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 Pharaoh: A New Era Cheats

 
   
 
 
Pharaoh: A New Era

Cheat Codes:
------------
Submitted by: David K.

Useful Tips and Tricks:
-----------------------
Written by Thia

I played a lot of the old Pharaoh and I am playing through this one as 
well. I’ll share some tips to start missions the right way.

-=Pause the game=-
I suspect most players know this already, but you can pause Pharaoh: A 
New Era. Simply hit the pause button in the upper left corner of the 
screen or tap the Spacebar on your keyboard.

I typically play at 5x speed (and I wish there was a 10x speed), but 
as soon as a situation arises, I pause the game and address it.

Pausing is especially useful when building a Storage Yard, to keep any 
mischievous delivery man to put his load in and take valuable space with 
his unwanted straw merchandise.

(Straw is useful in some missions, but not in others, yet you can't turn 
off the production of Straw like you could in the old game. What a waste.)
By default, the game doesn't pause when you open any of the Overseer panels. 

You can change this in the options.

-=Study the Maps and find a profitable resource=-
Both your city map and the Worldmap are important. When I start a new 
mission, I pause the game and look around for resources (stones, reeds, 
fertile lands, etc.) and I double-check with the available buildings under 
the Food & Farming and Production categories (this is when you find out 
you don't have Clay Pits and weep. I'll wait.).

Then, I check the Worldmap and try to find a city that buys the resources 
I already have. I open those trade routes right away.

-=Example 1:=-
Your neighbour buys clay. Marvellous, easy money. Build 4 Clay Pits and 
sell their whole production until you are stable enough to move to more 
profitable resources.

-=Example 2:=-
Your neighbour buys potteries. Even better, since 100 units of Pottery 
sell for 3 times as much as 100 units of Clay. I can see the money rolling 
in right now.

-=Example 3:=-
Your neighbour buys Beer, but you don't have Barley. But another neighbour 
(let's call them A and B, respectively) sells Barley (and Beer, but forget 
buying to sell, it's not profitable). Buy Neighbour B's Barley, transform 
it into Beer and sell it to Neighbour A. It will double your investment. 
It costs a bit much to open two trade routes at once, but you'll do fine. 
You should prioritise selling your own resources without importing the 
raw material when you can, but this method is still profitable.

-=Build dedicated Storage Yards=-
You might think combining both raw and finished resource into one Storage 
Yard might be a good thing, but it isn't. I advocate for dedicating each 
Storage Yard to only 1 resource. Remember that mischievous delivery man 
from earlier? He can get stuck sometimes (at a Ferry Landing, let's say) 
and he can't be delivering that raw resource that your productive workers 
need, which slows down the whole system. Build two Storage yards as near 
to their associate Production buildings as you can.

-=About Docks=-
A great innovation of Pharaoh: A New Era! Docks can be restricted to 
handling only a few resources. Very useful to keep that mischievous 
delivery man who works at the Dock by the Stone Quarry from fetching 
Linen at the other end of the map and slowing down your profit.

-=Place the monuments right away=-
Even if you don't have the money to import costly Plain Stones blocks 
for that bent pyramid (you know the one I am talking about), you should 
still put down the monument somewhere on your map. This is mainly to 
prevent you from overextending your city so much that you don't have 
space for that monument. Some monuments require access to a waterway, 
which can be quite a nightmare if you didn't think it through (ask me 
how I know this).

Also remember that monuments need to be connected to a road in order to 
start construction. That can be a handy way to prioritising one monument 
over another while having both placed on the map already.

-=Keep population low=-
Even if you have all the imaginable resources available to you, you don't 
need to raise your houses as high as they can go (or at least, not right 
away). Start with a humble neighbourhood (Water Supply, Physician, 
Apothecary, Firehouse, Architect's Post, Police Station, Temples), and 
start producing that valuable product that you can sell. You can plan 
ahead regarding Performance Venues (such as leaving an empty space when 
two roads intersect), just don't build those yet since they require 
workmen (unless your unemployed workforce is incredibly high, but you 
know the meaning of "humble", don't you?).

Houses can survive without food, just make sure their Hygiene needs 
are met. And Firehouses. Never forget the Firehouse, or you'll find 
yourself reenacting the Great Fire of London of 1666.

Once you make a yearly profit, upgrade your housing by 1 or 2 levels, 
enough to raise your unemployed workforce to around 10%, and start on 
another valuable venture by again looking at the Worldmap, opening a 
new trading route and building the appropriate buildings.

The Culture rating needed to successfully complete a mission is rarely
as high as the mission introduction makes it sound. The pharaoh wants 
libraries? Great, but my people don't need it and I win regardless, 
so I'm saving myself some pain. You should do the same.

I often build multiple separate Housing areas. You can should limit 
what the Bazaars are buying to just what you need to house your people 
comfortably. No need for Linens or Jewels for a good long while. The 
Pharaoh might still request those resources from you. He can be a 
b*tch, sometimes, but you're selling your extras, right? So it's fine!

-=Change the difficulty setting, if you need to=-
I'm not going to say your playing experience is not valid if you 
didn't play on the hardest difficulty, because who wants that amount 
of pain? By default, the game starts with the difficulty setting at 
'Normal' (open the Settings either on the Home menu or in-game to 
change it). You can change the difficulty in the middle of a mission, 
if you find yourself confronted with a very angry Seth that wants to 
level your whole city.

I like playing at 'Normal', that gives me time to read while I wait 100 
years for that pyramid to complete (and Methuselah dies on me!). I 
learned how to play on 'Very Easy' (way back when, it's not longer 
available), then progressively increased the difficulty. Maybe I could 
successfully play on 'Hard', but I get a kick when I finish a mission 
with more than 100,000 Debens in my coffers.

-=Share your own tips=-
I've played Pharaoh since its release, way back when. I would show my 
original game manual, but it's been through a lot (including being lost 
in a snow storm, but the hairdryer came to the rescue). Sure, I stopped 
a couple of years there in the middle, so I'm still learning. It's been
super fun to go back to this game and fall in love with it again.

Do you have any tips you would like to share? I'll listen and try them 
myself. I have yet to complete the Campaign mode, but maybe 2023 is the 
year. Let's play together!





Useful Tips and Tricks:
-----------------------
Written by Monkey

Just some helpful tips and tricks for new players or those looking to play
the renewed version of the game.

-=Housing=-
While housing initially doesn’t require a 2 by 2 square house, higher 
quality housing requires it so best to start planning early. Be patient 
and wait for a house to be 2 by 2 before placing new housing next to it. 
You can create a design to get more people while you wait as you can 
always add housing after they’ve been established.

If workers are out of reach for buildings that need workers, place a single 
house nearby (just make sure people want to come to your city, otherwise it 
will be a vacant lot and the problem persists).

If require more population or workers, you can build a second or third city. 
Housing quality doesn’t need to be high, a lot of housing plus Water Supply 
should help out the shortfall.

Food is only required to upgrade housing, you can easily get more people 
with the basic house style (have a Water Supply NOT Well to maximise growth 
and don’t forget to build a Firehouse, Architect, Police Station and Clinic).

-=Trade=-
Trade will be your main income over Taxes. Try to establish a healthy trade 
income early (may require a lot of money to setup which you have when you 
first start). Familiarise yourself with what buildings you have available 
to produce goods (raw and processed) and also what each city is willing to 
buy. Sometimes you may need to import a raw resource to produce a processed 
one for export.

A healthy Trade income means Tax Collectors are not required (so residents 
are not taxed) and having no one getting taxed means people ALWAYS want to 
come to your city (City Sentient is very high and having high % of 
unemployment has no effect on Immigration). You do not need to build the 
Palace either since it’s to collect Taxes, you may still want to build it 
to increase Desirability, Aesthetics or mine gold in some maps.

Some missions require you to give resources to Egypt that you might normally 
sell as a export. When a request comes in, note the amount and set that to 
the minimum amount before you sell it off to reduce the stress of having to 
try to make it in time if the request comes again. You also have the option 
to Stockpile Resource to prevent the city using it while you work to the 
request.

-=Design / Layout=-
When more confident in building (usually after the tutorial stages are 
done), you can pause the game while building the layout of your city. 
Simply unpause when ready.

Each building (not housing) requires only 6 workers regardless of the size. 
Too much unemployment and little room? FIrehouses, Architects, Dentists, 
Police Stations, all can help.

Single Storage Yard per resource (you may include the raw resource and its 
processed form).
The Kingdom Road can be changed to suit your purpose If it’s winding and 
you prefer or need it to be straight. Simply pause and build the road you 
desire then remove the old version.

Warning: Make sure it’s complete otherwise a gap causes the game to fix it 
and may destroy any buildings in the way.

You are NOT required to build your city or cities on the Kingdom Road. You 
can build anywhere you see suitable, people and trade merchants still come 
to your city by walking across the land.

A plaza can only be built on a road upgraded with high desirability, but 
once built it remains. If the desirability drops, it still provides a small 
increase to desirability.
A Personal Mansion is required to give yourself a salary separate to city 
money that carries across to next missions. Once the mission objectives are 
completed however, you can’t simply keep collecting salary while still 
playing the mission. So if you wish to earn a lot before the mission completes, 
make sure it’s something easy to increase while putting your salary up high and 
letting the game run for months and months.

The monuments like Mastaba (especially Pyramids) take a long LONG time to 
build. It’s recommend to have AT LEAST 20 Plain Stone Quarries / Brickworks 
if not more depending on the size to try to quicken the build process.
Make sure you have a healthy trade income to even import the resources as a 
bonus amount (import value set high in case you produce before the merchant 
can sell any).

At least 2 Storage Yards just for monument resources near the monument/s 
should also help speed up the build.

You can build Irrigation Ditches in the meadow area without needing a Water 
Lift (won’t allow to be built on the border anyway). Once you get close to 
the water’s edge (or possibly at the edge), the ditch should fill up with 
water and increase the fertility of the farm by 20%.

-=Military=-
Military Forts can be built anywhere where you have space for it. It doesn’t 
require a road, workers or even maintenance (like visits from an Architect 
or Firehouse).

It’s easy just to build a few Archer Forts so you have at least an army 
that’s quick to build up while you work on the other types.

Early game you can just have 4 Archer Forts and 2 Infantry Forts or possibly 
6 Archer Forts to deal with any invading armies (Having the god Seth happy
 can help defend too).

In order for your Archers to use Composite Bows, you need to build a Bowyer 
(building) and Wood. This building doesn’t appear in the early stages of the 
game.

In order for your Infantry to use Shields, you need to build a Shield Maker 
(building) and Hides (gathered from Hunting Lodges later in the game). This 
building doesn’t appear in the early stages of the game.

-=Achievements=-
Just mentioning ones that may require a little more insight to what sounds 
obvious. More may be added.

-=Fire In The Disco
This one is easy but time consuming, it takes several game years. Just build 
it behind some housing (so it doesn’t get workers) to help speed up the chance.

You can do it without housing but Houses raise quicker in Fire Risk and can 
spread to neighbouring buildings.

-=Edifis=-
This one is easy but time consuming, it takes several game years. 
Just build it somewhere out of the way by itself.

-=Backyard View=-
Must have a complete square border of houses around the Pyramid (don’t forget 
to add where the Staging Platform was since it disappears on completion).



Cheat Codes:
------------
Press [Ctrl] + [Alt] + [Shift] + C during game play, then enter one of the 
following codes to activate the  cheat function.

Code                Effect
------------------------------------------------------------
Big Dave          - Ptah will destroy some industrial buildings.
Grenow            - Ptah will destroy one of your city's Storage Yards.
Spirit of Typhoon - Seth will strike down the next invaders.
Meow              - Bast will throw a festival for all the gods.
Cat Fight         - Bast will destroy some of your city's best houses.
Sun Disk          - Raises your kingdom rating.
Mesektet          - Something bad concerning Ra.
Life from Death   - All farms on flood plain will harvest double the 
                    expected amount.
Underworld        - All farms on the flood plain will be destroyed by
                    the next flood.
Hippo Stomp       - Sends angry hippos through your city.
Side Show         - Makes Hippo... just try it you'll like it. 
                    (there must be Hippos in city).
Pharaohs Tomb     - Win (Level skip).
Fury of Seth      - Destroy every ship made by shipwright.
Treasure Chest    - 1000 Debens.
Bounty            - The next inundation will be better than expected.
Mummys Curse      - The next inundation will be worse than expected.
Pharaohs Glory    - The city can sell exports for 50% more.
Bird of Prey      - Trade partners will trade less for a year.
Supreme Craftsman - A Storage Yard will be filled with excess capacity of
                    somthing.
Noble Djed        - All industries will be fully stocked with raw material.
Typhonian Relief  - Soldiers sent to distant land will be protected.
Seth Strikes      - The city's best company andn their forts will be
                    destroyed.
Cat Nip           - Houses and Bazzars will be filled with goods and food.
Kitty Litter      - A plague will strike.
mockattack1       - Land attack by enemy army.
mockattack2       - Water attack by enemy army.




Guide to Manage Supply Yards and Get Resources:
-----------------------------------------------
Written by (Quite)Stoned

A tip to help manage your supply yards and get resources where they are needed.

-=Resource Collecting / Distribution=-
If you are struggling with logistics in the game, it helps to build storage 
yards/granaries near each of your collected resources/food and trading locations 
(ports), where the storage yards/granaries are on “Accept None” mode for 
everything, but then on “Accept All” mode for the one specific resource it is 
close to receiving. Then you put more storage yards/ granaries across the map 
closer to the buildings that consume resources such as your bazaars near housing
and put these storage yards on “Accept None” again, but importantly, “Get All” 
mode for the specific resource you need in that location such as food, pottery, 
beer ect, using a different storage yard for each good.

This method forces the carts in your storage yards to do the hard miles of 
transporting goods to where they are needed instead of your port workers or 
bazaar workers travelling far to get them. It definitely helps to have your 
storage yards on this game specialise on one resource at a time otherwise your 
workers go all over the place to get what they need and most storage yards will 
fill with useless stuff instead of what you need. If storage yards are on 
“Accept All” they will just ‘accept’ goods but if they are on “Get All” they 
‘go get’! Also if you pause the game when you place storage yards and press 
“Accept None” while paused, it stops idle carts rushing to put other goods in 
there.

For example, build a handful of supply yards only Accepting pottery close to 
your pottery buildings. Then build one or two supply yards on “GET ALL” for 
pottery in a spot closer to your best housing’s bazaar. This way your pottery 
carts wont travel far to dispose of its goods and your bazaar lady wont go 
far to receive them. The storage yards cart worker will move them closer 
instead.

-=Ports=-
You can tell your ports to only trade certain goods. If you place more than 
one port the ships seem to all want to trade at the same port still which 
can cause a backup in ships. If you tell each port to only trade specific 
resources the ships will then only trade at the port relevant to them. You 
can then place storage yards for each specific traded resource close by the 
correct port greatly improving trade efficiency by water. If the port carts 
have to go too far to get the traded resource, it will take a lot longer for 
the ship to leave and then come back again.

I have also had times where traded food using water trade routes will only 
be imported if there are storage yards accepting food near the port as the 
granaries seemed to not accept traded food.

-=Monument Building and Gold Mining=-
This method also helps with monument building, putting plenty of storage 
yards on “Get All” for the construction resource such as stone, close to 
the monument being built and plenty on “Accept All” by the stone itself. 
If it’s a mission with gold mines place your Village Palace as close as 
possible to the mines as to not slow gold production because production 
buildings pause until their resource cart returns to them. Hope this helps.



How to restore Vault Debens:
----------------------------
Writen by Telariust

Family Mansion, Personal Manor Income, Savings, Vault Debens

-=Step by Step=-
* In the Campaign, when switching between Eras, the Vault Debens are 
  reset to zero.
* This is normal behavior and was intended to be.
* Savings is not saved in Saves.

* Therefore, by loading a save, you do not get back the Savings if you spent 
  them (the value is stored in the dynasty file “Family.meta”).
* Let’s hope this issue gets fixed, but for now…

-=How to recover Savings? (..and justice!)=-
* In any mission, make sure that your Savings are 9 coins.
* Save and exit the game.
* Open the folder in Explorer
* %Appdata%/../LocalLow/Triskell Interactive/Pharaoh
* Open a folder with a bunch of numbers (this is your ID).
* Open the "Family" folder.
* Open the folder with the name of your Dynasty 
  (here is the “Family.meta” file, which stores the Savings value).
* Copy the path to this folder to the clipboard.
* For example:
  C:\Users\MYUSER\AppData\LocalLow\Triskell Interactive\Pharaoh\99999999999999\Family\DINASTY
* Press Win+R.
* Execute "“CMD".

-------------------------------------------------------------------------------------------------------------
SET PHARAOH_PATH=C:\Users\MYUSER\AppData\LocalLow\Triskell Interactive\Pharaoh\99999999999999\Family\DINASTY
certutil -f -encodeHex "%PHARAOH_PATH%/Family.meta" "%PHARAOH_PATH%/HEX.txt"
echo SUCCESS
-------------------------------------------------------------------------------------------------------------

Execute (copy-paste in CMD window, press Enter (here you need to replace the PHARAOH_PATH value with your own)).

* A new HEX.txt file will be created in the folder
* Open in any text editor
* For example

-------------------------------------------------------------------------------------------------------------
0000	07 00 00 00 04 50 74 69  7a 04 00 00 00 00 00 00   .....Ptiz.......
0010	00 09 00 00 00 03 00 00  00 07 00 00 00 15 00 00   ................
0020	00 12 50 72 65 64 79 6e  61 73 74 69 63 30 31 2d   ..Predynastic01-
-------------------------------------------------------------------------------------------------------------

* Replace “09 00” with “FF FF”

-------------------------------------------------------------------------------------------------------------
0010	00 FF FF 00 00 03 00 00  00 07 00 00 00 15 00 00   ................
-------------------------------------------------------------------------------------------------------------

* Save Changes

Execute (copy-paste in CMD window, press Enter (here you need to replace the PHARAOH_PATH value with your own))

-------------------------------------------------------------------------------------------------------------
SET PHARAOH_PATH=C:\Users\MYUSER\AppData\LocalLow\Triskell Interactive\Pharaoh\99999999999999\Family\DINASTY
certutil -f -decodeHex "%PHARAOH_PATH%/HEX.txt" "%PHARAOH_PATH%/Family.meta"
echo SUCCESS
-------------------------------------------------------------------------------------------------------------

* Open the game and load any save.
* Now Savings should be 65535 coins.



Linen and Jewels for Free:
--------------------------
Written by Minie1000k

-=What Do I Need?=-
* You need Path will be in your city.
* You need 2 Warehouses or more…
* If you can build textile mill, you can build a paar (not necesary).
* If you can build jewellery workshop, you can build a paar. (not necesary).
* If you can’t build these buildings, you need a trade route to import once.

-=How Do I Get Them?=-
Path will only fill the warehouses with materials that they are in yet. 
So we’ll need to put some linen and jewels in warehouses.

* We’ll build two warehouses, and set them to accept only linen and the other only jewels.
* If we can build textile mills and jewellery workshop, we build them and just wait Path 
  fill these industries. They will carry the linen and the jewels to the warehouses, so then 
  we will just only wait Path fill the warehouses. Then we can build another warehouses and  
  do the same, or transport 1/4 to the new warehouse and wait, and in this way to infinity 
  and beyond… ??
* If you can not build these industries, don’t worry! Build the two warehouses, set them to 
  accept only linen and jewels. In this way you need a trade route in order to get a few of 
  this materials in both warehouses, you can buy only 100 or 200, and then don’t buy them 
  anymore, just wait. And our good friend Path will do the rest. Like in 2.a when we get our 
  warehouses full, we can carry 1/4 to a new warehouse and wait.
* Make Ptah happy and all the linen and jewels you want to store will be yours.
* As this system depends on chance, it is best to fill at least two warehouses of each type 
  before starting to use it.
 

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