
* +1 ‘Blood Mist’ card in deck.
* Relic Inventory +1.
* Investigators’ identical skill limit fixed to 3.
* Gain 2 skill Books.
* If you defeat this stage’s boss, gain 1 Relic Pouch.
-=Level 3
* 1 max deck replenish per turn.
* Add 1 ‘Blood Mist’ to the deck.
* Relic Inventory +1.
* If you defeat this stage’s boss, gain 1 Relic Pouch.
* Select one of two:
* Whenever an ally receives fatal damage, prevent fainting, but distribute Pain
damage to all allies equal to damage received. (known as pain/damage sharing)
* Add one ‘Blood Mist’ to the deck per missing or fainted ally.
-=Level 4
* Relic Inventory +1.
* If you defeat this stage’s boss, gain 1 Relic Pouch and Mysterious Skillbook.
* Upon defeating a boss at White Graveyard, summon another boss.
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