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Escape from Monkey Island
Win the game:
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Hold [Alt] + W to win the game.
Hidden sequence:
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Successfully complete the game and wait until all the credits complete
to see an epilogue sequence.
Run easily:
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To make Guybrush run without having to hold [Shift], press [Up] + [Forward]
twice and hold it.
Kill Guybrush:
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In the Swamp in Lucre Island, when the other Guybrush gives you the gun, you
can shoot him with it. The gun must be one of the first three things he gives
you.
Play Pong with Murray:
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Keep spinning the stool he is on -- to do that try picking him up. When he
starts repeating the same warnings to you, face Guybrush the other way and
type murryball.
Murray Bites:
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Change in the tent at the diving contest about 12 to 13 times in a row.
Murray's head:
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Type skull during game play and Murray's head will appear with his laughter.
Press U to remove the head.
Frankenstein:
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Talk to Deadeye Dave about free prosthetic parts until you get a butt, head,
liver, foot, stomach, guts, heart, and skin. Combine everything but the skin
to make Frankenstein.
Hidden items:
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While at the school, ring the fire alarm. Mrs. Rivers will run out. Quickly
run inside. Look at the treasure chest where you find the whistle. There
will be more items inside. Grab one. Mrs. Rivers will catch you and throw
you out. Repeat this to get eventually get everything but the wad of tobacco.
Crack the screen in Scumm bar:
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After the dart players in the bar hit the balloon, talk to them again and tell
them to hit the post on the right hand side of the screen. Talk to them again
and tell them to hit "That guy over there". They will throw the dart at the
screen and it cracks.
Abomination at Myst 'O' Tyme Marshe:
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Note: This will only work if you go to Deadeye Dave's shop and get all the free
prosthesis. Save the game before attempting this glitch. Go to the Myst 'O' Tyme
Marshe. When you reach the gate for the first time after you have gotten the key
and the other two items from him put all the prosthesis together and use it.
Guybrush will say "it's alive!" then the abomination will fly off screen and
the game will freeze.
Solution:
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After Intro:
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TO GET THE PIRATES OFF YOUR SHIP:
Look at the brazier of hot coals, and then use it.
Then pick up the pile of hot coals.
Turn to the cannon on the right, and kick the coal to the cannon
(the LOADED cannon). If you hold the coal for too long, it will
become too hot, and Guybrush will kick it away)
====================================================
Act I: Things to Do on Melee Island when you're Dead
====================================================
TO STOP THE CATAPULT OPERATOR FROM DESTROYING THE MANSION:
Go to the Harbor, once their pick up the popped inner tube.
Then go to Melee Town, into the SCUMM Bar.
Go to the back, then look at the balloon.
Talk to the dart players, and get them to hit the balloon.
Now pick up the Jerky Pretzels at the drunken sailor.
Go to the Governor's Mansion, and use the inner tube at the funny-
looking cactus.
Now offer the pretzels to the catapult operator.
When he leaves, tinker with catapult controls.
TO GET YOUR CREW:
1: I Cheese
Mr. Cheese is located at the SCUMM Bar.
Ask him to join your crew (reason: to travel to Lucre to meet with
your wife's lawyers).
Then ask him about Insult Arm Wrestling.
Ask Mr. Cheese to join your crew once again, and challenge him to
insult arm wrestling.
The list of Insults and Answers:
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I: Today, by myself, twelve people I have beaten.
A: By the size of your gut, I'd guess they were eaten.
I: I've got muscles in places you've never heard of.
A: Too bad none of 'em are in your arms!
I: Give up now, or I'll crush you like a grape!
A: I would if it would stop your WINE-ING.
I: My ninety-eight year old grandmother has bigger arms then you.
A: Yeah. But we both got better bladder control then you do.
I: I'm going to put your arm in a sling!
A: Why, ya studying to be a nurse?
I: My stupefying strength will shatter your ulna into a million pieces!
A: I'm surprised you can count that high.
I: Hey, look over there!
A: Yeah, yeah, I know, it's a three-headed monkey.
I: Your knuckles I'll grind to a splintery paste!
A: I thought that bean dip had strange taste.
I: Your arms are no bigger than fleas I have met.
A: So that's why you're scratching, I'd go see a vet.
I: People consider my fists lethal weapons
A: Sadly, your breath should be equally reckoned.
I: Only once have I met such a coward!
A: He must've tought you everything you know!
I: You're the ugliest creature I've ever seen in my life!
A: I'm surprised you never gazed at your wife.
I: My forearms have been mistaken for tree trunks.
A: An over-the-counter defoliant could help you with that problem.
I: I've out-wrestled octopi with these arms!
A: I'm sure that humbled creatures everywhere are humbled by your might!
I: Do I see quivers of agony dance on your lip?
A: It's laughter that's caused by your feathery grip.
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2 & 3: Carla and Otis
Talk to Carla and Otis in Melee Town.
Ask them to join your crew, by offering cushy government jobs.
Go inside the Governor's Mansion, and pick up the contract
form on the table. Show it to Elaine, she'll sign it.
Also, pick up the government paper that's on the commode. Look at it.
Now let Elaine signs this form also.
Now go back to Carla and Otis; show them the cushy form.
TO GET A SHIP
Go to the mansion, talk to Elaine.
Now tell her you don't have the authority to get a ship.
She'll give you the Gobernatorial Symbol.
Go to the harbor, then show the symbol to the Harbor Mistress.
You got yourself a ship.
(IT'S PINK!!!!)
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Lucre Island
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TO MEET THE LAWYERS
Go to the Law Office.
You'll receive a letter, now talk to the lawyers again if
they found a way yet.
TO GET THE HEIRLOOMS
Go to the bank, talk to the Girl.
Tell her you want to retrieve items from a deposit box.
TO ESCAPE FROM THE VAULT
Pick up the sword, the hankey and the three sponges.
Now look in the safe deposit box, and pick up the music box
and the grog that's inside.
Use the sword with the bottom hinge; use the broken sword
with the crack.
Use the three sponges with the sword in the crack
Now use the grog with the sword/crack/sponges thingie.
TO GET THE DIRECTIONS TO PEGNOSE PETE
First, you need to pick up some stuff:
In Jail: The chicken Grease.
In Sense & Sensibilities: Empty bottle, cologne.
House of Sticks: Wood Shavings.
Bait Shoppe: Duck outside.
Talk to the storeowner of the Bait Shoppe about the no-nosed thief.
Go to the fountain; use empty bottle on fountain.
Use the wood shavings on the bottle.
Leave town, go to mansion. Pick up flower, use flower on bottle.
Now go to the Swamp, and use the home made perfume on the puddle.
Go back to the Bait Shoppe; use the homemade perfume with the free bait.
Go to the Palace of Prostheses; use the homemade perfume on Deadeye Dave.
Dave will tell you the odor belongs to (insert name here).
The name is different in every game, so I can't put it in precisely.
The name always concists of 3 names. Use the first letters of the
names on the filling Contraption.
Bunny = A-D
Tree = E-H
Pumpkin = I-M
Monkey = N-S
Banana = T-Z
Example:
Guybrush M. Threepwood = G M T = Tree Pumpkin Banana
TO GET TO PEGNOSE PETE'S HOUSE
In the town, there are two pirates playing chess.
Talk to them, confuse them, and make 'em look the other way
etc. 'till they get into a fight.
Now pick up the clock.
Go to the swamp, use the clock on the raft, the clock will now
show the time.
Use the clock and the directions to get into the swamp.
Example: when the clock says 13.50, look at the directions.
On the paper, there are some times. So when you see 13.50 W,
you go west.
Use the directions 'till you get to a gate. Another Guybrush will
appear.
He will give you a key, a gun, a rope, and a chicken with a pully
in the middle.
Remember or write down in which order he gave you the stuff.
Also, remember everything he says.
Talk to Guybrush, he'll tell you a number. Remember the number also.
Now use the key to open the gate.
Now go further with the directions, untill you reach the gate
again, but now you're On the other side.
Now give the other Guybrush the stuff in the same order he
gave it to you.
Continue untill you reach Pegnose Pete's house.
TO CAPTURE PEGNOSE PETE
Walk towards the house, you will here Pete & Mandrill talking.
Use the Chicken Grease on his doormat, and throw the ckicken
in the window.
Pete will fall into the trap.
TO GET INTO THE BANK
Go to the bank. Outside you will see a manhole.
Use your broken sword with the manhole. Now pick up the
manhole cover.
Look at the cover, you will hear three names.
Go to palace of prostheses, talk to Dave.
Tell him you want to get a free prosthese.
You must tell him a story. Use the 3 names from the manhole
cover in the story. You will receive a fake skin.
Go back to the bank and use the skin on the manhole.
Use the manhole and you'll find yourself in the bank.
Climb down the ladder & use the pull chain. The lights will
go on.
Pick up the Supperware.
Notice the weird shadow that looks like a nose.
Pick up Pete's nose.
TO GET THE HEIRLOOMS.... AGAIN
Go to the palace of prostheses.
Use the music box on Dave, and pick up the prosthetic hand.
Now pick up the music box again.
Go to the Bait Shoppe, and use the prosthetic hand on the termites.
Pick up some free bait. Use the bait with the Scupperware.
Now go to the mansion.
Use your cologne on one of the stuffed animals.
Ozzie will break his stick.
Go to the House of Sticks, and use the termites with Ozzie's stick.
Now go back to Ozzie's mansion and tell him you saw him with Pete.
When he leaves, follow him.
Go down the hidden passage, and press the button.
Go outside again and dive into the lake.
Use the Scupperware with the fishes.
Go into the passage.
Now pick up the heirlooms, and the screw.
Now go to the prison and show the loot to Canard.
After that, show the screw to Canard.
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Act II: Enter the Manatee
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First, you must go see the Voodoo Lady.
Enter the House of Mojo.
Use the 'different' finger of the hand, she will appear.
Talk to her about everything, then leave.
TO FIND OUT WHERE TO FIND THE PARTS TO MAKE THE ULTIMATE INSULT
Go to Meathook's place, then talk about everything, then pick
up the paintbrush.
Now go to the Harbor.
Pick up the quarter in the grog machine.
Now use it with the machine.
Kick it, punch it, slam it untills alot of grog comes out.
Pick up a can of grog.
Go to the SCUMM.uuuuum...LUA Bar.
Pick up the chopsticks on the table.
Sit down, and talk to the waitress.
Order the flaming scuttlefish.
When the flaming boat reaches the pole on your right side,
use the brush on the mechanism.
(Stick the brush when the boat reaches the pole on the
far side of the canal)
Now go into the kitchen, use the grog with the steam generator.
You will get the painting.
Go to the harbor; use the earrings, necklace, pen and painting
on the figurehead of your boat.
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Yambalaya Island
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TO GET THE PIECES OF THE ULTIMATE INSULT
1: Monkey Head.
Go to Starbuccaneers, look at the lady's bag.
Pick up the mug.
Now go out of town, to Stan's.
Pick up the glue.
Go to the micro groggery; use the glue on the manatee.
Ask the bartender if you can ride the manatee.
You will be given a coopon.
Another way to get a coopon is to go to Starbuccaneers,
outside look at the cup near the window.
Now go inside Starbuccaneers, and pick up the cup at the window.
Give the cup to the counter clerk, he'll give you a refill.
Go to Stan's drink the groggoccino.
Now talk to Stan, and listen to the pitch.
You will receive a coopon.
Go to Planet Threepwood.
Read the menu.
Ask the waitress for something to eat, use the coopon.
When you sit on the chair, ask the Jolly pirate to make
a charicature of you.
Now use the glue on the charicature, and use the charicature
with your Starbuccaneers mug.
Swap your self-made mug with the monkey mug.
2: The Golden Man
To get this one, you need to be the best at diving.
First, go to Starbuccaneers and pick up a mini-bagel.
Now eat it.
Go to Knuttin Attol (with the rowboat at the harbor)
On Knuttin, go into the school.
When you get the test, have every answer wrong by acting
real piraty.
You will get a dunce hat. Now ring the alarm & go into
the school.
Pick up the whistle in the box.
Now go to the tall rock on Yambalaya; use the bagel on
the lotion.
Talk to Marco, then talk to the judges and ask them if
you can dive.
You will get a certificate.
Now dive against Marco, you will see you won't do very well:)
Next thing is to be sure every judge will give you a 10
when you dive.
TO LET THE HIPPIE JUDGE GIVE YOU A 10
Talk to the hippie judge, he will tell you you need to
imitate Marco's moves to get a 10 >from him.
He will also tell you how to make the moves:
Keelhaul = UP
Rum Barrel = DOWN
Spinning Swordsman = RIGHT
Alpha Monkey = LEFT
So when Marco uses a Keelhaul, Keelhaul, Alpha Monkey combination,
press UP, UP, LEFT when it's your turn.
If you do it well, the hippie jugde will give you a 10.
TO LET THE WISE OLD JUDGE GIVE YOU A 10
Talk to the wise old judge, he will tell you you're
spashes are too big, So you need to be more aerodynamic.
When it's your turn to dive, wear the dunce hat when you dive.
TO LET THE GROUCHY JUDGE GIVE YOU A 10
Go to Stan's; ask him about the pamphlets, you will receive one.
Now look at the pamphlet.
Go to the big rock; ask the grouchy judge why he's
giving you 1's and 2's.
Show the pamphlet to him.
Now dive, imitate Marco's moves & wear the dunce hat.
Dive again, just makes 3 moves.
You will receive the golden man.
3: The Bronze Hat
Go to the Micro Groggery; ask the bartender for some grog.
Now go to the statue, and talk to the tourist.
Go to Knuttin Atoll, talk to the puppets.
Ask the puppets if you can see the puppeteer.
Show the puppeteer your painting of the Ultimate Insult.
Now pick up the puppets.
Go to Knuttin's beach.
Talk to the pirate.
Now go to the stone beach, use the whistle.
Give the grog to one of the parrots, that way you will be able to
find out which one lies and Which one is telling the truth?
Ask the truth telling parrot if this is the stone with the hat, if
it isn't, ask him the direction You need to go. Continue untill
you found the stone. Now use the puppets on the stone.
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Act III: Escape From Monkey Island
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Go to the canyon; pick up the Banana Picker.
TO CLEAR THE TUNNEL PUZZLE
Go to the Vista point.
Pick up a rock; throw it into the right canal.
When it hits a branch, throw a rock into the middle canal.
When a rock hits a branch again, throw one in the left canal.
When a rock reaches the last branch, throw a rock in the left
canal again.
Now go to the church; pick up the little shields with the
banana picker.Ask the guy if you can ride the ride.
When you pass the milk bottle, pick it up with the banana picker.
Now steer your boat into the puddle, push the tree.
Go to the camp, pick up the coconut
Go back to the beach; use the banana picker to pick up the bananas.
Give a banana to Timmy, he'll follow you. (When he stops following,
give him another banana)
Go into the mine; walk to the big door.
Open the vent (use) and throw a banana in it.
Close it again, now uses a banana on the portal.
Go into the tunnel; use the banana picker to pick up the
weed whipper.
Go to the other side of the island (with the lava ride),
Go to the village. Use the shields when you're near the
monkey with the accordeon. Pick up the accordeon.
Go to the camp, talk to Herman.
TO GET HERMAN'S MEMORY BACK
Throw the coconut at Herman.
Now throw the milk bottle at him.
And the last one: the accordeon.
TO BEAT JOJO AT MONKEY KOMBAT
Go to the village; talk to the sitting monkey.
Ask him about the monkeys, then about monkey kombat.
To get the bronze hat, you must beat Jojo at Monkey Kombat.
You need practice first, fight with the monkeys in the forest.
To remember all the moves, write 'em down. Does it like this?
Example:
>From Drunken Monkey to Charging Chimp = Ack, Chee, Oop
From Anxious Ape to Gimpy Gibbon = Eek, Oop, Chee
ETC.
All these moves work vice versa also.
Also, write down what beats what:
Example:
Bobbing Baboon beats = Anxious Ape & Charging Chimp
ETC.
When you beat the browny monkey, challenge Jojo.
You'll win eventually, and receive the Bronze Hat.
TO ESCAPE FROM MONKEY ISLAND:
First, use the weed whipper at the weed near the lava pool.
Now go to the Giant Monkey Head.
Throw the Bronze hat on the head, and use the banana picker
on its nose.Once inside, use the Gubernatorial Symbol you got
from Herm.Marley on the slot.
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Act III+: Guybrush Kicks Unusually Large Butt
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Pick up the plank; use it on the small tower.
Climb up the small tower, and jump UN the plank.
Once on the high tower, pull the switch.
You will face a giant LeChuck.
The secret to beat him is to get 3 draws that are it.
Congratulations, you have finished Escape from Monkey Island.
Submitted by: rickHH
Hint:
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Hidden sequence Successfully complete the game and
wait until all the credits complete to see an epilogue
sequence.
Hints:
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Don't be afraid to try combining objects in your inventory;
it is sometimes necessary if you want to complete a puzzle.
Walk around a bit; don't be in such a rush to complete
the game that you miss the many nuances each island has to
offer.
Even though it may seem silly, keep a pen and paper handy when
you get to the diving competition and Monkey Combat you will
need to remember specific instructions.
As in all adventure games, save early and often.
Monkey Kombat moves:
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Submitted by: Ayoub Aouata
Email: ayoub_brainiac@Hotmail.fr
Note: This cheat is already in cheat-book software but it is falls 90% and the moves
doesn't work at all, so I tried to correct them after many battles losing against the
Monkeys!
While you are on Monkey Island, you have to fight a monkey using Monkey Kombat
to get his Bronze Hat. These are the moves you can use and how to use them,
as well as which move to use. Note: AA: Anxious Ape; BB: Bobbing Baboon;
CC: Charging Chimp; DM: Drunken Monkey; GG: Gimpy Gibbon.
How to do a move:
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AA to BB or BB to AA: Ack, Eek, Chee
AA to CC or CC to AA: Ack, Chee, Oop
AA to GG or GG to AA: Ack, Oop, Chee
AA to DM or DM to AA: Ack, Oop, Eek
BB to DM or DM to BB: Ack, Chee, Eek
BB to CC or CC to BB: Oop, Eek, Ack
BB to GG or GG to BB: Oop, Ack, Chee
CC to GG or GG to CC: Oop, Ack, Eek
CC to DM or DM to CC: Oop, Chee, Eek
GG to DM or DM to GG: Ack, Chee, Oop
Which move beats another move:
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AA beats BB
AA beats GG
BB beats CC
BB beats DM
CC beats AA
CC beats GG
DM beats AA
DM beats CC
GG beats BB
GG beats DM
That's All Folks!
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