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Troubleshooter
Troubleshooter: Abandoned Children
Cheat Codes:
------------
Submitted by: David K.
Step by Step Instructions:
--------------------------
Written by Botzu
First thing you want to do when you enter the map is take out the unit on
the elevated position infront of you on your right. He is obscurred initially
but feel free to walk into his line of sight as he wont alert others as long
as you kill him before he gets a turn.
Next, move forward with your units and immediately kill off the next elevated
unit on your right. This unit will call for help if ever given the chance so
he is top priority. The enemies in the path to the right will also split up
and attack you and GRP 3 so this part unfortunately requires some luck as a
member of GRP 3 can easily be killed due to RNG or if you fail to kill the
unit on the elevated position before he calls for help. Remember to trigger
GRP1 the first chance you get and move the the 2 gunners south before the
patrolling units reach them. If you are having trouble with this part make
sure to remember that shield VHPD have the skill iron wall, and standing
behind them or on their sides gives concealment as well as cover. This +50
block form concealment gives pretty good protection from unlucky crits. You
will also need to kill a second unit on the right corner just infront of GRP3,
he hangs out halfway up the staircase going up to the elevated area in the
middle and can also alert the enemies infront of GRP2 if you are unlucky.
Aleternative! If you are having trouble killing all the enemies before they
pull aggro or you want to kill Kevin, you can also survive this section by
turtling in the left area hiding all of your units in the corner where GRP1
was. If you set Irene up as a tank with iron wall you can effectively block
off the pathway with albus, irene and shield VHPD forming a wall to guard
Sion and Anne. Once you kill off all the melee units inch your way north
keeping everyone behnd the iron wall and eventually you can get to Kevin who
is hiding in the top left corner. Smoke Grenades are a good choice for this
route as there is a lot of ranged attackers. Be warned that Stragglers can
sometimes go for GRP2 while this is happening but they usuauly can beat 1
or 2 enemies.
Congratulations, you are past the most difficult part. Now, you will want
to move group 1 south and start clearing out the side rooms. These rooms
are located on your left and in the bottom right corner. They will activate
anyway when you get all 3 groups but killing them now means its much easier
to navigate everyone to safety later without much trouble. Feel free to
have the shield VHPD lead the group, just have him use iron wall every turn
and he can tank really well.
Once this is done you will want to clear out the group of spoonisms. There
is a path just to the right of GRP 3 that you can move into, just make sure
not to activate group 3. The group is quite big but the units arent that
strong. Be careful not to let them go too far north or they will alert a
group of white tiger butchers and hoodlums. Once they are killed you are
safe to activate GRP 2.
At this point move all of the VHPD units from GRP 1 and 2 to the starter
area and ontop the evacuation panels.
Activate GRP 3 and move them to evacuation panels. They will need protection
if you didn't kill kevin so feel free to fodder some of your party so long
as one of them lives and all the VHPD escape you are good to go.
The Mungo’s Mission Tips (Level 58 / Violent):
----------------------------------------------
Written by RikuDEagle
Tips for People Struggling with That Mission
Mungos work like that:
-=Mimic Evasionc=-
If you miss an attack, all Mungos that “saw” the action will get the evasion
buff, they’ll dodge 100% the SAME Attack Type OR Damage Type until they get
their turn, if you keep attacking, they’ll get -AT to act faster. When it’s
their turn, they’ll reset the skill.
So, just turn up the hit rate as much as you can and try for guaranted hits.
It’s a pain? Of course…Specially because most of them will get the buff for
doing nothing at all and can dodge 3~5 times. And it just keep stacking Attack
Types and Damage Types. Multi-hit attacks can help reset it.
Also, it’s a good idea to just keep people with responsive actions away from
them, if you don’t want to give by accident free dodges to, I don’t know,
shots? This goes for cover skills too…
-=Mimic Attack=-
Works almost like Evasion, they need to see an attack that hit the target.
If they use something with the same Attack Type or Damage Type, they’ll hit,
don’t matter how high your dodge is.
-=Mungo King=-
Now, about the big bad boss, that will eternaly get a turn for each breath
you take near it…It’ll take some damage, but wharever, it’ll recover a good
chunck of health later anyway…It’ll hit hard and without mercy. It’s not
really tank, just annoying. You can defeat it easyly by using a good build
with “Awaken” to get your special up, and finish it in one go as soon as it’s
spotted. It’ll get up again (what a pain…). So…Another special should be able
to put him down for good.
-=Other Mungos=-
The real problem I can see, (besides the MIMIC EVASION and ATTACK that really
need some rework) it’s really the big amount of THROWER MUNGOS with unlimited
ammo that slow the group forever. You can deal with it using Mungo Clothing
so you can negate Frostbite, or using Snowman Mastery. Still, if you’re hit,
you’ll get +30AT…You can put someone to tank it and use Kylie support to give
the tank their turn back faster or just use the Mastery Set “Can’t Wait Anymore”
(+200AT = Get your turn NOW). Catharsis and One Shot One Kill are your friends
here if you can keep hitting and killing them in one attack.
But, it isn’t really that bad, if you think a bit, you’ll see that…They
actually help? Since they’re making smokescreens that make everyone inside
immune to headshots from the Gunner Mungos?
Also as already said, don’t get any meele unit near the green ones, they’ll
just forestall and hit for a killing blow.
We can use a lot of good strategies to deal with the problem, we just need
to act with calm and patience here. Preparations help a lot, but we also need
a bit of luck.
And yeah, you can use some potions to get 30% extra hit if you really need.
It’s for 3 turns, but still, it can help a lot in this kind of situation.
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